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ВЕРСИИ (5)
release
Katton 0.3.0
0.3.06 авг. 2026 г.54Minecraft: 26.1.2folia, paper
Что нового
Welcome to Katton 0.3! This version could bring a major upgrade to your scripting experience with Katton! Besides more efficient APIs, we also introduced some security mechanism to our mod.
## What's New
### [Security & Remote Script Trust](https://katton.mcfpp.top/architecture/pack-sync.html)
Added remote script trust pipeline for client-synced server packs.
* Added Ed25519 signature verification for remote packs (RemoteScriptSignatureVerifier).
* Added persistent trust store at /.katton/remote-script-trust.json (RemoteScriptTrustStore), including trusted server buckets, trusted signing keys + fingerprints
* Remote bundle handling now: i.verifies signatures, ii.caches verified packs, iii.checks trust state, iv.only executes scripts after explicit trust. Untrusted/invalid remote scripts are rejected; client can be disconnected on signature failure.
* Added blocking remote trust screen for unknown servers/keys with:
### [Signing Toolchain](https://katton.mcfpp.top/architecture/manifest.html)
Added new Gradle module :sign-plugin (top.katton.sign) with tasks:
* generateKattonSigningKey (Ed25519 keypair generation)
* signKattonPack (writes signature metadata into manifest.json)
### [Paper Platform Support](https://katton.mcfpp.top/platform/paper.html)
Katton now runs as a standard Paper plugin alongside the existing Fabric and NeoForge mod variants. 14 event bridge classes mirroring the Fabric/NeoForge event system, all backed by Bukkit @EventHandler listeners and converted to NMS types via PaperNmsBridge
> [!Warning]
> Client APIs are NOT supported on Katton paper plugin.
### [Modification API](https://katton.mcfpp.top/guide/modify/)
Katton now enables developers to modify some attribute of registered items or blocks in minecraft.
### [Managed Event System](https://katton.mcfpp.top/guide/events.html#unwrapped-native-events)
A new abstraction layer for registering any platform-native event listener directly from scripts. Listeners are tracked by ScriptPackScope and automatically cleaned up on reload or server stop
### Data Channel between Client and Server
Scripts can now send custom serialized data between client and server.
### Script Config System
Script packs can define structured configuration blocks.
* `KattonConfigApi` — `kattonConfig { ... }` block in scripts
* `KattonConfigManager` — persistent storage and rehydration of config values
* ScriptPackManifest — extended with a config field in manifest.json
### [Item Marker](https://katton.mcfpp.top/guide/render/item-markers.html)
Item render markers are lightweight client-side item models shown in the world. They are useful for hologram-like rewards, previews, quest targets, temporary pickups, and animated markers. Markers are not entities. They have no collision, selector target, persistence, or vanilla entity sync.
### [Custom Post Effects](https://katton.mcfpp.top/guide/render/post-effects.html)
Post effects are full-screen shader passes controlled by client scripts or by server packets. They are useful for temporary visual states such as grayscale, tint, blur, scanlines, pixelation, or a custom shader chain. Katton allows developers to create their custom post effects, and also provides a lot of presets include invert, grayscale, sepia, tint, color adjustment, vignette, chromatic aberration, pixelate, posterize, scanline, and blur.
### Multi-Language support
Texts or messages in Kattonnow supports Simplified Chinese and Traditional Chinese.
### UI
* Now Katton will display a warning screen when compilation errors occur, instead of just printing them in log files.
For full change logs please refer to
**Full Changelog**: https://github.com/Alumopper/Katton/compare/0.2.0...v0.3.0
---
Happy coding!
release
Katton 0.3.0
0.3.06 авг. 2026 г.209Minecraft: 26.1.2neoforge
Что нового
Welcome to Katton 0.3! This version could bring a major upgrade to your scripting experience with Katton! Besides more efficient APIs, we also introduced some security mechanism to our mod.
## What's New
### [Security & Remote Script Trust](https://katton.mcfpp.top/architecture/pack-sync.html)
Added remote script trust pipeline for client-synced server packs.
* Added Ed25519 signature verification for remote packs (RemoteScriptSignatureVerifier).
* Added persistent trust store at /.katton/remote-script-trust.json (RemoteScriptTrustStore), including trusted server buckets, trusted signing keys + fingerprints
* Remote bundle handling now: i.verifies signatures, ii.caches verified packs, iii.checks trust state, iv.only executes scripts after explicit trust. Untrusted/invalid remote scripts are rejected; client can be disconnected on signature failure.
* Added blocking remote trust screen for unknown servers/keys with:
### [Signing Toolchain](https://katton.mcfpp.top/architecture/manifest.html)
Added new Gradle module :sign-plugin (top.katton.sign) with tasks:
* generateKattonSigningKey (Ed25519 keypair generation)
* signKattonPack (writes signature metadata into manifest.json)
### [Paper Platform Support](https://katton.mcfpp.top/platform/paper.html)
Katton now runs as a standard Paper plugin alongside the existing Fabric and NeoForge mod variants. 14 event bridge classes mirroring the Fabric/NeoForge event system, all backed by Bukkit @EventHandler listeners and converted to NMS types via PaperNmsBridge
> [!Warning]
> Client APIs are NOT supported on Katton paper plugin.
### [Modification API](https://katton.mcfpp.top/guide/modify/)
Katton now enables developers to modify some attribute of registered items or blocks in minecraft.
### [Managed Event System](https://katton.mcfpp.top/guide/events.html#unwrapped-native-events)
A new abstraction layer for registering any platform-native event listener directly from scripts. Listeners are tracked by ScriptPackScope and automatically cleaned up on reload or server stop
### Data Channel between Client and Server
Scripts can now send custom serialized data between client and server.
### Script Config System
Script packs can define structured configuration blocks.
* `KattonConfigApi` — `kattonConfig { ... }` block in scripts
* `KattonConfigManager` — persistent storage and rehydration of config values
* ScriptPackManifest — extended with a config field in manifest.json
### [Item Marker](https://katton.mcfpp.top/guide/render/item-markers.html)
Item render markers are lightweight client-side item models shown in the world. They are useful for hologram-like rewards, previews, quest targets, temporary pickups, and animated markers. Markers are not entities. They have no collision, selector target, persistence, or vanilla entity sync.
### [Custom Post Effects](https://katton.mcfpp.top/guide/render/post-effects.html)
Post effects are full-screen shader passes controlled by client scripts or by server packets. They are useful for temporary visual states such as grayscale, tint, blur, scanlines, pixelation, or a custom shader chain. Katton allows developers to create their custom post effects, and also provides a lot of presets include invert, grayscale, sepia, tint, color adjustment, vignette, chromatic aberration, pixelate, posterize, scanline, and blur.
### Multi-Language support
Texts or messages in Kattonnow supports Simplified Chinese and Traditional Chinese.
### UI
* Now Katton will display a warning screen when compilation errors occur, instead of just printing them in log files.
For full change logs please refer to
**Full Changelog**: https://github.com/Alumopper/Katton/compare/0.2.0...v0.3.0
---
Happy coding!
release
Katton 0.3.0
0.3.06 авг. 2026 г.52Minecraft: 26.1.2fabric
Что нового
Welcome to Katton 0.3! This version could bring a major upgrade to your scripting experience with Katton! Besides more efficient APIs, we also introduced some security mechanism to our mod.
## What's New
### [Security & Remote Script Trust](https://katton.mcfpp.top/architecture/pack-sync.html)
Added remote script trust pipeline for client-synced server packs.
* Added Ed25519 signature verification for remote packs (RemoteScriptSignatureVerifier).
* Added persistent trust store at /.katton/remote-script-trust.json (RemoteScriptTrustStore), including trusted server buckets, trusted signing keys + fingerprints
* Remote bundle handling now: i.verifies signatures, ii.caches verified packs, iii.checks trust state, iv.only executes scripts after explicit trust. Untrusted/invalid remote scripts are rejected; client can be disconnected on signature failure.
* Added blocking remote trust screen for unknown servers/keys with:
### [Signing Toolchain](https://katton.mcfpp.top/architecture/manifest.html)
Added new Gradle module :sign-plugin (top.katton.sign) with tasks:
* generateKattonSigningKey (Ed25519 keypair generation)
* signKattonPack (writes signature metadata into manifest.json)
### [Paper Platform Support](https://katton.mcfpp.top/platform/paper.html)
Katton now runs as a standard Paper plugin alongside the existing Fabric and NeoForge mod variants. 14 event bridge classes mirroring the Fabric/NeoForge event system, all backed by Bukkit @EventHandler listeners and converted to NMS types via PaperNmsBridge
> [!Warning]
> Client APIs are NOT supported on Katton paper plugin.
### [Modification API](https://katton.mcfpp.top/guide/modify/)
Katton now enables developers to modify some attribute of registered items or blocks in minecraft.
### [Managed Event System](https://katton.mcfpp.top/guide/events.html#unwrapped-native-events)
A new abstraction layer for registering any platform-native event listener directly from scripts. Listeners are tracked by ScriptPackScope and automatically cleaned up on reload or server stop
### Data Channel between Client and Server
Scripts can now send custom serialized data between client and server.
### Script Config System
Script packs can define structured configuration blocks.
* `KattonConfigApi` — `kattonConfig { ... }` block in scripts
* `KattonConfigManager` — persistent storage and rehydration of config values
* ScriptPackManifest — extended with a config field in manifest.json
### [Item Marker](https://katton.mcfpp.top/guide/render/item-markers.html)
Item render markers are lightweight client-side item models shown in the world. They are useful for hologram-like rewards, previews, quest targets, temporary pickups, and animated markers. Markers are not entities. They have no collision, selector target, persistence, or vanilla entity sync.
### [Custom Post Effects](https://katton.mcfpp.top/guide/render/post-effects.html)
Post effects are full-screen shader passes controlled by client scripts or by server packets. They are useful for temporary visual states such as grayscale, tint, blur, scanlines, pixelation, or a custom shader chain. Katton allows developers to create their custom post effects, and also provides a lot of presets include invert, grayscale, sepia, tint, color adjustment, vignette, chromatic aberration, pixelate, posterize, scanline, and blur.
### Multi-Language support
Texts or messages in Kattonnow supports Simplified Chinese and Traditional Chinese.
### UI
* Now Katton will display a warning screen when compilation errors occur, instead of just printing them in log files.
For full change logs please refer to
**Full Changelog**: https://github.com/Alumopper/Katton/compare/0.2.0...v0.3.0
---
Happy coding!
release
Katton 0.2.0
0.2.010 мая 2026 г.108Minecraft: 26.1, 26.1.1, 26.1.2neoforge
release
Katton 0.2.0
0.2.010 мая 2026 г.128Minecraft: 26.1, 26.1.1, 26.1.2fabric