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[Let's Do] Vinery

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vinery-1.5.6 [1.21.1-fabric]

1.5.6
16 окт. 2026 г.8,5 тыс.Minecraft: 1.21.1fabric
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Что нового
[1.5.6] **Added** * New config options: Grapevine Pot and storage HUD panels can now be turned off separately, and a "Need Straw Hat" switch shows the HUD panels only while wearing the Straw Hat * Every config option now has a tooltip on Fabric and a comment on NeoForge, explaining what it does and in which unit **Changed** * The config was cleaned up and is now the same on Fabric and NeoForge **Fixed** * The Dark Cherry big table model and textures had visual errors *** [1.5.5] **Added** * Grapevine Pot: looking at it now shows a HUD panel with which grapes are inside, how full it is, how many times you've stomped them and how many bottles are left. Juice splashes out and the grapes get squished every time you land in the pot, and the juice now sloshes a little when you fill a bottle * Stackable Logs: lit logs now work like a campfire. Put up to 4 food items on top and let them cook. They burn out after 10 minutes, adding a log while they burn resets the timer. They can also be lit with Fire Charges, burning arrows and fireballs, while Water Bottles, Splash Water Bottles and rain put them out * HUD panels for wine racks, the Wine Box and shelves: aim at a slot to see what's inside. Wines also show their age and whether they're fully aged. Empty slots show which wines can go there, replacing the old "Storage for…" and bottle size tooltips * HUD panels for grape bushes, grapevine stems and lattices: growth progress, what to plant and why something isn't growing (light, sunlight, soil) * Wine tooltips now say "Fully Aged" once the highest effect level is reached * Cellar aging: wine stored without sky light (underground or fully roofed) now ages faster, 1.5x by default * New config options: every wine's effect, amplifier and duration, turning wine aging off completely, letting wine only age while it sits in storage (wine racks, Wine Box, shelves, placed bottles), the Grapevine Pot's jumps needed, heavy armor bonus and splash particles, and showing the HUD panels always, never or only while wearing the Straw Hat * EMI support: Fermentation Barrel and Apple Press (mashing and fermenting) recipes now show up in EMI * Lattices with grapes planted now drop the occasional leaf * Bottles now slide into wine racks when you put them in * The Fermentation Barrel now drips juice from its tap while it holds juice, in the color of the juice, and splashes when a recipe finishes * The Apple Press now splashes and makes sounds while it works and when mashing or fermenting finishes * The Vinery Standard now has the Legendary rarity, its name shows in a golden gradient with a rarity line in the tooltip * The Straw Hat and the Winemaker Apron, Leggings and Boots now all have the Rare rarity, shown in blue with a rarity line in the tooltip **Changed** * Vinery now uses Foundation, the shared Let's Do library, which is bundled inside the mod jar - no separate download needed. Chairs, cabinets, drawers, shelves, wine racks, the big table, the Vinery Standard, Dark Cherry signs, hanging signs, boats and chest boats, the Dark Cherry Shelf, the window and the Fermentation Barrel slots now use Foundation's shared implementations * Winemaker armor now uses Foundation's armor set system: the tooltip shows how many pieces you're wearing, and the custom models render the same way on Fabric and NeoForge * The creative tab is now split into four side tabs: Vineyard Essentials, Wines & Juices, Cherry, and Decoration & Storage * Grapevine Pot: stomping now takes 12 jumps, heavy armor (iron or better) stomps 10% faster, grape types can no longer be mixed in one pot, and breaking a pot that isn't stomped yet gives the grapes back * Flint and Steel and Shovels now lose durability when used on Stackable Logs * The effect level in wine tooltips now matches the vanilla numbering (amplifier 1 shows as II) * The Experience effect now gives +50% experience per level when picking up experience orbs, the same on Fabric and NeoForge * The Fermentation Barrel only looks up its recipe when its contents change instead of every tick, and empty barrels no longer save every tick * The Apple Press uses a cached recipe lookup instead of searching all recipes twice per tick * Taiga grape bushes check their soil much cheaper * The Grapevine Pot has half as many block states, its content is drawn from dedicated models * White grapes and white juice (block texture, Fermentation Barrel bar) got a new golden color, the old green looked more like grass * The recipe book now puts the Wine Bottle into its slot for recipes that need one (Apple Press and Fermentation Barrel) **Fixed** * The Experience effect could hand out bonus experience every tick while standing on an experience orb, and stacked twice on Fabric * Burning Stackable Logs never hurt anyone, they now deal campfire damage (sneak to walk over them safely) * Improved Jump Boost did nothing since 1.21, the jump height bonus works again * Double jump on NeoForge now uses the jump key binding and works the same as on Fabric * The Grape Growth Multiplier now actually works and affects bushes, grapevine stems and lattices * The config comments now correctly say durations are in ticks, not seconds * The Grapevine Pot squeeze sound no longer plays once the juice is done * The Apple Press no longer stops fermenting when the mashing slot holds something it can't mash * Apple Press and Fermentation Barrel outputs no longer stack past the stack limit, and wines brewed on different days no longer merge in the barrel output (losing their age) * The Fermentation Barrel no longer grants free juice when the max fluid level isn't a multiple of the juice amount * Taking wine out of the Fermentation Barrel now always counts the taken amount correctly for advancements * The Party effect no longer spawns a client-side ghost firework * Server hang/crash when Create: Aeronautics/Sable contraptions hit Apple or Dark Cherry Leaves: fruit leaves no longer update the whole tree at once when a leaf breaks and use the vanilla leaf update behavior again (thanks to RhodeWithBrim) * Dark Cherry hanging signs now open the hanging sign editor instead of the regular sign editor * Boats no longer lose their leash when the world is reloaded * Added the missing German name for the Apple Press REI category and missing German translations * Lattice leaves no longer flicker where two lattices meet, and floor lattices no longer draw their leaves twice *** [1.5.4] **Added** * Traditional Chinese translation (thanks to CherryPuff) * Bulgarian translation (thanks to OmegaSleepy) * Brazilian Portuguese translation (thanks to Patrik) * Config option to disable the automatic leaf canopy that Red/White Grapevine stems grow over time **Changed** * Shearing a Red/White Grapevine stem all the way back to bare now resets its growth cycle, so a pending or already-grown leaf canopy from before is no longer tied to it (replanting starts a fresh cycle) **Fixed** * Fixed the teleport effect of Chorus Wine, resolving a bug where drinking it could teleport players tens of thousands of blocks away or even out of the world (thanks to 鸢银子) * Fixed incorrect compostable ids for Vinery items in the datamap * `GrapeBush` no longer fails to generate during worldgen due to a light check, resolving a ScalableLux compatibility issue (thanks to Gardel) * `StorageBlockEntity` now implements `Clearable`, fixing compatibility with Sable (thanks to Clem76) * Fixed incorrect item ids for Taiga Grape Seed trades, which could crash on NeoForge (thanks to James) * Fixed and updated the Italian translation, including a Chorus Wine text fix (thanks to Serena) * Fixed wrong `tags/items` directory names preventing several item tags from working correctly (thanks to Ninjdai) * Fixed the Winemaker Trade crash on NeoForge for good: a second overlooked Taiga Grape Seed trade id was corrected, and the underlying cause was fixed - an unknown item id now resolves to `null` on NeoForge instead of `AIR`, matching Fabric's behavior * Fixed a crash with Create's Schematicannon/`SchematicLevel` caused by an unsafe cast in `StorageBlockEntity` * Fixed the Trader Mule's hitbox floating above its saddle by correcting its height to match the model * Fixed wine tooltips showing "0:00" effect duration for freshly obtained bottles (crafted, looted, traded) before their aging data had synced, even though drinking them already applied the correct duration * Fixed the Winemaker villager profession being nearly impossible to get on NeoForge, since its workstation detection range was far smaller there than on Fabric * Fixed a potential world save crash for Lattice blocks with missing or old grape data * Fixed a client-side exploit/desync where the XP bonus effect could apply extra experience without server authorization * Fixed the Wandering Winemaker selling Jungle White Grapes instead of Jungle White Grape Seeds * Fixed the Creeper effect at level I not dealing any block damage on explosion *** [1.5.3] **Fixed** * Lattice blocks now render correctly with see-through parts by using proper occlusion settings * Vinery Items not being compostable * Removed deprecated and invalid item IDs from default trade configs * Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees * Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers * Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia) * Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading * Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias **Changed** * /wine command now requires OP level 2 *** [1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeaves` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
release

vinery-1.5.6 [1.21.1-neoforge]

1.5.6
16 окт. 2026 г.21,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
[1.5.6] **Added** * New config options: Grapevine Pot and storage HUD panels can now be turned off separately, and a "Need Straw Hat" switch shows the HUD panels only while wearing the Straw Hat * Every config option now has a tooltip on Fabric and a comment on NeoForge, explaining what it does and in which unit **Changed** * The config was cleaned up and is now the same on Fabric and NeoForge **Fixed** * The Dark Cherry big table model and textures had visual errors *** [1.5.5] **Added** * Grapevine Pot: looking at it now shows a HUD panel with which grapes are inside, how full it is, how many times you've stomped them and how many bottles are left. Juice splashes out and the grapes get squished every time you land in the pot, and the juice now sloshes a little when you fill a bottle * Stackable Logs: lit logs now work like a campfire. Put up to 4 food items on top and let them cook. They burn out after 10 minutes, adding a log while they burn resets the timer. They can also be lit with Fire Charges, burning arrows and fireballs, while Water Bottles, Splash Water Bottles and rain put them out * HUD panels for wine racks, the Wine Box and shelves: aim at a slot to see what's inside. Wines also show their age and whether they're fully aged. Empty slots show which wines can go there, replacing the old "Storage for…" and bottle size tooltips * HUD panels for grape bushes, grapevine stems and lattices: growth progress, what to plant and why something isn't growing (light, sunlight, soil) * Wine tooltips now say "Fully Aged" once the highest effect level is reached * Cellar aging: wine stored without sky light (underground or fully roofed) now ages faster, 1.5x by default * New config options: every wine's effect, amplifier and duration, turning wine aging off completely, letting wine only age while it sits in storage (wine racks, Wine Box, shelves, placed bottles), the Grapevine Pot's jumps needed, heavy armor bonus and splash particles, and showing the HUD panels always, never or only while wearing the Straw Hat * EMI support: Fermentation Barrel and Apple Press (mashing and fermenting) recipes now show up in EMI * Lattices with grapes planted now drop the occasional leaf * Bottles now slide into wine racks when you put them in * The Fermentation Barrel now drips juice from its tap while it holds juice, in the color of the juice, and splashes when a recipe finishes * The Apple Press now splashes and makes sounds while it works and when mashing or fermenting finishes * The Vinery Standard now has the Legendary rarity, its name shows in a golden gradient with a rarity line in the tooltip * The Straw Hat and the Winemaker Apron, Leggings and Boots now all have the Rare rarity, shown in blue with a rarity line in the tooltip **Changed** * Vinery now uses Foundation, the shared Let's Do library, which is bundled inside the mod jar - no separate download needed. Chairs, cabinets, drawers, shelves, wine racks, the big table, the Vinery Standard, Dark Cherry signs, hanging signs, boats and chest boats, the Dark Cherry Shelf, the window and the Fermentation Barrel slots now use Foundation's shared implementations * Winemaker armor now uses Foundation's armor set system: the tooltip shows how many pieces you're wearing, and the custom models render the same way on Fabric and NeoForge * The creative tab is now split into four side tabs: Vineyard Essentials, Wines & Juices, Cherry, and Decoration & Storage * Grapevine Pot: stomping now takes 12 jumps, heavy armor (iron or better) stomps 10% faster, grape types can no longer be mixed in one pot, and breaking a pot that isn't stomped yet gives the grapes back * Flint and Steel and Shovels now lose durability when used on Stackable Logs * The effect level in wine tooltips now matches the vanilla numbering (amplifier 1 shows as II) * The Experience effect now gives +50% experience per level when picking up experience orbs, the same on Fabric and NeoForge * The Fermentation Barrel only looks up its recipe when its contents change instead of every tick, and empty barrels no longer save every tick * The Apple Press uses a cached recipe lookup instead of searching all recipes twice per tick * Taiga grape bushes check their soil much cheaper * The Grapevine Pot has half as many block states, its content is drawn from dedicated models * White grapes and white juice (block texture, Fermentation Barrel bar) got a new golden color, the old green looked more like grass * The recipe book now puts the Wine Bottle into its slot for recipes that need one (Apple Press and Fermentation Barrel) **Fixed** * The Experience effect could hand out bonus experience every tick while standing on an experience orb, and stacked twice on Fabric * Burning Stackable Logs never hurt anyone, they now deal campfire damage (sneak to walk over them safely) * Improved Jump Boost did nothing since 1.21, the jump height bonus works again * Double jump on NeoForge now uses the jump key binding and works the same as on Fabric * The Grape Growth Multiplier now actually works and affects bushes, grapevine stems and lattices * The config comments now correctly say durations are in ticks, not seconds * The Grapevine Pot squeeze sound no longer plays once the juice is done * The Apple Press no longer stops fermenting when the mashing slot holds something it can't mash * Apple Press and Fermentation Barrel outputs no longer stack past the stack limit, and wines brewed on different days no longer merge in the barrel output (losing their age) * The Fermentation Barrel no longer grants free juice when the max fluid level isn't a multiple of the juice amount * Taking wine out of the Fermentation Barrel now always counts the taken amount correctly for advancements * The Party effect no longer spawns a client-side ghost firework * Server hang/crash when Create: Aeronautics/Sable contraptions hit Apple or Dark Cherry Leaves: fruit leaves no longer update the whole tree at once when a leaf breaks and use the vanilla leaf update behavior again (thanks to RhodeWithBrim) * Dark Cherry hanging signs now open the hanging sign editor instead of the regular sign editor * Boats no longer lose their leash when the world is reloaded * Added the missing German name for the Apple Press REI category and missing German translations * Lattice leaves no longer flicker where two lattices meet, and floor lattices no longer draw their leaves twice *** [1.5.4] **Added** * Traditional Chinese translation (thanks to CherryPuff) * Bulgarian translation (thanks to OmegaSleepy) * Brazilian Portuguese translation (thanks to Patrik) * Config option to disable the automatic leaf canopy that Red/White Grapevine stems grow over time **Changed** * Shearing a Red/White Grapevine stem all the way back to bare now resets its growth cycle, so a pending or already-grown leaf canopy from before is no longer tied to it (replanting starts a fresh cycle) **Fixed** * Fixed the teleport effect of Chorus Wine, resolving a bug where drinking it could teleport players tens of thousands of blocks away or even out of the world (thanks to 鸢银子) * Fixed incorrect compostable ids for Vinery items in the datamap * `GrapeBush` no longer fails to generate during worldgen due to a light check, resolving a ScalableLux compatibility issue (thanks to Gardel) * `StorageBlockEntity` now implements `Clearable`, fixing compatibility with Sable (thanks to Clem76) * Fixed incorrect item ids for Taiga Grape Seed trades, which could crash on NeoForge (thanks to James) * Fixed and updated the Italian translation, including a Chorus Wine text fix (thanks to Serena) * Fixed wrong `tags/items` directory names preventing several item tags from working correctly (thanks to Ninjdai) * Fixed the Winemaker Trade crash on NeoForge for good: a second overlooked Taiga Grape Seed trade id was corrected, and the underlying cause was fixed - an unknown item id now resolves to `null` on NeoForge instead of `AIR`, matching Fabric's behavior * Fixed a crash with Create's Schematicannon/`SchematicLevel` caused by an unsafe cast in `StorageBlockEntity` * Fixed the Trader Mule's hitbox floating above its saddle by correcting its height to match the model * Fixed wine tooltips showing "0:00" effect duration for freshly obtained bottles (crafted, looted, traded) before their aging data had synced, even though drinking them already applied the correct duration * Fixed the Winemaker villager profession being nearly impossible to get on NeoForge, since its workstation detection range was far smaller there than on Fabric * Fixed a potential world save crash for Lattice blocks with missing or old grape data * Fixed a client-side exploit/desync where the XP bonus effect could apply extra experience without server authorization * Fixed the Wandering Winemaker selling Jungle White Grapes instead of Jungle White Grape Seeds * Fixed the Creeper effect at level I not dealing any block damage on explosion *** [1.5.3] **Fixed** * Lattice blocks now render correctly with see-through parts by using proper occlusion settings * Vinery Items not being compostable * Removed deprecated and invalid item IDs from default trade configs * Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees * Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers * Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia) * Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading * Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias **Changed** * /wine command now requires OP level 2 *** [1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeaves` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
release

vinery-1.5.5 [1.21.1-fabric]

1.5.5
7 окт. 2026 г.9,2 тыс.Minecraft: 1.21.1fabric
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Что нового
[1.5.5] **Added** * Grapevine Pot: looking at it now shows a HUD panel with which grapes are inside, how full it is, how many times you've stomped them and how many bottles are left. Juice splashes out and the grapes get squished every time you land in the pot, and the juice now sloshes a little when you fill a bottle * Stackable Logs: lit logs now work like a campfire. Put up to 4 food items on top and let them cook. They burn out after 10 minutes, adding a log while they burn resets the timer. They can also be lit with Fire Charges, burning arrows and fireballs, while Water Bottles, Splash Water Bottles and rain put them out * HUD panels for wine racks, the Wine Box and shelves: aim at a slot to see what's inside. Wines also show their age and whether they're fully aged. Empty slots show which wines can go there, replacing the old "Storage for…" and bottle size tooltips * HUD panels for grape bushes, grapevine stems and lattices: growth progress, what to plant and why something isn't growing (light, sunlight, soil) * Wine tooltips now say "Fully Aged" once the highest effect level is reached * Cellar aging: wine stored without sky light (underground or fully roofed) now ages faster, 1.5x by default * New config options: every wine's effect, amplifier and duration, turning wine aging off completely, letting wine only age while it sits in storage (wine racks, Wine Box, shelves, placed bottles), the Grapevine Pot's jumps needed, heavy armor bonus and splash particles, and showing the HUD panels always, never or only while wearing the Straw Hat * EMI support: Fermentation Barrel and Apple Press (mashing and fermenting) recipes now show up in EMI * Lattices with grapes planted now drop the occasional leaf * Bottles now slide into wine racks when you put them in * The Fermentation Barrel now drips juice from its tap while it holds juice, in the color of the juice, and splashes when a recipe finishes * The Apple Press now splashes and makes sounds while it works and when mashing or fermenting finishes * The Vinery Standard now has the Legendary rarity, its name shows in a golden gradient with a rarity line in the tooltip * The Straw Hat and the Winemaker Apron, Leggings and Boots now all have the Rare rarity, shown in blue with a rarity line in the tooltip **Changed** * Vinery now uses Foundation, the shared Let's Do library, which is bundled inside the mod jar - no separate download needed. Chairs, cabinets, drawers, shelves, wine racks, the big table, the Vinery Standard, Dark Cherry signs, hanging signs, boats and chest boats, the Dark Cherry Shelf, the window and the Fermentation Barrel slots now use Foundation's shared implementations * Winemaker armor now uses Foundation's armor set system: the tooltip shows how many pieces you're wearing, and the custom models render the same way on Fabric and NeoForge * The creative tab is now split into four side tabs: Vineyard Essentials, Wines & Juices, Cherry, and Decoration & Storage * Grapevine Pot: stomping now takes 12 jumps, heavy armor (iron or better) stomps 10% faster, grape types can no longer be mixed in one pot, and breaking a pot that isn't stomped yet gives the grapes back * Flint and Steel and Shovels now lose durability when used on Stackable Logs * The effect level in wine tooltips now matches the vanilla numbering (amplifier 1 shows as II) * The Experience effect now gives +50% experience per level when picking up experience orbs, the same on Fabric and NeoForge * The Fermentation Barrel only looks up its recipe when its contents change instead of every tick, and empty barrels no longer save every tick * The Apple Press uses a cached recipe lookup instead of searching all recipes twice per tick * Taiga grape bushes check their soil much cheaper * The Grapevine Pot has half as many block states, its content is drawn from dedicated models * White grapes and white juice (block texture, Fermentation Barrel bar) got a new golden color, the old green looked more like grass * The recipe book now puts the Wine Bottle into its slot for recipes that need one (Apple Press and Fermentation Barrel) **Fixed** * The Experience effect could hand out bonus experience every tick while standing on an experience orb, and stacked twice on Fabric * Burning Stackable Logs never hurt anyone, they now deal campfire damage (sneak to walk over them safely) * Improved Jump Boost did nothing since 1.21, the jump height bonus works again * Double jump on NeoForge now uses the jump key binding and works the same as on Fabric * The Grape Growth Multiplier now actually works and affects bushes, grapevine stems and lattices * The config comments now correctly say durations are in ticks, not seconds * The Grapevine Pot squeeze sound no longer plays once the juice is done * The Apple Press no longer stops fermenting when the mashing slot holds something it can't mash * Apple Press and Fermentation Barrel outputs no longer stack past the stack limit, and wines brewed on different days no longer merge in the barrel output (losing their age) * The Fermentation Barrel no longer grants free juice when the max fluid level isn't a multiple of the juice amount * Taking wine out of the Fermentation Barrel now always counts the taken amount correctly for advancements * The Party effect no longer spawns a client-side ghost firework * Server hang/crash when Create: Aeronautics/Sable contraptions hit Apple or Dark Cherry Leaves: fruit leaves no longer update the whole tree at once when a leaf breaks and use the vanilla leaf update behavior again (thanks to RhodeWithBrim) * Dark Cherry hanging signs now open the hanging sign editor instead of the regular sign editor * Boats no longer lose their leash when the world is reloaded * Added the missing German name for the Apple Press REI category and missing German translations * Lattice leaves no longer flicker where two lattices meet, and floor lattices no longer draw their leaves twice *** [1.5.4] **Added** * Traditional Chinese translation (thanks to CherryPuff) * Bulgarian translation (thanks to OmegaSleepy) * Brazilian Portuguese translation (thanks to Patrik) * Config option to disable the automatic leaf canopy that Red/White Grapevine stems grow over time **Changed** * Shearing a Red/White Grapevine stem all the way back to bare now resets its growth cycle, so a pending or already-grown leaf canopy from before is no longer tied to it (replanting starts a fresh cycle) **Fixed** * Fixed the teleport effect of Chorus Wine, resolving a bug where drinking it could teleport players tens of thousands of blocks away or even out of the world (thanks to 鸢银子) * Fixed incorrect compostable ids for Vinery items in the datamap * `GrapeBush` no longer fails to generate during worldgen due to a light check, resolving a ScalableLux compatibility issue (thanks to Gardel) * `StorageBlockEntity` now implements `Clearable`, fixing compatibility with Sable (thanks to Clem76) * Fixed incorrect item ids for Taiga Grape Seed trades, which could crash on NeoForge (thanks to James) * Fixed and updated the Italian translation, including a Chorus Wine text fix (thanks to Serena) * Fixed wrong `tags/items` directory names preventing several item tags from working correctly (thanks to Ninjdai) * Fixed the Winemaker Trade crash on NeoForge for good: a second overlooked Taiga Grape Seed trade id was corrected, and the underlying cause was fixed - an unknown item id now resolves to `null` on NeoForge instead of `AIR`, matching Fabric's behavior * Fixed a crash with Create's Schematicannon/`SchematicLevel` caused by an unsafe cast in `StorageBlockEntity` * Fixed the Trader Mule's hitbox floating above its saddle by correcting its height to match the model * Fixed wine tooltips showing "0:00" effect duration for freshly obtained bottles (crafted, looted, traded) before their aging data had synced, even though drinking them already applied the correct duration * Fixed the Winemaker villager profession being nearly impossible to get on NeoForge, since its workstation detection range was far smaller there than on Fabric * Fixed a potential world save crash for Lattice blocks with missing or old grape data * Fixed a client-side exploit/desync where the XP bonus effect could apply extra experience without server authorization * Fixed the Wandering Winemaker selling Jungle White Grapes instead of Jungle White Grape Seeds * Fixed the Creeper effect at level I not dealing any block damage on explosion *** [1.5.3] **Fixed** * Lattice blocks now render correctly with see-through parts by using proper occlusion settings * Vinery Items not being compostable * Removed deprecated and invalid item IDs from default trade configs * Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees * Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers * Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia) * Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading * Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias **Changed** * /wine command now requires OP level 2 *** [1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeaves` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
release

vinery-1.5.5 [1.21.1-neoforge]

1.5.5
7 окт. 2026 г.21,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
[1.5.5] **Added** * Grapevine Pot: looking at it now shows a HUD panel with which grapes are inside, how full it is, how many times you've stomped them and how many bottles are left. Juice splashes out and the grapes get squished every time you land in the pot, and the juice now sloshes a little when you fill a bottle * Stackable Logs: lit logs now work like a campfire. Put up to 4 food items on top and let them cook. They burn out after 10 minutes, adding a log while they burn resets the timer. They can also be lit with Fire Charges, burning arrows and fireballs, while Water Bottles, Splash Water Bottles and rain put them out * HUD panels for wine racks, the Wine Box and shelves: aim at a slot to see what's inside. Wines also show their age and whether they're fully aged. Empty slots show which wines can go there, replacing the old "Storage for…" and bottle size tooltips * HUD panels for grape bushes, grapevine stems and lattices: growth progress, what to plant and why something isn't growing (light, sunlight, soil) * Wine tooltips now say "Fully Aged" once the highest effect level is reached * Cellar aging: wine stored without sky light (underground or fully roofed) now ages faster, 1.5x by default * New config options: every wine's effect, amplifier and duration, turning wine aging off completely, letting wine only age while it sits in storage (wine racks, Wine Box, shelves, placed bottles), the Grapevine Pot's jumps needed, heavy armor bonus and splash particles, and showing the HUD panels always, never or only while wearing the Straw Hat * EMI support: Fermentation Barrel and Apple Press (mashing and fermenting) recipes now show up in EMI * Lattices with grapes planted now drop the occasional leaf * Bottles now slide into wine racks when you put them in * The Fermentation Barrel now drips juice from its tap while it holds juice, in the color of the juice, and splashes when a recipe finishes * The Apple Press now splashes and makes sounds while it works and when mashing or fermenting finishes * The Vinery Standard now has the Legendary rarity, its name shows in a golden gradient with a rarity line in the tooltip * The Straw Hat and the Winemaker Apron, Leggings and Boots now all have the Rare rarity, shown in blue with a rarity line in the tooltip **Changed** * Vinery now uses Foundation, the shared Let's Do library, which is bundled inside the mod jar - no separate download needed. Chairs, cabinets, drawers, shelves, wine racks, the big table, the Vinery Standard, Dark Cherry signs, hanging signs, boats and chest boats, the Dark Cherry Shelf, the window and the Fermentation Barrel slots now use Foundation's shared implementations * Winemaker armor now uses Foundation's armor set system: the tooltip shows how many pieces you're wearing, and the custom models render the same way on Fabric and NeoForge * The creative tab is now split into four side tabs: Vineyard Essentials, Wines & Juices, Cherry, and Decoration & Storage * Grapevine Pot: stomping now takes 12 jumps, heavy armor (iron or better) stomps 10% faster, grape types can no longer be mixed in one pot, and breaking a pot that isn't stomped yet gives the grapes back * Flint and Steel and Shovels now lose durability when used on Stackable Logs * The effect level in wine tooltips now matches the vanilla numbering (amplifier 1 shows as II) * The Experience effect now gives +50% experience per level when picking up experience orbs, the same on Fabric and NeoForge * The Fermentation Barrel only looks up its recipe when its contents change instead of every tick, and empty barrels no longer save every tick * The Apple Press uses a cached recipe lookup instead of searching all recipes twice per tick * Taiga grape bushes check their soil much cheaper * The Grapevine Pot has half as many block states, its content is drawn from dedicated models * White grapes and white juice (block texture, Fermentation Barrel bar) got a new golden color, the old green looked more like grass * The recipe book now puts the Wine Bottle into its slot for recipes that need one (Apple Press and Fermentation Barrel) **Fixed** * The Experience effect could hand out bonus experience every tick while standing on an experience orb, and stacked twice on Fabric * Burning Stackable Logs never hurt anyone, they now deal campfire damage (sneak to walk over them safely) * Improved Jump Boost did nothing since 1.21, the jump height bonus works again * Double jump on NeoForge now uses the jump key binding and works the same as on Fabric * The Grape Growth Multiplier now actually works and affects bushes, grapevine stems and lattices * The config comments now correctly say durations are in ticks, not seconds * The Grapevine Pot squeeze sound no longer plays once the juice is done * The Apple Press no longer stops fermenting when the mashing slot holds something it can't mash * Apple Press and Fermentation Barrel outputs no longer stack past the stack limit, and wines brewed on different days no longer merge in the barrel output (losing their age) * The Fermentation Barrel no longer grants free juice when the max fluid level isn't a multiple of the juice amount * Taking wine out of the Fermentation Barrel now always counts the taken amount correctly for advancements * The Party effect no longer spawns a client-side ghost firework * Server hang/crash when Create: Aeronautics/Sable contraptions hit Apple or Dark Cherry Leaves: fruit leaves no longer update the whole tree at once when a leaf breaks and use the vanilla leaf update behavior again (thanks to RhodeWithBrim) * Dark Cherry hanging signs now open the hanging sign editor instead of the regular sign editor * Boats no longer lose their leash when the world is reloaded * Added the missing German name for the Apple Press REI category and missing German translations * Lattice leaves no longer flicker where two lattices meet, and floor lattices no longer draw their leaves twice *** [1.5.4] **Added** * Traditional Chinese translation (thanks to CherryPuff) * Bulgarian translation (thanks to OmegaSleepy) * Brazilian Portuguese translation (thanks to Patrik) * Config option to disable the automatic leaf canopy that Red/White Grapevine stems grow over time **Changed** * Shearing a Red/White Grapevine stem all the way back to bare now resets its growth cycle, so a pending or already-grown leaf canopy from before is no longer tied to it (replanting starts a fresh cycle) **Fixed** * Fixed the teleport effect of Chorus Wine, resolving a bug where drinking it could teleport players tens of thousands of blocks away or even out of the world (thanks to 鸢银子) * Fixed incorrect compostable ids for Vinery items in the datamap * `GrapeBush` no longer fails to generate during worldgen due to a light check, resolving a ScalableLux compatibility issue (thanks to Gardel) * `StorageBlockEntity` now implements `Clearable`, fixing compatibility with Sable (thanks to Clem76) * Fixed incorrect item ids for Taiga Grape Seed trades, which could crash on NeoForge (thanks to James) * Fixed and updated the Italian translation, including a Chorus Wine text fix (thanks to Serena) * Fixed wrong `tags/items` directory names preventing several item tags from working correctly (thanks to Ninjdai) * Fixed the Winemaker Trade crash on NeoForge for good: a second overlooked Taiga Grape Seed trade id was corrected, and the underlying cause was fixed - an unknown item id now resolves to `null` on NeoForge instead of `AIR`, matching Fabric's behavior * Fixed a crash with Create's Schematicannon/`SchematicLevel` caused by an unsafe cast in `StorageBlockEntity` * Fixed the Trader Mule's hitbox floating above its saddle by correcting its height to match the model * Fixed wine tooltips showing "0:00" effect duration for freshly obtained bottles (crafted, looted, traded) before their aging data had synced, even though drinking them already applied the correct duration * Fixed the Winemaker villager profession being nearly impossible to get on NeoForge, since its workstation detection range was far smaller there than on Fabric * Fixed a potential world save crash for Lattice blocks with missing or old grape data * Fixed a client-side exploit/desync where the XP bonus effect could apply extra experience without server authorization * Fixed the Wandering Winemaker selling Jungle White Grapes instead of Jungle White Grape Seeds * Fixed the Creeper effect at level I not dealing any block damage on explosion *** [1.5.3] **Fixed** * Lattice blocks now render correctly with see-through parts by using proper occlusion settings * Vinery Items not being compostable * Removed deprecated and invalid item IDs from default trade configs * Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees * Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers * Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia) * Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading * Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias **Changed** * /wine command now requires OP level 2 *** [1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeaves` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.4 [1.21.1-fabric]

1.5.4
19 сент. 2026 г.16,4 тыс.Minecraft: 1.21.1fabric
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Что нового
[1.5.4] **Added** * Traditional Chinese translation (thanks to CherryPuff) * Bulgarian translation (thanks to OmegaSleepy) * Brazilian Portuguese translation (thanks to Patrik) * Config option to disable the automatic leaf canopy that Red/White Grapevine stems grow over time **Changed** * Shearing a Red/White Grapevine stem all the way back to bare now resets its growth cycle, so a pending or already-grown leaf canopy from before is no longer tied to it (replanting starts a fresh cycle) **Fixed** * Fixed the teleport effect of Chorus Wine, resolving a bug where drinking it could teleport players tens of thousands of blocks away or even out of the world (thanks to 鸢银子) * Fixed incorrect compostable ids for Vinery items in the datamap * `GrapeBush` no longer fails to generate during worldgen due to a light check, resolving a ScalableLux compatibility issue (thanks to Gardel) * `StorageBlockEntity` now implements `Clearable`, fixing compatibility with Sable (thanks to Clem76) * Fixed incorrect item ids for Taiga Grape Seed trades, which could crash on NeoForge (thanks to James) * Fixed and updated the Italian translation, including a Chorus Wine text fix (thanks to Serena) * Fixed wrong `tags/items` directory names preventing several item tags from working correctly (thanks to Ninjdai) * Fixed the Winemaker Trade crash on NeoForge for good: a second overlooked Taiga Grape Seed trade id was corrected, and the underlying cause was fixed - an unknown item id now resolves to `null` on NeoForge instead of `AIR`, matching Fabric's behavior * Fixed a crash with Create's Schematicannon/`SchematicLevel` caused by an unsafe cast in `StorageBlockEntity` * Fixed the Trader Mule's hitbox floating above its saddle by correcting its height to match the model * Fixed wine tooltips showing "0:00" effect duration for freshly obtained bottles (crafted, looted, traded) before their aging data had synced, even though drinking them already applied the correct duration * Fixed the Winemaker villager profession being nearly impossible to get on NeoForge, since its workstation detection range was far smaller there than on Fabric * Fixed a potential world save crash for Lattice blocks with missing or old grape data * Fixed a client-side exploit/desync where the XP bonus effect could apply extra experience without server authorization * Fixed the Wandering Winemaker selling Jungle White Grapes instead of Jungle White Grape Seeds * Fixed the Creeper effect at level I not dealing any block damage on explosion *** [1.5.3] **Fixed** * Lattice blocks now render correctly with see-through parts by using proper occlusion settings * Vinery Items not being compostable * Removed deprecated and invalid item IDs from default trade configs * Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees * Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers * Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia) * Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading * Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias **Changed** * /wine command now requires OP level 2 *** [1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeaves` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.4 [1.21.1-neoforge]

1.5.4
19 сент. 2026 г.28,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
[1.5.4] **Added** * Traditional Chinese translation (thanks to CherryPuff) * Bulgarian translation (thanks to OmegaSleepy) * Brazilian Portuguese translation (thanks to Patrik) * Config option to disable the automatic leaf canopy that Red/White Grapevine stems grow over time **Changed** * Shearing a Red/White Grapevine stem all the way back to bare now resets its growth cycle, so a pending or already-grown leaf canopy from before is no longer tied to it (replanting starts a fresh cycle) **Fixed** * Fixed the teleport effect of Chorus Wine, resolving a bug where drinking it could teleport players tens of thousands of blocks away or even out of the world (thanks to 鸢银子) * Fixed incorrect compostable ids for Vinery items in the datamap * `GrapeBush` no longer fails to generate during worldgen due to a light check, resolving a ScalableLux compatibility issue (thanks to Gardel) * `StorageBlockEntity` now implements `Clearable`, fixing compatibility with Sable (thanks to Clem76) * Fixed incorrect item ids for Taiga Grape Seed trades, which could crash on NeoForge (thanks to James) * Fixed and updated the Italian translation, including a Chorus Wine text fix (thanks to Serena) * Fixed wrong `tags/items` directory names preventing several item tags from working correctly (thanks to Ninjdai) * Fixed the Winemaker Trade crash on NeoForge for good: a second overlooked Taiga Grape Seed trade id was corrected, and the underlying cause was fixed - an unknown item id now resolves to `null` on NeoForge instead of `AIR`, matching Fabric's behavior * Fixed a crash with Create's Schematicannon/`SchematicLevel` caused by an unsafe cast in `StorageBlockEntity` * Fixed the Trader Mule's hitbox floating above its saddle by correcting its height to match the model * Fixed wine tooltips showing "0:00" effect duration for freshly obtained bottles (crafted, looted, traded) before their aging data had synced, even though drinking them already applied the correct duration * Fixed the Winemaker villager profession being nearly impossible to get on NeoForge, since its workstation detection range was far smaller there than on Fabric * Fixed a potential world save crash for Lattice blocks with missing or old grape data * Fixed a client-side exploit/desync where the XP bonus effect could apply extra experience without server authorization * Fixed the Wandering Winemaker selling Jungle White Grapes instead of Jungle White Grape Seeds * Fixed the Creeper effect at level I not dealing any block damage on explosion *** [1.5.3] **Fixed** * Lattice blocks now render correctly with see-through parts by using proper occlusion settings * Vinery Items not being compostable * Removed deprecated and invalid item IDs from default trade configs * Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees * Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers * Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia) * Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading * Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias **Changed** * /wine command now requires OP level 2 *** [1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeaves` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.3 [1.21.1-fabric]

1.5.3
28 янв. 2026 г.183,4 тыс.Minecraft: 1.21.1fabric
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Что нового
[1.5.3] **Fixed** * Lattice blocks now render correctly with see-through parts by using proper occlusion settings * Vinery Items not being compostable * Removed deprecated and invalid item IDs from default trade configs * Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees * Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers * Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia) * Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading * Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias **Changed** * /wine command now requires OP level 2 *** [1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeaves` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.3 [1.21.1-neoforge]

1.5.3
28 янв. 2026 г.320,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
[1.5.3] **Fixed** * Lattice blocks now render correctly with see-through parts by using proper occlusion settings * Vinery Items not being compostable * Removed deprecated and invalid item IDs from default trade configs * Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees * Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers * Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia) * Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading * Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias **Changed** * /wine command now requires OP level 2 *** [1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeaves` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.2 [1.21.1-fabric]

1.5.2
13 нояб. 2025 г.64,4 тыс.Minecraft: 1.21.1fabric
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Что нового
[1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeavs` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.2 [1.21.1-neoforge]

1.5.2
13 нояб. 2025 г.51,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
[1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeavs` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.1 [1.21.1-fabric]

1.5.1
24 окт. 2025 г.7,1 тыс.Minecraft: 1.21.1fabric
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Что нового
[1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeavs` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.1 [1.21.1-neoforge]

1.5.1
24 окт. 2025 г.9,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
[1.5.1] **Fixed** * Resolved multiple invalid or missing tag assignments across block and item registries * Corrected Cherry Boat render layer and model reference causing missing visuals * Fixed advancement conditions triggering on unintended player actions * Adjusted `DarkCherryLeavs` loot tables * Fixed shader/material issue causing Winemaker Armor to render black under specific conditions * Corrected UV mapping and sprite reference for Hanging Sign textures *** [1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.0 [1.21.1-fabric]

1.5.0
20 окт. 2025 г.1,6 тыс.Minecraft: 1.21.1fabric
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Что нового
[1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
beta

vinery-1.5.0 [1.21.1-neoforge]

1.5.0
20 окт. 2025 г.1,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
[1.5.0] **Welcome to 1.21.1!** *** [1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
release

vinery-1.4.41 [1.20.1-forge]

1.4.41
5 сент. 2025 г.2,4 млнMinecraft: 1.20.1forge
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Что нового
[1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
release

vinery-1.4.41 [1.20.1-fabric]

1.4.41
5 сент. 2025 г.2,9 млнMinecraft: 1.20.1fabric
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Что нового
[1.4.41] **Fixed** * `JungleWineRack` open/close property being inverted * Wine aging did not update in tooltip or when consumed. Root causes: * cached NBT never recomputed * inverted `hasWineYear` prevented proper initialization * getter side-effects caused stale UI values * `getDays`/`getYear` math stabilized; no unintended zeroing * `JellieWine` Texture alignment **Added** * Debug commands for testing: * `/wine info` — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand * `/wine age <years>` — sets the NBT year so the item is treated as aged by `<years>` years immediately *** [1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup *** [1.4.39] **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the `hoe` mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
release

[Let's Do] Vinery 1.4.40

1.4.40
6 авг. 2025 г.662,9 тыс.Minecraft: 1.20.1fabric
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Что нового
[1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
release

[Let's Do] Vinery 1.4.40

1.4.40
6 авг. 2025 г.114,6 тыс.Minecraft: 1.20.1forge
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Что нового
[1.4.40] **Added** - Tooltips for all wine bottles now indicate their size (`small` or `big`). - Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (`small` or `all sizes`). - Japanese translation _(Thanks to PExPE3)_ - Bushy Leaves resourcepack is now bundled and supplied by default for forge as well - Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes **Changed** - Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times - Increased the `Completionist Banner` effect duration from 40 to 200 - Updated the `Overgrown Lattices` advancement description for better clarity - Replace `VineryIdentifier` with `Vinery.identifier` - this should resolve Issues with Xaeros Map Mob Icons - Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality - Wine aging now uses `getGameTime()` instead of `getDayTime()` to prevent aging reset when using `/time set` - Wine age and upgrade progress calculation now use day-based precision instead of year rounding _(Thanks to AverageChaos)_ - Stackable logs now provide `1000` smelting value, previously `300` - Jungle Grapevine Blocks now use biome foliage tint **Fixed** - Resolved an issue where `Apple Leaves` were not properly registered as flammable - `Completionist Wall Banner` not having a Loottable - Fixed a crash when opening the Vinery creative tab caused by `ItemStack` entries with a count greater than `1` - Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
release

[Let's Do] Vinery 1.4.39

1.4.39
4 мар. 2025 г.568,9 тыс.Minecraft: 1.20.1fabric
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Что нового
[1.4.39] - 2025.03.04 **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
release

[Let's Do] Vinery 1.4.39

1.4.39
4 мар. 2025 г.1,3 млнMinecraft: 1.20.1forge
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Что нового
[1.4.39] - 2025.03.04 **Added** - Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag. **Changed** - Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add. - Changed the `apple_mashing` `honey_comb` recipe output count from "9" to "4" **Fixed** - Config should now load & generate properly on Forge - Wine Years values do are now properly update - CreeperCrush not showing a DeathMessage and dropping the players lot - ExperienceEffect not giving the correct amount of additional experience
release

[Let's Do] Vinery 1.4.38

1.4.38
25 янв. 2025 г.166,8 тыс.Minecraft: 1.20.1fabric, quilt
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Что нового
### Vinery 1.4.38 ## Fixed Issues - [Issue #454](https://github.com/satisfyu/Let-s-Do-Hub/issues/454) ## Changed / New Features * Added MapColor to DarkCherrySlabs [Modrinth](https://modrinth.com/mod/lets-do-vinery) [Curseforge](https://legacy.curseforge.com/minecraft/mc-mods/lets-do-vinery)
release

[Let's Do] Vinery 1.4.38

1.4.38
25 янв. 2025 г.65,5 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
### Vinery 1.4.38 ## Fixed Issues - [Issue #454](https://github.com/satisfyu/Let-s-Do-Hub/issues/454) ## Changed / New Features * Added MapColor to DarkCherrySlabs [Modrinth](https://modrinth.com/mod/lets-do-vinery) [Curseforge](https://legacy.curseforge.com/minecraft/mc-mods/lets-do-vinery)
release

[Let's Do] Vinery 1.4.37.1

1.4.37.1
19 янв. 2025 г.1 млнMinecraft: 1.20.1forge, neoforge
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Что нового
### Vinery 1.4.37.1 - Forge only ## Fixed Issues - [Issue #436](https://github.com/satisfyu/Let-s-Do-Hub/issues/436) - [Issue #437](https://github.com/satisfyu/Let-s-Do-Hub/issues/437) - [Issue #438](https://github.com/satisfyu/Let-s-Do-Hub/issues/438) - [Issue #443](https://github.com/satisfyu/Let-s-Do-Hub/issues/443)
release

[Let's Do] Vinery 1.4.37

1.4.37
18 янв. 2025 г.7,7 тыс.Minecraft: 1.20.1fabric, quilt
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Что нового
### Vinery 1.4.37 ## Fixed Issues - [Issue #436](https://github.com/satisfyu/Let-s-Do-Hub/issues/436) - [Issue #437](https://github.com/satisfyu/Let-s-Do-Hub/issues/437) - [Issue #438](https://github.com/satisfyu/Let-s-Do-Hub/issues/438)
release

[Let's Do] Vinery 1.4.36

1.4.36
11 янв. 2025 г.12,6 тыс.Minecraft: 1.20.1fabric, quilt
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Что нового
# Vinery - Version 1.4.36 
## Fixed Issues 
- [Issue #424](https://github.com/satisfyu/Let-s-Do-Hub/issues/424)
release

[Let's Do] Vinery 1.4.36

1.4.36
11 янв. 2025 г.11,1 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# Vinery - Version 1.4.36 
## Fixed Issues 
- [Issue #424](https://github.com/satisfyu/Let-s-Do-Hub/issues/424)
release

[Let's Do] Vinery 1.4.35

1.4.35
10 янв. 2025 г.617Minecraft: 1.20.1fabric, quilt
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Что нового
# Vinery - Version 1.4.35 
## Fixed Issues 
- [Issue #418](https://github.com/satisfyu/Let-s-Do-Hub/issues/418) - [Issue #414](https://github.com/satisfyu/Let-s-Do-Hub/issues/414) ## Changed / New Features * Added JEI support for Apple Press Fermenting & Mashing 

release

[Let's Do] Vinery 1.4.35

1.4.35
10 янв. 2025 г.1,2 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# Vinery - Version 1.4.35 
## Fixed Issues 
- [Issue #418](https://github.com/satisfyu/Let-s-Do-Hub/issues/418) - [Issue #414](https://github.com/satisfyu/Let-s-Do-Hub/issues/414) ## Changed / New Features * Added JEI support for Apple Press Fermenting & Mashing 

release

[Let's Do] Vinery 1.4.34

1.4.34
15 дек. 2024 г.145,1 тыс.Minecraft: 1.20.1fabric, quilt
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Что нового
# Vinery - Version 1.4.34 ## Fixes * **[Issue #397](https://github.com/satisfyu/Let-s-Do-Hub/issues/397):** Wines not consumed when drank in survival ## Changed / New Features ## Summary When drinking wine in survival mode, it is now consumed correctly. [Download on Modrinth](https://modrinth.com/mod/lets-do-vinery) [Download on CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/lets-do-vinery)
release

[Let's Do] Vinery 1.4.34

1.4.34
15 дек. 2024 г.29,5 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# Vinery - Version 1.4.34 ## Fixes * **[Issue #397](https://github.com/satisfyu/Let-s-Do-Hub/issues/397):** Wines not consumed when drank in survival ## Changed / New Features ## Summary When drinking wine in survival mode, it is now consumed correctly. [Download on Modrinth](https://modrinth.com/mod/lets-do-vinery) [Download on CurseForge](https://legacy.curseforge.com/minecraft/mc-mods/lets-do-vinery)
release

[Let's Do] Vinery 1.4.33

1.4.33
14 дек. 2024 г.650Minecraft: 1.20.1fabric, quilt
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Что нового
# Vinery - Version 1.4.33 ## Fixed Issues * **[Issue #388](https://github.com/satisfyu/Let-s-Do-Hub/issues/388):** Wine Aging not working ## Changed / New Features * Fixed Wine Aging Effects not getting the correct Amplifier & Duration * Fixed MellohiWineRecipe * Fixed Red / White Grape Tag * Added missing Lang entries * Added Hopper support for all BlockEntities
release

[Let's Do] Vinery 1.4.33

1.4.33
13 дек. 2024 г.2 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# Vinery - Version 1.4.33 ## Fixed Issues * **[Issue #388](https://github.com/satisfyu/Let-s-Do-Hub/issues/388):** Wine Aging not working ## Changed / New Features * Fixed Wine Aging Effects not getting the correct Amplifier & Duration * Fixed MellohiWineRecipe * Fixed Red / White Grape Tag * Added missing Lang entries * Added Hopper support for all BlockEntities * Added Additional Nullchecks for the WanderingWinemaker ## Summary * The finishUsingItem method of the WineBottles class did not call the WineYears class, resulting in mismatched tooltip duration and amplifier values with the actual effect. This has now been fixed. * The MellohiWineRecipe has been adjusted to be more logical and fully functional. * Correct IDs have been added to the Red/White Grape tag. * Missing FermentationBarrel language entries for juices have been added. * All block entities in Vinery now have full hopper support and can be automated via Create. * Potential NPE sources in the WanderingWinemaker class have been resolved by adding additional null checks.
release

[Let's Do] Vinery 1.4.32

1.4.32
7 дек. 2024 г.7 тыс.Minecraft: 1.20.1fabric, quilt
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Что нового
# Vinery - Version 1.4.32   ## Fixed Issues   * **[Issue #382](https://github.com/satisfyu/Let-s-Do-Hub/issues/382):** Vinery causes crash when using bone meal - #2 Attempt   ## Changed / New Features   * Moved client-only logic to `ArmorRegistryClient` with proper `@Environment(EnvType.CLIENT)` annotations.   * Separated server-safe methods to prevent crashes and updated mixin handling.   * Wine Bottles (and soon Whiskey bottles too) are now stackable.   * Adjusted FermentationBarrel BlockModel for a more consistent Minecraft visual style.   ## Summary   * The crash issue when using bone meal is resolved - Vinery now runs smoothly again on servers. * Wine bottles are stackable now - with a easy to do integration for other mods * The FermentationBarrel looks more in line with Minecraft's overall design.  
release

[Let's Do] Vinery 1.4.32

1.4.32
7 дек. 2024 г.4,4 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# Vinery - Version 1.4.32   ## Fixed Issues   * **[Issue #382](https://github.com/satisfyu/Let-s-Do-Hub/issues/382):** Vinery causes crash when using bone meal - #2 Attempt   ## Changed / New Features   * Moved client-only logic to `ArmorRegistryClient` with proper `@Environment(EnvType.CLIENT)` annotations.   * Separated server-safe methods to prevent crashes and updated mixin handling.   * Wine Bottles (and soon Whiskey bottles too) are now stackable.   * Adjusted FermentationBarrel BlockModel for a more consistent Minecraft visual style.   ## Summary   * The crash issue when using bone meal is resolved - Vinery now runs smoothly again on servers. * Wine bottles are stackable now - with a easy to do integration for other mods * The FermentationBarrel looks more in line with Minecraft's overall design.  
beta

[Let's Do] Vinery 1.4.31

1.4.31
6 дек. 2024 г.938Minecraft: 1.20.1fabric, quilt
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Что нового
# Vinery - Version 1.4.31 ## Fixed Issues * **[Issue #382](https://github.com/satisfyu/Let-s-Do-Hub/issues/382):** Vinery causes crash when using bone meal ## Changed / New Features * Added checks to prevent null errors and removed reliance on missing class_3879. ## Summary * Fixed crashes and improved item handling with bone meal. [Modrinth](https://modrinth.com/mod/lets-do-vinery) [Curseforge](https://legacy.curseforge.com/minecraft/mc-mods/lets-do-vinery)
beta

[Let's Do] Vinery 1.4.31

1.4.31
6 дек. 2024 г.696Minecraft: 1.20.1forge, neoforge
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Что нового
# Vinery - Version 1.4.31 ## Fixed Issues * **[Issue #382](https://github.com/satisfyu/Let-s-Do-Hub/issues/382):** Vinery causes crash when using bone meal ## Changed / New Features * Added checks to prevent null errors and removed reliance on missing class_3879. ## Summary * Fixed crashes and improved item handling with bone meal. [Modrinth](https://modrinth.com/mod/lets-do-vinery) [Curseforge](https://legacy.curseforge.com/minecraft/mc-mods/lets-do-vinery)
beta

[Let's Do] Vinery 1.4.30

1.4.30
4 дек. 2024 г.1,7 тыс.Minecraft: 1.20.1fabric
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Что нового
# Vinery - Version 1.4.30 ## Fixed Issues * **[Issue #379](https://github.com/satisfyu/Let-s-Do-Hub/issues/379):** Fermentation Barrel Fluidhandler did not work properly.   * Vinery Config on Forge missing the MAX_FLUID_LEVEL entry.   ## Changed / New Features * Winemaker Villagers now use the Fermentation Barrel instead of the Apple Press.   * Fermentation Barrel now uses tags for Grape Juice instead of hardcoded object references.   ## Summary Winemaker villagers now use the Fermentation Barrel, and the barrel has been updated to support tag-based Grape Juice.   Fixed issues with the Fermentation Barrel Fluidhandler and missing Forge config entries.  
beta

[Let's Do] Vinery 1.4.30

1.4.30
4 дек. 2024 г.1,7 тыс.Minecraft: 1.20.1forge, neoforge
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Что нового
# Vinery - Version 1.4.30 ## Fixed Issues * **[Issue #379](https://github.com/satisfyu/Let-s-Do-Hub/issues/379):** Fermentation Barrel Fluidhandler did not work properly.   * Vinery Config on Forge missing the MAX_FLUID_LEVEL entry.   ## Changed / New Features * Winemaker Villagers now use the Fermentation Barrel instead of the Apple Press.   * Fermentation Barrel now uses tags for Grape Juice instead of hardcoded object references.   ## Summary Winemaker villagers now use the Fermentation Barrel, and the barrel has been updated to support tag-based Grape Juice.   Fixed issues with the Fermentation Barrel Fluidhandler and missing Forge config entries.  
beta

[Let's Do] Vinery 1.4.29

1.4.29
2 дек. 2024 г.1,5 тыс.Minecraft: 1.20.1fabric, quilt
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Что нового
# Vinery - Version 1.4.29  ## Fixed Issues * **[Issue #267](https://github.com/satisfyu/Let-s-Do-Hub/issues/267):** Perception effect gets stuck If the wearer dies * **[Issue #285](https://github.com/satisfyu/Let-s-Do-Hub/issues/285):** A bug that the age of wine do nothing to buff adding * **[Issue #294](https://github.com/satisfyu/Let-s-Do-Hub/issues/294):** All Grape seeds breaking when right-clicking * **[Issue #296](https://github.com/satisfyu/Let-s-Do-Hub/issues/296):** Mules don’t disappear with the Wandering Winemaker * **[Issue #299](https://github.com/satisfyu/Let-s-Do-Hub/issues/299):** Vinery grape tag issues * **[Issue #311](https://github.com/satisfyu/Let-s-Do-Hub/issues/311):** More Culling Mod with Vinery Lattices * **[Issue #315](https://github.com/satisfyu/Let-s-Do-Hub/issues/315):** placing a flower into any of the modded flower pots while using the mod tinted crashes the game * **[Issue #316](https://github.com/satisfyu/Let-s-Do-Hub/issues/316):** Duplicating empty wine bottles  ## Changed / New Features Enhanced Config Options: The config has been completely rewritten, offering significantly more customization, including crafting time, effect duration, effect strength, armor adjustments, villager trades, and more. Aging Barrel Overhaul: The Aging Barrel has been fully reworked with new functionality (details below). Wine Aging Improvements: Several enhancements have been made to wine aging mechanics. Improved Bottle Economy: Bottle usage and economy have been refined for better balance and (especially) logic Visual Updates: Textures for wines, cherries, boats, effects, signs, loam and spawn eggs have been updated New Blocks: Window Block: Introducing full window blocks, offering an alternative to window panes. Path Slabs: New path slabs have been added for more decorative options. Both of these Blocks have been suggested several times by now - now you will finally get them!  DoAPI Removal: DoAPI has been removed for better compatibility and easier maintance ## Summary New Features: Introduced Window Blocks and Path Slabs for added customization. The Aging Barrel has been overhauled, and wine aging mechanics have been improved. Config options now offer enhanced flexibility for crafting, effects, and trades. Visual Updates: Wines and spawn egg textures have been polished. Bug Fixes: Addressed numerous issues, including stuck Perception effects, grape seeds breaking, crashes with Tinted mod, and bottle duplication. Compatibility Update: Removed DoAPI to enhance mod compatibility. Quick Note: Due to internal refactors, 1.4.29 isn't compatible yet with any Version of NetherVinery. I'm aware of this - you don't need to report it. Thank you.
beta

[Let's Do] Vinery 1.4.29

1.4.29
2 дек. 2024 г.1,4 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery - Version 1.4.29  ## Fixed Issues * **[Issue #267](https://github.com/satisfyu/Let-s-Do-Hub/issues/267):** Perception effect gets stuck If the wearer dies * **[Issue #285](https://github.com/satisfyu/Let-s-Do-Hub/issues/285):** A bug that the age of wine do nothing to buff adding * **[Issue #294](https://github.com/satisfyu/Let-s-Do-Hub/issues/294):** All Grape seeds breaking when right-clicking * **[Issue #296](https://github.com/satisfyu/Let-s-Do-Hub/issues/296):** Mules don’t disappear with the Wandering Winemaker * **[Issue #299](https://github.com/satisfyu/Let-s-Do-Hub/issues/299):** Vinery grape tag issues * **[Issue #311](https://github.com/satisfyu/Let-s-Do-Hub/issues/311):** More Culling Mod with Vinery Lattices * **[Issue #315](https://github.com/satisfyu/Let-s-Do-Hub/issues/315):** placing a flower into any of the modded flower pots while using the mod tinted crashes the game * **[Issue #316](https://github.com/satisfyu/Let-s-Do-Hub/issues/316):** Duplicating empty wine bottles  ## Changed / New Features Enhanced Config Options: The config has been completely rewritten, offering significantly more customization, including crafting time, effect duration, effect strength, armor adjustments, villager trades, and more. Aging Barrel Overhaul: The Aging Barrel has been fully reworked with new functionality (details below). Wine Aging Improvements: Several enhancements have been made to wine aging mechanics. Improved Bottle Economy: Bottle usage and economy have been refined for better balance and (especially) logic Visual Updates: Textures for wines, cherries, boats, effects, signs, loam and spawn eggs have been updated New Blocks: Window Block: Introducing full window blocks, offering an alternative to window panes. Path Slabs: New path slabs have been added for more decorative options. Both of these Blocks have been suggested several times by now - now you will finally get them!  DoAPI Removal: DoAPI has been removed for better compatibility and easier maintance ## Summary New Features: Introduced Window Blocks and Path Slabs for added customization. The Aging Barrel has been overhauled, and wine aging mechanics have been improved. Config options now offer enhanced flexibility for crafting, effects, and trades. Visual Updates: Wines and spawn egg textures have been polished. Bug Fixes: Addressed numerous issues, including stuck Perception effects, grape seeds breaking, crashes with Tinted mod, and bottle duplication. Compatibility Update: Removed DoAPI to enhance mod compatibility. Quick Note: Due to internal refactors, 1.4.29 isn't compatible yet with any Version of NetherVinery. I'm aware of this - you don't need to report it. Thank you.
release

[Let's Do] Vinery 1.4.28

1.4.28
13 авг. 2024 г.1,3 млнMinecraft: 1.20.1fabric
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# Vinery 1.4.28 * Fixed [Issue 176](https://github.com/satisfyu/Let-s-Do-Hub/issues/176) * Added MapColor to Dark Cherry Planks
release

[Let's Do] Vinery 1.4.28

1.4.28
13 авг. 2024 г.124,3 тыс.Minecraft: 1.20.1forge
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# Vinery 1.4.28 * Fixed [Issue 176](https://github.com/satisfyu/Let-s-Do-Hub/issues/176) * Added MapColor to Dark Cherry Planks
release

[Let's Do] Vinery 1.4.27

1.4.27
26 июл. 2024 г.36,5 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.27 * Removed a redundant recipe * Fixed Cherry Leaves being not bushy when using the built-in resource pack
release

[Let's Do] Vinery 1.4.27

1.4.27
26 июл. 2024 г.95,5 тыс.Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.27 * Removed a redundant recipe * Fixed Cherry Leaves being not bushy when using the built-in resource pack
release

[Let's Do] Vinery 1.4.26

1.4.26
5 июл. 2024 г.20,3 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.26 * Fixed an Issue where players havent been able to store Noir Wine  * Potential fix for an Issue with REI/JEI
release

[Let's Do] Vinery 1.4.26

1.4.26
5 июл. 2024 г.30,4 тыс.Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.26 * Fixed an Issue where players havent been able to store Noir Wine  * Potential fix for an Issue with REI/JEI
release

[Let's Do] Vinery 1.4.25

1.4.25
24 июн. 2024 г.19,4 тыс.Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.25 * Removed Infinite recursion in TraderMuleEntity#remove * Fixed Noir Wine not healing * Fixed a WineBottle duplication bug when drinking Grapejuice * Fixed conditional create recipes 


release

[Let's Do] Vinery 1.4.25

1.4.25
24 июн. 2024 г.7,9 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.25 * Removed Infinite recursion in TraderMuleEntity#remove * Fixed Noir Wine not healing * Fixed a WineBottle duplication bug when drinking Grapejuice * Fixed conditional create recipes 


release

[Let's Do] Vinery 1.4.24

1.4.24
17 июн. 2024 г.32,8 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.24 * Fixed Villagers Freight recipe conflict * Fixed Noir Wines Effect duration
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[Let's Do] Vinery 1.4.24

1.4.24
17 июн. 2024 г.9,5 тыс.Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.24 * Fixed Villagers Freight recipe conflict * Fixed Noir Wines Effect duration
release

[Let's Do] Vinery 1.4.23

1.4.23
15 июн. 2024 г.3,4 тыс.Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.23 * Fixed GrapeBush spawn rate * Added a potential fix for Issue #77
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[Let's Do] Vinery 1.4.23

1.4.23
15 июн. 2024 г.1,7 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.23 * Fixed GrapeBush spawn rate * Added a potential fix for Issue #77
release

[Let's Do] Vinery 1.4.22

1.4.22
9 июн. 2024 г.28,2 тыс.Minecraft: 1.20.1fabric, quilt
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# Vinery - 1.4.22  * Fixed a crash when equipping a Straw Hat  * Slightly improved Grapevines on Stems (texture)
release

[Let's Do] Vinery 1.4.22

1.4.22
9 июн. 2024 г.6,1 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery - 1.4.22 * Fixed a crash when equipping a Straw Hat * Slightly improved Grapevines on Stems (texture)
release

[Let's Do] Vinery 1.4.21

1.4.21
8 июн. 2024 г.1,6 тыс.Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.21 * Fixed Basket registration which caused a crash on start up
release

[Let's Do] Vinery 1.4.21

1.4.21
8 июн. 2024 г.781Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.21 * Fixed Basket registration which caused a crash on start up
release

[Let's Do] Vinery 1.4.20

1.4.20
8 июн. 2024 г.252Minecraft: 1.20.1forge, neoforge
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# Vinery- 1.4.20 * Added Grape Bags for all Grape Types * Reworked all GrapeBush Textures (Wild Variants) * Reworked all GrapeBush spawn rates * Reworked BigWineStorageBlock - you can now place all sorts of Wine Bottles inside of it * Reworked StrawHat * Reworked GrassSlab * Reworked Config and marked it as experimental. Use it with caution. You can now change Wine Strength, Duration and a few more things * TraderMules should now properly despawn when they are still leashed to a WanderingWinemaker * GrapeBushes don’t have thorns - therefore removed TaigaGrapeBush damage when an entity is inside * Changed default fermentation Time to 5 Minutes (you can change it in the config - but 2 seconds was a bit too fast!)
release

[Let's Do] Vinery 1.4.20

1.4.20
8 июн. 2024 г.414Minecraft: 1.20.1fabric, quilt
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# Vinery- 1.4.20 * Added Grape Bags for all Grape Types * Reworked all GrapeBush Textures (Wild Variants) * Reworked all GrapeBush spawn rates * Reworked BigWineStorageBlock - you can now place all sorts of Wine Bottles inside of it * Reworked StrawHat * Reworked GrassSlab * Reworked Config and marked it as experimental. Use it with caution. You can now change Wine Strength, Duration and a few more things * TraderMules should now properly despawn when they are still leashed to a WanderingWinemaker * GrapeBushes don’t have thorns - therefore removed TaigaGrapeBush damage when an entity is inside * Changed default fermentation Time to 5 Minutes (you can change it in the config - but 2 seconds was a bit too fast!)
release

[Let's Do] Vinery 1.4.19

1.4.19
7 мая 2024 г.48,7 тыс.Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.19 * Fixed an Issue preventing the placement of grapes in grapevine pots
release

[Let's Do] Vinery 1.4.19

1.4.19
7 мая 2024 г.21,5 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.19 * Fixed an Issue preventing the placement of grapes in grapevine pots
release

[Let's Do] Vinery 1.4.18

1.4.18
7 мая 2024 г.475Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.18 * Fixed an Issue that prevent Dark Cherry Trees from growing * Fixed missing Advancement Tab Background * Fixed multiple Lang Entries * Fixed Apple Press loottable * Fixed StackableLogs voxelshape
release

[Let's Do] Vinery 1.4.18

1.4.18
7 мая 2024 г.615Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.18 * Fixed an Issue that prevent Dark Cherry Trees from growing * Fixed missing Advancement Tab Background * Fixed multiple Lang Entries * Fixed Apple Press loottable * Fixed StackableLogs voxelshape
release

[Let's Do] Vinery 1.4.17

1.4.17
6 мая 2024 г.612Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.17 * Fixed missing Dark Cherry Sign / Boat textures
release

[Let's Do] Vinery 1.4.17

1.4.17
6 мая 2024 г.351Minecraft: 1.20.1fabric, neoforge
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# Vinery 1.4.17 * Fixed missing Dark Cherry Sign / Boat textures
release

[Let's Do] Vinery 1.4.16

1.4.16
6 мая 2024 г.129Minecraft: 1.20.1fabric, quilt
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# Vinery 1.4.16 * Updated to DoAPI 1.2.10 * Renamed Cherry Wood to Dark Cherry Wood * Renamed Crates to Bags *** Note: All ID changes are backed up with a DataFixer *** * Reworked Apple Mash Texture
release

[Let's Do] Vinery 1.4.16

1.4.16
6 мая 2024 г.383Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.16 * Updated to DoAPI 1.2.10 * Renamed Cherry Wood to Dark Cherry Wood * Renamed Crates to Bags *** Note: All ID changes are backed up with a DataFixer *** * Reworked Apple Mash Texture
release

[Let's Do] Vinery 1.4.15

1.4.15
27 апр. 2024 г.9,1 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.15 * Removed unused lang entries * Fixed log tags * Completionist Advancements no longer require holding all items simultaneously in your inventory * Reworked following textures: Magnet Effect, Climbing Effect
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[Let's Do] Vinery 1.4.15

1.4.15
27 апр. 2024 г.4,4 тыс.Minecraft: 1.20.1forge
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# Vinery 1.4.15 * Removed unused lang entries * Fixed log tags * Completionist Advancements no longer require holding all items simultaneously in your inventory * Reworked following textures: Magnet Effect, Climbing Effect
release

[Let's Do] Vinery 1.4.14

1.4.14
29 мар. 2024 г.16,2 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.14 * Fixed mirrored FermentationBarrel Voxelshape * Fixed FermentationBarrel cullface * Fixed Cherry Drawer/Cabinet Recipes * Fixed StoragePot VoxelShape * Removed missing tag entries * Reworked all Grape Textures
release

[Let's Do] Vinery 1.4.14

1.4.14
29 мар. 2024 г.26,6 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.14 * Fixed mirrored FermentationBarrel Voxelshape * Fixed FermentationBarrel cullface * Fixed Cherry Drawer/Cabinet Recipes * Fixed StoragePot VoxelShape * Removed missing tag entries * Reworked all Grape Textures
release

[Let's Do] Vinery 1.4.13

1.4.13
24 мар. 2024 г.2,9 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.13 * Fixed a NPE when coming close to a SavannaGrapeBush
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[Let's Do] Vinery 1.4.13

1.4.13
24 мар. 2024 г.4,5 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.13 * Fixed a NPE when coming close to a SavannaGrapeBush
release

[Let's Do] Vinery 1.4.12-1

1.4.12-1
23 мар. 2024 г.449Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.12-1 * Fixed a NetherVinery combatibility Issue
release

[Let's Do] Vinery 1.4.12-1

1.4.12-1
23 мар. 2024 г.583Minecraft: 1.20.1fabric
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# Vinery 1.4.12-1 * Fixed a NetherVinery combatibility Issue
release

[Let's Do] Vinery 1.4.12

1.4.12
23 мар. 2024 г.241Minecraft: 1.20.1fabric
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# Vinery 1.4.12 * Updated DoAPI to 1.2.9 * Fixed Cherry Plank Texture * Fixed CompostableRegistry - you can now properly compost Vinery Items * Reworked Apple Press * Reworked FermentationBarrel * Increased FermentationBarrel intRange (config) to 100’000 * Added french translation * Added a config (experimental) for enabling and disabling taiga bush damage
release

[Let's Do] Vinery 1.4.12

1.4.12
23 мар. 2024 г.171Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.12 * Updated DoAPI to 1.2.9 * Fixed Cherry Plank Texture * Fixed CompostableRegistry - you can now properly compost Vinery Items * Reworked Apple Press * Reworked FermentationBarrel * Increased FermentationBarrel intRange (config) to 100’000 * Added french translation * Added a config (experimental) for enabling and disabling taiga bush damage
release

Let's Do: Vinery 1.4.11

1.4.11
5 мар. 2024 г.347,2 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.11 - 1.20.1 * Fixed a few minor tag issues  * Fixed a few minor model issues  * Added all Lattices to the #climbable tag
release

Let's Do: Vinery 1.4.11

1.4.11
5 мар. 2024 г.6,4 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.11 - 1.20.1 * Fixed a few minor tag issues  * Fixed a few minor model issues  * Added all Lattices to the #climbable tag
release

Let's Do: Vinery 1.4.10

1.4.10
3 мар. 2024 г.1,4 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.10 - Fixed a Duplication Issue - Fixed Cabinet and Drawer Container Name - Fixed Translation Entries - Fixed a Data Entries such as: 
Mineable, Loottables, - Changed Bags Sound Type
release

Let's Do: Vinery 1.4.10

1.4.10
3 мар. 2024 г.1,9 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.10 - Fixed a Duplication Issue - Fixed Cabinet and Drawer Container Name - Fixed Translation Entries - Fixed a Data Entries such as: 
Mineable, Loottables, - Changed Bags Sound Type
release

Let's Do: Vinery 1.4.9

1.4.9
28 февр. 2024 г.2,8 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.9  - 1.20.1 * Fixed Winemaker Set Bonus  * Fixed Basket loottable * Fixed Basket recipe * Fixed Bushy Leaves Texture Pack * Added an Additional Blockstate Check for Windows * Added Spanish translation (illustietor)
release

Let's Do: Vinery 1.4.9

1.4.9
28 февр. 2024 г.1,3 тыс.Minecraft: 1.20.1forge, neoforge
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# Vinery 1.4.9  - 1.20.1 * Fixed Winemaker Set Bonus  * Fixed Basket loottable * Fixed Basket recipe * Fixed Bushy Leaves Texture Pack * Added an Additional Blockstate Check for Windows * Added Spanish translation (illustietor)
release

Let's Do: Vinery 1.4.8

1.4.8
9 февр. 2024 г.6,9 тыс.Minecraft: 1.20.1forge
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# Vinery 1.4.8 - 1.20.1 * Slightly Changed following Textures: Cherry Floorboard, Cherry Planks, Cherry Pressure Plates, Cherry Fence, Bags, Loam * You can ride now Mules * Added Cherry Hanging Sign * Added a config option for the fermentation time (thanks to clivet268) * ObjectRegistry got rewritten - EveryCompat will now detect our Wood as well * Reduced Apple and Cherry spawn rate * Baskets cant be crafted anymore. Instead you can trade them with Winemaker Villagers. They act like mini shulker boxes. * Changed ingredients for Cherry Planks from CherryLog item to CherryLog tag * Calendar has now different Pictures - each of them representing a Season. Change them by Right-Clicking * Removed the sun / coarse dirt requirements from all Grape Types * Removed color tint index from apple leaves * Reworked Lattice (Note: Warped and Crimson are still experimental) * Reworked Stackable Logs voxelshape * Reworked Winemaker Armor Model * Added Vinery Villagers Houses for Plains, Savanna, Desert and Taiga Villages (Fabric Only) * Minor language Improvements and Refactors
release

Let's Do: Vinery 1.4.8

1.4.8
9 февр. 2024 г.11,6 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.8 - 1.20.1 * Slightly Changed following Textures: Cherry Floorboard, Cherry Planks, Cherry Pressure Plates, Cherry Fence, Bags, Loam * You can ride now Mules * Added Cherry Hanging Sign * Added a config option for the fermentation time (thanks to clivet268) * ObjectRegistry got rewritten - EveryCompat will now detect our Wood as well * Reduced Apple and Cherry spawn rate * Baskets cant be crafted anymore. Instead you can trade them with Winemaker Villagers. They act like mini shulker boxes. * Changed ingredients for Cherry Planks from CherryLog item to CherryLog tag * Calendar has now different Pictures - each of them representing a Season. Change them by Right-Clicking * Removed the sun / coarse dirt requirements from all Grape Types * Removed color tint index from apple leaves * Reworked Lattice (Note: Warped and Crimson are still experimental) * Reworked Stackable Logs voxelshape * Reworked Winemaker Armor Model * Added Vinery Villagers Houses for Plains, Savanna, Desert and Taiga Villages (Fabric Only) * Minor language Improvements and Refactors
release

Let's Do: Vinery 1.3.12

1.3.12
25 дек. 2023 г.54,1 тыс.Minecraft: 1.19.2forge
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release

Let's Do: Vinery 1.4.7

1.4.7
6 дек. 2023 г.11,8 тыс.Minecraft: 1.20.1forge
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# Vinery 1.4.7 - 1.20.1 * Fixed an OutOfBound Error caused by the CompostableRegistry (Cristelknight) * Fixed a PlacementError when using DynamicCrosshair (Cristelknight) * Improved the SpreadableGrassSlabBlock (Cristelknight) * AppleTreeSaplings won’t replace the Dirt Ground below it anymore when they grow * Added conditional Recipes for create
release

Let's Do: Vinery 1.4.7

1.4.7
6 дек. 2023 г.170,7 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.7 - 1.20.1 * Fixed an OutOfBound Error caused by the CompostableRegistry (Cristelknight) * Fixed a PlacementError when using DynamicCrosshair (Cristelknight) * Improved the SpreadableGrassSlabBlock (Cristelknight) * AppleTreeSaplings won’t replace the Dirt Ground below it anymore when they grow * Added conditional Recipes for create
release

Let's Do: Vinery 1.4.6

1.4.6
2 нояб. 2023 г.14,6 тыс.Minecraft: 1.20.1forge
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# Vinery 1.4.6 - 1.20.1 * Implementation for NetherVinery * Grapevine Stems now using the #logs tag instead of just only oak_logs * Overhauled all Slab Variants - Grass will now also spread to and from Dirt / Grass slabs. * Fixed an rarely occurred crash regarding the CompostableRegistry * **Implemented Advancements!** Completing them will reward you with a Banner that grants you regeneration in a 8 Block Radius
release

Let's Do: Vinery 1.4.6

1.4.6
31 окт. 2023 г.55,6 тыс.Minecraft: 1.20.1fabric
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Vinery 1.4.6 - 1.20.1 * Implementation for NetherVinery * Grapevine Stems now using the #logs tag instead of just only oak_logs * Overhauled all Slab Variants - Grass will now also spread to and from Dirt / Grass slabs. * Fixed an rarely occurred crash regarding the CompostableRegistry * Implemented Advancements! Completing them will reward you with a Banner that increases your regeneration by 10% in a 8 Block Radius
release

Let's Do: Vinery 1.3.12

1.3.12
31 окт. 2023 г.36,4 тыс.Minecraft: 1.19.2fabric
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Vinery 1.3.12 - 1.19.2 * Implementation for NetherVinery * Grapevine Stems now using the #logs tag instead of just only oak_logs * Fixed an rarely occurred crash regarding the CompostableRegistry
release

Let's Do: Vinery 1.4.5

1.4.5
25 сент. 2023 г.19,7 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.5 and 1.20.1   * Added an additional configuration option to the Winemaker armor, allowing you to toggle damage and specify the percentage (by Cristelknight) * Partial support for FabricSeasons * Implemented a null check for ColorhandlerRegistry to prevent crashes when used with the BetterFoliage Mod (by HadariYao) * Added BushyLeaves support for Forge (by Cristelknight) * Tweaked Taiga Bushes to avoid Z-Fighting * Various bug fixes (by Cristelknight) * Sounds - i don’t really remember why they got changed but here they are * Fixed the Wine Effect level (by blakmajik)  
release

Let's Do: Vinery 1.4.5

1.4.5
25 сент. 2023 г.5,3 тыс.Minecraft: 1.20.1forge
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# Vinery 1.4.5 and 1.20.1   * Added an additional configuration option to the Winemaker armor, allowing you to toggle damage and specify the percentage (by Cristelknight) * Partial support for FabricSeasons * Implemented a null check for ColorhandlerRegistry to prevent crashes when used with the BetterFoliage Mod (by HadariYao) * Added BushyLeaves support for Forge (by Cristelknight) * Tweaked Taiga Bushes to avoid Z-Fighting * Various bug fixes (by Cristelknight) * Sounds - i don’t really remember why they got changed but here they are * Fixed the Wine Effect level (by blakmajik)  
release

Let's Do: Vinery 1.4.4

1.4.4
10 авг. 2023 г.7,1 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.4 - 1.20.1 * Re-balanced the Winemaker Set: Each Set Item loses now 2% durability after using the SetBonus * Flower Pot now uses the Minecraft tall_flower tag instead of the vinery big_flower tag so you can use all tall flowers using this tag * Reworded FlowerPot Voxelshape * Reworked Winemaker Boots * Reworked Cherry Beam * Removed Faucet (didn’t have any use anymore) * Fixed an Issue causing the game to crash when using the double jump effect * All Vinery sound effects are now mono
release

Let's Do: Vinery 1.4.4

1.4.4
10 авг. 2023 г.1,7 тыс.Minecraft: 1.20.1forge
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# Vinery 1.4.4 - 1.20.1 * Re-balanced the Winemaker Set: Each Set Item loses now 2% durability after using the SetBonus * Flower Pot now uses the Minecraft tall_flower tag instead of the vinery big_flower tag so you can use all tall flowers using this tag * Reworded FlowerPot Voxelshape * Reworked Winemaker Boots * Reworked Cherry Beam * Removed Faucet (didn’t have any use anymore) * Fixed an Issue causing the game to crash when using the double jump effect * All Vinery sound effects are now mono
release

Let's Do: Vinery 1.3.9

1.3.9
10 авг. 2023 г.30 тыс.Minecraft: 1.19.2fabric
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# Vinery 1.3.9 - 1.19.2 * Gloves are not needed anymore in order to craft the Winemaker Apron * Re-balanced the Winemaker Set: Each Set Item loses now 2% durability after using the SetBonus * Flower Pot now uses the Minecraft tall_flower tag instead of the vinery big_flower tag so you can use all tall flowers using this tag * Added a Calendar - it shows you the current year and can be placed on walls * Reworded FlowerPot Voxelshape * Reworked Winemaker Boots * Reworked Cherry Beam * Removed Faucet (didn’t have any use anymore) * Removed Gloves * Fixed an Issue causing the game to crash when using the double jump effect * All Vinery sound effects are now mono
release

Let's Do: Vinery 1.3.9

1.3.9
10 авг. 2023 г.3,1 тыс.Minecraft: 1.19.2forge
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# Vinery 1.3.9 - 1.19.2 * Gloves are not needed anymore in order to craft the Winemaker Apron * Re-balanced the Winemaker Set: Each Set Item loses now 2% durability after using the SetBonus * Flower Pot now uses the Minecraft tall_flower tag instead of the vinery big_flower tag so you can use all tall flowers using this tag * Added a Calendar - it shows you the current year and can be placed on walls * Reworded FlowerPot Voxelshape * Reworked Winemaker Boots * Reworked Cherry Beam * Removed Faucet (didn’t have any use anymore) * Removed Gloves * Fixed an Issue causing the game to crash when using the double jump effect * All Vinery sound effects are now mono
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Let's Do: Vinery 1.3.8

1.3.8
3 авг. 2023 г.445Minecraft: 1.19.2fabric
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# Vinery 1.3.8 - Added Wine Racks for big sized Bottles - Fixed an Issue that rarely occurred and disconnected player when using a GUI function
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Let's Do: Vinery 1.3.8

1.3.8
3 авг. 2023 г.321Minecraft: 1.19.2forge
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# Vinery 1.3.8 - Added Wine Racks for big sized Bottles - Fixed an Issue that rarely occurred and disconnected player when using a GUI function
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Let's Do: Vinery 1.4.3

1.4.3
3 авг. 2023 г.958Minecraft: 1.20.1forge
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# Vinery 1.4.3 - Added Hopper Support for Fermentation Barrel and Wine Press - Fixed an Issue that rarely occurred and disconnected player when using a GUI function
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Let's Do: Vinery 1.4.3

1.4.3
3 авг. 2023 г.1,9 тыс.Minecraft: 1.20.1fabric
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# Vinery 1.4.3 - Added Hopper Support for Fermentation Barrel and Wine Press - Fixed an Issue that rarely occurred and disconnected player when using a GUI function
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Let's Do: Vinery 1.4.2

1.4.2
28 июл. 2023 г.322Minecraft: 1.20.1forge
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# Vinery 1.4.2 - Added JEI support - _Big Thanks to Cristelknight_ - Added Wine Racks for big sized Wines - Added Cherry Wine Racks - Added hopper support for Apple Press and Aging Barrel - Added Bamboo Wine Racks - Wine Press GUI fixed - ‚Bottle Mojang Noir‘ is now properly craftable - Fermentation Barrel GUI fixed
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Let's Do: Vinery 1.4.2

1.4.2
28 июл. 2023 г.409Minecraft: 1.20.1fabric
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Что нового
# Vinery 1.4.2 - Added JEI support - _Big Thanks to Cristelknight_ - Added Wine Racks for big sized Wines - Added Cherry Wine Racks - Added hopper support for Apple Press and Aging Barrel - Added Bamboo Wine Racks - Wine Press GUI fixed - ‚Bottle Mojang Noir‘ is now properly craftable - Fermentation Barrel GUI fixed
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Let's Do: Vinery 1.4.0

1.4.0
13 июл. 2023 г.7 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
Has anything changed? Not that much. Changes from 1.19.2 to 1.20.1: Implemented a Calendar, craft it to check what the current year is. Will later on also be placeable. Gloves are gone. You don't need them for crafting recipes anymore. Cherry and Bamboo Wine Racks will follow later on. Anything you should know? Yea. The recipe Book actually doesn't work as it should. But we're working on it, no worry! Theres no need to report it. :)
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Let's Do: Vinery 1.4.0

1.4.0
13 июл. 2023 г.554Minecraft: 1.20.1forge
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Что нового
Has anything changed? Not that much. Changes from 1.19.2 to 1.20.1: Implemented a Calendar, craft it to check what the current year is. Will later on also be placeable. Gloves are gone. You don't need them for crafting recipes anymore. Cherry and Bamboo Wine Racks will follow later on. Anything you should know? Yea. The recipe Book actually doesn't work as it should. But we're working on it, no worry! Theres no need to report it. :)
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Let's Do: Vinery 1.3.1

1.3.1
18 июн. 2023 г.946Minecraft: 1.19.2forge
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Что нового
You can check out all Changelogs from previous Versions here: https://legacy.curseforge.com/minecraft/mc-mods/lets-do-wine/files
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Let's Do: Vinery 1.3.1

1.3.1
18 июн. 2023 г.1,1 тыс.Minecraft: 1.19.2fabric
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Что нового
You can check out all Changelogs from previous Versions here: https://legacy.curseforge.com/minecraft/mc-mods/lets-do-wine/files
beta

Vinery 1.2.5 - FORGE

1.2.5
2 мая 2023 г.497Minecraft: 1.19.2forge
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Что нового
See fabric changelogs.
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Vinery 1.2.5 - Forge

1.2.5
29 апр. 2023 г.3,3 тыс.Minecraft: 1.19.4forge
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1.19.4 port
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Vinery 1.2.5 - Fabric

1.2.5
29 апр. 2023 г.4,3 тыс.Minecraft: 1.19.4fabric, quilt
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1.19.4 Port
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Vinery 1.1.8 - FORGE

1.1.8
25 апр. 2023 г.673Minecraft: 1.19.2forge
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Vinery 1.2.4 - FABRIC

1.2.4
23 апр. 2023 г.33,3 тыс.Minecraft: 1.19.2fabric
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Vinery 1.1.4

1.1.4
10 янв. 2023 г.13,9 тыс.Minecraft: 1.19.2fabric
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IMPORTANT NOTE BEFORE UPDATING Shelfs and Wine Storage Blocks (Wine Box, Big and Small Wine Rack) got rewritten and aint no longer geckolib entities anymore. Means they will probably getting deleted after updating it. So make sure to take out your Items before. Drawers and Cabinets are not affected by this. Grapevine and Cherry Leaves can now properly be harvested when using a hoe Bags can now be uncrafted Holmraven fixed the cooking pot, wont reset anymore. Big kudos to him! Dough crafting output got increased to 3. Window crafting output got increased to 4. Shelf got rewritten from scratch: You can now place up to 9 items on it. Grape bushes dont hurt anymore. Ouch! Wine Storage got rewritten from scratch: You can now place every bottle at any place you want. You can now harvest cherries by using a shear on cherry leaves, keep an eye out for those red leaves! Added CN Translation, big thanks to tiffina12. A fix causing WineYear not to work when used in creative mode. The big bonfire finally works 100% Redefined following textures: Red Grapes White Grapes Red Grapeseeds White Grapeseeds White Grapejuice Dough Fixed Particle Effects for Wine Box Built-In Bushy Leaves Texture Pack has been fixed Winemaker Armor set bonus working again You can now compost following Items: white_grape white_grape_seeds red_grape white_grape_seeds cherry_leaves grapevine_leaves cherry old_cherry_sapling cherry_sapling apple_mash straw_hat CN Translation should work now properly Cooking Pot should now be fully functional when placed on FarmersDelight:Stove
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1.1.2

1.1.2
25 дек. 2022 г.681Minecraft: 1.19.2fabric
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