COWMODSКаталог модов
Lit Vanilla Plus

ВЕРСИИ (4)

beta

Lit Vanila Plus 1.2.4 - MC1.21.11

1.2.4
29 авг. 2026 г.554Minecraft: 1.21.11iris, optifine
Скачать
Что нового
Forked from the original LVP 1.2.4. Not all features fully have been ported yet.
beta

Lit Vanila Plus 1.2.4

1.2.4
29 авг. 2026 г.292Minecraft: 26.2iris, optifine
Скачать
Что нового
Add more distoration under water and + few of foliage.
beta

Lit Vanila Plus 1.2

1.2
28 авг. 2026 г.29Minecraft: 26.2iris, optifine
Скачать
Что нового
Water reflect + Recorrect somethings - oh I made foliage entity interaction success more 70% by now.
alpha

Lit Vanila Plus 1

1
27 авг. 2026 г.42Minecraft: 26.2iris, optifine
Скачать
Что нового
# LVP V1 ## Release Notes LVP V1 is the first major release of the shaderpack, focused on building a custom rendering foundation with dynamic lighting, enhanced atmosphere, colored light sources, improved shadows, and custom dimension rendering. ### Added * Custom dynamic lighting system * Colored light sources for supported light-emitting objects * Dynamic lighting for dropped light-emitting items * Custom lighting for: * Sun * Moon * Lava * End Crystal * End Portal * Other supported light sources * Colored dynamic light support * Custom shadow rendering * Improved shadow visibility during strong daylight * Custom Nether sky rendering * Custom End sky rendering * Textured End sky * Enhanced night sky and star visibility * Custom fog rendering * Enhanced atmospheric rendering * Foliage physics * Custom End Portal rendering * Connected-style End Portal visual effect * Near-player light glow effect * Custom entity and item lighting behavior ### Improved * Improved shadow consistency throughout the day/night cycle * Improved shadow visibility during midday * Improved lighting color separation between different light sources * Improved End dimension visual rendering * Improved portal rendering continuity * Improved nighttime atmosphere * Improved sky readability * Improved lighting interaction with scene shadows * Improved visual consistency between different rendering passes ### Fixed * Fixed several dynamic-light rendering issues * Fixed dropped-item lighting incorrectly following the player * Fixed lighting appearing significantly weaker during nighttime * Fixed daylight shadows becoming too faint around midday * Fixed several End sky rendering issues * Fixed fog behavior across supported dimensions * Fixed visual artifacts around End Portal rendering * Fixed several rendering-pass conflicts between lighting and shadows * Fixed multiple shader compilation and pipeline issues discovered during development ### Performance * Continued optimization of the V1 rendering pipeline * Reduced unnecessary shader calculations where possible * Improved rendering stability across major shader passes > Performance optimization is still an ongoing part of LVP development. V1 prioritizes establishing the rendering architecture and visual foundation before deeper optimization work. ### Compatibility * Designed for Minecraft Java Edition with Iris Shader support. * Compatibility may vary depending on Minecraft, Iris, Sodium, GPU, and other rendering-related mods. * LVP is actively developed and may contain experimental rendering features. ## Known Limitations * Dynamic lighting can still have a significant performance impact. * Some lighting effects may behave differently depending on the rendering pass used by Minecraft/Iris. * Certain entity and item lighting cases remain under active development. * Some visual effects are experimental and may change in future versions. ## Development Status **LVP V1 — Initial Major Release** V1 establishes the core rendering architecture of LVP. Future updates will focus primarily on stability, optimization, lighting accuracy, and visual refinement rather than simply adding more effects. ### Version Philosophy **V1 → Build the foundation.** **V1.x → Stabilize and optimize.** **V2 → Expand the rendering architecture.** <iframe width="560" height="315" src="https://www.youtube-nocookie.com/embed/NtBIhtnhRfc" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>