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ВЕРСИИ (8)
release
KnightTowns 2.1.0
2.1.06 апр. 2026 г.128Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, spigot
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Support for 26.1 - 26.1.2
release
KnightTowns 2.0.0
2.0.05 мар. 2026 г.26Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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# KnightTowns – Raid System Update
## Major Feature: Town Raids
Towns can now be attacked by random raid events, forcing players to defend their land against waves of hostile mobs.
## Added
### Random Town Raids
- Raids can automatically start against a random town.
- Only towns with claimed chunks and online members can be targeted.
### Multiple Raid Waves
- Raids occur in 3 waves of enemies.
- Each wave increases mob count and difficulty.
### Raid Difficulty System
- EASY
- NORMAL
- HARD
- Difficulty affects:
- mob strength
- mob count
- XP rewards
### Custom Raid Mobs
- Zombies, Skeletons, Pillagers, Spiders
- Hard raids may spawn Vindicators and Witches
- Custom mob names like:
- _Undead Zombie_
- _Vengeful Skeleton_
- _Elite Pillager_
### Raid BossBar
- Displays current wave and remaining mobs
- Updates live during the raid
### Town Defender Rewards
- Players who participate receive XP rewards
- Non-town players helping defend can also earn rewards
### Contributor Tracking
- Players who damage raid mobs are tracked as contributors.
## Configuration
### Config options:
```
raids:
enabled: true
interval_ticks: 144000
```
- enabled – enable or disable random raids
- interval_ticks – time between raid attempts
(Default: 144000 ticks = ~2 hours)
## Admin Controls
- Admins can force start/stop raids if needed.
- All active raid mobs will be removed when a raid is stopped.
release
KnightTowns 1.3.0
1.3.04 мар. 2026 г.19Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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**Added**
- Automatic update checker
- Update notification in console
- OP notification on join
release
KnightTowns 1.2.2
1.2.23 мар. 2026 г.19Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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# Minor changes
- Changed border
- Fix warns
release
KnightTowns 1.2.1
1.2.12 янв. 2026 г.61Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, spigot
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# v1.2.1
## New
### Shop Menu
- Category-based shop GUI
- Fully configurable via _shop.yml_
- Buy items using in-game currency
### Sell Menu
- Chest-style sell GUI
- Place items and close inventory to sell
- Sell prices are read from _shop.yml_
- Unsellable items are returned automatically
### Player Info Menu
- View player currency
- View XP and town data
- Clean, easy-to-use interface
## Shop Configuration (shop.yml)
### Fully editable key-values
- Category names
- Category icons (materials)
- GUI slots
- Item buy prices
- Item sell prices
- Item display names & lore
### Supports easy expansion without code changes
### One config controls both buy & sell systems
## Economy System
- Added _/setmoney_ (admin command)
- Added _/givemoney_
- Unified currency usage across:
1. Shop menu
2. Sell menu
3. Commands
- Improved money sync and validation
## Note
- Supports 1.20.1 to 1.21.11
release
KnightTowns 1.1.1
1.1.18 нояб. 2025 г.42Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, spigot
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# v1.1.1
## Fixes
- Added **Info** command and use in **Help** command.
release
KnightTowns 1.1.0
1.1.08 нояб. 2025 г.27Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, spigot
Что нового
# v1.1.0 — Town Info + Anti-XP Exploit Update
## 🆕 New
- Added **/town info <name>** command — shows mayor, creation date, and chunk count.
## 🛠 Fixes & Improvements
- **Fixed infinite XP exploit:** Players can no longer gain unlimited XP by placing and breaking the same blocks repeatedly.
- **New system:** Tracks placed blocks to ensure XP is only earned from naturally generated materials.
- **Improved XP logic:** Refined XP rewards for ores, logs, farming items, and rare blocks.
- **Cleaner code structure:** Optimized event handling for both placement and breaking detection.
release
KnightTowns 1.0.0 - First Release
1.0.025 окт. 2025 г.35Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10bukkit, paper, spigot
Что нового
# KnightTowns v1.0.0 – First Release
## 🏙 Town System
- Players can create and delete towns (/town create <name> / /town delete <name>).
- Towns can claim chunks (/town claim) and display borders for 30 seconds.
- Town members have ranks: TownMaster, Mayor, Member, and Visitor.
- Only TownMaster or Mayor can manage members depending on rank.
- Players cannot break, place, or interact with blocks/items in towns they don’t belong to.
- Optional bypass permission knighttowns.bypass for OPs or admins.
## ⚡ XP & Level System
- Players gain XP from blocks and kills.
- Level-up detection triggers correctly and only for the leveling player.
- Multiple level-ups handled correctly.
- XP and level persist across joins and server restarts.
## 💬 Commands
- _/town create <name>_ – Create a new town (TownMaster only)
- _/town list_ – List all towns with Mayor info
- _/town delete <name>_ – Delete a town (TownMaster only)
- _/town showborder_ – Show the border of your town for a few seconds
- _/town claim_ – Claim the chunk you are standing on for your town
- _/town addmember <player> <rank>_ – Add a player to your town (Mayor/TownMaster only)
- _/town removemember <player>_ – Remove a player from your town (Mayor/TownMaster only)
## 🛡 Grief Protection
- Players cannot build, break, or interact in other towns unless allowed.
- Visitors (no rank) cannot modify blocks in any town.
- Town borders prevent accidental griefing.
## 📝 Persistence & Safety
- Town data saved in towns.yml.
- Player data and XP saved reliably on quit.
- All operations synced between memory and file.
## 🎨 UX & Feedback
- XP gain messages appear on the action bar.
- Level-up messages are shown only to the leveling player.
- Town commands provide clear success/failure feedback.
- Borders use Glowstone (corner) and Gold Blocks (marking between corners) for visual feedback.