Kube UtilsСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (13)
release
[1.21.1] KubeUtils 21.1.3
21.1.311 нояб. 2025 г.23,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# Kube Utils Changelog
## [21.1.3]
### Fixed
- `ListKu.getRandomWeightedEntry` no longer breaks when given valid data
## [21.1.2]
### Fixed
- Issues with KubeJS 7.2+
## [21.1.1]
### Added
- `findFirstBlockTagWithinRadius` to find a block within a radius that has a specific block tag.
- `findAnyEntitiesWithinRadius` to find any entities within a radius based on an entity type.
- `findLivingEntitiesWithinRadius` to find living entities within a radius based on an entity type.
### Deprecated
- `findEntitiesWithinRadius` in favour of `findLivingEntitiesWithinRadius`
## [21.1.0]
### Changed
- Updated to 1.21.1 thanks to [@Saereth](https://github.com/Saereth)
release
[1.21.1] KubeUtils 21.1.2
21.1.29 нояб. 2025 г.159Minecraft: 1.21.1neoforge
Что нового
# Kube Utils Changelog
## [21.1.2]
### Fixed
- Issues with KubeJS 7.2+
## [21.1.1]
### Added
- `findFirstBlockTagWithinRadius` to find a block within a radius that has a specific block tag.
- `findAnyEntitiesWithinRadius` to find any entities within a radius based on an entity type.
- `findLivingEntitiesWithinRadius` to find living entities within a radius based on an entity type.
### Deprecated
- `findEntitiesWithinRadius` in favour of `findLivingEntitiesWithinRadius`
## [21.1.0]
### Changed
- Updated to 1.21.1 thanks to [@Saereth](https://github.com/Saereth)
release
[1.20.1] KubeUtils 20.1.1
20.1.110 мар. 2025 г.5,3 тыс.Minecraft: 1.20.1forge
Что нового
# Kube Utils Changelog
## [20.1.1]
### Fixed
- Backport release built not working correctly...
release
[1.21.1] KubeUtils 21.1.1
21.1.111 февр. 2025 г.39,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# Kube Utils Changelog
## [21.1.1]
### Added
- `findFirstBlockTagWithinRadius` to find a block within a radius that has a specific block tag.
- `findAnyEntitiesWithinRadius` to find any entities within a radius based on an entity type.
- `findLivingEntitiesWithinRadius` to find living entities within a radius based on an entity type.
### Deprecated
- `findEntitiesWithinRadius` in favour of `findLivingEntitiesWithinRadius`
## [21.1.0]
### Changed
- Updated to 1.21.1 thanks to [@Saereth](https://github.com/Saereth)
release
[1.20.1] KubeUtils 20.1.0
20.1.011 нояб. 2024 г.495Minecraft: 1.20.1forge
Что нового
# Kube Utils Changelog
## [20.1.0]
### Changed
- Backported to 1.20.1
release
[1.21.1] KubeUtils 21.1.0
21.1.025 сент. 2024 г.328Minecraft: 1.21.1neoforge
Что нового
# Kube Utils Changelog
## [21.1.0]
### Changed
- Updated to 1.21.1 thanks to [@Saereth](https://github.com/Saereth)
release
[1.20.4] KubeUtils 20.4.0
20.4.010 июн. 2024 г.162Minecraft: 1.20.4neoforge
Что нового
# Kube Utils Changelog
## [20.4.0]
### Changed
- Updated to 1.20.4
beta
kube-utils-forge-0.1.3+mc1.18.2.jar
0.1.3+mc1.18.28 сент. 2023 г.1,6 тыс.Minecraft: 1.18.2forge
Что нового
Kube Utils Changelog
====================
\[0.1.3\]
---------
### Added
* Released for 1.18.2
release
kube-utils-forge-1.0.0+mc1.19.2.jar
1.0.0+mc1.19.28 сент. 2023 г.4,4 тыс.Minecraft: 1.19.2forge
Что нового
Kube Utils Changelog
====================
\[1.0.0\]
---------
### Added
* Ported 1.19.2
release
kube-utils-forge-0.1.4+mc1.18.2.jar
0.1.4+mc1.18.28 сент. 2023 г.5,8 тыс.Minecraft: 1.18.2forge
Что нового
Kube Utils Changelog
====================
\[0.1.4\]
---------
### Added
* A new `ku.player.starter-items` event that, once used and successfully gave items, will stop running
* You can define an item and equipment slot (For things like armor) too \`\`\`javascript onEvent("ku.player.starter-items", event => { // Item.of is optional here event.addItems("5x minecraft:gold_ingot", Item.of("2x minecraft:grass_block"))
// Valid options are part of the EquipmentSlot Enum event.addEquipmentItem("chest", "minecraft:golden\_chestplate") event.addEquipmentItem("offhand", "minecraft:stone") }) \`\`\`
* A new `Ku.Player` class that brings some helpful methods
* `showActionBar(text: string, color?: Color = Color.WHITE, bold = false, italic = false)`
* Uses the built-in client action bar to display a message. This is already supported through the player class but this method allows for less boilerplate and stable code ports
* `showActionBarComponent(component: Component)`
* Mostly the same as the above but gives you access to use a JS Object as your component which might look a something like this `javascript const player = Ku.Player(event.player); player.showActionBarComponent({ text: "Hello", bold: true })`
* `clearStarterItemsFlag`
* This method simply reset the flag for the `ku.player.starter-items` meaning on the next login, the player will be given the items once again
* `isClientSide`
* Lets you know if the client being wrapped is client side. This was mostly a helper for my code but it could be helpful
### Changed
* Renamed the internal binding classes to be suffixed with Ku so they're visually different from vanilla and KubeJS
release
kube-utils-forge-1.0.1+mc1.19.2.jar
1.0.1+mc1.19.28 сент. 2023 г.123Minecraft: 1.19.2forge
Что нового
Kube Utils Changelog
====================
\[1.0.1\]
---------
> This is features ported up for 0.1.4 (1.18.2 update)
### Added
* A new `KuEvents.playerStarterItems` event that, once used and successfully gave items, will stop running
* You can define an item and equipment slot (For things like armor) too \`\`\`javascript KuEvents.playerStarterItems(event => { // Item.of is optional here event.addItems("5x minecraft:gold_ingot", Item.of("2x minecraft:grass_block"))
// Valid options are part of the EquipmentSlot Enum event.addEquipmentItem("chest", "minecraft:golden\_chestplate") event.addEquipmentItem("offhand", "minecraft:stone") }) \`\`\`
* A new `Ku.Player` class that brings some helpful methods
* `showActionBar(text: string, color?: Color = Color.WHITE, bold = false, italic = false)`
* Uses the built-in client action bar to display a message. This is already supported through the player class but this method allows for less boilerplate and stable code ports
* `showActionBarComponent(component: Component)`
* Mostly the same as the above but gives you access to use a JS Object as your component which might look a something like this `javascript const player = Ku.Player(event.player); player.showActionBarComponent({ text: "Hello", bold: true })`
* `clearStarterItemsFlag`
* This method simply reset the flag for the `ku.player.starter-items` meaning on the next login, the player will be given the items once again
* `isClientSide`
* Lets you know if the client being wrapped is client side. This was mostly a helper for my code but it could be helpful
### Changed
* Renamed the internal binding classes to be suffixed with Ku so they're visually different from vanilla and KubeJS
release
kube-utils-forge-1.0.2+mc1.19.2.jar
1.0.2+mc1.19.28 сент. 2023 г.174Minecraft: 1.19.2forge
Что нового
Kube Utils Changelog
====================
\[1.0.2\]
---------
### Added
* Added a new Level method to allow for finding a single block within an area `findSingleBlockWithinRadius`
* Added a `triggeredBy` field to the `KuEvents.playerStarterItems` event as we now trigger the event for a player joining as well as a player changing dimension. If the event does not place and item in the inventory. We assume it failed and will retry on either a join or a dimension change
release
kube-utils-forge-1.0.3+mc1.19.2.jar
1.0.3+mc1.19.28 сент. 2023 г.1,4 тыс.Minecraft: 1.19.2forge
Что нового
Kube Utils Changelog
====================
\[1.0.3\]
---------
### Changed
* Updated support to KubeJS 6.1! This will cause issues when attempted to use with 6.0. You have been warned!