COWMODSКаталог модов
Iron's Arms 'n Artifice

ВЕРСИИ (14)

release

irons_artifice-26.1.2-1.1.1

26.1.2-1.1.1
22 окт. 2026 г.856Minecraft: 26.1.2neoforge
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Что нового
### Changes - Updated localizations ### Fixes - Fixed Blackpowder Revolver model Z-Fighting - Fixed incompatibility with Illificer model and resource packs changing Evoker models - Fixed first person incompatibility with resource packs changing player models - Fixed gun reloads not creating a game event for sculk sensor detection - (1.20.1) Fixed Drowned Pirates crashing on shot - (1.20.1) Fixed rifle arm pose angle not wrapping, causing artifacts - (1.20.1) Fixed incompatibility with ItemPhysic mod
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irons_artifice-1.21.1-1.1.1

1.21.1-1.1.1
22 окт. 2026 г.8,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Updated localizations ### Fixes - Fixed Blackpowder Revolver model Z-Fighting - Fixed incompatibility with Illificer model and resource packs changing Evoker models - Fixed first person incompatibility with resource packs changing player models - Fixed gun reloads not creating a game event for sculk sensor detection - (1.20.1) Fixed Drowned Pirates crashing on shot - (1.20.1) Fixed rifle arm pose angle not wrapping, causing artifacts - (1.20.1) Fixed incompatibility with ItemPhysic mod
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irons_artifice-1.20.1-1.1.1

1.20.1-1.1.1
22 окт. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
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Что нового
### Changes - Updated localizations ### Fixes - Fixed Blackpowder Revolver model Z-Fighting - Fixed incompatibility with Illificer model and resource packs changing Evoker models - Fixed first person incompatibility with resource packs changing player models - Fixed gun reloads not creating a game event for sculk sensor detection - (1.20.1) Fixed Drowned Pirates crashing on shot - (1.20.1) Fixed rifle arm pose angle not wrapping, causing artifacts - (1.20.1) Fixed incompatibility with ItemPhysic mod
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irons_artifice-1.20.1-1.1.0

1.20.1-1.1.0
21 окт. 2026 г.424Minecraft: 1.20.1forge
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Что нового
Ported to Forge 1.20.1
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irons_artifice-26.1.2-1.1.0

26.1.2-1.1.0
7 окт. 2026 г.1,9 тыс.Minecraft: 26.1.2neoforge
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Что нового
### Additions - Added Soulfire Coin Modifier - Chance to create a Soul-Empowering Coin on hit - Added Bullet Box item - Can store up to 256 Bullets, like a bundle - Added Korean translations, thanks to spongebob98636e ### Changes - Blackpowder Charge Modifier now stacks explicitly, gaining +1 Radius for each additional modifier ### Fixes - Fixed Muzzle Flash spawning when using shaders - (1.21.1) Fixed attachment rendering when using shaders ### API - Added `SimpleMobEffectPostHit`, a generic handler for applying mob effects as a `PostHitEffect` - Added `ShotComponents.ON_SHOT` component, of type `OnShotEffects`, which is a stack of `OnShotEffect` - Added `OnShotEffect` handler, giving `void onShot(ServerLevel level, LivingEntity shooter, ShotProfile profile);` whenever the gun shoots - Added `BulletContainerItem` and related bundle-like handling classes - Added `BulletContainerContents`, a resizable bundle-like item component for Bullet Container Items
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irons_artifice-1.21.1-1.1.0

1.21.1-1.1.0
7 окт. 2026 г.14,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Additions - Added Soulfire Coin Modifier - Chance to create a Soul-Empowering Coin on hit - Added Bullet Box item - Can store up to 256 Bullets, like a bundle - Added Korean translations, thanks to spongebob98636e ### Changes - Blackpowder Charge Modifier now stacks explicitly, gaining +1 Radius for each additional modifier ### Fixes - Fixed Muzzle Flash spawning when using shaders - (1.21.1) Fixed attachment rendering when using shaders ### API - Added `SimpleMobEffectPostHit`, a generic handler for applying mob effects as a `PostHitEffect` - Added `ShotComponents.ON_SHOT` component, of type `OnShotEffects`, which is a stack of `OnShotEffect` - Added `OnShotEffect` handler, giving `void onShot(ServerLevel level, LivingEntity shooter, ShotProfile profile);` whenever the gun shoots - Added `BulletContainerItem` and related bundle-like handling classes - Added `BulletContainerContents`, a resizable bundle-like item component for Bullet Container Items
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irons_artifice-1.21.1-1.0.1.1

1.21.1-1.0.1.1
25 сент. 2026 г.8,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Changes - Fixed Sable compat - Fixed creative tab ordering
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irons_artifice-26.1.2-1.0.1

26.1.2-1.0.1
25 сент. 2026 г.926Minecraft: 26.1.2neoforge
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Что нового
### Changes - Updated Russian localization, thanks to nestter - Updated Ukraine localization, thanks to Starman - Updated Chinese localization, thanks to 1mtwtfss1 - Recipe for Hair Trigger now requires 2 Copper Ingots instead of a Breeze Rod - Recipe for Gun Oil now requires Simple Mechanical Components, instead of regular Mechanical Components
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irons_artifice-1.21.1-1.0.1

1.21.1-1.0.1
25 сент. 2026 г.249Minecraft: 1.21.1neoforge
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Что нового
### Changes - Updated Russian localization, thanks to nestter - Updated Ukraine localization, thanks to Starman - Updated Chinese localization, thanks to 1mtwtfss1 - Recipe for Hair Trigger now requires 2 Copper Ingots instead of a Breeze Rod - Recipe for Gun Oil now requires Simple Mechanical Components, instead of regular Mechanical Components
release

irons_artifice-26.1.2-1.0.0

26.1.2-1.0.0
18 сент. 2026 г.1,2 тыс.Minecraft: 26.1.2neoforge
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Что нового
### Additions - Added Suppressor Attachment Modifier - Added Hook Shot Modifier - Added Bloodletting Tip Modifier - Added `irons_artifice:guns` tag - Added `irons_artifice:ammo` tag ### Changes - Buffed Clockwork Rifle damage 6 -> 7 - Nerfed Frozen Jacket damage per shrapnel 50%->33% - Fire Rate is now displayed in the tooltip at the effective firerate instead of the raw numerical rate (rounded to ticks) ### Fixes - Fixed Bullets not firing projectile impact event - Reworked fire delay handling to reduce network jitter that could cause fire rate stuttering for automatic guns, especially on laggy connections. ### API #### BREAKING CHANGES - `GunplayManager#tryFire` now returns an enum `FireOutcome` instead of a boolean - Contains additional context for why the shot failed, or fired. - Fire Delay is now an entity attachment, not an item component - Hand Occupancy is now keyed by the new `GunState` enum (`RELOAD`, `FIRE`) instead of raw strings. `GunProfile#occupancyFor` now takes a `GunState`. - `GunItem#currentOccupancy` now must take an entity - Reworked `AnimationAdjuster` - No longer an enum, but an interface. Can now be implemented by addons. - `GunProfile` now takes a list of animation adjusters, instead of only one - Removed `NONE` animation adjuster - `GunProfile` is now a final class instead of a record. Constructor is now private, and uses `GunProfile.Builder` - `ShotProfile#get` has been renamed to `ShotProfile#peek`. This is to clarify that returned value is not stored (so mutating it was a silent failure) #### Additions - All `GunItems`s, including those added by addons, are automatically registered with a gun renderer and arm pose extension - Added item tags `irons_artifice:guns` and `irons_artifice:ammo` (`IronsArtificeTags.GUNS`, `IronsArtificeTags.AMMO`) - For ammo, there is currently no support for delineating which stacks where chosen when loaded into a gun - Added `api.GunBones`: named constants for every bone the client helpers look up. Use these in your own models if you weren't already. - Added `api.GunAnimations`: named constants for the animation names (`idle`, `fire`, `reload`, `equip`) and controller names the gunplay system triggers. Use these in your own animation files if you weren't already. - `GunInHandRenderer` render hooks are now `protected` so the renderer can be more easily subclassed. - `IronsArtificeClient.armPoseExtension` is now public. - Datagen helpers are now public and reusable: `ItemModelDataGenerator.gunModel(...)` and `generateTemplatedItem(...)`, `GECKOLIB_GUN_DISPLAY` / `REVOLVER_GUN_DISPLAY`. - The published artifact now includes a sources jar. - Added `ShotComponentTemplate`, a `Supplier<ShotComponentMap>` for building shot components (instead of the in-line supplier in the old GunProfile constructor). Build one with `ShotComponentTemplate.builder(damage, spread, characterBlowback, fireDelayTicks, cameraRecoil)` - Added `ShotProfile#modify(type, consumer)` to modify components in one line - Added `ShotProfile#modifyValue(type, ValueModifier)` and `ShotComponentMap#modifyValue(type, ValueModifier)`, helpers to `modify` components typed as values with a `ValueModifier`
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irons_artifice-0.2.1

0.2.1
31 авг. 2026 г.3,1 тыс.Minecraft: 26.1.2neoforge
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Что нового
### Additions - Added Advancements
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irons_artifice-0.2.0

0.2.0
30 авг. 2026 г.327Minecraft: 26.1.2neoforge
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Что нового
### Additions - Added Pirate Drowned Ambushes - When looting a water themed treasure chest, there is a 25% chance (configurable) to spawn a Drowned Pirate Ambush at a nearby, valid water spawnpoint - (Large Ruins Chest, Buried Treasure, Shipwreck Treasure) - Drowned spawn with guns, pirate hats, and can ride zombie nautilus - Have extra loot, and can drop their equipment - Added Japanese Localization, thanks to Vivi Love - Added Ukrainian, thanks to Starman - Added Russian Localization, thanks to Starman and nestter - Added Tartar localization, thanks to Kerpichikken ### Changes - Reworked Early Game Progression - A single Blackpowder can now be crafted from two charcoal - Simple Mechanical Components no longer require Redstone to craft - Mechanical Components now require Redstone to craft - The goal is that, by moving the requirement of Redstone to later, primitive guns and limited ammo can be acquired much earlier in a playthrough - Six-Shooter now requires only one Mechanical Component to craft, instead of two - Buffed Flintlock Reload speed from 3s to 2s - Nerfed Incendiary Tip - +15% damage reduced to +10% - 5 burn seconds reduced to 4 seconds - Buffed Enchanted Bullet - -10% modifier increased to -12.5% ### Fixes - Implemented Scope workaround to bypass Waystone's breaking of FOV modifiers ### API - Reworked Ammo Events
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irons_artifice-0.1.1

0.1.1
23 авг. 2026 г.2,9 тыс.Minecraft: 26.1.2neoforge
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Что нового
### Additions - Added Spiral Tip Modifier - Removes underwater drag ### Changes - Reduced Spread from Movement Penalty by ~35% ### Fixes - Fixed terrain damage not firing event hooks, causing conflicts with other mods (like chunk claiming) - Fixed Scope Attachment Modifier being affected by client's FOV Effects slider ### API -
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Iron's Arms 'n Artifice 0.0.9

0.0.9
16 авг. 2026 г.73Minecraft: 26.1.2neoforge
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