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LogisticsNetwork

A high level, efficient resource transporting mod

Автор: AlmanaX2170,6 тыс.7обновлён 16 сент. 2026 г.
ТехнологииТранспорт

Описание

Logistics Network

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Have you ever wanted a fully wireless, efficient and yet fast logistical system? Well then this mod is for you. There are no real blocks either, all you do is stick a node on the block you wish to transport from and to and then it works!!

Features

The mod is completely wireless. Along with that it can be totally hidden. There is no real block and hence the automation can be suspended in air if you want. The mod's current capabilities:

  1. Transfer items, fluids, FE and Mekanism's chemicals.
  2. All nodes have redstone control.
  3. 1 node has 9 channels so 9 different processes can run at once.
  4. You can select any side for input or output operations.
  5. Transfer upto 10k items, 1000b of fluid, 2.1b fe/t or 1000b of chemicals per channel with nearly no lag.
  6. Allows cross dimensional transfer with a special upgrade.

Vision

This mod is what I wanted in modded minecraft for a while. Its fast, highly configurable, lag friendly and also is completely invisible if you want it to be.

Currently, it can transport items, fluids and energy. In future, I plan to add support for several resources of different mods. Along with this, I will work on adding special compat to allow better suitability for certain larger builds.

Official Partners

We are partnered with Kinetic Host who help support the continuous development of this mod. Truly, a great host with really good prices and support.

image

Pack Developers

This mod offers certain tags to allow more control over what can transferred and what blocks can nodes connect to. Following are the tags:

  1. logisticsnetwork:blacklist/block: This tag allows you to blacklist any blocks on which the nodes can be placed.
  2. logisticsnetwork:blacklist/item: This tag allows you to blacklist particular items from being transferred.
  3. logisticsnetwork:blacklist/fluid: This tag allows you to blacklist particular fluids from being transferred.
  4. logisticsnetwork:blacklist/chemical: This tag allows you to blacklist particular chemicals from being transferred.

Development

As a solo developer, updates may take time sometimes. I wish you will be patient with me and my work. For any questions regarding ports, I have no particular plans for backports yet. If there is a higher demand, I may backport to 1.20 or at most 1.19.

Галерея

ItemsGUINode

Последние версии

Все версии →
release

LogisticsNetworks - 1.21.1-1.16.2

1.21.1-1.16.2
16 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
**Loads of Fixes and QOL** - Removed pattern setter item - Fixed GUI scale bug with nodes - Added a sender side round robin for sending item - Fixed bug with functional storage interactions - Added tooltip on opening advanced filtering - Added confirmation(toggleable off) for creating networks while searching - Added a circular mode selector to the mod, default keybind 'R' - Ctrl + click now selects multiple nodes in the graph editor - Shift drag now allows multi select in graph editor - Multiple selected nodes can be added to a label in the graph editor - Node table now has option to multi select and apply labels to nodes - Added a new tag selection and viewer screen - Nodes in graph editor are now hideable - Configs now have new defaults, need to be regenerated - Turned off async planning by default
release

LogisticsNetworks - 26.1.2-1.12.0

26.1.2-1.12.0
14 сент. 2026 г.182Minecraft: 26.1.2neoforge
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Что нового
## Mod Integrations - Refined Storage now directly links with mod, sneak click a controller to link - Applied Energistics integrations has been improved ## Feature Additions - Nodes can be placed by shift right clicking an inventory with a wrench in wrench mode. - Nodes will be pulled directly from the AE or RS network if placed using wrench - Nodes can be autocrafted if recipe and resources exist in AE or RS network - Upgrades can be pulled directly from your AE/RS network or be autocrafted directly from the node GUI - Mass placement can now also request crafting of nodes or pull directly from AE/RS network - Mod now can directly interface with AE/RS network bypassing the slot limitations of interfaces - New config option to invert copy-paste behaviour in client config ## Additional Notes - Several performance improvements with nbt filtering - Other performance improvements - Fixed performance with the new network connection feature - Fixed error spam in logs
release

LogisticsNetworks - 1.21.1-1.16.1

1.21.1-1.16.1
13 сент. 2026 г.578Minecraft: 1.21.1neoforge
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Что нового
Hotfix - Fixed performance with new network connection feature - Fixed error spam in logs
release

LogisticsNetworks - 26.1.2-1.11.1

26.1.2-1.11.1
12 сент. 2026 г.25Minecraft: 26.1.2neoforge
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Что нового
Hotfix - Fixed AE2 dependency
release

LogisticsNetworks - 1.21.1-1.16.0

1.21.1-1.16.0
12 сент. 2026 г.168Minecraft: 1.21.1neoforge
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Что нового
## Mod Integrations - Refined Storage now directly links with mod, sneak click a controller to link - Applied Energistics integrations has been improved ## Feature Additions - Nodes can be placed by shift right clicking an inventory with a wrench in wrench mode. - Nodes will be pulled directly from the AE or RS network if placed using wrench - Nodes can be autocrafted if recipe and resources exist in AE or RS network - Upgrades can be pulled directly from your AE/RS network or be autocrafted directly from the node GUI - Mass placement can now also request crafting of nodes or pull directly from AE/RS network - Mod now can directly interface with AE/RS network bypassing the slot limitations of interfaces - New config option to invert copy-paste behaviour in client config ## Translations - Updated zh_cn translation[Thanks ChuijkYahus] ## Additional Notes - Several performance improvements with nbt filtering - Other performance improvements
release

LogisticsNetworks - 26.1.2-1.11.0

26.1.2-1.11.0
9 сент. 2026 г.24Minecraft: 26.1.2neoforge
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Что нового
- Added a Graph Editor screen to the computer for visualising nodes. - Added flow lines that show resource movement. - Removed transfer particles. - Updated NeoForge, JEI, Jade, AE2, FTB Library, Iris, and Sophisticated Core dependencies.
release

LogisticsNetworks - 1.21.1-1.15.0

1.21.1-1.15.0
7 сент. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Added new flow lines to show movement of resources - Added a new "Graph Editor" screen to the computer to visualise nodes - Added previews for filters while hovering over the filter - Added random network colors, network recoloring - Added color customisation for wrenches, default keybing 'G' - Updated dependency for NeoForge to 21.1.250 - Updated dependency for JEI to 19.53.0.426 - Updated dependency for Ars Nouveau to 5.13.1.1403 - Updated dependency for FTB Teams to 2101.1.11 - Updated dependency for Sophisticated Core to 1.21.1-1.5.0.2322 - Updated dependency for Create to 6.0.11-300 - Updated dependency for Ponder to 1.0.87+mc1.21.1
release

LogisticsNetworks - 26.1.2-1.10.0

26.1.2-1.10.0
6 сент. 2026 г.93Minecraft: 26.1.2neoforge
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Что нового
Combined applicable updates from the 1.21.1 releases 1.10.0 through 1.14.2. - Added multithreaded item transfer planning, with bounded queues, stale-plan checks, and synchronous fallback. - Added configurable team, ally, or public access for nodes and networks. - Added a "Scan attached storage" button to fill filters with items or fluids from the connected storage. - Recolored filter UI icons for better visibility. - Replaced hardcoded interaction controls with remappable keybinds. - Improved Sophisticated Core compatibility, including bulk insertion, partial acceptance, and upgraded storage slots. - Reduced repeated bulk insertion checks by caching rejected transfers. - Fixed Round Robin distribution so items are shared between destinations instead of behaving like Priority mode. - Fixed item transfers between nodes attached to the same storage, including opposite halves of a double chest. - Made ordering consistent for nodes with equal priority. - Improved filter processing by stopping match-all checks after a filter fails. - Fixed tag-based filters ignoring NBT, durability, or enchantment constraints in some matching and amount checks. - Fixed the raw NBT editor not accepting input or reliably saving changes when pressing Enter or clicking outside it. - Fixed remapped interaction keys interrupting network name and color editing. - Moved filter configuration and wrench state to data components, with migration for existing data. - Removed hidden faces from computer and node models. - Updated English guides and control hints for filters, scanning, access settings, distribution, mass placement, and `.lnet` save/load.
release

LogisticsNetworks - 26.1.2-1.9.0

26.1.2-1.9.0
6 сент. 2026 г.16Minecraft: 26.1.2neoforge
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Что нового
- Themes now function in all GUIs of the mod - Computer by default uses the computer theme, can be changed in client config - Added particles to show movement of resources between nodes - Added config and command to freeze mod's ticks in case of use for debugging - Various performance improvements - Added the ability to change wrench colors using keybind "G" by default - Moved all configs local data to be under `config/logistics-network` directory for consistency
release

LogisticsNetworks - 1.21.1-1.14.2

1.21.1-1.14.2
5 сент. 2026 г.754Minecraft: 1.21.1neoforge
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Что нового
- Fixed certain sophisticated core interactions - Fixed nbt screen not being editable in "raw nbt" mode - Moved to components for internals