Larion World GenerationСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (48)
release
Larion World Generation 4.3.0
4.3.017 мар. 2025 г.59,9 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
Что нового
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
release
Larion World Generation 4.3.0
4.3.017 мар. 2025 г.497Minecraft: 1.20.5, 1.20.6fabric
Что нового
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
release
Larion World Generation 4.3.0
4.3.017 мар. 2025 г.38,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
release
Larion World Generation 4.3.0
4.3.017 мар. 2025 г.3,2 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4forge
Что нового
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
release
Larion World Generation 4.3.0
4.3.017 мар. 2025 г.926Minecraft: 1.20.5, 1.20.6forge
Что нового
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
release
Larion World Generation 4.3.0
4.3.017 мар. 2025 г.50,3 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4neoforge
Что нового
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
release
Larion World Generation 4.3.0
4.3.017 мар. 2025 г.170Minecraft: 1.20.6neoforge
Что нового
- Simpler continent shapes. Larger in general with narrower oceans inbetween.
- Low erosion (mountains, highlands) is more common, high erosion areas (swamps,windswept) have simpler shapes.
- Smaller humidity zones. Made "Extreme" humidity (dark forest, sunflower plains etc) less common, leaving more space for the rarer in-between biomes such as birch forest.
- Terrain shape tweaks - more jagged mountains, less super-steep cliffs, more hills in eroded areas.
- Made river tunnels more common and able to go under mountain peaks again.
- The ugly chunk border line artifacts are now less common.
release
Larion World Generation 4.2.0
4.2.020 февр. 2025 г.539Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4neoforge
Что нового
- **General**
- Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
- 1.20.1-1.20.4 may come later if I can get them to work properly..
- **World layout changes**
- Continents are generally larger with less ocean between them.
- Continent shapes have been tweaked and distorted using domain warp.
- Mountain chains and eroded areas now have "influence" on each other, leading to large valleys, steep mountains and other variations.
- Tweaks to rivers, peaks/valleys, weirdness (areas with special biomes).
- Slightly smaller temperature zones.
- Larger humidity zones with higher bias towards "transition biomes" like birch forests.
- Made mushroom islands a bit less blob-shaped, other than that they are mostly the same.
- **Terrain shape changes**
- Overhaul of base terrain height. Highlands and mountains have much more height variation while flatlands are much flatter with only small gentle hills. Eroded zones also generally have more hills and flatter swamps.
- Lakes can sometimes have little islands in them 🏝️
- Found a new interesting way create small-scale terrian distortion, replacing the beta-like "old blended noise" aka "windswept effect" entirely. The method is based on domain warping and keeps flat terrain almost untouched while heavily improving the look of cliffs and other steepness.
- Much smoother terrain with no terracing effect, at the cost of artifacts at chunk borders.
- River tunnels are now a rare find, instead most rivers will carve steep saddle valleys in mountainous areas.
- **Cave overhaul**
- The long, huge spaghetti caves have been removed entirely.
- Heavily increased the amount of classic carver caves as well as how much they are allowed to branch out, creating extremely labyrinthian cave networks.
- Cheese caves can no longer breach the surface, but can often be found by exploring carver caves.
- Carver caves can no longer dig though surface blocks like dirt, grass, sand and gravel, meaning they don't create nearly as many holes in the surface. You can still find them by digging past the dirt layer or by looking for exposed stone or terracotta.
- Added a new rare type of chasm-like cave that can breach the surface and sometimes goes very, very deep underground.
- Generally fewer flooded caves around rivers and oceans.
release
Larion World Generation 4.2.0
4.2.020 февр. 2025 г.350Minecraft: 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4neoforge
Что нового
- **General**
- Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
- 1.20.1-1.20.4 may come later if I can get them to work properly..
- **World layout changes**
- Continents are generally larger with less ocean between them.
- Continent shapes have been tweaked and distorted using domain warp.
- Mountain chains and eroded areas now have "influence" on each other, leading to large valleys, steep mountains and other variations.
- Tweaks to rivers, peaks/valleys, weirdness (areas with special biomes).
- Slightly smaller temperature zones.
- Larger humidity zones with higher bias towards "transition biomes" like birch forests.
- Made mushroom islands a bit less blob-shaped, other than that they are mostly the same.
- **Terrain shape changes**
- Overhaul of base terrain height. Highlands and mountains have much more height variation while flatlands are much flatter with only small gentle hills. Eroded zones also generally have more hills and flatter swamps.
- Lakes can sometimes have little islands in them 🏝️
- Found a new interesting way create small-scale terrian distortion, replacing the beta-like "old blended noise" aka "windswept effect" entirely. The method is based on domain warping and keeps flat terrain almost untouched while heavily improving the look of cliffs and other steepness.
- Much smoother terrain with no terracing effect, at the cost of artifacts at chunk borders.
- River tunnels are now a rare find, instead most rivers will carve steep saddle valleys in mountainous areas.
- **Cave overhaul**
- The long, huge spaghetti caves have been removed entirely.
- Heavily increased the amount of classic carver caves as well as how much they are allowed to branch out, creating extremely labyrinthian cave networks.
- Cheese caves can no longer breach the surface, but can often be found by exploring carver caves.
- Carver caves can no longer dig though surface blocks like dirt, grass, sand and gravel, meaning they don't create nearly as many holes in the surface. You can still find them by digging past the dirt layer or by looking for exposed stone or terracotta.
- Added a new rare type of chasm-like cave that can breach the surface and sometimes goes very, very deep underground.
- Generally fewer flooded caves around rivers and oceans.
release
Larion World Generation 4.2.0
4.2.020 февр. 2025 г.238Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4forge
Что нового
- **General**
- Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
- 1.20.1-1.20.4 may come later if I can get them to work properly..
- **World layout changes**
- Continents are generally larger with less ocean between them.
- Continent shapes have been tweaked and distorted using domain warp.
- Mountain chains and eroded areas now have "influence" on each other, leading to large valleys, steep mountains and other variations.
- Tweaks to rivers, peaks/valleys, weirdness (areas with special biomes).
- Slightly smaller temperature zones.
- Larger humidity zones with higher bias towards "transition biomes" like birch forests.
- Made mushroom islands a bit less blob-shaped, other than that they are mostly the same.
- **Terrain shape changes**
- Overhaul of base terrain height. Highlands and mountains have much more height variation while flatlands are much flatter with only small gentle hills. Eroded zones also generally have more hills and flatter swamps.
- Lakes can sometimes have little islands in them 🏝️
- Found a new interesting way create small-scale terrian distortion, replacing the beta-like "old blended noise" aka "windswept effect" entirely. The method is based on domain warping and keeps flat terrain almost untouched while heavily improving the look of cliffs and other steepness.
- Much smoother terrain with no terracing effect, at the cost of artifacts at chunk borders.
- River tunnels are now a rare find, instead most rivers will carve steep saddle valleys in mountainous areas.
- **Cave overhaul**
- The long, huge spaghetti caves have been removed entirely.
- Heavily increased the amount of classic carver caves as well as how much they are allowed to branch out, creating extremely labyrinthian cave networks.
- Cheese caves can no longer breach the surface, but can often be found by exploring carver caves.
- Carver caves can no longer dig though surface blocks like dirt, grass, sand and gravel, meaning they don't create nearly as many holes in the surface. You can still find them by digging past the dirt layer or by looking for exposed stone or terracotta.
- Added a new rare type of chasm-like cave that can breach the surface and sometimes goes very, very deep underground.
- Generally fewer flooded caves around rivers and oceans.
release
Larion World Generation 4.2.0
4.2.020 февр. 2025 г.327Minecraft: 1.20.5, 1.20.6forge
Что нового
- **General**
- Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
- 1.20.1-1.20.4 may come later if I can get them to work properly..
- **World layout changes**
- Continents are generally larger with less ocean between them.
- Continent shapes have been tweaked and distorted using domain warp.
- Mountain chains and eroded areas now have "influence" on each other, leading to large valleys, steep mountains and other variations.
- Tweaks to rivers, peaks/valleys, weirdness (areas with special biomes).
- Slightly smaller temperature zones.
- Larger humidity zones with higher bias towards "transition biomes" like birch forests.
- Made mushroom islands a bit less blob-shaped, other than that they are mostly the same.
- **Terrain shape changes**
- Overhaul of base terrain height. Highlands and mountains have much more height variation while flatlands are much flatter with only small gentle hills. Eroded zones also generally have more hills and flatter swamps.
- Lakes can sometimes have little islands in them 🏝️
- Found a new interesting way create small-scale terrian distortion, replacing the beta-like "old blended noise" aka "windswept effect" entirely. The method is based on domain warping and keeps flat terrain almost untouched while heavily improving the look of cliffs and other steepness.
- Much smoother terrain with no terracing effect, at the cost of artifacts at chunk borders.
- River tunnels are now a rare find, instead most rivers will carve steep saddle valleys in mountainous areas.
- **Cave overhaul**
- The long, huge spaghetti caves have been removed entirely.
- Heavily increased the amount of classic carver caves as well as how much they are allowed to branch out, creating extremely labyrinthian cave networks.
- Cheese caves can no longer breach the surface, but can often be found by exploring carver caves.
- Carver caves can no longer dig though surface blocks like dirt, grass, sand and gravel, meaning they don't create nearly as many holes in the surface. You can still find them by digging past the dirt layer or by looking for exposed stone or terracotta.
- Added a new rare type of chasm-like cave that can breach the surface and sometimes goes very, very deep underground.
- Generally fewer flooded caves around rivers and oceans.
release
Larion World Generation 4.2.0
4.2.020 февр. 2025 г.2,2 тыс.Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
Что нового
- **General**
- Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
- 1.20.1-1.20.4 may come later if I can get them to work properly..
- **World layout changes**
- Continents are generally larger with less ocean between them.
- Continent shapes have been tweaked and distorted using domain warp.
- Mountain chains and eroded areas now have "influence" on each other, leading to large valleys, steep mountains and other variations.
- Tweaks to rivers, peaks/valleys, weirdness (areas with special biomes).
- Slightly smaller temperature zones.
- Larger humidity zones with higher bias towards "transition biomes" like birch forests.
- Made mushroom islands a bit less blob-shaped, other than that they are mostly the same.
- **Terrain shape changes**
- Overhaul of base terrain height. Highlands and mountains have much more height variation while flatlands are much flatter with only small gentle hills. Eroded zones also generally have more hills and flatter swamps.
- Lakes can sometimes have little islands in them 🏝️
- Found a new interesting way create small-scale terrian distortion, replacing the beta-like "old blended noise" aka "windswept effect" entirely. The method is based on domain warping and keeps flat terrain almost untouched while heavily improving the look of cliffs and other steepness.
- Much smoother terrain with no terracing effect, at the cost of artifacts at chunk borders.
- River tunnels are now a rare find, instead most rivers will carve steep saddle valleys in mountainous areas.
- **Cave overhaul**
- The long, huge spaghetti caves have been removed entirely.
- Heavily increased the amount of classic carver caves as well as how much they are allowed to branch out, creating extremely labyrinthian cave networks.
- Cheese caves can no longer breach the surface, but can often be found by exploring carver caves.
- Carver caves can no longer dig though surface blocks like dirt, grass, sand and gravel, meaning they don't create nearly as many holes in the surface. You can still find them by digging past the dirt layer or by looking for exposed stone or terracotta.
- Added a new rare type of chasm-like cave that can breach the surface and sometimes goes very, very deep underground.
- Generally fewer flooded caves around rivers and oceans.
release
Larion World Generation 4.2.0
4.2.020 февр. 2025 г.122Minecraft: 1.20.5, 1.20.6fabric
Что нового
- **General**
- Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
- 1.20.1-1.20.4 may come later if I can get them to work properly..
- **World layout changes**
- Continents are generally larger with less ocean between them.
- Continent shapes have been tweaked and distorted using domain warp.
- Mountain chains and eroded areas now have "influence" on each other, leading to large valleys, steep mountains and other variations.
- Tweaks to rivers, peaks/valleys, weirdness (areas with special biomes).
- Slightly smaller temperature zones.
- Larger humidity zones with higher bias towards "transition biomes" like birch forests.
- Made mushroom islands a bit less blob-shaped, other than that they are mostly the same.
- **Terrain shape changes**
- Overhaul of base terrain height. Highlands and mountains have much more height variation while flatlands are much flatter with only small gentle hills. Eroded zones also generally have more hills and flatter swamps.
- Lakes can sometimes have little islands in them 🏝️
- Found a new interesting way create small-scale terrian distortion, replacing the beta-like "old blended noise" aka "windswept effect" entirely. The method is based on domain warping and keeps flat terrain almost untouched while heavily improving the look of cliffs and other steepness.
- Much smoother terrain with no terracing effect, at the cost of artifacts at chunk borders.
- River tunnels are now a rare find, instead most rivers will carve steep saddle valleys in mountainous areas.
- **Cave overhaul**
- The long, huge spaghetti caves have been removed entirely.
- Heavily increased the amount of classic carver caves as well as how much they are allowed to branch out, creating extremely labyrinthian cave networks.
- Cheese caves can no longer breach the surface, but can often be found by exploring carver caves.
- Carver caves can no longer dig though surface blocks like dirt, grass, sand and gravel, meaning they don't create nearly as many holes in the surface. You can still find them by digging past the dirt layer or by looking for exposed stone or terracotta.
- Added a new rare type of chasm-like cave that can breach the surface and sometimes goes very, very deep underground.
- Generally fewer flooded caves around rivers and oceans.
release
Larion World Generation 4.2.0
4.2.020 февр. 2025 г.2 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
- **General**
- Support Forge and Neoforge mod loaders for minecraft versions 1.20.5 and 1.21.1-1.21.4.
- 1.20.1-1.20.4 may come later if I can get them to work properly..
- **World layout changes**
- Continents are generally larger with less ocean between them.
- Continent shapes have been tweaked and distorted using domain warp.
- Mountain chains and eroded areas now have "influence" on each other, leading to large valleys, steep mountains and other variations.
- Tweaks to rivers, peaks/valleys, weirdness (areas with special biomes).
- Slightly smaller temperature zones.
- Larger humidity zones with higher bias towards "transition biomes" like birch forests.
- Made mushroom islands a bit less blob-shaped, other than that they are mostly the same.
- **Terrain shape changes**
- Overhaul of base terrain height. Highlands and mountains have much more height variation while flatlands are much flatter with only small gentle hills. Eroded zones also generally have more hills and flatter swamps.
- Lakes can sometimes have little islands in them 🏝️
- Found a new interesting way create small-scale terrian distortion, replacing the beta-like "old blended noise" aka "windswept effect" entirely. The method is based on domain warping and keeps flat terrain almost untouched while heavily improving the look of cliffs and other steepness.
- Much smoother terrain with no terracing effect, at the cost of artifacts at chunk borders.
- River tunnels are now a rare find, instead most rivers will carve steep saddle valleys in mountainous areas.
- **Cave overhaul**
- The long, huge spaghetti caves have been removed entirely.
- Heavily increased the amount of classic carver caves as well as how much they are allowed to branch out, creating extremely labyrinthian cave networks.
- Cheese caves can no longer breach the surface, but can often be found by exploring carver caves.
- Carver caves can no longer dig though surface blocks like dirt, grass, sand and gravel, meaning they don't create nearly as many holes in the surface. You can still find them by digging past the dirt layer or by looking for exposed stone or terracotta.
- Added a new rare type of chasm-like cave that can breach the surface and sometimes goes very, very deep underground.
- Generally fewer flooded caves around rivers and oceans.
release
Larion World Generation 4.1.1
4.1.122 янв. 2025 г.1,3 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
Что нового
Fixed all caves being flooded below Y=55. I was so focused on the terrain above-ground that I never noticed this bug. Sorry to anyone who generated survival worlds with v4.0 and v4.1 :(
This version also makes sculk generate at lower y-levels in general to avoid it causing river tunnels to be dried out in many cases. It does so by altering the "depth" worldgen parameter range, hopefully this does not cause any unforseen issues.
release
Larion World Generation 4.1.1
4.1.122 янв. 2025 г.87Minecraft: 1.20.5, 1.20.6fabric
Что нового
Fixed all caves being flooded below Y=55. I was so focused on the terrain above-ground that I never noticed this bug. Sorry to anyone who generated survival worlds with v4.0 and v4.1 :(
This version also makes sculk generate at lower y-levels in general to avoid it causing river tunnels to be dried out in many cases. It does so by altering the "depth" worldgen parameter range, hopefully this does not cause any unforseen issues.
release
Larion World Generation 4.1.1
4.1.122 янв. 2025 г.1,9 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
Fixed all caves being flooded below Y=55. I was so focused on the terrain above-ground that I never noticed this bug. Sorry to anyone who generated survival worlds with v4.0 and v4.1 :(
This version also makes sculk generate at lower y-levels in general to avoid it causing river tunnels to be dried out in many cases. It does so by altering the "depth" worldgen parameter range, hopefully this does not cause any unforseen issues.
release
Larion World Generation 4.1
4.113 янв. 2025 г.1,1 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
Что нового
Tweaked coastal terrain heights on highlands/hills (E = -0.35 to -0.1) for a much more natural slope.
release
Larion World Generation 4.1
4.113 янв. 2025 г.106Minecraft: 1.20.5, 1.20.6fabric
Что нового
Tweaked coastal terrain heights on highlands/hills (E = -0.35 to -0.1) for a much more natural slope.
release
Larion World Generation 4.1
4.113 янв. 2025 г.604Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
Tweaked coastal terrain heights on highlands/hills (E = -0.35 to -0.1) for a much more natural slope.
release
Larion World Generation 4.0
4.012 янв. 2025 г.168Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric
Что нового
v4 is a milestone release featuring a massive overhaul of the base terrain shape, creating unique, awesome landforms and finally reaching the initial goal of an "Epic Fantasy" terrain style. There is a strong focus on generating many kinds of steep cliffs to make terrain more difficult and interesting to navigate, particularily on mountains, in highlands and in the highly eroded terrain next to swamps.
Everything is a little larger in scale and mountains can now reach up to Y=512 in some cases. Distant Horizons is heavily recommended to appreciate the wonders!
Another minor feature is "erosion" on steep terrain everywhere, meaning stone will replace grass when a hill gets close to being a cliff.
Also, "hot" and "tropical" temperature zones have been un-swapped, I think this works better for world cohesion.
The extra complexity introduced in v4 means world generation will a bit slower than before. Please have patience and use plenty of worldgen optimization mods.
release
Larion World Generation 4.0
4.012 янв. 2025 г.46Minecraft: 1.20.5, 1.20.6fabric
Что нового
v4 is a milestone release featuring a massive overhaul of the base terrain shape, creating unique, awesome landforms and finally reaching the initial goal of an "Epic Fantasy" terrain style. There is a strong focus on generating many kinds of steep cliffs to make terrain more difficult and interesting to navigate, particularily on mountains, in highlands and in the highly eroded terrain next to swamps.
Everything is a little larger in scale and mountains can now reach up to Y=512 in some cases. Distant Horizons is heavily recommended to appreciate the wonders!
Another minor feature is "erosion" on steep terrain everywhere, meaning stone will replace grass when a hill gets close to being a cliff.
Also, "hot" and "tropical" temperature zones have been un-swapped, I think this works better for world cohesion.
The extra complexity introduced in v4 means world generation will a bit slower than before. Please have patience and use plenty of worldgen optimization mods.
release
Larion World Generation 4.0
4.012 янв. 2025 г.152Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
v4 is a milestone release featuring a massive overhaul of the base terrain shape, creating unique, awesome landforms and finally reaching the initial goal of an "Epic Fantasy" terrain style. There is a strong focus on generating many kinds of steep cliffs to make terrain more difficult and interesting to navigate, particularily on mountains, in highlands and in the highly eroded terrain next to swamps.
Everything is a little larger in scale and mountains can now reach up to Y=512 in some cases. Distant Horizons is heavily recommended to appreciate the wonders!
Another minor feature is "erosion" on steep terrain everywhere, meaning stone will replace grass when a hill gets close to being a cliff.
Also, "hot" and "tropical" temperature zones have been un-swapped, I think this works better for world cohesion.
The extra complexity introduced in v4 means world generation will a bit slower than before. Please have patience and use plenty of worldgen optimization mods.
release
Larion World Generation 3.8.1
3.8.125 нояб. 2024 г.894Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Что нового
Not tested with 1.21.2/1.21.3 but might work.. please submit a GitHub issue if it doesn't
- Fixed lakes sometimes "running dry"
- Adjusted coastlines a bit
release
Larion World Generation 3.8.1
3.8.125 нояб. 2024 г.75Minecraft: 1.20.5, 1.20.6fabric
Что нового
- Fixed lakes sometimes "running dry"
- Adjusted coastlines a bit
release
Larion World Generation 3.8.1
3.8.125 нояб. 2024 г.2 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
- Fixed lakes sometimes "running dry"
- Adjusted coastlines a bit
release
Larion World Generation 3.8
3.823 нояб. 2024 г.128Minecraft: 1.21.1, 1.21.2, 1.21.3fabric
Что нового
Not tested with 1.21.2/1.21.3 but might work.. please submit a GitHub issue if it doesn't
- Altered continents, nicer shapes and more variation in sizes. Also affects mushroom islands
- Tweaked erosion noise for more sudden shifts between erosion levels (=more cliff-sides) and better mountainous area shapes
- Removed the "extra offset" that affected terrain height, after some testing it turns out it negatively affected the aesthetic of the game especially in mountainous areas.
- Tweaks to ridges (peaks/valleys), made the valleys go much deeper and sometimes generate large lakes.
- Removed river caves in mountain areas, instead generates deep saddle valleys. I liked the river tunnels but they felt too unnatural.
- Altered the temperature bands to have more equal sizes and also be a bit more unpredictable.
- Altered vegetation noise to be less janky.
release
Larion World Generation 3.8
3.823 нояб. 2024 г.53Minecraft: 1.20.5, 1.20.6fabric
Что нового
- Altered continents, nicer shapes and more variation in sizes. Also affects mushroom islands
- Tweaked erosion noise for more sudden shifts between erosion levels (=more cliff-sides) and better mountainous area shapes
- Removed the "extra offset" that affected terrain height, after some testing it turns out it negatively affected the aesthetic of the game especially in mountainous areas.
- Tweaks to ridges (peaks/valleys), made the valleys go much deeper and sometimes generate large lakes.
- Removed river caves in mountain areas, instead generates deep saddle valleys. I liked the river tunnels but they felt too unnatural.
- Altered the temperature bands to have more equal sizes and also be a bit more unpredictable.
- Altered vegetation noise to be less janky.
release
Larion World Generation 3.8
3.823 нояб. 2024 г.144Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
- Altered continents, nicer shapes and more variation in sizes. Also affects mushroom islands
- Tweaked erosion noise for more sudden shifts between erosion levels (=more cliff-sides) and better mountainous area shapes
- Removed the "extra offset" that affected terrain height, after some testing it turns out it negatively affected the aesthetic of the game especially in mountainous areas.
- Tweaks to ridges (peaks/valleys), made the valleys go much deeper and sometimes generate large lakes.
- Removed river caves in mountain areas, instead generates deep saddle valleys. I liked the river tunnels but they felt too unnatural.
- Altered the temperature bands to have more equal sizes and also be a bit more unpredictable.
- Altered vegetation noise to be less janky.
release
Larion World Generation 3.7
3.731 окт. 2024 г.489Minecraft: 1.21.1fabric
Что нового

- Mountain areas (low erosion) are slightly rarer in general, leaving more space for flat and eroded terrain
- Changed the way windswept and swampy areas are generated. Swamps are often larger and sometimes surrounded by windswept like in vanilla.
- Adjusted the continents, allowing them to sometimes generate a bit larger than before, and added a feature where land is sometimes more scattered (like archipelagos)
- Changed the way mushroom islands generate, forming large island groups
- Changed rivers to be much less likely to form rings, instead they 'snake' though the landscape like actual rivers
- As a side effect they can sometimes be very wide (other times very narrow) and can form big lakes on occasion.
- Changed the way "peaks" (high PV) generates, is no longer directly tied to erosion, instead form river-like lines leading to very nice mountain shapes.
- Adjusted humidity/vegetation noise for larger biomes, also "average" biomes are now more common than "extreme" biomes (dark forest etc) in general.
release
Larion World Generation 3.7
3.731 окт. 2024 г.59Minecraft: 1.20.5, 1.20.6fabric
Что нового

- Mountain areas (low erosion) are slightly rarer in general, leaving more space for flat and eroded terrain
- Changed the way windswept and swampy areas are generated. Swamps are often larger and sometimes surrounded by windswept like in vanilla.
- Adjusted the continents, allowing them to sometimes generate a bit larger than before, and added a feature where land is sometimes more scattered (like archipelagos)
- Changed the way mushroom islands generate, forming large island groups
- Changed rivers to be much less likely to form rings, instead they 'snake' though the landscape like actual rivers
- As a side effect they can sometimes be very wide (other times very narrow) and can form big lakes on occasion.
- Changed the way "peaks" (high PV) generates, is no longer directly tied to erosion, instead form river-like lines leading to very nice mountain shapes.
- Adjusted humidity/vegetation noise for larger biomes, also "average" biomes are now more common than "extreme" biomes (dark forest etc) in general.
release
Larion World Generation 3.7
3.731 окт. 2024 г.637Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового

- Mountain areas (low erosion) are slightly rarer in general, leaving more space for flat and eroded terrain
- Changed the way windswept and swampy areas are generated. Swamps are often larger and sometimes surrounded by windswept like in vanilla.
- Adjusted the continents, allowing them to sometimes generate a bit larger than before, and added a feature where land is sometimes more scattered (like archipelagos)
- Changed the way mushroom islands generate, forming large island groups
- Changed rivers to be much less likely to form rings, instead they 'snake' though the landscape like actual rivers
- As a side effect they can sometimes be very wide (other times very narrow) and can form big lakes on occasion.
- Changed the way "peaks" (high PV) generates, is no longer directly tied to erosion, instead form river-like lines leading to very nice mountain shapes.
- Adjusted humidity/vegetation noise for larger biomes, also "average" biomes are now more common than "extreme" biomes (dark forest etc) in general.
release
Larion World Generation 3.6
3.620 окт. 2024 г.288Minecraft: 1.21.1fabric
Что нового
- Fixed too-tall peaks reaching beyond world height
- Fixed overly steep hills (and too high continentalness)
- Adjust continent sizes again, this time a bit smaller...
- Changes to how erosion and ridges are calculated
- Most notably, ridges is basically tied to erosion so that low erosion = peaks, gives much nicer looking mountains and more meadows, cherry groves
- Badlands (subtropical + low erosion) have slightly lower peaks than other biomes
- Marked Fabric API as a dependency (without Fabric API, the Larion datapack would never load)
- Two backports, one for Minecraft 1.20 - 1.20.4 and one for 1.20.5 - 1.20.6
release
Larion World Generation 3.6
3.620 окт. 2024 г.68Minecraft: 1.20.5, 1.20.6fabric
Что нового
- Fixed too-tall peaks reaching beyond world height
- Fixed overly steep hills (and too high continentalness)
- Adjust continent sizes again, this time a bit smaller...
- Changes to how erosion and ridges are calculated
- Most notably, ridges is basically tied to erosion so that low erosion = peaks, gives much nicer looking mountains and more meadows, cherry groves
- Badlands (subtropical + low erosion) have slightly lower peaks than other biomes
- Marked Fabric API as a dependency (without Fabric API, the Larion datapack would never load)
- Two backports, one for Minecraft 1.20 - 1.20.4 and one for 1.20.5 - 1.20.6
release
Larion World Generation 3.6
3.620 окт. 2024 г.378Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4fabric
Что нового
- Fixed too-tall peaks reaching beyond world height
- Fixed overly steep hills (and too high continentalness)
- Adjust continent sizes again, this time a bit smaller...
- Changes to how erosion and ridges are calculated
- Most notably, ridges is basically tied to erosion so that low erosion = peaks, gives much nicer looking mountains and more meadows, cherry groves
- Badlands (subtropical + low erosion) have slightly lower peaks than other biomes
- Marked Fabric API as a dependency (without Fabric API, the Larion datapack would never load)
- Two backports, one for Minecraft 1.20 - 1.20.4 and one for 1.20.5 - 1.20.6
release
Larion World Generation 3.5
3.518 окт. 2024 г.166Minecraft: 1.21.1fabric
Что нового
- Redo the continental noise again
- Add a bias to ridges to make peaks much more prominent in mountain regions
- Adjust river caves
- Adjust some other stuff
At this point I'm exhausted and very satisfied, so this update might be the last one at least for now.
release
Larion World Generation 3.4.2
3.4.212 окт. 2024 г.355Minecraft: 1.21.1fabric
Что нового
Reworked the continents again making them smaller and more "shattered", sometimes even forming fjords. Also other minor tweaks
release
Larion World Generation 3.4.1
3.4.111 окт. 2024 г.130Minecraft: 1.21.1fabric
Что нового
Fixes mushroom islands never generating!
release
Larion World Generation 3.4.0
3.4.011 окт. 2024 г.73Minecraft: 1.21.1fabric
Что нового
- Edit most noises for a slightly larger and more realistically shaped world
- Should especially work better when using mods that add more biomes
- Made the spawn point temperature "random" so that some seeds will spawn you in hot or cold zones
- Make mountain areas ascend more gradually, giving more space for cherry groves and similar biomes
- Removed worley noise caves, they were not as fun to explore as hoped
- Added bedrock level lava rivers! Don't dig straight down
- Made mushroom islands larger and more cursed
release
Larion World Generation 3.3.1
3.3.130 сент. 2024 г.294Minecraft: 1.21.1fabric
Что нового
- Re-include vanilla "noodle" and "spaghetti" caves for more spice and surprise factor
- Slightly reduce the size of Worley caves
- Slightly increase size of swamps and mushroom islands
release
Larion World Generation 3.3.0
3.3.023 сент. 2024 г.334Minecraft: 1.21.1fabric
Что нового
Very few things have changed, until you go underground.
- World height changed from -64 - 448 to -128 - 384
- Meaning caves go deeper, but you can't build quite as tall
- New experimental cave generation
- Uses Worley (voronoi) noise
- Now packaged as a real fabric mod
- This was necessary in order to modify cave generation
- Also means More Density Functions is no longer required as of this version
- Only available for Minecraft 1.21.1 for now. If you want it to work for an earlier version and don't want to figure it out yourself please make a request in the GitHub issues. No guarantees though.
release
Larion World Generation 3.2.0
3.2.014 сент. 2024 г.3,4 тыс.Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric
Что нового
Another set of refinements ~
Brought to you by hours of trial and error!
- Improved mountain chain noise
- Chains are much more chonky and have more mountain-like shapes
- There are more large areas without any mountains than before
- Improved continental noise
- An accidental discovery -turns out swapping a few parameters leads to more natural land shapes.
- There may be a little less land than before overall, but I tried to keep the ocean-land balance the same
- Inland sloping is even more common than it used to be
- "Weirdness" is now based on continental noise instead of rivers
- This means continents have distinct "personalities" (either weird or not weird) with different biome sets
- Improvements to the extra inland height feature
- Swamps no longer generate far inland on super steep slopes
- Far-inland rivers have more cliff and less slope around them
- Added a "terracing" effect to allow for more flat space to build on
- Heavily reduced the "windswept" effect of windswept biomes
- It's still there but not as jarring
- Also affects mushroom islands
release
Larion 3.1.0
3.1.012 сент. 2024 г.428Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric
Что нового
- Refined continent shapes
- They are a little less scattered and more consistently reach high continentalness when far inland
- Slightly more deep sea than before
- Improved "extra offset" (inland slope) parameters
- Should look less weird when mountains and rivers meet
- Inland terrain is slightly taller in general
- Extra slopedness along continent edges
- Fixed some issues with erosion
- No more large areas of 0.0 erosion
- Slightly smaller windswept biomes
- Erosion can now reach below -1.0 again
- Improved the look of river tunnels and saddle valleys
- Less cheese-holes effect where rivers poked though terrain
- Lower river tunnel ceiling in high erosion areas, leading to more varied height
release
Larion 3.0.1
3.0.110 сент. 2024 г.182Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric
Что нового
Fixes console spam about a non-overlapping "min" function
release
Larion 3.0.0
3.0.010 сент. 2024 г.94Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric
Что нового
Many, many changes for a very different vibe from v2.0. I felt like things had become too "large", cluttered and unrefined - the quest for the huge epic terrain had overtaken any sensibility. This version scales back the madness to something much more survival-friendly. Hopefully much more fun to play in!
Also world generation should be MUCH faster than before.
- New continental noise, way simpler while also being more consistently cool. Continents are much smaller
- More interesting mountain (negative erosion) shapes
- More interesting swamp noise, swamps only appear at rivers or coasts
- New windswept noise
- Removed 3d "jank" noise, it was too unpredictable and had a heavy performance cost
- Adjusted vegetation
- Adjusted rivers
- Adjusted hills
- Adjusted river "noodles" (underground rivers)
- Adjusted temperature band sizes
- More consistent temperature band variation noise
- Several misc optimizations
- Probably more
release
Larion 2.0.0
2.0.04 сент. 2024 г.269Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric
Что нового
A whole bunch of changes for a different feeling terrain. Everything is scaled up to be larger than before and closer to the goal of a fantasy-like landscape.
- Erosion is no longer coupled to continents, instead made up of a "mountain chains" function and a "swamps" function
- This means mountains can appear at the coast and form long chain-like lines (but also sometimes giant mountainous blobs)
- Swamps and windswept terrain can appear inland now as large semi-rare areas
- Many, many tweaks to how continents and islands are laid out
- Larger continents with more interesting shapes
- Big changes to ridge noise - now consists of separate density functions for rivers, hills and "weirdness"
- Changes to temperature and vegetation noises
- Larion no longer overwrites minecraft:overworld/offset, instead introduces changes in minecraft:overworld/depth
- Changes include an extra depth factor based on continents (terrain is "raised" inland except for at rivers, meaning far inland mountains are higher than coastal mountains and so on)
- Adjusted "jaggedness" noise scale to make mountains less.. jagged and shaped more like real mountains
- Adjusted river tunnelling for larger tunnels and lots of saddle river valleys
- Most rivers are exposed to the surface now, at least partially, but tunnels can still generate under very tall terrain
release
Larion 1.0.1
1.0.14 сент. 2024 г.106Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1fabric
Что нового
Compability with Minecraft 1.21.1 and More Density Functions 1.0.5.
This update makes no new changes to terrain generation.
release
Larion 1.0.0
1.0.02 июл. 2024 г.1,2 тыс.Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6fabric
Что нового
Initial release!