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IRE

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alpha

IRE 0.3.1

0.3.1
3 апр. 2026 г.151Minecraft: 26.1, 26.1.1datapack
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Что нового
- Tweaked tool/weapon trim textures - Tweaked amethyst, emerald, and redstone toolhead textures - Fixed broken tool trim model template - Blaze and breeze tool handles are no longer animated - Blaze, breeze, iron, and gold handles no longer render dye tint, setting them apart from wooden and bone handles that remain dyeable - Tweaked hoe handle textures - Replaced cactus "flesh" with cactus fruit, which now drops from cactus flowers broken without shears - Removed MHF mob heads from loot tables - Added resource pack-driven mob heads for most hostile and neutral mobs - Mobs now have a 1% chance of dropping their head without enchantments - Increased mob head drop chance for Decapitating enchantment to 3.3% with level 1; this increases by 3.3% per additional level - Ender dragon has 10% chance to drop its head; Decapitating enchantment allows up to a 99% chance at its maximum level - Named entities no longer drop name tags, seeing as they're relatively cheap to craft - Short grass can drop dry grass when broken by hand, but drops itself when broken by shears - Tall grass can drop tall dry grass when broken by hand; it now drops itself when broken by shears - Bushes, firefly bushes, and sweet berry bushes drop dead bushes when broken without shears - Dead bushes can be obtained by burning bushes or firefly bushes in furnaces or on campfires - Dry grass can be obtained by burning short or tall grass in furnaces or on campfires - Most blocks that previously required shears (including the above) can now be successfully harvested by swords and hoes - Packed mud requires wheat, short dry grass, or tall dry grass: normal grass is no longer acceptable - Torch kindling must be "dry" items: dry grass, hanging roots, wool, paper, cobweb, wheat, leaf litter, or dead bush - Fire Aspect and Smelting enchantments can smelt entity loot in a one-hit kill - Fixed a bunch of entity loot tables not smelting rotten flesh upon death by fire - Smelting enchantment now works on leaves - Golden dandelion and potted golden dandelion now properly drop items that stack to 99 - Renamed "hanging roots" to "roots" - Ferns no longer drop wheat seeds
alpha

IRE 0.3.0

0.3.0
25 мар. 2026 г.40Minecraft: 26.1, 26.1.1datapack
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Что нового
- Updated to 26.1 - Added dangerous Rift portals to underground dimensions (excluding Nether/Grimstone), which can appear in the darkness to unleash waves of monsters - Rifts can open in the Overworld sky at night, serving as the only source of Overworld specter and phantom spawns - Players can put themselves and a nearby mount into a boat by right-clicking the boat; any passengers already in the boat will be kicked out - Netherite ingots, netherite scraps, ancient debris, dragon heads, and dragon eggs are now just as indestructible as netherite equipment (new items only; blocks can be updated by placing and breaking) - Stripping logs yields 0-2 sticks - Netherrack can now be used as furnace fuel, providing the same burn time as leaf litter - Daytime/nighttime sleep is now driven entirely by timelines - Sleep no longer grants regeneration - The night of the new moon (and the day preceding it) cannot be skipped - Nighttime regeneration checks player hunger level instead of light level, only works in the Overworld, and does not function during the night of the new moon - The Nether now has biome dependent lighting - The End now has its own short daylight cycle with lighting and fog effects - Tweaked Overworld skylight/cloud colors for sunrise, sunset, and nighttime - Tweaked environment attributes for Overworld biomes - Deep dimension fog is now black - Tweaked dark forest vegetation - Tweaked swamp vegetation to include giant mushrooms and small mangroves - Added dry grass and water pools to End - Added patchy vegetation and red brick ruin features to Nether Wastes - Added rare nether wart patch feature to Soul Sand Valley - Reworked the Nether Magma Barrens biome - Creeper meat can now be fed to wolves or smelted into leather - The Flame enchantment has been merged into a scary epic Fire Aspect, which now features 3 levels and has a chance to ignite opponents' blocks on fire; the effects are split between ranged and melee, and tridents can be enchanted via anvil to have the best of both worlds - Ice Aspect enchantment works on ranged weapons: projectiles inflict opponents with slowness, place snow on the ground, and turn water to frosted ice; expanded the effect to more mobs - The Punch enchantment has been merged into Knockback - Venom enchantment works on ranged weapons - Poison Cloud enchantment works on ranged weapons; it is now categorized as a "damage extender" instead of "health effect," so it's incompatible with Fire Aspect/Venom/etc. - Radiance enchantment works on ranged weapons, and it's no longer incompatible with any other enchantments - All direct damage enchantments - Smite, Bane of Arthropods, Bane of Illagers, Bane of the Sea, Bane of Swine, Slaughtering, & Deconstructing - can be applied to bows and crossbows as very powerful, specialized alternatives to Power - Impaling can be applied to any melee or ranged weapon by anvil - Spears can be enchanted with Riptide, which will behave as an aquatic version of Lunge - Power can be applied to any melee weapon by anvil as a slightly weaker, but more widely compatible version of Sharpness; Power can be applied to a crossbow by enchanting table - Sharpness can be applied to a bow or crossbow by anvil as a weaker version of Power - Increased damage dealt by Bane of Illagers, Bane of Swine, and Deconstructing - Deconstructing (golem bane) enchantment now affects copper golems, blazes, and creepers - Vaulting enchantment is now only active when the player sprints, and increases exhaustion at an increased rate - Fixed broken Exploding and Ghastly Wrath enchantments; these enchantments are now categorized as "damage extenders" and incompatible with Ice Aspect, Fire Aspect, etc. - Shattering enchantment is now available for tridents and no longer has any incompatibilities; Shattering projectiles can now bash through Nether portals - Looting, Decapitating, and Refreshment enchantments are all available for ranged weapons - Piercing enchantment is now available for bows - Infinity enchantment now works on all ammo types - Thorns enchantment is available to all armor types - Soul Speed no longer works on honey and slime - Zombie Brute and Miner equipment are dependent on the stone layer; Brute spawning has an environment check to prevent suffocation - Mud replaces most dirt and grass that touches water during generation - Increase underground stone blob generation in mountainous biomes - Added basalt to stony peaks, jagged peaks, and stony shore - Snowy biomes can generate with underground ice columns - All dyed equipment can have their dyes removed via cauldron - Crops can grow on grass or dirt, but their yields are best on moist, tilled farmland - Wheat can drop dry grass unless grown on moist, tilled farmland - Reworked wild wheat feature - Added wild potatoes, carrots, and beetroot to Overworld biomes - Potato yields are a bit more complex: wild plants in frigid biomes have a reduced chance of toxicity, plants in temperate biomes have increased yield, and plants in humid or fungi-rich biomes have increased toxicity (there is some overlap between high yield and high toxicity biomes) - The indestructible poisonous potato "trophy" item now has rare tier text, an enchantment glint, and is unstackable - Grass, dry grass, and seagrass no longer drop random items like seeds or mob loot to increase focus on foraging - Sniffers can dig up golden dandelions (non-craftable), and no longer dig up "common" crops - Sniffers can dig up nether wart, crimson fungus, and warped fungus by digging in soul soil - Nether fungi stems/hyphae, nylium, crying obsidian, and redstone ore now have emissive overlays - Reduced ruined portal generation - Nerfed Overworld ruined portal loot - Made optimizations to layer teleportation functions for non-player entities - Updated loot tables to use set_random_potion and set_random_dyes modifiers - Consolidated a bunch of loot tables that were needlessly split by biome - Tweaked Overworld monster spawning - Fixed spears being unenchantable - Rewrote panning predicates to fix issue with player standing on partial blocks (mud) - Specters are immune to normal arrows (bug fix), but they're damaged by flaming and spectral arrows - Specters can be harmed by items enchanted with fire aspect; copper torches and lanterns can directly damage specters as melee weapons - Endermen no longer pick up end stone - Mud brick witch hut campfire is now marked on initial generation with 15 minutes of fuel - Deleted some data and scoreboard objectives (use "clear old data" in "refresh" dialog to wipe out useless scores) - Removed random extraneous blocks from infiniburn Nether tag - Disabled command block output game rule - Fixed broken totem of regeneration - Amethyst shards can duplicate allays again - Set up some groundwork for villager implementation - Removed mobs trampling crops mechanic - Removed zombies harming livestock mechanic - Removed burning mobs setting fires mechanic - Removed vanilla game rules from IRE Config dialog - Increased setup version score to 5 (setup function runs again)
alpha

IRE 0.2.0

0.2.0
14 янв. 2026 г.172Minecraft: 1.21.11datapack
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Что нового
- Updated to "Mounts of Mayhem" / 1.21.11 - Updated embedded Bookshelf Block Module datapack - Implemented full spear tinkering - Tweaked tool trim template model to take advantage of a bug fix - Added fully customizable granite, diorite, andesite, tuff, and calcite tiers; existing stone tiers are now crafted using "cobbled" variants where available; mossy cobblestone tools are now craftable - Wooden tier tools now have "wooden handle" lore - Parched can swap between a bow and a sandstone sword capable of inflicting weakness; Parched spawn in badlands, deserts, and savannas - Pyramid trial spawners now spawn parched instead of skeletons - All stackable items now stack to 99 (thanks HeDeAnTheonlyone for the "all items" tag); most previously unstackable items *without* durability now stack to 99, with certain exceptions like totems, lingering potions, and filled buckets; inventory items update automatically except in Creative (workaround for a bug); custom items won't update due to an intentional limitation of the system - Reverted potions back to standard drinking speed; potions, ominous bottles, and honey bottles have a shared 5 second cooldown; splash potions have a shared 2 second cooldown; all stews have a shared 3 second cooldown - Milk buckets have a 5 second cooldown; milk only cures positive and neutral effects, and doesn't remove strictly ambient ones like dolphin's grace, breath of the nautilus, or conduit power (pretty much every ill effect has a cure, with the exception of omens) - Honey bottles cure poison, wither, hunger, and weakness - Honey-sulfur poultices now cure the same effects as honey bottles do - Effects can cancel each other if they are both *visible* and *non-ambient*; for example, speed and slowness cancel each other; a less obvious one includes poison/wither curing infested/oozing - Added pan of coarse dirt, which can provide seeds as well as most gravel panning loot - Players can crawl into holes by pushing against one at eye or foot level while sneaking, at the cost of about 1HP damage - Player sitting logic now checks whether the player is motionless, rather than whether the player is sprinting; checks now involve scores instead of tags to avoid costly NBT checks - Slab and snow layer recipes now only require 2 blocks instead of 3, and their yields have been adjusted accordingly; pressure plate recipes now require slabs instead of full blocks for stone/wood variants; bamboo rafts now require three slabs instead of five planks - Terracotta can now be cut into brick items, brick blocks, brick stairs, brick walls, or brick slabs via the stonecutter; 4 brick blocks can be crafted from 4 terracotta - Chainmail armor can be crafted from iron chains; chains are now crafted from 8 nuggets - Blast furnaces are now more expensive; blast furnaces can reduce gravel and coarse dirt to flint; blast furnaces are now the only method of smelting ancient debris into scrap - Added Foundry structure with blast furnaces to calcite layer; added advancement for locating a Foundry; blast furnaces in other structures have been replaced with furnaces - Reimplemented pre-Copper Age copper armor as "Ancient Copper," which can be obtained from Foundry chests - Added hazardous dropshafts to underground dimensions - Cave-ins now have a 5-second warning - Cave-in chances now increase significantly with explosion size, as determined by (1-1/power)x100 - Cave-ins can occur in Easy difficulty - Many more blocks can trigger a cave-in when broken - Added Curse of Instability which increases cave-in chance 10% per level - Fixed falling block positioning for hard landings and cave-ins - Added some treasure enchantments, including curses, to the enchanting table - Structure loot now uses enchantment pools related to their environment/theme - End City loot has amethyst equipment in place of iron - TNT explosions can now destroy block drops - Added uncommon dead bushes to most Overworld biomes - Sculk catalysts are no longer obtainable as items - Abandoned villages no longer generate with beds - Lava always behaves like it's in the Nether - Undeads no longer burn in daylight - Rewrote all daylight cycle and sleep related logic to harness timelines and environment attributes - Tweaked bed behaviors in other dimensions: sleep anytime, anywhere, but setting spawn only works in the Overworld; players in Nether and End are now required to sleep in order to skip time - Players cannot sleep from 2.5min before sunrise to 5min after sunrise due to "insomnia" - Beds no longer tag players, and respawn anchors no longer remove said tags - Tweaked deep dimension type properties - Updated netherite horse armor to use new ID, texture - Tweaked Impaling logic - Scrapped extended weather cycle in favor of vanilla weather cycle - Added a foggy weather cycle to the Overworld and underground dimensions, with fog color varying by biome - Removed sandstorms for optimization - Skylight levels are now driven by the lunar cycle - Altimeters and sextants no longer slow player movement while in use - Copper torches now begin unlit, just like standard torches - Cave air quality now declines for the player the longer they're underground; at minimum quality, after 5 minutes exposure, potentially fatal gas clouds may appear; held copper and standard torches snuff out in these environments - Renamed water breathing effect to free breathing, which can now protect the player from declining cave air quality - Placing campfires in areas of such limited air will produce a deadly cloud - Standard campfire marker placement no longer fails when another marker is detected - Smokers, furnaces, and blast furnaces are now tracked with markers; smokers, furnaces, and blast furnaces cannot smelt items in regions of limited air unless there is an oxygen-producing furnace in range - Added oxygen candles, which can be cooked to produce fresh air for 8 minutes; the block is locked during this timeframe; flames, magma blocks, lava, lit campfires, blazes, and magma cubes in short range of the block may trigger a fiery explosion - Added respirators, which take durability damage when a player's air quality depletes; a new respirator adds an additional 5min to a player's survival - Suspicious stews of free breathing can be crafted using a sea pickle - Added infrequent monster spawns to calcite layer; added dripstone to calcite dripstone caves; added glow lichen, glowberry vines, and dead corals throughout calcite layer - Added carver caves, blue ice blobs, snow, powder snow, and dropshaft traps to basalt layer - Added dripstone to muddy stone caves; added boulders to stone layer; added petrified fungi to stone caves; added pretrified trees to gravelly stone caves; added landmines and dropshaft traps to stone/gravelly caves - Added water springs, dry grass, and dead bushes to sandstone layer; added dangerous dropshafts concealed under sand; slightly increased monster spawns in sandstone layer - Marble (quartz) layer now has two biomes: the primary biome features white concrete, white concrete powder, and hidden dropshafts; the secondary biome features black concrete, black conrete powder, magma, netherrack, and blackstone - Variated amethyst geode generation height in Tuff layer - Added lush caves-like vegetation to grimstone layer spider caves; added moss, pale moss, and bizarre fungi to the slimed caves - Added stone blobs to Overworld dripstone caves, lush caves, and mountainous biomes - Flame enchantment always ignites arrows, but the chance for those arrows to ignite blocks varies with each level - Exploding and Ghastly Wrath enchantments always create explosions when a block is struck, but deals double damage to the bow in the process - Silverfish bites have a chance to inflict the Infested status effect, which now carries an additional "alpha-gal syndrome" inspired effect that inflicts players with withering if they consume red meat - Entities with custom names now drop nametags upon death - Megaton creepers now drop double the gunpowder and have a chance to drop TNT - Split quartz into quartz and marble blocks, with quartz being more amethyst-like - Amethyst and quartz blocks now require 9 items to craft, and can be broken back down into 9 - Re-enabled vanilla diorite, andesite, and granite crafting recipes - Nerfed Protection enchantment so that it doesn't protect from magic (Magic Protection is available) - Deleted torch/soul torch to charcoal recipes - Added Refresh tool for deleting old scoreboard objectives, or deleting current ones and reloading - Added more tip advancements - Updated Credits dialog - Quick Spectate now uses the fall flying flag instead of checking for worn elytra - Restructured function organization - Deleted gamerules lava sponge, nighttime regeneration, sleep regeneration, extended daylight cycle, and extended weather cycle - Deleted a lot of scoreboard objectives - Streamlined the slime block lava sponge functions - Reorganized feature files - Fixed Trial Chambers not generating in basalt layer - Fixed lapis lazuli ore not generating - Fixed custom mineshafts not having infested chests - Fixed some bones in loot not being equippable - Deleted some redundant data and optimized some functions - Fixed copper axes causing logs to drop planks - Fixed custom mob names - Fixed sandstone hoe texture - Fixed missing mushroom leather model - Fixed horse armor durability mechanic - Increased internal version score so the setup function will run again
alpha

0.1.7

0.1.7
8 нояб. 2025 г.83Minecraft: 1.21.10datapack
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Что нового
- Added clouds back to Overworld - Furnaces can now be crafted with (clay) bricks - Fixed broken emerald block recipe - Fixed broken emerald ore smelting/blasting recipes - Fixed Bogged bones not being equippable - Creepers no longer drop music discs
alpha

0.1.6

0.1.6
24 окт. 2025 г.52Minecraft: 1.21.9, 1.21.10datapack
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Что нового
- Implemented new class selection dialog for respawning players - Added new classes: Dwarf and Giant - Deleted previous height classes - Replaced "assign random class" game rule with "class" game rule - Bedrock tier is now virtually indestructible in dropped item form - Crimson and Warped tiers are now fire resistant in dropped item form - Creative mode "Quick Spectate" feature is now accessed by pressing the sprint keybind and forward keybind together while flying (only sprint must be held down to stay in spectator mode) - Quick Spectate is disabled when elytra is equipped - Added advancement for locating a trial chamber - Fixed copper tool crafting recipes: non-sword items no longer use sword IDs - Deleted some redundant data - Internal datapack version is now 3 (setup will run again)
alpha

0.1.5

0.1.5
14 окт. 2025 г.40Minecraft: 1.21.9, 1.21.10datapack
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Что нового
- Implemented custom mineshaft for sandstone layer - Replaced vanilla Overworld mineshafts with custom ones - Updated mineshaft loot tables - Replaced most ocean biome terracotta with basalt - Metal ingots can now be broken down into nuggets - Fishing rods can be crafted with copper nuggets instead of iron ones - Swamp Hut #2's wood support pillars will now stretch downward to match terrain - Fixed incorrect rotation with desert/badlands pyramid basement
alpha

0.1.4

0.1.4
30 сент. 2025 г.73Minecraft: 1.21.9datapack
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Что нового
Shoutout to peA_sh0ter for tracking down some issues! - Incorporated the new Java Edition 1.21.9 "Copper Age" features - Haphazardly modified Bookshelf Block Module for 1.21.9 - Changed pack.png - New copper equipment uses the new copper IDs - Existing copper equipment has been renamed "old copper"; the old armor set retains its original textures; old copper nuggets still work to craft copper scrap - Tweaked copper tools to use new textures - Tweaked dyed horse armor overlay textures, and added overlay for the new copper horse armor - Added a custom copper chest recipe (cheaper than vanilla) - Changed chest recipe to use flint for the chest frame - Copper chains and bars are climbable like their iron counterparts - Chains are significantly cheaper, requiring only 4 nuggets each - Copper lanterns behave like a hybrid of iron lanterns and soul lanterns, damaging specters and producing green flames; copper lanterns render 3D like the others - Added bandage and honey-sulfur poultice items for healing - Tweaked torches to render vanilla 2D models in GUI (3D models are still used in other contexts); the new copper torches received the same treatment - Fixed issue with lit torches having blue text instead of white - Tweaked enchanted book duplication templates to have a max stack size of 64 - Boosted campfire healing range to a 14 block radius - Campfires can no longer heal players when there is a monster within a 12 block radius - Campfires now check whether they are within a non-underground dimension before trying to heal a player - Added hints regarding standard campfire ventilation and soul campfires - Added translation string for "failed to locate campfire" - The sandstone layer now has rare skeleton, zombie, and creeper spawns - Cave-in functions check for support blocks earlier - Cave-ins form spheres of falling blocks centered on the first block to fall - Cave-ins can cause unsupported floors to collapse - Falling blocks spawned by a cave-in can directly hurt entities - Landing on an unstable block after a 5m+ fall will cause that block to fall - Fixed broken area effect clouds for poison cloud, radiance, and totem of regeneration - Deleted some unused files - Deleted broken line from soul campfire activation function
alpha

0.1.3

0.1.3
23 сент. 2025 г.88Minecraft: 1.21.8datapack
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Что нового
Don't forget the updated resource pack for tool trimming! Shoutout to shiodef for tracking down some bugs! - Implemented tool trimming: apply any trim template with any trim material to a sword, pickaxe, axe, hoe, or shovel (wood/mossy stone tiers currently excluded) - Blaze sword handle is animated - Metal handles are fully dyable with no overlay and use the same shape as wood handles - When a sword is dyed, the tint applies to the grip instead of the crossguard/pommel - Netherite swords no longer use special gold/iron handles - Netherite tools use standard tool handles when dyed; otherwise, there is a default netherite handle and a bone-shaped netherite handle - Netherite tools (except swords) can no longer block attacks - Wood tools take dye better - Reworked durability for sword/tool tiers: some stone tools were nerfed, while most metals/crystals received dramatic upgrades - Saddles and horse armor are now dyeable - Tweaked netherite horse armor texture - Enchanted books now stack to 64: fix existing books by clicking on them in the inventory - Added enchanted book smithing template: use it to duplicate enchanted books on a smithing table - Enchanted gear is significantly more common in structure loot - Some structure loot features more customized tools (custom handle, dye, trim) - Snowballs and eggs now stack up to 64 (applies to new items, not existing ones) - Spruce, birch, dark oak, and pale oak trees now have a small chance to generate with resin - Added "quick spectate" tool to creative mode: hold the sprint keybind while flying to enter spectator mode, release the sprint key to drop back into creative - Added some "hints" advancements to give the player basic tips/guidance in the early game - Added advancement for locating an Ancient City - Added miscellaneous recipe unlock advancements, including every sword/tool tier and emergency ports - Added advancements to grant tinkering recipes relevant to the player's progress (when a player obtains a gold ingot, recipes for gold handled tools are granted for each tier player already has unlocked); wood and bone handle recipes are granted by default when a tier is unlocked - Any entity directly killed by any arrow type now drops one regular arrow on death - Happy ghasts drop loot upon death - Snow golems can drop their carved pumpkins on death - Blazes no longer burn away projectiles while in heat sources; they instead deflect all projectiles like Breezes - Fixed witch hut chests not generating loot; changed witch hut chests to share a single, improved loot table; fixed witch_hut_2 chest using fixed loot table seed - Reordered Resources dialog and added PMC link - Deleted unused witch hut entity and copper village chest loot tables - Tweaked loot tables for vaults and archaeology - Fixed "obtain emerald" advancement displaying wrong item model - Fixed "use lodestone," "nether wood tool," and "nether stone tool" advancements using broken translation keys - Fixed copper/iron tier conflict: copper tier is required to mine gold - Fixed copper/redstone tier conflict: copper tier cannot mine redstone, but redstone/iron and above can - Fixed broken copper horse armor recipe - Emergency port is no longer in "totem" recipe group - Fixed gold/iron nugget to raw metal conflict with old nugget to ingot recipe - Reverted the previous change that made tall dry grass hide crouching players - Fixed missing particle texture in the lantern/soul lantern item model - Fixed broken predicates in short/tall grass and short/tall dry grass loot tables - Fixed broken skeleton, bogged, stray loot tables - Fixed broken function for giving players spent undying totems - Fixed tall dry grass loot table - Removed some redundant vanilla data - Removed the temporary old emerald/galleon to emerald patch recipe - Charred bone displays properly when equipped in the head slot - Regular bones can now be equipped in the head slot
alpha

0.1.2

0.1.2
15 авг. 2025 г.81Minecraft: 1.21.8datapack
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Что нового
This update brings bug fixes and extensive upgrades, including better skeleton weapon swapping and more dyeable weapons. Don't forget the updated resource pack for the best experience! - Torches are initially unlit, and need to be lit in a campfire, furnace, or smoker; they can be ignited in a crafting grid using a lit torch or blaze powder - Lit torches can ignite opponents, and extinguish on contact with water - Torches now drop unlit torches unless broken directly by a player - All vanilla music discs now use a custom item model and item name - All music discs now use a generic "music disc" translation string for their name to reduce redundancy - Custom music disc loot tables no longer try to remove nonexistent consumable/food components - Some vanilla music discs in the creative inventory, and existing discs, have been broken; however, the recipe book now properly displays custom ingredients - Replaced pillager outpost chest with vault; raid captains now have a 1/4 chance to drop an outpost key instead of an ominous bottle - Grimstone layer now spawns custom spider variants and specters, and a new "slimed zombie" - Torchflowers, potted torchflowers glow, and soul campfire logs now glow - More held blocks glow: glowstone, shroomlight, sea lantern, magma block, beacon - Crimson and warped hyphae now glow; their inner wood textures, however, do not - Held torches, redstone torches, and soul torches now render 3D and glow - Skeletons will retain their original weapon (enchantments and all) after a swap, and can switch back to it when necessary - When a skeleton swaps weapons for the first time, the new weapon has a chance to be enchanted and to have a handle variant; this is retained even if they swap back - Wither skeleton bows may be dyed; bogged may wield axes or swords - Added #humanoid_skeletons entity tag - No longer use ice.bogged.melee, ice.wither.ranged, ice.skel.melee, or ice.stray.melee scoreboard tags, in favor of generalized ice.skelly and ice.skelly.melee tags - Most weapon swapping logic has been nested under an entities/skeleton_shared folder - Range checks for weapon swapping are now handled per skeleton instead of per player - Carrot on a stick and warped fungus on a stick now use crafting transmute recipes - Bows, crossbows, fishing rods, brushes, carrots on sticks, and warped fungi on sticks are now dyeable - go wild! - Blaze, breeze, and wood tool handles take color better when dyed - Blaze and breeze tool handles are fully dyeable with no overlays - Fixed issue with non-player entities attempting to teleport to an upper layer dimension - Teleporting to a deeper dimension no longer causes the player to sit during the forceload; Alpha 0.1.0 players need to patch those holes to the void! - The vehicle check for players teleporting between layer dimensions is now conducted within advancements instead of functions - Player teleporting between layers now only breaks blocks if deemed unsafe - Added new #intangible block tag, and moved most #raycast_allowance entries over to it - Leaf fall through and slime oozing now use #intangible block tag - Removed block tags: #leaf_give, #slime_safe, #torches, #concrete, #candles, #netherrack_can_replace, #blackstone_can_replace - Tall dry grass now properly hides crouching players - Merged #walker_bash block tag into #tank_bash - Deleted all data for unused fallen_tree structure - Removed "direction" data from flame creeper detonation function - Removed unused internal/hurt_villager advancement - Reorganized internal advancements into new subfolders: block, entity, item, world - Resources dialog is now single-column
alpha

0.1.1

0.1.1
1 авг. 2025 г.82Minecraft: 1.21.8datapack
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Что нового
This update fixes some critical issues in progression. The updated resource pack is required for the updated panning animation and dyeable stray armor. - Internal datapack version is now 2, meaning that the setup function will run again - Diamond ore now generates in the quartz and deepslate layers (fixed a typo) - Added barrier floor to all dimensions; the forced "sitting" during load will persist for now - The "short" class now displays the correct height in chat (sorry, you're not 6'6" bro) - Fixed Desert Pyramid vault (somehow shipped an outdated structure NBT file!?) - Zombie miner/axeman grief works now - Custom mob spawning shouldn't log "unknown advancement" error messages - Fixed sleep exemption tagging - Added "Resources" dialog to IRE Menu - Health leveling is now advancement-driven; health level functions only run if player base health is less than the maximum, and player experience level is at least the heighest they've reached - Added ice.exp_level scoreboard to track current experience level - Added ice.exp_level.saved scoreboard to track heighest experience level recorded - Stray armor is now dyeable and interacts with powder snow like leather - Tweaked layer teleport functions to handle barrier floor; random spread is now disabled for upward travel in favor of direct teleport - Changed how custom mob spawning works: the loop duration is now advancement-driven, so each player has a separate loop - Players no longer receive an "ice.prestige" tag when they reach the maximum base health - Pans now use a separate model when in use; they have animated textures, and tweaked translation - Nighttime health regen is now advancement-driven, and requires a light level of 7 or greater - Added more hidden advancements for recipe unlocks - Potion brewing patcher now gives dedicated single-item loot tables instead of using an in-line loot table - Nightmares have a 15% chance of occurring in the deep dimensions - More blocks can trigger cave-ins: calcite, andesite, diorite, granite, tuff, smooth basalt, soul sand, soul soil, blackstone - Creepers may drop a rare copper nugget, rather than raw copper or copper ingots - Drowned drop clay instead of cobblestone - Deleted old deepslate enderman and spider loot table entries - There are now single-item loot tables for every obtainable potion - Redstone tools are now a separate mining grade between copper and iron, so they can mine more blocks - Swords can break a larger variety of blocks faster - Added more blocks to the "universal" tag for mining efficiency - Added more blocks to zombie miner grief - Added horse armor to general armor enchanting - Reverted lodestone recipe to vanilla - Added temporary "patcher" recipe: place broken emeralds and galleons into a crafting grid to obtain fixed emeralds - Bamboo mosiac can be used to make rafts, doors, and trapdoors - Edited witch hut #2 to have a tuff roof, and a pig instead of a villager - Edited igloo basement to remove villager and zombie - Removed zombie villagers from abandoned villages - Removed item patcher macros and advancements for villager trades - Removed galleons; these now render "question mark" models - Existing emeralds now render "question mark" models and no longer can be used in emerald recipes - Pans no longer give off particles when consumed - Removed a bunch of unecessary instant mine blocks from hoe efficient tag - Removed a bunch of redundant vanilla data - Removed a bunch of unused data - Removed "survives explosion" condition from ancient debris - Husks no longer drop metals - Drowned no longer drop metal nuggets - Removed a bunch of custom recipe advancements in favor of overriding vanilla ones
alpha

0.1.0

0.1.0
20 июл. 2025 г.55Minecraft: 1.21.8datapack
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Что нового
First release.