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ВЕРСИИ (281)
release
Load My Chunks 1.2.5.1 for 1.18.2
1.2.5.115 июл. 2026 г.143Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.18.2
1.2.5.115 июл. 2026 г.86Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.19.2
1.2.5.115 июл. 2026 г.98Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.19.2
1.2.5.115 июл. 2026 г.71Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.19.4
1.2.5.115 июл. 2026 г.52Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.19.4
1.2.5.115 июл. 2026 г.35Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.20.1
1.2.5.115 июл. 2026 г.522Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.20.4
1.2.5.115 июл. 2026 г.49Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.21
1.2.5.115 июл. 2026 г.102Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.21.1
1.2.5.115 июл. 2026 г.493Minecraft: 1.21.1fabric
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.20.1
1.2.5.115 июл. 2026 г.866Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.20.6
1.2.5.115 июл. 2026 г.19Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.20.4
1.2.5.115 июл. 2026 г.41Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.21.2
1.2.5.115 июл. 2026 г.94Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.20.6
1.2.5.115 июл. 2026 г.45Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.20.4
1.2.5.115 июл. 2026 г.65Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.21
1.2.5.115 июл. 2026 г.107Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.21.2
1.2.5.115 июл. 2026 г.101Minecraft: 1.21.2, 1.21.3neoforge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5.1 for 1.21.1
1.2.5.115 июл. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.2.5.1 - Actually fixes the dimension unloading issue.
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.18.2
1.2.511 июл. 2026 г.15Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.18.2
1.2.511 июл. 2026 г.19Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.19.2
1.2.511 июл. 2026 г.13Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.19.2
1.2.511 июл. 2026 г.14Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.19.4
1.2.511 июл. 2026 г.14Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.19.4
1.2.511 июл. 2026 г.18Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.20.1
1.2.511 июл. 2026 г.64Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.20.4
1.2.511 июл. 2026 г.8Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.20.6
1.2.511 июл. 2026 г.9Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.20.4
1.2.511 июл. 2026 г.13Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.20.1
1.2.511 июл. 2026 г.27Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.21
1.2.511 июл. 2026 г.15Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.21.1
1.2.511 июл. 2026 г.27Minecraft: 1.21.1fabric
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.21.1
1.2.511 июл. 2026 г.44Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.21.2
1.2.511 июл. 2026 г.28Minecraft: 1.21.2, 1.21.3neoforge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.20.6
1.2.511 июл. 2026 г.6Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.20.4
1.2.511 июл. 2026 г.9Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.21.2
1.2.511 июл. 2026 г.36Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.5 for 1.21
1.2.511 июл. 2026 г.12Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.2.5 - Fixes a bug where vanilla unloads dimensions containing LMC forced chunks when it shouldn't.
Not out for 1.16.5 fabric (relatively unused)
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.4 for 1.21.1
1.2.427 мая 2026 г.571Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.2.4 - Fixes an unusual crash caused by a null value being present in the updating chunk map (should be impossible but who knows how that happens)
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.3 for 1.21.1
1.2.31 мая 2026 г.501Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.2.3 - Neoforge 1.21.1 only - Sable/Create Aeronautics Compatibility partial fix
1. Fixes an incompatibility with Sable which broke tile entity ticking on physics objects.
DO NOT CHUNK LOAD PHYSICS OBJECTS! ATTEMPTING TO DO SO WILL CAUSE WORLD CORRUPTION ON EXIT! THIS IS NOT AN LMC ISSUE!
[Related Sable issue](https://github.com/ryanhcode/sable/issues/144)
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2.1 for 1.21
1.2.2.13 февр. 2026 г.113Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2.1 for 1.20.6
1.2.2.13 февр. 2026 г.54Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2.1 for 1.21.2
1.2.2.13 февр. 2026 г.88Minecraft: 1.21.2, 1.21.3neoforge
Что нового
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2.1 for 1.21.1
1.2.2.13 февр. 2026 г.639Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2.1 for 1.20.4
1.2.2.13 февр. 2026 г.79Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.2.2.1 - Neoforge Hotfix
1. Fixes a mixin crash on neoforge due to some multiversioning issues.
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.16.5
1.2.227 янв. 2026 г.264Minecraft: 1.16.5fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.18.2
1.2.227 янв. 2026 г.80Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.18.2
1.2.227 янв. 2026 г.165Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.19.2
1.2.227 янв. 2026 г.80Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.19.4
1.2.227 янв. 2026 г.57Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.20.1
1.2.227 янв. 2026 г.549Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.19.2
1.2.227 янв. 2026 г.115Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.19.4
1.2.227 янв. 2026 г.64Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.20.1
1.2.227 янв. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.20.4
1.2.227 янв. 2026 г.87Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.20.6
1.2.227 янв. 2026 г.63Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.21.2
1.2.227 янв. 2026 г.123Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.20.4
1.2.227 янв. 2026 г.47Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.20.6
1.2.227 янв. 2026 г.7Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.21.1
1.2.227 янв. 2026 г.39Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.21.1
1.2.227 янв. 2026 г.954Minecraft: 1.21.1fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.21
1.2.227 янв. 2026 г.9Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.20.4
1.2.227 янв. 2026 г.12Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.21.2
1.2.227 янв. 2026 г.37Minecraft: 1.21.2, 1.21.3neoforge
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.2 for 1.21
1.2.227 янв. 2026 г.288Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.2.2 - Entity Ticking Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
1. Fixes [#38](https://github.com/Drathonix/LoadMyChunks/issues/38), a bug where chunks previously unloaded could no longer tick entities when reloaded.
Apologies to everyone who has been affected by this, it must have been frustrating to debug.
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.16.5
1.2.120 окт. 2025 г.129Minecraft: 1.16.5fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.18.2
1.2.120 окт. 2025 г.48Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.18.2
1.2.120 окт. 2025 г.93Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.19.2
1.2.120 окт. 2025 г.47Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.19.4
1.2.120 окт. 2025 г.40Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.19.2
1.2.120 окт. 2025 г.74Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.19.4
1.2.120 окт. 2025 г.27Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.20.1
1.2.120 окт. 2025 г.313Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.20.1
1.2.120 окт. 2025 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.20.6
1.2.120 окт. 2025 г.31Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.21
1.2.120 окт. 2025 г.187Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.20.4
1.2.120 окт. 2025 г.74Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.20.4
1.2.120 окт. 2025 г.49Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.21
1.2.120 окт. 2025 г.33Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.21.2
1.2.120 окт. 2025 г.57Minecraft: 1.21.2, 1.21.3neoforge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.20.6
1.2.120 окт. 2025 г.23Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.21.1
1.2.120 окт. 2025 г.552Minecraft: 1.21.1fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.21.2
1.2.120 окт. 2025 г.94Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.21.1
1.2.120 окт. 2025 г.248Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.1 for 1.20.4
1.2.120 окт. 2025 г.49Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.2.1 - Turtle Chunkloading Bug Fix
**IMPORTANT**: If you are planning to continue using a world previously running an LMC version OLDER THAN 1.2.0 [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Fixes
1. Fixes [#33](https://github.com/Drathonix/LoadMyChunks/issues/33), a bug where chunkloading turtles would not reload when added to the world in an area that is too far away from a player.
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.16.5
1.2.01 окт. 2025 г.46Minecraft: 1.16.5fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.19.4
1.2.01 окт. 2025 г.51Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.20.1
1.2.01 окт. 2025 г.82Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.20.1
1.2.01 окт. 2025 г.219Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.18.2
1.2.01 окт. 2025 г.24Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.19.4
1.2.01 окт. 2025 г.15Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.20.6
1.2.01 окт. 2025 г.20Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.18.2
1.2.01 окт. 2025 г.20Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.20.4
1.2.01 окт. 2025 г.24Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.19.2
1.2.01 окт. 2025 г.15Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.19.2
1.2.01 окт. 2025 г.16Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.20.4
1.2.01 окт. 2025 г.17Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.21.1
1.2.01 окт. 2025 г.141Minecraft: 1.21.1fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.21
1.2.01 окт. 2025 г.46Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.21.2
1.2.01 окт. 2025 г.38Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.20.6
1.2.01 окт. 2025 г.30Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.20.4
1.2.01 окт. 2025 г.38Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.21
1.2.01 окт. 2025 г.10Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.21.1
1.2.01 окт. 2025 г.84Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.2.0 for 1.21.2
1.2.01 окт. 2025 г.31Minecraft: 1.21.2, 1.21.3neoforge
Что нового
# Load My Chunks Version 1.2.0 - The Big One: Entity ticking and other QOL improvements.
**IMPORTANT**: If you are planning to continue using a world previously running an older LMC version [do not update to this version without reading this](https://github.com/Drathonix/LoadMyChunks/issues/31)
# Changes
1. LMC no longer uses the same method of forcing chunks as the vanilla command. Instead, the chunk is forced using Tickets.
2. Entity ticking is now possible with the "Lifeforce Broadcaster" upgrade. This enables entity ticking and random block ticking.
1. This also means that entity ticking is now handled chunkwise and contributes to lag measuring.
2. Entity lag will still contribute to lag measurements even if no entity ticking chunk loader is present. Be aware that chunks loaded by players are temporarily entity ticking and will have their entities contribute to the tick limit, this may result in overticking before the player leaves the chunk.
3. [Turtles can now chunk load without a peripheral](https://github.com/Drathonix/LoadMyChunks/issues/27), this is configurable and OFF by default. Turtles will also automatically turn on if they are self-chunk loaded. You must open the turtle GUI first for it to be loading chunks!!!
4. Added some new config features. Also added the ability to /loadmychunks reload the config.
5. All config reloads will now request a CDM reload.
# Fixes
1. Made a mixin less intrusive as it was breaking other mods. Fixes [32](https://github.com/Drathonix/LoadMyChunks/issues/32)
2. Made another mixin less intrusive as it was conflicting with Forgified-fabric/sinytra connector breaking the mod on forge/neo only. Fixes [35](https://github.com/Drathonix/LoadMyChunks/issues/35) and the long problematic [24](https://github.com/Drathonix/LoadMyChunks/issues/24)
3. Fixed another deadlocking issue with C2ME. Fixes [30](https://github.com/Drathonix/LoadMyChunks/issues/30)
# Internal Changes
1. Chunk Loader Types are now actually registered to a Mapped Registry, this registry is also registered to the minecraft root registry.
2. Load States are now dynamic and also stored in their own registry.
3. CCT turtle chunk loaders have been reworked internally.
4. Swapped to a heavily modified Rockbreaker buildscript.
## Possible Problems:
1. Performance with C2ME installed may be worse than normal. If you notice this please give me a SPARK PROFILE!!! PLEASE I AM BEGGING FOR A SPARK PROFILE!!!
2. A future NeoForge update in 1.21.2+ may break LMC [Due to this issue](https://github.com/neoforged/NeoForge/issues/2679).
# Support dropped for 1.16.5 Forge
Sadly I have to drop support for forge 1.16.5, this is because it crashes without providing ANY information. So I'm screwed there.
release
Load My Chunks 1.1.0 for 1.20.6
1.1.028 дек. 2024 г.95Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.19.4
1.1.028 дек. 2024 г.124Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.20.4
1.1.028 дек. 2024 г.2,6 тыс.Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.19.4
1.1.028 дек. 2024 г.104Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.20.4
1.1.028 дек. 2024 г.120Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.19.2
1.1.028 дек. 2024 г.1,4 тыс.Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.18.2
1.1.027 дек. 2024 г.207Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.20.6
1.1.027 дек. 2024 г.111Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.21.1
1.1.027 дек. 2024 г.1,7 тыс.Minecraft: 1.21.1fabric
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.20.4
1.1.027 дек. 2024 г.86Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.21
1.1.027 дек. 2024 г.692Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.16.5
1.1.027 дек. 2024 г.256Minecraft: 1.16.5fabric
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.16.5
1.1.027 дек. 2024 г.530Minecraft: 1.16.5forge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.18.2
1.1.027 дек. 2024 г.122Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.19.2
1.1.027 дек. 2024 г.186Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.20.1
1.1.027 дек. 2024 г.1,4 тыс.Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.20.1
1.1.027 дек. 2024 г.5,4 тыс.Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.21
1.1.027 дек. 2024 г.134Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.1.0 for 1.21.1
1.1.027 дек. 2024 г.1,8 тыс.Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.1.0
Available for Fabric on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4,1.20.6,1.21, and 1.21.1
Available for Forge on 1.16.5,1.18.2,1.19.2,1.19.4,1.20.1,1.20.4
Available for Neoforge on 1.20.4,1.20.6,1.21,and 1.21.1
Second major update behind the CCT support update!
## Chunk Loader Extensions
Chunk Loaders can now have their range increased using a chunk loader extension item. Just click the loader block with the extension item. Range increases in a square shape meaning one upgrade increases coverage from 1x1 chunks to 3x3 chunks with the chunk loader at the center. Chunks covered by the extension will be considered individually when considering if they exceed the lag threshold. This means that if one chunk in the 3x3 area is laggy it will temporarily disable but the other 8 chunks will continue to be loaded. The default maximum expansions is 1 but can be increased to 10 via the config file.
Turtles cannot have their load range extended.
## Chunk Loader Item Costs
Requested by TeraNovaLP here [#26](https://github.com/Drathonix/LoadMyChunks/issues/26)
This is disabled by default and can be enabled via the config. You can configure this feature to use any item, amount, and time that you want. For now, you just need to put an inventory block (chest/hopper/dispenser, modded blocks may not work) on top of the chunk loader. In the future I will make this system cleaner. For turtle chunk loaders the item must be in the turtle inventory, it will be automatically consumed.
**Costs are per chunk** so extended loaders will consume more items to maintain the additional chunks.
Items will be consumed before the time is up to ensure the chunk remains loaded.
## Player Chunk Limits
By default, each player can load 63 chunks consecutively. You can change this via the config.
## Other changes
Swapped to Persist V-1.2.3 for configuration and switched to a JSON5 file. Your old config file will automatically be converted to json5 so do not worry about copying it over yourself if you made changes.
Fixed an unreported breaking issue with MixinServerLevel in MC 1.20.1
Drastically improved multi-versioning utilities and cleaned up a lot of stonecutter logic statements. Some of this multiversioned code will be moved to a library eventually.
# Future Concerns:
LoadMyChunks is very much an experimental project of mine. I intended to develop code for multiple mod loaders and multiple versions of the game and also include support at the same time. A lot of this has been successful, but it is beginning to become much more difficult. I will continue to support all versions, but I will be taking sometime to improve my multiversioning infrastructure. This includes updating to stonecutter 5 or 6-alpha which may fix some of the issues I encountered on my recent dev session (mostly parsing bugs and class forgetting) and developing a library mod for my purposes.
Things I want to add: an advanced GUI (will need multi-versioned code :( ), commands for server lag detection, and chunk-entity ticking.
release
Load My Chunks 1.0.6-cct for 1.21.1
1.0.6-cct10 дек. 2024 г.164Minecraft: 1.21.1fabric
Что нового
# Load My Chunks Version 1.0.6-cct
Adds CCT support for 1.21.1.
release
Load My Chunks 1.0.6-cct for 1.21.1
1.0.6-cct10 дек. 2024 г.73Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.0.6-cct
Adds CCT support for 1.21.1.
release
Load My Chunks 1.0.6-pre for 1.21.1
1.0.6-pre19 авг. 2024 г.344Minecraft: 1.21.1neoforge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
1.0.6+1.21.1
Updated to a stable architectury version for 1.21.1. Load My Chunks is now available for 1.21.1 without cct integration.
release
Load My Chunks 1.0.6-pre for 1.21.1
1.0.6-pre19 авг. 2024 г.880Minecraft: 1.21.1fabric
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
1.0.6+1.21.1
Updated to a stable architectury version for 1.21.1. Load My Chunks is now available for 1.21.1 without cct integration.
release
Load My Chunks 1.0.6-hf2 for 1.16.5
1.0.6-hf227 июл. 2024 г.223Minecraft: 1.16.5fabric
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.16.5
1.0.6-hf227 июл. 2024 г.238Minecraft: 1.16.5forge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.18.2
1.0.6-hf227 июл. 2024 г.109Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.18.2
1.0.6-hf227 июл. 2024 г.282Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.19.2
1.0.6-hf227 июл. 2024 г.134Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.19.4
1.0.6-hf227 июл. 2024 г.106Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.20.1
1.0.6-hf227 июл. 2024 г.638Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.19.4
1.0.6-hf227 июл. 2024 г.93Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.19.2
1.0.6-hf227 июл. 2024 г.278Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.20.4
1.0.6-hf227 июл. 2024 г.776Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.20.4
1.0.6-hf227 июл. 2024 г.85Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.20.6
1.0.6-hf227 июл. 2024 г.148Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.20.1
1.0.6-hf227 июл. 2024 г.866Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.21
1.0.6-hf227 июл. 2024 г.1,4 тыс.Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.20.4
1.0.6-hf227 июл. 2024 г.82Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.20.6
1.0.6-hf227 июл. 2024 г.104Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf2 for 1.21
1.0.6-hf227 июл. 2024 г.177Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.0.6-hf2
1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
1.0.6-hf1
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
1.0.6-hf2
Marks many methods within the ChunkDataManager as synchronized to reduce the chance of a multithreading missync occuring and causing a crash.
release
Load My Chunks 1.0.6-hf1 for 1.16.5
1.0.6-hf122 июл. 2024 г.83Minecraft: 1.16.5fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.16.5
1.0.6-hf122 июл. 2024 г.52Minecraft: 1.16.5forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.19.2
1.0.6-hf122 июл. 2024 г.74Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.18.2
1.0.6-hf122 июл. 2024 г.49Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.18.2
1.0.6-hf122 июл. 2024 г.57Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.19.2
1.0.6-hf122 июл. 2024 г.67Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.19.4
1.0.6-hf122 июл. 2024 г.67Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.19.4
1.0.6-hf122 июл. 2024 г.62Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.20.1
1.0.6-hf122 июл. 2024 г.97Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.20.1
1.0.6-hf122 июл. 2024 г.105Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.20.6
1.0.6-hf122 июл. 2024 г.96Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.20.4
1.0.6-hf122 июл. 2024 г.81Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.21
1.0.6-hf122 июл. 2024 г.186Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.20.6
1.0.6-hf122 июл. 2024 г.90Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.20.4
1.0.6-hf122 июл. 2024 г.58Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.21
1.0.6-hf122 июл. 2024 г.75Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6-hf1 for 1.20.4
1.0.6-hf122 июл. 2024 г.85Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
Fixes Missing refmap issue introduced in 1.0.6 for an unknown reason
release
Load My Chunks 1.0.6 for 1.16.5
1.0.622 июл. 2024 г.110Minecraft: 1.16.5fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.16.5
1.0.622 июл. 2024 г.93Minecraft: 1.16.5forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.18.2
1.0.622 июл. 2024 г.50Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.18.2
1.0.622 июл. 2024 г.34Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.19.2
1.0.622 июл. 2024 г.36Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.19.4
1.0.622 июл. 2024 г.39Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.19.2
1.0.622 июл. 2024 г.57Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.20.1
1.0.622 июл. 2024 г.47Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.19.4
1.0.622 июл. 2024 г.37Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.20.6
1.0.622 июл. 2024 г.103Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.20.1
1.0.622 июл. 2024 г.144Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.21
1.0.622 июл. 2024 г.81Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.20.4
1.0.622 июл. 2024 г.57Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.20.4
1.0.622 июл. 2024 г.36Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.21
1.0.622 июл. 2024 г.54Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.20.6
1.0.622 июл. 2024 г.45Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.6 for 1.20.4
1.0.622 июл. 2024 г.42Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.0.6
Fixes a rare NPE in the CDM likely caused by Multithreaded chunk loading (C^2ME as an example).
This also resulted in an elimination of some extraneous code.
release
Load My Chunks 1.0.5-hf2 for 1.20.6
1.0.5-hf230 июн. 2024 г.83Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.0.5-hf2
Fixes serverside crash in MC-VER version 1.20.6 and 1.21
Fixes the clientside crash induced by this. See issue #17
release
Load My Chunks 1.0.5-hf2 for 1.20.6
1.0.5-hf230 июн. 2024 г.105Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.0.5-hf2
Fixes serverside crash in MC-VER version 1.20.6 and 1.21
Fixes the clientside crash induced by this. See issue #17
release
Load My Chunks 1.0.5-hf2 for 1.21
1.0.5-hf230 июн. 2024 г.679Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.0.5-hf2
Fixes serverside crash in MC-VER version 1.20.6 and 1.21
Fixes the clientside crash induced by this. See issue #17
release
Load My Chunks 1.0.5-hf2 for 1.21
1.0.5-hf230 июн. 2024 г.107Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.0.5-hf2
Fixes serverside crash in MC-VER version 1.20.6 and 1.21
Fixes the clientside crash induced by this. See issue #17
alpha
Load My Chunks 1.0.5-hf1 for 1.21
1.0.5-hf129 июн. 2024 г.58Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.0.5-hf
Fixes serverside crash in MC-VER version 1.20.6 and 1.21
alpha
Load My Chunks 1.0.5-hf1 for 1.21
1.0.5-hf129 июн. 2024 г.67Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.0.5-hf
Fixes serverside crash in MC-VER version 1.20.6 and 1.21
alpha
Load My Chunks 1.0.5-hf1 for 1.20.6
1.0.5-hf129 июн. 2024 г.70Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.0.5-hf
Fixes serverside crash in MC-VER version 1.20.6 and 1.21
alpha
Load My Chunks 1.0.5-hf1 for 1.20.6
1.0.5-hf129 июн. 2024 г.81Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.0.5-hf
Fixes serverside crash in MC-VER version 1.20.6 and 1.21
release
Load My Chunks 1.0.5 for 1.16.5
1.0.528 июн. 2024 г.92Minecraft: 1.16.5fabric
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.18.2
1.0.528 июн. 2024 г.60Minecraft: 1.18.2fabric
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.16.5
1.0.528 июн. 2024 г.81Minecraft: 1.16.5forge
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.18.2
1.0.528 июн. 2024 г.90Minecraft: 1.18.2forge
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.19.2
1.0.528 июн. 2024 г.56Minecraft: 1.19.2fabric
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.20.1
1.0.528 июн. 2024 г.156Minecraft: 1.20.1fabric
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.19.2
1.0.528 июн. 2024 г.89Minecraft: 1.19.2forge
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.19.4
1.0.528 июн. 2024 г.62Minecraft: 1.19.4fabric
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.20.1
1.0.528 июн. 2024 г.150Minecraft: 1.20.1forge
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.20.4
1.0.528 июн. 2024 г.53Minecraft: 1.20.4neoforge
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.21
1.0.528 июн. 2024 г.204Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.20.4
1.0.528 июн. 2024 г.55Minecraft: 1.20.4forge
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.20.6
1.0.528 июн. 2024 г.55Minecraft: 1.20.6neoforge
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.21
1.0.528 июн. 2024 г.66Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.20.4
1.0.528 июн. 2024 г.115Minecraft: 1.20.4fabric
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.20.6
1.0.528 июн. 2024 г.45Minecraft: 1.20.6fabric
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
release
Load My Chunks 1.0.5 for 1.19.4
1.0.528 июн. 2024 г.107Minecraft: 1.19.4forge
Что нового
# Load My Chunks Version 1.0.5
## Load My Computers - Computercraft Integration
Chunk Loaders (of all colors) can now be attached to turtles! They will chunkload any chunks they enter while following the LMC Chunkloading rules.
Chunk Loader and Lagometer blocks now have peripherals with various functions. See [this page](https://github.com/Drathonix/LoadMyChunks/wiki/peripherals)
Finishes [#3](https://github.com/Drathonix/LoadMyChunks/issues/3)
## Bug Fixes
Patched [#13](https://github.com/Drathonix/LoadMyChunks/issues/13): LevelChunkMixin causing Block Entities to double tick occasionally.
Patched [#12](https://github.com/Drathonix/LoadMyChunks/issues/12) Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Patched [#15](https://github.com/Drathonix/LoadMyChunks/issues/15): An issue that likely created ghost chunk loaders on the server side (especially on 1.16.5) when breaking them. If you are running load my chunks on a server you may want to consider deleting <world>/data/loadmychunks_manager.dat and replace your chunk loaders.
Fixed an issue (specifically introduced in the alpha/beta builds) that caused the wrong chunks to be stored to storage.
alpha
Load My Chunks 1.0.5-alpha3 for 1.21
1.0.5-alpha326 июн. 2024 г.95Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.0.5-alpha3
# WARNING THIS IS A ALPHA BUILD - THINGS MAY NOT WORK
Alpha is only available for 1.21 and will be backported on release.
## Load My Computers - Computercraft Integration
Patched an issue in LevelChunkMixin causing Block Entities to double tick occasionally.
Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Made CC:T a completely soft dependency
alpha
Load My Chunks 1.0.5-alpha3 for 1.21
1.0.5-alpha326 июн. 2024 г.46Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.0.5-alpha3
# WARNING THIS IS A ALPHA BUILD - THINGS MAY NOT WORK
Alpha is only available for 1.21 and will be backported on release.
## Load My Computers - Computercraft Integration
Patched an issue in LevelChunkMixin causing Block Entities to double tick occasionally.
Made the mod's chunk data thread safe, to fix a relevant conflict on *some* systems with mods like C^2ME which thread chunk loading.
Made CC:T a completely soft dependency
alpha
Load My Chunks 1.0.5-alpha1 for 1.21
1.0.5-beta125 июн. 2024 г.58Minecraft: 1.21neoforge
Что нового
# Load My Chunks Version 1.0.5-beta1
# WARNING THIS IS A ALPHA BUILD - THINGS MAY NOT WORK
Beta is only available for 1.21 and will be backported on release.
## Load My Computers - Computercraft Integration
Lagometer and Chunkloader blocks both have peripherals.
Chunkloader peripheral extends the lagometer one.
Chunkloaders can be attached to turtles to allow them to load chunks. These have the same peripheral as the placed ones.
Loading Turtles use chunk loading system as the placed ones and will follow the LMC chunk loading rules.
Loading Turtles will force load destination chunks before unforcing the start chunk.
alpha
Load My Chunks 1.0.5-alpha1 for 1.21
1.0.5-beta125 июн. 2024 г.101Minecraft: 1.21fabric
Что нового
# Load My Chunks Version 1.0.5-alpha1
# WARNING THIS IS A ALPHA BUILD - THINGS MAY NOT WORK
Beta is only available for 1.21 and will be backported on release.
## Load My Computers - Computercraft Integration
Lagometer and Chunkloader blocks both have peripherals.
Chunkloader peripheral extends the lagometer one.
Chunkloaders can be attached to turtles to allow them to load chunks. These have the same peripheral as the placed ones.
Loading Turtles use chunk loading system as the placed ones and will follow the LMC chunk loading rules.
Loading Turtles will force load destination chunks before unforcing the start chunk.
release
Load My Chunks 1.0.4-datafix for 1.16.5
1.0.4-datafix24 июн. 2024 г.38Minecraft: 1.16.5fabric
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.16.5
1.0.4-datafix24 июн. 2024 г.40Minecraft: 1.16.5forge
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.18.2
1.0.4-datafix24 июн. 2024 г.39Minecraft: 1.18.2fabric
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.20.1
1.0.4-datafix24 июн. 2024 г.56Minecraft: 1.20.1fabric
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.19.2
1.0.4-datafix24 июн. 2024 г.32Minecraft: 1.19.2fabric
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.19.4
1.0.4-datafix24 июн. 2024 г.36Minecraft: 1.19.4fabric
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.19.2
1.0.4-datafix24 июн. 2024 г.35Minecraft: 1.19.2forge
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.18.2
1.0.4-datafix24 июн. 2024 г.37Minecraft: 1.18.2forge
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.19.4
1.0.4-datafix24 июн. 2024 г.39Minecraft: 1.19.4forge
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.21
1.0.4-datafix24 июн. 2024 г.165Minecraft: 1.21fabric
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.20.4
1.0.4-datafix24 июн. 2024 г.53Minecraft: 1.20.4fabric
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.20.1
1.0.4-datafix24 июн. 2024 г.70Minecraft: 1.20.1forge
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.20.4
1.0.4-datafix24 июн. 2024 г.42Minecraft: 1.20.4forge
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.20.6
1.0.4-datafix24 июн. 2024 г.39Minecraft: 1.20.6fabric
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.20.4
1.0.4-datafix24 июн. 2024 г.33Minecraft: 1.20.4neoforge
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.20.6
1.0.4-datafix24 июн. 2024 г.39Minecraft: 1.20.6neoforge
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4-datafix for 1.21
1.0.4-datafix24 июн. 2024 г.66Minecraft: 1.21neoforge
Что нового
Load My Chunks Version 1.0.4-datafix
Fixed missing datapack information in all versions,
Some specifically in 1.21.
- Broke crafting in 1.21,
- Did not give appropriate data to the lagometer block in all versions.
This will fix those problems.
release
Load My Chunks 1.0.4 for 1.16.5
1.0.424 июн. 2024 г.30Minecraft: 1.16.5fabric
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.18.2
1.0.424 июн. 2024 г.44Minecraft: 1.18.2fabric
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.20.1
1.0.424 июн. 2024 г.43Minecraft: 1.20.1fabric
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.18.2
1.0.424 июн. 2024 г.52Minecraft: 1.18.2forge
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.16.5
1.0.424 июн. 2024 г.74Minecraft: 1.16.5forge
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.19.2
1.0.424 июн. 2024 г.40Minecraft: 1.19.2fabric
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.19.2
1.0.424 июн. 2024 г.54Minecraft: 1.19.2forge
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.20.1
1.0.424 июн. 2024 г.81Minecraft: 1.20.1forge
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.19.4
1.0.424 июн. 2024 г.82Minecraft: 1.19.4fabric
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.20.4
1.0.424 июн. 2024 г.36Minecraft: 1.20.4forge
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.19.4
1.0.424 июн. 2024 г.26Minecraft: 1.19.4forge
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.20.6
1.0.424 июн. 2024 г.31Minecraft: 1.20.6fabric
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.20.4
1.0.424 июн. 2024 г.68Minecraft: 1.20.4fabric
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.20.4
1.0.424 июн. 2024 г.29Minecraft: 1.20.4neoforge
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.21
1.0.424 июн. 2024 г.82Minecraft: 1.21neoforge
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.20.6
1.0.424 июн. 2024 г.49Minecraft: 1.20.6neoforge
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.4 for 1.21
1.0.424 июн. 2024 г.70Minecraft: 1.21fabric
Что нового
Load My Chunks Version 1.0.4
# Features
Added the Lagometer block, comparators can interact with this block to read the lag level in the lagometer's chunk
# Fixes
Fixed an unreported bug that would disable chunk timings when it was actually necessary to keep them active
Fixed an unreported bug that would remove the cooldown timer when a chunk loader was removed from the chunk.
Fixed an unreported bug that would cause loss of chunk loader ownership. Also made ownership persist on placed chunk loader block entities to account movement.
Declared Architectury as a hard dependency.
Added a LICENSE file
# Repository Changes
Migrated all versions to Stonecutter, integrated the mod with the mod publisher plugin. This will greatly improve my ability to update the mod in the future.
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.44Minecraft: 1.16.5forge
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.46Minecraft: 1.16.5fabric
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.41Minecraft: 1.19.2fabric
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.42Minecraft: 1.19.2forge
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.29Minecraft: 1.18.2forge
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.56Minecraft: 1.18.2fabric
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.26Minecraft: 1.19.4fabric
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.57Minecraft: 1.19.4forge
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.123Minecraft: 1.21fabric
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.69Minecraft: 1.21neoforge
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.56Minecraft: 1.20.6fabric
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.29Minecraft: 1.20.6neoforge
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.76Minecraft: 1.20.4fabric
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.33Minecraft: 1.20.4forge
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.51Minecraft: 1.20.4neoforge
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.55Minecraft: 1.20.1fabric
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.3
1.0.321 июн. 2024 г.58Minecraft: 1.20.1forge
Что нового
**1.0.3 - Patch**
Reduces memory overhead by purging the chunk data cache every 100 seconds, erasing useless information for unloaded chunks.
Patches a severe problem with pistons (and likely other blocks) where blocks that create block entities during the game tick cause a concurrent modification exception
release
Load My Chunks 1.0.2-hotfix2
1.0.2-hotfix221 июн. 2024 г.81Minecraft: 1.21fabric
Что нового
Hotfix2 - Fixes misplaced call to client side method.
release
Load My Chunks 1.0.2-hotfix2
1.0.2-hotfix221 июн. 2024 г.43Minecraft: 1.20.6fabric
Что нового
Hotfix2 - Fixes misplaced call to client side method.
release
Load My Chunks 1.0.2-hotfix2
1.0.2-hotfix221 июн. 2024 г.61Minecraft: 1.21neoforge
Что нового
Hotfix2 - Fixes misplaced call to client side method.
release
Load My Chunks 1.0.2-hotfix2
1.0.2-hotfix221 июн. 2024 г.32Minecraft: 1.20.6neoforge
Что нового
Hotfix2 - Fixes misplaced call to client side method.
beta
Load My Chunks 1.0.2-hotfix
1.0.2-hotfix20 июн. 2024 г.58Minecraft: 1.21fabric
Что нового
Datapack hotfix, fixes block breaking.
beta
Load My Chunks 1.0.2-hotfix
1.0.2-hotfix20 июн. 2024 г.46Minecraft: 1.21neoforge
Что нового
Datapack hotfix, fixes block breaking.
beta
Load My Chunks 1.0.2
1.0.215 июн. 2024 г.161Minecraft: 1.21fabric
Что нового
1.21 Fabric Initial Upload
beta
Load My Chunks 1.0.2
1.0.214 июн. 2024 г.62Minecraft: 1.21neoforge
Что нового
1.21 Initial Upload
beta
Load My Chunks 1.0.2
1.0.214 июн. 2024 г.34Minecraft: 1.20.6neoforge
Что нового
1.20.6 NeoForge initial Upload
beta
Load My Chunks 1.0.2
1.0.214 июн. 2024 г.64Minecraft: 1.20.6fabric
Что нового
1.20.6-Fabric Initial Release
release
Load My Chunks 1.0.2
1.0.231 мая 2024 г.40Minecraft: 1.19.2forge
Что нового
1.19.2 Forge initial Upload
release
Load My Chunks 1.0.2
1.0.231 мая 2024 г.56Minecraft: 1.19.2fabric
Что нового
1.19.2 Fabric initial Upload
release
Load My Chunks 1.0.2
1.0.227 мая 2024 г.59Minecraft: 1.18.2forge
Что нового
Forge 1.18.2 Initial Upload
release
Load My Chunks 1.0.2
1.0.227 мая 2024 г.52Minecraft: 1.18.2fabric
Что нового
Fabric 1.18.2 Initial Upload
release
Load My Chunks 1.0.2
1.0.226 мая 2024 г.92Minecraft: 1.20.4forge
Что нового
Modrinth Forge 1.20.4 Initial Upload
release
Load My Chunks 1.0.2
1.0.226 мая 2024 г.89Minecraft: 1.20.4fabric
Что нового
Modrinth Fabric 1.20.4 Initial Upload
release
Load My Chunks 1.0.2
1.0.226 мая 2024 г.97Minecraft: 1.20.1forge
Что нового
Modrinth Forge 1.20.1 Initial Upload
release
Load My Chunks 1.0.2
1.0.226 мая 2024 г.295Minecraft: 1.20.1fabric
Что нового
Modrinth Fabric 1.20.1 Initial Upload
release
Load My Chunks 1.0.2
1.0.226 мая 2024 г.26Minecraft: 1.19.4forge
Что нового
Modrinth Forge 1.19.4 Initial Upload
release
Load My Chunks 1.0.2
1.0.226 мая 2024 г.76Minecraft: 1.19.4fabric
Что нового
Modrinth Fabric 1.19.4 Initial Upload
release
Load My Chunks 1.0.2
1.0.226 мая 2024 г.53Minecraft: 1.16.5forge
Что нового
Modrinth Forge 1.16.5 Initial Upload
release
Load My Chunks 1.0.2
1.0.226 мая 2024 г.117Minecraft: 1.16.5fabric
Что нового
Modrinth 1.16.5 Fabric Initial Upload.