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kʊɹs'd

loot chests spawn procedurally generated bekʊɹs'd items. Cursed in their own wɛɪj.

Автор: pero_sk900обновлён 19 мая 2026 г.
ПроклятыеМеханики игрыМагия

Описание

kʊɹs'd

A Fabric mod where loot chests spawn procedurally generated bekʊɹs'd items. Cursed in their own wɛɪj.

bekʊɹs'd items (also called artifacts, used interchangeably) are modified loot that change gameplay mechanics in seemingly unpredictable ways.

Concept

kʊɹs'd replaces "normal loot progression" with artifacts that:

  • modify player behavior directly
  • combine multiple hidden effects
  • scale with intensity
  • introduce tradeoffs instead of clean upgrades

Every item is effectively a small rule change to the game.

These items can be found in loot chests by default, and their generation can be extended or modified through datapacks and other mods.

Examples

Examples of possible artifacts include:

  • boots that dramatically increase movement speed, but slowly damage the wearer while moving
  • weapons that release a damaging aura around the player, harming nearby mobs regardless of whether they are hostile or friendly
  • armor that reduces maximum survivability in exchange for unnatural jump height and mobility
  • equipment that constantly drains health until something is killed
  • artifacts that transform the player while underwater, trading durability for extreme swimming speed and drowning immunity
  • unstable gear that causes random teleportation when damaged, while making water and rain dangerous to touch

Artifacts can contain multiple traits at once, creating contradictory or synergistic behavior.

It is more common to receive a single-trait artifact rather than a multi-trait one (up to 5 traits being the maximum).

Currently there are 19 traits implemented, ranging from the aforementioned damaging aura (internally: withered miasma) to a sine-wave health maximum fluctuation effect (internally: tidal flesh).

Why use kʊɹs'd

This mod replaces standard loot progression with unpredictable artifacts, creating a more chaotic and experimental survival experience where every item changes how you play rather than simply improving stats.

It is intended for players who want replayability, unusual mechanics, and tradeoff-based gear instead of traditional progression systems.

Important

Artifacts are intentionally unstable and often include drawbacks. This mod is not designed for balanced or traditional progression gameplay.

For Developers

Internally, artifacts are composed of:

  • trait modules (hidden behavior logic)
  • intensity stat
  • context-based mutation systems

All effects are resolved through centralized per-tick processing to ensure consistent stacking and avoid order-dependent bugs.

Галерея

Artifact that damages you on walkingArtifact debug informationArtifact that hides the amount of hearts the player hasArtifact that teleports you on damage (before touching water)

Последние версии

Все версии →
beta

kʊɹs'd 1.0.0

1.0.0
19 мая 2026 г.89Minecraft: 1.21.11fabric
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Что нового
Initial public release of kʊɹs'd, a Fabric mod that replaces conventional loot progression with procedurally generated artifacts that modify core gameplay systems. # Overview kʊɹs'd introduces a new loot system: - Equipment behaves as rule-altering artifacts - Effects are hidden, layered, and context-dependent - Power comes with tradeoffs, instability, and interaction effects Artifacts are generated dynamically from loot tables and modified by internal trait systems. # Core features ## Artifact system - Procedurally generated items ("bekʊɹs'd items" / artifacts) - Multiple hidden traits per artifact - Intensity scaling affecting strength of effects # Loot integration Artifacts are injected into loot tables via: - kursd_base item definitions (mods can very well implement their own definitions for compatibility) - conditional loot functions - probabilistic artifact application per eligible item Not all loot becomes bekʊɹs'd, only items that pass definition filters have a set chance to bekʊɹs'd.