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Kilt

Allows the loading of (Neo)Forge mods in the Fabric ecosystem. Very experimental.

Автор: BluSpring272,2 тыс.773обновлён 28 окт. 2026 г.
ПроклятыеБиблиотекиУтилиты

Описание

Kilt Logo Kilt

A Fabric mod that brings (Neo)Forge mods into the Fabric ecosystem. Very experimental.

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Wakatime

FAQ

Why?

I like Fabric. And I hate Forge. More reasons here.

Download?

First, you must understand that Kilt is currently highly unstable, may break worlds, may cause crashes, hence why it is currently published as Alpha to Modrinth and Beta to CurseForge.

If you encounter any bugs or crashes, do not report them to the mod developers unless they also occur on Forge. Instead, report them onto the Kilt issue tracker, if a similar issue does not exist.

Now that that's out of the way, the download link may be accessed from the GitHub Actions page for nightly builds, and a quick access download link may be found in the Discord (#rules-and-info), which also always downloads the latest build.

You may also download it from Modrinth or CurseForge for more "stable" release builds.

What about updating/backporting to other versions of Minecraft?

While updates to newer versions are planned, Kilt is an incredibly large undertaking for only two people to work on. A NeoForge 1.21.1 build is currently in progress, however that is going to take some time. Afterwards, we are able to move forward onto the latest version of Minecraft. Anything in-between and earlier is going to be unsupported, however someone else may take on that role instead.

What about Patchwork?

Patchwork has completely halted development, which means it will not be updated to modern versions of Minecraft past 1.16. Kilt has also far surpassed Patchwork in its development, and both Patchwork and Kilt had shared different goals despite being for accomplishing the same thing.

What about Connector?

Connector's aim is to have Fabric mods on (Neo)Forge, while Kilt aims to have Forge mods on Fabric. Isn't it reasonable to just have both?

Also, contrary to popular belief, Kilt and Connector started around similar times. When Kilt started being developed, Connector did not exist.

Kilt's development began on the 29th of December 2022, whereas Connector's development started on the 26th of May 2023 (as confirmed by Su5ed himself).

Okay... so how does this work?

Basically this recreates FML in a way that functions with Fabric Loader, with some of its own changes to hopefully improve on its performance, and bridging together Forge APIs with Fabric-native APIs for the sake of compatibility. Additionally, the entire Forge API is already bundled within Kilt, it just relies on the patch re-implementations (known as "injects" in Kilt's codebase) to be created first in mixin form.

For making the Forge mods themselves work, Kilt first remaps them from the Forge SRG format into Fabric's Intermediary format, then applies some of its own "fixers" to ensure that everything will work correctly in the Fabric environment.

How have you not lost your sanity doing this?

Already have. Next question.

Credits & Acknowledgements

I want to give a huge amount of thanks to the Fabricators of Create for making Porting Lib, as without it, this would have been significantly harder to do.

Thank you to the Minecraft Forge developers, cpw and LexManos, and all of its contributors, for making the Forge API, and having it open-sourced.

Thank you to the FabricMC developers, modmuss50, sfPlayer1, and asiekierka, for creating Fabric.

And thank you to my friend Zuite, for being the wall that I throw all my code frustrations and thought processes at, as she has helped me tremendously to just stop and think about all of the problems at hand.

Галерея

Twilight Forest (Ur-Ghast)Twilight Forest (Naga)QuarkAlex's Mobs

Последние версии

Все версии →
release

Kilt v21.1.18 (MC 1.21.1)

21.1.18
28 окт. 2026 г.177Minecraft: 1.21.1fabric
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Что нового
very, very, very big release today. **Changes** - Prioritize Fabric's resource/data pack overlays over NeoForge's. - Support NeoForge's conditions in Fabric's resource conditions API. - Handle drop captures by insertion order instead of HashMap order. - Defer to using Fabric API's `getAppearance`. - Update Porting Lib version to 3.1.0-beta.93. - Only support equals comparisons for Holder.Reference and DeferredHolder. - Make sure to handle unhandled LivingEntity deaths from Neo mods. - Update to NeoForge 21.1.265. - Make StructureTemplate.Palette thread-safe, hopefully. - Refactor NeoForge's custom ingredients and conditions to use Fabric API directly instead. - If a NeoForge mod explicitly wants the Neo custom ingredients or conditions though, it will get them. - Reset camera roll when sleeping. - Implement reflection fixers. - Block Sporran from being loaded with Kilt. - Note: The developer behind this AI fork of Kilt had made an issue on Kilt's page to help identify the fixes for most of the issues that have been fixed in this release today. **No code from the AI was used in this codebase. These fixes were done entirely by hand, by me.** **Fixes** - Fix the log spam from block drops. - literally one line. one bloody line. - Fix spectator and night vision bug on joining new worlds with Lithostitched v1.8. - Fix Spark missing the mods button. - Apparently, fix maximum stack size crash with BetterNether? - Didn't realize this was a thing. - Fix a lot of double-calling events. - Fix Warden pathfinding anomaly. - Fix attachments not actually being synced to players. - Fix constantly critting with a sword even when crits are invalid. - Fix arrows not calling their respective events. **NeoForge Mod Fixes** - Fix Sable: Ragdoll. Also probably a lot of mods that rely on reflection. Have fun :] **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v21.1.17...v21.1.18
release

Kilt v20.1.22 (MC 1.20.1)

20.1.22
26 окт. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
**Changes** - Make sure to remap dynamic insn node descriptors (#1016) (thanks @Acuadragon100!) - Update to Fabric Loader 0.20.1 (thanks @Acuadragon100 for the help!) - Block CreativeCore 2.12.40 and earlier (see: [CreativeMD/CreativeCore#320]([CreativeMD/CreativeCore#320](https://github.com/CreativeMD/CreativeCore/issues/320))) - Disable `useLegacyMixinAp`, we now have in-class remapping for ourselves (#1042) (thanks @Acuadragon100!) - Remove Reach Entity Attributes - Try to safeguard against Fabric mods bundling dead Forge data **Fixes** - Fix crash with Flywheel 1.0.6 - Fix crash between AMECS API and ModernFix **Forge Mod Fixes** - Fix crash with CyberWare (#1016) (thanks @Acuadragon100!) - Fix Modular Backpacks unable to close backpack **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v20.1.21...v20.1.22
release

Kilt v21.1.17 (MC 1.21.1)

21.1.17
24 окт. 2026 г.1,3 тыс.Minecraft: 1.21.1fabric
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Что нового
**HOTFIX! Update from 21.1.16 immediately.** **Changes** - Update to Fabric Loader 0.20.1. - There was an additional issue with this change (which was what was published in 21.1.16), which has been fixed by #1039. Thanks @Acuadragon100! - Try to safeguard against Fabric mods bundling dead NeoForge biome and structure modifier data. **Fixes** - Fix Fabric mixin compatibility level not actually being applied properly on NeoForge mods - Fix crash between AMECS API and ModernFix, hopefully. - Fix weird Flywheel render model crash **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v21.1.15...v21.1.17
release

Kilt v21.1.15 (MC 1.21.1)

21.1.15
6 окт. 2026 г.5,6 тыс.Minecraft: 1.21.1fabric
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Что нового
**Fixes** - Fix world border disappearing after relogging/reopening singleplayer world - This one was entirely on me, sorry about that. - Fix conditional recipes still decoding anyway - Fix At constant targets not getting remapped **NeoForge Mod Fixes** - Fix Create: Enchantment Industry - Fix Conditional Mixins crashing with Sable **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v21.1.14...v21.1.15
release

Kilt v21.1.14 (MC 1.21.1)

21.1.14
30 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1fabric
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Что нового
**Changes** - Update to NeoForge 21.1.252 - Update Porting Lib to 3.1.0-beta.91 **Fixes** - Fix remapping not occurring on `INVOKEDYNAMIC` nodes in bow and crossbow goal workarounds (#1016) (thanks @Acuadragon100!) - Fix a crash when clearing immutable cures in Porting Lib **NeoForge Mod Fixes** - Fix crash with Slag n' Embers and Cobblemon Create Integrations (#1010) (thanks @Acuadragon100!) - Fix crash with Astral Sorcery **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v21.1.13...v21.1.14
release

Kilt v21.1.13 (MC 1.21.1)

21.1.13
20 сент. 2026 г.2,2 тыс.Minecraft: 1.21.1fabric
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Что нового
**Changes** - Update TypedIngredientMixin to support the latest version of JEI (#1002) (thanks @Acuadragon100!) - Avoid spamming the logs with warnings if Porting Lib has a geometry loader **Fixes** - Fix crashes with Twilight Forest Fabric - Oh, by the way, did you know Twilight Forest finally has a Fabric version? Huge props to @a6tumn for taking it on, I would highly recommend using the official port instead of pairing the NeoForge version with Kilt :D - (unless you have an addon mod that is still NeoForge only.) - Fix access transformers not handling comments properly - I forgot to trim the value for comments...... - Fix Vanilla fluid interactions in NeoForge's registry accidentally always overwriting other mods - Fix annotations getting duplicated when applying coremods (#1009) (thanks @Acuadragon100!) **NeoForge Mod Fixes** - Try to fix crashes with Reliquified Ars Nouveau, didn't work fully. - Fix crash with Artifacts NeoForge - Fix Forbidden and Arcanus' mixins not being remapped correctly - Fix crash with Reliquified Artifacts, I think - Fix crash between Continuity and Create/Ponder - Attempt to fix CyclopsCore. It didn't go well. - Fix crash with LDLib2, I think. - Fix crash with Dragon Survival **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v21.1.12...v21.1.13
release

Kilt v20.1.21 (MC 1.20.1)

20.1.21
20 сент. 2026 г.14,2 тыс.Minecraft: 1.20.1fabric
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Что нового
**Changes** - Rearrange `renderModel` to match the Forge patch (#989) (thanks @Acuadragon100!) - Remove TACZ's GetJarResources mixin compatibility patch, as it's no longer needed. (#997) (thanks @CephalonCosmic!) - Add missing injects to ServerGamePacketListenerImpl (#999) (thanks @Acuadragon100!) - Update EventBus to 6.2.40 (#1000) (thanks @Acuadragon100!) - Heads up: CreativeCore currently has a crash caused by this, see [CreativeMD/CreativeCore#320](https://github.com/CreativeMD/CreativeCore/issues/320) - Update TypedIngredientMixin to support latest versions of JEI (#1003) (thanks @Acuadragon100!) - Ensure worldly block entity containers always check if extraction is possible from the given side (#1007) (thanks @Acuadragon100!) **Forge Mod Fixes** - Fixed Fossils & Archeology Sifters and Analyzers not dispensing an output, rather only the input (#981) - Fixed crash with TACZ - Fixed Aether Addon: Emissivity's HumanoidArmorLayerMixin (#969) - Fixed NPC mods that respond to player messages not working (#998) **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v20.1.20...v20.1.21
release

Kilt v20.1.20 (MC 1.20.1)

20.1.20
25 авг. 2026 г.11,9 тыс.Minecraft: 1.20.1fabric
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Что нового
**Fixes** - Fix RangedCrossbowAttackGoalWorkaround crash in production (#971) (thanks @Acuadragon100!) - Fix onPlace firing twice for blocks placed from a BlockItem (#988) (thanks @Acuadragon100!) **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v20.1.19...v20.1.20
release

Kilt v21.1.12 (MC 1.21.1)

21.1.12
25 авг. 2026 г.7,4 тыс.Minecraft: 1.21.1fabric
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Что нового
**Changes** - Block Aether Fabric from being loaded - Update NeoForge to 21.1.248 - Make it even more obvious on what to do with bridged mods **Fixes** - Fix PotionBrewing conflict with Porting Lib **NeoForge Mod Fixes** - Fix crash with Touhou Little Maid Orihime - Some fixes for TerraFirmaCraft, not 100% there yet. - Try to fix some stuff for Create Thrusters, still not done. **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v21.1.11...v21.1.12
release

Kilt v21.1.11 (MC 1.21.1)

21.1.11
13 авг. 2026 г.4,1 тыс.Minecraft: 1.21.1fabric
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Что нового
**Changes** - Avoid walking the entire mods directory for mods. This was a mistake. - Try to fix mod incompatibility issues with EntityDataSerializers - Try to improve mod compatibility of FluidInteractionRegistry **Fixes** - Fix RangedCrossbowAttackGoalWorkaround crash (#970) (thanks @Acuadragon100!) - Fix command blocks not working correctly anymore, probably a lot more too actually. **NeoForge Mod Fixes** - Fix Psi mod crashing (#890) (thanks @vgskye!) **Full Changelog**: https://github.com/KiltMC/Kilt/compare/v21.1.10...v21.1.11