
LNE Rogues & Warriors Add-On
Loot & Explore Add-On with Rogues & Warriors (RPG-Series ) related Content, like new Structures, Weapons etc.
Автор: Fichte127,4 тыс.66обновлён 11 окт. 2026 г.
Приключения
Описание
LNE x Rogues & Warriors (RPG-Series) Add-On💎🗡️

📂 Installation
🚨Required Mods
- Rogues & Warriors (RPG-Series)
- Spell Engine
🤝Integrated Compatibility
- Loot & Explore ( Additional Rogue & Warrior Weapons )
🕹️ Features
- Loot & Explore is only a optional Dependency, if you dont want the special Rogue & Warrior Weapons and just want the class related structures, you dont have to install the L&E Mod, or you can disable the equipment in the config.
⚔️Equipment
- Special Daggers, Sickles, Glaives & Double Axes can be crafted with new Smithing Template Upgrades (Only if Loot & Explore is installed)
- Each weapon has their own unique passive ability🪄

🏚️Structures
- Find new Rogues & Warrior related Structures while exploring!
- Loot the chests and get rewarded with equipment related to this rpg class
- You can rarely find Spell Books with bound spells in these structures

🎥Showcases
🧑🔧Roadmap
- More Rogue & Warrior related Structures
- 1.21.x Port
- New Spells & Spell Books
- Rogue Themed Enemies
- New Spells/Spell Books for each class
- More Special Weapons
🙌Credits
- Deadelus - for creating the Rogues Mod and inspiring this Add-On
- Emil for creating the cute Mod Icon's
Feel free to use this Mod in your Modpack, Video etc. If you want to give feedback about the mod or report bugs, feel free to join my Discord Server! :)
Галерея
Последние версии
Все версии →release
1.3.0+1.21.1-neoforge
1.3.0+1.21.1-neoforge11 окт. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.3.0 - 1.21.1
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:`
- Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
release
1.3.0+1.21.1-fabric
1.3.0+1.21.1-fabric11 окт. 2026 г.922Minecraft: 1.21.1fabric
Что нового
# 1.3.0 - 1.21.1
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:`
- Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
release
1.2.1+1.20.1-fabric
1.2.1+1.20.1-fabric20 сент. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.2.1+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), More RPG Library (2.7.2) and
Rogues & Warriors (3.1.1).
- Loot & Explore has no 1.20.1 Forge build, so on Forge this add-on contributes the Second Wind effect
and the two spells only - the 16 weapons and their smithing recipes need Loot & Explore, same as the
NeoForge build on 1.21.1.
- Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge
47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries.
### Accepted 1.20.1 limitations
- 1.20.1 has no `generic.max_absorption` attribute, so Second Wind no longer carries its +2 attribute
modifier. The absorption itself is unchanged - the effect grants it directly when applied.
- The Thieves' Guild structure's jigsaw depth is capped at 7 (1.20.1's limit) instead of 12. The
structure's pool chain is only two elements deep, so nothing is lost.
- Datapacks overriding this mod's smithing recipes must use Forge's top-level `conditions` block
instead of `neoforge:conditions`.
release
1.2.1+1.20.1-forge
1.2.1+1.20.1-forge20 сент. 2026 г.1 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
# 1.2.1+1.20.1
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), More RPG Library (2.7.2) and
Rogues & Warriors (3.1.1).
- Loot & Explore has no 1.20.1 Forge build, so on Forge this add-on contributes the Second Wind effect
and the two spells only - the 16 weapons and their smithing recipes need Loot & Explore, same as the
NeoForge build on 1.21.1.
- Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge
47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries.
### Accepted 1.20.1 limitations
- 1.20.1 has no `generic.max_absorption` attribute, so Second Wind no longer carries its +2 attribute
modifier. The absorption itself is unchanged - the effect grants it directly when applied.
- The Thieves' Guild structure's jigsaw depth is capped at 7 (1.20.1's limit) instead of 12. The
structure's pool chain is only two elements deep, so nothing is lost.
- Datapacks overriding this mod's smithing recipes must use Forge's top-level `conditions` block
instead of `neoforge:conditions`.
release
1.2.1+1.21.1-neoforge
1.2.1+1.21.1-neoforge7 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.2.1 - 1.21.1
- Drop Forgified Fabric API (FFAPI) as a required dependency
release
1.2.1+1.21.1-fabric
1.2.1+1.21.1-fabric7 сент. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.2.1 - 1.21.1
- Drop Forgified Fabric API (FFAPI) as a required dependency
release
1.2.0+1.21.1-neoforge
1.2.0+1.21.1-neoforge23 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.2.0 - 1.21.1
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
release
1.2.0+1.21.1-fabric
1.2.0+1.21.1-fabric23 авг. 2026 г.751Minecraft: 1.21.1fabric
Что нового
# 1.2.0 - 1.21.1
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
beta
1.1.2+1.21.1-neoforge
1.1.2+1.21.1-neoforge29 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.1.2 - 1.21.1
- Add a proper Spell Tooltip for Second Wind
- Code Clean Up
release
1.1.2+1.21.1-fabric
1.1.2+1.21.1-fabric29 июл. 2026 г.989Minecraft: 1.21.1fabric
Что нового
# 1.1.2 - 1.21.1
- Add a proper Spell Tooltip for Second Wind
- Code Clean Up


