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JustQuests

ВЕРСИИ (568)

release

JustQuests plugin 26.1 - 26.3 (0.4.2)

plugin-26.1-0.4.2
26 окт. 2026 г.26Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur, spigot
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests plugin 1.21 - 1.21.11 (0.4.2)

plugin-1.21-0.4.2
26 окт. 2026 г.10Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests plugin 1.19 - 1.20.6 (0.4.2)

plugin-1.19-0.4.2
26 окт. 2026 г.0Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6paper, purpur, spigot
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-26.2-0.4.2

neoforge-26.2-0.4.2
26 окт. 2026 г.16Minecraft: 26.2neoforge
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Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-26.1.2-0.4.2

neoforge-26.1.2-0.4.2
26 окт. 2026 г.4Minecraft: 26.1.2neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21-0.4.2

neoforge-1.21-0.4.2
26 окт. 2026 г.2Minecraft: 1.21neoforge
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Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.9-0.4.2

neoforge-1.21.9-0.4.2
26 окт. 2026 г.2Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.8-0.4.2

neoforge-1.21.8-0.4.2
26 окт. 2026 г.0Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.7-0.4.2

neoforge-1.21.7-0.4.2
26 окт. 2026 г.8Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.6-0.4.2

neoforge-1.21.6-0.4.2
26 окт. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.5-0.4.2

neoforge-1.21.5-0.4.2
26 окт. 2026 г.6Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.4-0.4.2

neoforge-1.21.4-0.4.2
26 окт. 2026 г.0Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.3-0.4.2

neoforge-1.21.3-0.4.2
26 окт. 2026 г.0Minecraft: 1.21.3neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.2-0.4.2

neoforge-1.21.2-0.4.2
26 окт. 2026 г.2Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.11-0.4.2

neoforge-1.21.11-0.4.2
26 окт. 2026 г.4Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.10-0.4.2

neoforge-1.21.10-0.4.2
26 окт. 2026 г.4Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.21.1-0.4.2

neoforge-1.21.1-0.4.2
26 окт. 2026 г.10Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.20.6-0.4.2

neoforge-1.20.6-0.4.2
26 окт. 2026 г.0Minecraft: 1.20.6neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests neoforge-1.20.4-0.4.2

neoforge-1.20.4-0.4.2
26 окт. 2026 г.0Minecraft: 1.20.4neoforge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests forge-1.20.1-0.4.2

forge-1.20.1-0.4.2
26 окт. 2026 г.6Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests forge-1.19.4-0.4.2

forge-1.19.4-0.4.2
26 окт. 2026 г.0Minecraft: 1.19.4forge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests forge-1.19.2-0.4.2

forge-1.19.2-0.4.2
26 окт. 2026 г.6Minecraft: 1.19.2forge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests forge-1.18.2-0.4.2

forge-1.18.2-0.4.2
26 окт. 2026 г.8Minecraft: 1.18.2forge
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-26.3-0.4.2

fabric-26.3-0.4.2
26 окт. 2026 г.62Minecraft: 26.3fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-26.2-0.4.2

fabric-26.2-0.4.2
26 окт. 2026 г.14Minecraft: 26.2fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-26.1-0.4.2

fabric-26.1-0.4.2
26 окт. 2026 г.0Minecraft: 26.1fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-26.1.2-0.4.2

fabric-26.1.2-0.4.2
26 окт. 2026 г.4Minecraft: 26.1.2fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-26.1.1-0.4.2

fabric-26.1.1-0.4.2
26 окт. 2026 г.8Minecraft: 26.1.1fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21-0.4.2

fabric-1.21-0.4.2
26 окт. 2026 г.2Minecraft: 1.21fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.9-0.4.2

fabric-1.21.9-0.4.2
26 окт. 2026 г.2Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.8-0.4.2

fabric-1.21.8-0.4.2
26 окт. 2026 г.2Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.7-0.4.2

fabric-1.21.7-0.4.2
26 окт. 2026 г.4Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.6-0.4.2

fabric-1.21.6-0.4.2
26 окт. 2026 г.2Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.5-0.4.2

fabric-1.21.5-0.4.2
26 окт. 2026 г.2Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.4-0.4.2

fabric-1.21.4-0.4.2
26 окт. 2026 г.0Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.3-0.4.2

fabric-1.21.3-0.4.2
26 окт. 2026 г.6Minecraft: 1.21.3fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.2-0.4.2

fabric-1.21.2-0.4.2
26 окт. 2026 г.2Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.11-0.4.2

fabric-1.21.11-0.4.2
26 окт. 2026 г.8Minecraft: 1.21.11fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.10-0.4.2

fabric-1.21.10-0.4.2
26 окт. 2026 г.2Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.21.1-0.4.2

fabric-1.21.1-0.4.2
26 окт. 2026 г.18Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.20.6-0.4.2

fabric-1.20.6-0.4.2
26 окт. 2026 г.4Minecraft: 1.20.6fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.20.4-0.4.2

fabric-1.20.4-0.4.2
26 окт. 2026 г.2Minecraft: 1.20.4fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.20.1-0.4.2

fabric-1.20.1-0.4.2
26 окт. 2026 г.10Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.19.4-0.4.2

fabric-1.19.4-0.4.2
26 окт. 2026 г.2Minecraft: 1.19.4fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.19.2-0.4.2

fabric-1.19.2-0.4.2
26 окт. 2026 г.4Minecraft: 1.19.2fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests fabric-1.18.2-0.4.2

fabric-1.18.2-0.4.2
26 окт. 2026 г.6Minecraft: 1.18.2fabric
Скачать
Что нового
### Added - **Soft requirements: `requires_min`.** Next to `requires`, a quest can say how many of those quests must be done first: `"requires": [16 quests], "requires_min": 12` unlocks as soon as any 12 of them are done. The quest book shows "Needs 12 of 16 quests (5 done)". (Requested on GitHub.) - **`reset_on_death`:** a quest with `"reset_on_death": true` loses its progress when the player dies (a team quest: when any member dies). The quest book and `/quest list` say so, and the player gets a message when it happens. (Requested on GitHub.) - **Every kind once: `"distinct": true`** on an objective counts each kind of item, block or mob only once - `consume_item` with `"item": "#c:foods"`, `"count": 10` and `"distinct": true` needs 10 different foods. The goal reads "(all different)". (Requested on GitHub.) ### Changed - A quest without rewards is simply done when it is finished: no Claim button and no "Rewards received" for nothing to claim. Mod and plugin. - The examples in a new `custom-quests.json` are only an explanation now: their keys start with `_`, so they no longer show up as quests. Copy one and remove the `_` to use it. Files that already exist stay as they are. (Reported on GitHub.) ### Fixed - Fabric: `collect_item` didn't count items picked up from the ground when the whole stack went into the inventory (only a part taken by a nearly full inventory counted). NeoForge, Forge and the plugin were not affected. - The `loot_table` reward gave nothing on every version (the loot was rolled without the player, which the game refuses; the server log showed "Loot-table reward failed"). Mod only; the plugin was not affected. - `gain_advancement` counts an advancement the player already had before taking the quest. Before, such a quest could never be finished. Mod and plugin. - Quest book: quests added to or changed in `custom-quests.json` while the world runs show up in the book at once (the file reloaded by itself, but the book only got the new list after a rejoin or `/quest reload`). - Quest book: a quest page with a long description or many objectives scrolls with the mouse wheel instead of cutting the rest off. (Reported on GitHub.) - Quest book: long objective names (advancements, tags) wrap onto the next line instead of being cut off with "...". Reward lines and choice options wrap too. (Reported on GitHub.) - A quest without rewards no longer shows an empty "Rewards" heading in the quest book or an empty "Reward:" line in `/quest list`. (Reported on GitHub.)
release

JustQuests plugin 26.1 - 26.3 (0.4.1)

plugin-26.1-0.4.1
23 окт. 2026 г.62Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur, spigot
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests plugin 1.21 - 1.21.11 (0.4.1)

plugin-1.21-0.4.1
23 окт. 2026 г.20Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests plugin 1.19 - 1.20.6 (0.4.1)

plugin-1.19-0.4.1
23 окт. 2026 г.5Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6paper, purpur, spigot
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-26.2-0.4.1

neoforge-26.2-0.4.1
23 окт. 2026 г.22Minecraft: 26.2neoforge
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-26.1.2-0.4.1

neoforge-26.1.2-0.4.1
23 окт. 2026 г.10Minecraft: 26.1.2neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21-0.4.1

neoforge-1.21-0.4.1
23 окт. 2026 г.2Minecraft: 1.21neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.9-0.4.1

neoforge-1.21.9-0.4.1
23 окт. 2026 г.2Minecraft: 1.21.9neoforge
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.8-0.4.1

neoforge-1.21.8-0.4.1
23 окт. 2026 г.12Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.7-0.4.1

neoforge-1.21.7-0.4.1
23 окт. 2026 г.12Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.6-0.4.1

neoforge-1.21.6-0.4.1
23 окт. 2026 г.2Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.5-0.4.1

neoforge-1.21.5-0.4.1
23 окт. 2026 г.0Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.4-0.4.1

neoforge-1.21.4-0.4.1
23 окт. 2026 г.2Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.3-0.4.1

neoforge-1.21.3-0.4.1
23 окт. 2026 г.0Minecraft: 1.21.3neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.2-0.4.1

neoforge-1.21.2-0.4.1
23 окт. 2026 г.4Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.11-0.4.1

neoforge-1.21.11-0.4.1
23 окт. 2026 г.10Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.10-0.4.1

neoforge-1.21.10-0.4.1
23 окт. 2026 г.6Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.21.1-0.4.1

neoforge-1.21.1-0.4.1
23 окт. 2026 г.32Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.20.6-0.4.1

neoforge-1.20.6-0.4.1
23 окт. 2026 г.4Minecraft: 1.20.6neoforge
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests neoforge-1.20.4-0.4.1

neoforge-1.20.4-0.4.1
23 окт. 2026 г.0Minecraft: 1.20.4neoforge
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests forge-1.20.1-0.4.1

forge-1.20.1-0.4.1
23 окт. 2026 г.16Minecraft: 1.20.1forge
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests forge-1.19.4-0.4.1

forge-1.19.4-0.4.1
23 окт. 2026 г.0Minecraft: 1.19.4forge
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests forge-1.19.2-0.4.1

forge-1.19.2-0.4.1
23 окт. 2026 г.2Minecraft: 1.19.2forge
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests forge-1.18.2-0.4.1

forge-1.18.2-0.4.1
23 окт. 2026 г.8Minecraft: 1.18.2forge
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-26.3-0.4.1

fabric-26.3-0.4.1
23 окт. 2026 г.122Minecraft: 26.3fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-26.2-0.4.1

fabric-26.2-0.4.1
23 окт. 2026 г.38Minecraft: 26.2fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-26.1-0.4.1

fabric-26.1-0.4.1
23 окт. 2026 г.12Minecraft: 26.1fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-26.1.2-0.4.1

fabric-26.1.2-0.4.1
23 окт. 2026 г.11Minecraft: 26.1.2fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-26.1.1-0.4.1

fabric-26.1.1-0.4.1
23 окт. 2026 г.14Minecraft: 26.1.1fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21-0.4.1

fabric-1.21-0.4.1
23 окт. 2026 г.2Minecraft: 1.21fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.9-0.4.1

fabric-1.21.9-0.4.1
23 окт. 2026 г.2Minecraft: 1.21.9fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.8-0.4.1

fabric-1.21.8-0.4.1
23 окт. 2026 г.6Minecraft: 1.21.8fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.7-0.4.1

fabric-1.21.7-0.4.1
23 окт. 2026 г.12Minecraft: 1.21.7fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.6-0.4.1

fabric-1.21.6-0.4.1
23 окт. 2026 г.0Minecraft: 1.21.6fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.5-0.4.1

fabric-1.21.5-0.4.1
23 окт. 2026 г.2Minecraft: 1.21.5fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.4-0.4.1

fabric-1.21.4-0.4.1
23 окт. 2026 г.0Minecraft: 1.21.4fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.3-0.4.1

fabric-1.21.3-0.4.1
23 окт. 2026 г.8Minecraft: 1.21.3fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.2-0.4.1

fabric-1.21.2-0.4.1
23 окт. 2026 г.2Minecraft: 1.21.2fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.11-0.4.1

fabric-1.21.11-0.4.1
23 окт. 2026 г.22Minecraft: 1.21.11fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.10-0.4.1

fabric-1.21.10-0.4.1
23 окт. 2026 г.2Minecraft: 1.21.10fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.21.1-0.4.1

fabric-1.21.1-0.4.1
23 окт. 2026 г.72Minecraft: 1.21.1fabric
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Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.20.6-0.4.1

fabric-1.20.6-0.4.1
23 окт. 2026 г.2Minecraft: 1.20.6fabric
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.20.4-0.4.1

fabric-1.20.4-0.4.1
23 окт. 2026 г.2Minecraft: 1.20.4fabric
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.20.1-0.4.1

fabric-1.20.1-0.4.1
23 окт. 2026 г.14Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.19.4-0.4.1

fabric-1.19.4-0.4.1
23 окт. 2026 г.4Minecraft: 1.19.4fabric
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.19.2-0.4.1

fabric-1.19.2-0.4.1
23 окт. 2026 г.6Minecraft: 1.19.2fabric
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests fabric-1.18.2-0.4.1

fabric-1.18.2-0.4.1
23 окт. 2026 г.6Minecraft: 1.18.2fabric
Скачать
Что нового
### Added - **Settings for every world: `config/justquests.json`.** Any key of a world's `settings.json` set there applies to every world of the game or server and wins over the world's own file, so a modpack can ship, for example, `"generatedQuests": false`. Commands can't change a key set there and say so. The file is created with an explanation on first start. (Requested on GitHub.) - **Folders are categories:** a quest in a sub-folder of a datapack's `justquests/quests/` (also the plugin's `quests/` folder, or a key like `"mining/iron"` in `custom-quests.json`) that names no `category` gets the folder as its category - `quests/mining/iron.json` is in "mining". Deeper folders only sort the files. (Requested on GitHub.) ### Changed - `mainQuests: false` (and `/quest mainquests off`) now hides only the 25 built-in quests; quests from your own datapacks stay. Before, it hid every datapack quest. Mod and plugin. - A category without a translation reads in chat as it does in the quest book: "mob_drops" shows as "Mob drops".
release

JustQuests plugin 26.1 - 26.3 (0.4.0)

plugin-26.1-0.4.0
12 окт. 2026 г.108Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur, spigot
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests plugin 1.21 - 1.21.11 (0.4.0)

plugin-1.21-0.4.0
12 окт. 2026 г.38Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests plugin 1.19 - 1.20.6 (0.4.0)

plugin-1.19-0.4.0
12 окт. 2026 г.16Minecraft: 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6paper, purpur, spigot
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-26.2-0.4.0

neoforge-26.2-0.4.0
12 окт. 2026 г.24Minecraft: 26.2neoforge
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Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-26.1.2-0.4.0

neoforge-26.1.2-0.4.0
12 окт. 2026 г.16Minecraft: 26.1.2neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21-0.4.0

neoforge-1.21-0.4.0
12 окт. 2026 г.0Minecraft: 1.21neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.9-0.4.0

neoforge-1.21.9-0.4.0
12 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.8-0.4.0

neoforge-1.21.8-0.4.0
12 окт. 2026 г.4Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.7-0.4.0

neoforge-1.21.7-0.4.0
12 окт. 2026 г.0Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.6-0.4.0

neoforge-1.21.6-0.4.0
12 окт. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.5-0.4.0

neoforge-1.21.5-0.4.0
12 окт. 2026 г.0Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.4-0.4.0

neoforge-1.21.4-0.4.0
12 окт. 2026 г.0Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.3-0.4.0

neoforge-1.21.3-0.4.0
12 окт. 2026 г.0Minecraft: 1.21.3neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.2-0.4.0

neoforge-1.21.2-0.4.0
12 окт. 2026 г.0Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.11-0.4.0

neoforge-1.21.11-0.4.0
12 окт. 2026 г.0Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.10-0.4.0

neoforge-1.21.10-0.4.0
12 окт. 2026 г.8Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21.1-0.4.0

neoforge-1.21.1-0.4.0
12 окт. 2026 г.130Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.20.6-0.4.0

neoforge-1.20.6-0.4.0
12 окт. 2026 г.0Minecraft: 1.20.6neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.20.4-0.4.0

neoforge-1.20.4-0.4.0
12 окт. 2026 г.0Minecraft: 1.20.4neoforge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests forge-1.20.1-0.4.0

forge-1.20.1-0.4.0
12 окт. 2026 г.54Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests forge-1.19.4-0.4.0

forge-1.19.4-0.4.0
12 окт. 2026 г.0Minecraft: 1.19.4forge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests forge-1.19.2-0.4.0

forge-1.19.2-0.4.0
12 окт. 2026 г.2Minecraft: 1.19.2forge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests forge-1.18.2-0.4.0

forge-1.18.2-0.4.0
12 окт. 2026 г.8Minecraft: 1.18.2forge
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-26.3-0.4.0

fabric-26.3-0.4.0
12 окт. 2026 г.346Minecraft: 26.3fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-26.2-0.4.0

fabric-26.2-0.4.0
12 окт. 2026 г.110Minecraft: 26.2fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-26.1-0.4.0

fabric-26.1-0.4.0
12 окт. 2026 г.10Minecraft: 26.1fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-26.1.2-0.4.0

fabric-26.1.2-0.4.0
12 окт. 2026 г.14Minecraft: 26.1.2fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-26.1.1-0.4.0

fabric-26.1.1-0.4.0
12 окт. 2026 г.0Minecraft: 26.1.1fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21-0.4.0

fabric-1.21-0.4.0
12 окт. 2026 г.0Minecraft: 1.21fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.9-0.4.0

fabric-1.21.9-0.4.0
12 окт. 2026 г.0Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.8-0.4.0

fabric-1.21.8-0.4.0
12 окт. 2026 г.22Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.7-0.4.0

fabric-1.21.7-0.4.0
12 окт. 2026 г.2Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.6-0.4.0

fabric-1.21.6-0.4.0
12 окт. 2026 г.2Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.5-0.4.0

fabric-1.21.5-0.4.0
12 окт. 2026 г.6Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.4-0.4.0

fabric-1.21.4-0.4.0
12 окт. 2026 г.6Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.3-0.4.0

fabric-1.21.3-0.4.0
12 окт. 2026 г.4Minecraft: 1.21.3fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.2-0.4.0

fabric-1.21.2-0.4.0
12 окт. 2026 г.6Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.11-0.4.0

fabric-1.21.11-0.4.0
12 окт. 2026 г.22Minecraft: 1.21.11fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.10-0.4.0

fabric-1.21.10-0.4.0
12 окт. 2026 г.12Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.21.1-0.4.0

fabric-1.21.1-0.4.0
12 окт. 2026 г.100Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.20.6-0.4.0

fabric-1.20.6-0.4.0
12 окт. 2026 г.6Minecraft: 1.20.6fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.20.4-0.4.0

fabric-1.20.4-0.4.0
12 окт. 2026 г.2Minecraft: 1.20.4fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.20.1-0.4.0

fabric-1.20.1-0.4.0
12 окт. 2026 г.24Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.19.4-0.4.0

fabric-1.19.4-0.4.0
12 окт. 2026 г.4Minecraft: 1.19.4fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.19.2-0.4.0

fabric-1.19.2-0.4.0
12 окт. 2026 г.4Minecraft: 1.19.2fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests fabric-1.18.2-0.4.0

fabric-1.18.2-0.4.0
12 окт. 2026 г.6Minecraft: 1.18.2fabric
Скачать
Что нового
### Added - **Team quests:** a quest with `"team": true` belongs to a whole team - any member takes it, everyone's actions count, the quest book and tracker show the shared progress, and when it is done every member gets the rewards like for their own quests (members who were offline when they come back). A team is made with `/quest team create <name>` (then `invite`, `accept`, `leave`, `kick`, `info`; up to 8 players), or a player's scoreboard team (`/team`) counts. Mod and plugin alike; a world moving to the plugin brings its teams along. - **Server plugin for Spigot, Paper and Purpur** (1.19 – 1.21.11 and 26.1 – 26.3, on the plain Spigot API; one jar each for 1.19 – 1.20.6, 1.21 – 1.21.11 and 26.1 – 26.3): players join with a vanilla client. The quest book is a chest menu (opened with the quest book item new players get, or `/quest`, `/quests`, `/jq`), the quest tracker a boss bar. It reads the same quests as the mod (built-in, datapacks, `custom-quests.json`, one file per quest in `plugins/JustQuests/quests/`), has all objective and reward types, claiming, reward choices, the commands and permission nodes, and the five languages; item, block and mob names are translated by each player's game. A world played with the mod keeps its progress, custom quests and generated board when it moves to a plugin server. - **The server generator** (plugin): the board of generated quests grows with the players of the last 7 days; every player gets personal daily quests; harder weekly quests for everyone; a weekly server goal everyone works on together, with the same reward for every helper; and better rewards: a choice of three, a lucky bonus, a streak bonus for personal quests, loot on weekly quests and goals, a reward multiplier, and money through an economy plugin's command. - **Plugin extras:** announcements for a new board, new weekly quests and a new server goal, with harmless fireworks when the goal is reached; quest givers (`/quest npc set [name]`: the mob, villager or armor stand you look at opens the quest book); and PlaceholderAPI placeholders (`%justquests_completed%`, `%justquests_tracked%`, `%justquests_goal_percent%` and more). - **Minecraft 26.1 – 26.3:** Fabric builds for 26.1, 26.1.1, 26.1.2, 26.2 and 26.3, and NeoForge builds for 26.1.2 and 26.2 (NeoForge 26.3 follows once it leaves beta). JustQuests now has 43 builds. Minecraft 26.x needs Java 25. - **Claim button:** a finished quest now waits with its rewards until you claim them, with the Claim button in the quest book, the `[Claim rewards]` button in chat, or `/quest claim <id>` (`/quest claim` alone takes every waiting reward). The quest book shows these quests on top under "Rewards ready", the HUD reminds you of them, and `/quest progress` and `/quest list` mark them too. On Minecraft 1.18–1.19 (no quest book) the chat button and the command do it. Server owners who prefer the old way set `"claimRewards": false` in `settings.json`; then rewards arrive the moment a quest is finished, as before. A finished generated quest stays until its rewards are claimed, also when the generator puts up a new set in the meantime. - **Choice rewards** (`justquests:choice`): a quest can offer several rewards of which the player picks one when claiming: in the quest book by clicking an option, in chat with the `[1]` `[2]` buttons, or with `/quest claim <id> <number>`. Quests with a choice always wait to be claimed. The example datapack has `ex_choice`. - **HUD position button** in the quest book's title bar: each click moves the tracker to the next corner (clockwise). While you point at the button, the book shows the tracker in its corner. - **Permissions (LuckPerms & co.):** every command has a node, `justquests.command.<name>` for the player commands (everyone by default) and `justquests.admin.<name>` for the operator commands (operators by default). Quests can name a `permission`; players without it don't see the quest. NeoForge and Forge use their permission API, the Fabric builds bundle fabric-permissions-api. - **Six more mods for the quest generator:** Applied Energistics 2, Immersive Engineering, Biomes O' Plenty, Alex's Mobs, Tinkers' Construct and Ars Nouveau. Botania, Mekanism and the Twilight Forest got more quests (more flowers and gear, metal blocks and steel machines, more wood, beetles and meef). Every new target was checked against the mods' released jars. - `settings.json` gets new options added by itself, so owners see them without deleting the file. - **Generated quests in five languages:** quests from the generator now have their title, description and reward message in English, German, French, Spanish and Japanese, and each player reads their own game language. Item, block and mob names use the official translations of Minecraft and of the supported mods. The built-in quests got Japanese as well. ### Changed - **Every text is translatable:** the quest book, the HUD, goal and reward names, and all chat messages of the commands now come from language files (`assets/justquests/lang/`), with English, German, French, Spanish and Japanese included. Each player sees their own game language, also on Minecraft 1.18–1.20.1. On 1.19.4 and newer, players without the mod see the English text. - The German, French and Spanish texts of the built-in quests have proper accents and use the game's own names (for example the "Acquire Hardware" advancement). - Loot rewards read "Loot: simple dungeon" instead of the full loot table id; tag goals read "any logs"; dimension goals name the vanilla dimensions ("Visit the Nether"). - The Discord welcome no longer talks about voting on the v0.2 GUI. ### Fixed - **NeoForge 1.20.4:** the mod did not load at all. Its jar only had the newer `neoforge.mods.toml`, which NeoForge 20.4 does not read, and it needed Java 21. It now has `mods.toml` and runs on Java 17 like Minecraft 1.20.4. - `/quest generator status` named the wrong Minecraft version on 1.21.11 and 26.x.
release

JustQuests neoforge-1.21-0.3.5

neoforge-1.21-0.3.5
4 окт. 2026 г.12Minecraft: 1.21neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.9-0.3.5

neoforge-1.21.9-0.3.5
4 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.8-0.3.5

neoforge-1.21.8-0.3.5
4 окт. 2026 г.10Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.7-0.3.5

neoforge-1.21.7-0.3.5
4 окт. 2026 г.4Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.6-0.3.5

neoforge-1.21.6-0.3.5
4 окт. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.5-0.3.5

neoforge-1.21.5-0.3.5
4 окт. 2026 г.0Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.4-0.3.5

neoforge-1.21.4-0.3.5
4 окт. 2026 г.3Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.3-0.3.5

neoforge-1.21.3-0.3.5
4 окт. 2026 г.2Minecraft: 1.21.3neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.2-0.3.5

neoforge-1.21.2-0.3.5
4 окт. 2026 г.0Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.11-0.3.5

neoforge-1.21.11-0.3.5
4 окт. 2026 г.4Minecraft: 1.21.11neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.10-0.3.5

neoforge-1.21.10-0.3.5
4 окт. 2026 г.0Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21.1-0.3.5

neoforge-1.21.1-0.3.5
4 окт. 2026 г.104Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.20.6-0.3.5

neoforge-1.20.6-0.3.5
4 окт. 2026 г.0Minecraft: 1.20.6neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.20.4-0.3.5

neoforge-1.20.4-0.3.5
4 окт. 2026 г.1Minecraft: 1.20.4neoforge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests forge-1.20.1-0.3.5

forge-1.20.1-0.3.5
4 окт. 2026 г.65Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests forge-1.19.4-0.3.5

forge-1.19.4-0.3.5
4 окт. 2026 г.3Minecraft: 1.19.4forge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests forge-1.19.2-0.3.5

forge-1.19.2-0.3.5
4 окт. 2026 г.2Minecraft: 1.19.2forge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests forge-1.18.2-0.3.5

forge-1.18.2-0.3.5
4 окт. 2026 г.0Minecraft: 1.18.2forge
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21-0.3.5

fabric-1.21-0.3.5
4 окт. 2026 г.9Minecraft: 1.21fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.9-0.3.5

fabric-1.21.9-0.3.5
4 окт. 2026 г.1Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.8-0.3.5

fabric-1.21.8-0.3.5
4 окт. 2026 г.2Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.7-0.3.5

fabric-1.21.7-0.3.5
4 окт. 2026 г.1Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.6-0.3.5

fabric-1.21.6-0.3.5
4 окт. 2026 г.1Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.5-0.3.5

fabric-1.21.5-0.3.5
4 окт. 2026 г.0Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.4-0.3.5

fabric-1.21.4-0.3.5
4 окт. 2026 г.0Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.3-0.3.5

fabric-1.21.3-0.3.5
4 окт. 2026 г.1Minecraft: 1.21.3fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.2-0.3.5

fabric-1.21.2-0.3.5
4 окт. 2026 г.2Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.11-0.3.5

fabric-1.21.11-0.3.5
4 окт. 2026 г.17Minecraft: 1.21.11fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.10-0.3.5

fabric-1.21.10-0.3.5
4 окт. 2026 г.4Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.21.1-0.3.5

fabric-1.21.1-0.3.5
4 окт. 2026 г.45Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.20.6-0.3.5

fabric-1.20.6-0.3.5
4 окт. 2026 г.1Minecraft: 1.20.6fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.20.4-0.3.5

fabric-1.20.4-0.3.5
4 окт. 2026 г.0Minecraft: 1.20.4fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.20.1-0.3.5

fabric-1.20.1-0.3.5
4 окт. 2026 г.22Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.19.4-0.3.5

fabric-1.19.4-0.3.5
4 окт. 2026 г.0Minecraft: 1.19.4fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.19.2-0.3.5

fabric-1.19.2-0.3.5
4 окт. 2026 г.5Minecraft: 1.19.2fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests fabric-1.18.2-0.3.5

fabric-1.18.2-0.3.5
4 окт. 2026 г.1Minecraft: 1.18.2fabric
Скачать
Что нового
### Added - **Minecraft 1.21.11** for NeoForge and Fabric. JustQuests now has 36 builds. - **Search in the quest book:** with 15 or more quests a search field appears next to the list buttons. It looks at titles, categories and goals, so "diam" finds every quest with diamonds. - **Pin quests to the HUD:** active quests get a pin button next to "Abandon". With pins the tracker shows only the pinned quests, without pins the newest ones as before. Finished or abandoned quests are unpinned by themselves. - **Mouse wheel** over the quest list turns the pages. ### Changed - What a button does now shows next to the "Quests" title while the mouse is on it. ### Fixed - The "Abandon" button had an x drawn under its label.
release

JustQuests neoforge-1.21-0.3.4

neoforge-1.21-0.3.4
3 окт. 2026 г.1Minecraft: 1.21neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.9-0.3.4

neoforge-1.21.9-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.8-0.3.4

neoforge-1.21.8-0.3.4
3 окт. 2026 г.1Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.7-0.3.4

neoforge-1.21.7-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.6-0.3.4

neoforge-1.21.6-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.5-0.3.4

neoforge-1.21.5-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.4-0.3.4

neoforge-1.21.4-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.3-0.3.4

neoforge-1.21.3-0.3.4
3 окт. 2026 г.1Minecraft: 1.21.3neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.2-0.3.4

neoforge-1.21.2-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.10-0.3.4

neoforge-1.21.10-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21.1-0.3.4

neoforge-1.21.1-0.3.4
3 окт. 2026 г.7Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.20.6-0.3.4

neoforge-1.20.6-0.3.4
3 окт. 2026 г.0Minecraft: 1.20.6neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.20.4-0.3.4

neoforge-1.20.4-0.3.4
3 окт. 2026 г.1Minecraft: 1.20.4neoforge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests forge-1.20.1-0.3.4

forge-1.20.1-0.3.4
3 окт. 2026 г.1Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests forge-1.19.4-0.3.4

forge-1.19.4-0.3.4
3 окт. 2026 г.0Minecraft: 1.19.4forge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests forge-1.19.2-0.3.4

forge-1.19.2-0.3.4
3 окт. 2026 г.0Minecraft: 1.19.2forge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests forge-1.18.2-0.3.4

forge-1.18.2-0.3.4
3 окт. 2026 г.0Minecraft: 1.18.2forge
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21-0.3.4

fabric-1.21-0.3.4
3 окт. 2026 г.1Minecraft: 1.21fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.9-0.3.4

fabric-1.21.9-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.8-0.3.4

fabric-1.21.8-0.3.4
3 окт. 2026 г.1Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.7-0.3.4

fabric-1.21.7-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.6-0.3.4

fabric-1.21.6-0.3.4
3 окт. 2026 г.3Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.5-0.3.4

fabric-1.21.5-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.4-0.3.4

fabric-1.21.4-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.3-0.3.4

fabric-1.21.3-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.3fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.2-0.3.4

fabric-1.21.2-0.3.4
3 окт. 2026 г.1Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.10-0.3.4

fabric-1.21.10-0.3.4
3 окт. 2026 г.0Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.21.1-0.3.4

fabric-1.21.1-0.3.4
3 окт. 2026 г.4Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.20.6-0.3.4

fabric-1.20.6-0.3.4
3 окт. 2026 г.0Minecraft: 1.20.6fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.20.4-0.3.4

fabric-1.20.4-0.3.4
3 окт. 2026 г.0Minecraft: 1.20.4fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.20.1-0.3.4

fabric-1.20.1-0.3.4
3 окт. 2026 г.1Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.19.4-0.3.4

fabric-1.19.4-0.3.4
3 окт. 2026 г.0Minecraft: 1.19.4fabric
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Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.19.2-0.3.4

fabric-1.19.2-0.3.4
3 окт. 2026 г.1Minecraft: 1.19.2fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests fabric-1.18.2-0.3.4

fabric-1.18.2-0.3.4
3 окт. 2026 г.0Minecraft: 1.18.2fabric
Скачать
Что нового
### Added - **Quest tracker (HUD):** your active quests and their goals in a small panel in the top-left corner, newest first, up to three. Toggle it with **H** (rebindable in Controls) or the new button in the quest book. Hidden with F1, F3 and while a menu is open. - **Sorted quest book:** the list is grouped under headers, either by category ("Combat 1/3") or by status (Active, Available, Locked, Completed). A button switches between the two, another hides completed quests. Page number between the arrows. - **Pixel icons:** every quest shows an item icon, in the list and next to its title. It is taken from the first goal (the item or block, a spawn egg for mobs, a compass for places and so on), or set with the new optional quest field `"icon": "minecraft:diamond_sword"`. Categories and states got their own pixel icons in the style of the book. - **Stats page:** a button in the title bar shows your progress in the book: completed and active quests, every category with its count, your first and last completion and, on servers, your place on the leaderboard. ### Changed - Locked quests are now marked in the book: if a quest needs another one first it shows a lock, "Needs: <quest>" and a disabled button. Repeatable quests on cooldown show a clock and when they are available again. - The quest book window is 32 pixels wider so titles fit next to the icons. - Goal lines read "5/8 Mine Iron Ore" instead of "5/8 Mine 8x Iron Ore"; tags read "any logs". - Book and HUD options are saved in `config/justquests-client.json`. - A completed quest shows its goals as done and "Rewards received" (rewards are still paid out the moment a quest completes; a claim button is planned for 0.4.0). It used to show 0/x.
release

JustQuests neoforge-1.21-0.3.3

neoforge-1.21-0.3.3
3 окт. 2026 г.1Minecraft: 1.21neoforge
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Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.9-0.3.3

neoforge-1.21.9-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.8-0.3.3

neoforge-1.21.8-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.7-0.3.3

neoforge-1.21.7-0.3.3
3 окт. 2026 г.1Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.6-0.3.3

neoforge-1.21.6-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.5-0.3.3

neoforge-1.21.5-0.3.3
3 окт. 2026 г.1Minecraft: 1.21.5neoforge
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Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.4-0.3.3

neoforge-1.21.4-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.3-0.3.3

neoforge-1.21.3-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.3neoforge
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Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.2-0.3.3

neoforge-1.21.2-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.10-0.3.3

neoforge-1.21.10-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21.1-0.3.3

neoforge-1.21.1-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.20.6-0.3.3

neoforge-1.20.6-0.3.3
3 окт. 2026 г.0Minecraft: 1.20.6neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.20.4-0.3.3

neoforge-1.20.4-0.3.3
3 окт. 2026 г.0Minecraft: 1.20.4neoforge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests forge-1.20.1-0.3.3

forge-1.20.1-0.3.3
3 окт. 2026 г.0Minecraft: 1.20.1forge
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Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests forge-1.19.4-0.3.3

forge-1.19.4-0.3.3
3 окт. 2026 г.0Minecraft: 1.19.4forge
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests forge-1.19.2-0.3.3

forge-1.19.2-0.3.3
3 окт. 2026 г.0Minecraft: 1.19.2forge
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Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests forge-1.18.2-0.3.3

forge-1.18.2-0.3.3
3 окт. 2026 г.0Minecraft: 1.18.2forge
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Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21-0.3.3

fabric-1.21-0.3.3
3 окт. 2026 г.0Minecraft: 1.21fabric
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Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.9-0.3.3

fabric-1.21.9-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.8-0.3.3

fabric-1.21.8-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.7-0.3.3

fabric-1.21.7-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.6-0.3.3

fabric-1.21.6-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.5-0.3.3

fabric-1.21.5-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.4-0.3.3

fabric-1.21.4-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.3-0.3.3

fabric-1.21.3-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.3fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.2-0.3.3

fabric-1.21.2-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.10-0.3.3

fabric-1.21.10-0.3.3
3 окт. 2026 г.0Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.21.1-0.3.3

fabric-1.21.1-0.3.3
3 окт. 2026 г.8Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.20.6-0.3.3

fabric-1.20.6-0.3.3
3 окт. 2026 г.0Minecraft: 1.20.6fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.20.4-0.3.3

fabric-1.20.4-0.3.3
3 окт. 2026 г.0Minecraft: 1.20.4fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.20.1-0.3.3

fabric-1.20.1-0.3.3
3 окт. 2026 г.0Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.19.4-0.3.3

fabric-1.19.4-0.3.3
3 окт. 2026 г.0Minecraft: 1.19.4fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.19.2-0.3.3

fabric-1.19.2-0.3.3
3 окт. 2026 г.0Minecraft: 1.19.2fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests fabric-1.18.2-0.3.3

fabric-1.18.2-0.3.3
3 окт. 2026 г.0Minecraft: 1.18.2fabric
Скачать
Что нового
### Added - **Tags for block and mob goals:** `mine_block`, `place_block`, `kill_mob`, `tame_animal` and `breed_animal` accept a tag as well as an id, e.g. `"block": "#minecraft:logs"` or `"entity": "#minecraft:skeletons"`. - **The stonecutter counts as crafting:** `craft_item` now also counts items taken out of a stonecutter. - **More variety in generated quests:** - enchanting: "Enchant 3 books", "Enchant an iron sword" - using items: throw snowballs, eggs or ender pearls, use bone meal, launch fireworks - brewing (Hard, after the Nether): drink a Potion of Swiftness, Night Vision, Fire Resistance, Strength or Water Breathing - any kind counts: "Mine 32 logs" (any log), "Defeat 10 skeletons" (strays, wither skeletons and bogged too) - stonecutter crafts: stone brick stairs, chiseled stone bricks, cut copper, and with Create the cut granite, diorite, andesite, tuff, limestone and asurine
release

JustQuests neoforge-1.21-0.3.2

neoforge-1.21-0.3.2
3 окт. 2026 г.1Minecraft: 1.21neoforge
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Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.9-0.3.2

neoforge-1.21.9-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.8-0.3.2

neoforge-1.21.8-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.7-0.3.2

neoforge-1.21.7-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.6-0.3.2

neoforge-1.21.6-0.3.2
3 окт. 2026 г.1Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.5-0.3.2

neoforge-1.21.5-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.4-0.3.2

neoforge-1.21.4-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.3-0.3.2

neoforge-1.21.3-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.3neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.2-0.3.2

neoforge-1.21.2-0.3.2
3 окт. 2026 г.1Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.10-0.3.2

neoforge-1.21.10-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21.1-0.3.2

neoforge-1.21.1-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.20.6-0.3.2

neoforge-1.20.6-0.3.2
3 окт. 2026 г.0Minecraft: 1.20.6neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.20.4-0.3.2

neoforge-1.20.4-0.3.2
3 окт. 2026 г.0Minecraft: 1.20.4neoforge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests forge-1.20.1-0.3.2

forge-1.20.1-0.3.2
3 окт. 2026 г.0Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests forge-1.19.4-0.3.2

forge-1.19.4-0.3.2
3 окт. 2026 г.0Minecraft: 1.19.4forge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests forge-1.19.2-0.3.2

forge-1.19.2-0.3.2
3 окт. 2026 г.0Minecraft: 1.19.2forge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests forge-1.18.2-0.3.2

forge-1.18.2-0.3.2
3 окт. 2026 г.0Minecraft: 1.18.2forge
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21-0.3.2

fabric-1.21-0.3.2
3 окт. 2026 г.0Minecraft: 1.21fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.9-0.3.2

fabric-1.21.9-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.8-0.3.2

fabric-1.21.8-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.7-0.3.2

fabric-1.21.7-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.6-0.3.2

fabric-1.21.6-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.5-0.3.2

fabric-1.21.5-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.4-0.3.2

fabric-1.21.4-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.3-0.3.2

fabric-1.21.3-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.3fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.2-0.3.2

fabric-1.21.2-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.10-0.3.2

fabric-1.21.10-0.3.2
3 окт. 2026 г.0Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.21.1-0.3.2

fabric-1.21.1-0.3.2
3 окт. 2026 г.2Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.20.6-0.3.2

fabric-1.20.6-0.3.2
3 окт. 2026 г.1Minecraft: 1.20.6fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.20.4-0.3.2

fabric-1.20.4-0.3.2
3 окт. 2026 г.1Minecraft: 1.20.4fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.20.1-0.3.2

fabric-1.20.1-0.3.2
3 окт. 2026 г.0Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.19.4-0.3.2

fabric-1.19.4-0.3.2
3 окт. 2026 г.0Minecraft: 1.19.4fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.19.2-0.3.2

fabric-1.19.2-0.3.2
3 окт. 2026 г.0Minecraft: 1.19.2fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests fabric-1.18.2-0.3.2

fabric-1.18.2-0.3.2
3 окт. 2026 г.0Minecraft: 1.18.2fabric
Скачать
Что нового
### Added - **New goal `enchant_item`:** enchant items at an enchanting table, optionally a specific item (`"item": "#minecraft:swords"`). An anvil does not count. - **New goal `use_item`:** use an item a number of times: throw snowballs or ender pearls, apply bone meal, look through a spyglass, light a fire, place blocks, mine with a tool. Only uses that actually do something count, so spamming right-click does nothing. - **Item filters:** item goals can ask for more than the item. Write `item` as an object with `enchantments` (minimum levels), `potion` or `name` (an anvil name), for example `{"id": "minecraft:potion", "potion": "minecraft:swiftness"}`. The same quest file works on every Minecraft version. - **New reward `title`:** a big on-screen title with an optional subtitle and timing (`fade_in`, `stay`, `fade_out`), translatable like the other quest texts. - Example quests for all of it in the example datapack. ### Changed - The two new goals count Minecraft's own statistics ("Items Enchanted", "Times Used"), so they behave the same on NeoForge, Fabric and Forge. - Removed the old (v1) quest generator code, unused since 0.3.0. Worlds keep their old generated-quest file, which the new generator still reads once.
release

JustQuests neoforge-1.21-0.3.1

neoforge-1.21-0.3.1
3 окт. 2026 г.1Minecraft: 1.21neoforge
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Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.9-0.3.1

neoforge-1.21.9-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.8-0.3.1

neoforge-1.21.8-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.8neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.7-0.3.1

neoforge-1.21.7-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.7neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.6-0.3.1

neoforge-1.21.6-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.5-0.3.1

neoforge-1.21.5-0.3.1
3 окт. 2026 г.1Minecraft: 1.21.5neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.4-0.3.1

neoforge-1.21.4-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.4neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.3-0.3.1

neoforge-1.21.3-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.3neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.2-0.3.1

neoforge-1.21.2-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.2neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.10-0.3.1

neoforge-1.21.10-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.10neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21.1-0.3.1

neoforge-1.21.1-0.3.1
3 окт. 2026 г.8Minecraft: 1.21.1neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.20.6-0.3.1

neoforge-1.20.6-0.3.1
3 окт. 2026 г.1Minecraft: 1.20.6neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.20.4-0.3.1

neoforge-1.20.4-0.3.1
3 окт. 2026 г.1Minecraft: 1.20.4neoforge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests forge-1.20.1-0.3.1

forge-1.20.1-0.3.1
3 окт. 2026 г.2Minecraft: 1.20.1forge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests forge-1.19.4-0.3.1

forge-1.19.4-0.3.1
3 окт. 2026 г.1Minecraft: 1.19.4forge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests forge-1.19.2-0.3.1

forge-1.19.2-0.3.1
3 окт. 2026 г.0Minecraft: 1.19.2forge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests forge-1.18.2-0.3.1

forge-1.18.2-0.3.1
3 окт. 2026 г.0Minecraft: 1.18.2forge
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21-0.3.1

fabric-1.21-0.3.1
3 окт. 2026 г.1Minecraft: 1.21fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.9-0.3.1

fabric-1.21.9-0.3.1
3 окт. 2026 г.1Minecraft: 1.21.9fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.8-0.3.1

fabric-1.21.8-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.8fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.7-0.3.1

fabric-1.21.7-0.3.1
3 окт. 2026 г.1Minecraft: 1.21.7fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.6-0.3.1

fabric-1.21.6-0.3.1
3 окт. 2026 г.1Minecraft: 1.21.6fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.5-0.3.1

fabric-1.21.5-0.3.1
3 окт. 2026 г.1Minecraft: 1.21.5fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.4-0.3.1

fabric-1.21.4-0.3.1
3 окт. 2026 г.1Minecraft: 1.21.4fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.3-0.3.1

fabric-1.21.3-0.3.1
3 окт. 2026 г.1Minecraft: 1.21.3fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.2-0.3.1

fabric-1.21.2-0.3.1
3 окт. 2026 г.1Minecraft: 1.21.2fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.10-0.3.1

fabric-1.21.10-0.3.1
3 окт. 2026 г.0Minecraft: 1.21.10fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.21.1-0.3.1

fabric-1.21.1-0.3.1
3 окт. 2026 г.4Minecraft: 1.21.1fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.20.6-0.3.1

fabric-1.20.6-0.3.1
3 окт. 2026 г.0Minecraft: 1.20.6fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.20.4-0.3.1

fabric-1.20.4-0.3.1
3 окт. 2026 г.1Minecraft: 1.20.4fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.20.1-0.3.1

fabric-1.20.1-0.3.1
3 окт. 2026 г.1Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.19.4-0.3.1

fabric-1.19.4-0.3.1
3 окт. 2026 г.1Minecraft: 1.19.4fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.19.2-0.3.1

fabric-1.19.2-0.3.1
3 окт. 2026 г.2Minecraft: 1.19.2fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests fabric-1.18.2-0.3.1

fabric-1.18.2-0.3.1
3 окт. 2026 г.1Minecraft: 1.18.2fabric
Скачать
Что нового
### Added - **See who took a generated quest.** In the quest book, a generated quest another player already accepted is greyed out with a lock and says *Taken by Steve* (or *Completed by Steve*); its button shows *Taken* instead of *Accept*. Your own one says *Reserved for you*. The book updates for everyone the moment someone accepts, abandons or finishes a quest. - `/quest list` marks generated quests with `[yours]`, `[taken by Steve]` or `[completed by Steve]`, and trying to accept a taken quest now names the player who has it. ### Fixed - **Quest book text on 1.21.6 - 1.21.10.** Minecraft 1.21.6 stopped drawing text without an opacity value, which made the titles, descriptions and buttons in the quest book invisible. - The admin commands `/quest admin reset` and `/quest admin complete` now refresh the player's open quest book right away.
release

JustQuests neoforge-1.21-0.3.0

neoforge-1.21-0.3.0
28 сент. 2026 г.20Minecraft: 1.21neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.9-0.3.0

neoforge-1.21.9-0.3.0
28 сент. 2026 г.10Minecraft: 1.21.9neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.8-0.3.0

neoforge-1.21.8-0.3.0
28 сент. 2026 г.13Minecraft: 1.21.8neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.7-0.3.0

neoforge-1.21.7-0.3.0
28 сент. 2026 г.13Minecraft: 1.21.7neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.6-0.3.0

neoforge-1.21.6-0.3.0
28 сент. 2026 г.24Minecraft: 1.21.6neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.5-0.3.0

neoforge-1.21.5-0.3.0
28 сент. 2026 г.26Minecraft: 1.21.5neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.4-0.3.0

neoforge-1.21.4-0.3.0
28 сент. 2026 г.11Minecraft: 1.21.4neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.3-0.3.0

neoforge-1.21.3-0.3.0
28 сент. 2026 г.20Minecraft: 1.21.3neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.2-0.3.0

neoforge-1.21.2-0.3.0
28 сент. 2026 г.31Minecraft: 1.21.2neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.10-0.3.0

neoforge-1.21.10-0.3.0
28 сент. 2026 г.12Minecraft: 1.21.10neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21.1-0.3.0

neoforge-1.21.1-0.3.0
28 сент. 2026 г.67Minecraft: 1.21.1neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.20.6-0.3.0

neoforge-1.20.6-0.3.0
28 сент. 2026 г.28Minecraft: 1.20.6neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.20.4-0.3.0

neoforge-1.20.4-0.3.0
28 сент. 2026 г.0Minecraft: 1.20.4neoforge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests forge-1.20.1-0.3.0

forge-1.20.1-0.3.0
28 сент. 2026 г.15Minecraft: 1.20.1forge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests forge-1.19.4-0.3.0

forge-1.19.4-0.3.0
28 сент. 2026 г.2Minecraft: 1.19.4forge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests forge-1.19.2-0.3.0

forge-1.19.2-0.3.0
28 сент. 2026 г.4Minecraft: 1.19.2forge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests forge-1.18.2-0.3.0

forge-1.18.2-0.3.0
28 сент. 2026 г.7Minecraft: 1.18.2forge
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21-0.3.0

fabric-1.21-0.3.0
28 сент. 2026 г.5Minecraft: 1.21fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.9-0.3.0

fabric-1.21.9-0.3.0
28 сент. 2026 г.17Minecraft: 1.21.9fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.8-0.3.0

fabric-1.21.8-0.3.0
28 сент. 2026 г.2Minecraft: 1.21.8fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.7-0.3.0

fabric-1.21.7-0.3.0
28 сент. 2026 г.3Minecraft: 1.21.7fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.6-0.3.0

fabric-1.21.6-0.3.0
28 сент. 2026 г.0Minecraft: 1.21.6fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.5-0.3.0

fabric-1.21.5-0.3.0
28 сент. 2026 г.3Minecraft: 1.21.5fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.4-0.3.0

fabric-1.21.4-0.3.0
28 сент. 2026 г.2Minecraft: 1.21.4fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.3-0.3.0

fabric-1.21.3-0.3.0
28 сент. 2026 г.36Minecraft: 1.21.3fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.2-0.3.0

fabric-1.21.2-0.3.0
28 сент. 2026 г.16Minecraft: 1.21.2fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.10-0.3.0

fabric-1.21.10-0.3.0
28 сент. 2026 г.7Minecraft: 1.21.10fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.21.1-0.3.0

fabric-1.21.1-0.3.0
28 сент. 2026 г.14Minecraft: 1.21.1fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.20.6-0.3.0

fabric-1.20.6-0.3.0
28 сент. 2026 г.1Minecraft: 1.20.6fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.20.4-0.3.0

fabric-1.20.4-0.3.0
28 сент. 2026 г.2Minecraft: 1.20.4fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.20.1-0.3.0

fabric-1.20.1-0.3.0
28 сент. 2026 г.8Minecraft: 1.20.1fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.19.4-0.3.0

fabric-1.19.4-0.3.0
28 сент. 2026 г.0Minecraft: 1.19.4fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.19.2-0.3.0

fabric-1.19.2-0.3.0
28 сент. 2026 г.3Minecraft: 1.19.2fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests fabric-1.18.2-0.3.0

fabric-1.18.2-0.3.0
28 сент. 2026 г.3Minecraft: 1.18.2fabric
Скачать
Что нового
Generated quests 2.0 — the quest generator was rebuilt from scratch. ### Added - **Smarter quests.** Every generated quest is checked to be doable on your game version and mod set, sized to a sensible amount of play time, and paid with a reward that matches the effort. No more "collect 40 apples" or "collect iron ore" (which drops raw iron). - **More variety.** Ten kinds of objectives — collect, mine, craft, smelt, hunt, breed, tame, eat, place and travel — plus themed multi-step quests like *Blacksmith's Order*, *Harvest Festival* or *Nether Expedition*. Each description tells you where to look and what tool you need. - **First come, first served.** A generated quest someone accepted is taken; everyone can hold one generated quest at a time. (Both rules can be switched off in `settings.json`.) - **Difficulty for the whole world:** `easy`, `normal` or `hard` (OP: `/quest difficulty`). Hard means longer expeditions, deeper tiers and better rewards. - **Grows with your world.** Nether and End quests appear once players have been there, and quests in the Twilight Forest once players have found a portal. - **Mod support:** with **Farmer's Delight**, **Create**, **Mekanism**, **The Twilight Forest** or **Botania** installed, the board also offers quests for their crops, meals, ores, machines, mobs and flowers. Every installed mod gets its turn on the board. - **Right for your version:** content that your Minecraft version only has behind an experimental toggle (for example cherry wood on 1.19.4) never shows up. - **For admins:** `/quest generator status | explain <id> | preview [n] | stats | release <id>`, new `settings.json` keys (`difficulty`, `generatorExclusiveClaims`, `generatorOneActivePerPlayer`, `generatorReleaseOnAbandon`, `generatorClaimExpiryHours`, `generatorCycleHours`, `generatorCycleAnchorHour`, `generatorModdedShare`, `generatorDisabledProfiles`, `generatorAdaptiveBalancing`, `generatorStats`) and optional world overrides in `justquests/generator_v2/`. ### Fixed - **Accepted generated quests are safe.** A quest you accepted stays until you finish or abandon it, even when the board rotates or the server restarts (the old generator dropped it on rotation). ### Changed - Rotation now happens at fixed local times (00:00 and 12:00 by default) instead of 12 hours after the last refresh. Existing worlds are migrated automatically; quests you had active from the old generator are kept. [0.3.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.3.0
release

JustQuests neoforge-1.21-0.2.5

neoforge-1.21-0.2.5
27 сент. 2026 г.1Minecraft: 1.21neoforge
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Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.9-0.2.5

neoforge-1.21.9-0.2.5
27 сент. 2026 г.0Minecraft: 1.21.9neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.8-0.2.5

neoforge-1.21.8-0.2.5
27 сент. 2026 г.0Minecraft: 1.21.8neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.7-0.2.5

neoforge-1.21.7-0.2.5
27 сент. 2026 г.1Minecraft: 1.21.7neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.6-0.2.5

neoforge-1.21.6-0.2.5
27 сент. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.5-0.2.5

neoforge-1.21.5-0.2.5
27 сент. 2026 г.3Minecraft: 1.21.5neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.4-0.2.5

neoforge-1.21.4-0.2.5
27 сент. 2026 г.0Minecraft: 1.21.4neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.3-0.2.5

neoforge-1.21.3-0.2.5
27 сент. 2026 г.12Minecraft: 1.21.3neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.2-0.2.5

neoforge-1.21.2-0.2.5
27 сент. 2026 г.14Minecraft: 1.21.2neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.10-0.2.5

neoforge-1.21.10-0.2.5
27 сент. 2026 г.0Minecraft: 1.21.10neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21.1-0.2.5

neoforge-1.21.1-0.2.5
27 сент. 2026 г.12Minecraft: 1.21.1neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.20.6-0.2.5

neoforge-1.20.6-0.2.5
27 сент. 2026 г.2Minecraft: 1.20.6neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.20.4-0.2.5

neoforge-1.20.4-0.2.5
27 сент. 2026 г.0Minecraft: 1.20.4neoforge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests forge-1.20.1-0.2.5

forge-1.20.1-0.2.5
27 сент. 2026 г.3Minecraft: 1.20.1forge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests forge-1.19.4-0.2.5

forge-1.19.4-0.2.5
27 сент. 2026 г.1Minecraft: 1.19.4forge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests forge-1.19.2-0.2.5

forge-1.19.2-0.2.5
27 сент. 2026 г.1Minecraft: 1.19.2forge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests forge-1.18.2-0.2.5

forge-1.18.2-0.2.5
27 сент. 2026 г.0Minecraft: 1.18.2forge
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21-0.2.5

fabric-1.21-0.2.5
27 сент. 2026 г.0Minecraft: 1.21fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.9-0.2.5

fabric-1.21.9-0.2.5
27 сент. 2026 г.13Minecraft: 1.21.9fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.8-0.2.5

fabric-1.21.8-0.2.5
27 сент. 2026 г.0Minecraft: 1.21.8fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.7-0.2.5

fabric-1.21.7-0.2.5
27 сент. 2026 г.0Minecraft: 1.21.7fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.6-0.2.5

fabric-1.21.6-0.2.5
27 сент. 2026 г.0Minecraft: 1.21.6fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.5-0.2.5

fabric-1.21.5-0.2.5
27 сент. 2026 г.1Minecraft: 1.21.5fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.4-0.2.5

fabric-1.21.4-0.2.5
27 сент. 2026 г.0Minecraft: 1.21.4fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.3-0.2.5

fabric-1.21.3-0.2.5
27 сент. 2026 г.19Minecraft: 1.21.3fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.2-0.2.5

fabric-1.21.2-0.2.5
27 сент. 2026 г.12Minecraft: 1.21.2fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.10-0.2.5

fabric-1.21.10-0.2.5
27 сент. 2026 г.2Minecraft: 1.21.10fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.21.1-0.2.5

fabric-1.21.1-0.2.5
27 сент. 2026 г.5Minecraft: 1.21.1fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.20.6-0.2.5

fabric-1.20.6-0.2.5
27 сент. 2026 г.2Minecraft: 1.20.6fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.20.4-0.2.5

fabric-1.20.4-0.2.5
27 сент. 2026 г.1Minecraft: 1.20.4fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.20.1-0.2.5

fabric-1.20.1-0.2.5
27 сент. 2026 г.6Minecraft: 1.20.1fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.19.4-0.2.5

fabric-1.19.4-0.2.5
27 сент. 2026 г.1Minecraft: 1.19.4fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.19.2-0.2.5

fabric-1.19.2-0.2.5
27 сент. 2026 г.1Minecraft: 1.19.2fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests fabric-1.18.2-0.2.5

fabric-1.18.2-0.2.5
27 сент. 2026 г.0Minecraft: 1.18.2fabric
Скачать
Что нового
Stability update — mainly a Fabric fix, plus lighter multiplayer sync. ### Fixed - **Fabric: item-pickup mixin targeted a method that doesn't exist** — the `collect_item` mixin injected into `Player.take(...)`, but `Player` never declares `take()` on any supported version (it is only inherited from `LivingEntity`). With the mixin config requiring every injection to find its target, this could fail when the class loads. The earlier issue #1 fix only made the target unambiguous; it didn't fix this. The mixin now targets `LivingEntity.take(...)` (and still only counts server players picking up items), on all 17 Fabric versions. - **Fabric 1.18.2–1.20.4: mixin compatibility level** — these versions run on Java 17 but the mixin config asked for `JAVA_21`; it now uses `JAVA_17`. - **Quest book showed the previous server's quests** — the client cache is now cleared on disconnect, so switching servers/worlds never shows stale data. ### Changed - **Lighter multiplayer sync** — picking up, mining, crafting etc. used to resend the *whole* quest list to the player on every bit of progress. Progress, accept and abandon now send only the player's progress; the full list is sent on join and when the list itself changes (reload, reroll, rotation, `/quest mainquests`). [0.2.5]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.5
release

JustQuests neoforge-1.21-0.2.4

neoforge-1.21-0.2.4
25 сент. 2026 г.3Minecraft: 1.21neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.9-0.2.4

neoforge-1.21.9-0.2.4
25 сент. 2026 г.1Minecraft: 1.21.9neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.8-0.2.4

neoforge-1.21.8-0.2.4
25 сент. 2026 г.1Minecraft: 1.21.8neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.7-0.2.4

neoforge-1.21.7-0.2.4
25 сент. 2026 г.1Minecraft: 1.21.7neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.6-0.2.4

neoforge-1.21.6-0.2.4
25 сент. 2026 г.0Minecraft: 1.21.6neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.5-0.2.4

neoforge-1.21.5-0.2.4
25 сент. 2026 г.3Minecraft: 1.21.5neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.4-0.2.4

neoforge-1.21.4-0.2.4
25 сент. 2026 г.4Minecraft: 1.21.4neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.3-0.2.4

neoforge-1.21.3-0.2.4
25 сент. 2026 г.13Minecraft: 1.21.3neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.2-0.2.4

neoforge-1.21.2-0.2.4
25 сент. 2026 г.31Minecraft: 1.21.2neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.10-0.2.4

neoforge-1.21.10-0.2.4
25 сент. 2026 г.2Minecraft: 1.21.10neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21.1-0.2.4

neoforge-1.21.1-0.2.4
25 сент. 2026 г.14Minecraft: 1.21.1neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.20.6-0.2.4

neoforge-1.20.6-0.2.4
25 сент. 2026 г.1Minecraft: 1.20.6neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.20.4-0.2.4

neoforge-1.20.4-0.2.4
25 сент. 2026 г.2Minecraft: 1.20.4neoforge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests forge-1.20.1-0.2.4

forge-1.20.1-0.2.4
25 сент. 2026 г.5Minecraft: 1.20.1forge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests forge-1.19.4-0.2.4

forge-1.19.4-0.2.4
25 сент. 2026 г.1Minecraft: 1.19.4forge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests forge-1.19.2-0.2.4

forge-1.19.2-0.2.4
25 сент. 2026 г.1Minecraft: 1.19.2forge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests forge-1.18.2-0.2.4

forge-1.18.2-0.2.4
25 сент. 2026 г.0Minecraft: 1.18.2forge
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21-0.2.4

fabric-1.21-0.2.4
25 сент. 2026 г.4Minecraft: 1.21fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.9-0.2.4

fabric-1.21.9-0.2.4
25 сент. 2026 г.10Minecraft: 1.21.9fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.8-0.2.4

fabric-1.21.8-0.2.4
25 сент. 2026 г.2Minecraft: 1.21.8fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.7-0.2.4

fabric-1.21.7-0.2.4
25 сент. 2026 г.2Minecraft: 1.21.7fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.6-0.2.4

fabric-1.21.6-0.2.4
25 сент. 2026 г.1Minecraft: 1.21.6fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.5-0.2.4

fabric-1.21.5-0.2.4
25 сент. 2026 г.1Minecraft: 1.21.5fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.4-0.2.4

fabric-1.21.4-0.2.4
25 сент. 2026 г.2Minecraft: 1.21.4fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.3-0.2.4

fabric-1.21.3-0.2.4
25 сент. 2026 г.19Minecraft: 1.21.3fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.2-0.2.4

fabric-1.21.2-0.2.4
25 сент. 2026 г.18Minecraft: 1.21.2fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.10-0.2.4

fabric-1.21.10-0.2.4
25 сент. 2026 г.0Minecraft: 1.21.10fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.21.1-0.2.4

fabric-1.21.1-0.2.4
25 сент. 2026 г.3Minecraft: 1.21.1fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.20.6-0.2.4

fabric-1.20.6-0.2.4
25 сент. 2026 г.3Minecraft: 1.20.6fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.20.4-0.2.4

fabric-1.20.4-0.2.4
25 сент. 2026 г.1Minecraft: 1.20.4fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.20.1-0.2.4

fabric-1.20.1-0.2.4
25 сент. 2026 г.3Minecraft: 1.20.1fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.19.4-0.2.4

fabric-1.19.4-0.2.4
25 сент. 2026 г.4Minecraft: 1.19.4fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.19.2-0.2.4

fabric-1.19.2-0.2.4
25 сент. 2026 г.0Minecraft: 1.19.2fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests fabric-1.18.2-0.2.4

fabric-1.18.2-0.2.4
25 сент. 2026 г.1Minecraft: 1.18.2fabric
Скачать
Что нового
Server owners can now turn the built-in quests off (a community request). ### Added - **Disable the built-in "main" quests** — a new per-world setting `mainQuests` (default `true`) in `settings.json`. When off, the quests bundled with the mod are hidden from `/quest list` and the quest book; your `custom-quests.json` quests and the generated quests stay. Toggle it in-game with **`/quest mainquests on|off`** (OP), which saves to `settings.json` and updates everyone live; `/quest mainquests` shows the current state. - **`/quest reload` re-reads `settings.json`** too, so hand-edited settings apply without a restart. ### Fixed - **Open quest book now refreshes live** — the book cached its quest list when opened, so a `/quest reload`, reroll, generator rotation or `mainquests` toggle didn't show until you reopened it. It now rebuilds the list when a new sync arrives. [0.2.4]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.4
release

JustQuests neoforge-1.21-0.2.3

neoforge-1.21-0.2.3
3 авг. 2026 г.61Minecraft: 1.21neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.9-0.2.3

neoforge-1.21.9-0.2.3
3 авг. 2026 г.8Minecraft: 1.21.9neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.8-0.2.3

neoforge-1.21.8-0.2.3
3 авг. 2026 г.13Minecraft: 1.21.8neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.7-0.2.3

neoforge-1.21.7-0.2.3
3 авг. 2026 г.9Minecraft: 1.21.7neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.6-0.2.3

neoforge-1.21.6-0.2.3
3 авг. 2026 г.16Minecraft: 1.21.6neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.5-0.2.3

neoforge-1.21.5-0.2.3
3 авг. 2026 г.11Minecraft: 1.21.5neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.4-0.2.3

neoforge-1.21.4-0.2.3
3 авг. 2026 г.15Minecraft: 1.21.4neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.3-0.2.3

neoforge-1.21.3-0.2.3
3 авг. 2026 г.10Minecraft: 1.21.3neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.2-0.2.3

neoforge-1.21.2-0.2.3
3 авг. 2026 г.10Minecraft: 1.21.2neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.10-0.2.3

neoforge-1.21.10-0.2.3
3 авг. 2026 г.10Minecraft: 1.21.10neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21.1-0.2.3

neoforge-1.21.1-0.2.3
3 авг. 2026 г.192Minecraft: 1.21.1neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.20.6-0.2.3

neoforge-1.20.6-0.2.3
3 авг. 2026 г.11Minecraft: 1.20.6neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.20.4-0.2.3

neoforge-1.20.4-0.2.3
3 авг. 2026 г.11Minecraft: 1.20.4neoforge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests forge-1.20.1-0.2.3

forge-1.20.1-0.2.3
3 авг. 2026 г.106Minecraft: 1.20.1forge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests forge-1.19.4-0.2.3

forge-1.19.4-0.2.3
3 авг. 2026 г.12Minecraft: 1.19.4forge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests forge-1.19.2-0.2.3

forge-1.19.2-0.2.3
3 авг. 2026 г.16Minecraft: 1.19.2forge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests forge-1.18.2-0.2.3

forge-1.18.2-0.2.3
3 авг. 2026 г.20Minecraft: 1.18.2forge
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21-0.2.3

fabric-1.21-0.2.3
3 авг. 2026 г.14Minecraft: 1.21fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.9-0.2.3

fabric-1.21.9-0.2.3
3 авг. 2026 г.6Minecraft: 1.21.9fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.8-0.2.3

fabric-1.21.8-0.2.3
3 авг. 2026 г.8Minecraft: 1.21.8fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.7-0.2.3

fabric-1.21.7-0.2.3
3 авг. 2026 г.8Minecraft: 1.21.7fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.6-0.2.3

fabric-1.21.6-0.2.3
3 авг. 2026 г.10Minecraft: 1.21.6fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.5-0.2.3

fabric-1.21.5-0.2.3
3 авг. 2026 г.16Minecraft: 1.21.5fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.4-0.2.3

fabric-1.21.4-0.2.3
3 авг. 2026 г.13Minecraft: 1.21.4fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.3-0.2.3

fabric-1.21.3-0.2.3
3 авг. 2026 г.4Minecraft: 1.21.3fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.2-0.2.3

fabric-1.21.2-0.2.3
3 авг. 2026 г.8Minecraft: 1.21.2fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.10-0.2.3

fabric-1.21.10-0.2.3
3 авг. 2026 г.31Minecraft: 1.21.10fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.21.1-0.2.3

fabric-1.21.1-0.2.3
3 авг. 2026 г.43Minecraft: 1.21.1fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.20.6-0.2.3

fabric-1.20.6-0.2.3
3 авг. 2026 г.9Minecraft: 1.20.6fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.20.4-0.2.3

fabric-1.20.4-0.2.3
3 авг. 2026 г.4Minecraft: 1.20.4fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.20.1-0.2.3

fabric-1.20.1-0.2.3
3 авг. 2026 г.79Minecraft: 1.20.1fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.19.4-0.2.3

fabric-1.19.4-0.2.3
3 авг. 2026 г.6Minecraft: 1.19.4fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.19.2-0.2.3

fabric-1.19.2-0.2.3
3 авг. 2026 г.6Minecraft: 1.19.2fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests fabric-1.18.2-0.2.3

fabric-1.18.2-0.2.3
3 авг. 2026 г.9Minecraft: 1.18.2fabric
Скачать
Что нового
Multiplayer sync — the quest book now works on dedicated servers, not just in singleplayer. ### Fixed - **Quest book empty on servers** — the book read quest data directly from the server-only stores, which only worked through the integrated (singleplayer) server. On a dedicated server the client had no data, so the book showed "No quests (singleplayer only for now)." ### Added - **Server → client quest sync** — the full quest list plus the player's own progress are serialized (reusing the existing codecs) and sent to the client on join, whenever that player's progress changes, and on quest reload/reroll and generator rotation. The quest book reads this synced copy, so it works on dedicated servers and still in singleplayer (the sync also fires over the loopback connection). Rolled out to every GUI version (28 builds: NeoForge 1.20.4–1.21.10, Forge 1.20.1, Fabric 1.20.1–1.21.10). The 1.18/1.19 builds stay command-only. - **Upload script sets the Modrinth environment** — the local uploader now patches the project to Client + Server "required" (both sides) on upload, so the environment no longer has to be set by hand. [0.2.3]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.3
release

JustQuests neoforge-1.21-0.2.2

neoforge-1.21-0.2.2
3 авг. 2026 г.8Minecraft: 1.21neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.9-0.2.2

neoforge-1.21.9-0.2.2
3 авг. 2026 г.3Minecraft: 1.21.9neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.8-0.2.2

neoforge-1.21.8-0.2.2
3 авг. 2026 г.7Minecraft: 1.21.8neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.7-0.2.2

neoforge-1.21.7-0.2.2
3 авг. 2026 г.9Minecraft: 1.21.7neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.6-0.2.2

neoforge-1.21.6-0.2.2
3 авг. 2026 г.6Minecraft: 1.21.6neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.5-0.2.2

neoforge-1.21.5-0.2.2
3 авг. 2026 г.4Minecraft: 1.21.5neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.4-0.2.2

neoforge-1.21.4-0.2.2
3 авг. 2026 г.3Minecraft: 1.21.4neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.3-0.2.2

neoforge-1.21.3-0.2.2
3 авг. 2026 г.10Minecraft: 1.21.3neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.2-0.2.2

neoforge-1.21.2-0.2.2
3 авг. 2026 г.6Minecraft: 1.21.2neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.10-0.2.2

neoforge-1.21.10-0.2.2
3 авг. 2026 г.7Minecraft: 1.21.10neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21.1-0.2.2

neoforge-1.21.1-0.2.2
3 авг. 2026 г.7Minecraft: 1.21.1neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.20.6-0.2.2

neoforge-1.20.6-0.2.2
3 авг. 2026 г.4Minecraft: 1.20.6neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.20.4-0.2.2

neoforge-1.20.4-0.2.2
3 авг. 2026 г.3Minecraft: 1.20.4neoforge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests forge-1.20.1-0.2.2

forge-1.20.1-0.2.2
3 авг. 2026 г.4Minecraft: 1.20.1forge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests forge-1.19.4-0.2.2

forge-1.19.4-0.2.2
3 авг. 2026 г.4Minecraft: 1.19.4forge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests forge-1.19.2-0.2.2

forge-1.19.2-0.2.2
3 авг. 2026 г.9Minecraft: 1.19.2forge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests forge-1.18.2-0.2.2

forge-1.18.2-0.2.2
3 авг. 2026 г.3Minecraft: 1.18.2forge
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21-0.2.2

fabric-1.21-0.2.2
3 авг. 2026 г.2Minecraft: 1.21fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.9-0.2.2

fabric-1.21.9-0.2.2
3 авг. 2026 г.1Minecraft: 1.21.9fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.8-0.2.2

fabric-1.21.8-0.2.2
3 авг. 2026 г.1Minecraft: 1.21.8fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.7-0.2.2

fabric-1.21.7-0.2.2
3 авг. 2026 г.2Minecraft: 1.21.7fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.6-0.2.2

fabric-1.21.6-0.2.2
3 авг. 2026 г.1Minecraft: 1.21.6fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.5-0.2.2

fabric-1.21.5-0.2.2
3 авг. 2026 г.0Minecraft: 1.21.5fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.4-0.2.2

fabric-1.21.4-0.2.2
3 авг. 2026 г.0Minecraft: 1.21.4fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.3-0.2.2

fabric-1.21.3-0.2.2
3 авг. 2026 г.1Minecraft: 1.21.3fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.2-0.2.2

fabric-1.21.2-0.2.2
3 авг. 2026 г.1Minecraft: 1.21.2fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.10-0.2.2

fabric-1.21.10-0.2.2
3 авг. 2026 г.2Minecraft: 1.21.10fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.21.1-0.2.2

fabric-1.21.1-0.2.2
3 авг. 2026 г.3Minecraft: 1.21.1fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.20.6-0.2.2

fabric-1.20.6-0.2.2
3 авг. 2026 г.0Minecraft: 1.20.6fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.20.4-0.2.2

fabric-1.20.4-0.2.2
3 авг. 2026 г.0Minecraft: 1.20.4fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.20.1-0.2.2

fabric-1.20.1-0.2.2
3 авг. 2026 г.6Minecraft: 1.20.1fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.19.4-0.2.2

fabric-1.19.4-0.2.2
3 авг. 2026 г.1Minecraft: 1.19.4fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.19.2-0.2.2

fabric-1.19.2-0.2.2
3 авг. 2026 г.0Minecraft: 1.19.2fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests fabric-1.18.2-0.2.2

fabric-1.18.2-0.2.2
3 авг. 2026 г.2Minecraft: 1.18.2fabric
Скачать
Что нового
Crash fix, the quest generator on every version, and a textured GUI. ### Fixed - **Fabric startup crash** (issue #1): the `PlayerTakeMixin` (collect_item pickup) targeted `take` by name only, which is ambiguous on `Player` (several `take` overloads) — the mixin refmap ended up without an entry, so Fabric couldn't find the target at runtime and the game crashed on launch. Now the injection uses the full descriptor `take(Lnet/minecraft/world/entity/Entity;I)V`, so it resolves and remaps correctly on every Fabric version. ### Added - **Procedural quest generator on all versions** — a rotating set of auto-generated quests (category `generated`), 12h real-clock rotation, 6-day no-repeat, per-world toggle (`generatedQuests`/`generatedCount` in `settings.json`), and `/quest reroll` (OP). Now present on all 34 builds. - **Textured quest book** — the quest book (key **J**) now renders from the JustQuests v2-full texture set instead of vanilla buttons (NeoForge 1.21.1 first; rolling out to the other GUI versions). [0.2.2]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.2
release

JustQuests neoforge-1.21-0.2.1

neoforge-1.21-0.2.1
2 июл. 2026 г.16Minecraft: 1.21neoforge
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.9-0.2.1

neoforge-1.21.9-0.2.1
2 июл. 2026 г.7Minecraft: 1.21.9neoforge
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.8-0.2.1

neoforge-1.21.8-0.2.1
2 июл. 2026 г.12Minecraft: 1.21.8neoforge
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.7-0.2.1

neoforge-1.21.7-0.2.1
2 июл. 2026 г.7Minecraft: 1.21.7neoforge
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.6-0.2.1

neoforge-1.21.6-0.2.1
2 июл. 2026 г.4Minecraft: 1.21.6neoforge
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.5-0.2.1

neoforge-1.21.5-0.2.1
2 июл. 2026 г.13Minecraft: 1.21.5neoforge
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.4-0.2.1

neoforge-1.21.4-0.2.1
2 июл. 2026 г.6Minecraft: 1.21.4neoforge
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.3-0.2.1

neoforge-1.21.3-0.2.1
2 июл. 2026 г.12Minecraft: 1.21.3neoforge
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.2-0.2.1

neoforge-1.21.2-0.2.1
2 июл. 2026 г.8Minecraft: 1.21.2neoforge
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.10-0.2.1

neoforge-1.21.10-0.2.1
2 июл. 2026 г.22Minecraft: 1.21.10neoforge
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21.1-0.2.1

neoforge-1.21.1-0.2.1
2 июл. 2026 г.94Minecraft: 1.21.1neoforge
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.20.6-0.2.1

neoforge-1.20.6-0.2.1
2 июл. 2026 г.6Minecraft: 1.20.6neoforge
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.20.6-0.2.0

neoforge-1.20.6-0.2.0
2 июл. 2026 г.5Minecraft: 1.20.6neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.20.4-0.2.1

neoforge-1.20.4-0.2.1
2 июл. 2026 г.5Minecraft: 1.20.4neoforge
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.20.4-0.2.0

neoforge-1.20.4-0.2.0
2 июл. 2026 г.9Minecraft: 1.20.4neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests forge-1.20.1-0.2.1

forge-1.20.1-0.2.1
2 июл. 2026 г.25Minecraft: 1.20.1forge
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests forge-1.19.4-0.2.1

forge-1.19.4-0.2.1
2 июл. 2026 г.5Minecraft: 1.19.4forge
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests forge-1.19.2-0.2.1

forge-1.19.2-0.2.1
2 июл. 2026 г.8Minecraft: 1.19.2forge
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests forge-1.18.2-0.2.1

forge-1.18.2-0.2.1
2 июл. 2026 г.10Minecraft: 1.18.2forge
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21-0.2.1

fabric-1.21-0.2.1
2 июл. 2026 г.11Minecraft: 1.21fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.9-0.2.1

fabric-1.21.9-0.2.1
2 июл. 2026 г.11Minecraft: 1.21.9fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.8-0.2.1

fabric-1.21.8-0.2.1
2 июл. 2026 г.6Minecraft: 1.21.8fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.7-0.2.1

fabric-1.21.7-0.2.1
2 июл. 2026 г.9Minecraft: 1.21.7fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.6-0.2.1

fabric-1.21.6-0.2.1
2 июл. 2026 г.5Minecraft: 1.21.6fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.5-0.2.1

fabric-1.21.5-0.2.1
2 июл. 2026 г.10Minecraft: 1.21.5fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.4-0.2.1

fabric-1.21.4-0.2.1
2 июл. 2026 г.4Minecraft: 1.21.4fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.3-0.2.1

fabric-1.21.3-0.2.1
2 июл. 2026 г.2Minecraft: 1.21.3fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.2-0.2.1

fabric-1.21.2-0.2.1
2 июл. 2026 г.4Minecraft: 1.21.2fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.10-0.2.1

fabric-1.21.10-0.2.1
2 июл. 2026 г.16Minecraft: 1.21.10fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.21.1-0.2.1

fabric-1.21.1-0.2.1
2 июл. 2026 г.32Minecraft: 1.21.1fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.20.6-0.2.1

fabric-1.20.6-0.2.1
2 июл. 2026 г.2Minecraft: 1.20.6fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.20.4-0.2.1

fabric-1.20.4-0.2.1
2 июл. 2026 г.4Minecraft: 1.20.4fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.20.1-0.2.1

fabric-1.20.1-0.2.1
2 июл. 2026 г.25Minecraft: 1.20.1fabric
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.19.4-0.2.1

fabric-1.19.4-0.2.1
2 июл. 2026 г.3Minecraft: 1.19.4fabric
Скачать
Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.19.2-0.2.1

fabric-1.19.2-0.2.1
2 июл. 2026 г.6Minecraft: 1.19.2fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests fabric-1.18.2-0.2.1

fabric-1.18.2-0.2.1
2 июл. 2026 г.4Minecraft: 1.18.2fabric
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Что нового
Older-version reach: JustQuests now runs on two 1.20.x versions. ### Added - **Minecraft 1.20.4 and 1.20.6** (NeoForge). JustQuests now ships for **1.20.4, 1.20.6 and 1.21–1.21.10** (13 versions). Same features and the interim quest-book GUI (key **J**) as on 1.21. ### Notes - **1.20.1, 1.19.x and 1.18.x are not supported** — NeoForge only exists from 1.20.2 upward. Those versions would require a separate Forge (or Fabric) port, which isn't planned right now. - **1.20.2, 1.20.3 and 1.20.5 are not included** — their NeoForge artifacts can't be consumed by the current build toolchain (1.20.2 predates the required metadata; 1.20.3 and 1.20.5 only have beta builds without it). - 1.20.4 was backported to the older pre-1.20.5 APIs (DataFixerUpper, tick/pickup events, potion-effect registry, loot tables). It builds on **Java 17**; 1.20.6 and all 1.21.x build on Java 21. [0.2.1]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.1
release

JustQuests neoforge-1.21-0.2.0

neoforge-1.21-0.2.0
22 июн. 2026 г.3Minecraft: 1.21neoforge
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Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.9-0.2.0

neoforge-1.21.9-0.2.0
22 июн. 2026 г.5Minecraft: 1.21.9neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.8-0.2.0

neoforge-1.21.8-0.2.0
22 июн. 2026 г.6Minecraft: 1.21.8neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.7-0.2.0

neoforge-1.21.7-0.2.0
22 июн. 2026 г.5Minecraft: 1.21.7neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.6-0.2.0

neoforge-1.21.6-0.2.0
22 июн. 2026 г.3Minecraft: 1.21.6neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.5-0.2.0

neoforge-1.21.5-0.2.0
22 июн. 2026 г.5Minecraft: 1.21.5neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.4-0.2.0

neoforge-1.21.4-0.2.0
22 июн. 2026 г.1Minecraft: 1.21.4neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.3-0.2.0

neoforge-1.21.3-0.2.0
22 июн. 2026 г.3Minecraft: 1.21.3neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.2-0.2.0

neoforge-1.21.2-0.2.0
22 июн. 2026 г.2Minecraft: 1.21.2neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.10-0.2.0

neoforge-1.21.10-0.2.0
22 июн. 2026 г.4Minecraft: 1.21.10neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21.1-0.2.0

neoforge-1.21.1-0.2.0
22 июн. 2026 г.20Minecraft: 1.21.1neoforge
Скачать
Что нового
The GUI update — plus a big reach expansion. ### Added - **In-game quest book (GUI).** Press **J** to open a quest book: browse quests (paged), see a quest's description, objectives with live progress, and rewards, and **accept/abandon** with a click. Vanilla-grey styling. - This is an **interim** GUI for singleplayer (it reads quest data directly). The final design will be chosen by a community Discord poll, and multiplayer sync lands with it. - **Five more Minecraft versions:** 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 (NeoForge) — JustQuests now ships for **1.21 through 1.21.10** (11 versions). ### Changed - Build toolchain bumped (ModDevGradle 2.0.78 → 2.0.141) to support the newer Minecraft versions. ### Notes - 1.21.11 is not included yet: its upstream NeoForge package is currently broken (produces an empty jar). It'll be added once that's fixed. - The GUI keybind is unbound-safe and rebindable under Controls → "Open Quests". [0.2.0]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.2.0
release

JustQuests neoforge-1.21-0.1.12

neoforge-1.21-0.1.12
21 июн. 2026 г.3Minecraft: 1.21neoforge
Скачать
Что нового
Content & language pack. Still command-only; the GUI comes in v0.2. ### Added - **7 new bundled quests** (now 25 total), covering the previously unshowcased objective types: `home_builder` (place_block), `craftsman` (craft_item), `animal_friend` (tame_animal), `into_the_nether` (visit_dimension), `level_up` (reach_level), `prospector` (mine_block + a `loot_table` reward), `achiever` (gain_advancement). New categories: building, crafting, exploration, challenges. - **Two more languages.** Every bundled quest now ships in **English, German, French and Spanish** (was English + German). - **Example datapack** in the repo (`docs/example-datapack/`) — a ready-to-use datapack with one quest per objective & reward type, plus item tags, `mode: any`, a prerequisite chain, a repeatable quest and a multi-language quest, with a README. [0.1.12]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.12
release

JustQuests neoforge-1.21.5-0.1.12

neoforge-1.21.5-0.1.12
21 июн. 2026 г.2Minecraft: 1.21.5neoforge
Скачать
Что нового
Content & language pack. Still command-only; the GUI comes in v0.2. ### Added - **7 new bundled quests** (now 25 total), covering the previously unshowcased objective types: `home_builder` (place_block), `craftsman` (craft_item), `animal_friend` (tame_animal), `into_the_nether` (visit_dimension), `level_up` (reach_level), `prospector` (mine_block + a `loot_table` reward), `achiever` (gain_advancement). New categories: building, crafting, exploration, challenges. - **Two more languages.** Every bundled quest now ships in **English, German, French and Spanish** (was English + German). - **Example datapack** in the repo (`docs/example-datapack/`) — a ready-to-use datapack with one quest per objective & reward type, plus item tags, `mode: any`, a prerequisite chain, a repeatable quest and a multi-language quest, with a README. [0.1.12]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.12
release

JustQuests neoforge-1.21.4-0.1.12

neoforge-1.21.4-0.1.12
21 июн. 2026 г.3Minecraft: 1.21.4neoforge
Скачать
Что нового
Content & language pack. Still command-only; the GUI comes in v0.2. ### Added - **7 new bundled quests** (now 25 total), covering the previously unshowcased objective types: `home_builder` (place_block), `craftsman` (craft_item), `animal_friend` (tame_animal), `into_the_nether` (visit_dimension), `level_up` (reach_level), `prospector` (mine_block + a `loot_table` reward), `achiever` (gain_advancement). New categories: building, crafting, exploration, challenges. - **Two more languages.** Every bundled quest now ships in **English, German, French and Spanish** (was English + German). - **Example datapack** in the repo (`docs/example-datapack/`) — a ready-to-use datapack with one quest per objective & reward type, plus item tags, `mode: any`, a prerequisite chain, a repeatable quest and a multi-language quest, with a README. [0.1.12]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.12
release

JustQuests neoforge-1.21.3-0.1.12

neoforge-1.21.3-0.1.12
21 июн. 2026 г.1Minecraft: 1.21.3neoforge
Скачать
Что нового
Content & language pack. Still command-only; the GUI comes in v0.2. ### Added - **7 new bundled quests** (now 25 total), covering the previously unshowcased objective types: `home_builder` (place_block), `craftsman` (craft_item), `animal_friend` (tame_animal), `into_the_nether` (visit_dimension), `level_up` (reach_level), `prospector` (mine_block + a `loot_table` reward), `achiever` (gain_advancement). New categories: building, crafting, exploration, challenges. - **Two more languages.** Every bundled quest now ships in **English, German, French and Spanish** (was English + German). - **Example datapack** in the repo (`docs/example-datapack/`) — a ready-to-use datapack with one quest per objective & reward type, plus item tags, `mode: any`, a prerequisite chain, a repeatable quest and a multi-language quest, with a README. [0.1.12]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.12
release

JustQuests neoforge-1.21.2-0.1.12

neoforge-1.21.2-0.1.12
21 июн. 2026 г.2Minecraft: 1.21.2neoforge
Скачать
Что нового
Content & language pack. Still command-only; the GUI comes in v0.2. ### Added - **7 new bundled quests** (now 25 total), covering the previously unshowcased objective types: `home_builder` (place_block), `craftsman` (craft_item), `animal_friend` (tame_animal), `into_the_nether` (visit_dimension), `level_up` (reach_level), `prospector` (mine_block + a `loot_table` reward), `achiever` (gain_advancement). New categories: building, crafting, exploration, challenges. - **Two more languages.** Every bundled quest now ships in **English, German, French and Spanish** (was English + German). - **Example datapack** in the repo (`docs/example-datapack/`) — a ready-to-use datapack with one quest per objective & reward type, plus item tags, `mode: any`, a prerequisite chain, a repeatable quest and a multi-language quest, with a README. [0.1.12]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.12
release

JustQuests neoforge-1.21.1-0.1.12

neoforge-1.21.1-0.1.12
21 июн. 2026 г.3Minecraft: 1.21.1neoforge
Скачать
Что нового
Content & language pack. Still command-only; the GUI comes in v0.2. ### Added - **7 new bundled quests** (now 25 total), covering the previously unshowcased objective types: `home_builder` (place_block), `craftsman` (craft_item), `animal_friend` (tame_animal), `into_the_nether` (visit_dimension), `level_up` (reach_level), `prospector` (mine_block + a `loot_table` reward), `achiever` (gain_advancement). New categories: building, crafting, exploration, challenges. - **Two more languages.** Every bundled quest now ships in **English, German, French and Spanish** (was English + German). - **Example datapack** in the repo (`docs/example-datapack/`) — a ready-to-use datapack with one quest per objective & reward type, plus item tags, `mode: any`, a prerequisite chain, a repeatable quest and a multi-language quest, with a README. [0.1.12]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.12
release

JustQuests neoforge-1.21-0.1.11

neoforge-1.21-0.1.11
21 июн. 2026 г.2Minecraft: 1.21neoforge
Скачать
Что нового
Bug-fix & maintenance pass. Still command-only; the GUI comes in v0.2. ### Fixed - **Cancelled actions no longer advance quests.** `place_block`, `mine_block`, `kill_mob`, `tame_animal` and `breed_animal` now ignore events that get cancelled by claim/protection mods, anti-cheat, totems, etc. (they run at lowest priority and skip cancelled events), so quests only count actions that actually happened. - **`/quest stats` could show over 100%** when a player had completed quests that are no longer loaded — the completion percentage is now capped at 100%. - **Hardened quest completion** against a quest disappearing mid-tick (e.g. a custom-quest reload): it's skipped instead of risking a crash. ### Removed - The in-game **update notice** added in 0.1.10. Modrinth uploads are one version per jar (so players can pick any exact version), which the update checker can't compare — it would never fire correctly. Update via the Modrinth app as usual. [0.1.11]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.11
release

JustQuests neoforge-1.21.5-0.1.11

neoforge-1.21.5-0.1.11
21 июн. 2026 г.1Minecraft: 1.21.5neoforge
Скачать
Что нового
Bug-fix & maintenance pass. Still command-only; the GUI comes in v0.2. ### Fixed - **Cancelled actions no longer advance quests.** `place_block`, `mine_block`, `kill_mob`, `tame_animal` and `breed_animal` now ignore events that get cancelled by claim/protection mods, anti-cheat, totems, etc. (they run at lowest priority and skip cancelled events), so quests only count actions that actually happened. - **`/quest stats` could show over 100%** when a player had completed quests that are no longer loaded — the completion percentage is now capped at 100%. - **Hardened quest completion** against a quest disappearing mid-tick (e.g. a custom-quest reload): it's skipped instead of risking a crash. ### Removed - The in-game **update notice** added in 0.1.10. Modrinth uploads are one version per jar (so players can pick any exact version), which the update checker can't compare — it would never fire correctly. Update via the Modrinth app as usual. [0.1.11]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.11
release

JustQuests neoforge-1.21.4-0.1.11

neoforge-1.21.4-0.1.11
21 июн. 2026 г.2Minecraft: 1.21.4neoforge
Скачать
Что нового
Bug-fix & maintenance pass. Still command-only; the GUI comes in v0.2. ### Fixed - **Cancelled actions no longer advance quests.** `place_block`, `mine_block`, `kill_mob`, `tame_animal` and `breed_animal` now ignore events that get cancelled by claim/protection mods, anti-cheat, totems, etc. (they run at lowest priority and skip cancelled events), so quests only count actions that actually happened. - **`/quest stats` could show over 100%** when a player had completed quests that are no longer loaded — the completion percentage is now capped at 100%. - **Hardened quest completion** against a quest disappearing mid-tick (e.g. a custom-quest reload): it's skipped instead of risking a crash. ### Removed - The in-game **update notice** added in 0.1.10. Modrinth uploads are one version per jar (so players can pick any exact version), which the update checker can't compare — it would never fire correctly. Update via the Modrinth app as usual. [0.1.11]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.11
release

JustQuests neoforge-1.21.3-0.1.11

neoforge-1.21.3-0.1.11
21 июн. 2026 г.1Minecraft: 1.21.3neoforge
Скачать
Что нового
Bug-fix & maintenance pass. Still command-only; the GUI comes in v0.2. ### Fixed - **Cancelled actions no longer advance quests.** `place_block`, `mine_block`, `kill_mob`, `tame_animal` and `breed_animal` now ignore events that get cancelled by claim/protection mods, anti-cheat, totems, etc. (they run at lowest priority and skip cancelled events), so quests only count actions that actually happened. - **`/quest stats` could show over 100%** when a player had completed quests that are no longer loaded — the completion percentage is now capped at 100%. - **Hardened quest completion** against a quest disappearing mid-tick (e.g. a custom-quest reload): it's skipped instead of risking a crash. ### Removed - The in-game **update notice** added in 0.1.10. Modrinth uploads are one version per jar (so players can pick any exact version), which the update checker can't compare — it would never fire correctly. Update via the Modrinth app as usual. [0.1.11]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.11
release

JustQuests neoforge-1.21.2-0.1.11

neoforge-1.21.2-0.1.11
21 июн. 2026 г.1Minecraft: 1.21.2neoforge
Скачать
Что нового
Bug-fix & maintenance pass. Still command-only; the GUI comes in v0.2. ### Fixed - **Cancelled actions no longer advance quests.** `place_block`, `mine_block`, `kill_mob`, `tame_animal` and `breed_animal` now ignore events that get cancelled by claim/protection mods, anti-cheat, totems, etc. (they run at lowest priority and skip cancelled events), so quests only count actions that actually happened. - **`/quest stats` could show over 100%** when a player had completed quests that are no longer loaded — the completion percentage is now capped at 100%. - **Hardened quest completion** against a quest disappearing mid-tick (e.g. a custom-quest reload): it's skipped instead of risking a crash. ### Removed - The in-game **update notice** added in 0.1.10. Modrinth uploads are one version per jar (so players can pick any exact version), which the update checker can't compare — it would never fire correctly. Update via the Modrinth app as usual. [0.1.11]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.11
release

JustQuests neoforge-1.21.1-0.1.11

neoforge-1.21.1-0.1.11
21 июн. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
Bug-fix & maintenance pass. Still command-only; the GUI comes in v0.2. ### Fixed - **Cancelled actions no longer advance quests.** `place_block`, `mine_block`, `kill_mob`, `tame_animal` and `breed_animal` now ignore events that get cancelled by claim/protection mods, anti-cheat, totems, etc. (they run at lowest priority and skip cancelled events), so quests only count actions that actually happened. - **`/quest stats` could show over 100%** when a player had completed quests that are no longer loaded — the completion percentage is now capped at 100%. - **Hardened quest completion** against a quest disappearing mid-tick (e.g. a custom-quest reload): it's skipped instead of risking a crash. ### Removed - The in-game **update notice** added in 0.1.10. Modrinth uploads are one version per jar (so players can pick any exact version), which the update checker can't compare — it would never fire correctly. Update via the Modrinth app as usual. [0.1.11]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.11
release

JustQuests neoforge-1.21-0.1.10

neoforge-1.21-0.1.10
21 июн. 2026 г.2Minecraft: 1.21neoforge
Скачать
Что нового
Stats & feedback. Still command-only; the GUI comes in v0.2. ### Added - **`/quest stats`** — your personal stats: completed/total (+%), active, a per-category breakdown, and your first/last completion date. - **`/quest leaderboard`** — the server's top 10 players by quests completed (names resolved even for offline players). - **Completion feedback** — a sound and an action-bar toast ("✓ <quest>") when you finish a quest. Both toggle in the per-world settings file (`completionSound`, `completionToast`). - **Update notice** — OPs and the singleplayer host get a chat message when a newer version is on Modrinth (via NeoForge's built-in version checker reading Modrinth's update feed). Toggle: `updateNotice`. Public feed only, no tokens or data sent. ### Notes - Planned for the future server/plugin edition: optional automatic updates on server start/restart (default on), with an OP on/off notice. [0.1.10]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.10
release

JustQuests neoforge-1.21.5-0.1.10

neoforge-1.21.5-0.1.10
21 июн. 2026 г.2Minecraft: 1.21.5neoforge
Скачать
Что нового
Stats & feedback. Still command-only; the GUI comes in v0.2. ### Added - **`/quest stats`** — your personal stats: completed/total (+%), active, a per-category breakdown, and your first/last completion date. - **`/quest leaderboard`** — the server's top 10 players by quests completed (names resolved even for offline players). - **Completion feedback** — a sound and an action-bar toast ("✓ <quest>") when you finish a quest. Both toggle in the per-world settings file (`completionSound`, `completionToast`). - **Update notice** — OPs and the singleplayer host get a chat message when a newer version is on Modrinth (via NeoForge's built-in version checker reading Modrinth's update feed). Toggle: `updateNotice`. Public feed only, no tokens or data sent. ### Notes - Planned for the future server/plugin edition: optional automatic updates on server start/restart (default on), with an OP on/off notice. [0.1.10]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.10
release

JustQuests neoforge-1.21.4-0.1.10

neoforge-1.21.4-0.1.10
21 июн. 2026 г.1Minecraft: 1.21.4neoforge
Скачать
Что нового
Stats & feedback. Still command-only; the GUI comes in v0.2. ### Added - **`/quest stats`** — your personal stats: completed/total (+%), active, a per-category breakdown, and your first/last completion date. - **`/quest leaderboard`** — the server's top 10 players by quests completed (names resolved even for offline players). - **Completion feedback** — a sound and an action-bar toast ("✓ <quest>") when you finish a quest. Both toggle in the per-world settings file (`completionSound`, `completionToast`). - **Update notice** — OPs and the singleplayer host get a chat message when a newer version is on Modrinth (via NeoForge's built-in version checker reading Modrinth's update feed). Toggle: `updateNotice`. Public feed only, no tokens or data sent. ### Notes - Planned for the future server/plugin edition: optional automatic updates on server start/restart (default on), with an OP on/off notice. [0.1.10]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.10
release

JustQuests neoforge-1.21.3-0.1.10

neoforge-1.21.3-0.1.10
21 июн. 2026 г.0Minecraft: 1.21.3neoforge
Скачать
Что нового
Stats & feedback. Still command-only; the GUI comes in v0.2. ### Added - **`/quest stats`** — your personal stats: completed/total (+%), active, a per-category breakdown, and your first/last completion date. - **`/quest leaderboard`** — the server's top 10 players by quests completed (names resolved even for offline players). - **Completion feedback** — a sound and an action-bar toast ("✓ <quest>") when you finish a quest. Both toggle in the per-world settings file (`completionSound`, `completionToast`). - **Update notice** — OPs and the singleplayer host get a chat message when a newer version is on Modrinth (via NeoForge's built-in version checker reading Modrinth's update feed). Toggle: `updateNotice`. Public feed only, no tokens or data sent. ### Notes - Planned for the future server/plugin edition: optional automatic updates on server start/restart (default on), with an OP on/off notice. [0.1.10]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.10
release

JustQuests neoforge-1.21.2-0.1.10

neoforge-1.21.2-0.1.10
21 июн. 2026 г.0Minecraft: 1.21.2neoforge
Скачать
Что нового
Stats & feedback. Still command-only; the GUI comes in v0.2. ### Added - **`/quest stats`** — your personal stats: completed/total (+%), active, a per-category breakdown, and your first/last completion date. - **`/quest leaderboard`** — the server's top 10 players by quests completed (names resolved even for offline players). - **Completion feedback** — a sound and an action-bar toast ("✓ <quest>") when you finish a quest. Both toggle in the per-world settings file (`completionSound`, `completionToast`). - **Update notice** — OPs and the singleplayer host get a chat message when a newer version is on Modrinth (via NeoForge's built-in version checker reading Modrinth's update feed). Toggle: `updateNotice`. Public feed only, no tokens or data sent. ### Notes - Planned for the future server/plugin edition: optional automatic updates on server start/restart (default on), with an OP on/off notice. [0.1.10]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.10
release

JustQuests neoforge-1.21.1-0.1.10

neoforge-1.21.1-0.1.10
21 июн. 2026 г.4Minecraft: 1.21.1neoforge
Скачать
Что нового
Stats & feedback. Still command-only; the GUI comes in v0.2. ### Added - **`/quest stats`** — your personal stats: completed/total (+%), active, a per-category breakdown, and your first/last completion date. - **`/quest leaderboard`** — the server's top 10 players by quests completed (names resolved even for offline players). - **Completion feedback** — a sound and an action-bar toast ("✓ <quest>") when you finish a quest. Both toggle in the per-world settings file (`completionSound`, `completionToast`). - **Update notice** — OPs and the singleplayer host get a chat message when a newer version is on Modrinth (via NeoForge's built-in version checker reading Modrinth's update feed). Toggle: `updateNotice`. Public feed only, no tokens or data sent. ### Notes - Planned for the future server/plugin edition: optional automatic updates on server start/restart (default on), with an OP on/off notice. [0.1.10]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.10
release

JustQuests neoforge-1.21.5-0.1.9

neoforge-1.21.5-0.1.9
21 июн. 2026 г.1Minecraft: 1.21.5neoforge
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Что нового
Server & admin tools. Still command-only; the GUI comes in v0.2. ### Added - **Admin commands** (OP, permission level 2): - `/quest admin view <player>` — see a player's active and completed quests. - `/quest admin reset <player>` — clear all of a player's progress. - `/quest admin reset <player> <id>` — reset a single quest. - `/quest admin complete <player> <id>` — force-complete a quest and grant its rewards. - **Completion broadcast.** When a player finishes a quest, a message is announced to everyone on the server. On by default; turn it off with `"announceCompletions": false` in the per-world settings file. - **Per-world settings** are now centralized in `<world>/justquests/settings.json` (`discordWelcome`, `announceCompletions`), written with defaults on first run. ### Notes - Difficulty levels and per-quest permission nodes are still planned for a later 0.1.x release. [0.1.9]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.9
release

JustQuests neoforge-1.21.4-0.1.9

neoforge-1.21.4-0.1.9
21 июн. 2026 г.2Minecraft: 1.21.4neoforge
Скачать
Что нового
Server & admin tools. Still command-only; the GUI comes in v0.2. ### Added - **Admin commands** (OP, permission level 2): - `/quest admin view <player>` — see a player's active and completed quests. - `/quest admin reset <player>` — clear all of a player's progress. - `/quest admin reset <player> <id>` — reset a single quest. - `/quest admin complete <player> <id>` — force-complete a quest and grant its rewards. - **Completion broadcast.** When a player finishes a quest, a message is announced to everyone on the server. On by default; turn it off with `"announceCompletions": false` in the per-world settings file. - **Per-world settings** are now centralized in `<world>/justquests/settings.json` (`discordWelcome`, `announceCompletions`), written with defaults on first run. ### Notes - Difficulty levels and per-quest permission nodes are still planned for a later 0.1.x release. [0.1.9]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.9
release

JustQuests neoforge-1.21.3-0.1.9

neoforge-1.21.3-0.1.9
21 июн. 2026 г.1Minecraft: 1.21.3neoforge
Скачать
Что нового
Server & admin tools. Still command-only; the GUI comes in v0.2. ### Added - **Admin commands** (OP, permission level 2): - `/quest admin view <player>` — see a player's active and completed quests. - `/quest admin reset <player>` — clear all of a player's progress. - `/quest admin reset <player> <id>` — reset a single quest. - `/quest admin complete <player> <id>` — force-complete a quest and grant its rewards. - **Completion broadcast.** When a player finishes a quest, a message is announced to everyone on the server. On by default; turn it off with `"announceCompletions": false` in the per-world settings file. - **Per-world settings** are now centralized in `<world>/justquests/settings.json` (`discordWelcome`, `announceCompletions`), written with defaults on first run. ### Notes - Difficulty levels and per-quest permission nodes are still planned for a later 0.1.x release. [0.1.9]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.9
release

JustQuests neoforge-1.21.2-0.1.9

neoforge-1.21.2-0.1.9
21 июн. 2026 г.1Minecraft: 1.21.2neoforge
Скачать
Что нового
Server & admin tools. Still command-only; the GUI comes in v0.2. ### Added - **Admin commands** (OP, permission level 2): - `/quest admin view <player>` — see a player's active and completed quests. - `/quest admin reset <player>` — clear all of a player's progress. - `/quest admin reset <player> <id>` — reset a single quest. - `/quest admin complete <player> <id>` — force-complete a quest and grant its rewards. - **Completion broadcast.** When a player finishes a quest, a message is announced to everyone on the server. On by default; turn it off with `"announceCompletions": false` in the per-world settings file. - **Per-world settings** are now centralized in `<world>/justquests/settings.json` (`discordWelcome`, `announceCompletions`), written with defaults on first run. ### Notes - Difficulty levels and per-quest permission nodes are still planned for a later 0.1.x release. [0.1.9]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.9
release

JustQuests neoforge-1.21.1-0.1.9

neoforge-1.21.1-0.1.9
21 июн. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Server & admin tools. Still command-only; the GUI comes in v0.2. ### Added - **Admin commands** (OP, permission level 2): - `/quest admin view <player>` — see a player's active and completed quests. - `/quest admin reset <player>` — clear all of a player's progress. - `/quest admin reset <player> <id>` — reset a single quest. - `/quest admin complete <player> <id>` — force-complete a quest and grant its rewards. - **Completion broadcast.** When a player finishes a quest, a message is announced to everyone on the server. On by default; turn it off with `"announceCompletions": false` in the per-world settings file. - **Per-world settings** are now centralized in `<world>/justquests/settings.json` (`discordWelcome`, `announceCompletions`), written with defaults on first run. ### Notes - Difficulty levels and per-quest permission nodes are still planned for a later 0.1.x release. [0.1.9]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.9
release

JustQuests neoforge-1.21-0.1.9

neoforge-1.21-0.1.9
21 июн. 2026 г.1Minecraft: 1.21neoforge
Скачать
Что нового
Server & admin tools. Still command-only; the GUI comes in v0.2. ### Added - **Admin commands** (OP, permission level 2): - `/quest admin view <player>` — see a player's active and completed quests. - `/quest admin reset <player>` — clear all of a player's progress. - `/quest admin reset <player> <id>` — reset a single quest. - `/quest admin complete <player> <id>` — force-complete a quest and grant its rewards. - **Completion broadcast.** When a player finishes a quest, a message is announced to everyone on the server. On by default; turn it off with `"announceCompletions": false` in the per-world settings file. - **Per-world settings** are now centralized in `<world>/justquests/settings.json` (`discordWelcome`, `announceCompletions`), written with defaults on first run. ### Notes - Difficulty levels and per-quest permission nodes are still planned for a later 0.1.x release. [0.1.9]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.9
release

JustQuests neoforge-1.21.2-0.1.8

neoforge-1.21.2-0.1.8
20 июн. 2026 г.2Minecraft: 1.21.2neoforge
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Что нового
Categories & organization. The quest list is now sorted and filterable. Still command-only; the GUI comes in v0.2. ### Added - **`/quest list <category>`** — filter the list to one category (with tab completion for the categories that exist). - **`/quest categories`** — list all categories with how many quests each has. - **Sorted quest list.** Quests are now grouped by category (with a header per category) and ordered by an optional per-quest `sort` weight, then by id — a stable, predictable order instead of a random one. - **`sort` field** on quests (integer, default 0) to control the order within a category. ### Changed - All 18 bundled quests now have proper categories (gathering, farming, combat, survival, daily) and a sort order forming a sensible progression. [0.1.8]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.8
release

JustQuests neoforge-1.21.1-0.1.8

neoforge-1.21.1-0.1.8
20 июн. 2026 г.2Minecraft: 1.21.1neoforge
Скачать
Что нового
Categories & organization. The quest list is now sorted and filterable. Still command-only; the GUI comes in v0.2. ### Added - **`/quest list <category>`** — filter the list to one category (with tab completion for the categories that exist). - **`/quest categories`** — list all categories with how many quests each has. - **Sorted quest list.** Quests are now grouped by category (with a header per category) and ordered by an optional per-quest `sort` weight, then by id — a stable, predictable order instead of a random one. - **`sort` field** on quests (integer, default 0) to control the order within a category. ### Changed - All 18 bundled quests now have proper categories (gathering, farming, combat, survival, daily) and a sort order forming a sensible progression. [0.1.8]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.8
release

JustQuests neoforge-1.21-0.1.8

neoforge-1.21-0.1.8
20 июн. 2026 г.2Minecraft: 1.21neoforge
Скачать
Что нового
Categories & organization. The quest list is now sorted and filterable. Still command-only; the GUI comes in v0.2. ### Added - **`/quest list <category>`** — filter the list to one category (with tab completion for the categories that exist). - **`/quest categories`** — list all categories with how many quests each has. - **Sorted quest list.** Quests are now grouped by category (with a header per category) and ordered by an optional per-quest `sort` weight, then by id — a stable, predictable order instead of a random one. - **`sort` field** on quests (integer, default 0) to control the order within a category. ### Changed - All 18 bundled quests now have proper categories (gathering, farming, combat, survival, daily) and a sort order forming a sensible progression. [0.1.8]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.8
release

JustQuests neoforge-1.21.2-0.1.7

neoforge-1.21.2-0.1.7
20 июн. 2026 г.3Minecraft: 1.21.2neoforge
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Что нового
Rewards & quest logic. Quests can now chain, repeat, and hand out XP, effects and messages. Still command-only; the GUI comes in v0.2. ### Added - **Quest prerequisites / chains.** A quest can list `requires` (quest ids that must be completed first). Locked quests show a teaser in `/quest list` and can't be accepted until their requirements are met. - **Repeatable quests.** Set `repeatable: true` to let a quest be taken again after completion, with an optional `cooldown_hours` wait between runs (e.g. daily quests). - **Three new reward types:** - `xp` — give experience points. - `effect` — apply a potion effect (`seconds`, `amplifier`). - `message` — send the player a message (supports the per-language map). - Bundled examples: `seasoned_miner` (requires `master_miner`, gives XP + Haste) and `daily_bread` (repeatable, 24h cooldown). - `/quest test` parses a sample of every new reward type. ### Notes - This release also ships for **Minecraft 1.21 and 1.21.2** in addition to 1.21.1 (NeoForge). Pick the jar for your version. [0.1.7]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.7
release

JustQuests neoforge-1.21.1-0.1.7

neoforge-1.21.1-0.1.7
20 июн. 2026 г.6Minecraft: 1.21.1neoforge
Скачать
Что нового
Rewards & quest logic. Quests can now chain, repeat, and hand out XP, effects and messages. Still command-only; the GUI comes in v0.2. ### Added - **Quest prerequisites / chains.** A quest can list `requires` (quest ids that must be completed first). Locked quests show a teaser in `/quest list` and can't be accepted until their requirements are met. - **Repeatable quests.** Set `repeatable: true` to let a quest be taken again after completion, with an optional `cooldown_hours` wait between runs (e.g. daily quests). - **Three new reward types:** - `xp` — give experience points. - `effect` — apply a potion effect (`seconds`, `amplifier`). - `message` — send the player a message (supports the per-language map). - Bundled examples: `seasoned_miner` (requires `master_miner`, gives XP + Haste) and `daily_bread` (repeatable, 24h cooldown). - `/quest test` parses a sample of every new reward type. ### Notes - This release also ships for **Minecraft 1.21 and 1.21.2** in addition to 1.21.1 (NeoForge). Pick the jar for your version. [0.1.7]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.7
release

JustQuests neoforge-1.21-0.1.7

neoforge-1.21-0.1.7
20 июн. 2026 г.2Minecraft: 1.21neoforge
Скачать
Что нового
Rewards & quest logic. Quests can now chain, repeat, and hand out XP, effects and messages. Still command-only; the GUI comes in v0.2. ### Added - **Quest prerequisites / chains.** A quest can list `requires` (quest ids that must be completed first). Locked quests show a teaser in `/quest list` and can't be accepted until their requirements are met. - **Repeatable quests.** Set `repeatable: true` to let a quest be taken again after completion, with an optional `cooldown_hours` wait between runs (e.g. daily quests). - **Three new reward types:** - `xp` — give experience points. - `effect` — apply a potion effect (`seconds`, `amplifier`). - `message` — send the player a message (supports the per-language map). - Bundled examples: `seasoned_miner` (requires `master_miner`, gives XP + Haste) and `daily_bread` (repeatable, 24h cooldown). - `/quest test` parses a sample of every new reward type. ### Notes - This release also ships for **Minecraft 1.21 and 1.21.2** in addition to 1.21.1 (NeoForge). Pick the jar for your version. [0.1.7]: https://github.com/ErikEdits/JustQuests/releases/tag/v0.1.7
release

JustQuests 1.21.1-0.1.6

1.21.1-0.1.6
20 июн. 2026 г.3Minecraft: 1.21.1neoforge
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release

JustQuests 1.21.2-0.1.6

1.21.2-0.1.6
20 июн. 2026 г.1Minecraft: 1.21.2neoforge
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Что нового
Added support For minecraft Version 1.21.2
release

JustQuests 1.21-0.1.6

1.21-0.1.6
20 июн. 2026 г.2Minecraft: 1.21neoforge
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Что нового
Added Minecraft Version 1.21
release

JustQuests 0.1.6

0.1.6
20 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Что нового
## JustQuests 0.1.6 — More objective types Four new ways to build quests. Still command-only — the GUI is coming in v0.2. ### Added - **`mine_block`** — break blocks of a type (counts the break itself, unlike `collect_item` which counts items picked up). - **`breed_animal`** — breed animals of a type. - **`consume_item`** — eat or drink an item (accepts a single id or a `#tag`). - **`smelt_item`** — take a smelted result out of a furnace (id or `#tag`). - Four new bundled example quests (English + German): **Master Miner**, **Cattle Rancher**, **Hearty Meal**, **The Smelter**. - `/quest test` now also checks every new objective type. ### Notes - `enchant_item` and per-objective component/NBT matching are still planned for a later 0.1.x release. 👉 Help shape the upcoming GUI: **https://discord.gg/cMTGE9QCja**
release

JustQuests 0.1.5,1

0.1.5,1
19 июн. 2026 г.7Minecraft: 1.21.1neoforge
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Что нового
Updatet lizenz
release

JustQuests 0.1.5

0.1.5
19 июн. 2026 г.5Minecraft: 1.21.1neoforge
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Что нового
## JustQuests 0.1.5 — Community The upcoming in-game GUI (v0.2) will be designed from community polls — so this release helps players find the Discord and have a say. Still command-only. ### Added - **Discord welcome.** The first time you join a world, you get a one-time, clickable invite to the community Discord — vote on the upcoming GUI, get support, and see sneak peeks. It only shows once per player. - **`/quest discord`** — grab the invite link anytime. - **Per-world settings file** (`<world>/justquests/settings.json`). Server owners can set `"discordWelcome": false` to turn the welcome off. ### Notes - Only a public Discord invite link is bundled — no tokens or webhooks. 👉 Help shape the GUI: **https://discord.gg/cMTGE9QCja**
release

JustQuests 0.1.4

0.1.4
19 июн. 2026 г.4Minecraft: 1.21.1neoforge
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Что нового
## JustQuests 0.1.4 — Localization Quests can now speak the player's language. Still command-only — the GUI is coming in v0.2. ### Added - **Multi-language quest text.** A quest's title and description can now be either a plain string (as before) or a per-language map, e.g. `"title": { "en_us": "Mining Trip", "de_de": "Bergbau-Ausflug" }`. Each player sees their own client language, falling back to English. Existing string-only quests keep working unchanged. - **Free content translation.** Item, mob and block names in the goal/reward lines now show up in each player's own language automatically — no translation files needed. - All 12 **bundled quests** now ship with English **and** German text. - The custom-quest template documents the per-language map form and includes a localized example. - `/quest test` gained a localization check (map resolution + English fallback). ### Notes - The mod's own connective words (e.g. "Collect", "Reward") stay English for now; it's the data-driven text and the vanilla content names that localize.
release

JustQuests 0.1.3

0.1.3
19 июн. 2026 г.6Minecraft: 1.21.1neoforge
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Что нового
## JustQuests 0.1.3 — Custom Quests Write your own quests per world — no datapack needed. Still command-only (the GUI is coming in v0.2). ### Added - **Per-world custom quests.** A `custom-quests.json` file in your world folder (`<world>/justquests/`) lets you add quests directly. Each entry's key is the quest id — a bare name like `my_quest` becomes `justquests:my_quest`, or use a full `namespace:path`. - **Fill-in-the-blanks template** is created automatically the first time you load a world, with an explained example quest and blank slots ready to fill in. Empty slots are skipped, so you can leave blanks. - **Automatic live reload** — edit and save the file and your quests update in-game within a few seconds. No restart needed. `/quest reload` also reloads on demand and reports the total quest count. - **Custom quests override datapack quests** that share the same id, so you can tweak bundled quests without editing the datapack. ### Notes - All 9 objective types (`collect_item`, `kill_mob`, `place_block`, `craft_item`, `tame_animal`, `gain_advancement`, `visit_dimension`, `reach_level`, `reach_location`) and all 3 reward types (`give_item`, `command`, `loot_table`) work in custom quests. Item fields accept a single id, a list, or a `#tag`. - NeoForge 1.21.1 only. More loaders and MC versions are planned.
release

JustQuests 0.1.2

0.1.2
19 июн. 2026 г.9Minecraft: 1.21.1neoforge
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# JustQuests 0.1.2 Content update (Phase 2). Many new objective + reward types. Still command-only — the GUI comes in v0.2. ## Added - New objective types: kill_mob, place_block, craft_item, tame_animal, gain_advancement, visit_dimension, reach_level, reach_location (+ collect_item). visit_dimension matches modded dimensions by id. - Item tags: collect_item / craft_item accept a single id or a tag (#minecraft:logs). - Quest mode all | any — finish when all objectives are done, or any one. - Quest categories (shown in /quest list). - New rewards: command (runs as the player, {player} substitution → economy/effects, no dependency) and loot_table (random items). - Expanded /quest test — round-trips every loaded quest + parses a sample of every objective/reward type. - Bundled examples: slayer (kill 10 zombies) and lumberjack (32 logs via tag). ## Changed - Objective tracking refactored into a loader-agnostic core (any event can advance objectives). enchant_item not yet included (no clean cross-version event; planned via poll/mixin). Minecraft 1.21.1 · NeoForge · LGPL-3.0
release

JustQuests 0.1.1

0.1.1
18 июн. 2026 г.7Minecraft: 1.21.1neoforge
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# JustQuests 0.1.1 Robustness + diagnostics update. Still command-only — the GUI comes in v0.2. ## Changed - **Storage moved to a per-world JSON file** (`<world>/justquests/progress.json`) — now the single source of truth and the future bridge to the planned plugin edition. Existing v0.1 progress is **migrated automatically** on first login. - **Atomic saves** (temp file + move): a crash mid-write can no longer corrupt or lose your quest progress. Saving is throttled (only when something changes). ## Added - **`/quest test`** (OP) — runs a self-test (quest loading, quest validity, codec round-trip, storage writability, store status) and writes a full report — including the Minecraft environment (version, loaded mods, memory, OS, worlds, player data) — to `justquests-diagnostics.log` in the game folder. ## Fixed - A single broken quest (unknown objective/reward type, no objectives, or a non-positive count) no longer breaks loading of all quests — it's logged and skipped. - Large item rewards are split into proper max-size stacks instead of one oversized stack. - No more empty entries for players without quests; extra null-safety hardening. **Minecraft 1.21.1 · NeoForge**
release

JustQuests 0.1.0

0.1.0
14 июн. 2026 г.17Minecraft: 1.21.1neoforge
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Changelog All notable changes to JustQuests are documented here. Format based on Keep a Changelog. 0.1.0 - 2026-06-12 First public release. A lightweight, datapack-driven quest book for NeoForge 1.21.1 — command-only, no GUI yet. Added Datapack-driven quests loaded from data/<namespace>/justquests/quests/<id>.json collect_item objective type (counts items picked up from the ground) give_item reward type (drops at the player's feet if the inventory is full) Per-player progress stored via a NeoForge data attachment, persists across logout and survives death Commands: /quest list (shows each quest's description, goal and reward), /quest progress, /quest accept <id>, /quest abandon <id>, /quest reload Quest ids use tab completion (accept suggests all quests, abandon suggests your active ones) 10 bundled starter quests (first_steps → ender_seeker) Mod icon Notes Objectives track items picked up from the ground (mining, crops, mob drops). Crafted items go straight to the inventory and do not count — design quests around gathering. NeoForge 1.21.1 only. More loaders and MC versions are planned.