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LNE Rogues & Warriors Add-On

Loot & Explore Add-On with Rogues & Warriors (RPG-Series ) related Content, like new Structures, Weapons etc.

Автор: Fichte127,4 тыс.66обновлён 11 окт. 2026 г.
Приключения

Описание

LNE x Rogues & Warriors (RPG-Series) Add-On💎🗡️

Warrior Turret

Fabric Curseforge Discord KoFi Github

📂 Installation

🚨Required Mods

🤝Integrated Compatibility

🕹️ Features

  • Loot & Explore is only a optional Dependency, if you dont want the special Rogue & Warrior Weapons and just want the class related structures, you dont have to install the L&E Mod, or you can disable the equipment in the config.

⚔️Equipment

  • Special Daggers, Sickles, Glaives & Double Axes can be crafted with new Smithing Template Upgrades (Only if Loot & Explore is installed)
  • Each weapon has their own unique passive ability🪄 Special Rogue & Warrior Weapons

🏚️Structures

  • Find new Rogues & Warrior related Structures while exploring!
  • Loot the chests and get rewarded with equipment related to this rpg class
  • You can rarely find Spell Books with bound spells in these structures Rogue Hideout

🎥Showcases

🧑‍🔧Roadmap

  • More Rogue & Warrior related Structures
  • 1.21.x Port 
  • New Spells & Spell Books
  • Rogue Themed Enemies
  • New Spells/Spell Books for each class
  • More Special Weapons

🙌Credits

  • Deadelus - for creating the Rogues Mod and inspiring this Add-On
  • Emil for creating the cute Mod Icon's

Feel free to use this Mod in your Modpack, Video etc. If you want to give feedback about the mod or report bugs, feel free to join my Discord Server! :)

Галерея

Rogue HideoutWarrior TurretRogues & Warriors Special Weapons

Последние версии

Все версии →
release

1.3.0+1.21.1-neoforge

1.3.0+1.21.1-neoforge
11 окт. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.3.0 - 1.21.1 - Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0 - **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:` - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
release

1.3.0+1.21.1-fabric

1.3.0+1.21.1-fabric
11 окт. 2026 г.922Minecraft: 1.21.1fabric
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Что нового
# 1.3.0 - 1.21.1 - Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0 - **BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed `more_rpg_classes` -> `mrpg_lib` (and its advancement root moved to `mrpg_lib:root`). If you have any data files, loot tables, tags or advancements that reference the old `more_rpg_classes:`/`more_rpg_content:` ids from this mod or MRPGL, update them to `mrpg_lib:` - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
release

1.2.1+1.20.1-fabric

1.2.1+1.20.1-fabric
20 сент. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.2.1+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on > Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on > matching versions. Mixing in an older add-on will break at startup or misbehave in play. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5), More RPG Library (2.7.2) and Rogues & Warriors (3.1.1). - Loot & Explore has no 1.20.1 Forge build, so on Forge this add-on contributes the Second Wind effect and the two spells only - the 16 weapons and their smithing recipes need Loot & Explore, same as the NeoForge build on 1.21.1. - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. ### Accepted 1.20.1 limitations - 1.20.1 has no `generic.max_absorption` attribute, so Second Wind no longer carries its +2 attribute modifier. The absorption itself is unchanged - the effect grants it directly when applied. - The Thieves' Guild structure's jigsaw depth is capped at 7 (1.20.1's limit) instead of 12. The structure's pool chain is only two elements deep, so nothing is lost. - Datapacks overriding this mod's smithing recipes must use Forge's top-level `conditions` block instead of `neoforge:conditions`.
release

1.2.1+1.20.1-forge

1.2.1+1.20.1-forge
20 сент. 2026 г.1 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# 1.2.1+1.20.1 > ### ⚠️ Read this before updating > > This release is a **major technical overhaul and is not backwards compatible.** > > - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on > Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it. > - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on > matching versions. Mixing in an older add-on will break at startup or misbehave in play. > > **Back up your world before updating.** - Thanks to Daedelus for the PR! - Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same Forge jar also loads on NeoForge 1.20.1. - Requires the matching 1.20.1 releases of Spell Engine (1.10.5), More RPG Library (2.7.2) and Rogues & Warriors (3.1.1). - Loot & Explore has no 1.20.1 Forge build, so on Forge this add-on contributes the Second Wind effect and the two spells only - the 16 weapons and their smithing recipes need Loot & Explore, same as the NeoForge build on 1.21.1. - Every registry write goes through Forge's `RegisterEvent` window, so the mod also boots on Forge 47.0-47.3 and on NeoForge 1.20.1, which never unlock the vanilla registries. ### Accepted 1.20.1 limitations - 1.20.1 has no `generic.max_absorption` attribute, so Second Wind no longer carries its +2 attribute modifier. The absorption itself is unchanged - the effect grants it directly when applied. - The Thieves' Guild structure's jigsaw depth is capped at 7 (1.20.1's limit) instead of 12. The structure's pool chain is only two elements deep, so nothing is lost. - Datapacks overriding this mod's smithing recipes must use Forge's top-level `conditions` block instead of `neoforge:conditions`.
release

1.2.1+1.21.1-neoforge

1.2.1+1.21.1-neoforge
7 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.2.1 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency
release

1.2.1+1.21.1-fabric

1.2.1+1.21.1-fabric
7 сент. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.2.1 - 1.21.1 - Drop Forgified Fabric API (FFAPI) as a required dependency
release

1.2.0+1.21.1-neoforge

1.2.0+1.21.1-neoforge
23 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.2.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
release

1.2.0+1.21.1-fabric

1.2.0+1.21.1-fabric
23 авг. 2026 г.751Minecraft: 1.21.1fabric
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Что нового
# 1.2.0 - 1.21.1 - Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
beta

1.1.2+1.21.1-neoforge

1.1.2+1.21.1-neoforge
29 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.1.2 - 1.21.1 - Add a proper Spell Tooltip for Second Wind - Code Clean Up
release

1.1.2+1.21.1-fabric

1.1.2+1.21.1-fabric
29 июл. 2026 г.989Minecraft: 1.21.1fabric
Скачать
Что нового
# 1.1.2 - 1.21.1 - Add a proper Spell Tooltip for Second Wind - Code Clean Up