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ВЕРСИИ (28)
release
Instanced Dungeon 2.3.0
2.3.011 окт. 2026 г.350Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur
Что нового
**✨ Added**
- Added a fire spread gamerule to dungeon configs
- Added a new REGION mission
- Added `/dg skip <stage> mission <all|mission>` for server administrators to skip missions during dungeon runs - Only PRO
- Added configurable player cooldowns for opening and joining dungeons - Only PRO
**🐛 Bug Fixes**
- PERSIST mobs no longer despawn when players are far away
- Spawner lifetime settings now correctly control timed despawning
**🧩 Improvements**
- Mission levers now remain locked until their stage unlocks
**⚠️ Before Updating**
**Stop the server and back up your dungeons/ folder, config.yml, and messages.yml.**
release
Instanced Dungeon 2.3.0
2.3.011 окт. 2026 г.150Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
release
Instanced Dungeon 2.2.1
2.2.126 сент. 2026 г.89Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
🐛 Bug Fixes
- Dungeon and template world names are recognized regardless of letter case, including existing dungeon folders and editor sessions
- Fixed an issue where some messages from `messages.yml` were not applied, causing the plugin to use the default English messages instead
- The 1.21.x builds handle Nexo item builders without crashing
🧩 Improvements
loot chest message now supports `%count%`
⚠️ Before Updating
Stop the server and back up your `dungeons/` folder, `config.yml`, and `messages.yml`
release
Instanced Dungeon 2.2.1
2.2.126 сент. 2026 г.207Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur
release
Instanced Dungeon 2.2.0
2.2.015 сент. 2026 г.106Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper, purpur
Что нового
✨ Added
- Added `/dg kick <player>` for removing party members before starting a dungeon
- Added Kill Mobs options for counting only dungeon-spawner mobs and including baby variants
🧩 Improvements
- Paper 26.3 is now officially supported by the 26.x build
- Updated Multiverse-Core support to 5.8.1 for Paper 26.x
⚠️ Before Updating
Stop the server and back up your `dungeons/` folder, `config.yml`, and `messages.yml`.
release
Instanced Dungeon 2.2.0
2.2.015 сент. 2026 г.50Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
release
Instanced Dungeon 2.1.0
2.1.011 авг. 2026 г.269Minecraft: 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
Что нового
✨ Added
- Extended boss and trigger reward logic
- Rewards can be delivered to player inventories or dropped at the boss or trigger location
- Support for shared party drops, party leaders, boss killers, trigger activators, and every alive player
- Full support for custom items across the new reward delivery options
- Per-dungeon item restrictions for elytra, ender pearls, chorus fruit, enchanted golden apples, wind charges, firework rockets, maces, and tridents
- Item restrictions configurable through commands and dungeon YAML files
- Optional lightweight RAM analysis using the hidden `/dungeon ram analysis` command
⚠️ Before Updating
Stop the server and manually back up your `dungeons/` folder, `config.yml`, and `messages.yml` before installing this update.
release
Instanced Dungeon 2.1.0
2.1.011 авг. 2026 г.208Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
✨ Added
- Extended boss and trigger reward logic
- Rewards can be delivered to player inventories or dropped at the boss or trigger location
- Support for shared party drops, party leaders, boss killers, trigger activators, and every alive player
- Full support for custom items across the new reward delivery options
- Per-dungeon item restrictions for elytra, ender pearls, chorus fruit, enchanted golden apples, wind charges, firework rockets, maces, and tridents
- Item restrictions configurable through commands and dungeon YAML files
- Optional lightweight RAM analysis using the hidden `/dungeon ram analysis` command
⚠️ Before Updating
Stop the server and manually back up your `dungeons/` folder, `config.yml`, and `messages.yml` before installing this update.
release
Instanced Dungeon 2.0.2
2.0.22 авг. 2026 г.68Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
✨ Added
Added a new per-dungeon allow-fly gameplay rule
🐛 Bug Fixes
Fixed non-Creative players being able to retain flight after entering a dungeon with flight disabled
Fixed external flight plugins potentially re-enabling flight during an active dungeon
Fixed stale and duplicate hologram entities potentially remaining after editor or instance cleanup
🧩 Improvements
Flight is now enforced immediately on dungeon entry, flight toggle, movement, and game mode change
Creative and Spectator modes are excluded from flight restrictions
Stage holograms now reuse existing armor stands instead of constantly respawning them
Hologram locations, names, properties, and persistent metadata are updated only when their values change
Editor holograms now use configuration fingerprints and skip refreshes when nothing has changed
⚠️ Before Updating
Stop the server and create a backup of your dungeons/ folder, config.yml, and messages.yml before installing this update.
release
Instanced Dungeon 2.0.2
2.0.22 авг. 2026 г.49Minecraft: 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
Что нового
✨ Added
Added a new per-dungeon allow-fly gameplay rule
🐛 Bug Fixes
Fixed non-Creative players being able to retain flight after entering a dungeon with flight disabled
Fixed external flight plugins potentially re-enabling flight during an active dungeon
Fixed stale and duplicate hologram entities potentially remaining after editor or instance cleanup
🧩 Improvements
Flight is now enforced immediately on dungeon entry, flight toggle, movement, and game mode change
Creative and Spectator modes are excluded from flight restrictions
Stage holograms now reuse existing armor stands instead of constantly respawning them
Hologram locations, names, properties, and persistent metadata are updated only when their values change
Editor holograms now use configuration fingerprints and skip refreshes when nothing has changed
⚠️ Before Updating
Stop the server and create a backup of your dungeons/ folder, config.yml, and messages.yml before installing this update.
release
Instanced Dungeon 2.0.1
2.0.124 июл. 2026 г.59Minecraft: 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
Что нового
✨ Added
- Added a safe message migration system for messages introduced by future updates
🐛 Bug Fixes
- Fixed orphan-world scanning potentially freezing the server thread
- Fixed overlapping world cleanup operations
🧩 Improvements
- Instance folder scanning now runs asynchronously and avoids recursive full-directory scans
- Automatic cleanup only removes worlds verified by an instance marker or exact plugin registration
- Future missing messages can be appended without overwriting existing translations
- Improved and serialized world unloading, Multiverse removal, and folder deletion
⚠️ Before Updating
Stop the server and create a backup of your dungeons/ folder, config.yml, and messages.yml before installing this update.
release
Instanced Dungeon 2.0.1
2.0.124 июл. 2026 г.51Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
✨ Added
- Added a safe message migration system for messages introduced by future updates
🐛 Bug Fixes
- Fixed orphan-world scanning potentially freezing the server thread
- Fixed overlapping world cleanup operations
🧩 Improvements
- Instance folder scanning now runs asynchronously and avoids recursive full-directory scans
- Automatic cleanup only removes worlds verified by an instance marker or exact plugin registration
- Future missing messages can be appended without overwriting existing translations
- Improved and serialized world unloading, Multiverse removal, and folder deletion
⚠️ Before Updating
Stop the server and create a backup of your dungeons/ folder, config.yml, and messages.yml before installing this update.
release
Instanced Dungeon 2.0
2.029 июн. 2026 г.50Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
# InstancedDungeons v2.0
### ✨ Added
- New 2.0 dungeon config format with `v: 2.0` compatibility protection.
- New dungeon creation syntax: `/dungeon create <id> <world> <boss|trigger>`.
- Objective system with two objective types:
- `BOSS` for classic boss-completion dungeons.
- `TRIGGER` for button/pressure-plate completion dungeons.
- Trigger objective file support via `dungeons/<id>/trigger.yml`.
- Trigger editor flow with `/dungeon settrigger <material>`.
- Boss and trigger reward editors with independent reward entries, custom item support, and per-entry drop chance config.
- MythicMobs item support through `MYTHIC_ITEM` entries for loot, costs, rewards, and stage item payment missions.
- New MythicMobs item lookup commands:
- `/dungeon mythicitem [itemId]`
- Per-dungeon tower system:
- `dungeon-type: single|tower`
- `tower-stage-type: first|middle|last`
- `next-dungeon: <id>`
- Free-version two-stage tower support: `FIRST -> LAST`.
- Stage system with stage folders and per-stage config files.
- Stage order editor commands:
- `/dungeon stage list`
- `/dungeon stage <stage_id> order <number>`
- Parallel stage order groups: multiple stages may share the same order and progress together, while higher orders wait for every lower-order stage to open.
- Parallel gates stay independent: completing one stage in an order group opens only that stage's gate; the next order unlocks only after every lower-order gate is opened.
- Gate creation, editing, deletion, and save flow:
- `/dungeon stage <stage_id> gate create`
- `/dungeon stage <stage_id> gate edit`
- `/dungeon stage <stage_id> gate delete`
- `/dungeon stage <stage_id> gate stick`
- `/dungeon gate save`
- Gate edit stick for adding/removing existing blocks from an active gate edit session without placing or breaking blocks, including sneak-click connected-block editing for same-material gate pieces.
- Stage deletion flow with confirmation:
- `/dungeon stage <stage_id> delete`
- Subtle gate editor particles so admins can see selected gate blocks while editing.
- Shared gate edit sessions so multiple admins can build the same gate together.
- Gate edit sync detects manual block changes, vanilla command changes near the editor, and WorldEdit `//set` by importing the admin's current WorldEdit selection into the active gate selection.
- Multiple stage holograms per stage with live mission progress and customizable hologram style files.
- `/dungeon stage <stage_id> gate hologram create` now adds another hologram, while `delete` removes the nearest hologram for that stage within 3 blocks.
- Stage commands now use explicit stage IDs instead of numeric stage-order aliases, avoiding ambiguity when stages share the same order.
- Stage mission support for:
- kill mobs
- lever missions
- synchronized button missions
- synchronized pressure plate missions
- required stage keys
- timed waiting
- sacrifice missions
- Vault money payments
- item payments
- Stage mission GUI for gate-block-driven mission actions.
- ITEM_PAYMENT missions are configured through a chest-style editor GUI instead of provider/item/amount command arguments.
- SACRIFICE missions now have an independent `sacrifice-outcome` setting: `SPECTATOR` or `KICK`.
- `sacrifice-drop-items: false` now keeps the sacrificed player's inventory; `true` drops storage, armor, and offhand items on the ground.
- Sacrifice and leader elimination now announce a new random alive dungeon leader when needed.
- Eliminated or sacrificed dungeon players are sent to the dungeon exit when they leave the run or when the run ends.
- Eliminated or sacrificed dungeon players who are spectating during a tower transition now stay with the party as spectators in the next tower stage.
- Mission key loot entries through the `MISSION` loot type. `MISSION KEY` entries are guaranteed key supply entries per loot chest definition and do not use random `chance`.
- Special vanilla item IDs for potions, splash potions, lingering potions, tipped arrows, and enchanted books.
- `/dungeon lootchest loot <id> add` to append the item in the admin's main hand to a loot chest config without overwriting existing entries.
- Player and team lives system:
- player-scoped lives
- team-scoped shared lives
- `0` lives meaning unlimited
- Scope-aware death messages show remaining player lives or shared team lives, plus the final spectator/exit outcome when lives reach zero.
- Per-dungeon timer bossbar configuration moved into dungeon config.
- Timer chat and sound alerts at 10 minutes, 5 minutes, and 1 minute remaining.
- Per-dungeon command whitelist/blacklist enforcement for party members and active dungeon players.
- External-entry protection for active instance worlds.
- `/dungeon validate <id>` and `/dungeon validate all`.
- `commands.yml` validation for event keys, executors, audiences, command lists, and risky audience/global command combinations.
- Objective-specific validation summaries.
- Extensive reload validation for dungeon configs, spawners, loot, objectives, costs, towers, and stages.
- Per-dungeon `commands.yml` event command system with `CONSOLE`/`PLAYER` executors and audience targeting.
- disabled by default
- commented examples
- repeatable event entries for separate command groups
- Player event command hooks:
- `on-player-create-party-command`
- `on-player-join-party-command`
- `on-player-start-dungeon-command`
- `on-player-complete-dungeon-command`
- `on-player-abandon-dungeon-command`
- `on-player-exit-dungeon-command`
- `on-player-death-command`
- `on-player-kill-mob-command`
- `on-player-kill-boss-command`
- `on-player-complete-stage-command`
- `on-player-open-gate-command`
- `on-player-fail-dungeon-command`
- Party event command hooks:
- `on-party-create-command`
- `on-party-player-join-command`
- `on-party-start-dungeon-command`
- `on-party-complete-dungeon-command`
- `on-party-abandon-dungeon-command`
- `on-party-fail-dungeon-command`
- `on-party-complete-stage-command`
- `on-party-open-gate-command`
- `on-party-enter-tower-stage-command`
- `on-party-complete-tower-command`
- Event command placeholders for player, party, dungeon, stage, tower, mob, boss, world, and coordinates.
- `/dungeon gui` free-version Pro notice.
- External dungeon spectator flow:
- `/dungeon spectate <leader>`
- `/dungeon spectator exit`
- active party leader tab completion
- inventory/gamemode restore when leaving spectator mode
- Free-version global active instance cap of 16.
- Expanded tab completion for new commands, dungeon IDs, loot chest IDs, stage IDs, trigger materials, and validation targets.
- `/dungeon open` tab completion now hides tower middle/last stage dungeon IDs.
- Custom item lookup tab completion now includes MythicMobs item IDs.
### 🐛 Bug Fixes
- Fixed unsafe spawner location handling in player movement checks.
- Fixed party lifecycle so parties are not disbanded before dungeon entry and are closed after completion/failure/abandon cleanup.
- Fixed active run cleanup so abandoned/completed parties do not remain tracked forever.
- Fixed non-party players entering active instance worlds through external teleports or vehicles.
- Fixed spawner trigger handling so unused trigger distance/time values do not accidentally trigger behavior.
- Fixed delayed and proximity-delayed spawner behavior.
- Fixed mixed vanilla and MythicMobs pools in the same spawner.
- Fixed boss objective defaults so new configs use `boss.must-die-to-complete: true`.
- Fixed validation visibility so free-version limit notices are only shown to admins.
- Fixed `/dungeon list` showing tower middle/last stage dungeons as normal openable dungeons.
- Fixed tower stage completion announcements so intermediate stages do not broadcast global complete messages.
### 🧩 Improvements
- Rebuilt the dungeon config layout to be cleaner, sectioned, and heavily commented.
- Improved generated spawner, loot chest, boss, trigger, stage, and hologram config comments.
- Stage mission YAML now saves only fields used by each mission type instead of writing irrelevant default fields.
- Loot chest config notes now include short potion and enchanted book examples.
- Improved editor mode action bar feedback.
- Rebuilt stage hologram rendering so editor previews and runtime instances use the same armor-stand hologram renderer, with immediate refresh after hologram/mission changes.
- Added stage mission delete commands and mission block repositioning in editor mode.
- Moved saved gate block coordinates to the bottom-level `gate-blocks` section in stage files.
- Renamed life-ending death behaviors to `ELIMINATE_AS_SPECTATOR` and `ELIMINATE_TO_EXIT`, with legacy config aliases still accepted.
- Made the full party information block configurable through `party-information` in `messages.yml`.
- Added dungeon type, objective, lives, and elimination details to party lobby and dungeon start information.
- Enforced the free global active instance cap at 16 even when config uses `0` or a higher value.
- Added orphan instance world cleanup for crash leftovers and failed deletion attempts.
- Instance cleanup now removes matching WorldGuard per-world folders for temporary instance worlds, including tower stage cleanup and orphan cleanup.
- Added tower transition slot reservation so another party cannot take the global slot during stage handoff.
- Editor-mode template teleport is configurable through `editor.teleport-to-template-on-edit`.
- Gate block add/remove chat spam was moved to debug logging.
- Optimized the gate edit stick so add/remove clicks no longer scan the surrounding gate area, manual removals are not re-added by later gate sync, and connected-block edits are capped for safety.
- Improved validation chat output with a reminder that console may contain more details.
- Improved free-version Pro notices for clearer admin-facing wording.
- Pro notices now use a clickable `[GET PRO]` button.
- Mission key loot logic now treats `MISSION KEY quantity` as guaranteed key supply per loot chest definition, outside normal loot chance and min/max item rolls, with a late-load fallback for matching physical loot chests.
- Mission keys are assigned to random physical chests of the configured loot chest ID when an instance starts and are bound to that instance.
- Player-facing stage mission names are configurable in `messages.yml` through `mission-names`, without changing internal stage config IDs.
- Improved bossbar customization with color/style/time display controls.
- Improved timer alerts with configurable sounds.
- Improved validation output on reload and through `/dungeon validate`.
- Update checker now only reports newer Modrinth versions that match the current server/API target.
- Improved help text to include 2.0 commands.
- Improved tab completion coverage for admin editing workflows.
- Tower complete/fail global announcements now use the entry dungeon's `announce-*` settings. `announce-complete` broadcasts only after the final tower stage completes and uses the final stage dungeon name.
- Improved command event architecture by treating boss and trigger completion as objectives.
- Improved runtime performance by caching event command config per dungeon and keeping event execution disabled by default.
- Cleaned old public docs and replaced them with a full 2.0 documentation set.
### ⚠️ Notes
- **Breaking change:** older 1.x dungeon configs are not compatible with 2.0. Recreate dungeons with the new 2.0 format.
- Dungeons without `v: 2.0` are blocked from opening to prevent broken legacy configs from damaging active servers.
- The free version supports a maximum of 16 global active instances.
- The free version supports a maximum of 2 stages per dungeon and 2 missions per stage.
- The free version supports only two-step towers: `FIRST -> LAST`.
- Tower global complete/fail announcements are controlled by the entry dungeon (`FIRST`) config, not by middle/last stage configs.
- Middle tower stages, larger towers, and the future admin GUI are reserved for the Pro version.
release
Instanced Dungeon 2.0
2.029 июн. 2026 г.39Minecraft: 26.1, 26.1.1, 26.1.2, 26.2paper, purpur
Что нового
# InstancedDungeons v2.0
### ✨ Added
- New 2.0 dungeon config format with `v: 2.0` compatibility protection.
- New dungeon creation syntax: `/dungeon create <id> <world> <boss|trigger>`.
- Objective system with two objective types:
- `BOSS` for classic boss-completion dungeons.
- `TRIGGER` for button/pressure-plate completion dungeons.
- Trigger objective file support via `dungeons/<id>/trigger.yml`.
- Trigger editor flow with `/dungeon settrigger <material>`.
- Boss and trigger reward editors with independent reward entries, custom item support, and per-entry drop chance config.
- MythicMobs item support through `MYTHIC_ITEM` entries for loot, costs, rewards, and stage item payment missions.
- New MythicMobs item lookup commands:
- `/dungeon mythicitem [itemId]`
- Per-dungeon tower system:
- `dungeon-type: single|tower`
- `tower-stage-type: first|middle|last`
- `next-dungeon: <id>`
- Free-version two-stage tower support: `FIRST -> LAST`.
- Stage system with stage folders and per-stage config files.
- Stage order editor commands:
- `/dungeon stage list`
- `/dungeon stage <stage_id> order <number>`
- Parallel stage order groups: multiple stages may share the same order and progress together, while higher orders wait for every lower-order stage to open.
- Parallel gates stay independent: completing one stage in an order group opens only that stage's gate; the next order unlocks only after every lower-order gate is opened.
- Gate creation, editing, deletion, and save flow:
- `/dungeon stage <stage_id> gate create`
- `/dungeon stage <stage_id> gate edit`
- `/dungeon stage <stage_id> gate delete`
- `/dungeon stage <stage_id> gate stick`
- `/dungeon gate save`
- Gate edit stick for adding/removing existing blocks from an active gate edit session without placing or breaking blocks, including sneak-click connected-block editing for same-material gate pieces.
- Stage deletion flow with confirmation:
- `/dungeon stage <stage_id> delete`
- Subtle gate editor particles so admins can see selected gate blocks while editing.
- Shared gate edit sessions so multiple admins can build the same gate together.
- Gate edit sync detects manual block changes, vanilla command changes near the editor, and WorldEdit `//set` by importing the admin's current WorldEdit selection into the active gate selection.
- Multiple stage holograms per stage with live mission progress and customizable hologram style files.
- `/dungeon stage <stage_id> gate hologram create` now adds another hologram, while `delete` removes the nearest hologram for that stage within 3 blocks.
- Stage commands now use explicit stage IDs instead of numeric stage-order aliases, avoiding ambiguity when stages share the same order.
- Stage mission support for:
- kill mobs
- lever missions
- synchronized button missions
- synchronized pressure plate missions
- required stage keys
- timed waiting
- sacrifice missions
- Vault money payments
- item payments
- Stage mission GUI for gate-block-driven mission actions.
- ITEM_PAYMENT missions are configured through a chest-style editor GUI instead of provider/item/amount command arguments.
- SACRIFICE missions now have an independent `sacrifice-outcome` setting: `SPECTATOR` or `KICK`.
- `sacrifice-drop-items: false` now keeps the sacrificed player's inventory; `true` drops storage, armor, and offhand items on the ground.
- Sacrifice and leader elimination now announce a new random alive dungeon leader when needed.
- Eliminated or sacrificed dungeon players are sent to the dungeon exit when they leave the run or when the run ends.
- Eliminated or sacrificed dungeon players who are spectating during a tower transition now stay with the party as spectators in the next tower stage.
- Mission key loot entries through the `MISSION` loot type. `MISSION KEY` entries are guaranteed key supply entries per loot chest definition and do not use random `chance`.
- Special vanilla item IDs for potions, splash potions, lingering potions, tipped arrows, and enchanted books.
- `/dungeon lootchest loot <id> add` to append the item in the admin's main hand to a loot chest config without overwriting existing entries.
- Player and team lives system:
- player-scoped lives
- team-scoped shared lives
- `0` lives meaning unlimited
- Scope-aware death messages show remaining player lives or shared team lives, plus the final spectator/exit outcome when lives reach zero.
- Per-dungeon timer bossbar configuration moved into dungeon config.
- Timer chat and sound alerts at 10 minutes, 5 minutes, and 1 minute remaining.
- Per-dungeon command whitelist/blacklist enforcement for party members and active dungeon players.
- External-entry protection for active instance worlds.
- `/dungeon validate <id>` and `/dungeon validate all`.
- `commands.yml` validation for event keys, executors, audiences, command lists, and risky audience/global command combinations.
- Objective-specific validation summaries.
- Extensive reload validation for dungeon configs, spawners, loot, objectives, costs, towers, and stages.
- Per-dungeon `commands.yml` event command system with `CONSOLE`/`PLAYER` executors and audience targeting.
- disabled by default
- commented examples
- repeatable event entries for separate command groups
- Player event command hooks:
- `on-player-create-party-command`
- `on-player-join-party-command`
- `on-player-start-dungeon-command`
- `on-player-complete-dungeon-command`
- `on-player-abandon-dungeon-command`
- `on-player-exit-dungeon-command`
- `on-player-death-command`
- `on-player-kill-mob-command`
- `on-player-kill-boss-command`
- `on-player-complete-stage-command`
- `on-player-open-gate-command`
- `on-player-fail-dungeon-command`
- Party event command hooks:
- `on-party-create-command`
- `on-party-player-join-command`
- `on-party-start-dungeon-command`
- `on-party-complete-dungeon-command`
- `on-party-abandon-dungeon-command`
- `on-party-fail-dungeon-command`
- `on-party-complete-stage-command`
- `on-party-open-gate-command`
- `on-party-enter-tower-stage-command`
- `on-party-complete-tower-command`
- Event command placeholders for player, party, dungeon, stage, tower, mob, boss, world, and coordinates.
- `/dungeon gui` free-version Pro notice.
- External dungeon spectator flow:
- `/dungeon spectate <leader>`
- `/dungeon spectator exit`
- active party leader tab completion
- inventory/gamemode restore when leaving spectator mode
- Free-version global active instance cap of 16.
- Expanded tab completion for new commands, dungeon IDs, loot chest IDs, stage IDs, trigger materials, and validation targets.
- `/dungeon open` tab completion now hides tower middle/last stage dungeon IDs.
- Custom item lookup tab completion now includes MythicMobs item IDs.
### 🐛 Bug Fixes
- Fixed unsafe spawner location handling in player movement checks.
- Fixed party lifecycle so parties are not disbanded before dungeon entry and are closed after completion/failure/abandon cleanup.
- Fixed active run cleanup so abandoned/completed parties do not remain tracked forever.
- Fixed non-party players entering active instance worlds through external teleports or vehicles.
- Fixed spawner trigger handling so unused trigger distance/time values do not accidentally trigger behavior.
- Fixed delayed and proximity-delayed spawner behavior.
- Fixed mixed vanilla and MythicMobs pools in the same spawner.
- Fixed boss objective defaults so new configs use `boss.must-die-to-complete: true`.
- Fixed validation visibility so free-version limit notices are only shown to admins.
- Fixed `/dungeon list` showing tower middle/last stage dungeons as normal openable dungeons.
- Fixed tower stage completion announcements so intermediate stages do not broadcast global complete messages.
### 🧩 Improvements
- Rebuilt the dungeon config layout to be cleaner, sectioned, and heavily commented.
- Improved generated spawner, loot chest, boss, trigger, stage, and hologram config comments.
- Stage mission YAML now saves only fields used by each mission type instead of writing irrelevant default fields.
- Loot chest config notes now include short potion and enchanted book examples.
- Improved editor mode action bar feedback.
- Rebuilt stage hologram rendering so editor previews and runtime instances use the same armor-stand hologram renderer, with immediate refresh after hologram/mission changes.
- Added stage mission delete commands and mission block repositioning in editor mode.
- Moved saved gate block coordinates to the bottom-level `gate-blocks` section in stage files.
- Renamed life-ending death behaviors to `ELIMINATE_AS_SPECTATOR` and `ELIMINATE_TO_EXIT`, with legacy config aliases still accepted.
- Made the full party information block configurable through `party-information` in `messages.yml`.
- Added dungeon type, objective, lives, and elimination details to party lobby and dungeon start information.
- Enforced the free global active instance cap at 16 even when config uses `0` or a higher value.
- Added orphan instance world cleanup for crash leftovers and failed deletion attempts.
- Instance cleanup now removes matching WorldGuard per-world folders for temporary instance worlds, including tower stage cleanup and orphan cleanup.
- Added tower transition slot reservation so another party cannot take the global slot during stage handoff.
- Editor-mode template teleport is configurable through `editor.teleport-to-template-on-edit`.
- Gate block add/remove chat spam was moved to debug logging.
- Optimized the gate edit stick so add/remove clicks no longer scan the surrounding gate area, manual removals are not re-added by later gate sync, and connected-block edits are capped for safety.
- Improved validation chat output with a reminder that console may contain more details.
- Improved free-version Pro notices for clearer admin-facing wording.
- Pro notices now use a clickable `[GET PRO]` button.
- Mission key loot logic now treats `MISSION KEY quantity` as guaranteed key supply per loot chest definition, outside normal loot chance and min/max item rolls, with a late-load fallback for matching physical loot chests.
- Mission keys are assigned to random physical chests of the configured loot chest ID when an instance starts and are bound to that instance.
- Player-facing stage mission names are configurable in `messages.yml` through `mission-names`, without changing internal stage config IDs.
- Improved bossbar customization with color/style/time display controls.
- Improved timer alerts with configurable sounds.
- Improved validation output on reload and through `/dungeon validate`.
- Update checker now only reports newer Modrinth versions that match the current server/API target.
- Improved help text to include 2.0 commands.
- Improved tab completion coverage for admin editing workflows.
- Tower complete/fail global announcements now use the entry dungeon's `announce-*` settings. `announce-complete` broadcasts only after the final tower stage completes and uses the final stage dungeon name.
- Improved command event architecture by treating boss and trigger completion as objectives.
- Improved runtime performance by caching event command config per dungeon and keeping event execution disabled by default.
- Cleaned old public docs and replaced them with a full 2.0 documentation set.
### ⚠️ Notes
- **Breaking change:** older 1.x dungeon configs are not compatible with 2.0. Recreate dungeons with the new 2.0 format.
- Dungeons without `v: 2.0` are blocked from opening to prevent broken legacy configs from damaging active servers.
- The free version supports a maximum of 16 global active instances.
- The free version supports a maximum of 2 stages per dungeon and 2 missions per stage.
- The free version supports only two-step towers: `FIRST -> LAST`.
- Tower global complete/fail announcements are controlled by the entry dungeon (`FIRST`) config, not by middle/last stage configs.
- Middle tower stages, larger towers, and the future admin GUI are reserved for the Pro version.
beta
Instanced Dungeon 1.0.8
1.0.81 мая 2026 г.118Minecraft: 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
# InstancedDungeons v1.0.8
### ✨ Added
- New per-dungeon gamerules:
- `party-pvp` to block or allow pvp between party members
- `tnt-behavior` which allows you to change the behavior of tnt (vanilla, only_dmg, disabled)
- New Global `Instance Limits` in main config file
### 🐛 Bug Fixes
- Fixed a little memory leak related to particles in editor mode
- Fixed `external teleport` warning after completing the dungeon
- Fixed other small bugs
### 🧩 Improvements
- Several improvements to plugin optimization
- All newly created dungeons now have `must-die-to-complete` set to true by default
- Reduced console spam when enabling the plugin
### ⚠️ Notes
- **Minecraft 26.1.x** is still in **beta**.
- **Oraxen** and **Nexo** integrations are marked as **beta**.
release
Instanced Dungeon 1.0.8
1.0.81 мая 2026 г.198Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
# InstancedDungeons v1.0.8
### ✨ Added
- New per-dungeon gamerules:
- `party-pvp` to block or allow pvp between party members
- `tnt-behavior` which allows you to change the behavior of tnt (vanilla, only_dmg, disabled)
- New Global `Instance Limits` in main config file
### 🐛 Bug Fixes
- Fixed a little memory leak related to particles in editor mode
- Fixed `external teleport` warning after completing the dungeon
- Fixed other small bugs
### 🧩 Improvements
- Several improvements to plugin optimization
- All newly created dungeons now have `must-die-to-complete` set to true by default
- Reduced console spam when enabling the plugin
### ⚠️ Notes
- **Oraxen** and **Nexo** integrations are marked as **beta**.
beta
Instanced Dungeon 1.0.7
1.0.728 апр. 2026 г.24Minecraft: 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
# InstancedDungeons v1.0.7
### ✨ Added
* Global permissions:
* `instanceddungeons.open` (default: true)
* `instanceddungeons.join` (default: true)
* Per-dungeon permissions:
* `instanceddungeons.open.<dungeon_id>` (default: true)
* `instanceddungeons.join.<dungeon_id>` (default: true)
### 🧩 Improvements
* Reduced console spam on startup:
### ⚠️ Notes
- **Minecraft 26.1.x** is still in **beta**.
- **Oraxen** and **Nexo** integrations are marked as **beta**.
release
Instanced Dungeon 1.0.7
1.0.728 апр. 2026 г.27Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
# InstancedDungeons v1.0.7
### ✨ Added
* Global permissions:
* `instanceddungeons.open` (default: true)
* `instanceddungeons.join` (default: true)
* Per-dungeon permissions:
* `instanceddungeons.open.<dungeon_id>` (default: true)
* `instanceddungeons.join.<dungeon_id>` (default: true)
### 🧩 Improvements
* Reduced console spam on startup:
### ⚠️ Notes
- **Oraxen** and **Nexo** integrations are marked as **beta**.
beta
Instanced Dungeon 1.0.6
1.0.626 апр. 2026 г.22Minecraft: 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
# InstancedDungeons v1.0.6
### ✨ Added
- New per-dungeon command filter modes in `dungeons/<id>/command-blacklist.yml`:
- `BLACKLIST` to block only listed commands
- `WHITELIST` to allow only listed commands and dungeon commands
### 🐛 Bug Fixes
- Fixed a dungeon result conflict where leaving with `/dungeon exit` after killing the boss could first announce a failure and only later announce completion
- Fixed `fail-if-all-players-dead` applying to all death behaviors instead of only one-life modes
- Fixed infinite respawn dungeons being able to fail because all players were temporarily dead
### 🧩 Improvements
- Dungeon command filtering always allows dungeon commands such as `/dungeon`, `/dg`, and `/inst`, including `/dungeon exit`, even in whitelist mode
### ⚠️ Notes
- **Minecraft 26.1.x** is still in **beta**.
- **Oraxen** and **Nexo** integrations are marked as **beta**.
release
Instanced Dungeon 1.0.6
1.0.626 апр. 2026 г.23Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
# InstancedDungeons v1.0.6
### ✨ Added
- New per-dungeon command filter modes in `dungeons/<id>/command-blacklist.yml`:
- `BLACKLIST` to block only listed commands
- `WHITELIST` to allow only listed commands and dungeon commands
### 🐛 Bug Fixes
- Fixed a dungeon result conflict where leaving with `/dungeon exit` after killing the boss could first announce a failure and only later announce completion
- Fixed `fail-if-all-players-dead` applying to all death behaviors instead of only one-life modes
- Fixed infinite respawn dungeons being able to fail because all players were temporarily dead
### 🧩 Improvements
- Dungeon command filtering always allows dungeon commands such as `/dungeon`, `/dg`, and `/inst`, including `/dungeon exit`, even in whitelist mode
### ⚠️ Notes
- **Oraxen** and **Nexo** integrations are marked as **beta**.
beta
Instanced Dungeon 1.0.5
1.0.521 апр. 2026 г.23Minecraft: 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
# InstancedDungeons v1.0.5
### 🧩 Improvements
- Disabled destroying and editing armor stands during dungeon runs
### ⚠️ Notes
- **Minecraft 26.1.x** is still in **beta**.
- **Oraxen** and **Nexo** integrations are marked as **beta**.
release
Instanced Dungeon 1.0.5
1.0.521 апр. 2026 г.35Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
# InstancedDungeons v1.0.5
### 🧩 Improvements
- Disabled destroying and editing armor stands during dungeon runs
### ⚠️ Notes
- **Oraxen** and **Nexo** integrations are marked as **beta**.
beta
Instanced Dungeon 1.0.4
1.0.410 апр. 2026 г.45Minecraft: 26.1, 26.1.1, 26.1.2paper, purpur
Что нового
# THIS IS A BETA VERSION
- **ADDED COMPATIBILITY WITH PAPER 26.X**
- **UPDATED MULTIVERSE-CORE INTEGRATION TO VERSION 5.6.0**
- **CHANGED MINIMUM JAVA VERSION TO JAVA 25**
release
Instanced Dungeon 1.0.4
1.0.47 апр. 2026 г.62Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
# InstancedDungeons v1.0.4
### ✨ Added
- Per-dungeon command blacklist support via `dungeons/<id>/command-blacklist.yml`
- New custom-item lookup commands:
- `/dungeon itemsadder [itemId]`
- `/dungeon oraxen [itemId]` *(beta)*
- `/dungeon nexo [itemId]` *(beta)*
- Beta custom item provider support for **Oraxen** and **Nexo** in:
- dungeon entry costs
- loot generation
- cost editor detection
- Automatic creation of `command-blacklist.yml` for each loaded/new dungeon
### 🐛 Bug Fixes
- Fixed exit reminder spam when players leave an instance using non-plugin teleports like `/home`, `/back`, `/spawn`
- Fixed stale instance tracking when a player teleports out of the dungeon world by external commands/plugins
- Improved cleanup stability when admin/spectator players stay in instance worlds
- Improved world unload/delete flow by force-removing remaining players before unload and retrying unload before deletion
- Restored spectator players to survival during forced cleanup/external leave to prevent stuck interaction state
### 🧩 Improvements
- Expanded translatable message coverage for:
- blocked commands
- external leave notifications
- block place/break restriction messages
- dungeon closing countdown messages
- Cleared and reloaded dungeon cache on `/dungeon reload` to prevent stale in-memory definitions
### ⚠️ Notes
- **Oraxen** and **Nexo** integrations are marked as **beta**.
- If your server uses teleport plugins, add their commands to each dungeon’s `command-blacklist.yml` for best protection during runs.
release
Instanced Dungeon 1.0.3
1.0.312 мар. 2026 г.115Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
# Instanced Dungeon — Version 1.0.3
## ✨ New Features
Added economy integration (Experimental) Added an option to costs section to set money requirements to enter the dungeon
## 🐞 Bug Fixes
Fixed editor-mode boss particles crashing on Paper 1.21.11 due to missing particle data.
release
Instanced Dungeon 1.0.2
1.0.210 мар. 2026 г.34Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
## Instanced Dungeon — Version 1.0.2
### ✨ New Features
* **Unused Instance Cleanup (Experimental)**
Added an option to **automatically remove unused dungeon instances after a specified time** if they were not deleted properly after the dungeon was completed.
*This feature is currently experimental.*
### 🛠 Improvements & Changes
* **Multiverse-Core Update**
Updated the supported **Multiverse-Core** version from **4.3.12** to **5.5.2**.
### 🐞 Bug Fixes
* Fixed an issue where **dungeon instances were not deleted after the dungeon was completed**.
* Fixed an issue where **instances were not removed when leaving a dungeon using `/dungeon exit`**.
* Fixed an issue where **dungeons configured to automatically close after the boss is killed** did not close properly.
release
Instanced Dungeon 1.0.1
1.0.17 мар. 2026 г.35Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur
Что нового
## Instanced Dungeon — Version 1.0.1
### ✨ New Features
* **Dungeon Configuration Improvements**
* Added the ability to **enable or disable time or weather changes** in both the **template world** and the **instance world**.
* Added an option to **disable natural mob spawning** inside dungeon instances. (it doesn't work in the template world yet, so if you want to set it there too, use gamerule yourself)
* Added an option to **enable Keep Inventory on player death** within dungeon instances. (it doesn't work in the template world yet, so if you want to set it there too, use gamerule yourself)
* **Dungeon Management**
* Added a **command to delete a specific dungeon**.
This command delete only the **dungeon folder**, **not the template world itself**.
* **Configuration Documentation**
* Added **detailed descriptions for all configuration options** in the dungeon config files to make setup easier.
* **Update Notifications**
* Administrators now receive **in-game notifications about new plugin versions**.
* This feature **can be disabled in the config**.
### 🛠 Improvements & Changes
* The plugin now **checks for the presence of Multiverse-Core on startup**.
* If the server **does not have Multiverse-Core installed**, the plugin will notify admins in **chat and console** and then **disable itself**.
* If the detected **Multiverse-Core version differs from the recommended version**, admins will receive a warning.
* The **version warning can be disabled in the config**.
### 🐞 Bug Fixes
* Fixed a **plugin crash when entering a dungeon with an unset spawn or exit location**.
* The plugin now **prevents such dungeons from being started** until the required locations are configured.
---
### ⚠ Bug Reports
If you encounter any issues, please report them to **`we_rt` on Discord**.
release
Instanced Dungeon 1.0.0
1.0.015 февр. 2026 г.88Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur