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Katton

ВЕРСИИ (5)

release

Katton 0.3.0

0.3.0
6 авг. 2026 г.54Minecraft: 26.1.2folia, paper
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Что нового
Welcome to Katton 0.3! This version could bring a major upgrade to your scripting experience with Katton! Besides more efficient APIs, we also introduced some security mechanism to our mod. ## What's New ### [Security & Remote Script Trust](https://katton.mcfpp.top/architecture/pack-sync.html) Added remote script trust pipeline for client-synced server packs. * Added Ed25519 signature verification for remote packs (RemoteScriptSignatureVerifier). * Added persistent trust store at /.katton/remote-script-trust.json (RemoteScriptTrustStore), including trusted server buckets, trusted signing keys + fingerprints * Remote bundle handling now: i.verifies signatures, ii.caches verified packs, iii.checks trust state, iv.only executes scripts after explicit trust. Untrusted/invalid remote scripts are rejected; client can be disconnected on signature failure. * Added blocking remote trust screen for unknown servers/keys with: ### [Signing Toolchain](https://katton.mcfpp.top/architecture/manifest.html) Added new Gradle module :sign-plugin (top.katton.sign) with tasks: * generateKattonSigningKey (Ed25519 keypair generation) * signKattonPack (writes signature metadata into manifest.json) ### [Paper Platform Support](https://katton.mcfpp.top/platform/paper.html) Katton now runs as a standard Paper plugin alongside the existing Fabric and NeoForge mod variants. 14 event bridge classes mirroring the Fabric/NeoForge event system, all backed by Bukkit @EventHandler listeners and converted to NMS types via PaperNmsBridge > [!Warning] > Client APIs are NOT supported on Katton paper plugin. ### [Modification API](https://katton.mcfpp.top/guide/modify/) Katton now enables developers to modify some attribute of registered items or blocks in minecraft. ### [Managed Event System](https://katton.mcfpp.top/guide/events.html#unwrapped-native-events) A new abstraction layer for registering any platform-native event listener directly from scripts. Listeners are tracked by ScriptPackScope and automatically cleaned up on reload or server stop ### Data Channel between Client and Server Scripts can now send custom serialized data between client and server. ### Script Config System Script packs can define structured configuration blocks. * `KattonConfigApi` — `kattonConfig { ... }` block in scripts * `KattonConfigManager` — persistent storage and rehydration of config values * ScriptPackManifest — extended with a config field in manifest.json ### [Item Marker](https://katton.mcfpp.top/guide/render/item-markers.html) Item render markers are lightweight client-side item models shown in the world. They are useful for hologram-like rewards, previews, quest targets, temporary pickups, and animated markers. Markers are not entities. They have no collision, selector target, persistence, or vanilla entity sync. ### [Custom Post Effects](https://katton.mcfpp.top/guide/render/post-effects.html) Post effects are full-screen shader passes controlled by client scripts or by server packets. They are useful for temporary visual states such as grayscale, tint, blur, scanlines, pixelation, or a custom shader chain. Katton allows developers to create their custom post effects, and also provides a lot of presets include invert, grayscale, sepia, tint, color adjustment, vignette, chromatic aberration, pixelate, posterize, scanline, and blur. ### Multi-Language support Texts or messages in Kattonnow supports Simplified Chinese and Traditional Chinese. ### UI * Now Katton will display a warning screen when compilation errors occur, instead of just printing them in log files. For full change logs please refer to **Full Changelog**: https://github.com/Alumopper/Katton/compare/0.2.0...v0.3.0 --- Happy coding!
release

Katton 0.3.0

0.3.0
6 авг. 2026 г.209Minecraft: 26.1.2neoforge
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Что нового
Welcome to Katton 0.3! This version could bring a major upgrade to your scripting experience with Katton! Besides more efficient APIs, we also introduced some security mechanism to our mod. ## What's New ### [Security & Remote Script Trust](https://katton.mcfpp.top/architecture/pack-sync.html) Added remote script trust pipeline for client-synced server packs. * Added Ed25519 signature verification for remote packs (RemoteScriptSignatureVerifier). * Added persistent trust store at /.katton/remote-script-trust.json (RemoteScriptTrustStore), including trusted server buckets, trusted signing keys + fingerprints * Remote bundle handling now: i.verifies signatures, ii.caches verified packs, iii.checks trust state, iv.only executes scripts after explicit trust. Untrusted/invalid remote scripts are rejected; client can be disconnected on signature failure. * Added blocking remote trust screen for unknown servers/keys with: ### [Signing Toolchain](https://katton.mcfpp.top/architecture/manifest.html) Added new Gradle module :sign-plugin (top.katton.sign) with tasks: * generateKattonSigningKey (Ed25519 keypair generation) * signKattonPack (writes signature metadata into manifest.json) ### [Paper Platform Support](https://katton.mcfpp.top/platform/paper.html) Katton now runs as a standard Paper plugin alongside the existing Fabric and NeoForge mod variants. 14 event bridge classes mirroring the Fabric/NeoForge event system, all backed by Bukkit @EventHandler listeners and converted to NMS types via PaperNmsBridge > [!Warning] > Client APIs are NOT supported on Katton paper plugin. ### [Modification API](https://katton.mcfpp.top/guide/modify/) Katton now enables developers to modify some attribute of registered items or blocks in minecraft. ### [Managed Event System](https://katton.mcfpp.top/guide/events.html#unwrapped-native-events) A new abstraction layer for registering any platform-native event listener directly from scripts. Listeners are tracked by ScriptPackScope and automatically cleaned up on reload or server stop ### Data Channel between Client and Server Scripts can now send custom serialized data between client and server. ### Script Config System Script packs can define structured configuration blocks. * `KattonConfigApi` — `kattonConfig { ... }` block in scripts * `KattonConfigManager` — persistent storage and rehydration of config values * ScriptPackManifest — extended with a config field in manifest.json ### [Item Marker](https://katton.mcfpp.top/guide/render/item-markers.html) Item render markers are lightweight client-side item models shown in the world. They are useful for hologram-like rewards, previews, quest targets, temporary pickups, and animated markers. Markers are not entities. They have no collision, selector target, persistence, or vanilla entity sync. ### [Custom Post Effects](https://katton.mcfpp.top/guide/render/post-effects.html) Post effects are full-screen shader passes controlled by client scripts or by server packets. They are useful for temporary visual states such as grayscale, tint, blur, scanlines, pixelation, or a custom shader chain. Katton allows developers to create their custom post effects, and also provides a lot of presets include invert, grayscale, sepia, tint, color adjustment, vignette, chromatic aberration, pixelate, posterize, scanline, and blur. ### Multi-Language support Texts or messages in Kattonnow supports Simplified Chinese and Traditional Chinese. ### UI * Now Katton will display a warning screen when compilation errors occur, instead of just printing them in log files. For full change logs please refer to **Full Changelog**: https://github.com/Alumopper/Katton/compare/0.2.0...v0.3.0 --- Happy coding!
release

Katton 0.3.0

0.3.0
6 авг. 2026 г.52Minecraft: 26.1.2fabric
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Что нового
Welcome to Katton 0.3! This version could bring a major upgrade to your scripting experience with Katton! Besides more efficient APIs, we also introduced some security mechanism to our mod. ## What's New ### [Security & Remote Script Trust](https://katton.mcfpp.top/architecture/pack-sync.html) Added remote script trust pipeline for client-synced server packs. * Added Ed25519 signature verification for remote packs (RemoteScriptSignatureVerifier). * Added persistent trust store at /.katton/remote-script-trust.json (RemoteScriptTrustStore), including trusted server buckets, trusted signing keys + fingerprints * Remote bundle handling now: i.verifies signatures, ii.caches verified packs, iii.checks trust state, iv.only executes scripts after explicit trust. Untrusted/invalid remote scripts are rejected; client can be disconnected on signature failure. * Added blocking remote trust screen for unknown servers/keys with: ### [Signing Toolchain](https://katton.mcfpp.top/architecture/manifest.html) Added new Gradle module :sign-plugin (top.katton.sign) with tasks: * generateKattonSigningKey (Ed25519 keypair generation) * signKattonPack (writes signature metadata into manifest.json) ### [Paper Platform Support](https://katton.mcfpp.top/platform/paper.html) Katton now runs as a standard Paper plugin alongside the existing Fabric and NeoForge mod variants. 14 event bridge classes mirroring the Fabric/NeoForge event system, all backed by Bukkit @EventHandler listeners and converted to NMS types via PaperNmsBridge > [!Warning] > Client APIs are NOT supported on Katton paper plugin. ### [Modification API](https://katton.mcfpp.top/guide/modify/) Katton now enables developers to modify some attribute of registered items or blocks in minecraft. ### [Managed Event System](https://katton.mcfpp.top/guide/events.html#unwrapped-native-events) A new abstraction layer for registering any platform-native event listener directly from scripts. Listeners are tracked by ScriptPackScope and automatically cleaned up on reload or server stop ### Data Channel between Client and Server Scripts can now send custom serialized data between client and server. ### Script Config System Script packs can define structured configuration blocks. * `KattonConfigApi` — `kattonConfig { ... }` block in scripts * `KattonConfigManager` — persistent storage and rehydration of config values * ScriptPackManifest — extended with a config field in manifest.json ### [Item Marker](https://katton.mcfpp.top/guide/render/item-markers.html) Item render markers are lightweight client-side item models shown in the world. They are useful for hologram-like rewards, previews, quest targets, temporary pickups, and animated markers. Markers are not entities. They have no collision, selector target, persistence, or vanilla entity sync. ### [Custom Post Effects](https://katton.mcfpp.top/guide/render/post-effects.html) Post effects are full-screen shader passes controlled by client scripts or by server packets. They are useful for temporary visual states such as grayscale, tint, blur, scanlines, pixelation, or a custom shader chain. Katton allows developers to create their custom post effects, and also provides a lot of presets include invert, grayscale, sepia, tint, color adjustment, vignette, chromatic aberration, pixelate, posterize, scanline, and blur. ### Multi-Language support Texts or messages in Kattonnow supports Simplified Chinese and Traditional Chinese. ### UI * Now Katton will display a warning screen when compilation errors occur, instead of just printing them in log files. For full change logs please refer to **Full Changelog**: https://github.com/Alumopper/Katton/compare/0.2.0...v0.3.0 --- Happy coding!
release

Katton 0.2.0

0.2.0
10 мая 2026 г.108Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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release

Katton 0.2.0

0.2.0
10 мая 2026 г.128Minecraft: 26.1, 26.1.1, 26.1.2fabric
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