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leaf-treegen

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release

leaf-treegen 0.1.0

0.1.0
12 июн. 2026 г.312Minecraft: 26.1, 26.1.1, 26.1.2fabric, folia, neoforge, paper, purpur
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## [0.1.0] - 2026-06-12 Initial release. ### Added - Procedural tree engine that generates trees in Java from per-species parameters (height, trunk shape, lean angle, canopy layers), with no pre-baked NBT files required. - Biome-matched species, including savanna acacias, dark-forest canopies, glacier pines, cherry groves, spiral-crown forests, and rainbow groves, each assigned to the biomes they fit. - Jigsaw worldgen integration: a vanilla worldgen datapack is generated on first load so Minecraft's structure system handles placement. - Plantable saplings via `/leaftree give`, delivered as NBT-tagged items that grow into a random variant of the species when planted in a valid biome. - Commands: - `/leaftree generate species=<id>` - place a tree at your cursor (admin test). - `/leaftree give species=<id> [player] [amount]` - hand out custom saplings. - `/leaftree list [species=<id>]` - list registered species or variants. - `/leaftree reload` - apply config changes and regenerate the datapack. - Admin commands gated behind the `leaftreegen.admin` permission node. - Server-friendly placement: multi-block tree placement is timeboxed against a per-tick budget rather than run inline, so large trees do not stall the main thread. - Configuration via JSON species files in the `species/` folder, with biome assignments and placement tuning (spacing, separation, salt) in `config.yml`, overridable per-species. - Generation modes: `DATAPACK`, `PROCEDURAL`, `BOTH`, and `NONE`. - Platform support for Paper (and compatible Folia builds), Fabric, and NeoForge.