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ВЕРСИИ (14)
release
irons_artifice-26.1.2-1.1.1
26.1.2-1.1.122 окт. 2026 г.856Minecraft: 26.1.2neoforge
Что нового
### Changes
- Updated localizations
### Fixes
- Fixed Blackpowder Revolver model Z-Fighting
- Fixed incompatibility with Illificer model and resource packs changing Evoker models
- Fixed first person incompatibility with resource packs changing player models
- Fixed gun reloads not creating a game event for sculk sensor detection
- (1.20.1) Fixed Drowned Pirates crashing on shot
- (1.20.1) Fixed rifle arm pose angle not wrapping, causing artifacts
- (1.20.1) Fixed incompatibility with ItemPhysic mod
release
irons_artifice-1.21.1-1.1.1
1.21.1-1.1.122 окт. 2026 г.8,7 тыс.Minecraft: 1.21.1neoforge
Что нового
### Changes
- Updated localizations
### Fixes
- Fixed Blackpowder Revolver model Z-Fighting
- Fixed incompatibility with Illificer model and resource packs changing Evoker models
- Fixed first person incompatibility with resource packs changing player models
- Fixed gun reloads not creating a game event for sculk sensor detection
- (1.20.1) Fixed Drowned Pirates crashing on shot
- (1.20.1) Fixed rifle arm pose angle not wrapping, causing artifacts
- (1.20.1) Fixed incompatibility with ItemPhysic mod
release
irons_artifice-1.20.1-1.1.1
1.20.1-1.1.122 окт. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
### Changes
- Updated localizations
### Fixes
- Fixed Blackpowder Revolver model Z-Fighting
- Fixed incompatibility with Illificer model and resource packs changing Evoker models
- Fixed first person incompatibility with resource packs changing player models
- Fixed gun reloads not creating a game event for sculk sensor detection
- (1.20.1) Fixed Drowned Pirates crashing on shot
- (1.20.1) Fixed rifle arm pose angle not wrapping, causing artifacts
- (1.20.1) Fixed incompatibility with ItemPhysic mod
release
irons_artifice-1.20.1-1.1.0
1.20.1-1.1.021 окт. 2026 г.424Minecraft: 1.20.1forge
Что нового
Ported to Forge 1.20.1
release
irons_artifice-26.1.2-1.1.0
26.1.2-1.1.07 окт. 2026 г.1,9 тыс.Minecraft: 26.1.2neoforge
Что нового
### Additions
- Added Soulfire Coin Modifier
- Chance to create a Soul-Empowering Coin on hit
- Added Bullet Box item
- Can store up to 256 Bullets, like a bundle
- Added Korean translations, thanks to spongebob98636e
### Changes
- Blackpowder Charge Modifier now stacks explicitly, gaining +1 Radius for each additional modifier
### Fixes
- Fixed Muzzle Flash spawning when using shaders
- (1.21.1) Fixed attachment rendering when using shaders
### API
- Added `SimpleMobEffectPostHit`, a generic handler for applying mob effects as a `PostHitEffect`
- Added `ShotComponents.ON_SHOT` component, of type `OnShotEffects`, which is a stack of `OnShotEffect`
- Added `OnShotEffect` handler, giving `void onShot(ServerLevel level, LivingEntity shooter, ShotProfile profile);` whenever the gun shoots
- Added `BulletContainerItem` and related bundle-like handling classes
- Added `BulletContainerContents`, a resizable bundle-like item component for Bullet Container Items
release
irons_artifice-1.21.1-1.1.0
1.21.1-1.1.07 окт. 2026 г.14,5 тыс.Minecraft: 1.21.1neoforge
Что нового
### Additions
- Added Soulfire Coin Modifier
- Chance to create a Soul-Empowering Coin on hit
- Added Bullet Box item
- Can store up to 256 Bullets, like a bundle
- Added Korean translations, thanks to spongebob98636e
### Changes
- Blackpowder Charge Modifier now stacks explicitly, gaining +1 Radius for each additional modifier
### Fixes
- Fixed Muzzle Flash spawning when using shaders
- (1.21.1) Fixed attachment rendering when using shaders
### API
- Added `SimpleMobEffectPostHit`, a generic handler for applying mob effects as a `PostHitEffect`
- Added `ShotComponents.ON_SHOT` component, of type `OnShotEffects`, which is a stack of `OnShotEffect`
- Added `OnShotEffect` handler, giving `void onShot(ServerLevel level, LivingEntity shooter, ShotProfile profile);` whenever the gun shoots
- Added `BulletContainerItem` and related bundle-like handling classes
- Added `BulletContainerContents`, a resizable bundle-like item component for Bullet Container Items
release
irons_artifice-1.21.1-1.0.1.1
1.21.1-1.0.1.125 сент. 2026 г.8,4 тыс.Minecraft: 1.21.1neoforge
Что нового
### Changes
- Fixed Sable compat
- Fixed creative tab ordering
release
irons_artifice-26.1.2-1.0.1
26.1.2-1.0.125 сент. 2026 г.926Minecraft: 26.1.2neoforge
Что нового
### Changes
- Updated Russian localization, thanks to nestter
- Updated Ukraine localization, thanks to Starman
- Updated Chinese localization, thanks to 1mtwtfss1
- Recipe for Hair Trigger now requires 2 Copper Ingots instead of a Breeze Rod
- Recipe for Gun Oil now requires Simple Mechanical Components, instead of regular Mechanical Components
release
irons_artifice-1.21.1-1.0.1
1.21.1-1.0.125 сент. 2026 г.249Minecraft: 1.21.1neoforge
Что нового
### Changes
- Updated Russian localization, thanks to nestter
- Updated Ukraine localization, thanks to Starman
- Updated Chinese localization, thanks to 1mtwtfss1
- Recipe for Hair Trigger now requires 2 Copper Ingots instead of a Breeze Rod
- Recipe for Gun Oil now requires Simple Mechanical Components, instead of regular Mechanical Components
release
irons_artifice-26.1.2-1.0.0
26.1.2-1.0.018 сент. 2026 г.1,2 тыс.Minecraft: 26.1.2neoforge
Что нового
### Additions
- Added Suppressor Attachment Modifier
- Added Hook Shot Modifier
- Added Bloodletting Tip Modifier
- Added `irons_artifice:guns` tag
- Added `irons_artifice:ammo` tag
### Changes
- Buffed Clockwork Rifle damage 6 -> 7
- Nerfed Frozen Jacket damage per shrapnel 50%->33%
- Fire Rate is now displayed in the tooltip at the effective firerate instead of the raw numerical rate (rounded to ticks)
### Fixes
- Fixed Bullets not firing projectile impact event
- Reworked fire delay handling to reduce network jitter that could cause fire rate stuttering for automatic guns, especially on laggy connections.
### API
#### BREAKING CHANGES
- `GunplayManager#tryFire` now returns an enum `FireOutcome` instead of a boolean
- Contains additional context for why the shot failed, or fired.
- Fire Delay is now an entity attachment, not an item component
- Hand Occupancy is now keyed by the new `GunState` enum (`RELOAD`, `FIRE`) instead of raw strings. `GunProfile#occupancyFor` now takes a `GunState`.
- `GunItem#currentOccupancy` now must take an entity
- Reworked `AnimationAdjuster`
- No longer an enum, but an interface. Can now be implemented by addons.
- `GunProfile` now takes a list of animation adjusters, instead of only one
- Removed `NONE` animation adjuster
- `GunProfile` is now a final class instead of a record. Constructor is now private, and uses `GunProfile.Builder`
- `ShotProfile#get` has been renamed to `ShotProfile#peek`. This is to clarify that returned value is not stored (so mutating it was a silent failure)
#### Additions
- All `GunItems`s, including those added by addons, are automatically registered with a gun renderer and arm pose extension
- Added item tags `irons_artifice:guns` and `irons_artifice:ammo` (`IronsArtificeTags.GUNS`, `IronsArtificeTags.AMMO`)
- For ammo, there is currently no support for delineating which stacks where chosen when loaded into a gun
- Added `api.GunBones`: named constants for every bone the client helpers look up. Use these in your own models if you weren't already.
- Added `api.GunAnimations`: named constants for the animation names (`idle`, `fire`, `reload`, `equip`) and controller names the gunplay system triggers. Use these in your own animation files if you weren't already.
- `GunInHandRenderer` render hooks are now `protected` so the renderer can be more easily subclassed.
- `IronsArtificeClient.armPoseExtension` is now public.
- Datagen helpers are now public and reusable: `ItemModelDataGenerator.gunModel(...)` and `generateTemplatedItem(...)`, `GECKOLIB_GUN_DISPLAY` / `REVOLVER_GUN_DISPLAY`.
- The published artifact now includes a sources jar.
- Added `ShotComponentTemplate`, a `Supplier<ShotComponentMap>` for building shot components (instead of the in-line supplier in the old GunProfile constructor). Build one with `ShotComponentTemplate.builder(damage, spread, characterBlowback, fireDelayTicks, cameraRecoil)`
- Added `ShotProfile#modify(type, consumer)` to modify components in one line
- Added `ShotProfile#modifyValue(type, ValueModifier)` and `ShotComponentMap#modifyValue(type, ValueModifier)`, helpers to `modify` components typed as values with a `ValueModifier`
release
irons_artifice-0.2.1
0.2.131 авг. 2026 г.3,1 тыс.Minecraft: 26.1.2neoforge
Что нового
### Additions
- Added Advancements
release
irons_artifice-0.2.0
0.2.030 авг. 2026 г.327Minecraft: 26.1.2neoforge
Что нового
### Additions
- Added Pirate Drowned Ambushes
- When looting a water themed treasure chest, there is a 25% chance (configurable) to spawn a Drowned Pirate Ambush at a nearby, valid water spawnpoint
- (Large Ruins Chest, Buried Treasure, Shipwreck Treasure)
- Drowned spawn with guns, pirate hats, and can ride zombie nautilus
- Have extra loot, and can drop their equipment
- Added Japanese Localization, thanks to Vivi Love
- Added Ukrainian, thanks to Starman
- Added Russian Localization, thanks to Starman and nestter
- Added Tartar localization, thanks to Kerpichikken
### Changes
- Reworked Early Game Progression
- A single Blackpowder can now be crafted from two charcoal
- Simple Mechanical Components no longer require Redstone to craft
- Mechanical Components now require Redstone to craft
- The goal is that, by moving the requirement of Redstone to later, primitive guns and limited ammo can be acquired much earlier in a playthrough
- Six-Shooter now requires only one Mechanical Component to craft, instead of two
- Buffed Flintlock Reload speed from 3s to 2s
- Nerfed Incendiary Tip
- +15% damage reduced to +10%
- 5 burn seconds reduced to 4 seconds
- Buffed Enchanted Bullet
- -10% modifier increased to -12.5%
### Fixes
- Implemented Scope workaround to bypass Waystone's breaking of FOV modifiers
### API
- Reworked Ammo Events
release
irons_artifice-0.1.1
0.1.123 авг. 2026 г.2,9 тыс.Minecraft: 26.1.2neoforge
Что нового
### Additions
- Added Spiral Tip Modifier
- Removes underwater drag
### Changes
- Reduced Spread from Movement Penalty by ~35%
### Fixes
- Fixed terrain damage not firing event hooks, causing conflicts with other mods (like chunk claiming)
- Fixed Scope Attachment Modifier being affected by client's FOV Effects slider
### API
-
release
Iron's Arms 'n Artifice 0.0.9
0.0.916 авг. 2026 г.73Minecraft: 26.1.2neoforge