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Kube Utils

ВЕРСИИ (13)

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[1.21.1] KubeUtils 21.1.3

21.1.3
11 нояб. 2025 г.23,7 тыс.Minecraft: 1.21.1neoforge
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# Kube Utils Changelog ## [21.1.3] ### Fixed - `ListKu.getRandomWeightedEntry` no longer breaks when given valid data ## [21.1.2] ### Fixed - Issues with KubeJS 7.2+ ## [21.1.1] ### Added - `findFirstBlockTagWithinRadius` to find a block within a radius that has a specific block tag. - `findAnyEntitiesWithinRadius` to find any entities within a radius based on an entity type. - `findLivingEntitiesWithinRadius` to find living entities within a radius based on an entity type. ### Deprecated - `findEntitiesWithinRadius` in favour of `findLivingEntitiesWithinRadius` ## [21.1.0] ### Changed - Updated to 1.21.1 thanks to [@Saereth](https://github.com/Saereth)
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[1.21.1] KubeUtils 21.1.2

21.1.2
9 нояб. 2025 г.159Minecraft: 1.21.1neoforge
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# Kube Utils Changelog ## [21.1.2] ### Fixed - Issues with KubeJS 7.2+ ## [21.1.1] ### Added - `findFirstBlockTagWithinRadius` to find a block within a radius that has a specific block tag. - `findAnyEntitiesWithinRadius` to find any entities within a radius based on an entity type. - `findLivingEntitiesWithinRadius` to find living entities within a radius based on an entity type. ### Deprecated - `findEntitiesWithinRadius` in favour of `findLivingEntitiesWithinRadius` ## [21.1.0] ### Changed - Updated to 1.21.1 thanks to [@Saereth](https://github.com/Saereth)
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[1.20.1] KubeUtils 20.1.1

20.1.1
10 мар. 2025 г.5,3 тыс.Minecraft: 1.20.1forge
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# Kube Utils Changelog ## [20.1.1] ### Fixed - Backport release built not working correctly...
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[1.21.1] KubeUtils 21.1.1

21.1.1
11 февр. 2025 г.39,4 тыс.Minecraft: 1.21.1neoforge
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# Kube Utils Changelog ## [21.1.1] ### Added - `findFirstBlockTagWithinRadius` to find a block within a radius that has a specific block tag. - `findAnyEntitiesWithinRadius` to find any entities within a radius based on an entity type. - `findLivingEntitiesWithinRadius` to find living entities within a radius based on an entity type. ### Deprecated - `findEntitiesWithinRadius` in favour of `findLivingEntitiesWithinRadius` ## [21.1.0] ### Changed - Updated to 1.21.1 thanks to [@Saereth](https://github.com/Saereth)
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[1.20.1] KubeUtils 20.1.0

20.1.0
11 нояб. 2024 г.495Minecraft: 1.20.1forge
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# Kube Utils Changelog ## [20.1.0] ### Changed - Backported to 1.20.1
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[1.21.1] KubeUtils 21.1.0

21.1.0
25 сент. 2024 г.328Minecraft: 1.21.1neoforge
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# Kube Utils Changelog ## [21.1.0] ### Changed - Updated to 1.21.1 thanks to [@Saereth](https://github.com/Saereth)
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[1.20.4] KubeUtils 20.4.0

20.4.0
10 июн. 2024 г.162Minecraft: 1.20.4neoforge
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# Kube Utils Changelog ## [20.4.0] ### Changed - Updated to 1.20.4
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kube-utils-forge-0.1.3+mc1.18.2.jar

0.1.3+mc1.18.2
8 сент. 2023 г.1,6 тыс.Minecraft: 1.18.2forge
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Kube Utils Changelog ==================== \[0.1.3\] --------- ### Added * Released for 1.18.2
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kube-utils-forge-1.0.0+mc1.19.2.jar

1.0.0+mc1.19.2
8 сент. 2023 г.4,4 тыс.Minecraft: 1.19.2forge
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Kube Utils Changelog ==================== \[1.0.0\] --------- ### Added * Ported 1.19.2
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kube-utils-forge-0.1.4+mc1.18.2.jar

0.1.4+mc1.18.2
8 сент. 2023 г.5,8 тыс.Minecraft: 1.18.2forge
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Kube Utils Changelog ==================== \[0.1.4\] --------- ### Added * A new `ku.player.starter-items` event that, once used and successfully gave items, will stop running * You can define an item and equipment slot (For things like armor) too \`\`\`javascript onEvent("ku.player.starter-items", event => { // Item.of is optional here event.addItems("5x minecraft:gold_ingot", Item.of("2x minecraft:grass_block")) // Valid options are part of the EquipmentSlot Enum event.addEquipmentItem("chest", "minecraft:golden\_chestplate") event.addEquipmentItem("offhand", "minecraft:stone") }) \`\`\` * A new `Ku.Player` class that brings some helpful methods * `showActionBar(text: string, color?: Color = Color.WHITE, bold = false, italic = false)` * Uses the built-in client action bar to display a message. This is already supported through the player class but this method allows for less boilerplate and stable code ports * `showActionBarComponent(component: Component)` * Mostly the same as the above but gives you access to use a JS Object as your component which might look a something like this `javascript const player = Ku.Player(event.player); player.showActionBarComponent({ text: "Hello", bold: true })` * `clearStarterItemsFlag` * This method simply reset the flag for the `ku.player.starter-items` meaning on the next login, the player will be given the items once again * `isClientSide` * Lets you know if the client being wrapped is client side. This was mostly a helper for my code but it could be helpful ### Changed * Renamed the internal binding classes to be suffixed with Ku so they're visually different from vanilla and KubeJS
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kube-utils-forge-1.0.1+mc1.19.2.jar

1.0.1+mc1.19.2
8 сент. 2023 г.123Minecraft: 1.19.2forge
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Kube Utils Changelog ==================== \[1.0.1\] --------- > This is features ported up for 0.1.4 (1.18.2 update) ### Added * A new `KuEvents.playerStarterItems` event that, once used and successfully gave items, will stop running * You can define an item and equipment slot (For things like armor) too \`\`\`javascript KuEvents.playerStarterItems(event => { // Item.of is optional here event.addItems("5x minecraft:gold_ingot", Item.of("2x minecraft:grass_block")) // Valid options are part of the EquipmentSlot Enum event.addEquipmentItem("chest", "minecraft:golden\_chestplate") event.addEquipmentItem("offhand", "minecraft:stone") }) \`\`\` * A new `Ku.Player` class that brings some helpful methods * `showActionBar(text: string, color?: Color = Color.WHITE, bold = false, italic = false)` * Uses the built-in client action bar to display a message. This is already supported through the player class but this method allows for less boilerplate and stable code ports * `showActionBarComponent(component: Component)` * Mostly the same as the above but gives you access to use a JS Object as your component which might look a something like this `javascript const player = Ku.Player(event.player); player.showActionBarComponent({ text: "Hello", bold: true })` * `clearStarterItemsFlag` * This method simply reset the flag for the `ku.player.starter-items` meaning on the next login, the player will be given the items once again * `isClientSide` * Lets you know if the client being wrapped is client side. This was mostly a helper for my code but it could be helpful ### Changed * Renamed the internal binding classes to be suffixed with Ku so they're visually different from vanilla and KubeJS
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kube-utils-forge-1.0.2+mc1.19.2.jar

1.0.2+mc1.19.2
8 сент. 2023 г.174Minecraft: 1.19.2forge
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Kube Utils Changelog ==================== \[1.0.2\] --------- ### Added * Added a new Level method to allow for finding a single block within an area `findSingleBlockWithinRadius` * Added a `triggeredBy` field to the `KuEvents.playerStarterItems` event as we now trigger the event for a player joining as well as a player changing dimension. If the event does not place and item in the inventory. We assume it failed and will retry on either a join or a dimension change
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kube-utils-forge-1.0.3+mc1.19.2.jar

1.0.3+mc1.19.2
8 сент. 2023 г.1,4 тыс.Minecraft: 1.19.2forge
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Kube Utils Changelog ==================== \[1.0.3\] --------- ### Changed * Updated support to KubeJS 6.1! This will cause issues when attempted to use with 6.0. You have been warned!