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ВЕРСИИ (11)
alpha
IRE 0.3.1
0.3.13 апр. 2026 г.151Minecraft: 26.1, 26.1.1datapack
Что нового
- Tweaked tool/weapon trim textures
- Tweaked amethyst, emerald, and redstone toolhead textures
- Fixed broken tool trim model template
- Blaze and breeze tool handles are no longer animated
- Blaze, breeze, iron, and gold handles no longer render dye tint, setting them apart from wooden and bone handles that remain dyeable
- Tweaked hoe handle textures
- Replaced cactus "flesh" with cactus fruit, which now drops from cactus flowers broken without shears
- Removed MHF mob heads from loot tables
- Added resource pack-driven mob heads for most hostile and neutral mobs
- Mobs now have a 1% chance of dropping their head without enchantments
- Increased mob head drop chance for Decapitating enchantment to 3.3% with level 1; this increases by 3.3% per additional level
- Ender dragon has 10% chance to drop its head; Decapitating enchantment allows up to a 99% chance at its maximum level
- Named entities no longer drop name tags, seeing as they're relatively cheap to craft
- Short grass can drop dry grass when broken by hand, but drops itself when broken by shears
- Tall grass can drop tall dry grass when broken by hand; it now drops itself when broken by shears
- Bushes, firefly bushes, and sweet berry bushes drop dead bushes when broken without shears
- Dead bushes can be obtained by burning bushes or firefly bushes in furnaces or on campfires
- Dry grass can be obtained by burning short or tall grass in furnaces or on campfires
- Most blocks that previously required shears (including the above) can now be successfully harvested by swords and hoes
- Packed mud requires wheat, short dry grass, or tall dry grass: normal grass is no longer acceptable
- Torch kindling must be "dry" items: dry grass, hanging roots, wool, paper, cobweb, wheat, leaf litter, or dead bush
- Fire Aspect and Smelting enchantments can smelt entity loot in a one-hit kill
- Fixed a bunch of entity loot tables not smelting rotten flesh upon death by fire
- Smelting enchantment now works on leaves
- Golden dandelion and potted golden dandelion now properly drop items that stack to 99
- Renamed "hanging roots" to "roots"
- Ferns no longer drop wheat seeds
alpha
IRE 0.3.0
0.3.025 мар. 2026 г.40Minecraft: 26.1, 26.1.1datapack
Что нового
- Updated to 26.1
- Added dangerous Rift portals to underground dimensions (excluding Nether/Grimstone), which can appear in the darkness to unleash waves of monsters
- Rifts can open in the Overworld sky at night, serving as the only source of Overworld specter and phantom spawns
- Players can put themselves and a nearby mount into a boat by right-clicking the boat; any passengers already in the boat will be kicked out
- Netherite ingots, netherite scraps, ancient debris, dragon heads, and dragon eggs are now just as indestructible as netherite equipment (new items only; blocks can be updated by placing and breaking)
- Stripping logs yields 0-2 sticks
- Netherrack can now be used as furnace fuel, providing the same burn time as leaf litter
- Daytime/nighttime sleep is now driven entirely by timelines
- Sleep no longer grants regeneration
- The night of the new moon (and the day preceding it) cannot be skipped
- Nighttime regeneration checks player hunger level instead of light level, only works in the Overworld, and does not function during the night of the new moon
- The Nether now has biome dependent lighting
- The End now has its own short daylight cycle with lighting and fog effects
- Tweaked Overworld skylight/cloud colors for sunrise, sunset, and nighttime
- Tweaked environment attributes for Overworld biomes
- Deep dimension fog is now black
- Tweaked dark forest vegetation
- Tweaked swamp vegetation to include giant mushrooms and small mangroves
- Added dry grass and water pools to End
- Added patchy vegetation and red brick ruin features to Nether Wastes
- Added rare nether wart patch feature to Soul Sand Valley
- Reworked the Nether Magma Barrens biome
- Creeper meat can now be fed to wolves or smelted into leather
- The Flame enchantment has been merged into a scary epic Fire Aspect, which now features 3 levels and has a chance to ignite opponents' blocks on fire; the effects are split between ranged and melee, and tridents can be enchanted via anvil to have the best of both worlds
- Ice Aspect enchantment works on ranged weapons: projectiles inflict opponents with slowness, place snow on the ground, and turn water to frosted ice; expanded the effect to more mobs
- The Punch enchantment has been merged into Knockback
- Venom enchantment works on ranged weapons
- Poison Cloud enchantment works on ranged weapons; it is now categorized as a "damage extender" instead of "health effect," so it's incompatible with Fire Aspect/Venom/etc.
- Radiance enchantment works on ranged weapons, and it's no longer incompatible with any other enchantments
- All direct damage enchantments - Smite, Bane of Arthropods, Bane of Illagers, Bane of the Sea, Bane of Swine, Slaughtering, & Deconstructing - can be applied to bows and crossbows as very powerful, specialized alternatives to Power
- Impaling can be applied to any melee or ranged weapon by anvil
- Spears can be enchanted with Riptide, which will behave as an aquatic version of Lunge
- Power can be applied to any melee weapon by anvil as a slightly weaker, but more widely compatible version of Sharpness; Power can be applied to a crossbow by enchanting table
- Sharpness can be applied to a bow or crossbow by anvil as a weaker version of Power
- Increased damage dealt by Bane of Illagers, Bane of Swine, and Deconstructing
- Deconstructing (golem bane) enchantment now affects copper golems, blazes, and creepers
- Vaulting enchantment is now only active when the player sprints, and increases exhaustion at an increased rate
- Fixed broken Exploding and Ghastly Wrath enchantments; these enchantments are now categorized as "damage extenders" and incompatible with Ice Aspect, Fire Aspect, etc.
- Shattering enchantment is now available for tridents and no longer has any incompatibilities; Shattering projectiles can now bash through Nether portals
- Looting, Decapitating, and Refreshment enchantments are all available for ranged weapons
- Piercing enchantment is now available for bows
- Infinity enchantment now works on all ammo types
- Thorns enchantment is available to all armor types
- Soul Speed no longer works on honey and slime
- Zombie Brute and Miner equipment are dependent on the stone layer; Brute spawning has an environment check to prevent suffocation
- Mud replaces most dirt and grass that touches water during generation
- Increase underground stone blob generation in mountainous biomes
- Added basalt to stony peaks, jagged peaks, and stony shore
- Snowy biomes can generate with underground ice columns
- All dyed equipment can have their dyes removed via cauldron
- Crops can grow on grass or dirt, but their yields are best on moist, tilled farmland
- Wheat can drop dry grass unless grown on moist, tilled farmland
- Reworked wild wheat feature
- Added wild potatoes, carrots, and beetroot to Overworld biomes
- Potato yields are a bit more complex: wild plants in frigid biomes have a reduced chance of toxicity, plants in temperate biomes have increased yield, and plants in humid or fungi-rich biomes have increased toxicity (there is some overlap between high yield and high toxicity biomes)
- The indestructible poisonous potato "trophy" item now has rare tier text, an enchantment glint, and is unstackable
- Grass, dry grass, and seagrass no longer drop random items like seeds or mob loot to increase focus on foraging
- Sniffers can dig up golden dandelions (non-craftable), and no longer dig up "common" crops
- Sniffers can dig up nether wart, crimson fungus, and warped fungus by digging in soul soil
- Nether fungi stems/hyphae, nylium, crying obsidian, and redstone ore now have emissive overlays
- Reduced ruined portal generation
- Nerfed Overworld ruined portal loot
- Made optimizations to layer teleportation functions for non-player entities
- Updated loot tables to use set_random_potion and set_random_dyes modifiers
- Consolidated a bunch of loot tables that were needlessly split by biome
- Tweaked Overworld monster spawning
- Fixed spears being unenchantable
- Rewrote panning predicates to fix issue with player standing on partial blocks (mud)
- Specters are immune to normal arrows (bug fix), but they're damaged by flaming and spectral arrows
- Specters can be harmed by items enchanted with fire aspect; copper torches and lanterns can directly damage specters as melee weapons
- Endermen no longer pick up end stone
- Mud brick witch hut campfire is now marked on initial generation with 15 minutes of fuel
- Deleted some data and scoreboard objectives (use "clear old data" in "refresh" dialog to wipe out useless scores)
- Removed random extraneous blocks from infiniburn Nether tag
- Disabled command block output game rule
- Fixed broken totem of regeneration
- Amethyst shards can duplicate allays again
- Set up some groundwork for villager implementation
- Removed mobs trampling crops mechanic
- Removed zombies harming livestock mechanic
- Removed burning mobs setting fires mechanic
- Removed vanilla game rules from IRE Config dialog
- Increased setup version score to 5 (setup function runs again)
alpha
IRE 0.2.0
0.2.014 янв. 2026 г.172Minecraft: 1.21.11datapack
Что нового
- Updated to "Mounts of Mayhem" / 1.21.11
- Updated embedded Bookshelf Block Module datapack
- Implemented full spear tinkering
- Tweaked tool trim template model to take advantage of a bug fix
- Added fully customizable granite, diorite, andesite, tuff, and calcite tiers; existing stone tiers are now crafted using "cobbled" variants where available; mossy cobblestone tools are now craftable
- Wooden tier tools now have "wooden handle" lore
- Parched can swap between a bow and a sandstone sword capable of inflicting weakness; Parched spawn in badlands, deserts, and savannas
- Pyramid trial spawners now spawn parched instead of skeletons
- All stackable items now stack to 99 (thanks HeDeAnTheonlyone for the "all items" tag); most previously unstackable items *without* durability now stack to 99, with certain exceptions like totems, lingering potions, and filled buckets; inventory items update automatically except in Creative (workaround for a bug); custom items won't update due to an intentional limitation of the system
- Reverted potions back to standard drinking speed; potions, ominous bottles, and honey bottles have a shared 5 second cooldown; splash potions have a shared 2 second cooldown; all stews have a shared 3 second cooldown
- Milk buckets have a 5 second cooldown; milk only cures positive and neutral effects, and doesn't remove strictly ambient ones like dolphin's grace, breath of the nautilus, or conduit power (pretty much every ill effect has a cure, with the exception of omens)
- Honey bottles cure poison, wither, hunger, and weakness
- Honey-sulfur poultices now cure the same effects as honey bottles do
- Effects can cancel each other if they are both *visible* and *non-ambient*; for example, speed and slowness cancel each other; a less obvious one includes poison/wither curing infested/oozing
- Added pan of coarse dirt, which can provide seeds as well as most gravel panning loot
- Players can crawl into holes by pushing against one at eye or foot level while sneaking, at the cost of about 1HP damage
- Player sitting logic now checks whether the player is motionless, rather than whether the player is sprinting; checks now involve scores instead of tags to avoid costly NBT checks
- Slab and snow layer recipes now only require 2 blocks instead of 3, and their yields have been adjusted accordingly; pressure plate recipes now require slabs instead of full blocks for stone/wood variants; bamboo rafts now require three slabs instead of five planks
- Terracotta can now be cut into brick items, brick blocks, brick stairs, brick walls, or brick slabs via the stonecutter; 4 brick blocks can be crafted from 4 terracotta
- Chainmail armor can be crafted from iron chains; chains are now crafted from 8 nuggets
- Blast furnaces are now more expensive; blast furnaces can reduce gravel and coarse dirt to flint; blast furnaces are now the only method of smelting ancient debris into scrap
- Added Foundry structure with blast furnaces to calcite layer; added advancement for locating a Foundry; blast furnaces in other structures have been replaced with furnaces
- Reimplemented pre-Copper Age copper armor as "Ancient Copper," which can be obtained from Foundry chests
- Added hazardous dropshafts to underground dimensions
- Cave-ins now have a 5-second warning
- Cave-in chances now increase significantly with explosion size, as determined by (1-1/power)x100
- Cave-ins can occur in Easy difficulty
- Many more blocks can trigger a cave-in when broken
- Added Curse of Instability which increases cave-in chance 10% per level
- Fixed falling block positioning for hard landings and cave-ins
- Added some treasure enchantments, including curses, to the enchanting table
- Structure loot now uses enchantment pools related to their environment/theme
- End City loot has amethyst equipment in place of iron
- TNT explosions can now destroy block drops
- Added uncommon dead bushes to most Overworld biomes
- Sculk catalysts are no longer obtainable as items
- Abandoned villages no longer generate with beds
- Lava always behaves like it's in the Nether
- Undeads no longer burn in daylight
- Rewrote all daylight cycle and sleep related logic to harness timelines and environment attributes
- Tweaked bed behaviors in other dimensions: sleep anytime, anywhere, but setting spawn only works in the Overworld; players in Nether and End are now required to sleep in order to skip time
- Players cannot sleep from 2.5min before sunrise to 5min after sunrise due to "insomnia"
- Beds no longer tag players, and respawn anchors no longer remove said tags
- Tweaked deep dimension type properties
- Updated netherite horse armor to use new ID, texture
- Tweaked Impaling logic
- Scrapped extended weather cycle in favor of vanilla weather cycle
- Added a foggy weather cycle to the Overworld and underground dimensions, with fog color varying by biome
- Removed sandstorms for optimization
- Skylight levels are now driven by the lunar cycle
- Altimeters and sextants no longer slow player movement while in use
- Copper torches now begin unlit, just like standard torches
- Cave air quality now declines for the player the longer they're underground; at minimum quality, after 5 minutes exposure, potentially fatal gas clouds may appear; held copper and standard torches snuff out in these environments
- Renamed water breathing effect to free breathing, which can now protect the player from declining cave air quality
- Placing campfires in areas of such limited air will produce a deadly cloud
- Standard campfire marker placement no longer fails when another marker is detected
- Smokers, furnaces, and blast furnaces are now tracked with markers; smokers, furnaces, and blast furnaces cannot smelt items in regions of limited air unless there is an oxygen-producing furnace in range
- Added oxygen candles, which can be cooked to produce fresh air for 8 minutes; the block is locked during this timeframe; flames, magma blocks, lava, lit campfires, blazes, and magma cubes in short range of the block may trigger a fiery explosion
- Added respirators, which take durability damage when a player's air quality depletes; a new respirator adds an additional 5min to a player's survival
- Suspicious stews of free breathing can be crafted using a sea pickle
- Added infrequent monster spawns to calcite layer; added dripstone to calcite dripstone caves; added glow lichen, glowberry vines, and dead corals throughout calcite layer
- Added carver caves, blue ice blobs, snow, powder snow, and dropshaft traps to basalt layer
- Added dripstone to muddy stone caves; added boulders to stone layer; added petrified fungi to stone caves; added pretrified trees to gravelly stone caves; added landmines and dropshaft traps to stone/gravelly caves
- Added water springs, dry grass, and dead bushes to sandstone layer; added dangerous dropshafts concealed under sand; slightly increased monster spawns in sandstone layer
- Marble (quartz) layer now has two biomes: the primary biome features white concrete, white concrete powder, and hidden dropshafts; the secondary biome features black concrete, black conrete powder, magma, netherrack, and blackstone
- Variated amethyst geode generation height in Tuff layer
- Added lush caves-like vegetation to grimstone layer spider caves; added moss, pale moss, and bizarre fungi to the slimed caves
- Added stone blobs to Overworld dripstone caves, lush caves, and mountainous biomes
- Flame enchantment always ignites arrows, but the chance for those arrows to ignite blocks varies with each level
- Exploding and Ghastly Wrath enchantments always create explosions when a block is struck, but deals double damage to the bow in the process
- Silverfish bites have a chance to inflict the Infested status effect, which now carries an additional "alpha-gal syndrome" inspired effect that inflicts players with withering if they consume red meat
- Entities with custom names now drop nametags upon death
- Megaton creepers now drop double the gunpowder and have a chance to drop TNT
- Split quartz into quartz and marble blocks, with quartz being more amethyst-like
- Amethyst and quartz blocks now require 9 items to craft, and can be broken back down into 9
- Re-enabled vanilla diorite, andesite, and granite crafting recipes
- Nerfed Protection enchantment so that it doesn't protect from magic (Magic Protection is available)
- Deleted torch/soul torch to charcoal recipes
- Added Refresh tool for deleting old scoreboard objectives, or deleting current ones and reloading
- Added more tip advancements
- Updated Credits dialog
- Quick Spectate now uses the fall flying flag instead of checking for worn elytra
- Restructured function organization
- Deleted gamerules lava sponge, nighttime regeneration, sleep regeneration, extended daylight cycle, and extended weather cycle
- Deleted a lot of scoreboard objectives
- Streamlined the slime block lava sponge functions
- Reorganized feature files
- Fixed Trial Chambers not generating in basalt layer
- Fixed lapis lazuli ore not generating
- Fixed custom mineshafts not having infested chests
- Fixed some bones in loot not being equippable
- Deleted some redundant data and optimized some functions
- Fixed copper axes causing logs to drop planks
- Fixed custom mob names
- Fixed sandstone hoe texture
- Fixed missing mushroom leather model
- Fixed horse armor durability mechanic
- Increased internal version score so the setup function will run again
alpha
0.1.7
0.1.78 нояб. 2025 г.83Minecraft: 1.21.10datapack
Что нового
- Added clouds back to Overworld
- Furnaces can now be crafted with (clay) bricks
- Fixed broken emerald block recipe
- Fixed broken emerald ore smelting/blasting recipes
- Fixed Bogged bones not being equippable
- Creepers no longer drop music discs
alpha
0.1.6
0.1.624 окт. 2025 г.52Minecraft: 1.21.9, 1.21.10datapack
Что нового
- Implemented new class selection dialog for respawning players
- Added new classes: Dwarf and Giant
- Deleted previous height classes
- Replaced "assign random class" game rule with "class" game rule
- Bedrock tier is now virtually indestructible in dropped item form
- Crimson and Warped tiers are now fire resistant in dropped item form
- Creative mode "Quick Spectate" feature is now accessed by pressing the sprint keybind and forward keybind together while flying (only sprint must be held down to stay in spectator mode)
- Quick Spectate is disabled when elytra is equipped
- Added advancement for locating a trial chamber
- Fixed copper tool crafting recipes: non-sword items no longer use sword IDs
- Deleted some redundant data
- Internal datapack version is now 3 (setup will run again)
alpha
0.1.5
0.1.514 окт. 2025 г.40Minecraft: 1.21.9, 1.21.10datapack
Что нового
- Implemented custom mineshaft for sandstone layer
- Replaced vanilla Overworld mineshafts with custom ones
- Updated mineshaft loot tables
- Replaced most ocean biome terracotta with basalt
- Metal ingots can now be broken down into nuggets
- Fishing rods can be crafted with copper nuggets instead of iron ones
- Swamp Hut #2's wood support pillars will now stretch downward to match terrain
- Fixed incorrect rotation with desert/badlands pyramid basement
alpha
0.1.4
0.1.430 сент. 2025 г.73Minecraft: 1.21.9datapack
Что нового
Shoutout to peA_sh0ter for tracking down some issues!
- Incorporated the new Java Edition 1.21.9 "Copper Age" features
- Haphazardly modified Bookshelf Block Module for 1.21.9
- Changed pack.png
- New copper equipment uses the new copper IDs
- Existing copper equipment has been renamed "old copper"; the old armor set retains its original textures; old copper nuggets still work to craft copper scrap
- Tweaked copper tools to use new textures
- Tweaked dyed horse armor overlay textures, and added overlay for the new copper horse armor
- Added a custom copper chest recipe (cheaper than vanilla)
- Changed chest recipe to use flint for the chest frame
- Copper chains and bars are climbable like their iron counterparts
- Chains are significantly cheaper, requiring only 4 nuggets each
- Copper lanterns behave like a hybrid of iron lanterns and soul lanterns, damaging specters and producing green flames; copper lanterns render 3D like the others
- Added bandage and honey-sulfur poultice items for healing
- Tweaked torches to render vanilla 2D models in GUI (3D models are still used in other contexts); the new copper torches received the same treatment
- Fixed issue with lit torches having blue text instead of white
- Tweaked enchanted book duplication templates to have a max stack size of 64
- Boosted campfire healing range to a 14 block radius
- Campfires can no longer heal players when there is a monster within a 12 block radius
- Campfires now check whether they are within a non-underground dimension before trying to heal a player
- Added hints regarding standard campfire ventilation and soul campfires
- Added translation string for "failed to locate campfire"
- The sandstone layer now has rare skeleton, zombie, and creeper spawns
- Cave-in functions check for support blocks earlier
- Cave-ins form spheres of falling blocks centered on the first block to fall
- Cave-ins can cause unsupported floors to collapse
- Falling blocks spawned by a cave-in can directly hurt entities
- Landing on an unstable block after a 5m+ fall will cause that block to fall
- Fixed broken area effect clouds for poison cloud, radiance, and totem of regeneration
- Deleted some unused files
- Deleted broken line from soul campfire activation function
alpha
0.1.3
0.1.323 сент. 2025 г.88Minecraft: 1.21.8datapack
Что нового
Don't forget the updated resource pack for tool trimming! Shoutout to shiodef for tracking down some bugs!
- Implemented tool trimming: apply any trim template with any trim material to a sword, pickaxe, axe, hoe, or shovel (wood/mossy stone tiers currently excluded)
- Blaze sword handle is animated
- Metal handles are fully dyable with no overlay and use the same shape as wood handles
- When a sword is dyed, the tint applies to the grip instead of the crossguard/pommel
- Netherite swords no longer use special gold/iron handles
- Netherite tools use standard tool handles when dyed; otherwise, there is a default netherite handle and a bone-shaped netherite handle
- Netherite tools (except swords) can no longer block attacks
- Wood tools take dye better
- Reworked durability for sword/tool tiers: some stone tools were nerfed, while most metals/crystals received dramatic upgrades
- Saddles and horse armor are now dyeable
- Tweaked netherite horse armor texture
- Enchanted books now stack to 64: fix existing books by clicking on them in the inventory
- Added enchanted book smithing template: use it to duplicate enchanted books on a smithing table
- Enchanted gear is significantly more common in structure loot
- Some structure loot features more customized tools (custom handle, dye, trim)
- Snowballs and eggs now stack up to 64 (applies to new items, not existing ones)
- Spruce, birch, dark oak, and pale oak trees now have a small chance to generate with resin
- Added "quick spectate" tool to creative mode: hold the sprint keybind while flying to enter spectator mode, release the sprint key to drop back into creative
- Added some "hints" advancements to give the player basic tips/guidance in the early game
- Added advancement for locating an Ancient City
- Added miscellaneous recipe unlock advancements, including every sword/tool tier and emergency ports
- Added advancements to grant tinkering recipes relevant to the player's progress (when a player obtains a gold ingot, recipes for gold handled tools are granted for each tier player already has unlocked); wood and bone handle recipes are granted by default when a tier is unlocked
- Any entity directly killed by any arrow type now drops one regular arrow on death
- Happy ghasts drop loot upon death
- Snow golems can drop their carved pumpkins on death
- Blazes no longer burn away projectiles while in heat sources; they instead deflect all projectiles like Breezes
- Fixed witch hut chests not generating loot; changed witch hut chests to share a single, improved loot table; fixed witch_hut_2 chest using fixed loot table seed
- Reordered Resources dialog and added PMC link
- Deleted unused witch hut entity and copper village chest loot tables
- Tweaked loot tables for vaults and archaeology
- Fixed "obtain emerald" advancement displaying wrong item model
- Fixed "use lodestone," "nether wood tool," and "nether stone tool" advancements using broken translation keys
- Fixed copper/iron tier conflict: copper tier is required to mine gold
- Fixed copper/redstone tier conflict: copper tier cannot mine redstone, but redstone/iron and above can
- Fixed broken copper horse armor recipe
- Emergency port is no longer in "totem" recipe group
- Fixed gold/iron nugget to raw metal conflict with old nugget to ingot recipe
- Reverted the previous change that made tall dry grass hide crouching players
- Fixed missing particle texture in the lantern/soul lantern item model
- Fixed broken predicates in short/tall grass and short/tall dry grass loot tables
- Fixed broken skeleton, bogged, stray loot tables
- Fixed broken function for giving players spent undying totems
- Fixed tall dry grass loot table
- Removed some redundant vanilla data
- Removed the temporary old emerald/galleon to emerald patch recipe
- Charred bone displays properly when equipped in the head slot
- Regular bones can now be equipped in the head slot
alpha
0.1.2
0.1.215 авг. 2025 г.81Minecraft: 1.21.8datapack
Что нового
This update brings bug fixes and extensive upgrades, including better skeleton weapon swapping and more dyeable weapons. Don't forget the updated resource pack for the best experience!
- Torches are initially unlit, and need to be lit in a campfire, furnace, or smoker; they can be ignited in a crafting grid using a lit torch or blaze powder
- Lit torches can ignite opponents, and extinguish on contact with water
- Torches now drop unlit torches unless broken directly by a player
- All vanilla music discs now use a custom item model and item name
- All music discs now use a generic "music disc" translation string for their name to reduce redundancy
- Custom music disc loot tables no longer try to remove nonexistent consumable/food components
- Some vanilla music discs in the creative inventory, and existing discs, have been broken; however, the recipe book now properly displays custom ingredients
- Replaced pillager outpost chest with vault; raid captains now have a 1/4 chance to drop an outpost key instead of an ominous bottle
- Grimstone layer now spawns custom spider variants and specters, and a new "slimed zombie"
- Torchflowers, potted torchflowers glow, and soul campfire logs now glow
- More held blocks glow: glowstone, shroomlight, sea lantern, magma block, beacon
- Crimson and warped hyphae now glow; their inner wood textures, however, do not
- Held torches, redstone torches, and soul torches now render 3D and glow
- Skeletons will retain their original weapon (enchantments and all) after a swap, and can switch back to it when necessary
- When a skeleton swaps weapons for the first time, the new weapon has a chance to be enchanted and to have a handle variant; this is retained even if they swap back
- Wither skeleton bows may be dyed; bogged may wield axes or swords
- Added #humanoid_skeletons entity tag
- No longer use ice.bogged.melee, ice.wither.ranged, ice.skel.melee, or ice.stray.melee scoreboard tags, in favor of generalized ice.skelly and ice.skelly.melee tags
- Most weapon swapping logic has been nested under an entities/skeleton_shared folder
- Range checks for weapon swapping are now handled per skeleton instead of per player
- Carrot on a stick and warped fungus on a stick now use crafting transmute recipes
- Bows, crossbows, fishing rods, brushes, carrots on sticks, and warped fungi on sticks are now dyeable - go wild!
- Blaze, breeze, and wood tool handles take color better when dyed
- Blaze and breeze tool handles are fully dyeable with no overlays
- Fixed issue with non-player entities attempting to teleport to an upper layer dimension
- Teleporting to a deeper dimension no longer causes the player to sit during the forceload; Alpha 0.1.0 players need to patch those holes to the void!
- The vehicle check for players teleporting between layer dimensions is now conducted within advancements instead of functions
- Player teleporting between layers now only breaks blocks if deemed unsafe
- Added new #intangible block tag, and moved most #raycast_allowance entries over to it
- Leaf fall through and slime oozing now use #intangible block tag
- Removed block tags: #leaf_give, #slime_safe, #torches, #concrete, #candles, #netherrack_can_replace, #blackstone_can_replace
- Tall dry grass now properly hides crouching players
- Merged #walker_bash block tag into #tank_bash
- Deleted all data for unused fallen_tree structure
- Removed "direction" data from flame creeper detonation function
- Removed unused internal/hurt_villager advancement
- Reorganized internal advancements into new subfolders: block, entity, item, world
- Resources dialog is now single-column
alpha
0.1.1
0.1.11 авг. 2025 г.82Minecraft: 1.21.8datapack
Что нового
This update fixes some critical issues in progression. The updated resource pack is required for the updated panning animation and dyeable stray armor.
- Internal datapack version is now 2, meaning that the setup function will run again
- Diamond ore now generates in the quartz and deepslate layers (fixed a typo)
- Added barrier floor to all dimensions; the forced "sitting" during load will persist for now
- The "short" class now displays the correct height in chat (sorry, you're not 6'6" bro)
- Fixed Desert Pyramid vault (somehow shipped an outdated structure NBT file!?)
- Zombie miner/axeman grief works now
- Custom mob spawning shouldn't log "unknown advancement" error messages
- Fixed sleep exemption tagging
- Added "Resources" dialog to IRE Menu
- Health leveling is now advancement-driven; health level functions only run if player base health is less than the maximum, and player experience level is at least the heighest they've reached
- Added ice.exp_level scoreboard to track current experience level
- Added ice.exp_level.saved scoreboard to track heighest experience level recorded
- Stray armor is now dyeable and interacts with powder snow like leather
- Tweaked layer teleport functions to handle barrier floor; random spread is now disabled for upward travel in favor of direct teleport
- Changed how custom mob spawning works: the loop duration is now advancement-driven, so each player has a separate loop
- Players no longer receive an "ice.prestige" tag when they reach the maximum base health
- Pans now use a separate model when in use; they have animated textures, and tweaked translation
- Nighttime health regen is now advancement-driven, and requires a light level of 7 or greater
- Added more hidden advancements for recipe unlocks
- Potion brewing patcher now gives dedicated single-item loot tables instead of using an in-line loot table
- Nightmares have a 15% chance of occurring in the deep dimensions
- More blocks can trigger cave-ins: calcite, andesite, diorite, granite, tuff, smooth basalt, soul sand, soul soil, blackstone
- Creepers may drop a rare copper nugget, rather than raw copper or copper ingots
- Drowned drop clay instead of cobblestone
- Deleted old deepslate enderman and spider loot table entries
- There are now single-item loot tables for every obtainable potion
- Redstone tools are now a separate mining grade between copper and iron, so they can mine more blocks
- Swords can break a larger variety of blocks faster
- Added more blocks to the "universal" tag for mining efficiency
- Added more blocks to zombie miner grief
- Added horse armor to general armor enchanting
- Reverted lodestone recipe to vanilla
- Added temporary "patcher" recipe: place broken emeralds and galleons into a crafting grid to obtain fixed emeralds
- Bamboo mosiac can be used to make rafts, doors, and trapdoors
- Edited witch hut #2 to have a tuff roof, and a pig instead of a villager
- Edited igloo basement to remove villager and zombie
- Removed zombie villagers from abandoned villages
- Removed item patcher macros and advancements for villager trades
- Removed galleons; these now render "question mark" models
- Existing emeralds now render "question mark" models and no longer can be used in emerald recipes
- Pans no longer give off particles when consumed
- Removed a bunch of unecessary instant mine blocks from hoe efficient tag
- Removed a bunch of redundant vanilla data
- Removed a bunch of unused data
- Removed "survives explosion" condition from ancient debris
- Husks no longer drop metals
- Drowned no longer drop metal nuggets
- Removed a bunch of custom recipe advancements in favor of overriding vanilla ones
alpha
0.1.0
0.1.020 июл. 2025 г.55Minecraft: 1.21.8datapack
Что нового
First release.