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Kenny [HORROR]

ВЕРСИИ (85)

release

8.0.0-1.21.4 - NeoForge

8.0.0
25 авг. 2026 г.358Minecraft: 1.21.4neoforge
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.8 - NeoForge

8.0.0
25 авг. 2026 г.150Minecraft: 1.21.8neoforge
Скачать
Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.10 - NeoForge

8.0.0
25 авг. 2026 г.74Minecraft: 1.21.10neoforge
Скачать
Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.20.1 - Forge

8.0.0
24 авг. 2026 г.6 тыс.Minecraft: 1.20.1forge
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.1 - Forge

8.0.0
24 авг. 2026 г.898Minecraft: 1.21.1forge
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.4 - Forge

8.0.0
24 авг. 2026 г.126Minecraft: 1.21.4forge
Скачать
Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.8 - Forge

8.0.0
24 авг. 2026 г.97Minecraft: 1.21.8forge
Скачать
Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.10 - Forge

8.0.0
24 авг. 2026 г.148Minecraft: 1.21.10forge
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.11 - Forge

8.0.0
24 авг. 2026 г.991Minecraft: 1.21.11forge
Скачать
Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-26.1.2 - Forge

8.0.0
24 авг. 2026 г.266Minecraft: 26.1.2forge
Скачать
Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-26.2 - Forge

8.0.0
24 авг. 2026 г.1 тыс.Minecraft: 26.2forge
Скачать
Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.1 - NeoForge

8.0.0
23 авг. 2026 г.2,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.11 - NeoForge

8.0.0
23 авг. 2026 г.428Minecraft: 1.21.11neoforge
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-26.1 - NeoForge

8.0.0
23 авг. 2026 г.51Minecraft: 26.1neoforge
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-26.1.2 - NeoForge

8.0.0
23 авг. 2026 г.256Minecraft: 26.1.2neoforge
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-26.2 - NeoForge

8.0.0
23 авг. 2026 г.643Minecraft: 26.2neoforge
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.20.1 - Fabric

8.0.0
22 авг. 2026 г.5,3 тыс.Minecraft: 1.20.1fabric
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.1 - Fabric

8.0.0
22 авг. 2026 г.3,4 тыс.Minecraft: 1.21.1fabric
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.4 - Fabric

8.0.0
22 авг. 2026 г.1 тыс.Minecraft: 1.21.4fabric
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.8 - Fabric

8.0.0
22 авг. 2026 г.545Minecraft: 1.21.8fabric
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.10 - Fabric

8.0.0
22 авг. 2026 г.744Minecraft: 1.21.10fabric
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-1.21.11 - Fabric

8.0.0
22 авг. 2026 г.11,9 тыс.Minecraft: 1.21.11fabric
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-26.1 - Fabric

8.0.0
22 авг. 2026 г.584Minecraft: 26.1fabric
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-26.1.2 - Fabric

8.0.0
22 авг. 2026 г.1,8 тыс.Minecraft: 26.1.2fabric
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

8.0.0-26.2 - Fabric

8.0.0
20 авг. 2026 г.11,4 тыс.Minecraft: 26.2fabric
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Что нового
# Kenny 8.0.0 Kenny 8.0.0 rebuilds the horror campaign from Day 1 to the final battle in The End. Stalking, supplies, anomalies, combat, multiplayer, and dimension travel now form one continuous experience that remains consistent through deaths, reconnects, and server restarts. ## Added - Added a complete campaign from the first Day 1 warning through WATCH, HUNT, The End, and permanent victory. - Added an 11-second opening delay after the first player joins before the Day 1 introduction begins. - Added personal supply deliveries for every player, followed by a 25-second calm period before danger resumes. - Added sleep encounters, wake-up traps, environmental anomalies, ambient scares, and randomized hunt warnings. - Added a rare diagonal sky throw that can launch a player approximately 200 blocks upward. - Added a vertical breach attack when Kenny detects his target directly below him. Kenny breaks a 4-block-wide path up to 3 blocks deep and stops as soon as the target is no longer underneath. - Added a 4x4 tower-jump landing smash followed by fireball and TNT pressure. - Added stronger obstacle clearing to help Kenny escape walls and cramped structures without destroying the floor beneath him. - Added a dedicated End encounter, Ender Dragon battle behavior, victory sequence, and campaign rewards. - Added English and Indonesian messages. - Added a categorized configuration screen and the `/kenny reset` command. ## Changed - Only one Kenny can be active across the server at a time. - Multiplayer targeting is fairer and follows Kenny's current valid target. - Every multiplayer player receives their own supply; a late join no longer interrupts an encounter already in progress. - Creative players can experience the story, WATCH events, supplies, and anomalies, but Kenny will not select them as a HUNT target. Spectators are excluded. - Day 1 can begin when any non-spectator player is present. - Time commands can no longer skip the final Day 1 WATCH warning. - The fourth Day 1 WATCH event now has its own warning text, and HUNT spawns use varied threat messages. - Kenny's combat flow now combines melee attacks, the existing seven-hit throw, the rare sky throw, fireballs, TNT, mob kicks, jumps, swimming, and obstacle breaking. - The normal seven-hit throw keeps its original strength and timing. - Kenny's base melee damage increased from 43 to 44 before campaign scaling. - Block destruction respects `mobGriefing`, protected blocks, world borders, and loaded terrain. Destroyed containers and valuable blocks now drop their contents. - Slabs, stairs, carpets, trapdoors, scaffolding, and other partial floors are better protected from accidental anti-stuck destruction. - Kenny uses safer spawn positions and will not force unloaded terrain to load. - Entering The End while Kenny is waiting after a death starts the End encounter within 5 seconds. An active encounter also transfers quickly when its target enters The End. - Survival and Adventure players in The End receive priority for the End encounter. - Campaign timing remains consistent when the server is empty or restarted. - Resetting the campaign now clears active encounters, delayed events, temporary effects, and previous victory progress. ## Fixed - Fixed duplicate Kenny spawns during deaths, respawns, dimension changes, chunk loading, and server restarts. - Fixed Kenny disappearing or becoming permanently inactive after a chunk unload or restart. - Fixed the post-death encounter delay being consumed by the first fatal hit, causing Kenny to return too quickly. - Fixed the respawn timer restarting from the initial join delay instead of the intended death cooldown. - Fixed The End encounter sometimes taking too long to begin after a player returned there. - Fixed late-joining players despawning Kenny or pausing the campaign for everyone else. - Fixed Creative players being unable to receive campaign progress and supplies. - Fixed old targets, warnings, sounds, and effects continuing after logout, death, teleportation, or dimension travel. - Fixed delayed events from a previous campaign firing after `/kenny reset`. - Fixed Day and objective messages being missed during joins or campaign transitions. - Fixed duplicate, partial, or interrupted supply deliveries, including deliveries spanning a restart. - Fixed supply grace periods ending incorrectly after a server restart. - Fixed WATCH events counting invalid sightings or triggering through solid walls. - Fixed Kenny becoming stuck while following an invalid or unreachable target. - Fixed tower jumps ending before the landing smash and follow-up attacks completed. - Fixed vertical breaching continuing after the player was no longer below Kenny. - Fixed failed fireball or TNT launches consuming an attack cooldown. - Fixed Ender Dragon targeting and explosions interfering with Kenny's encounter. - Fixed false End victories and duplicate, stacked, or disappearing victory rewards. - Fixed hostile behavior continuing during or after the victory sequence. - Fixed configuration changes being partially saved or unexpectedly resetting active timers. - Reduced unnecessary background work while Kenny is inactive. ## Removed - Removed old overlapping encounter behavior that could create duplicate spawns or conflicting targets. - Removed obsolete settings that no longer affected gameplay. - Simplified `/kenny` to the supported reset command. ## Notes - Existing Kenny 7.0.0 worlds and settings are upgraded automatically. - Defeating the Ender Dragon during Kenny's End campaign permanently ends his hostility for that world. Use `/kenny reset` to begin again. - Back up important worlds before installing a major update.
release

7.0.0-26.2 - Fabric

7.0.0
16 авг. 2026 г.1,3 тыс.Minecraft: 26.2fabric
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Что нового
# Kenny 7.0.0 Kenny 7.0.0 delivers a smarter and more relentless hunt, expanded daily supplies, stronger progression rewards, improved multiplayer support, and major stability fixes across the complete experience. ## Added - Added a personal Day 1 starter supply for every eligible player. - Added one Kenny Totem and five useful random potions to daily supplies. - Added Ender Pearls, Blaze Rods, a powerful Netherite armor set, a 17-damage Kenny Sword, and a mysterious written message to the Day 2 supply. - Added the Day 2 armor-and-sword loadout to Day 4, Day 6, and every day from Day 8 onward. - Added configurable protection against Kenny's melee, fireball, and TNT damage while wearing the complete Kenny supply armor set. - Added optional Nether fire and lava immunity for Kenny. - Added settings for major anomaly, particle, sound, supply, combat, tower-jump, and block-breaking features. - Added a configurable landing smash after Kenny completes a tower jump. ## Changed - Reworked Kenny's combat behavior to prioritize reaching and attacking his target instead of wandering or circling. - Kenny now chases continuously, crosses small obstacles, breaks blocked routes, and resumes pursuit immediately after throwing a player. - Melee attacks, throws, fireballs, and TNT now form a varied distance-aware combat flow with cooldown-controlled pressure attacks. - Tower jumps now support targets at any valid height, use a side approach and high arc, and descend toward the player's movement instead of rising directly underneath them. - Kenny can use fireballs and TNT during tower jumps and can clear obstructing blocks while airborne; bedrock remains indestructible. - Kenny now turns smoothly and consistently toward his active target while chasing and attacking. - Kenny's damage and End scaling have been rebalanced to remain dangerous without relying on unavoidable instant kills, while his increased health remains unchanged. - Supply armor is now nine times as durable as vanilla, uses Unbreaking XXX by default, and reduces Kenny-origin damage by 30% when the full set is worn. - Day 3 supplies now contain 50 Enchanted Golden Apples; Day 4 and later supplies contain 64. - Supply rewards and introductory messages are now tracked separately for every player and persist across relogs, deaths, dimension changes, and server restarts. - Existing recognized configuration values are preserved and supported by automatic migration. - Singleplayer and multiplayer now follow the same server-authoritative gameplay rules. ## Fixed - Fixed dedicated servers crashing because client-only screens and rendering classes were loaded on the server. - Fixed Kenny facing backward, sideways, or flickering between competing rotations. - Fixed Kenny becoming stuck, circling aimlessly, or failing to pursue players behind common terrain obstacles. - Fixed tower jumps colliding with the underside of high platforms instead of reaching the player. - Fixed descending tower jumps drilling large shafts through terrain toward bedrock. - Fixed disabled soul particles, ambient effects, and loud sounds continuing to trigger. - Fixed stale End darkness, sounds, timers, and action-bar messages after death, respawn, logout, or dimension changes. - Fixed the Day 1 survival introduction appearing more than once for the same player. - Fixed multiplayer supplies being granted to only one player instead of every eligible player. - Fixed supply rewards duplicating after relogging, respawning, changing dimensions, or restarting the server. - Fixed Unbreaking level 30 displaying as a missing translation key instead of `XXX`. ## Removed - Removed legacy movement and rotation conflicts that could override Kenny's active chase behavior. - Removed stale player-bound effects and events after their player or dimension context becomes invalid. - Removed server-side loading paths for client-only content. ## Notes - Existing worlds, progression, registry identities, commands, and recognized settings remain compatible. - Every eligible multiplayer participant receives and retains their own supply entitlement. - Modpacks can tune the experience through Kenny's configuration without modifying the mod archive.
release

6.0.0-1.20.1 - NeoForge

6.0.0
30 июл. 2026 г.387Minecraft: 1.20.1neoforge
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Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.1 - NeoForge

6.0.0
30 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.11 - NeoForge

6.0.0
30 июл. 2026 г.183Minecraft: 1.21.11neoforge
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-26.1 - NeoForge

6.0.0
30 июл. 2026 г.36Minecraft: 26.1neoforge
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-26.1.2 - NeoForge

6.0.0
30 июл. 2026 г.113Minecraft: 26.1.2neoforge
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-26.2 - NeoForge

6.0.0
30 июл. 2026 г.453Minecraft: 26.2neoforge
Скачать
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# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.20.1 - Forge

6.0.0
30 июл. 2026 г.2,8 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.1 - Forge

6.0.0
30 июл. 2026 г.351Minecraft: 1.21.1forge
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.4 - Forge

6.0.0
30 июл. 2026 г.66Minecraft: 1.21.4forge
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Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.8 - Forge

6.0.0
30 июл. 2026 г.63Minecraft: 1.21.8forge
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.10 - Forge

6.0.0
30 июл. 2026 г.80Minecraft: 1.21.10forge
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.11 - Forge

6.0.0
30 июл. 2026 г.430Minecraft: 1.21.11forge
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-26.1.2 - Forge

6.0.0
30 июл. 2026 г.199Minecraft: 26.1.2forge
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Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-26.2 - Forge

6.0.0
30 июл. 2026 г.742Minecraft: 26.2forge
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.20.1 - Fabric

6.0.0
30 июл. 2026 г.3,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.1 - Fabric

6.0.0
30 июл. 2026 г.1,6 тыс.Minecraft: 1.21.1fabric
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# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.4 - Fabric

6.0.0
30 июл. 2026 г.427Minecraft: 1.21.4fabric
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Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.8 - Fabric

6.0.0
30 июл. 2026 г.357Minecraft: 1.21.8fabric
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Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.10 - Fabric

6.0.0
30 июл. 2026 г.396Minecraft: 1.21.10fabric
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-1.21.11 - Fabric

6.0.0
30 июл. 2026 г.4,2 тыс.Minecraft: 1.21.11fabric
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Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-26.1 - Fabric

6.0.0
30 июл. 2026 г.281Minecraft: 26.1fabric
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-26.1.2 - Fabric

6.0.0
30 июл. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
Скачать
Что нового
# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

6.0.0-26.2 - Fabric

6.0.0
30 июл. 2026 г.5 тыс.Minecraft: 26.2fabric
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# Kenny 6.0.0 - The Curse Learns [PRIME KENNY] Kenny 6.0.0 is a major horror, combat, progression, and reliability update. Kenny is now more aggressive, more capable across difficult terrain, and significantly harder to defeat. The complete encounter has also been expanded across the Overworld, Nether, and The End. ## Added - Added new combat abilities: - Kenny can leap toward players on towers and other elevated positions. - Kenny can jump over trees and obstacles when a direct chase route is unavailable. - Kenny can throw players after a close-range attack combination. - Kenny can kick nearby mobs directly toward the player. - Kicked mobs damage the player on impact. - Kenny can throw primed TNT toward the player during a chase. - Kenny can launch fireballs at distant or elevated targets. - Kenny can rapidly destroy blocks directly obstructing his path. - Added full swimming and amphibious pursuit: - Kenny can chase through water instead of stopping at the shoreline. - Kenny can choose routes across both land and water. - Added dedicated animations for spawning, idling, walking, chasing, swimming, attacking, jumping, throwing players, throwing TNT, throwing mobs, breaking blocks, and dying. - Added expanded daily horror events: - TNT anomalies begin on Day 2 and are distributed throughout the day. - Day 2 has up to 3 TNT anomalies. - Day 3 has up to 7 TNT anomalies. - Day 4 has up to 10 TNT anomalies. - Day 5 and later have up to 16 TNT anomalies. - The End has its own anomaly activity regardless of the current day. - Lightning anomalies now appear with controlled delays. - Distant footsteps can approach from behind the player. - Door-opening and block-placement sounds can occur nearby. - Chase sequences can include heartbeat sounds, darkness pulses, and visual disturbance. - Added rotating horror dialogue for escapes, dimension changes, TNT anomalies, sleep traps, daily progression, and supply drops. - Added daily supply drops for every eligible player: - Supply drops begin on Day 2. - Every player receives an individual drop above their own position. - Supplies improve as the world progresses. - A short warning gives players time to move into an open area. - Kenny and unrelated anomalies pause briefly while supplies are being delivered. - Added new Kenny Totem effects: - Holding the Totem grants Speed. - Nearby hostile and neutral mobs flee from the holder within 15 blocks. - The fear effect is disabled in The End. - Added improved Kenny defeat rewards: - Two stacks of enchanted golden apples. - An enchanted Kenny Sword with 24 attack damage. - A full enchanted Kenny Armor set. - Added Kenny advancements for major progression, combat, Totem, and End milestones. - Added `/kenny restart` for restarting the curse after Kenny has been permanently sealed. - Added an in-game Mod Menu configuration screen when Mod Menu is installed. - Added configuration options for Kenny's combat abilities, block breaking, block blacklist, anomalies, sleep traps, supplies, sounds, effects, Totem powers, difficulty, and progression. - Added a configurable cooldown for sleep encounters to prevent repeated bed interaction from creating excessive entities or TNT. ## Changed - Changed Kenny's chase behavior: - Kenny now prioritizes direct pursuit like an aggressive melee creature. - Kenny continuously faces and runs toward his selected target. - Kenny recovers more quickly when a route becomes blocked. - Alternative routes are considered before a jump is used. - Jumping remains available for towers, terrain, and failed routes. - Kenny no longer pauses to behave like a ranged-only enemy. - Changed obstacle breaking: - Kenny now physically clears a complete 5-block-long, 5-block-wide, and 5-block-high volume in front of him when the chase is obstructed. - The sweep includes the center and begins at Kenny's current ground level. - Breaking uses bounded four-block batches with a short safety delay to protect server performance. - Block breaking still respects `mobGriefing`. - Server owners can disable block breaking or blacklist protected blocks. - Changed encounter difficulty: - Kenny begins with 30 hearts. - Later encounters repeatedly increase Kenny's health and damage. - The first encounter requires sustained player damage rather than a few strong hits. - Encounters after Kenny's first defeat are substantially harder. - Kenny is highly resistant to knockback and environmental hazards. - Kenny deals more melee damage and stronger knockback. - Kenny defeats non-player mobs with a single successful hit. - Changed The End encounter: - Kenny uses his complete Overworld and Nether moveset in The End. - Kenny receives major health, damage, and speed increases. - TNT and lightning events avoid damaging the Ender Dragon. - Horror events are more frequent and intense. - Changed Nether encounters: - Nether Kenny now uses the same complete pursuit and combat behavior as Overworld Kenny. - Spawn placement searches for a valid location within the Nether instead of using the roof. - Changed the close-range combat sequence to repeatedly combine melee attacks, player throws, pursuit, jumps, mob throws, and TNT attacks. - Changed close-range decisions so two melee hits open an alternating TNT or fireball attack before pursuit resumes. - Changed obstructed chase decisions so block breaking takes priority over ranged attacks and uses the break-block animation. - Changed fireball attacks to use the throw animation instead of continuing the normal chase animation. - Changed nearby obstructing mobs to be kicked toward the locked player before Kenny resumes the combat sequence. - Changed hostile mob behavior so common hostile creatures treat Kenny as an ally. - Changed WATCH and sleep encounters into separate encounter tasks: - They cannot appear at the same time. - A pending encounter waits for the active encounter to finish. - The regular WATCH schedule is not consumed or reset by a sleep encounter. - Changed sleep handling: - Sleeping is interrupted while the curse is active. - The first five Day 1 sleep attempts across the entire world can summon a dedicated Sleep-Watch Kenny. - Multiplayer shares this five-encounter limit; it is not reset or multiplied per player. - Sleep-Watch Kenny disappears four seconds after spawning; this duration is configurable. - Further Day 1 attempts and every attempt from Day 2 onward place armed TNT above the bed. - TNT traps are tied to the bed being used: each sleep attempt creates one trap above that bed, so separate beds can trigger separate TNT. - Sleep-Watch limits, dialogue, trap start day, fuse, chance, and cooldown are configurable. - Sleep encounters pause during supply delivery and after Kenny has been permanently sealed. - Changed Sleep-Watch dialogue to rotate through multiple messages while preserving “You are not alone.” as the first warning. - Changed Kenny's arrival and departure effects so both are marked by visible, harmless lightning. - Changed WATCH encounters so staring at Kenny for too long causes increasing darkness and nausea. - Changed gameplay messages to a shared action-bar queue: - Horror messages no longer clutter normal chat. - Messages are spaced so simultaneous events do not overwrite each other. - Multiplayer players receive the same global story messages in the intended order. - The queue has a safe pending-message limit to prevent spam from affecting server performance. - Changed supply delivery into an exclusive grace period: - Kenny, TNT, lightning, footsteps, door sounds, and other anomalies pause while supplies are delivered. - Normal horror activity resumes after players have had time to collect their supplies. - Changed Kenny's hunt start day so it can be configured from Day 2 through Day 20; Day 3 remains the default. - Changed progression after each Kenny defeat so future encounters continue becoming stronger. - Changed sound event names and organization for clearer resource-pack and configuration support. - Changed default horror text to shorter, cleaner, and more natural language. ## Fixed - Fixed a freeze that could occur when sleeping, waking, and triggering a Kenny encounter during the same night transition. - Fixed WATCH Kenny and sleep-triggered Kenny attempting to appear at the same time. - Fixed the regular WATCH task being delayed or consumed by a sleep encounter. - Fixed crashes reported when attempting to sleep. - Fixed Day 1 bed interactions not immediately interrupting sleep before a Sleep-Watch encounter. - Fixed Day 2 and later bed interactions not consistently triggering the configured TNT trap. - Fixed Sleep-Watch encounters changing or consuming the regular WATCH schedule. - Fixed the first sleep encounter sometimes being ignored because of a timer overflow. - Fixed repeated bed interaction being able to create excessive sleep encounters or TNT traps. - Fixed sleep encounters incorrectly sharing the normal WATCH countdown. - Fixed Sleep-Watch encounters in different dimensions bypassing the configured global Kenny limit. - Fixed Kenny sometimes standing still or running in place while chasing a visible player. - Fixed Kenny facing away from the player during an active chase. - Fixed Kenny's body and head drifting away from the targeted player while pursuing on land or in water. - Fixed slow water turning that could make Kenny swim in the wrong direction during a chase. - Fixed Kenny circling or turning aimlessly in front of a reachable player instead of closing in and attacking. - Fixed melee pursuit stopping when a hidden player did not have an immediately valid path. - Fixed Kenny losing nearby players merely because a tree or house blocked line of sight. - Fixed Kenny occasionally pausing in water when amphibious pathfinding could not produce a route. - Fixed Kenny stopping at water or failing to follow players through water. - Fixed Kenny taking too long to decide when jumping toward elevated players. - Fixed Kenny failing to jump toward towers or over common terrain obstacles. - Fixed Kenny failing to break trees and other blocks directly obstructing a chase. - Fixed Kenny breaking blocks while a usable chase route was still available. - Fixed Kenny failing to break directly obstructing house walls after navigation became stuck. - Fixed break-block animations playing without clearing enough space for Kenny to continue chasing. - Fixed large block-update chains during obstacle breaking that could briefly freeze the game. - Fixed excessive block searches that could reduce performance during obstacle breaking. - Fixed thrown mobs traveling in the wrong direction or missing without damaging the player. - Changed mob throws into immediate kicks aimed at the locked player. - Changed kicked mobs to follow a straight, constant-speed projectile path. - Fixed nearby mobs not being selected for Kenny's throw attack. - Fixed player throws being ineffective against heavily armored players. - Fixed TNT thrown by Kenny behaving differently from his other aimed projectiles. - Fixed anomaly TNT appearing inside solid ground. - Fixed Kenny being killed by his own TNT, Creepers, lightning, Iron Golems, or other mobs. - Fixed Kenny taking damage from anomaly lightning. - Fixed anomaly lightning appearing cut off when the player was standing on a tower. - Fixed excessive lightning and TNT events occurring without sufficient delay. - Fixed Kenny spawning on the Nether roof. - Fixed Kenny permanently stopping halfway through a world. - Fixed Kenny failing to participate in the Ender Dragon encounter. - Fixed blindness, darkness, and nausea continuing after Kenny and the Ender Dragon were defeated. - Fixed restarted worlds immediately reusing an earlier Ender Dragon victory state. - Fixed duplicate Kenny entities after dimension changes, reloads, or interrupted encounters. - Fixed Kenny encounters interfering with the daily supply sequence. - Fixed TNT anomalies appearing while supply items were being delivered. - Fixed ambient sounds, footsteps, doors, and lightning continuing during the supply grace period. - Fixed players receiving the same daily supply drop again after leaving and rejoining. - Fixed supply completion not being committed before items appeared, preventing duplicate drops after reconnecting. - Fixed multiplayer supply drops being delivered to only one player. - Fixed relogging being able to replay global day messages for the entire server. - Fixed queued horror messages appearing after Kenny was sealed or the curse was restarted. - Fixed malformed custom TNT or sleep-trap message lists potentially causing an error. - Fixed excessive action-bar requests being able to grow the pending queue without a limit. - Fixed Overworld TNT limits affecting The End's anomaly activity. - Fixed death rewards being dropped more than once. - Fixed older Kenny configuration files loading without the settings required by this release. - Fixed several encounter timers and progression states being lost after restarting the game or server. - Fixed Kenny becoming stuck while chasing through water-filled caves. - Fixed underwater collisions not immediately triggering Kenny's controlled block-breaking attack. - Fixed sleep encounters cancelling bed use before the sleeping animation could begin. - Fixed interrupted sleepers waking without the intended disorientation effect. - Fixed sleep encounters potentially allowing the night to advance before the interruption completed. - Fixed repeated bed attempts sometimes waking the player without spawning a Sleep Watch or bed trap. - Fixed regular Kenny Watch encounters delaying a newly triggered Sleep Watch. - Fixed Kenny occasionally pausing in front of a reachable player instead of attacking. - Fixed houses, walls, and underwater obstructions not being recognized quickly enough as chase barriers. - Fixed block-breaking temporarily stopping Kenny's pursuit movement. - Changed Kenny in The End to reacquire players, detect obstructions, jump, and choose special attacks more aggressively. - Changed regular Kenny Watch encounters to disappear seven seconds after spawning. - Changed Kenny's forward block-breaking area to clear eight blocks vertically by default. - Fixed Kenny continuing an old block-breaking action while a visible player was already within melee range. - Fixed single-block steps being treated as walls instead of being climbed during a chase. - Fixed delayed spawn sounds surviving player death or a Kenny dimension handoff. - Fixed old dimension taunts and anomaly text appearing after a later teleport or respawn. - Fixed repeated End transitions stacking duplicate global taunts and hostile sounds. - Fixed stale Kenny entity references repeatedly firing false dimension-handoff text and audio. ## Removed - Removed the previous chase behavior that could leave Kenny idle or running in place. - Removed the mob pickup and holding phase from Kenny's mob throw attack. - Removed overlapping WATCH and sleep encounter execution. - Removed horror text from normal chat; gameplay dialogue now uses the action bar. - Removed duplicate and legacy sound naming from the resource layout. - Removed the previous configuration format. Kenny 6.0.0 creates a new configuration with the complete set of supported options. ## Notes - Compatibility, loader, and dependency requirements depend on the downloaded file. - Check the compatibility information on the download page before installing. - Install every required dependency listed for your selected build. - Mod Menu is optional and only required for the in-game configuration screen on supported builds. - Kenny supports singleplayer, LAN, multiplayer, dedicated servers, and modpacks. - Progression, defeat state, supplies, and active encounters are stored per world. - `/kenny restart` only restarts the curse in the current world. - Existing 5.x configuration files are replaced with the new 6.0.0 configuration format. Back up custom settings before upgrading. - Review the newly generated `kenny.json` before opening a long-running server or modpack world. - Back up important worlds before installing any major mod update. - This changelog applies to all official Kenny 6.0.0 builds.
release

5.0.0-1.21.1 - NeoForge

5.0.0
18 июл. 2026 г.823Minecraft: 1.21.1neoforge
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# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-1.21.11 - NeoForge

5.0.0
18 июл. 2026 г.144Minecraft: 1.21.11neoforge
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Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-26.1 - NeoForge

5.0.0
18 июл. 2026 г.23Minecraft: 26.1neoforge
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Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-26.1.2 - NeoForge

5.0.0
18 июл. 2026 г.111Minecraft: 26.1.2neoforge
Скачать
Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-26.2 - NeoForge

5.0.0
18 июл. 2026 г.333Minecraft: 26.2neoforge
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Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-1.20.1 - Fabric

5.0.0
18 июл. 2026 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-1.21.1 - Fabric

5.0.0
18 июл. 2026 г.1 тыс.Minecraft: 1.21.1fabric
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Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-1.21.4 - Fabric

5.0.0
18 июл. 2026 г.256Minecraft: 1.21.4fabric
Скачать
Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-1.21.8 - Fabric

5.0.0
18 июл. 2026 г.256Minecraft: 1.21.8fabric
Скачать
Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-1.21.10 - Fabric

5.0.0
18 июл. 2026 г.271Minecraft: 1.21.10fabric
Скачать
Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-1.21.11 - Fabric

5.0.0
18 июл. 2026 г.2,9 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-26.1 - Fabric

5.0.0
17 июл. 2026 г.283Minecraft: 26.1fabric
Скачать
Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-26.1.2 - Fabric

5.0.0
17 июл. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
Скачать
Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

5.0.0-26.2 - Fabric

5.0.0
17 июл. 2026 г.3,9 тыс.Minecraft: 26.2fabric
Скачать
Что нового
# Kenny 5.0.0 Kenny 5.0.0 is the first public release after 3.0.0. It includes all reliability, persistence, multiplayer, configuration, balance, localization, and release-quality work developed during the unpublished 4.x and 5.0 milestones. ## Added - Added a unified encounter director for multiplayer: - Eligible players are selected with fair round-robin rotation. - Overworld and End player pools are handled independently. - Survival and Adventure players are valid targets. - Creative and Spectator players remain ignored. - Added automatic Overworld and End encounter handoff when only one global Kenny is allowed: - Kenny vanishes from the Overworld when an eligible player enters The End. - The End encounter receives priority and starts shortly afterward. - The Overworld lifecycle resumes after no eligible End players remain. - Added complete live configuration commands: - `/kenny config get <field>` reads any supported server configuration field. - `/kenny config set <field> <value>` validates, saves, and immediately applies a field. - `/kenny config preset solo` applies singleplayer-oriented scaling. - `/kenny config preset group` applies small-group scaling. - `/kenny config preset server` applies larger-server scaling. - Existing hunt-day and WATCH-delay commands remain available for compatibility. - Added configurable multiplayer scaling: - `healthPerAdditionalPlayer` increases Kenny's health for every additional eligible player. - `damagePerAdditionalPlayer` increases Kenny's damage for every additional eligible player. - Added configurable kill rewards: - `killGoldenAppleReward` controls enchanted golden apple quantity. - `rewardPotionCount` controls strong potion quantity after the first kill. - Added configurable final victory rewards: - `victoryDiamondReward` controls diamond quantity. - `victoryNetheriteReward` controls netherite ingot quantity. - Added configurable Kenny Totem regeneration: - Regeneration can be enabled or disabled. - Regeneration interval is configurable. - Regeneration duration is configurable. - Regeneration amplifier is configurable. - Added native per-world persistence for: - Kenny Day progression. - WATCH counters. - Kenny kill count. - Initial spawn timers. - Respawn timers. - Retry cooldowns. - Overworld and End spawn modes. - Active Kenny UUIDs. - Permanent victory. - Added automatic migration from legacy Kenny world-state files. - Added per-player Day, objective, and hunt-start notices: - Players joining at different times receive the correct current progression messages. - One player receiving a notice no longer consumes it for every other player. - Added a `kenny:breakable_by_kenny` block tag: - Datapacks can control which blocks Kenny may break. - Block breaking still respects the `mobGriefing` game rule. - Added persistent custom-data identification for the Kenny Totem. - Added complete English and Indonesian gameplay translations. - Added missing subtitles for Kenny sound events. - Added regression coverage for configuration validation, resources, encounter rotation, and world-state serialization. - Added automated build validation and expanded installation, configuration, migration, command, and server documentation. ## Changed - Changed Kenny Day and encounter persistence from manually written world JSON to the game's native saved-data system. - Changed configuration ownership to the server: - The server configuration file is authoritative. - Live configuration commands apply values to active encounters. - Active Kenny attributes refresh after configuration changes. - Changed multiplayer targeting from nearest-player-only selection to fair rotation across eligible players. - Changed dimension targeting to distinguish the Overworld, Nether, and End correctly. - Changed encounter priority so The End cannot be blocked by an existing Overworld Kenny. - Changed active-entity recovery: - Tracked UUIDs survive temporary chunk unloads. - Missing entities receive an unload grace period before their state is cleared. - Overworld and End recovery counters advance independently. - Duplicate recovery scans are rate-limited. - Changed Kenny's direct targeting logic: - `awarenessRange` now controls target acquisition. - `escapeRange` now controls when a distant target is released. - Changed obstacle breaking: - Kenny respects `mobGriefing`. - Kenny only breaks blocks allowed by `kenny:breakable_by_kenny`. - Datapacks can replace or extend the allowed block list. - Changed Kenny Totem verification: - A persistent marker determines whether the item is genuine. - Display name alone is no longer accepted. - Changed kill rewards: - The default enchanted golden apple reward was reduced from 45 to 4. - Potion and apple quantities are now configurable. - Changed final victory rewards: - The default diamond reward was reduced from 80 to 16. - The default netherite ingot reward was reduced from 40 to 4. - Both quantities are now configurable. - Changed Kenny Totem effects from hard-coded regeneration values to validated configuration. - Changed multiplayer balance so Kenny can scale health and damage with the number of eligible players. - Changed notice delivery from global state to per-player state. - Changed encounter-day tracking to use the Overworld clock and preserve forward-only Kenny progression. - Changed state synchronization so unchanged values are not marked dirty every server tick. - Changed configuration writes to use atomic replacement and explicit error logging. - Changed English WATCH dialogue from `You have %s day(s) to leave.` to `You have %s days to leave.` - Changed release packaging and documentation to use a consistent Kenny 5.0.0 version identity across supported builds. ## Fixed - Fixed renamed vanilla Totems of Undying being accepted as Kenny Totems. - Fixed `enableKennyTotemDrop` being ignored by player-kill rewards. - Fixed Kenny Totems and other rewards being dropped twice through overlapping death-loot paths. - Fixed an Overworld Kenny blocking The End encounter when the global entity limit was one. - Fixed Kenny failing to hand off correctly between the Overworld and The End. - Fixed Nether players being treated as Overworld encounter targets. - Fixed unloaded Kenny UUIDs being cleared after a short lookup failure. - Fixed duplicate Kenny entities appearing after temporarily unloaded chunks returned. - Fixed Overworld and End missing-entity grace counters delaying each other. - Fixed permanent-defeat state being synchronized and marked dirty every tick. - Fixed Day and hunt-start notices being consumed globally before every connected player received them. - Fixed disconnected player UUIDs accumulating in anomaly cooldown tracking. - Fixed disconnected player UUIDs accumulating in notice tracking. - Fixed `awarenessRange` being displayed in diagnostics but not used by direct targeting. - Fixed `escapeRange` being displayed in diagnostics but not used by direct targeting. - Fixed initial spawn timers being lost or desynchronized after restarts. - Fixed respawn timers being lost or desynchronized after restarts. - Fixed retry cooldowns being lost or desynchronized after restarts. - Fixed Overworld and End spawn modes being lost or desynchronized after restarts. - Fixed active Kenny UUIDs being lost or desynchronized after restarts. - Fixed permanent victory being lost or desynchronized after restarts. - Fixed Kenny's WATCH phase not surviving entity saves consistently. - Fixed Kenny's spawn phase not surviving entity saves consistently. - Fixed Kenny's attack phase not surviving entity saves consistently. - Fixed Kenny's death phase not surviving entity saves consistently. - Fixed worlds with an already-defeated Ender Dragon failing to restore permanent victory correctly. - Fixed unsafe obstacle breaking that ignored `mobGriefing`. - Fixed obstacle breaking that could not be controlled by datapacks. - Fixed `maxKennyGlobal` not being fully enforced. - Fixed `playerHitsToKill` not being fully applied. - Fixed `enableDebugCommands` not completely controlling debug command availability. - Fixed Kenny Totem drop controls not being applied to every death path. - Fixed invalid or extreme configuration values not being consistently clamped. - Fixed configuration reloads leaving active Kenny health, speed, damage, knockback, or follow range outdated. - Fixed reward quantities remaining hard-coded after configuration reloads. - Fixed Totem regeneration timing and strength remaining hard-coded. - Fixed encounter-day calculation depending on ad-hoc time state instead of the Overworld clock. - Fixed repeated full-world recovery scans running too frequently. - Fixed stale target selection repeatedly favoring one multiplayer player. - Fixed missing English gameplay translations. - Fixed missing Indonesian gameplay translations. - Fixed missing Kenny sound subtitles. - Fixed duplicate legacy resource layouts causing unnecessary model and animation ambiguity. - Fixed misleading client configuration behavior on dedicated servers. - Fixed the unnatural English `day(s)` WATCH message. ## Removed - Removed the client-only Mod Menu configuration screen: - It could not safely represent or edit dedicated-server-owned configuration. - Server configuration remains available through the configuration file and commands. - Removed duplicate legacy GeckoLib model resources. - Removed duplicate legacy GeckoLib animation resources. - Removed the empty legacy `kenny/datamod.txt` artifact. - Removed manual writes to the legacy Kenny Day Rules JSON file: - The old file is now read only when migration is required. - Removed duplicate custom death-loot execution after explicit reward generation. - Removed repeated world-state writes when encounter values have not changed. - Removed unnecessary full-world entity scans from normal server ticks. - Removed reliance on display names for Kenny Totem verification. ## Notes - This is the first public Kenny release after 3.0.0. - Versions 4.0.0 through 4.2.0 were internal development milestones and were never published separately. - Every change from those unpublished milestones is included in Kenny 5.0.0. - This changelog applies to all official Kenny 5.0.0 builds. - Exact Minecraft version, loader, Java version, and dependency requirements depend on the downloaded file. - Check the compatibility and dependency information on the download page before installing. - Install Kenny and all required dependencies in every environment marked as required by that build. - Singleplayer, LAN, multiplayer, and dedicated-server availability depends on the platform information listed for the build. - Existing worlds preserve: - Kenny Day progression. - WATCH progression. - Kenny kill count. - Spawn and respawn lifecycle. - Active encounter state. - Permanent Ender Dragon victory. - Legacy Kenny Day Rules data is migrated automatically. - Legacy permanent-victory data is migrated automatically. - Existing configuration files receive missing fields with safe defaults. - Existing valid configuration values are preserved. - Reward defaults are intentionally lower than in 3.0.0. - Server owners can restore larger rewards through the new reward configuration fields. - `/kenny reset` resets the active encounter and its timers. - `/kenny reset` does not erase permanent Ender Dragon victory. - Killing the Ender Dragon still permanently seals Kenny for that world. - Back up existing worlds and configuration files before upgrading. - All Rights Reserved. - Official releases are distributed through Kenny's official Modrinth and CurseForge pages.
release

3.0.0-26.1 - NeoForge

3.0.0
7 июл. 2026 г.105Minecraft: 26.1neoforge
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# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-26.1.2 - NeoForge

3.0.0
7 июл. 2026 г.117Minecraft: 26.1.2neoforge
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Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-26.2 - NeoForge

3.0.0
7 июл. 2026 г.243Minecraft: 26.2neoforge
Скачать
Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-1.20.1 - Fabric

3.0.0
7 июл. 2026 г.1,7 тыс.Minecraft: 1.20.1fabric
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Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-1.21.1 - Fabric

3.0.0
7 июл. 2026 г.779Minecraft: 1.21.1fabric
Скачать
Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-1.21.8 - Fabric

3.0.0
7 июл. 2026 г.228Minecraft: 1.21.8fabric
Скачать
Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-1.21.10 - Fabric

3.0.0
7 июл. 2026 г.260Minecraft: 1.21.10fabric
Скачать
Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-1.21.11 - Fabric

3.0.0
7 июл. 2026 г.2,7 тыс.Minecraft: 1.21.11fabric
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Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-26.1 - Fabric

3.0.0
7 июл. 2026 г.370Minecraft: 26.1fabric
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Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-26.1.2 - Fabric

3.0.0
7 июл. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
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Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

3.0.0-26.2 - Fabric

3.0.0
6 июл. 2026 г.3 тыс.Minecraft: 26.2fabric
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Что нового
# Kenny 3.0.0 Kenny 3.0.0 is a major update focused on configurable horror progression, expanded combat rewards, smarter multiplayer behavior, improved navigation, and more reliable long-term world progression. ## Added * Added configurable hunt progression. * Added an option to choose the hunt start day from Day 3 through Day 6. * Added a configurable delay before the first WATCH appearance. * Added WATCH frequency and escalation that automatically adapt to the selected hunt day. * Added automatic configuration-file generation. * Added automatic default values for missing configuration options. * Added safe value limits for invalid configuration settings. * Added automatic updating of existing configuration files. * Added optional Mod Menu integration. * Added an in-game setting for changing the hunt start day. * Added an in-game setting for changing the initial WATCH delay. * Added multiplayer validation for configuration changes. * Added new configuration commands. * Added `/kenny config`. * Added `/kenny config huntStartDay <3-6>`. * Added `/kenny config initialWatchDelaySeconds <seconds>`. * Added `/kenny reload`. * Added expanded information to `/kenny status`. * Added Kenny kill-count information. * Added the current chase-speed multiplier. * Added the number of days remaining before the hunt. * Added initial spawn and respawn countdown information. * Added retry-cooldown information. * Added explanations when Kenny cannot spawn. * Added active Kenny location and dimension information. * Added detailed WATCH progression information. * Added progressive rewards for defeating Kenny. * Added a Kenny Totem drop for every successful Kenny defeat. * Added rotating armor rewards. * Added enchanted diamond armor rewards during earlier kills. * Added enchanted netherite armor rewards during later kills. * Added stronger armor enchantments at higher kill counts. * Added an enchanted diamond sword reward for the first kill. * Added rotating potion rewards for later kills. * Added enchanted golden apple rewards. * Added expanded Kenny Totem effects while held. * Added periodic healing from the Kenny Totem. * Added Regeneration II from the Kenny Totem. * Added periodic blindness as a cursed side effect. * Added support for Kenny Totem effects from either hand. * Added configurable Kenny Totem effect timing and strength. * Added new behavior when Kenny loses his current target. * Added a waiting period for Kenny to find another valid player. * Added automatic disappearance when no valid target can be found. * Added automatic return to the normal respawn cycle after Kenny disappears. * Added stronger multiplayer retargeting. * Added automatic targeting of another valid player after Kenny defeats someone. * Added automatic disappearance and respawn scheduling when no valid players remain. * Added layered cinematic audio during Kenny’s appearance. * Added spawn-anomaly audio. * Added static interference during spawn sequences. * Added introductory whispers. * Added End-entry whispers. * Added more detailed spawn, retry, and blocking-state tracking. ## Changed * Reworked Kenny’s kill-based progression. * Kenny’s chase speed now increases after each time players defeat him. * Kenny’s chase-speed multiplier now increases progressively up to its maximum level. * Day-based progression and kill-based escalation now work together. * Kenny becomes increasingly dangerous as players continue defeating him. * Expanded the configuration system with additional gameplay controls. * Expanded controls for automatic spawning. * Expanded controls for spawn and respawn timing. * Expanded controls for spawn distance. * Expanded controls for Kenny’s health, movement speed, damage, and knockback. * Expanded controls for Kenny’s attack cooldown. * Expanded controls for spawn blindness. * Expanded controls for spawn and ambient particles. * Expanded controls for swimming and navigation behavior. * Expanded controls for retaliation behavior. * Expanded controls for footsteps, chase sounds, and idle sounds. * Expanded controls for Kenny Totem effects. * Improved configuration reloading. * Active Kenny entities now receive updated attributes immediately after reloading. * Kenny hunters are removed when updated progression settings return the world to a WATCH phase. * WATCH progression is recalculated when the configured hunt day changes. * Improved WATCH progression for longer warning periods. * WATCH appearance limits now adapt to the configured hunt day. * The final warning day now begins more quickly. * Additional warning days now use adjusted dialogue and timing. * Sleep interruption now integrates more consistently with WATCH progression. * Improved Kenny’s spawn-state handling. * Overworld and End spawn countdowns are now handled independently. * Duplicate Kenny entities are automatically removed. * Only one Overworld Kenny and one End Kenny can remain active. * Spawn failures now provide clearer diagnostic information. * Improved safe-spawn validation. * Kenny’s complete model and hitbox are now checked before spawning. * Spawn locations must be loaded and located inside the world border. * Collision and fluid checks now cover Kenny’s entire body. * End spawning now receives additional placement attempts. * WATCH spawning retains its extended fallback search. * Improved Kenny’s navigation recovery. * Kenny now detects when he has stopped making movement progress. * Paths are recalculated automatically when Kenny becomes stuck. * Kenny can attempt collision-safe movement recovery. * Kenny can use a nearby fallback position when normal pathfinding cannot recover. * Improved water pursuit. * Kenny now pushes toward players entering water. * Kenny now follows players vertically while underwater. * Kenny transitions between water and land more reliably. * Swimming pose and hitbox behavior now update more consistently. * Improved Kenny’s End anti-tower behavior. * Kenny can break nearby support blocks used by elevated players. * Kenny can reach elevated players at close range. * Kenny can launch small fireballs at elevated players within range. * End obstacle-breaking remains faster than Overworld obstacle-breaking. * Improved Kenny’s attack range to better match his tall model. * Close-range attacks are now more reliable. * Vertical attack reach now better matches Kenny’s height. * Underwater attacks now use an expanded valid range. * Kenny still requires line of sight before attacking. * Improved multiplayer behavior when players die, disconnect, change dimensions, or become invalid targets. * Improved world-state isolation between different saves and servers. * Improved compatibility across supported Minecraft versions and mod loaders. ## Fixed * Fixed Kenny becoming stuck without a target after a player changes dimension. * Fixed Kenny becoming stuck without a target after a player disconnects. * Fixed Kenny becoming stuck without a target after a player dies. * Fixed Kenny remaining permanently active when no valid Overworld players remain. * Fixed duplicate Kenny entities surviving across different dimensions. * Fixed duplicate Kenny entities remaining after world-state synchronization problems. * Fixed spawn-countdown state becoming unclear after failed spawn attempts. * Fixed configuration reloads leaving Kenny with outdated health attributes. * Fixed configuration reloads leaving Kenny with outdated movement-speed attributes. * Fixed configuration reloads leaving Kenny with outdated damage attributes. * Fixed configuration reloads leaving Kenny with outdated knockback attributes. * Fixed configuration reloads leaving Kenny with an outdated follow range. * Fixed WATCH timing not adapting correctly after changing the hunt start day. * Fixed WATCH counters retaining incorrect values after progression settings are changed. * Fixed sleep interruption not advancing WATCH progression after a successful appearance. * Fixed unsafe spawn locations that did not provide enough room for Kenny’s complete model. * Fixed spawn checks only validating part of Kenny’s height. * Fixed Kenny repeatedly failing to recover from short obstacles. * Fixed stalled navigation paths not recovering correctly. * Fixed unreliable transitions between land and water. * Fixed swimming state and hitbox updates becoming inconsistent. * Fixed attacks missing players positioned near the upper section of Kenny’s model. * Fixed tower strategies bypassing Kenny’s End melee behavior. * Fixed tower strategies bypassing Kenny’s End block-breaking behavior. * Fixed delayed spawn sounds playing for the wrong server after switching worlds. * Fixed permanent-victory state leaking between different worlds in the same game session. * Fixed ambient anomaly behavior remaining active after loading a permanently defeated world. * Improved general stability for multiplayer, dedicated servers, and long-running worlds. ## Notes * Existing worlds preserve their Kenny Day progression. * Existing worlds preserve their Kenny kill progression. * Existing configuration files receive new default settings automatically. * Existing Day Rules and permanent-defeat world data remain supported. * Killing the Ender Dragon still permanently defeats Kenny for that world. * Permanent victory remains stored separately for each world. * After permanent victory, Kenny and anomaly behavior remain disabled for that world. * `/kenny reset` does not remove permanent victory or reset Kenny Day progression. * Mod Menu integration is optional. * Creative and Spectator players remain ignored as Kenny targets. * Kenny must be installed on both the client and server. * Multiplayer, LAN, and dedicated servers are supported. * Some Kenny 3.0.0 files are compatibility ports for different Minecraft versions and mod loaders. * Features and gameplay behavior are intended to remain consistent across supported builds. * Requirements depend on the specific file being downloaded. * Download the file matching your Minecraft version and mod loader. * Backing up existing worlds before updating is recommended.
release

Kenny [HORROR] 2.0.0

NeoForge-2.0.0-mc26.2
27 июн. 2026 г.321Minecraft: 26.2neoforge
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# Kenny v2.0.0 NeoForge 26.2 ## Added * Added support for Minecraft NeoForge 26.2. * Added support for NeoForge 26.2.0.7-beta. * Added support for GeckoLib NeoForge 5.5.3. * Added a dedicated NeoForge release jar: * `Kenny-v2.0.0-NeoForge+mc26.2.jar` ## Changed * Ported Kenny from Fabric 26.2 to NeoForge 26.2. * Preserved Kenny v2.0.0 gameplay behavior from the Fabric version. * Preserved Kenny spawning, hunting, WATCH events, Day Rules, The End behavior, dragon victory behavior, sounds, particles, animations, commands, config, multiplayer behavior, and dedicated server support. * Improved Kenny chase movement so he should no longer appear to run in place or get stuck directly in front of the player during Day 3 hunting. * Kept Day 3 progression balanced as an early hunt phase, not full power. * Kept Kenny’s full power progression for later days. ## Fixed * Fixed an issue where Kenny could remain in the Overworld after the Ender Dragon had already been defeated. * Fixed permanent victory cleanup so existing Kenny entities are removed after the dragon is defeated. * Fixed defeated-world handling so Kenny stays gone after returning from The End. * Fixed NeoForge dedicated server loading. * Fixed NeoForge client loading. * Fixed GeckoLib NeoForge 5.5.3 compatibility. * Fixed missing sound subtitle text so Kenny sounds do not show raw translation keys. * Fixed final jar naming for the NeoForge release. ## Compatibility * Minecraft: `26.2` * Loader: `NeoForge` * NeoForge: `26.2.0.7-beta` * GeckoLib: `5.5.3` * Java: `25` * Works on client. * Works on dedicated server. * Supports multiplayer. * Supports LAN/server play. * Modpack use is allowed with credit and license intact. ## Verified * `compileJava` passed. * Full Gradle `build` passed. * Final NeoForge jar generated successfully: * `build/libs/Kenny-v2.0.0-NeoForge+mc26.2.jar` * Client startup was tested and loaded Kenny with GeckoLib. * Dedicated server startup was tested and loaded Kenny with GeckoLib. * Localization for Kenny sound subtitles was checked. ## Notes * This is a loader port from Fabric to NeoForge for the same Minecraft version. * No feature was intentionally removed. * No gameplay behavior was intentionally redesigned. * If updating an existing world, make a backup before installing this version.
release

Kenny [HORROR] 2.0.0

Fabric-2.0.0-mc1.21.1
27 июн. 2026 г.952Minecraft: 1.21.1fabric
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# Kenny v2.0.0 Fabric 1.21.1 ## Added * Added support for Minecraft Java 1.21.1. * Added support for Fabric Loader 0.19.3. * Added support for Fabric API 0.116.12+1.21.1. * Added support for GeckoLib 4.9.1. ## Changed * Ported Kenny v2.0.0 to Minecraft 1.21.1. * Improved Day Rules progression so Kenny behaves correctly across each phase. * Day 1 and Day 2 now focus on WATCH encounters instead of direct hunting. * Day 3 now begins the hunt phase with a slower early-game chase. * Kenny now becomes more threatening as the days progress. * The End behavior remains separate from Overworld progression. * Updated Kenny’s model and animation loading for the 1.21.1 version. ## Fixed * Fixed a crash that could happen when Kenny appeared in the world. * Fixed Kenny incorrectly chasing during early Day 1 and Day 2 encounters. * Fixed Kenny feeling stuck when transitioning from WATCH behavior into the Day 3 hunt phase. * Fixed Day 3 chase speed so it starts scary but not instantly overwhelming. * Fixed saved WATCH-state behavior so old or reloaded worlds keep the correct phase logic. * Fixed compatibility issues for Minecraft 1.21.1. ## Compatibility * Minecraft: `1.21.1` * Mod loader: `Fabric` * Required: `Fabric API` * Required: `GeckoLib` * Java: `21` ## Verified * Build completed successfully. * Final jar generated: * `Kenny-v2.0.0-Fabric+mc1.21.1.jar` ## Notes * This is a compatibility release for Minecraft 1.21.1. * No major feature was removed. * Kenny’s progression is intended to build tension over time instead of becoming fully aggressive immediately.
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Kenny [HORROR] 2.0.0

Fabric-2.0.0-mc1.21.8
27 июн. 2026 г.255Minecraft: 1.21.8fabric
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# Kenny v2.0.0 Fabric 1.21.8 ## Added * Added support for Minecraft Java 1.21.8. * Added support for Yarn mappings 1.21.8+build.1. * Added support for Fabric Loader 0.19.3. * Added support for Fabric API 0.136.1+1.21.8. * Added support for Fabric Loom 1.17-SNAPSHOT. * Added support for GeckoLib 5.2.2 where required by the 1.21.8 target. ## Changed * Ported Kenny v2.0.0 to Minecraft 1.21.8. * Updated Gradle, Loom, Fabric Loader, Fabric API, GeckoLib, Minecraft, and Yarn mapping configuration for the 1.21.8 target. * Updated code affected by Minecraft 1.21.8, Yarn mappings 1.21.8+build.1, Fabric API 0.136.1+1.21.8, and GeckoLib 5.2.2 compatibility changes. * Updated client renderer registration to the Fabric 1.21.8 renderer registry API. * Added a GeckoLib 5.2.2 render-state adapter for Kenny's renderer. * Kept existing gameplay behavior, runtime behavior, entity behavior, spawn behavior, Day Rules behavior, WATCH behavior, The End behavior, victory behavior, command behavior, config behavior, sound behavior, particle behavior, Kenny Totem behavior, localization behavior, and multiplayer behavior aligned with the Kenny v2.0.0 source implementation. ## Fixed * Fixed compile compatibility issues caused by Minecraft 1.21.8 API differences. * Fixed Yarn mapping/import/method/class differences required for the 1.21.8 target. * Fixed Fabric API compatibility issues for the 1.21.8 target. * Fixed GeckoLib 5.2.2 compatibility issues while preserving the logical model and animation id `kenny:kenny`. * Fixed build configuration so the final release jar is generated for Minecraft 1.21.8. * Fixed localization validation coverage so all `sounds.json` subtitle keys exist in `en_us.json`. ## Compatibility * Minecraft: `1.21.8` * Yarn mappings: `1.21.8+build.1` * Fabric Loader: `0.19.3` * Fabric API: `0.136.1+1.21.8` * Fabric Loom: `1.17-SNAPSHOT` * GeckoLib: `5.2.2` * Java: `21` * Environment: Client and server * Multiplayer supported. * LAN/server play supported. * Dedicated server compatible if the original implementation was dedicated-server compatible. * Modpacks allowed with credit/license intact. ## Verified * `compileJava` passed. * Full Gradle `clean build` passed. * Output jar generated successfully: * `build/libs/Kenny-v2.0.0-Fabric+mc1.21.8.jar` * Runtime/client validation: * `runClient` was attempted. * The run exceeded the 120 second validation timeout in this environment. * Java processes started by the timed-out run were stopped. * No full manual runtime feature test is claimed. * UI/localization validation: * Every `sounds.json` subtitle key exists in `assets/kenny/lang/en_us.json`. * Static scan found no raw Kenny translation namespaces such as `container.kenny`, `tooltip.kenny`, `text.kenny`, `screen.kenny`, or `config.kenny`. ## Notes * This is a compatibility port to Minecraft 1.21.8. * No gameplay behavior was intentionally changed. * No existing feature was intentionally removed. * Kenny progression remains stored per world. * The End Dragon must actually die for permanent victory to trigger. * After permanent victory, Kenny and anomaly behavior remain stopped for that world. * If updating an existing world, creating a backup is recommended before installing the ported jar.
release

Kenny [HORROR] 2.0.0

Fabric-2.0.0-mc1.21.11
27 июн. 2026 г.3 тыс.Minecraft: 1.21.11fabric
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# Kenny v2.0.0 Fabric 1.21.11 ## Added * Added support for Minecraft Java 1.21.11. * Added support for Yarn mappings 1.21.11+build.6. * Added support for Fabric Loader 0.19.3. * Added support for Fabric API 0.141.4+1.21.11. * Added support for Fabric Loom 1.17-SNAPSHOT. * Added support for GeckoLib 5.4.5. ## Changed * Ported Kenny v2.0.0 to Minecraft 1.21.11. * Updated Gradle, Loom, Fabric Loader, Fabric API, GeckoLib, Minecraft, and Yarn mapping configuration for the 1.21.11 target. * Migrated Minecraft API usage to Yarn mappings 1.21.11+build.6. * Updated GeckoLib imports for GeckoLib 5.4.5 compatibility. * Updated Java build target to Java 21 for the Minecraft 1.21.11 target. * Updated the final release jar name to: * `Kenny-v2.0.0-Fabric+mc1.21.11.jar` * Kept existing gameplay behavior, entity behavior, spawn behavior, Day Rules behavior, WATCH behavior, The End behavior, victory behavior, command behavior, config behavior, sound behavior, particle behavior, Kenny Totem behavior, localization behavior, and multiplayer behavior aligned with the Kenny v2.0.0 source implementation. ## Fixed * Fixed compile compatibility issues caused by Minecraft 1.21.11 API and mapping differences. * Fixed Yarn mapping/import/class differences required for the 1.21.11 target. * Fixed Fabric API dependency configuration for the 1.21.11 target. * Fixed GeckoLib 5.4.5 package compatibility while preserving the logical model and animation id `kenny:kenny`. * Fixed Fabric Loader runtime dependency configuration for client launch compatibility. * Fixed build configuration so the final release jar is generated for Minecraft 1.21.11. * Verified subtitle localization coverage so Kenny sound subtitles do not display raw translation keys. ## Compatibility * Minecraft: `1.21.11` * Yarn mappings: `1.21.11+build.6` * Fabric Loader: `0.19.3` * Fabric API: `0.141.4+1.21.11` * Fabric Loom: `1.17-SNAPSHOT` * GeckoLib: `5.4.5` * Java: `21` * Environment: Client and server * Multiplayer supported. * LAN/server play supported. * Modpacks allowed with credit/license intact. ## Verified * `compileJava` passed. * Full Gradle `clean build` passed. * Output jar generated successfully: * `build/libs/Kenny-v2.0.0-Fabric+mc1.21.11.jar` * UI/localization validation: * Every `sounds.json` subtitle key exists in `assets/kenny/lang/en_us.json`. * No raw Kenny translation namespaces were found in static source/resource checks. * Runtime/client validation: * `runClient` was attempted. * The client run exceeded the 120 second validation timeout in this environment. * The Java processes started by the timed-out run were stopped. * No feature-level manual runtime test is claimed beyond the attempted launch. ## Notes * This is a compatibility port to Minecraft 1.21.11. * No gameplay behavior was intentionally changed. * No existing feature was intentionally removed. * Kenny progression remains stored per world. * The End Dragon must actually die for permanent victory to trigger. * After permanent victory, Kenny and anomaly behavior remain stopped for that world. * If updating an existing world, creating a backup is recommended before installing the ported jar.
release

Kenny [HORROR] 2.0.0

Fabric-2.0.0-mc26.1.2
27 июн. 2026 г.1,4 тыс.Minecraft: 26.1.2fabric
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# Kenny v2.0.0 Fabric 26.1.2 ## Added - Added support for Minecraft Java `26.1.2`. - Added support for Fabric API `0.153.0+26.1.2`. - Added support for Fabric Loader `0.19.3`. - Added support for GeckoLib `5.5.1`. ## Changed - Ported Kenny v2.0.0 to Minecraft Java `26.1.2`. - Updated the Fabric release target for the 26.1.2 environment. - Updated the release jar name to: - `Kenny-v2.0.0-Fabric+mc26.1.2.jar` - Preserved all Kenny v2.0.0 gameplay behavior from the 26.2 release. - Preserved Day Rules progression behavior. - Preserved WATCH mode behavior. - Preserved The End Kenny behavior. - Preserved End Dragon victory behavior. - Preserved Kenny Totem behavior. - Preserved command, config, sound, particle, animation, entity, spawn, respawn, and multiplayer behavior. ## Fixed - Fixed compatibility with Minecraft Java `26.1.2`. - Fixed release metadata for the 26.1.2 target. - Fixed missing subtitle localization entries for several Kenny sound effects. - Fixed potential raw subtitle keys appearing for Kenny sound subtitles. ## Compatibility - Minecraft: `26.1.2` - Fabric Loader: `0.19.3` - Fabric API: `0.153.0+26.1.2` - GeckoLib: `5.5.1` - Java: `25` - Environment: Client and server - Multiplayer supported. - LAN/server play supported. - Modpacks allowed with credit/license intact. ## Notes - Official downloads are only available on Modrinth and CurseForge. - This mod may be used in modpacks with credit/license intact. - This is a compatibility release for Minecraft Java `26.1.2`. - No gameplay behavior was intentionally changed. - No existing feature was removed. - Kenny progression remains stored per world. - The End Dragon must actually die for the permanent win state to trigger. - After the win state, Kenny and anomaly behavior stop permanently for that world. - If you are updating from an older version, creating a backup of your world is recommended.
release

Kenny [HORROR] 2.0.0

Fabric-2.0.0-mc26.2
26 июн. 2026 г.2,4 тыс.Minecraft: 26.2fabric
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# Kenny v2.0.0 Fabric 26.2 ## Added - Added a full Day Rules system for horror progression. - Day 1 starts in WATCH mode. - Day 2 escalates watcher events with countdown text. - Day 3+ unlocks full Kenny hunting behavior. - Added per-world progression storage with `kenny_day_rules.json`. - Added old-world support: Kenny Day starts from Day 1 when the mod is first installed, even if the Minecraft world is already old. - Added anti-abuse day progression: - Kenny Day can move forward when world time moves forward. - Kenny Day will not go backward if time is set backward. - Added actionbar day notices and objectives: - Day 1: `Survive. Stay alert.` - Day 2: `Prepare. Find the stronghold.` - Day 3: `Kill the dragon.` - Day 4: `End this. Kill the dragon.` - Day 5+: `No more time. Kill the dragon.` - Added watcher dialogue: - Day 1 Watch #1: `What are you doing here?` - Day 1 Watch #2: `You need to leave this world.` - Day 1 Watch #3: `You have two days to leave.` - Day 2 Watch #1: `You are still here.` - Day 2 Watch #2: `You have one day left.` - Day 2 Watch #3: `I will count.` - Day 2 Watch #4-#8: `5`, `4`, `3`, `2`, `1` - Added whisper sound cues for watcher dialogue. - Added anomaly events with: - soul particles - sculk soul particles - smoke particles - reverse portal traces - fake footsteps - whispers - creepy ambience - heartbeat sounds - scream sounds - Added stronger Kenny spawn effects with smoke, large smoke, soul fire, reverse portal, and sculk soul particles. - Added The End-specific Kenny behavior. - Added The End Kenny spawn timing: - Spawns about 5 seconds after a valid player enters The End. - Respawns about 6 seconds after death while valid End players remain. - Added The End `chasetheend` animation behavior. - Added The End anti-tower behavior: - Kenny can reach players several blocks above him. - Kenny can break nearby support/platform blocks under towered players. - Kenny can shoot small fireballs at players abusing height. - Added permanent victory condition when the Ender Dragon is truly killed. - Added `YOU WIN` victory title/subtitle. - Added victory fireworks around the End Dragon death area. - Added victory reward drops: - 80 diamonds - 40 netherite ingots - Added Kenny Totem behavior. - Added `/kenny status` diagnostics for: - current Kenny Day - current phase - watcher count - next watcher tick - spawn mode - spawn countdown - active Kenny state - last spawn failure - Added custom All Rights Reserved license with modpack permission. ## Changed - Reworked Kenny’s lifecycle, spawning, respawning, and dimension handling. - Overworld Kenny and The End Kenny now use separate spawn logic. - Kenny now starts with WATCH behavior on Day 1 and Day 2 instead of hunting immediately. - WATCH Kenny does not attack, chase, break blocks, or drop loot. - WATCH Kenny faces the player and disappears after being looked at for about 2 seconds. - Kenny’s power now scales by day: - Day 3 starts weaker. - Day 4 becomes stronger. - Day 5+ reaches full power. - Kenny becomes stronger over time if players keep killing him. - The End Kenny uses `chasetheend` animation instead of normal chase. - Kenny death now uses the custom GeckoLib death animation instead of vanilla Minecraft death behavior. - Spawn and anomaly particles are stronger and more horror-focused. - Kenny’s hitbox was adjusted to better match the tall model and head area. - Water movement and underwater chasing were heavily improved. - Kenny can now chase, rotate, and attack more reliably underwater. - Kenny can enter and leave water more smoothly. - Obstacle breaking was narrowed to anti-abuse blocking situations instead of broad terrain destruction. - Kenny only breaks directly relevant blocking blocks instead of destroying large areas. - The End block breaking is faster and better suited for End terrain and tower abuse. - Kenny no longer naturally despawns. - Kenny ignores Creative and Spectator players. - Multiplayer targeting now prefers valid players in Kenny’s current dimension. - License metadata changed from `CC0-1.0` to `ARR`. ## Fixed - Fixed GeckoLib model/animation resource lookup crash. - Fixed Kenny sometimes not spawning in new worlds after previous world state. - Fixed Kenny not reliably appearing on Day 2. - Fixed stale watcher counters suppressing watcher events. - Fixed watcher spawn failures in dense terrain with fallback spawn search. - Fixed Day 2 actionbar/objective/watch flow reliability. - Fixed Kenny getting stuck entering or leaving water. - Fixed Kenny floating too much instead of diving toward players. - Fixed Kenny failing to attack players underwater. - Fixed Kenny sometimes not facing the player correctly underwater. - Fixed Kenny being unable to hit players that were very close. - Fixed Kenny hitbox/model mismatch where players could intersect parts of the model. - Fixed Kenny attacking the Ender Dragon or retaliating from dragon/fireball damage. - Fixed Kenny continuing to attack after death sequence started. - Fixed Kenny death not consistently using the custom death animation. - Fixed anomaly sounds continuing after Kenny disappeared or was permanently defeated. - Fixed permanent victory abuse cases where teleporting or missing dragon state could incorrectly count as a win. - Fixed End Dragon victory persistence so Kenny stays gone forever even if the dragon is respawned later. - Fixed The End and Overworld Kenny state blocking each other. - Fixed End respawn behavior after player death/re-entry. - Fixed singleplayer world-switch state leaking into new worlds. - Fixed deprecated client renderer registration usage. - Fixed multiple unused import / warning issues during development. - Fixed several spawn placement edge cases with safer collision and loaded-position checks. ## Compatibility - Minecraft: `26.2` - Fabric Loader: `0.19.3+` - Fabric API: `0.153.0+26.2` - GeckoLib: `5.5.2` - Java: `25` - Environment: Client and server - Multiplayer supported. - LAN/server play supported. - Modpacks allowed. ## Verified - `compileJava` passed. - Full Gradle build passed. - Release jar generated successfully: - `Kenny-v2.0.0-Fabric+mc26.2.jar` ## Note - Official downloads are only available on Modrinth and CurseForge. - This mod may be used in modpacks. - Kenny progression is stored per world. - The End Dragon must actually die for the permanent win state to trigger. - After the win state, Kenny and anomaly behavior stop permanently for that world. - If you are updating from an older version, creating a backup of your world is recommended.
release

Kenny [HORROR] 1.0.0

Fabric-1.0.0-mc1.21.1
22 июн. 2026 г.445Minecraft: 1.21.1fabric
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# Kenny v1.0.0 Fabric 1.21.1 ## Changed - Ported Kenny to Minecraft 1.21.1. - Updated compatibility for Fabric Loader, Fabric API, Yarn mappings, Fabric Loom, and GeckoLib. ## Fixed - Fixed Kenny crashing the client when rendered in-world. - Cleaned up development warnings without changing gameplay. ## Notes Gameplay behavior remains the same: Kenny still stalks, hunts after the first screech, scales over time, reacts in the End, drops the Kenny Totem, and is sealed after the Ender Dragon is defeated.
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Kenny [HORROR] 1.0.0

Fabric-1.0.0-mc1.21.11
21 июн. 2026 г.1,2 тыс.Minecraft: 1.21.11fabric
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# Kenny v1.0.0 Fabric 1.21.11 ## Fixed - Fixed `KennyClient` renderer registration type error on Minecraft `1.21.11` / Yarn `1.21.11+build.6`. - Adjusted `KennyRenderer` GeckoLib generic compatibility for GeckoLib `5.4.5`. ## Verified - `.\gradlew.bat build` completed successfully. - Built jar generated at `build/libs/kenny-1.0.0.jar`. ## Note - Gameplay logic, entity behavior, sounds, animations, events, and output behavior were not changed.
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Kenny [HORROR] 1.0.0

Fabric-1.0.0-mc26.2
21 июн. 2026 г.960Minecraft: 26.2fabric
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# Kenny v1.0.0 Fabric 26.2 ## Added - Added GeckoLib `5.5.2` dependency through Modrinth Maven. - Added `geckolib_version=5.5.2` to `gradle.properties`. ## Changed - Updated mod compatibility from Minecraft `26.1.2` to `26.2`. - Updated `fabric.mod.json` dependency requirement to `"minecraft": "~26.2"`. - Set GeckoLib dependency requirement to `>=5.5.2`. ## Fixed - Fixed missing GeckoLib compile/runtime dependency in Gradle. - Fixed outdated Minecraft version metadata that still targeted `~26.1.2`. ## Verified - `.\gradlew.bat build` completed successfully. - Built jar generated: `build/libs/kenny-1.0.0.jar`. ## Note - Gameplay logic, output behavior, entity logic, sounds, animations, and event flow were not changed.
release

Kenny 1.0.0

NeoForge-1.0.0-mc26.1.2
8 июн. 2026 г.454Minecraft: 26.1.2neoforge
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# Kenny v1.0.0 NeoForge 26.1.2 Initial release of **Kenny**, a Minecraft horror progression mod. ## Added - Added **Kenny**, a tall horror entity that stalks and hunts players. - Added horror progression starting from **Day 1**. - Added early-game stalking behavior: - Kenny can appear in daylight. - Kenny can stare from a distance. - Kenny vanishes when approached before the hunt begins. - Added ambient horror anomalies: - Fake footsteps - Strange breathing - Whisper-like sounds - Low drones - Bone and cloth rattles - Silence pulls - Smoke, ash, soul, and sculk soul particles - Added **first screech event** around Night 5. - Added post-screech hunting behavior. - Added daily escalation after the first screech: - Kenny becomes faster. - Kenny deals more damage. - Kenny spawns closer. - Kenny becomes harder to escape. - Added Day 6+ survival pressure: - Kenny can destroy boats. - Kenny can break torches. - Kenny can chase through water. - Added **Kenny Totem**: - Drops from Kenny. - Breathes in the player's hand. - Triggers darkness, blindness, strange sounds, and anomaly particles. - Added cinematic spawn effects for Kenny. - Added cinematic death effects for Kenny. - Added horror sounds for spawning, stalking, footsteps, attacks, jumpscares, anomalies, and death. - Added GeckoLib model, texture, and animations for Kenny. - Added The End final act: - Kenny becomes extremely dangerous in The End. - Kenny respawns after 4 seconds if killed while the Ender Dragon is alive. - Killing the Ender Dragon seals Kenny permanently. - Added clear win condition and ending messages. - Added persistent world state for Kenny progression, first screech, and permanent defeat. ## Changed - Ported the mod from **Fabric** to **NeoForge**. - Updated mod metadata from `fabric.mod.json` to `neoforge.mods.toml`. - Reworked entity and sound registration to use NeoForge `DeferredRegister`. - Reworked server events, player login events, and client renderer registration for NeoForge. - Updated loader support notes for the NeoForge release. ## Dependencies - Minecraft: **26.1.2** - Loader: **NeoForge 26.1.2** - Required dependency: **GeckoLib NeoForge 26.1.2-5.5.1** ## Notes - Current loader support: **NeoForge**. - Required dependency: **GeckoLib**. - License: **All Rights Reserved (ARR)**.
release

Kenny 1.0.0

Fabric-1.0.0-mc26.1.2
7 июн. 2026 г.3,4 тыс.Minecraft: 26.1.2fabric
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Что нового
# Kenny v1.0.0 Fabric 26.1.2 Initial release of **Kenny**, a Minecraft horror progression mod. ## Added - Added **Kenny**, a tall horror entity that stalks and hunts players. - Added horror progression starting from **Day 1**. - Added early-game stalking behavior: - Kenny can appear in daylight. - Kenny can stare from a distance. - Kenny vanishes when approached before the hunt begins. - Added ambient horror anomalies: - Fake footsteps - Strange breathing - Whisper-like sounds - Low drones - Bone and cloth rattles - Silence pulls - Smoke, ash, soul, and sculk soul particles - Added **first screech event** around Night 5. - Added post-screech hunting behavior. - Added daily escalation after the first screech: - Kenny becomes faster. - Kenny deals more damage. - Kenny spawns closer. - Kenny becomes harder to escape. - Added Day 6+ survival pressure: - Kenny can destroy boats. - Kenny can break torches. - Kenny can chase through water. - Added **Kenny Totem**: - Drops from Kenny. - Breathes in the player’s hand. - Triggers darkness, blindness, strange sounds, and anomaly particles. - Added cinematic spawn effects for Kenny. - Added cinematic death effects for Kenny. - Added horror sounds for spawning, stalking, footsteps, attacks, jumpscares, anomalies, and death. - Added GeckoLib model, texture, and animations for Kenny. - Added The End final act: - Kenny becomes extremely dangerous in The End. - Kenny respawns after 4 seconds if killed while the Ender Dragon is alive. - Killing the Ender Dragon seals Kenny permanently. - Added clear win condition and ending messages. - Added persistent world state for Kenny progression, first screech, and permanent defeat. ## Notes - Current loader support: **Fabric**. - Required dependency: **GeckoLib**. - Planned loader support: **Forge**, **NeoForge**, and **Quilt**. - License: **All Rights Reserved (ARR)**.