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ВЕРСИИ (4)
release
KimetsuCraft 0.3.0
0.3.018 сент. 2026 г.3,9 тыс.Minecraft: 1.20.1forge
Что нового
### Thunder Breathing
Added Thunder Breathing as a third playable style, selectable next to Water and Flame. It brings
its own Nichirin, rank badges and progression, and every one of its eight forms and its passive
ships with dedicated sounds, visual effects and ability icons, for players and Slayer NPCs alike.
- **Passive — Thunder Marks.** Four forms build up to five marks per target (10s, refreshed on
application); four consume them. Consumers scale damage with the previous stack, up to ×2 at
five, and a full stack applies three seconds of Paralysis; Paralysis blocks new marks and grants
brief follow-up immunity. Costs are configurable: Rice Spirit spends 3, Heat Lightning 1, and
Honoikazuchi/Sixfold 3, while
insufficient stacks are still spent without a bonus. Thunder Swarm and Distant Thunder add 2
marks by default. Marks appear above targets and glow when full; Thunder also grants +20% base
stamina regeneration before Concentration.
- **First Form — Thunderclap and Flash.** Charge a plasma ring, then dash up to the aimed line,
marking and damaging enemies crossed. Recast during the chain window without recharging, at a
rising stamina cost; walls and dangerous fluids shorten the arrival.
- **Second Form — Rice Spirit.** Five rapid frontal slashes can hit the same enemy. It reads and
spends up to three marks on the first connecting slash; a full stack paralyses the target and
refreshes its cooldown.
- **Third Form — Thunder Swarm.** Afterimages pull enemies toward the caster, who leaps and slams
the group; the landing applies the marks.
- **Fourth Form — Distant Thunder.** Ride an eight-leg lightning zigzag that follows the terrain,
damaging, pushing and marking enemies on first contact. Walls, cliffs and blocked ground end it early.
- **Fifth Form — Heat Lightning.** Strike a frontal arc. Targets without a full stack are thrown
away; a full stack instead causes five seconds of Paralysis, lifting the target under an electric
tether and adding repeated pulses—the only extended Paralysis.
- **Sixth Form — Rumble and Flash.** Strike the nearest enemy at a distant point, then chain to
marked targets. Each jump marks again and deals increased damage; this form only builds marks.
- **Seventh Form — Honoikazuchi no Kami.** The caster and dragon charge along a validated lane of
up to 50 blocks, capturing and holding targets before a bite and explosion at the finisher point.
Walls and unsafe space shorten the lane; marks extend the hold and scale finisher damage.
- **Eighth Form — Thunder Sixfold.** Capture and paralyse targets, cross them with five afterimages,
then land the closing blow carrying Thunderclap's trail. The afterimages converge into an
accelerating stream. Marks are read at capture and spent on the closure, scaling afterimage and
closing damage but never the number of strikes.
- When you learn Thunder Breathing your lightning is rolled gold or blue, an even chance either
way, and it keeps that color for good. Honoikazuchi's dragon now uses that saved variant too.
### Breath Menu
- The breath overview, the technique detail sheet and the keybind screen are now a single pixel-art
menu, opened by sliding fusuma doors with your own character standing on the stage behind them.
- The forms are laid out as a tree of eight tiles. A form you have not unlocked still opens its
sheet, so the whole style can be read before you get there.
- Every technique now has a written description in game, with the server's own configured values
written into it, next to its damage, range, stamina and cooldown.
- Every attribute now has a description of its own as well.
- The combat view holds the eight skill slots and a preferences drawer with the HUD mode, the mouse
wheel lock, the first-person animation and arm options, and the stamina bar readout.
### NPCs
- Added Zenitsu Agatsuma and a generic Thunder Breathing slayer, both with dialogue, spawn eggs and
entries in the Kimetsu spawner.
- Slayer NPCs can now chain techniques into authored combos instead of only casting one at a time.
Thunder NPCs use four of them, and pick their forms by distance, line of sight and the marks
already on their target.
### Items
- Added the Thunder Nichirin. It is dropped by Zenitsu, shown on Thunder rank-up toasts, and now
counts toward the sword crafting advancement like the Water and Flame blades.
### Commands
- `/kc player thundervariant <gold|blue> [target]` sets a player's Thunder color.
- `/kc combat control paralysis [target]` applies Thunder Paralysis to an entity.
### Fixes
- The stat "+" buttons now enable as soon as your points arrive from the server, instead of staying
grey until the screen is reopened.
- Slayer NPCs now get the same fall-damage protection as players during techniques that carry them
through the air.
- Leaving a world or respawning no longer leaves Thunder charge state, travel state or lingering
effects behind on the client.
### Required dependencies
- GeckoLib: `4.8.3` (required)
- Player Animator: `1.0.2-rc1+1.20` (required)
- Bendy Lib: `4.0.0` (required)
- AAA Particles: `1.20.1-1.4.15` (required) - Use the 1.4.x line; 2.x is incompatible. Modrinth is pinned to the latest compatible Forge 1.x build published there.
- Architectury API: `9.2.14` (required)
_CurseForge records required project relations but cannot pin a dependency file version. Modrinth pins each dependency to the matching Forge build configured for this release._
release
KimetsuCraft 0.2.5
0.2.530 июн. 2026 г.965Minecraft: 1.20.1forge
Что нового
### Gameplay
- Added in-game configuration for natural demon spawning, including spawn selection, placement attempts, variant weights, exclusive demon spawning, and the option to disable natural demon spawns entirely.
- Added a reusable configurable Kimetsu spawner with mob selection, spawn timing and counts, adjustable ranges, spawn rules, persistence, and configured block copies.
- Speed now also increases jump height, reaching roughly 2.5-block jumps at 12 points.
- Vitality now also slows hunger drain: each point increases the exhaustion needed to lose a food or saturation point (configurable per-point curve, +10% per point by default, up to 2.2x slower at 12 points).
- Small balance tweaks to a few Flame techniques.
### Items
- Added spawn eggs for the mod's Slayer NPCs and demons, available in the creative inventory. The set covers Giyu, Rengoku, generic Water and Flame slayers, and the weak, normal, strong, and random demon variants.
### Animation
- Technique animations now blend smoothly into one another and back into movement, instead of snapping.
- Slayer NPC technique animations now match the player's much more closely.
- Reworked the Water Breathing technique animations for both players and Slayer NPCs, with smoother, more accurate motion.
- Added smoother running and basic attack animations for players.
- Player run animation speed now scales slightly with unlocked Speed points.
### Controls and UI
- Added a stamina bar that replaces the vanilla experience bar (and its number) while combat mode is active, colored after your breathing style, with a percentage or raw value readout.
- The Integrated combat HUD now draws the skill slots in vanilla hotbar frames (slightly larger, no gaps) with the ability icons inside.
- Integrated HUD with the new stamina bar is now the default combat HUD.
### Fixes
- Gameplay, technique, internal, and NPC profile configs are now server-authoritative in multiplayer, with live re-sync after `/kc config` edits and server-side Rengoku overcharge validation.
- Demon kills finished by fall damage, fire, or another mob during the execution grace window now award XP to the player who last opened or refreshed that window.
- Fixed technique animations not transitioning smoothly in some cases.
- Fixed Slayer NPCs snapping back to their idle or running pose at the end of basic attacks and techniques, instead of settling smoothly.
- Fixed Slayer NPCs occasionally interrupting their own attacks to start a technique.
- Fixed Slayer NPCs and demons landing basic attacks at the wrong time — during a technique or combo (including between combo hits), while the technique animation is still finishing, or while rooted or in stasis.
- Fixed Slayer NPCs and demons sometimes getting stuck floating in mid-air when rooted or held by stasis, instead of staying grounded and falling normally.
- Fixed losing all player progression (breathing style, level, stats, techniques, rank) when returning to the Overworld through the End exit portal after defeating the Ender Dragon.
### Dependencies
- Player Animator and Bendy Lib are now required dependencies. Minecraft shows a clear missing-dependency screen instead of loading the mod without player animations.
- AAA Particles and Architectury API are now required dependencies on both client and server. AAA Particles 2.x is rejected with a clear error, since it is incompatible with this mod's version.
### Required dependencies
- GeckoLib: `4.8.3` (required)
- Player Animator: `1.0.2-rc1+1.20` (required)
- Bendy Lib: `4.0.0` (required)
- AAA Particles: `1.20.1-1.4.15` (required) - Use the 1.4.x line; 2.x is incompatible. Modrinth is pinned to the latest compatible Forge 1.x build published there.
- Architectury API: `9.2.14` (required)
_CurseForge records required project relations but cannot pin a dependency file version. Modrinth pins each dependency to the matching Forge build configured for this release._
release
KimetsuCraft 0.2.0
0.2.031 мая 2026 г.527Minecraft: 1.20.1forge
Что нового
### Highlights
- Fixed several dedicated server crashes.
- Water, Flame and Demon techniques now have dedicated sound effects, with cues that follow the caster and line up better with each technique.
- First-person technique animations now work when Player Animator is installed, with client options for arm visibility.
- Combat Settings now brings skill slots, HUD mode, mouse wheel lock, and first-person animation options into one screen.
- The official wiki is now live at [kimetsucraft.pages.dev](https://kimetsucraft.pages.dev/).
### Gameplay
- Stat progression is now smoother and more configurable. Server owners can tune each stat curve, and changes apply immediately to players and loaded NPCs.
- Demons have lower health, damage, and regeneration overall.
- Rengoku and Giyu were rebalanced to better fit the current progression.
- Flame Breathing received small damage increases on non-Rengoku techniques.
- Concentration now gives stronger stamina gains early and tapers near the stat cap.
- Water Wheel is more reliable, with one extra hit, a slightly later first hit, and improved movement/fall handling during startup.
- Slayer NPCs no longer damage Slayer players by default. Player-versus-player damage is unchanged.
### Audio and VFX
- Added dedicated Water Breathing sounds for Water Surface Slash, Surging Current, Flowing Dance, Water Wheel, Drop Ripple Thrust, Whirlpool, Constant Flux, and Dead Calm.
- Added dedicated Flame Breathing sounds for Blazing Chain, Unknowing Fire, Ember Guard, Rising Scorching Sun, Blazing Universe, Blooming Undulation, Flame Tiger, and Rengoku.
- Rengoku now has charge, dragon spawn, rush, bite, and explosion audio cues for both players and NPCs.
- Added dedicated Demon technique sounds for Predator Leap, Frenzied Claws, Blood Area, and Blood Slash, with pitch that varies by demon variant.
- Removed placeholder sounds from Water and Flame techniques, including Ember Guard.
- Polished several Flame, Water, and Demon visual effects, including Water Wheel, Dead Calm, Flowing Dance, Surging Current, Flame Tiger, Rengoku, and Demon Bite.
- Fixed some visual effects that could fail to render in release builds.
### Controls and UI
- Skill slots 1-8 are now configurable KimetsuCraft keybinds in Minecraft's Controls menu.
- Added Classic and Integrated combat HUD modes. Integrated mode can replace the vanilla hotbar while combat mode is active.
- Added an optional mouse wheel lock while combat mode is active.
- Added first-person animation preferences: enabled/disabled, right arm only, or both arms.
- Added a Wiki button to the Breath Overview screen, an unbound Open Wiki keybind, and a one-time welcome message with a wiki link.
- Improved GUI scaling across mod screens.
- Level-up notifications now use the action bar, and rank-up toasts now match the player's current breathing style.
### World and Crafting
- Wisteria trees now use hand-authored structures instead of procedural generation, giving them more consistent shapes and reducing world generation cost.
- The Nichirin Forge recipe now uses `minecraft:gold_ingot` as the center ingredient.
### Fixes
- Fixed a startup crash when Player Animator is not installed.
- Fixed several dedicated server crashes.
- Fixed technique animations persisting after respawn.
- Fixed skill-slot key presses made outside combat mode triggering later when combat mode is enabled.
- Fixed Flame passive aura particles spawning twice in some cases.
- Fixed Drop Ripple Thrust sound and VFX naming issues.
- Disabled NPC attack debug announcements by default.
### Dependencies
- Updated Forge to `47.4.10`.
- Updated GeckoLib to `4.8.3`.
- Updated AAA Particles to `1.20.1-1.4.15`.
beta
KimetsuCraft - KC 0.1.0
0.1.021 апр. 2026 г.116Minecraft: 1.20.1forge
Что нового
v0.1.0 - Initial Release
Water Breathing: 8 forms (Surface Slash, Surging Current, Water Wheel, Flowing Dance, Drop Ripple Thrust, Whirlpool, Constant Flux, Dead Calm)
Flame Breathing: 8 forms (Unknowing Fire, Ember Guard, Rising Scorching Sun, Blazing Universe, Blooming Undulation, Flame Tiger, Blazing Chain, Rengoku)
Nichirin Swords with stat scaling (Vitality, Dexterity, Speed, Concentration, Reach, Regeneration)
11 Slayer Ranks (Mizunoto to Hashira)
Wisteria Forest and Wisteria Oasis biomes
Nichirin Ore, Wisteria wood sets, Nichirin Forge
NPC combat AI: Giyu, Rengoku, generic slayers
Demon enemies with tiers and regeneration mechanics
Effekseer VFX + GeckoLib animations
In-game config GUI for balance and NPC profiles