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release
candlelight-2.1.15 [1.21.1-fabric]
2.1.1512 окт. 2026 г.6 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.15]
**Changed**
* Food values rebalanced to match Farm & Charm: every dish now fills you about as much as its ingredients are worth, more elaborate dishes a bit more. Dishes from big batches (Pasta with Mozzarella, Chicken Alfredo, Omelet, Roastbeef) give less, Fillet Steak, Mushroom Soup, Salmon on White Wine and Pasta with Lettuce give more
* Placed Lasagne, Beef Wellington and Pork Ribs and the Fresh Garden Salad and Tomato Mozzarella Salad trays now feed about one and a half meals instead of several, the salad trays use the same food values as the salads themselves
* Existing config files keep their old food values, delete the Food section or the config file to get the new ones
**Fixed**
* Armor and clothing no longer stack, each piece takes its own slot
***
[2.1.14]
**Added**
* Dishes eaten from a Table Set now make you Well Served for longer: 1 extra minute for the dish and 1 more for each Napkin, Glass, Wine Glass and filled drink on the table setting
* New item tag `candlelight:served_dishes`: dishes in it get the Table Set bonus, add dishes from other mods to it
* Chef's Outfit set bonus: wearing all four pieces gives a 25% chance of an extra portion from the Cooking Pan and Cooking Pot
* Suit and Evening Dress set bonus: wearing the full outfit makes dishes eaten from a Table Set more filling and counts as an extra table setting
* Table Set now shows an info tooltip when you look at it: the dish, the table setting and what you can still add for a longer Well Served
* Table Signs can now be written on: right-click in the air to write a menu or a note, place it, and everyone looking at it sees the text. The text stays on the sign when you break it
* The two creative tabs are now one Candlelight tab with Food & Dining, Stoves, Sinks & Counters and Furniture as side tabs on the left
* Pot Roast: cooked in the Cooking Pot from Beef, Potato, Carrot and Onion. It replaces Khinkali
* Config: effects (Well Served, Refreshed, Gold Ring, Banner), misc settings (Table Set bonuses, dinner menu, villager dinner guests, Chef's Outfit, info tooltips) and the food values of every dish. On Fabric through Mod Menu, on NeoForge in the Mods screen. Food values need a restart
* VanillaBlend: an optional built-in resource pack with muted, vanilla-friendly colors for plates, bowls, dishes, glasses, clothing and Mob Effect icons. Enable it in the Resource Packs menu
* The Table with tablecloth can be dyed with any dye
* Sofas can be dyed with any dye
* Side Table: put any item on it and stack up to 4 of the same (2 books), or place a Lamp, Lantern or Soul Lantern that you can turn on and off with right-click. Sneak and right-click to take everything off. What is on it now drops when the Side Table is broken
* Fireflies gather around lit Lamps and Side Tables with a light at night
* Dinner menu: eat a starter, a main course and a dessert from a Table Set one after another to get a much longer Well Served and Refreshed. Dishes are sorted with the new item tags `candlelight:starters`, `candlelight:main_courses` and `candlelight:desserts`
* A lit candle, lantern or lamp next to a Table Set counts as an extra table setting. Add more lights with the block tag `candlelight:table_lights`
* Wine from Vinery can be poured into the Wine Glass of a Table Set, beer from Brewery, grape juice and potions into the Glass. They give the same effects as drinking them normally. Add more drinks with the item tags `candlelight:glass_drinks` and `candlelight:wine_glass_drinks`
* Dishes, desserts, drinks and lanterns from Farm & Charm, Bakery, Brewery, Vinery, Meadow, Beachparty, Alpine Whispers and Lili's Lucky Lures count for the dinner menu, the glasses and the table lights
* Villagers come to dinner: in the evening after work they may walk to a Table Set with a dish on it and eat it. They then give 10% off all their trades for one day. Nitwits eat too, but don't give anything back
* Hold right-click with a Napkin to dab your mouth (suggested by CR505). Works with the Napkin on a Table Set too: it is taken while you hold and put back when you let go
* Support for Accessories, Curios and Trinkets: the Gold Ring goes into a ring slot, the Necktie into the necklace slot and the Flower Crown into the hat slot
**Changed**
* Pasta with Bolognese and Chicken Alfredo now have their own food values instead of the ones of the Harvest Plate
* Cooking Pan and Cooking Pot now share their cooking logic with the Farm & Charm Roaster and Cooking Pot
* Now requires Farm & Charm 1.1.27 or newer
* The Gold Ring is now worn in a ring slot of Accessories, Curios or Trinkets instead of the chest slot, or held in the off hand
**Fixed**
* Eating from a Table Set now also gives the effects of the ingredients, like eating the dish from your hand
* Table Set no longer crashes when used after reloading the world, and drinks in its glasses keep their effect after reloading
* Cabinets and drawers no longer stay open when a player leaves while looking inside
* Hanging Lamps now have the right hitbox
* Glasses, Wine Glasses and Napkins on a Table Set now have their own hitbox
* Drinks in the glasses of a Table Set no longer flicker
* Glass and Wine Glass of a Table Set no longer share one drink, both keep their own
* Waterlogged tables now let water flow again
* Big Tables have a flat hitbox again, items and blocks can be placed on them
* Stoves no longer give off light while they are off
* Necktie now renders correctly on Fabric and NeoForge
* Removed leftover translations and models of removed items, and fixed recipe advancements that pointed to missing recipes
***
[2.1.13]
**Fixed**
* Ring not being equippable in the off-hand ring slot (thanks to Fyoncle)
* Corrected and updated the Italian translation (thanks to Serenautilus)
* Cooking Pan generating an excessive number of block states, causing world tools like WorldEdit to hang
***
[2.1.12]
**Fixed**
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
***
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.15 [1.21.1-neoforge]
2.1.1512 окт. 2026 г.11,1 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.15]
**Changed**
* Food values rebalanced to match Farm & Charm: every dish now fills you about as much as its ingredients are worth, more elaborate dishes a bit more. Dishes from big batches (Pasta with Mozzarella, Chicken Alfredo, Omelet, Roastbeef) give less, Fillet Steak, Mushroom Soup, Salmon on White Wine and Pasta with Lettuce give more
* Placed Lasagne, Beef Wellington and Pork Ribs and the Fresh Garden Salad and Tomato Mozzarella Salad trays now feed about one and a half meals instead of several, the salad trays use the same food values as the salads themselves
* Existing config files keep their old food values, delete the Food section or the config file to get the new ones
**Fixed**
* Armor and clothing no longer stack, each piece takes its own slot
***
[2.1.14]
**Added**
* Dishes eaten from a Table Set now make you Well Served for longer: 1 extra minute for the dish and 1 more for each Napkin, Glass, Wine Glass and filled drink on the table setting
* New item tag `candlelight:served_dishes`: dishes in it get the Table Set bonus, add dishes from other mods to it
* Chef's Outfit set bonus: wearing all four pieces gives a 25% chance of an extra portion from the Cooking Pan and Cooking Pot
* Suit and Evening Dress set bonus: wearing the full outfit makes dishes eaten from a Table Set more filling and counts as an extra table setting
* Table Set now shows an info tooltip when you look at it: the dish, the table setting and what you can still add for a longer Well Served
* Table Signs can now be written on: right-click in the air to write a menu or a note, place it, and everyone looking at it sees the text. The text stays on the sign when you break it
* The two creative tabs are now one Candlelight tab with Food & Dining, Stoves, Sinks & Counters and Furniture as side tabs on the left
* Pot Roast: cooked in the Cooking Pot from Beef, Potato, Carrot and Onion. It replaces Khinkali
* Config: effects (Well Served, Refreshed, Gold Ring, Banner), misc settings (Table Set bonuses, dinner menu, villager dinner guests, Chef's Outfit, info tooltips) and the food values of every dish. On Fabric through Mod Menu, on NeoForge in the Mods screen. Food values need a restart
* VanillaBlend: an optional built-in resource pack with muted, vanilla-friendly colors for plates, bowls, dishes, glasses, clothing and Mob Effect icons. Enable it in the Resource Packs menu
* The Table with tablecloth can be dyed with any dye
* Sofas can be dyed with any dye
* Side Table: put any item on it and stack up to 4 of the same (2 books), or place a Lamp, Lantern or Soul Lantern that you can turn on and off with right-click. Sneak and right-click to take everything off. What is on it now drops when the Side Table is broken
* Fireflies gather around lit Lamps and Side Tables with a light at night
* Dinner menu: eat a starter, a main course and a dessert from a Table Set one after another to get a much longer Well Served and Refreshed. Dishes are sorted with the new item tags `candlelight:starters`, `candlelight:main_courses` and `candlelight:desserts`
* A lit candle, lantern or lamp next to a Table Set counts as an extra table setting. Add more lights with the block tag `candlelight:table_lights`
* Wine from Vinery can be poured into the Wine Glass of a Table Set, beer from Brewery, grape juice and potions into the Glass. They give the same effects as drinking them normally. Add more drinks with the item tags `candlelight:glass_drinks` and `candlelight:wine_glass_drinks`
* Dishes, desserts, drinks and lanterns from Farm & Charm, Bakery, Brewery, Vinery, Meadow, Beachparty, Alpine Whispers and Lili's Lucky Lures count for the dinner menu, the glasses and the table lights
* Villagers come to dinner: in the evening after work they may walk to a Table Set with a dish on it and eat it. They then give 10% off all their trades for one day. Nitwits eat too, but don't give anything back
* Hold right-click with a Napkin to dab your mouth (suggested by CR505). Works with the Napkin on a Table Set too: it is taken while you hold and put back when you let go
* Support for Accessories, Curios and Trinkets: the Gold Ring goes into a ring slot, the Necktie into the necklace slot and the Flower Crown into the hat slot
**Changed**
* Pasta with Bolognese and Chicken Alfredo now have their own food values instead of the ones of the Harvest Plate
* Cooking Pan and Cooking Pot now share their cooking logic with the Farm & Charm Roaster and Cooking Pot
* Now requires Farm & Charm 1.1.27 or newer
* The Gold Ring is now worn in a ring slot of Accessories, Curios or Trinkets instead of the chest slot, or held in the off hand
**Fixed**
* Eating from a Table Set now also gives the effects of the ingredients, like eating the dish from your hand
* Table Set no longer crashes when used after reloading the world, and drinks in its glasses keep their effect after reloading
* Cabinets and drawers no longer stay open when a player leaves while looking inside
* Hanging Lamps now have the right hitbox
* Glasses, Wine Glasses and Napkins on a Table Set now have their own hitbox
* Drinks in the glasses of a Table Set no longer flicker
* Glass and Wine Glass of a Table Set no longer share one drink, both keep their own
* Waterlogged tables now let water flow again
* Big Tables have a flat hitbox again, items and blocks can be placed on them
* Stoves no longer give off light while they are off
* Necktie now renders correctly on Fabric and NeoForge
* Removed leftover translations and models of removed items, and fixed recipe advancements that pointed to missing recipes
***
[2.1.13]
**Fixed**
* Ring not being equippable in the off-hand ring slot (thanks to Fyoncle)
* Corrected and updated the Italian translation (thanks to Serenautilus)
* Cooking Pan generating an excessive number of block states, causing world tools like WorldEdit to hang
***
[2.1.12]
**Fixed**
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
***
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.14 [1.21.1-fabric]
2.1.148 окт. 2026 г.2,9 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.14]
**Added**
* Dishes eaten from a Table Set now make you Well Served for longer: 1 extra minute for the dish and 1 more for each Napkin, Glass, Wine Glass and filled drink on the table setting
* New item tag `candlelight:served_dishes`: dishes in it get the Table Set bonus, add dishes from other mods to it
* Chef's Outfit set bonus: wearing all four pieces gives a 25% chance of an extra portion from the Cooking Pan and Cooking Pot
* Suit and Evening Dress set bonus: wearing the full outfit makes dishes eaten from a Table Set more filling and counts as an extra table setting
* Table Set now shows an info tooltip when you look at it: the dish, the table setting and what you can still add for a longer Well Served
* Table Signs can now be written on: right-click in the air to write a menu or a note, place it, and everyone looking at it sees the text. The text stays on the sign when you break it
* The two creative tabs are now one Candlelight tab with Food & Dining, Stoves, Sinks & Counters and Furniture as side tabs on the left
* Pot Roast: cooked in the Cooking Pot from Beef, Potato, Carrot and Onion. It replaces Khinkali
* Config: effects (Well Served, Refreshed, Gold Ring, Banner), misc settings (Table Set bonuses, dinner menu, villager dinner guests, Chef's Outfit, info tooltips) and the food values of every dish. On Fabric through Mod Menu, on NeoForge in the Mods screen. Food values need a restart
* VanillaBlend: an optional built-in resource pack with muted, vanilla-friendly colors for plates, bowls, dishes, glasses, clothing and Mob Effect icons. Enable it in the Resource Packs menu
* The Table with tablecloth can be dyed with any dye
* Sofas can be dyed with any dye
* Side Table: put any item on it and stack up to 4 of the same (2 books), or place a Lamp, Lantern or Soul Lantern that you can turn on and off with right-click. Sneak and right-click to take everything off. What is on it now drops when the Side Table is broken
* Fireflies gather around lit Lamps and Side Tables with a light at night
* Dinner menu: eat a starter, a main course and a dessert from a Table Set one after another to get a much longer Well Served and Refreshed. Dishes are sorted with the new item tags `candlelight:starters`, `candlelight:main_courses` and `candlelight:desserts`
* A lit candle, lantern or lamp next to a Table Set counts as an extra table setting. Add more lights with the block tag `candlelight:table_lights`
* Wine from Vinery can be poured into the Wine Glass of a Table Set, beer from Brewery, grape juice and potions into the Glass. They give the same effects as drinking them normally. Add more drinks with the item tags `candlelight:glass_drinks` and `candlelight:wine_glass_drinks`
* Dishes, desserts, drinks and lanterns from Farm & Charm, Bakery, Brewery, Vinery, Meadow, Beachparty, Alpine Whispers and Lili's Lucky Lures count for the dinner menu, the glasses and the table lights
* Villagers come to dinner: in the evening after work they may walk to a Table Set with a dish on it and eat it. They then give 10% off all their trades for one day. Nitwits eat too, but don't give anything back
* Hold right-click with a Napkin to dab your mouth (suggested by CR505). Works with the Napkin on a Table Set too: it is taken while you hold and put back when you let go
* Support for Accessories, Curios and Trinkets: the Gold Ring goes into a ring slot, the Necktie into the necklace slot and the Flower Crown into the hat slot
**Changed**
* Pasta with Bolognese and Chicken Alfredo now have their own food values instead of the ones of the Harvest Plate
* Cooking Pan and Cooking Pot now share their cooking logic with the Farm & Charm Roaster and Cooking Pot
* Now requires Farm & Charm 1.1.27 or newer
* The Gold Ring is now worn in a ring slot of Accessories, Curios or Trinkets instead of the chest slot, or held in the off hand
**Fixed**
* Eating from a Table Set now also gives the effects of the ingredients, like eating the dish from your hand
* Table Set no longer crashes when used after reloading the world, and drinks in its glasses keep their effect after reloading
* Cabinets and drawers no longer stay open when a player leaves while looking inside
* Hanging Lamps now have the right hitbox
* Glasses, Wine Glasses and Napkins on a Table Set now have their own hitbox
* Drinks in the glasses of a Table Set no longer flicker
* Glass and Wine Glass of a Table Set no longer share one drink, both keep their own
* Waterlogged tables now let water flow again
* Big Tables have a flat hitbox again, items and blocks can be placed on them
* Stoves no longer give off light while they are off
* Necktie now renders correctly on Fabric and NeoForge
* Removed leftover translations and models of removed items, and fixed recipe advancements that pointed to missing recipes
***
[2.1.13]
**Fixed**
* Ring not being equippable in the off-hand ring slot (thanks to Fyoncle)
* Corrected and updated the Italian translation (thanks to Serenautilus)
* Cooking Pan generating an excessive number of block states, causing world tools like WorldEdit to hang
***
[2.1.12]
**Fixed**
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
***
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.14 [1.21.1-neoforge]
2.1.148 окт. 2026 г.5,7 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.14]
**Added**
* Dishes eaten from a Table Set now make you Well Served for longer: 1 extra minute for the dish and 1 more for each Napkin, Glass, Wine Glass and filled drink on the table setting
* New item tag `candlelight:served_dishes`: dishes in it get the Table Set bonus, add dishes from other mods to it
* Chef's Outfit set bonus: wearing all four pieces gives a 25% chance of an extra portion from the Cooking Pan and Cooking Pot
* Suit and Evening Dress set bonus: wearing the full outfit makes dishes eaten from a Table Set more filling and counts as an extra table setting
* Table Set now shows an info tooltip when you look at it: the dish, the table setting and what you can still add for a longer Well Served
* Table Signs can now be written on: right-click in the air to write a menu or a note, place it, and everyone looking at it sees the text. The text stays on the sign when you break it
* The two creative tabs are now one Candlelight tab with Food & Dining, Stoves, Sinks & Counters and Furniture as side tabs on the left
* Pot Roast: cooked in the Cooking Pot from Beef, Potato, Carrot and Onion. It replaces Khinkali
* Config: effects (Well Served, Refreshed, Gold Ring, Banner), misc settings (Table Set bonuses, dinner menu, villager dinner guests, Chef's Outfit, info tooltips) and the food values of every dish. On Fabric through Mod Menu, on NeoForge in the Mods screen. Food values need a restart
* VanillaBlend: an optional built-in resource pack with muted, vanilla-friendly colors for plates, bowls, dishes, glasses, clothing and Mob Effect icons. Enable it in the Resource Packs menu
* The Table with tablecloth can be dyed with any dye
* Sofas can be dyed with any dye
* Side Table: put any item on it and stack up to 4 of the same (2 books), or place a Lamp, Lantern or Soul Lantern that you can turn on and off with right-click. Sneak and right-click to take everything off. What is on it now drops when the Side Table is broken
* Fireflies gather around lit Lamps and Side Tables with a light at night
* Dinner menu: eat a starter, a main course and a dessert from a Table Set one after another to get a much longer Well Served and Refreshed. Dishes are sorted with the new item tags `candlelight:starters`, `candlelight:main_courses` and `candlelight:desserts`
* A lit candle, lantern or lamp next to a Table Set counts as an extra table setting. Add more lights with the block tag `candlelight:table_lights`
* Wine from Vinery can be poured into the Wine Glass of a Table Set, beer from Brewery, grape juice and potions into the Glass. They give the same effects as drinking them normally. Add more drinks with the item tags `candlelight:glass_drinks` and `candlelight:wine_glass_drinks`
* Dishes, desserts, drinks and lanterns from Farm & Charm, Bakery, Brewery, Vinery, Meadow, Beachparty, Alpine Whispers and Lili's Lucky Lures count for the dinner menu, the glasses and the table lights
* Villagers come to dinner: in the evening after work they may walk to a Table Set with a dish on it and eat it. They then give 10% off all their trades for one day. Nitwits eat too, but don't give anything back
* Hold right-click with a Napkin to dab your mouth (suggested by CR505). Works with the Napkin on a Table Set too: it is taken while you hold and put back when you let go
* Support for Accessories, Curios and Trinkets: the Gold Ring goes into a ring slot, the Necktie into the necklace slot and the Flower Crown into the hat slot
**Changed**
* Pasta with Bolognese and Chicken Alfredo now have their own food values instead of the ones of the Harvest Plate
* Cooking Pan and Cooking Pot now share their cooking logic with the Farm & Charm Roaster and Cooking Pot
* Now requires Farm & Charm 1.1.27 or newer
* The Gold Ring is now worn in a ring slot of Accessories, Curios or Trinkets instead of the chest slot, or held in the off hand
**Fixed**
* Eating from a Table Set now also gives the effects of the ingredients, like eating the dish from your hand
* Table Set no longer crashes when used after reloading the world, and drinks in its glasses keep their effect after reloading
* Cabinets and drawers no longer stay open when a player leaves while looking inside
* Hanging Lamps now have the right hitbox
* Glasses, Wine Glasses and Napkins on a Table Set now have their own hitbox
* Drinks in the glasses of a Table Set no longer flicker
* Glass and Wine Glass of a Table Set no longer share one drink, both keep their own
* Waterlogged tables now let water flow again
* Big Tables have a flat hitbox again, items and blocks can be placed on them
* Stoves no longer give off light while they are off
* Necktie now renders correctly on Fabric and NeoForge
* Removed leftover translations and models of removed items, and fixed recipe advancements that pointed to missing recipes
***
[2.1.13]
**Fixed**
* Ring not being equippable in the off-hand ring slot (thanks to Fyoncle)
* Corrected and updated the Italian translation (thanks to Serenautilus)
* Cooking Pan generating an excessive number of block states, causing world tools like WorldEdit to hang
***
[2.1.12]
**Fixed**
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
***
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.13 [1.21.1-fabric]
2.1.1319 сент. 2026 г.11,4 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.13]
**Fixed**
* Ring not being equippable in the off-hand ring slot (thanks to Fyoncle)
* Corrected and updated the Italian translation (thanks to Serenautilus)
* Cooking Pan generating an excessive number of block states, causing world tools like WorldEdit to hang
***
[2.1.12]
**Fixed**
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
***
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.13 [1.21.1-neoforge]
2.1.1319 сент. 2026 г.13 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.13]
**Fixed**
* Ring not being equippable in the off-hand ring slot (thanks to Fyoncle)
* Corrected and updated the Italian translation (thanks to Serenautilus)
* Cooking Pan generating an excessive number of block states, causing world tools like WorldEdit to hang
***
[2.1.12]
**Fixed**
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
***
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.12 [1.21.1-fabric]
2.1.1213 мар. 2026 г.87,3 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.12]
**Fixed**
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
***
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.12 [1.21.1-neoforge]
2.1.1213 мар. 2026 г.109,9 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.12]
**Fixed**
* Small Painting crash when placing the block
* Hat rendering on Fabric causing textures to appear on other body parts
***
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.11 [1.21.1-fabric]
2.1.1124 февр. 2026 г.6,5 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.11 [1.21.1-neoforge]
2.1.1124 февр. 2026 г.4,4 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.11]
**Fixed**
* Corrected the item tag from c:strawberry to the proper tag reference
***
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.10 [1.21.1-fabric]
2.1.1021 февр. 2026 г.4,9 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.10 [1.21.1-neoforge]
2.1.1021 февр. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.10]
**Changed**
* Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)
***
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.9 [1.21.1-fabric]
2.1.920 февр. 2026 г.642Minecraft: 1.21.1fabric
Что нового
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.9 [1.21.1-neoforge]
2.1.920 февр. 2026 г.490Minecraft: 1.21.1neoforge
Что нового
[2.1.9]
**Fixed**
* Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)
**Changed**
* Updated Ru_Ru (thanks to tefnya)
***
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.8 [1.21.1-fabric]
2.1.815 февр. 2026 г.1,5 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.8 [1.21.1-neoforge]
2.1.815 февр. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.8]
**Fixed**
* Containers such as bottles, bowls and buckets not being returned after cooking
* Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe
**Changed**
* Slightly adjusted Heart texture
* Renamed "Hearth" to "Heart"
**Added**
* You can now write on the Heart Block
***
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.7 [1.21.1-fabric]
2.1.728 янв. 2026 г.13,7 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.7 [1.21.1-neoforge]
2.1.728 янв. 2026 г.5,2 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.7]
**Fixed**
* A typo in the table_set blockstate that caused excessive log spam due to invalid model references
***
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.6 [1.21.1-fabric]
2.1.627 янв. 2026 г.330Minecraft: 1.21.1fabric
Что нового
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.6 [1.21.1-neoforge]
2.1.627 янв. 2026 г.252Minecraft: 1.21.1neoforge
Что нового
[2.1.6]
**Requires Farm & Charm 1.1.15+**
**Added**
* Added two new food effects: Refreshed and Well Served
* Refreshed grants bonus harvest drops for a limited number of crops
* Well Served prevents hunger from dropping below a minimum level
**Changed**
* Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class
***
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.5 [1.21.1-neoforge]
2.1.521 нояб. 2025 г.25,1 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.5 [1.21.1-fabric]
2.1.521 нояб. 2025 г.29,8 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.5]
**Fixed**
* Typewriter being offset when placed down
* TableSet not rendering any Food placed on it
***
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
***
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.4 [1.21.1-neoforge]
2.1.44 окт. 2025 г.11,1 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.4]
**Fixed**
* Letter GUI background not rendering due to missing shader/texture bind
* Ensured Letter GUI opens correctly on NeoForge
* `ClosedLetterItem` restores that payload when opened, giving back the original written note
**Changed**
* Moved `FlammableBlockRegistry.init()` into commonSetup enqueueWork to ensure safe registration
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.3 [1.21.1-fabric]
2.1.32 окт. 2025 г.8,8 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.3 [1.21.1-neoforge]
2.1.32 окт. 2025 г.579Minecraft: 1.21.1neoforge
Что нового
[2.1.3]
**Fixed**
* correct CookingPan BE type to match CookingPanBlockEntity
***
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.2 [1.21.1-fabric]
2.1.225 сент. 2025 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.2 [1.21.1-neoforge]
2.1.225 сент. 2025 г.1,5 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.2]
**Fixed**
* `LargeCookingPot` now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)
**Changed**
* Typewriter item texture now matches the new model and functionality
* Typewriter recipe now uses planks to better reflect its new appearance
* Typewriter Copper has been renamed to Typewriter Gold
***
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.1 [1.21.1-neoforge]
2.1.14 сент. 2025 г.6 тыс.Minecraft: 1.21.1neoforge
Что нового
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
candlelight-2.1.1 [1.21.1-fabric]
2.1.14 сент. 2025 г.3,6 тыс.Minecraft: 1.21.1fabric
Что нового
[2.1.1]
**Fixed**
* Added missing FlowerCrown handling and prevented client crash when equipping
* Unified dyeable armor rendering between Fabric and NeoForge
* Corrected resource locations for all armor textures to avoid missing texture warnings
* Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
* Ensured Gold Ring can be equipped without rendering any armor texture
* Corrected mismatched sound subtitle keys (`candlelight.sound.*` → `sound.candlelight.*`)
* Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping.
→ All food blocks now use `CEffectFoodBlockEntity` instead of Farm & Charm’s `EffectFoodBlockEntity`.
***
[2.1.0]
**Welcome to 1.21.1**
***
[2.0.5]
**Fixed**
* Normal letter triggering Heart-Burst
***
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
***
[2.0.4]
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
release
[Let's Do] Candlelight - Farm&Charm compat 2.1.0
2.1.030 авг. 2025 г.772Minecraft: 1.21.1fabric
Что нового
Welcome to 1.21.1!
release
[Let's Do] Candlelight - Farm&Charm compat 2.1.0
2.1.030 авг. 2025 г.958Minecraft: 1.21.1neoforge
Что нового
Welcome to 1.21.1!
release
[Let's Do] Candlelight - Farm&Charm compat 2.0.5
2.0.55 авг. 2025 г.2,5 млнMinecraft: 1.20.1fabric, quilt
Что нового
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
release
[Let's Do] Candlelight - Farm&Charm compat 2.0.5
2.0.55 авг. 2025 г.2 млнMinecraft: 1.20.1forge, neoforge
Что нового
[2.0.5]
**Changed**
* Letters now show not only who they're for, but also who they're from
**Added**
* Japanese translation _(Thanks to PExPE3)_
* Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst
**Fixed**
* Baby Zombies wont spawn with oversized Cooking Clothing anymore
* Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each
beta
[Let's Do] Candlelight - Farm&Charm compat 2.0.4
2.0.415 февр. 2025 г.156,7 тыс.Minecraft: 1.20.1fabric
Что нового
[2.0.4] - 2025.02.15
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
beta
[Let's Do] Candlelight - Farm&Charm compat 2.0.4
2.0.415 февр. 2025 г.134,2 тыс.Minecraft: 1.20.1forge
Что нового
[2.0.4] - 2025.02.15
**Added**
* Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
* You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
* Gloche can now be removed by Shift Right-Clicking
* Suit & Dress can now be colored again
* Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!
**Changed**
* Adjusted all Recipe .json the the new format
**Fixed**
* StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
* CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
alpha
[Let's Do] Candlelight - Farm&Charm compat 2.0.3.1
2.0.3.120 янв. 2025 г.15,6 тыс.Minecraft: 1.20.1fabric
Что нового
### Candlelight 2.0.3-alpha
* Fixed Game crashing when launching it with Candlelight
## Changed / New Features
* Removed DoAPI
* Cloche can now be removed with Shift Right-Click
* You can now wear the Tie on the Head Slot
Notes for Playtesting
* This is an alpha version intended for testing purposes.
* Please report any new issues or unexpected behaviors on GitHub.
* Focus areas for testing:
* Verify functionality of fixes mentioned above.
[Modrinth](https://modrinth.com/mod/lets-do-brewery-farmcharm-compat/versions)
alpha
[Let's Do] Candlelight - Farm&Charm compat 2.0.3.1
2.0.3.120 янв. 2025 г.9,3 тыс.Minecraft: 1.20.1forge
Что нового
### Candlelight 2.0.3-alpha
* Fixed Game crashing when launching it with Candlelight
## Changed / New Features
* Removed DoAPI
* Cloche can now be removed with Shift Right-Click
* You can now wear the Tie on the Head Slot
Notes for Playtesting
* This is an alpha version intended for testing purposes.
* Please report any new issues or unexpected behaviors on GitHub.
* Focus areas for testing:
* Verify functionality of fixes mentioned above.
[Modrinth](https://modrinth.com/mod/lets-do-brewery-farmcharm-compat/versions)
alpha
[Let's Do] Candlelight - Farm&Charm compat 2.0.3
2.0.320 янв. 2025 г.158Minecraft: 1.20.1forge
Что нового
### Candlelight 2.0.3-alpha
## Changed / New Features
* Removed DoAPI
* Cloche can now be removed with Shift Right-Click
* You can now wear the Tie on the Head Slot
Notes for Playtesting
* This is an alpha version intended for testing purposes.
* Please report any new issues or unexpected behaviors on GitHub.
* Focus areas for testing:
* Verify functionality of fixes mentioned above.
[Modrinth](https://modrinth.com/mod/lets-do-brewery-farmcharm-compat/versions)
alpha
[Let's Do] Candlelight - Farm&Charm compat 2.0.3
2.0.320 янв. 2025 г.146Minecraft: 1.20.1fabric
Что нового
### Candlelight 2.0.3-alpha
## Changed / New Features
* Removed DoAPI
* Cloche can now be removed with Shift Right-Click
* You can now wear the Tie on the Head Slot
Notes for Playtesting
* This is an alpha version intended for testing purposes.
* Please report any new issues or unexpected behaviors on GitHub.
* Focus areas for testing:
* Verify functionality of fixes mentioned above.
[Modrinth](https://modrinth.com/mod/lets-do-brewery-farmcharm-compat/versions)
release
[Let's Do] Candlelight - Farm&Charm compat 2.0.2
2.0.23 сент. 2024 г.1,3 млнMinecraft: 1.20.1fabric
Что нового
# Candlelight - 2.0.2
* Adapted to Farm&Charm 1.0.3
* Fixed [Issue 207](https://github.com/satisfyu/Let-s-Do-Hub/issues/207)
* Fixed a lot of tag entries (thanks to gisellevonbingen)
* Items that requires a bowl to craft will now also give a bowl back when eaten - if they don’t require a bowl to craft they wont give back a bowl
release
[Let's Do] Candlelight - Farm&Charm compat 2.0.2
2.0.23 сент. 2024 г.1,2 млнMinecraft: 1.20.1forge
Что нового
# Candlelight - 2.0.2
* Adapted to Farm&Charm 1.0.3
* Fixed [Issue 207](https://github.com/satisfyu/Let-s-Do-Hub/issues/207)
* Fixed a lot of tag entries (thanks to gisellevonbingen)
* Items that requires a bowl to craft will now also give a bowl back when eaten - if they don’t require a bowl to craft they wont give back a bowl
release
[Let's Do] Candlelight - Farm&Charm compat 2.0.1
2.0.114 авг. 2024 г.4,6 тыс.Minecraft: 1.20.1fabric
Что нового
# Candlelight 2.0.1
* Fixed [Issue 178](https://github.com/satisfyu/Let-s-Do-Hub/issues/178)
* Added Khinkali
release
[Let's Do] Candlelight - Farm&Charm compat 2.0.1
2.0.114 авг. 2024 г.3,4 тыс.Minecraft: 1.20.1forge
Что нового
# Candlelight 2.0.1
* Fixed [Issue 178](https://github.com/satisfyu/Let-s-Do-Hub/issues/178)
* Added Khinkali
release
[Let's Do] Candlelight - Farm&Charm compat 2.0.0
2.0.08 авг. 2024 г.1,7 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
--- Initial Release ---
release
[Let's Do] Candlelight - Farm&Charm compat 2.0.0
2.0.08 авг. 2024 г.3,1 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
--- Initial Release ---