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LexCase | UPGRADER UPDATE

LexCase is a plugin for a custom case system with keys, holograms, reward rolls, and a luck/debt mechanic.

Автор: Just2Lex4892обновлён 21 окт. 2026 г.
Экономика

Описание

✨ LexCase

LexCase is a configurable case and crate plugin for Minecraft 1.21.11. It brings together virtual keys, weighted rewards, custom rarities, animated openings, a long-term luck system and an in-game admin GUI, with tools for backups and recovering player rewards.

Build cases for your server, tune the drop tables and opening sequence, then manage most of the setup in-game instead of editing YAML every time.

🚀 LEXCASE — UPGRADER UPDATE

LexCase Upgrader update banner

Risk your stake. Pick a target. Spin the wheel.

LexCase 1.6.0 introduced the Upgrader. In 1.6.1, it has grown into a more flexible system with combined stakes, custom items, command rewards and durability-aware item values.

  • Up to nine item stacks in a 3×3 input grid, plus an optional Vault money contribution
  • Automatic upgrade targets generated from plugins/LexCase/upgraders_cost.yml
  • Durability-aware values — a damaged tool or weapon is worth less than a fully repaired one
  • Custom item registration for items with names, lore, enchantments, model data, attributes and supported PDC metadata
  • Command rewards for explicit Upgrader profiles
  • Configurable success chances, value multipliers and costs
  • Player-only roulette with acceleration, braking, speed-adaptive sounds and clear WIN/LOSE sectors
  • LOW / MEDIUM / HIGH particle-detail presets

Open the Upgrader with /upgrader or /lc upgrader.

The result is calculated before the animation begins. The roulette is visual only; it does not change the configured chance.


🎰 The Upgrader

The Upgrader is built around an ALL IN attempt. Put in your stake, choose a target and start the roll. On WIN, you receive the selected result; on LOSE, the accepted stake is lost.

Automatic targets

LexCase reads relative item values from upgraders_cost.yml and generates targets automatically. You do not need to create a separate recipe or place a special block for every upgrade.

  • The input can contain up to nine different item stacks.
  • Stack mode is enabled by default. The value of a stack is its unit value multiplied by the accepted amount.
  • A Vault money contribution can be added to the same stake. One currency unit counts as one value point for the calculation.
  • Targets are grouped by value multiplier and can be filtered in the GUI.
  • The success chance is calculated from the configured value relationship and chance settings.
  • Damageable items are valued according to their remaining durability. Unbreakable items are not discounted for wear.

The values in upgraders_cost.yml are relative item values, not a direct Vault charge. They are a starting point for your server economy, so review the generated or bundled values before using them on a tightly balanced server.

Custom items and profiles

Register an item from your main hand as an automatic Upgrader item value:

/lc upgrader additem <id> <value>
/lc upgrader listitems
/lc upgrader removeitem <id>

You can also create explicit profiles through /lc admin → Upgrader Profiles. Profiles are useful when you need a specific input, a fixed chance, a custom result, a chosen cost or a command reward instead of an item.

Custom items are saved as serialized Bukkit/Paper ItemStacks. Supported metadata includes display names, lore, enchantments, model data, attributes and PersistentDataContainer data. Items from plugins such as MMOItems or MythicMobs may work when their identity is stored in data exposed by Bukkit/Paper. If a plugin keeps important information in private or non-portable data, a dedicated adapter may be needed; test valuable custom items after a restart before using them live.

Command rewards

An explicit Upgrader profile can award a configured console command instead of an item. Commands are queued through LexCase's pending-reward system when the player wins. Available placeholders are:

  • {player} — player name
  • {uuid} — player UUID
  • {amount} — amount of input items

Only use commands configured by a trusted administrator. Because an external command may carry out its action before the server records the result, an uncertain command reward can require manual review rather than an automatic retry.

Roulette animation

The roulette is shown only to the player making the attempt. It includes multiple rotations, acceleration and deceleration, WIN/LOSE sectors, a pointer at the edge of the wheel, speed-adaptive spin sounds and a final result display. Near-miss presentation and particle density are configurable.

The actual success or failure is decided before the animation starts. The animation never rolls again or changes the probability.


🎁 Cases and animated openings

Create and manage cases in-game with /lc setup and the admin GUI.

  • Configure case appearance and opening behaviour.
  • Set chest timing, item presentation, reward reveal delays, hologram positions and opening timeouts.
  • Set opening conditions and permissions.
  • Configure auto-opening intervals and limits on simultaneous/opened chests.
  • Allow animation skipping for selected permissions.
  • Test reward rolls without consuming keys.
  • Clone and manage case setups through the admin tools.
  • When enabled, edit a placed case with Shift + right-click.

Case animations and timings are configurable, so you can use a quick opening for a lightweight setup or a longer reveal for a more elaborate crate.

🎲 Rewards, rarities and luck

Build a reward table around the way your server works.

Rarities can have custom names, colours, tiers and weights. The system is not limited to the default four tiers; you can define additional tiers and tune how they interact with luck.

Rewards can include Minecraft items with custom names and lore, amounts, values and commands. You can configure reward chances and legendary broadcast behaviour.

The optional Luck & Tier Debt system tracks previous results and adjusts future rarity rolls. Configure balance limits, tier boosts and penalties, rare-bonus accumulation and decay, debt accumulation and decay, and bonus consumption. Disable it if you prefer fully independent rolls.

🔑 Virtual keys, reward recovery and history

Keys are stored digitally for each player and case. Administrators can grant, remove and inspect case-specific balances. When an opening requires several keys, LexCase consumes the required amount atomically: either all required keys are taken or none are.

If a reward cannot be delivered immediately — for example, because the player is offline or their inventory is full — it can be kept as a pending reward. Players can open /lc rewards to retry and claim pending rewards. With pending-rewards.enabled: true, case rewards are placed in the durable queue before the opening reveal.

Use /lc history or /lc history <case-id> to view recent openings. History entries can include the case, rarity, reward, amount and timestamp, with aggregate opening counts also available.

🧰 In-game admin tools

Most day-to-day setup can be handled through /lc admin, including:

  • Case browser and editor
  • Loot table, reward and rarity editors
  • Conditions and visual settings
  • Upgrader Profiles and option/cost editors
  • Test mode
  • Import, export, backup and restore tools
  • Runtime dashboard and diagnostics
  • Optional admin audit log

The backup/restore workflow validates archive paths and data before replacing live files, and keeps recovery copies for supported operations. YAML configuration and snapshots use safer file replacement, with recovery handling for certain invalid or interrupted states.

📊 Status, health and performance

Administrators can use these commands to check the live plugin state:

  • /lc status — cases, rarities, rewards, keys, pending rewards, active sessions, storage mode and Upgrader count
  • /lc health — basic status checks for the core subsystems
  • /lc perf — Upgrader animation timing counters and active case-session, task and entity counts

/lc perf provides useful runtime counters, not a substitute for a full server profiler or a long-duration load test.

💾 Storage and configuration

YAML is the default storage mode. SQLite is available for supported player key and luck data. LexCase includes data-layout migration support, atomic file replacement, backup copies, archive import/export/restore tools and recovery checks for important data files.

Main files live in plugins/LexCase/:

  • config.yml — general settings, luck, storage, locales, Upgrader behaviour and other options
  • upgraders_cost.yml — automatic Upgrader item values and registered custom items
  • Locale files — bundled English and Russian messages
  • Persistent data, history, pending rewards, migration records and backups

Existing configuration files are not blindly overwritten during updates. Back up your current files before merging new options or replacing upgraders_cost.yml with a newer template. Automatic missing-material values are estimates; check them against your own server economy.

Safe reloads

Use /lc reload to reload plugin data. A normal reload is blocked while case sessions are active. Use /lc reload force only when you deliberately want active sessions finalized before reloading.

🌍 Locales and PlaceholderAPI

LexCase includes en_US and ru_RU YAML locales. Locale updates backfill missing bundled keys while preserving custom translations.

When PlaceholderAPI is installed, LexCase provides placeholders for keys, openings, luck, pending rewards and runtime counts. Examples:

  • %lexcase_keys_<case>%
  • %lexcase_case_opens_<case>%
  • %lexcase_total_keys%
  • %lexcase_player_total_opens%
  • %lexcase_player_luck_balance%
  • %lexcase_player_luck_tier_debt%
  • %lexcase_pending_reward_count%
  • %lexcase_active_sessions%
  • %lexcase_case_count%
  • %lexcase_rarity_count%
  • %lexcase_reward_count%

These can be used in scoreboards, TAB, holograms, menus and other PlaceholderAPI-supported plugins.

🔄 Update notifications

LexCase checks Modrinth for compatible releases and notifies administrators in-game and in the server console. The updater separates Paper/Purpur and Spigot streams using Modrinth loader tags, so a platform-specific build is not offered to the other stream. Releases tagged bukkit, plus older releases without loader metadata, remain shared for compatibility.

⌨️ Commands

Players

CommandDescription
/upgrader or /lc upgraderOpen the Upgrader
/lc keys [ID]View stored case keys
/lc rewardsClaim or retry pending rewards
/lc history [ID]View recent case openings
/lc helpShow command help

Administrators

CommandDescription
/lc setupCreate or update a case setup at your location
/lc deleteRemove the case setup at your location
/lc adminOpen the admin GUI
/lc givekey <ID> <player> <amount>Give case-specific keys
/lc removekey <ID> <player> <amount>Remove case-specific keys
/lc statusShow runtime status
/lc healthCheck core subsystem status
/lc perfShow Upgrader and case-session performance counters
/lc reload [force]Reload configuration and data
/lc upgrader additem <id> <value>Register the held item and its relative value
/lc upgrader listitemsList registered custom items

Галерея

LexCase | 1.6.0 | Upgrader Update bannerUPGRADER IS HERE!

Последние версии

Все версии →
release

LexCase 1.6.1 — Spigot

1.6.1-spigot
21 окт. 2026 г.56Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11spigot
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Spigot version. The changelog is available below the Paper/Purpur 1.6.1 version.
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LexCase 1.6.1 — Paper/Purpur

1.6.1-paper
21 окт. 2026 г.34Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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# Changelog – v1.6.1 (21.10.2026) ## Added - Combined Upgrader stakes: players can stake Vault money and multiple item stacks in the same attempt - Expanded the player Upgrader input area to a 3×3 grid with nine independently valued item stacks - Added a custom **Add Money** prompt and a combined stake breakdown in the UPGRADE tooltip - Added configurable input stacking with `upgrader-settings.input-stack.enabled` (enabled by default) and `max-items` - Added durability-aware automatic item valuation, so damaged tools, weapons and armor are worth less than fully repaired items; this can be disabled in `config.yml` - Added custom Upgrader item registration with `/lc upgrader additem <id> <value>`, `/lc upgrader listitems` and `/lc upgrader removeitem <id>` - Added `reward-type: COMMAND` for explicit Upgrader profiles, with console execution and `{player}`, `{uuid}` and `{amount}` placeholders - Added a durable Upgrader transaction journal with recovery and review states for attempts interrupted by a restart - Added `/lc upgrader-review` for manual review of Upgrader transactions with uncertain cost outcomes - Added `/lc reward-review` to inspect and resolve command rewards whose delivery state is uncertain - Added `/lc perf` to report Upgrader animation timing and active case-session, task and visual-entity counters - Added core-aware update streams for Paper/Purpur and Spigot, plus update notices in the server console - Added JUnit regression tests for transaction recovery, custom item serialization, durability valuation, input-stack values, archive safety, storage recovery and snapshot ordering ## Changed - Reworked the player Upgrader GUI: stake details are consolidated into the UPGRADE tooltip, the main action uses a fixed Nether Star icon, and a glass divider separates the stake and target areas - Reworked the Upgrader cost editor to support combined Vault and item costs; item subtotals and money are included in the displayed total - Expanded `upgraders_cost.yml` with category-grouped default values, value-balancing guidance and custom-item instructions - Expanded `config.yml` comments and examples to explain storage, rarity weights, luck, Upgrader profiles, stack values, durability valuation and command rewards - Kept `upgraders: {}` empty by default and clarified the distinction between automatic value-based targets and explicit Upgrader profiles - Serialized YAML snapshots on the main thread and moved disk writes to an ordered background writer that skips stale pending snapshots - Added transactional switching between YAML and SQLite key/luck snapshots, including read-back verification, rollback copies and startup recovery for interrupted switches - Reduced repeated Upgrader animation geometry calculations and added performance counters for profiling - Renamed the admin entry to **Upgrader Profiles** to clarify that it edits profiles rather than placing world-based Upgrader points - Preserved compatibility with legacy `MONEY` and `ITEMS` profile cost settings and legacy animation aliases ## Fixed - Fixed backup entries overlapping action buttons in the Backup/Restore GUI; the list now uses a dedicated area with up to 21 entries per page - Hardened archive restore against path traversal, duplicate or case-colliding paths, unsupported files, oversized archives and suspicious compression ratios - Added staged archive validation for YAML, SQLite integrity and required data files before live data is replaced - Added rollback and interrupted-restore recovery for archive restores and safer recovery for corrupted configuration, history and storage files - Improved Upgrader crash recovery by journaling attempts before consuming the input and tracking uncertain cost application without issuing unsafe automatic refunds - Made pending reward delivery more resistant to duplicate queueing and interrupted item delivery by using stable IDs and delivery receipts - Routed command rewards with uncertain dispatch outcomes to manual review instead of blindly executing them again - Fixed a partial-stack inventory transfer edge case that could duplicate items when the player's inventory had insufficient space - Removed the obsolete Upgrader-use forwarding menu and an ineffective bundled example profile superseded by automatic target generation - Added connection cleanup and a bounded busy timeout for SQLite operations
release

LexCase 1.6.0

1.6.0
1 окт. 2026 г.152Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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# 🚀 LexCase 1.6.0 — Upgrader Update LexCase 1.6.0 introduces a completely new **Upgrader** system and expands the plugin with a dedicated risk/reward gameplay mechanic. ## 🎰 New — Upgrader System * Added a new **Upgrader** subsystem with dedicated core logic and GUI interfaces. * Added player-facing Upgrader menu accessible through: * `/upgrader` * `/lc upgrader` * Added configurable **ALL IN** upgrade attempts. * Players can put an item at risk and attempt to upgrade it into a selected target item. * Added configurable success chances for individual upgrade options. * Added configurable target multipliers such as `1.5x`, `2x`, `5x`, `10x`, etc. * Added configurable upgrade costs: * `FREE` * `MONEY` * `ITEMS` * Added **Vault** integration for money-based Upgrader costs. * Added support for multiple item costs per upgrade option. ## 📈 Automatic Upgrade Targets * Added `upgraders_cost.yml` for configurable item values. * Added automatic generation of upgrade targets based on configured item values. * Added automatic multiplier calculation for generated targets. * Added configurable chance calculation based on target value. * Added configurable minimum and maximum success chances. * Added support for custom Upgrader definitions alongside automatically generated ones. ## 🎰 New Roulette Animation Replaced the previous Upgrader presentation with a dedicated roulette-style animation. * Added a high-speed roulette spin with acceleration and deceleration. * Added multiple configurable full rotations. * Added dedicated WIN and LOSS zones. * Added a precision pointer represented by a single visible dot. * Added a visual circumference around the pointer trajectory. * Added a central display of the target item. * Added near-miss handling for failed attempts that stop close to the WIN zone. * Added configurable final wobble before the result. * Added final `WIN` / `LOSE` presentation. * Removed unnecessary intermediate result messages from the final animation. ### 👤 Player-Only Animation The Upgrader animation is rendered specifically for the player performing the attempt. Other players do not see the active Upgrader roulette animation. This keeps the animation personal to the player and prevents multiple simultaneous Upgrader sessions from appearing visually mixed together. ## 🔊 Improved Roulette Audio * Added continuous spin sound during the roulette animation. * Spin sound frequency dynamically follows the pointer speed. * Sounds are played more frequently while the roulette is moving quickly. * Sound intervals progressively increase as the roulette slows down. * Added dedicated success and failure sounds. ## ✨ Particle System * Added configurable particle detail levels: * `LOW` * `MEDIUM` * `HIGH` * Particle density can now be adjusted according to server performance and visual preferences. * Reduced unnecessary particle updates during animation. * Optimized roulette geometry rendering to reduce the number of particle operations. * Reduced repeated entity and display updates where possible. ## 🧰 New Upgrader Administration Added a dedicated administration workflow for Upgraders: * Upgrader list * Upgrader editor * Input item editor * Upgrade option editor * Result item editor * Chance configuration * Multiplier configuration * Cost editor * Animation configuration * Enable / disable controls * Custom Upgrader management ## ⚙️ Configuration Added dedicated Upgrader configuration options for: * Automatic target generation * Item value registry * Success chance calculation * Chance limits * Upgrade multipliers * Animation duration * Rotation count * Particle detail * Roulette geometry * Pointer position * Pointer visual settings * Spin sound behaviour * Near-miss behaviour * Final wobble * Result display timing ## 🛠️ Internal Improvements * Added a dedicated Upgrader service layer. * Separated Upgrader business logic from GUI and animation logic. * Added dedicated models for Upgrader definitions and options. * Added reusable cost and economy services. * Improved handling of configurable ItemStack-based upgrade results. * Added additional validation for Upgrader configuration values.
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LexCase 1.5.0

1.5.0
18 сент. 2026 г.28Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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# Changelog – v1.5.0 (18.09.2026) ## 1.5.0 ### Reliability - Added persistent pending-reward delivery for failed/offline/full-inventory item rewards and failed command rewards. - Isolated reward delivery errors per roll so one broken reward does not stop subsequent rewards. - Added immediate durable flush when a pending reward is queued. - Added safe `/lc reload` semantics that preserve active sessions by default and an explicit `/lc reload force` path. - Made key consumption exact/atomic for normal case openings and hardened key arithmetic against integer overflow. - Hardened reward-weight arithmetic against integer overflow. ### Player experience - Added `/lc keys [ID]`. - Added `/lc rewards`. - Added `/lc history [ID]`. - Added persistent recent case history. - Added join-time retry for pending rewards. ### Admin experience - Added `/lc status`. - Added `/lc health`. - Added pending-reward count to the dashboard. - Added rarity pagination and editable numeric rarity tiers. ### Integrations - Added PlaceholderAPI placeholders for case-specific keys/open counts, total opens, Luck values and pending rewards. - Improved the Modrinth update checker to consider only listed release versions compatible with Paper/Purpur and the current Minecraft major/minor series. ### Data and migration - Added schema-versioned `history.yml` and `pending-rewards.yml` files. - Added atomic write + backup handling for the new files. - Added a one-time **1.4.x → 1.5.0** startup migration marker. - Added automatic timestamped pre-migration backups with SHA-256 manifests. - Added protection against starting on a newer unsupported LexCase data schema. - Existing 1.4.x key/luck data remains in its compatible schema; no destructive conversion is performed.
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LexCase 1.4.0

1.4.0
3 авг. 2026 г.135Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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# Changelog – v1.4.0 (03.08.2026) ## Added * YAML remains the default storage mode, with SQLite available as an opt-in path * Safe locale migration that backfills missing keys without overwriting custom translations * `TextDisplay`-based holograms to reduce entity load on busy servers * Stacked loot summary output that merges identical drops into one line * Async export/import/restore flows with GUI progress feedback * Case templates for cloning full setups, including loot, visual settings, and conditions * Import/export presets for rarities and loot tables * PlaceholderAPI support for dynamic server placeholders * Admin audit log with a config toggle * Case geometry caching for chest positions, footprint, and space validation * Performance dashboard panels for active sessions, average session duration, entities per case, and storage size * Reload duration reporting in localized reload messages * Backup GUI slot fixes so backup entries no longer overwrite action buttons ## Changed * Storage keeps YAML as the safe default for existing 1.3.0 servers * Locale handling now merges bundled translations into existing user files instead of replacing them * GUI text now shows translated messages consistently after reload * Reward and backup operations now use debounce and async paths where appropriate * Case editing now supports template-driven cloning and preset-based transfer workflows * Hologram rendering now uses a lighter implementation for better server performance * Admin tooling now includes more detailed diagnostics and audit visibility ## Fixed * Locale keys that could fall back to raw IDs during migration * `gui.common.yes` / `gui.common.no` / `gui.common.true` / `gui.common.false` fallback handling * Reload language switching so `/lc reload` no longer requires a full server restart * Reward summary localization and stacked loot display * Backup GUI slot collisions * Storage-mode and GUI compatibility issues uncovered during build verification * Several API compatibility issues during the 1.4.0 rollout ## Notes * Paper 1.21.11 and Java 21 remain the target platform * YAML remains the default storage path for public upgrades from 1.3.0 * SQLite, audit logging, and advanced admin tooling are controlled upgrades rather than forced migrations
release

LexCase 1.3.0

1.3.0
31 июл. 2026 г.29Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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# Changelog – v1.3.0 (31.07.2026) ### Added * Added a new admin GUI workflow for browsing and editing cases. * Added direct case editor access with Shift + right-click on a placed case. * Added support for case-specific keys in `/lc givekey` and `/lc removekey`. * Added a dedicated admin menu entry via `/lc gui` and `/lc admin`. * Added new GUI permissions for admin access and direct editor access. * Added optional opening conditions that can require a permission to use a case. * Added `update-check` support in the main configuration. ### Fixed * Fixed command usage and permissions to match the current case/key workflow. * Fixed locale handling so translated text is loaded from language files consistently. * Fixed case storage and runtime data handling for setups, keys, and luck profiles. * Fixed the public README to reflect the current feature set and command structure. ### Changed * Changed the admin tool layer into a GUI-driven workflow. * Changed key management from generic player keys to case-specific keys. * Changed the command structure so key management now includes a case ID. * Improved configuration organization for cases, rarities, locales, luck, and debug settings. * Improved update notifications and general release clarity for server admins. ### Technical * Added new GUI infrastructure and editor menus for future admin tooling. * Expanded project structure with GUI, prompt, and menu listener services. * Improved maintainability by separating admin tools, menus, and core case logic.
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LexCase 1.2.0

1.2.0
28 июл. 2026 г.26Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
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# Changelog – v1.2.0 (28.07.2026) ### Added * Added strict configuration validation during startup and reload. * Added detailed diagnostics for invalid `rarities` and configuration entries. * Added automatic storage backups for `keys.yml` and `luck.yml` before saving. * Added storage schema versioning with support for future data migrations. * Added protection preventing players from opening multiple cases simultaneously. * Added spawn area validation before both case placement and case opening to prevent overlapping structures. ### Fixed * Fixed several issues that could break the automatic case opening sequence. * Fixed reward finalization edge cases caused by failed visual reveal states. * Fixed problems related to placing multiple case locations in close proximity. * Fixed locale configuration defaults and corrected language/fallback order. * Removed unnecessary development files from release archives. ### Changed * Refactored the case lifecycle into separate services for lifecycle management, visual handling, and reward finalization. * Improved overall project architecture, making the codebase easier to maintain and extend. * Updated the README to match the current configuration structure and localization system. * Improved reward summary output by merging identical rewards into a single message with the total amount for both players and the server console. * Improved update notifications by migrating them to Adventure Components with clickable links and hover text. ### Technical * Improved configuration safety by preventing invalid case configurations from silently using fallback rewards. * Improved internal storage reliability and preparation for future database backends such as SQLite. * Improved maintainability through cleaner service separation and stricter validation flow.
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LexCase 1.1.0

1.1.0
27 июл. 2026 г.8Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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# Changelog – v1.1.0 (27.07.2026) - **Fixed**: Resolved several critical bugs and edge-case errors affecting stability. - **Fixed**: Patched an issue with data persistence under specific conditions. - **Changed**: Refactored the underlying architectural structure to improve code modularity and maintainability.
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LexCase 1.0.0

1.0.0
9 июл. 2026 г.21Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper
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