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LogicCraft

LogicCraft adds “vanilla+” enhancements focused on immersion and quality of life: dynamic lighting with items, smarter sand/gravel physics, XP fusion, biome titles, oxygen bottles, cave tremors, ambient drips, quick campfire cooking, door synchronization,

Автор: KinkinxD6076обновлён 30 июл. 2026 г.
Механики игрыХранениеУтилиты

Описание

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LogicCraft (Vanilla+ QoL & Immersion)

LogicCraft is a modular “vanilla+” plugin that enhances immersion and QoL without changing the base gameplay: dynamic lighting without shaders, smarter physics for sand/gravel (if three blocks fall on you, you don’t suffocate), XP orb fusion to reduce lag, biome titles, oxygen bottles (an empty glass bottle can give you air underwater), cave quakes, ambient drips, quick campfire cooking (throw the item and it cooks), door synchronization (double doors now open with one click), hoe replanting (right/left click replants if you have seeds), and Wet Boots (wet footsteps + dripping).

✅ Everything is configurable per module and per world.
⚡ Focused on being lightweight: tasks with tick_period, cooldowns, radii, and limits.


✨ Features (by module)

🌍 biome_title

Shows a Title when changing biome, with:

  • Cooldown to avoid spam
  • Configurable fade in/out
  • Colors per biome
  • Disabled worlds list

🔥 dynamic_light

Dynamic lighting when carrying items like torch/lantern/etc.

  • Configurable light level
  • Place light at FEET or HEAD
  • Respects torch particles (if enabled)
  • Water attenuation + extinguish in water

🧱 block_physics

Improved physics for sand/gravel:

  • smart_suffocation: prevents unfair deaths (breaks and drops if the column is small)
  • compaction: compacts large stacks (gravel→cobble, sand→sandstone)
  • chain_collapse: chain collapse with delay, max height, optional same material only

⭐ xp_fusion

Fuses nearby XP orbs:

  • Reduces lag from orb “spam”
  • Glow threshold
  • Optional particles on fusion

⚡ fast_flow

Inventory QoL:

  • siphon: quickly “pulls” items using shulker/ender chest item
  • quick_deposit: right click to deposit quickly (optional: only items already in container)

🫧 oxygen_bottles

Oxygen bottles:

  • Converts a glass bottle into “air bubbles”
  • Cooldown, fill delay, requires eyes underwater, consumes bottle

🪨 cave_quake

Underground tremors:

  • Gating by minimum height and cave size
  • 2 phases: warning → impact
  • Falling dripstone + optional gravel/sand fall
  • Configurable camera shake
  • Configurable audio

💧 water_drip

Cave ambience: dripping when underground

  • Upward check, radius, max_y, cooldown, volume

🔥 campfire_cook

Quick cooking near campfire: drop the item and it cooks

  • Radius + cooking ticks

🚪 door_sync

Synchronizes double doors

  • Optional: trapdoors and fence gates

🌱 harvest_replant

Automatically replants when harvesting (QoL survival style)

👢 wet_boots

When leaving water, the player becomes “wet”:

  • Sound and dripping while walking
  • Configurable duration
  • Step cooldown
  • Optional particles
  • Can ignore if flying or not on ground

Perfect, here’s the missing module translated and integrated into the English documentation style so it matches the rest:


🍗 food_hint

Now you can see your saturation and hunger hints, similar to AppleSkin but server-side:

  • show_on_hold: Displays hints when holding a food item
  • show_on_eat: Displays hints when eating
  • tick_period: Update frequency
  • hold_keep_ticks: Persistence duration while holding
  • text: Customizable template for display (food, saturation, bar, etc.)

Example config:

# ============================================================
  food_hint:
    enabled: true
    show_on_hold: true                  
    show_on_eat: true                  
    force_config_text: true
    debug_prefix: false
    tick_period: 10      
    hold_keep_ticks: 40  
    text: "&e{food}  &8|  {psat} {satbar}" 

⚙️ Configuration

Everything is controlled from config.yml:

  • modules.<module>.enabled: enable/disable modules
  • disabled_worlds: list of worlds where the module won’t run
  • tick_period, cooldown_ticks, radius_blocks, etc: performance and frequency

Example (summary):

modules:
  dynamic_light:
    enabled: true
    tick_period: 3
    light_level: 15
    place_at: "FEET"
    water_extinguish: true
    items: [TORCH, LANTERN, GLOWSTONE]

  cave_quake:
    enabled: true
    tick_period: 60
    cooldown_ticks: 1200
    chance_per_check: 0.02

🧠 Performance (tips)

If you want it more “lightweight”:

  • Increase tick_period (fewer checks)
  • Increase cooldown_ticks (fewer events)
  • Lower chance_per_check
  • Lower radii (radius_blocks, sample_radius)
  • Disable particles (warning_particles, particle_on_merge, drip_particles)

✅ Compatibility

  • Designed for Paper (recommended).
  • Should work on compatible forks (Purpur, etc).

Note: if you use pure Spigot, some modern APIs may vary depending on build. Paper is the most stable for these kinds of features.


📦 Installation

  1. Download the .jar
  2. Place it in /plugins
  3. Restart the server
  4. Adjust config.yml
  5. (Optional) /logiccrafft reload if you added a reload command (if applicable)

🔧 Permissions / Commands

/logiccrafft reload

  • Permission: logiccrafft.admin

❓ FAQ

Why do some modules “not always feel” active?
Because they use chance_per_check + cooldown_ticks. It’s not constant—intentionally immersive, not spammy.

Can I disable things per world?
Yes: disabled_worlds: [ world_nether, world_the_end ] in each module.

Can the quake last longer?
Yes: adjust in screen_shake:

  • Longer duration: increase shakes and/or interval_ticks
  • More intensity: increase strength (carefully)

📝 Changelog (template)

v1.0

  • Added: Wet Boots module
  • Improved: Dynamic Light placement/behavior
  • Tweaks: Cave Quake tuning & configs
  • Fixes: general stability

🧩 Credits

  • Inspired by “vanilla+” and QoL
  • Thanks to the community for feedback/testing ❤️

Последние версии

Все версии →
release

LogicCraft 1.8.1

1.8
30 июл. 2026 г.240Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper, purpur, spigot
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Что нового
# LogicCraftt 1.8 — CarryOn Update This update fixes several important issues related to the **CarryOn** system. ## Main Changes * Chests and other containers can now be carried correctly in the **Nether** and **End**. * Fixed a cooldown issue caused by each dimension using a different internal clock. * Chests picked up underwater no longer carry water with them: * The water remains in its original location. * The chest is placed completely dry. * This prevents accidentally creating water in the Nether. * Fixed an issue that could cause blocks to disappear when placing them while sneaking next to a chest. * CarryOn and the quick deposit system no longer interfere with normal block placement. * Improved compatibility with custom blocks and items. * Picking up containers and using quick deposit now only works with empty hands, preventing conflicts with normal Minecraft interactions. Thank you for all the reports! These bugs were pretty sneaky and difficult to catch while testing everything by myself xD Your feedback helps me keep improving LogicCraftt. ❤️
release

Carry On Fixes & Experimental Folia Support

1.7
21 июл. 2026 г.40Minecraft: 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper, purpur, spigot
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> **Important:** Folia support is currently in a very early experimental stage. It is not yet 100% complete, and bugs, unexpected behavior, or compatibility issues may still occur. Please report any problems you encounter. ## Carry On - Fixed a serious item duplication exploit when carrying chests and other storage blocks. - Container contents are now removed and restored atomically. - Added safeguards to prevent scheduled restoration attempts from restoring the same inventory multiple times. - Added safe rollback behavior if a carried block cannot be placed. - Prevented carried mobs from taking attack damage when released with left-click. - Improved mob releasing, positioning, velocity, and state restoration. - Added support for empty and decorated Flower Pots. - Removed Jukebox support because its special behavior caused positioning and visual issues. - Improved cleanup when players disconnect, get kicked, or the plugin shuts down. - Blocks, displays, players, and mobs are now processed within their corresponding Folia regions. ## Ghost HUD - Fixed HUD visibility and configuration handling. - Improved crop and tool detection. - Fixed action-bar cleanup when the module is disabled or a player disconnects. ## Experimental Folia Support - Added initial Folia compatibility. - Replaced legacy Bukkit scheduler usage with Folia-compatible schedulers. - Added thread-safe storage for shared module data. - Added region ownership checks for dynamic lights, cave quakes, ambient effects, XP fusion, and Carry On. - Paper compatibility is retained. > **Folia support should currently be considered experimental and is not recommended for critical production servers without extensive testing.**
release

CarryOn Ownership & Mob Transfer Fix

1.6
13 мар. 2026 г.119Minecraft: 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1paper, purpur, spigot
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# LogicCraft v1.6 — CarryOn Ownership & Mob Transfer Fix This update focuses on stopping “CarryOn theft” and fixing mob pickup rules, while keeping village/structure mobs and blocks movable as usual. ## ✅ Changes / Improvements ### 🔒 Ownership Protection (Anti-Theft) - **Player-placed carryable blocks** (chests, barrels, furnaces, shulkers, etc.) now store an **owner**. - By default, **only the owner** can move their carryable blocks. - Owners can **grant access** to other players using: - `/lc add <player>` — allow this player to move your CarryOn-owned items - `/lc remove <player>` — remove access - `/lc trusted` — list your trusted players - **Village/structure blocks and mobs** (no owner) remain **movable by anyone**, so normal gameplay is unchanged. ### 🐾 Mob Pickup Rules (Fixed) - `carry_on.mobs.allowed_entities` is now **actually enforced** (previously it could be ignored, allowing unintended mobs). - Still respects: - `disallow_hostile` - `disallow_bosses` - `disallow_leashed` - `disallow_with_passengers` ### 🧠 Owner Detection for Mobs - **Tameable mobs** (Wolf, Cat, etc.) use their vanilla owner. - **Bred animals** are tagged to the breeder as owner to prevent stealing. - If a mob has **no owner** (villages / natural mobs), it behaves like before: **anyone can move it**. ### ⌨️ Command Auto-Tab Complete - Added tab completion support for: - `/lc add` - `/lc remove` - `/lc trusted` - Player names autocomplete for `add/remove` to make management quick. ### 🌍 Persistence - Ownership + trusted lists are saved to: - `plugins/LogicCraft/carry_on_ownership.yml` - Data persists after restarts/reloads. ### 🛡️ Admin Bypass Permission - Admins can bypass ownership restrictions with: - `logiccraft.carry_on.bypass` ## 🗣️ Language Support - New lang keys were added for ownership/trust messages (EN + ES supported). --- Thanks for using LogicCraft! 💙
release

LogiCraft 1.5 | QoL Improvements: Smarter Doors, Mobs & Chest

1.5
10 февр. 2026 г.53Minecraft: 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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## 🛠️ LogiCraft Update 1.5 ### **English** * **Mob Carry-On Improvements:** * Fixed a bug where multiple players could interact with the same mob, causing teleportation glitches. * Added **Session Locking**: Players can no longer "steal" or pick up a mob that is already being carried by another player. * **Double Chest Physics:** * Optimized moving double chests; they will no longer split in half when placed. * Container contents are now fully preserved during the move. * Added a **Warning Sound** if a double chest cannot be placed due to lack of space. * **Door Synchronization:** * Refined the door sync system. Doors will now only sync if they are correctly oriented as a "double door" (mirrored hinges). * If doors are not properly aligned, they will maintain default **Vanilla** behavior. * **Performance:** * Major optimizations to the **Dynamic Lights** module for a smoother, lag-free experience. --- ### **Español** * **Mejoras en el Carry-On de Mobs:** * Se corrigió el error donde varios jugadores interactuaban con el mismo mob, causando teletransportaciones erróneas. * Se añadió el **Bloqueo de Sesión**: Ahora los jugadores no pueden "robar" o cargar un mob que ya está en manos de otro. * **Física de Cofres Dobles:** * Ajuste al mover cofres dobles; ¡ya no se parten a la mitad al ser colocados! * El contenido de los cofres ahora se mantiene intacto y no se pierde. * Se añadió un **Sonido de Advertencia** para alertar al jugador si el cofre doble no cabe en el espacio seleccionado. * **Sincronización de Puertas:** * Se ajustó el sistema de puertas. Ahora solo se sincronizan si están orientadas correctamente (bisagras enfrentadas). * Si las puertas no están bien colocadas, funcionarán con el comportamiento **Vanilla** por defecto. * **Optimización:** * Se optimizó el módulo de **Luces Dinámicas** para que funcione mucho mejor y de forma más fluida que antes. ---
release

“CarryOn & SatHUD”

1.4
4 февр. 2026 г.57Minecraft: 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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## LogicCraft v1.4 — Update Notes (EN) **New module: CarryOn** * Added **Shift + Right Click** to pick up blocks/entities. * You can now **carry and place chests/containers without losing stored items/loot** — move them anywhere and place them down safely. * `config.yml` now lets you **add more blocks/containers/entities** to the allowed lists and tweak CarryOn behavior. **Food HUD / Actionbar** * Improved the food actionbar: when you eat, it now shows **how much saturation** the food gave you. **Performance** * General **optimization improvements** for smoother gameplay and less server load. --- ## LogicCraft v1.4 — Notas de actualización (ES) **Nuevo módulo: CarryOn** * Se añadió **Shift + Click Derecho** para cargar bloques/mobs. * Ya puedes **cargar y colocar cofres/contendores sin perder los ítems/loot** — muévelos y déjalos donde quieras de forma segura. * En `config.yml` ahora puedes **agregar más bloques/contendores/entidades** a las listas permitidas y ajustar el comportamiento del CarryOn. **Food HUD / Actionbar** * Se mejoró el actionbar de comida: al comer ahora te muestra **cuánta saturación** te dio la comida. **Rendimiento** * Mejoras generales de **optimización** para una experiencia más fluida y menos carga al servidor.
release

LogicCraft Update 1.3

1.3
27 янв. 2026 г.34Minecraft: 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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### ✅ Improvements — Dynamic Lighting * Expanded dynamic lighting support to **many more light-emitting items/blocks**. * Items now emit light **both when held in hand and when dropped on the ground**, matching the item’s light level. * Added support for more sources like **campfires, amethyst crystals, magma blocks**, and more. ### 🛠️ Fix — Critical Sand Physics Bug * Fixed a **severe sand/gravel physics issue**. * Sand can **no longer float**, form “bridges” in mid-air, or **duplicate** due to light/physics interactions. --- ## Actualización LogicCraft 1.3 ### ✅ Mejoras — Iluminación dinámica * Se amplió la iluminación dinámica para **muchos más ítems/bloques que generan luz**. * Ahora los ítems iluminan **tanto en la mano como tirados en el suelo**, respetando el nivel de luz de cada uno. * Se añadieron más fuentes como **fogatas, cristales de amatista, bloques de magma**, y más. ### 🛠️ Corrección — Bug crítico de físicas con arena * Se corrigió un **bug gravísimo** en las físicas de arena/grava. * La arena ya **no puede flotar**, hacer “puentes” en el aire, ni **duplicarse** por interacciones con luz/físicas.
release

LogicCrafft v1.2 — Compatibility & Quality Update

1.2
26 янв. 2026 г.24Minecraft: 1.20.6, 1.21, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, spigot
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# LogicCrafft v1.2 — Compatibility & Quality Update This was a *messy* update to build (in the best way 😅), but it was worth it. ## ✅ What’s new - **Now compatible with my plugins:** **Aeternum Seasons** and **SeasonCore**. - **Real biome display:** LogicCrafft now shows the **true vanilla biomes**, not the spoofed/replaced ones used by season systems. - **If you don’t use Aeternum Seasons/SeasonCore, nothing changes** — it works perfectly as usual. - **Improved Dynamic Light:** - Dropping **torches, lanterns, and other light-emitting items** on the ground now **also emits light**, not only when held. - **Better Food Hint system:** - Easier to understand **saturation** in real gameplay. - **Fixed food values** so they match what the game actually gives. ## ⚡ Performance-first Yes, many plugins do similar things — but LogicCrafft is built with **performance as the main goal**: - **Very lightweight** - **Doesn’t kill your TPS** - Adds useful vanilla-style features with minimal overhead Thanks for using LogicCrafft ❤️ --- # LogicCrafft v1.2 — Compatibilidad y mejoras de calidad ¡Fue un *lío* hacer esta update 1.2! 😅 Pero valió totalmente la pena. ## ✅ Novedades - **Ahora es compatible con mis plugins:** **Aeternum Seasons** y **SeasonCore**. - **Biomas reales en pantalla:** ahora LogicCrafft muestra los **biomas reales de vanilla**, no los biomas “reemplazados/spoof” que usan los sistemas de estaciones. - **Si no usas Aeternum Seasons/SeasonCore, no pasa nada** — funciona igual de bien como siempre. - **Luz dinámica mejorada:** - Si tiras **antorchas, faroles u otros items que dan luz** al suelo, ahora **también iluminan**, no solo cuando los tienes en la mano. - **Sistema de comida mejorado:** - Ahora es más fácil entender la **saturación** mientras juegas. - Se **corrigieron los valores** de la comida para que coincidan con lo que realmente da el juego. ## ⚡ Enfoque en rendimiento Sí, existen muchos plugins que hacen cosas parecidas, pero LogicCrafft está hecho con un enfoque claro: - **Muy ligero** - **No mata tus TPS** - Añade valor con features estilo vanilla y con mínimo impacto ¡Gracias por usar LogicCrafft! ❤️
release

A fresh start: no lag, just immersive vanilla+ features

1.0
22 янв. 2026 г.39Minecraft: 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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## 📝 Changelog **v1.0 — Just born: a lag-free plugin with vanilla+ enhancements** **Added:** - `dynamic_light`: dynamic lighting when holding items like torches or lanterns - `block_physics`: smarter sand/gravel behavior, suffocation fixes, compaction, chain collapse - `xp_fusion`: merges XP orbs to reduce lag - `biome_title`: shows biome name with fade and color - `oxygen_bottles`: lets you breathe underwater with empty bottles - `cave_quake`: immersive cave tremors with camera shake and falling blocks - `water_drip`: ambient cave dripping effects - `campfire_cook`: quick cooking by tossing items near campfires - `door_sync`: synchronizes double doors, trapdoors, and fence gates - `harvest_replant`: auto-replants crops when harvesting - `wet_boots`: dripping footsteps after leaving water - `fast_flow`: inventory QoL with quick deposit and item siphon - `food_hint`: saturation/hunger hints like AppleSkin, server-side ---