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InteritusCraft

ВЕРСИИ (4)

alpha

InteritusCraft 1.3

1.3
11 мар. 2026 г.615Minecraft: 1.20.1forge
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Что нового
WARNING - not fully tested, back up your instances - removed mod "Realistic Explosion Physics" - laggy and buggy, overall not worthy for the lack of optimization - removed mod "Paranormal Acitivty" - cause mob caps, couldn't configure the spawn rate thus the entities got progressively annyoing - removed mod "Abandoned Urban" - structures with unfitting choices of blocks, will be re-added through mod "Lost Cities" - removed mod "Powered Flashlight" - issues when crafting and charging, also basically just torch with dynamic lighting - removed mod "Noisium", it was taken down and made almost zero difference in performance gain, seeking for replacement tho - updated mod "Tectonic" - most of the issues are now gone - update Mekanism mods (base mod, tools, generators) - added mod "MOA DECOR: ELECTRONICS" by moa666creator - added mod "Legendary Herobrine" by Politas180 - added mod "Ad Astra: Giselle Addon" by gisellevonbingen (adds oxygen tanks for mekasuit and more) - added mod "Controlling" by Jaredlll08 (to find keybind by search bar) - added mod "Applied Energistics 2" by thetechnici4n (and configured meteorites to spawn only in biomes with no trees) - added mod "Friends Forever" by ConRad - added mod "Trident Crafter" by Jupitan - added mod "advanced chimneys" by EnderLanky - added mod "Fuel Goes Here" by LobsterJonn (forces fuel item to go always into fuel slot) - added mod "Vulcan's Flashlights" by AlaharranHonor alongside texturepack made by HappyMeek (replacement for powered flashlight) - added mod "Mekanism: Ad Astra Ores" by Unlock_Liberty (suggested by Arky_Fursblack) - added mod "Mekanism Turrets & Fences" by SkelMaximus (suggested) - added mod "Mekanism: Weapons" by oMeranha_ (suggested by Arky_Fursblack) - added mod "Cosy Critters & Creepy Crawlies" by PigCart - added mod "Sleep Tight" by MehVahdJukaar and Plantkillable (now you can sleep in other dimensions) - added mod "Imposter" by Danila_PodPivas (mimics players in multiplayer and steals their identity) - added mod "Dark Paintings" by DarkhaxDev (more paintings) - added mod "Overloaded Armor Bar" by tfarecnim (suggested by Arky_Fursblack) - added mod "EMI" by EmilyPloszaj (shows crafting tree and sums up ingredients needed for crafting advanced items, suggested by Arky_Fursblack) - added mod "Inventory Sorter" by cpw (suggested by Arky_Fursblack) - added mod "Mouse Tweaks" by YaLTeR (suggested by Arky_Fursblack) - added mod "Curios API" by TheIllusiveC4 (basically another hotbar, suggested by Arky_Fursblack) - added mod "Exposure" by mortuusars (adds camera and processing of photos, suggested by Arky_Fursblack) - added resourcepack "Immersive Weathering - Retextured rusty blocks" by LughtMon (me) - added resourcepack "Better Squid" by rozarke - added resourcepack "Better Boats" by rozarke - added datapack "Herobrine Structures" by Mihoon-kun - configured fog to be present, but not too impactful (you can turn it off in video settings if you want) - increased health of wendigo and ender dragon - disabled completely spawning of slimes completely, snails from naturalist drops more slime and slime is craftable - disabled completely spawning of endermen, now they spawn only in warped forest and withered abyss (in the nether) - disabled completely spawning of concussion creeper and infested zombie, now only spawns in end dimension - enabled creepers and skeleton creepers only in somewhat overgrown and mossy/muddy overworld biomes - enabled witches and wither witches only in somewhat magical overworld biomes - reduced spawning of ores (now mainly spawns deep undeground, some common ores are now rare, almost none close to the surface) - blood eagle now spawns only in the nether - reduced pollution through config - to expand atlases now just paper is required - completely reworked how eyes from End Remastered are obtained, now you can get all of them - injected endrem eyes to loot tables of yung structures - configured spawn rates of dwellers - retextured rusted iron blocks from "Immersive Weathering" using custom resourcepack (available on CurseForge) - added wind turbines on the sea - added big park (with undeground hidden loot) - added railways into cities - added railway structures outside cities - added bridge intersection with railway - added big intersection with small tunnels and tank - added modern square with garages under it - added big hanging bridge outside cities - added new stories books - Henry (structures outside cities)
alpha

InteritusCraft 1.2

1.2
11 авг. 2025 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
- removed mod "2032 World Height" (world height set to 1024 for better chunk generation through datapack) - ores no longer spawns at surface (found just underground and rarely on the surface) - now mobs have random sizes (Random Mob Sizes by Buecher_wurm) and that affects their abilities (even hostile mobs) - added military base - added canals into cities - added interchange structure - added variants for powerlines - added various scattered structures - redesigned highways - redesigned and added new buildings (some using tool made by Keerdm) - redesigned bridges - every building now has stairs - redesigned palettes - redesigned parks - redesigned streets - added more loottables - added mod "PlayerRevive" by CrativeMD (you can save dead players within 60s in hardcore) - added mod "Burnt: Better Vanilla Fire" by pxlbnk - added ships with mod "aleki's Nifty Ships" by alekiponi - added vehicles with mods "Little Tractor" and "DragN's Valiant Vehicles!" by DragN0007 alongside with addon mod "DragN's VV: Refueled" by Bogdan_Off - added mod "Gauges and Switches Ported" by Waffle919185 - added mod "Stellar View" by Povstalec (adds realistic night sky, not visible with shaders enabled) - added world pollution with mod "Pollution of the Realms" by EnderLanky - added mod "Keerdm's Binoculars" by Keerdm - added mod "Zombie Nightmare Expansions - Undead Horror Monsters" by Vllax - added mods "Scream From The Cold (Wendigo)" by Micropyro and "Antlers - The Wendigo" by KRONOZ (merging their features together) - added mod "Simple Difficulty Reforged" by Kettle5000 (adds more canteens, wool armor etc) - added mod "Paranormal Activity" by Alexander_25 - added mod (structures) "Abandoned urban" by KevinMods - added mod "Multi Mine" by atomicstrykergrumpy (saving destruction progress of each block) - added mod "Just Enough Calculation" by towdium (calculate for you amount of resources needed for recipe) - added mod "Project: Vibrant Journeys" by OrderedChaosDev - added mods "Simple Voice Chat" by henkelmax alongside with "Walkie-Talkie" by Flaton (lets you use walkie-talkie in-game viac simple voice chat) - added mod "Item Scrapper" by Keerdm (you can now scrap some items and get back some items that were required to make them) - added mod "Naturalist" (more natural mobs) by Starfish_Studios - added mod "Domestication Innovation" by sbom_xela (now you can set spawnpoints for pets and other related things) - added mod "We Got Runners!" by punpanprolol (different abilities for zombies) - added mod "Realistic Torches" by Chaosyr (torhces now unlit after some time, use matchbox or flint and steel to lit them) - added mod "Sanity: Descent Into Madness" by croissantnova (adds sanity mechanic, different situations increase or decrease your mental health) - added mod "Oceanic Realms" by leomardO_o (adds new sea mobs) - removed mod "Nether Portal Spread" (caused by TPS spikes, will add it back when it's fixed) - removed mod "Fight or Die" (config stays, if you want it you can put it back, removed due to lack of optimization and actually unfitting mechanics) - updated configuration of "photon" shaders (1.0a > 1.1) by sixthsurge (go download the shaders to use them) - added back mod "GraveStone mod" by henkelmax - disabled spawning of glow lichen - disabled mushroom biome - disabled oil wells from ad_astra and moved oil to generate undeground - you can now smelt copper and waxed iron/copper - updated all mods to latest stable/fitting version
alpha

InteritusCraft alpha 1.1

1.1
25 дек. 2024 г.615Minecraft: 1.20.1forge
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Что нового
- days are 2x longer - added loot into cities (even books with lore) - animals now drop their corpses (to obtain meat from animals you need specific tools for specific animals) - trees are harder to chop down (update in Dynamic Trees mod by Max Hyper) - removed mod "Thermal Expansion" (because Mekanism was already present) - added Yung's Better Dungeons - added Yung's Better Stronghold (now you can put eyes into the ender portal frame) - added MrWilfis's Forgotten Temples - improved performance (some tweaks + added mod "Does It Tick?" by Txni) - disabled non-fitting structures - no more 1-block vertical leaf pillars - removed recipes for wooden/golden tools and some other tools (using KubeJS script by ytmango) - removed lava pools (lava is only deep underground, in ruined portals or specific biomes) - cities blend better with the biomes and ground - removed mod "Desert Behemoths: Sandworms!" - not compatible with embeddium and oculus (for now) - added/redesigned buildings - disabled patrol/raid spawns (via Global GameRules mod) - disabled wandering trader spawns (via Global GameRules mod) - removed mod "Warrior rage" - removed other structures from mod "Bunker Down" and kept only base one (generation problems) - now you can obtain manuals only from ruins around the world - increased build heigh to 2032 by mod "2032 World Height" - added "Pretty Rain" by Project8gbDeRam - you can't create infinite water anymore - some more stuff (I already forget) - included shaders with custom setting (photon v1.0)
alpha

InteritusCraft alpha 1.0

1.0
12 нояб. 2024 г.160Minecraft: 1.20.1forge
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