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LockIT

ВЕРСИИ (8)

release

🪤 Traps

1.7
22 окт. 2026 г.56Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur
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Что нового
### ✨ Changes & Improvements - **Traps** — Protect a lock with a trap. Open the lock menu and put a trap in the **fourth slot**. The trap goes off on a robber each time they click a **wrong pin** while picking the lock. - **Three traps:** - **Ink Trap** — Blinds the robber, makes them glow and throws them out of the lockpicking menu. - **Sound Trap** — Sounds a loud alarm and tells nearby players where it went off. Throws the robber out of the lockpicking menu. - **Spike Trap** — Damages the robber. They can keep picking. - **A trap needs a lock** — A trap only stays in a block that has a lock with a code. Otherwise it is given back when you close the menu. - **Removing a lock gives the trap back** — Take the lock out and close the menu: the trap comes back to you too. - **Trap durability** — Each trap can go off a limited number of times, shown as **Uses left** in its tooltip. It breaks when none are left. - **New lock menu layout** — The lock now goes in the **second slot** and the trap in the **fourth**. The menu has a new texture. - **New `traps.yml`** — For each trap: - `durability` — How many times it can go off (`0` = never breaks). Defaults: Ink `3`, Sound `5`, Spike `10`. - `kick` — Throw the robber out of the lockpicking menu when it goes off. Default `true` for Ink and Sound, `false` for Spike. - Ink `blindness-seconds` and `glowing-seconds`, Sound `alert-radius`, Spike `damage`. - **Crafting** — Recipes for all three traps in `craftings.yml`, and their names and `custom_model_data` (`110`, `111`, `112`) in `items.yml`. - **New command** — `/lockit trap <ink|sound|spike>`. - **Resource pack** — Textures for the three traps and the new lock menu, and a 3D key model when holding a key. If your `config.yml` still uses the pack from an older LockIT version, it is switched to the new one automatically. ### 🛠️ Fixes & Tweaks - Swapping the lock in the lock menu for a different lock now installs the new one. Before, the new lock was lost and the old one was duplicated. - New options added by an update now work right away. Before, some only applied after a second restart (new items showed up as stone named "Item Error"). - Locks, keys and lockpicks from older versions keep working, so nothing needs migrating. Thanks for using LockIT! — Stein
release

Master Keys & Textures

1.6
21 окт. 2026 г.15Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur
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Что нового
**🔑 Master Keys** Combine keys in an **anvil** to create one key that opens several locks. - Put a key in the **first slot** and the key to merge in the **second slot**. The result holds the codes of **both** keys, and the second key is consumed. - Repeat to add as many codes as you like. - Merged keys are named **Master Key** and get their own model, so they look different from regular keys. - Type a name in the anvil to rename the key while merging. - Every code a key holds is listed in its tooltip. - Copy a master key onto a blank key to duplicate it with all its codes. **🎨 Resource Pack (1.21 – 26.3)** - New textures for all 6 locks, keys, lockpicks, and both menus. - Sent automatically when players join, so there's nothing for them to install. - Fully optional: set `resource-pack.enabled: false` in `config.yml` to play without textures. - Players who don't load the pack still get the normal menus. **🔒 New Lock Menu** - The lock menu is now a **hopper** menu with the lock in the **middle slot**. - The other slots stay empty and can't hold items. **📌 Named Pins** - The pins in the lockpicking minigame are now called **Pin** (editable with `lp_pin_name` in `messages.yml`). ### ⚙️ New Config Options **`config.yml`** - `master-key.enabled`: turn anvil merging on or off (default `true`) - `master-key.xp-cost`: XP levels per merge (default `5`, minimum `1`; costs above 40 are allowed) - `master-key.max-codes`: max codes per key (`0` = no limit) - `resource-pack`: `enabled`, `url`, `sha1`, `id`, `prompt`, `required` **`items.yml`** - `master_key`: name and `custom_model_data` (`102`) for master keys ### 🛠️ Fixes & Tweaks - Item names no longer show raw color codes (like `&fKey`), including when renaming in an anvil. - A master key can't program a lock, since a lock holds one code. You now get a clear message instead. - The anvil only accepts **one** key in the first slot, so stacked keys are never lost. - Merging keys that add no new code shows no result, so no XP is wasted. ### 📦 Updating - Just replace the jar. New config options are added automatically, and your settings are kept. - Existing keys and locks keep working, with nothing to migrate. - If you were sending a resource pack through `server.properties`, remove it there so players don't get it twice. Thanks for using LockIT! — Stein
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Double doors

1.5
3 авг. 2026 г.167Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
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release

Double Chests, Menu Rework & Fixes

1.4
3 июл. 2026 г.82Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
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Что нового
### ✨ Changes & Improvements - **Reworked lock menu access** — Sneak + right-click a container while holding a **key**, **lock**, or **empty hand** to open the lock menu. - **Manage locks from the menu** — Sneak + right-click an installed lock with the matching key to open it. Remove a lock simply by taking it out of the menu. - **Key toggling** — Right-click a locked block with the correct key to instantly switch between **Locked** and **Unlocked**. - **Double chest support** — Both halves of a double chest now share the same lock, just like the two halves of a door. ### 🛠️ Fixes & Tweaks - Left-clicking a lock no longer removes it (removal is now handled through the menu). - Trying to transfer a key code onto a lock in **Creative mode** now shows a clear message instead of silently failing. - The plugin prefix now displays correctly on action bar messages. - **Locked**, **Unlocked**, and **Opened** status messages stay clean (no prefix) for a tidier look. Thanks for using LockIT! — Stein
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Lockpick durability

1.3
21 июн. 2026 г.46Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
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Что нового
Now you can set the lockpick durability in lockpick.yml
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Update checker + Bug fixes

1.2
19 мар. 2026 г.92Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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Что нового
**Added Update Checker:** Receive notifications in-game when a new version is available. **Door Protection:** You can no longer break the block beneath a door while it is locked. (Thanks to ManagerMoney for the report!)
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Bug fixes

1.1
10 мар. 2026 г.27Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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release

First version

1.0
4 февр. 2026 г.58Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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Что нового
It may contain bugs; if you find any, please let me know on Discord: o_stein