COWMODSКаталог модов
KnightTowns

ВЕРСИИ (8)

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KnightTowns 2.1.0

2.1.0
6 апр. 2026 г.128Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, spigot
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Support for 26.1 - 26.1.2
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KnightTowns 2.0.0

2.0.0
5 мар. 2026 г.26Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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# KnightTowns – Raid System Update ## Major Feature: Town Raids Towns can now be attacked by random raid events, forcing players to defend their land against waves of hostile mobs. ## Added ### Random Town Raids - Raids can automatically start against a random town. - Only towns with claimed chunks and online members can be targeted. ### Multiple Raid Waves - Raids occur in 3 waves of enemies. - Each wave increases mob count and difficulty. ### Raid Difficulty System - EASY - NORMAL - HARD - Difficulty affects: - mob strength - mob count - XP rewards ### Custom Raid Mobs - Zombies, Skeletons, Pillagers, Spiders - Hard raids may spawn Vindicators and Witches - Custom mob names like: - _Undead Zombie_ - _Vengeful Skeleton_ - _Elite Pillager_ ### Raid BossBar - Displays current wave and remaining mobs - Updates live during the raid ### Town Defender Rewards - Players who participate receive XP rewards - Non-town players helping defend can also earn rewards ### Contributor Tracking - Players who damage raid mobs are tracked as contributors. ## Configuration ### Config options: ``` raids: enabled: true interval_ticks: 144000 ``` - enabled – enable or disable random raids - interval_ticks – time between raid attempts (Default: 144000 ticks = ~2 hours) ## Admin Controls - Admins can force start/stop raids if needed. - All active raid mobs will be removed when a raid is stopped.
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KnightTowns 1.3.0

1.3.0
4 мар. 2026 г.19Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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**Added** - Automatic update checker - Update notification in console - OP notification on join
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KnightTowns 1.2.2

1.2.2
3 мар. 2026 г.19Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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# Minor changes - Changed border - Fix warns
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KnightTowns 1.2.1

1.2.1
2 янв. 2026 г.61Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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# v1.2.1 ## New ### Shop Menu - Category-based shop GUI - Fully configurable via _shop.yml_ - Buy items using in-game currency ### Sell Menu - Chest-style sell GUI - Place items and close inventory to sell - Sell prices are read from _shop.yml_ - Unsellable items are returned automatically ### Player Info Menu - View player currency - View XP and town data - Clean, easy-to-use interface ## Shop Configuration (shop.yml) ### Fully editable key-values - Category names - Category icons (materials) - GUI slots - Item buy prices - Item sell prices - Item display names & lore ### Supports easy expansion without code changes ### One config controls both buy & sell systems ## Economy System - Added _/setmoney_ (admin command) - Added _/givemoney_ - Unified currency usage across: 1. Shop menu 2. Sell menu 3. Commands - Improved money sync and validation ## Note - Supports 1.20.1 to 1.21.11
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KnightTowns 1.1.1

1.1.1
8 нояб. 2025 г.42Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, spigot
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# v1.1.1 ## Fixes - Added **Info** command and use in **Help** command.
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KnightTowns 1.1.0

1.1.0
8 нояб. 2025 г.27Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, spigot
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# v1.1.0 — Town Info + Anti-XP Exploit Update ## 🆕 New - Added **/town info <name>** command — shows mayor, creation date, and chunk count. ## 🛠 Fixes & Improvements - **Fixed infinite XP exploit:** Players can no longer gain unlimited XP by placing and breaking the same blocks repeatedly. - **New system:** Tracks placed blocks to ensure XP is only earned from naturally generated materials. - **Improved XP logic:** Refined XP rewards for ores, logs, farming items, and rare blocks. - **Cleaner code structure:** Optimized event handling for both placement and breaking detection.
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KnightTowns 1.0.0 - First Release

1.0.0
25 окт. 2025 г.35Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, spigot
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# KnightTowns v1.0.0 – First Release ## 🏙 Town System - Players can create and delete towns (/town create <name> / /town delete <name>). - Towns can claim chunks (/town claim) and display borders for 30 seconds. - Town members have ranks: TownMaster, Mayor, Member, and Visitor. - Only TownMaster or Mayor can manage members depending on rank. - Players cannot break, place, or interact with blocks/items in towns they don’t belong to. - Optional bypass permission knighttowns.bypass for OPs or admins. ## ⚡ XP & Level System - Players gain XP from blocks and kills. - Level-up detection triggers correctly and only for the leveling player. - Multiple level-ups handled correctly. - XP and level persist across joins and server restarts. ## 💬 Commands - _/town create <name>_ – Create a new town (TownMaster only) - _/town list_ – List all towns with Mayor info - _/town delete <name>_ – Delete a town (TownMaster only) - _/town showborder_ – Show the border of your town for a few seconds - _/town claim_ – Claim the chunk you are standing on for your town - _/town addmember <player> <rank>_ – Add a player to your town (Mayor/TownMaster only) - _/town removemember <player>_ – Remove a player from your town (Mayor/TownMaster only) ## 🛡 Grief Protection - Players cannot build, break, or interact in other towns unless allowed. - Visitors (no rank) cannot modify blocks in any town. - Town borders prevent accidental griefing. ## 📝 Persistence & Safety - Town data saved in towns.yml. - Player data and XP saved reliably on quit. - All operations synced between memory and file. ## 🎨 UX & Feedback - XP gain messages appear on the action bar. - Level-up messages are shown only to the leveling player. - Town commands provide clear success/failure feedback. - Borders use Glowstone (corner) and Gold Blocks (marking between corners) for visual feedback.