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ВЕРСИИ (90)
beta
Infinity Cave 0.92
0.9223 авг. 2026 г.782Minecraft: 26.2neoforge
Что нового
## Infinity Cave 0.92
### Bugfixes
- Fixed Sulfur Caves not generating.
- Fixed Terralith compatibility, it is now compatible again.
beta
Infinity Cave 0.92
0.9223 авг. 2026 г.4,6 тыс.Minecraft: 26.2fabric
Что нового
## Infinity Cave 0.92
### Bugfixes
- Fixed Sulfur Caves not generating.
- Fixed Terralith compatibility, it is now compatible again.
beta
Infinity Cave 0.92
0.9223 авг. 2026 г.1,8 тыс.Minecraft: 26.2datapack
Что нового
## Infinity Cave 0.92
### Bugfixes
- Fixed Sulfur Caves not generating.
- Fixed Terralith compatibility, it is now compatible again.
beta
Infinity Cave 0.91
0.9117 июн. 2026 г.5,6 тыс.Minecraft: 26.2fabric
Что нового
## Infinity Cave 0.91
- Updated to 26.2
beta
Infinity Cave 0.91
0.9117 июн. 2026 г.502Minecraft: 26.2neoforge
Что нового
## Infinity Cave 0.91
- Updated to 26.2
beta
Infinity Cave 0.91
0.9117 июн. 2026 г.3,8 тыс.Minecraft: 26.2datapack
Что нового
## Infinity Cave 0.91
- Updated to 26.2
beta
Infinity Cave 0.9
0.914 июн. 2026 г.1,1 тыс.Minecraft: 26.1.2datapack
Что нового
## Infintity Cave 0.9
- Updated to 26.1
### Wiki
- Wiki has been moved from an external website to an in-game guide using the dialog system, you can access this wiki by opening up the game menu and find "Infinity Cave Wiki"
- Added much more details in the wiki, it has been expanded quite a bit.
### Bugfixes
- Bastion Piercer's texture not loading
- Icicle Crossbow being bugged with the Homing enchantment
- Legendary Bomber now throws TNT forward
### Terralith compatibility
- Terralith compatibility is much better than it used to be.
beta
Infinity Cave 0.9
0.914 июн. 2026 г.372Minecraft: 26.1.2neoforge
Что нового
## Infintity Cave 0.9
- Updated to 26.1
### Wiki
- Wiki has been moved from an external website to an in-game guide using the dialog system, you can access this wiki by opening up the game menu and find "Infinity Cave Wiki"
- Added much more details in the wiki, it has been expanded quite a bit.
### Bugfixes
- Bastion Piercer's texture not loading
- Icicle Crossbow being bugged with the Homing enchantment
- Legendary Bomber now throws TNT forward
### Terralith compatibility
- Terralith compatibility is much better than it used to be.
beta
Infinity Cave 0.9
0.914 июн. 2026 г.4 тыс.Minecraft: 26.1.2fabric
Что нового
## Infintity Cave 0.9
- Updated to 26.1
### Wiki
- Wiki has been moved from an external website to an in-game guide using the dialog system, you can access this wiki by opening up the game menu and find "Infinity Cave Wiki"
- Added much more details in the wiki, it has been expanded quite a bit.
### Bugfixes
- Bastion Piercer's texture not loading
- Icicle Crossbow being bugged with the Homing enchantment
- Legendary Bomber now throws TNT forward
### Terralith compatibility
- Terralith compatibility is much better than it used to be.
beta
Infinity Cave 0.88.2
0.88.23 янв. 2026 г.1,7 тыс.Minecraft: 1.21.11neoforge
Что нового
## Infinity Cave 0.88.2
> Terralith for 1.21.11 was released, now adjusted its changes to make it compatible with Infinity Cave
### Changes
- Added Terralith compatibility
### Bugfixes
- Fixed a jigsaw being named minecrat instead of minecraft
beta
Infinity Cave 0.88.2
0.88.23 янв. 2026 г.21,5 тыс.Minecraft: 1.21.11fabric
Что нового
## Infinity Cave 0.88.2
> Terralith for 1.21.11 was released, now adjusted its changes to make it compatible with Infinity Cave
### Changes
- Added Terralith compatibility
### Bugfixes
- Fixed a jigsaw being named minecrat instead of minecraft
beta
[MOD] Infinity Cave 0.88.1
0.88.116 дек. 2025 г.177Minecraft: 1.21.11neoforge
Что нового
## Emergency Hotfix
- Dimension type was not defined (for some reason did not show for me while testing), resulting in a black skybox.
beta
[MOD] Infinity Cave 0.88.1
0.88.113 дек. 2025 г.1,8 тыс.Minecraft: 1.21.11fabric
Что нового
## Emergency Hotfix
- Dimension type was not defined (for some reason did not show for me while testing), resulting in a black skybox.
beta
[DP] Infinity Cave 0.88.1
0.88.113 дек. 2025 г.8,1 тыс.Minecraft: 1.21.11datapack
Что нового
## Emergency Hotfix
- Dimension type was not defined (for some reason did not show for me while testing), resulting in a black skybox.
beta
[MOD] Infinity Cave 0.88
0.8811 дек. 2025 г.73Minecraft: 1.21.11neoforge
Что нового
## Infinity Cave 0.88
- Updated to 1.21.11
### Bugfixes
- Fixed a bug where right clicking items with cooldown, and quickly swapping them at high latency completely bricks the item (major rewrite of these items, old ones won't work, sorry about that).
beta
[MOD] Infinity Cave 0.88
0.8811 дек. 2025 г.266Minecraft: 1.21.11fabric
Что нового
## Infinity Cave 0.88
- Updated to 1.21.11
### Bugfixes
- Fixed a bug where right clicking items with cooldown, and quickly swapping them at high latency completely bricks the item (major rewrite of these items, old ones won't work, sorry about that).
beta
[DP] Infinity Cave 0.88
0.8811 дек. 2025 г.249Minecraft: 1.21.11datapack
Что нового
## Infinity Cave 0.88
- Updated to 1.21.11
### Bugfixes
- Fixed a bug where right clicking items with cooldown, and quickly swapping them at high latency completely bricks the item (major rewrite of these items, old ones won't work, sorry about that).
beta
[MOD] Infinity Cave 0.87
0.8710 окт. 2025 г.649Minecraft: 1.21.9, 1.21.10neoforge
Что нового
## Added Terralith Support (for their new update)
beta
[MOD] Infinity Cave 0.87
0.8710 окт. 2025 г.9,6 тыс.Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Added Terralith Support (for their new update)
beta
[MOD] Infinity Cave 0.86.1
0.86.16 окт. 2025 г.68Minecraft: 1.21.9, 1.21.10neoforge
Что нового
## Infinity Cave 0.86.1 Hotfix
> Oops, seems like 1.21.9 changed a lot more that I did not find during testing
### Bugfixes
- Amethyst Cave is used wrong noise
- Most caves filled with water
- Elements not being copied in the jar versions
beta
[MOD] Infinity Cave 0.86.1
0.86.16 окт. 2025 г.241Minecraft: 1.21.9, 1.21.10fabric
Что нового
## Infinity Cave 0.86.1 Hotfix
> Oops, seems like 1.21.9 changed a lot more that I did not find during testing
### Bugfixes
- Amethyst Cave is used wrong noise
- Most caves filled with water
- Elements not being copied in the jar versions
beta
[DP] Infinity Cave 0.86.1
0.86.16 окт. 2025 г.3,7 тыс.Minecraft: 1.21.9, 1.21.10datapack
Что нового
## Infinity Cave 0.86.1 Hotfix
> Oops, seems like 1.21.9 changed a lot more that I did not find during testing
### Bugfixes
- Amethyst Cave is used wrong noise
- Most caves filled with water
- Elements not being copied in the jar versions
beta
[MOD] Infinity Cave 0.86
0.866 окт. 2025 г.41Minecraft: 1.21.9neoforge
Что нового
## Infinity Cave 0.86
- Updated to 1.21.9
> No other changes really.
beta
[MOD] Infinity Cave 0.86
0.866 окт. 2025 г.62Minecraft: 1.21.9fabric
Что нового
## Infinity Cave 0.86
- Updated to 1.21.9
> No other changes really.
beta
[DP] Infinity Cave 0.86
0.865 окт. 2025 г.184Minecraft: 1.21.9datapack
Что нового
## Infinity Cave 0.86
- Updated to 1.21.9
> No other changes really.
beta
[MOD] Infinity Cave 0.85
0.8528 авг. 2025 г.499Minecraft: 1.21.8neoforge
Что нового
## Infinity Cave 0.85
### Changes
- Added achievement for obtaining a Katana
- Made music disc textures better
- Shockwave Arrow Enchantment
- No longer knocks back entities on direct hit, rather does extra damage (circumvents item being deleted upon kill), scales with level
- Fire Archer no longer makes a loud sound for every shot, only for the super explosive shot, this also applies to the Fire Bow
### Bugfixes
- Molten Hammer achievement not working
- Fire Bow achievement not working
- Ender Sword not working
- Epic Pillager in Sulfide Caves dropping rare loot
- Molten Hammer showing attributes that are supposed to be hidden
- Molten Hammer damaging bogged mobs and other living mobs
- Acid Shield having duplicate attributes in lore
- Bonding Sword showing attributes that are supposed to be hidden
- Bomber not shooting tnt, just dropping it
- Rare Ninja, Skeleton and Wither Skeleton having Deep Dark loot drops in Molten Caves
- Rares not being able to spawn in Limestone Grotto (fixes the Rare trial spawner as well)
beta
[MOD] Infinity Cave 0.85
0.8528 авг. 2025 г.4,5 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Infinity Cave 0.85
### Changes
- Added achievement for obtaining a Katana
- Made music disc textures better
- Shockwave Arrow Enchantment
- No longer knocks back entities on direct hit, rather does extra damage (circumvents item being deleted upon kill), scales with level
- Fire Archer no longer makes a loud sound for every shot, only for the super explosive shot, this also applies to the Fire Bow
### Bugfixes
- Molten Hammer achievement not working
- Fire Bow achievement not working
- Ender Sword not working
- Epic Pillager in Sulfide Caves dropping rare loot
- Molten Hammer showing attributes that are supposed to be hidden
- Molten Hammer damaging bogged mobs and other living mobs
- Acid Shield having duplicate attributes in lore
- Bonding Sword showing attributes that are supposed to be hidden
- Bomber not shooting tnt, just dropping it
- Rare Ninja, Skeleton and Wither Skeleton having Deep Dark loot drops in Molten Caves
- Rares not being able to spawn in Limestone Grotto (fixes the Rare trial spawner as well)
beta
[DP] Infinity Cave 0.85
0.8528 авг. 2025 г.2,3 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
Что нового
## Infinity Cave 0.85
### Changes
- Added achievement for obtaining a Katana
- Made music disc textures better
- Shockwave Arrow Enchantment
- No longer knocks back entities on direct hit, rather does extra damage (circumvents item being deleted upon kill), scales with level
- Fire Archer no longer makes a loud sound for every shot, only for the super explosive shot, this also applies to the Fire Bow
### Bugfixes
- Molten Hammer achievement not working
- Fire Bow achievement not working
- Ender Sword not working
- Epic Pillager in Sulfide Caves dropping rare loot
- Molten Hammer showing attributes that are supposed to be hidden
- Molten Hammer damaging bogged mobs and other living mobs
- Acid Shield having duplicate attributes in lore
- Bonding Sword showing attributes that are supposed to be hidden
- Bomber not shooting tnt, just dropping it
- Rare Ninja, Skeleton and Wither Skeleton having Deep Dark loot drops in Molten Caves
- Rares not being able to spawn in Limestone Grotto (fixes the Rare trial spawner as well)
beta
[MOD] Infinity Cave 0.84
0.8412 авг. 2025 г.175Minecraft: 1.21.8neoforge
Что нового
## Infinity Cave 0.84
### More Bugfixes
- Fixed high progression only spawning epics and above
- Fixed Magic Mushrooms dropped by mobs to scale with your progression
- Added appropriate Enchantment tags when Terralith is loaded
### Additions
- Added a Limestone Sword, dropped from rares and above in Limestone Grotto
- Added Nunchucks, dropped from rares and above in Sulfide Caves
- Refined Chainmail has been buffed a little bit
- Certain custom items are marked as "important" and will glow when dropped by a mob
beta
[MOD] Infinity Cave 0.84
0.8412 авг. 2025 г.909Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Infinity Cave 0.84
### More Bugfixes
- Fixed high progression only spawning epics and above
- Fixed Magic Mushrooms dropped by mobs to scale with your progression
- Added appropriate Enchantment tags when Terralith is loaded
### Additions
- Added a Limestone Sword, dropped from rares and above in Limestone Grotto
- Added Nunchucks, dropped from rares and above in Sulfide Caves
- Refined Chainmail has been buffed a little bit
- Certain custom items are marked as "important" and will glow when dropped by a mob
beta
[DP] Infinity Cave 0.84
0.8412 авг. 2025 г.843Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
Что нового
## Infinity Cave 0.84
### More Bugfixes
- Fixed high progression only spawning epics and above
- Fixed Magic Mushrooms dropped by mobs to scale with your progression
- Added appropriate Enchantment tags when Terralith is loaded
### Additions
- Added a Limestone Sword, dropped from rares and above in Limestone Grotto
- Added Nunchucks, dropped from rares and above in Sulfide Caves
- Refined Chainmail has been buffed a little bit
- Certain custom items are marked as "important" and will glow when dropped by a mob
beta
[MOD] Infinity Cave 0.83
0.839 авг. 2025 г.87Minecraft: 1.21.8neoforge
Что нового
## Infinity Cave 0.83 - More Bugfixes
### Bugfixes
- Supersonic Bow, Thunder Harpoon and Acid Shield abilities not working
- Higher Tier ranged mobs dealing way too much damage
- Drowned mobs dealing barely any damage
- Ninja mobs in Deep Dark dealing way too much damage
- Spelling error in Achievements for killing specific type of mobs
- Spelling error in Supersonic Bow's lore
- Epic mobs dropping Grand Bottle of Experience but it has the texture of Better Experience bottles
- Defiance not working
### Changes
- Added a new settings called **Ranged Damage scaling**, defaults to 1.8, I know some people enjoy ranged mobs being threatening, and some people hate ranged mobs, here is a setting to change that.
beta
[MOD] Infinity Cave 0.83
0.839 авг. 2025 г.246Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Infinity Cave 0.83 - More Bugfixes
### Bugfixes
- Supersonic Bow, Thunder Harpoon and Acid Shield abilities not working
- Higher Tier ranged mobs dealing way too much damage
- Drowned mobs dealing barely any damage
- Ninja mobs in Deep Dark dealing way too much damage
- Spelling error in Achievements for killing specific type of mobs
- Spelling error in Supersonic Bow's lore
- Epic mobs dropping Grand Bottle of Experience but it has the texture of Better Experience bottles
- Defiance not working
### Changes
- Added a new settings called **Ranged Damage scaling**, defaults to 1.8, I know some people enjoy ranged mobs being threatening, and some people hate ranged mobs, here is a setting to change that.
beta
[DP] Infinity Cave 0.83
0.839 авг. 2025 г.258Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
Что нового
## Infinity Cave 0.83 - More Bugfixes
### Bugfixes
- Supersonic Bow, Thunder Harpoon and Acid Shield abilities not working
- Higher Tier ranged mobs dealing way too much damage
- Drowned mobs dealing barely any damage
- Ninja mobs in Deep Dark dealing way too much damage
- Spelling error in Achievements for killing specific type of mobs
- Spelling error in Supersonic Bow's lore
- Epic mobs dropping Grand Bottle of Experience but it has the texture of Better Experience bottles
- Defiance not working
### Changes
- Added a new settings called **Ranged Damage scaling**, defaults to 1.8, I know some people enjoy ranged mobs being threatening, and some people hate ranged mobs, here is a setting to change that.
beta
[MOD] Infinity Cave 0.82
0.827 авг. 2025 г.57Minecraft: 1.21.8neoforge
Что нового
## Infinity Cave 0.82 - Major Bugfixes
### Bugfixes
- Sneezer's sneeze not working
- Prevented Iron Golems from attacking Mooshroom mobs
- Epics in Mushroom Gorge just not spawning all together
- Uncommon Giant Frog not spawning
- Defiance not being defined in enchantment descriptions
- Items dropped from mobs being deleted after explosions (do not use explosives in creative mode, this bypasses)
- Spawning is affected by gravity
- Settings not taking into account current difficulty on first load
- Progression not working for uncommon mobs and above
- Progression being falsely set to slow on first load
- Fire Element not working.
### Changes
- Ranged mobs now deals much more damage similar to melee mobs
- Important items are now highlighted when dropped
- Mushroom Element now has a higher chance to cause bad luck when applying size modifications
- Added Golden Apple offhand item to all biomes
- Ranged mobs now has the attack bonus increase offhand item (gold sword)
beta
[MOD] Infinity Cave 0.82
0.827 авг. 2025 г.144Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Infinity Cave 0.82 - Major Bugfixes
### Bugfixes
- Sneezer's sneeze not working
- Prevented Iron Golems from attacking Mooshroom mobs
- Epics in Mushroom Gorge just not spawning all together
- Uncommon Giant Frog not spawning
- Defiance not being defined in enchantment descriptions
- Items dropped from mobs being deleted after explosions (do not use explosives in creative mode, this bypasses)
- Spawning is affected by gravity
- Settings not taking into account current difficulty on first load
- Progression not working for uncommon mobs and above
- Progression being falsely set to slow on first load
- Fire Element not working.
### Changes
- Ranged mobs now deals much more damage similar to melee mobs
- Important items are now highlighted when dropped
- Mushroom Element now has a higher chance to cause bad luck when applying size modifications
- Added Golden Apple offhand item to all biomes
- Ranged mobs now has the attack bonus increase offhand item (gold sword)
beta
[DP] Infinity Cave 0.82
0.827 авг. 2025 г.158Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
Что нового
## Infinity Cave 0.82 - Major Bugfixes
### Bugfixes
- Sneezer's sneeze not working
- Prevented Iron Golems from attacking Mooshroom mobs
- Epics in Mushroom Gorge just not spawning all together
- Uncommon Giant Frog not spawning
- Defiance not being defined in enchantment descriptions
- Items dropped from mobs being deleted after explosions (do not use explosives in creative mode, this bypasses)
- Spawning is affected by gravity
- Settings not taking into account current difficulty on first load
- Progression not working for uncommon mobs and above
- Progression being falsely set to slow on first load
- Fire Element not working.
### Changes
- Ranged mobs now deals much more damage similar to melee mobs
- Important items are now highlighted when dropped
- Mushroom Element now has a higher chance to cause bad luck when applying size modifications
- Added Golden Apple offhand item to all biomes
- Ranged mobs now has the attack bonus increase offhand item (gold sword)
beta
[MOD] Infinity Cave 0.81
0.814 авг. 2025 г.63Minecraft: 1.21.8neoforge
Что нового
## Infinity Cave 0.81
### Bugfixes
- Pale Garden generating as Deep Dark
- Items being prone to explosions and fire for deletions, now they will be invulnerable to all sources.
- Legendary Slime in Sulfide Caves not having a loot table.
- Removed a few debug messages.
- Fixed Curse Remover and Magic Repair to properly remove XP.
### Additions
- Added a new advancement for placing an item that prevents mob spawning.
- Particles when killing a legendary.
beta
[MOD] Infinity Cave 0.81
0.814 авг. 2025 г.207Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
## Infinity Cave 0.81
### Bugfixes
- Pale Garden generating as Deep Dark
- Items being prone to explosions and fire for deletions, now they will be invulnerable to all sources.
- Legendary Slime in Sulfide Caves not having a loot table.
- Removed a few debug messages.
- Fixed Curse Remover and Magic Repair to properly remove XP.
### Additions
- Added a new advancement for placing an item that prevents mob spawning.
- Particles when killing a legendary.
beta
[DP] Infinity Cave 0.81
0.814 авг. 2025 г.264Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
Что нового
## Infinity Cave 0.81
### Bugfixes
- Pale Garden generating as Deep Dark
- Items being prone to explosions and fire for deletions, now they will be invulnerable to all sources.
- Legendary Slime in Sulfide Caves not having a loot table.
- Removed a few debug messages.
- Fixed Curse Remover and Magic Repair to properly remove XP.
### Additions
- Added a new advancement for placing an item that prevents mob spawning.
- Particles when killing a legendary.
beta
[MOD] Infinity Cave 0.8
0.81 авг. 2025 г.84Minecraft: 1.21.8neoforge
Что нового
# Infinity Cave 0.8 - The Total Overhaul Update
> This will be the biggest update Infinity Cave will ever receive in its lifetime, probably. This update changes literally everything from biomes, mobs, structures, weapons, textures, terrain generation, items, spawning system and much more. This has taken **A LONG** time to finish. However, I am happy to say that this is of extremely high quality and greatly fulfils my vision for this project.
## General
- Biome distribution is now vastly different
- Revamped the settings menu, added mob cap as a setting.
- **NEW** Mushroom Gorge
- A super rare biome that spawns in the middle of Deep Dark biomes, is filled to the brim with mushrooms and introduces a lot of organic-like items, in addition to a new farmable plant.
- Molten Caves
- Is no longer "an infinite cave", rather a huge chasm with pillars, trees, flat terrain at the bottom and much nicer to traverse, and looks just about 100x better than the older molten caves. Has a new structure called the Railway.
- Sulfide Caves
- No longer looks like an organic mess, much less cluttered and has a very unique terrain generation to compliment its vibrant green color (also added much better water, including water flowing, slime blocks at edges). Also adds 3 new farmable items (INCLUDING RENEWABLE SAND!) Custom fishing loot table, chance for Enchanted Poisonous Potato.
- Limestone Grotto
- Is now rugged and eroded, a giant chamber with lakes and huge stalactites, a village may generate there. Custom fishing loot table, chance for Riptide 4 trident in the treasure loot pool.
- Amethyst Caves
- Is now spherical in cave formation, similar to Amethyst Geodes, but MUCH bigger. It is now possible to mine Amethyst Clusters to obtain Amethyst Charges which can store and release experience.
- Frozen Caves
- Is now also rugged with many pillars in all shapes and sizes, filled to the brim with ice in a giant chamber with a lot of terrain, has a new custom plant that can be used to Frostpale a bow.
- Deeprock Caverns
- Reduced the amount of blackstone in the cave.
## Spawning System
> Is no longer area-based like it once was, now it is tick-based, where one can prevent spawns by using spawn-preventable blocks, these are soul-based blocks e.g. soul campfire, soul torch etc.
## Worldgen
> Every single biome now has biome-based terrain, meaning that every biome feels very differnt, with the exception of Deep Dark and Deeprock Caverns. Caves should also generate lower in general.
## Enchantments
> Removed all cloaks, added new enchantments for bows, melee weapons and chestplates.
## Legendary Elements
> Removed all previous elements, except for Wind, which can now spawn in all biomes, all biomes now have their unique elements, will add more in the future.
## Items
> Essentally every biome has received a plethora of custom items, discover this as you progress through the caves.I have gone out of my way to create interesting items that differ from biome-to-biome with tons of custom textures.
## Mobs
> There are now many, many new mobs, and they are biome-specific, with custom abilities, AI and much more.
## Loot Tables
> All loot tables have been revised and updated accordingly to fit the biome better.
## Advancements
> New advancements have been added to compliment the new content added.
## Structures
> There are new structuers in every biome, except for Deeprock Caverns and Deep Dark.
## Textures
> Most textures have received an overhaul and almost every custom item has received its own texture, totalling to over 60+ custom item textures.
## Wiki
> Removed the guidebook, instead there will be a wiki on a website I have created, will add more info soon, feel free to contribute if you'd like!
## Bugfixes
- Items with a cooldown could sometimes vanish and turn into a different cooldown item (duplication glitch)
- Icicle Crossbow damaging user.
beta
[MOD] Infinity Cave 0.8
0.81 авг. 2025 г.210Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
# Infinity Cave 0.8 - The Total Overhaul Update
> This will be the biggest update Infinity Cave will ever receive in its lifetime, probably. This update changes literally everything from biomes, mobs, structures, weapons, textures, terrain generation, items, spawning system and much more. This has taken **A LONG** time to finish. However, I am happy to say that this is of extremely high quality and greatly fulfils my vision for this project.
## General
- Biome distribution is now vastly different
- Revamped the settings menu, added mob cap as a setting.
- **NEW** Mushroom Gorge
- A super rare biome that spawns in the middle of Deep Dark biomes, is filled to the brim with mushrooms and introduces a lot of organic-like items, in addition to a new farmable plant.
- Molten Caves
- Is no longer "an infinite cave", rather a huge chasm with pillars, trees, flat terrain at the bottom and much nicer to traverse, and looks just about 100x better than the older molten caves. Has a new structure called the Railway.
- Sulfide Caves
- No longer looks like an organic mess, much less cluttered and has a very unique terrain generation to compliment its vibrant green color (also added much better water, including water flowing, slime blocks at edges). Also adds 3 new farmable items (INCLUDING RENEWABLE SAND!) Custom fishing loot table, chance for Enchanted Poisonous Potato.
- Limestone Grotto
- Is now rugged and eroded, a giant chamber with lakes and huge stalactites, a village may generate there. Custom fishing loot table, chance for Riptide 4 trident in the treasure loot pool.
- Amethyst Caves
- Is now spherical in cave formation, similar to Amethyst Geodes, but MUCH bigger. It is now possible to mine Amethyst Clusters to obtain Amethyst Charges which can store and release experience.
- Frozen Caves
- Is now also rugged with many pillars in all shapes and sizes, filled to the brim with ice in a giant chamber with a lot of terrain, has a new custom plant that can be used to Frostpale a bow.
- Deeprock Caverns
- Reduced the amount of blackstone in the cave.
## Spawning System
> Is no longer area-based like it once was, now it is tick-based, where one can prevent spawns by using spawn-preventable blocks, these are soul-based blocks e.g. soul campfire, soul torch etc.
## Worldgen
> Every single biome now has biome-based terrain, meaning that every biome feels very differnt, with the exception of Deep Dark and Deeprock Caverns. Caves should also generate lower in general.
## Enchantments
> Removed all cloaks, added new enchantments for bows, melee weapons and chestplates.
## Legendary Elements
> Removed all previous elements, except for Wind, which can now spawn in all biomes, all biomes now have their unique elements, will add more in the future.
## Items
> Essentally every biome has received a plethora of custom items, discover this as you progress through the caves.I have gone out of my way to create interesting items that differ from biome-to-biome with tons of custom textures.
## Mobs
> There are now many, many new mobs, and they are biome-specific, with custom abilities, AI and much more.
## Loot Tables
> All loot tables have been revised and updated accordingly to fit the biome better.
## Advancements
> New advancements have been added to compliment the new content added.
## Structures
> There are new structuers in every biome, except for Deeprock Caverns and Deep Dark.
## Textures
> Most textures have received an overhaul and almost every custom item has received its own texture, totalling to over 60+ custom item textures.
## Wiki
> Removed the guidebook, instead there will be a wiki on a website I have created, will add more info soon, feel free to contribute if you'd like!
## Bugfixes
- Items with a cooldown could sometimes vanish and turn into a different cooldown item (duplication glitch)
- Icicle Crossbow damaging user.
beta
[DP] Infinity Cave 0.8
0.81 авг. 2025 г.273Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
Что нового
# Infinity Cave 0.8 - The Total Overhaul Update
> This will be the biggest update Infinity Cave will ever receive in its lifetime, probably. This update changes literally everything from biomes, mobs, structures, weapons, textures, terrain generation, items, spawning system and much more. This has taken **A LONG** time to finish. However, I am happy to say that this is of extremely high quality and greatly fulfils my vision for this project.
## General
- Biome distribution is now vastly different
- Revamped the settings menu, added mob cap as a setting.
- **NEW** Mushroom Gorge
- A super rare biome that spawns in the middle of Deep Dark biomes, is filled to the brim with mushrooms and introduces a lot of organic-like items, in addition to a new farmable plant.
- Molten Caves
- Is no longer "an infinite cave", rather a huge chasm with pillars, trees, flat terrain at the bottom and much nicer to traverse, and looks just about 100x better than the older molten caves. Has a new structure called the Railway.
- Sulfide Caves
- No longer looks like an organic mess, much less cluttered and has a very unique terrain generation to compliment its vibrant green color (also added much better water, including water flowing, slime blocks at edges). Also adds 3 new farmable items (INCLUDING RENEWABLE SAND!) Custom fishing loot table, chance for Enchanted Poisonous Potato.
- Limestone Grotto
- Is now rugged and eroded, a giant chamber with lakes and huge stalactites, a village may generate there. Custom fishing loot table, chance for Riptide 4 trident in the treasure loot pool.
- Amethyst Caves
- Is now spherical in cave formation, similar to Amethyst Geodes, but MUCH bigger. It is now possible to mine Amethyst Clusters to obtain Amethyst Charges which can store and release experience.
- Frozen Caves
- Is now also rugged with many pillars in all shapes and sizes, filled to the brim with ice in a giant chamber with a lot of terrain, has a new custom plant that can be used to Frostpale a bow.
- Deeprock Caverns
- Reduced the amount of blackstone in the cave.
## Spawning System
> Is no longer area-based like it once was, now it is tick-based, where one can prevent spawns by using spawn-preventable blocks, these are soul-based blocks e.g. soul campfire, soul torch etc.
## Worldgen
> Every single biome now has biome-based terrain, meaning that every biome feels very differnt, with the exception of Deep Dark and Deeprock Caverns. Caves should also generate lower in general.
## Enchantments
> Removed all cloaks, added new enchantments for bows, melee weapons and chestplates.
## Legendary Elements
> Removed all previous elements, except for Wind, which can now spawn in all biomes, all biomes now have their unique elements, will add more in the future.
## Items
> Essentally every biome has received a plethora of custom items, discover this as you progress through the caves.I have gone out of my way to create interesting items that differ from biome-to-biome with tons of custom textures.
## Mobs
> There are now many, many new mobs, and they are biome-specific, with custom abilities, AI and much more.
## Loot Tables
> All loot tables have been revised and updated accordingly to fit the biome better.
## Advancements
> New advancements have been added to compliment the new content added.
## Structures
> There are new structuers in every biome, except for Deeprock Caverns and Deep Dark.
## Textures
> Most textures have received an overhaul and almost every custom item has received its own texture, totalling to over 60+ custom item textures.
## Wiki
> Removed the guidebook, instead there will be a wiki on a website I have created, will add more info soon, feel free to contribute if you'd like!
## Bugfixes
- Items with a cooldown could sometimes vanish and turn into a different cooldown item (duplication glitch)
- Icicle Crossbow damaging user.
beta
Infinity Cave 0.72
0.723 мая 2025 г.5,2 тыс.Minecraft: 1.21.5fabric
Что нового
## Infinity Cave 0.72
> Lots of crucial bugfixes
### Bugfixes
- Fixed guidebook, it is no longer scrambled with JSON.
- Fixed Icicle Crossbow damaging yourself when shooting.
- Fixed mobs dropping armor pieces and offhand items that they weren't supposed to drop.
- Fixed tipped arrows not working on pillagers and skeletons.
beta
Infinity Cave 0.72
0.723 мая 2025 г.379Minecraft: 1.21.5neoforge
Что нового
## Infinity Cave 0.72
> Lots of crucial bugfixes
### Bugfixes
- Fixed guidebook, it is no longer scrambled with JSON.
- Fixed Icicle Crossbow damaging yourself when shooting.
- Fixed mobs dropping armor pieces and offhand items that they weren't supposed to drop.
- Fixed tipped arrows not working on pillagers and skeletons.
beta
Infinity Cave 0.72
0.723 мая 2025 г.3 тыс.Minecraft: 1.21.5datapack
Что нового
## Infinity Cave 0.72
> Lots of crucial bugfixes
### Bugfixes
- Fixed guidebook, it is no longer scrambled with JSON.
- Fixed Icicle Crossbow damaging yourself when shooting.
- Fixed mobs dropping armor pieces and offhand items that they weren't supposed to drop.
- Fixed tipped arrows not working on pillagers and skeletons.
beta
[MOD] Infinity Cave 0.71
0.7129 апр. 2025 г.70Minecraft: 1.21.5neoforge
Что нового
## Infinity Cave 0.71
> Updated to 1.21.5. Lots of internal changes, as well as removal of the boss library since it is no longer maintained, had to develop my own version, will add more bossbar customizability in the future.
### Changes
- Performance has been increased.
- Added new type of experience bottles that drop per tier.
- Made all potions get information from the same pool, guaranteeing that they will all stack.
- Added a new music disc -- Twinleaf Town (Piano Cover) by yours truly.
- Made changes to Molten Hammer, you now have to hold it for a little bit in order for it to smash the ground.
- All right-clickable weapons such as Katana, Ender Sword etc. have been ported over to a new cooldown system.
- Made new structual changes within to prepare for a massive content update that I plan on releasing sometime this summer.
- Nerfed Yield enchantment, Yield 5 should be less common now and you will see more of 1-4, instead of just level 5 Yield.
### Bugfixes
- Changing Minecraft name caused sonic bow and thunder harpoon to stop working.
beta
[MOD] Infinity Cave 0.71
0.7129 апр. 2025 г.342Minecraft: 1.21.5fabric
Что нового
## Infinity Cave 0.71
> Updated to 1.21.5. Lots of internal changes, as well as removal of the boss library since it is no longer maintained, had to develop my own version, will add more bossbar customizability in the future.
### Changes
- Performance has been increased.
- Added new type of experience bottles that drop per tier.
- Made all potions get information from the same pool, guaranteeing that they will all stack.
- Added a new music disc -- Twinleaf Town (Piano Cover) by yours truly.
- Made changes to Molten Hammer, you now have to hold it for a little bit in order for it to smash the ground.
- All right-clickable weapons such as Katana, Ender Sword etc. have been ported over to a new cooldown system.
- Made new structual changes within to prepare for a massive content update that I plan on releasing sometime this summer.
- Nerfed Yield enchantment, Yield 5 should be less common now and you will see more of 1-4, instead of just level 5 Yield.
### Bugfixes
- Changing Minecraft name caused sonic bow and thunder harpoon to stop working.
beta
[DP] Infinity Cave 0.71
0.7129 апр. 2025 г.304Minecraft: 1.21.5datapack
Что нового
## Infinity Cave 0.71
> Updated to 1.21.5. Lots of internal changes, as well as removal of the boss library since it is no longer maintained, had to develop my own version, will add more bossbar customizability in the future.
### Changes
- Performance has been increased.
- Added new type of experience bottles that drop per tier.
- Made all potions get information from the same pool, guaranteeing that they will all stack.
- Added a new music disc -- Twinleaf Town (Piano Cover) by yours truly.
- Made changes to Molten Hammer, you now have to hold it for a little bit in order for it to smash the ground.
- All right-clickable weapons such as Katana, Ender Sword etc. have been ported over to a new cooldown system.
- Made new structual changes within to prepare for a massive content update that I plan on releasing sometime this summer.
- Nerfed Yield enchantment, Yield 5 should be less common now and you will see more of 1-4, instead of just level 5 Yield.
### Bugfixes
- Changing Minecraft name caused sonic bow and thunder harpoon to stop working.
beta
[MOD] Infinity Cave 0.7
0.728 апр. 2025 г.352Minecraft: 1.21.4neoforge
Что нового
Infinity Cave 0.7 for NeoForge 1.21.4
beta
[MOD] Infinity Cave 0.7
0.712 дек. 2024 г.9 тыс.Minecraft: 1.21.4fabric
Что нового
## Infinity Cave 0.7 for 1.21.4
> **Developer Note:** As always with any update, performance increase. Tons of asset changes. I played a better version of Oracion and compressed it more, so Infinity Cave takes much less space now. Also Pale Garden is a very spooky place wow!
### Weapons
- Reworked the Molten Hammer
- When right clicked on a block within a range of 7.5 creates a giant explosion dealing AoE damage to all enemies with a cooldown of 5 seconds.
- Thunder Harpoon
- No longer regains durability when blocking.
- Icicle Crossbow
- Shoots a bit slower, but now does more consistent damage.
### Enchantlets/Right-click-ables
- Changed base item to music_disc_5 without component as a base item (old ones will still work).
- Enchantlets now have a custom check for Shields specifically, having a chance for Unbreaking/Durable.
### Bugfixes
- Better enchantability for certain custom items such as Molten Hammer when enchanting with an enchantlet.
- Removed unused ticking timers.
- Light Emblem sometimes not working and stops working entirely.
beta
[DP] Infinity Cave
0.712 дек. 2024 г.7,3 тыс.Minecraft: 1.21.4datapack
Что нового
## Infinity Cave 0.7 for 1.21.4
> **Developer Note:** As always with any update, performance increase. Tons of asset changes. I played a better version of Oracion and compressed it more, so Infinity Cave takes much less space now. Also Pale Garden is a very spooky place wow!
### Weapons
- Reworked the Molten Hammer
- When right clicked on a block within a range of 7.5 creates a giant explosion dealing AoE damage to all enemies with a cooldown of 5 seconds.
- Thunder Harpoon
- No longer regains durability when blocking.
- Icicle Crossbow
- Shoots a bit slower, but now does more consistent damage.
### Enchantlets/Right-click-ables
- Changed base item to music_disc_5 without component as a base item (old ones will still work).
- Enchantlets now have a custom check for Shields specifically, having a chance for Unbreaking/Durable.
### Bugfixes
- Better enchantability for certain custom items such as Molten Hammer when enchanting with an enchantlet.
- Removed unused ticking timers.
- Light Emblem sometimes not working and stops working entirely.
beta
[MOD] Infinity Cave 0.7
0.74 дек. 2024 г.280Minecraft: 1.21.2, 1.21.3neoforge
Что нового
# Infinity Cave 0.7
> **Developer Note:** Mob Spawn system has been completely changed back-end-wise. Severely increasing readability and performance, way less logic is now run when mob spawning occurs. General namespace changes here. Much better compatibility with worldgen mods. Further updates will have a bigger focus on compatibility, new weapons, texture redesign, performance, and much more!
### Mob Changes
- Rocklops now has a hurt animation.
- Reduced Iron Golem health.
- Reduced Ravager health.
- Mobs now take less damage from Maces.
- Removed the enraged mechanic when shooting mobs.
- Mobs are immune to projectiles if they are not aggravated to a player.
- Zombies may call upon natural zombies for help, scales with tier
- Skeletons may call upon natural skeletons for help, scales with tier
- All mobs now have a chance to destroy cobwebs around them, scales with tier.
- All mobs now have Depth Strider again.
- Mainhand items are no longer randomized.
- Added new offhand item "Wind Charge" scales with tier (has a chance to throw a wind charge towards the user). Mobs with this offhand items have a chance of dropping wind charges.
- Added new offhand item "Ender Eye". Mob is fully immune to projectiles.
- Removed totem as an offhand item.
### Item Changes
- Ender Sword: 10 -> 20 block range.
- Curse Remover: Updated texture to be similar to enchantlet, except it is red and has different symbols and style.
> Curse Remover may be dropped from mobs with Ender Eye in offhand
### Enchantment Changes
- All cloaks now have UUID support. Meaning if you are on the same team, your teammates won't take damage if you have friendly fire disabled (except for Ice Cloak, going to rework this element in a later update).
- Heavily optimized cloaks.
- Reduced particles to bare minimum due to feedback.
- Fixed Fire Cloak not working properly
### Worldgen Changes
- Added chance for Redstone blocks to generate inside Molten Caves.
- Added chance for Raw Gold Blocks to generate inside Limestone Caves.
- Added chance for Emerald Blocks to generate inside Sulfide Caves.
- Added chance for Raw Iron Blocks to generate inside Deeprock Caverns.
- Added chance for Raw Copper Blocks to generate inside Deep Dark.
- Added chance for Lapis blocks to generate inside Frozen Caves.
### MOD VERSION ONLY
- Removed hard-coded lava at y -54 without workaround. Mod version is now recommended for better performance. No lithostitched needed.
### Bugfixes
- Rocklops texture not working (NeoForge only)
- Added Enchantment tags to everything that's enchanting-related.
### QoL fixes
- All enchantments now supports the Enchantment Descriptions mod.
- Added biomes to lang file, adding support for mods such as Journey Maps etc.
beta
[MOD] Infinity Cave 0.7
0.74 дек. 2024 г.708Minecraft: 1.21.2, 1.21.3fabric
Что нового
# Infinity Cave 0.7
> **Developer Note:** Mob Spawn system has been completely changed back-end-wise. Severely increasing readability and performance, way less logic is now run when mob spawning occurs. General namespace changes here. Much better compatibility with worldgen mods. Further updates will have a bigger focus on compatibility, new weapons, texture redesign, performance, and much more!
### Mob Changes
- Rocklops now has a hurt animation.
- Reduced Iron Golem health.
- Reduced Ravager health.
- Mobs now take less damage from Maces.
- Removed the enraged mechanic when shooting mobs.
- Mobs are immune to projectiles if they are not aggravated to a player.
- Zombies may call upon natural zombies for help, scales with tier
- Skeletons may call upon natural skeletons for help, scales with tier
- All mobs now have a chance to destroy cobwebs around them, scales with tier.
- All mobs now have Depth Strider again.
- Mainhand items are no longer randomized.
- Added new offhand item "Wind Charge" scales with tier (has a chance to throw a wind charge towards the user). Mobs with this offhand items have a chance of dropping wind charges.
- Added new offhand item "Ender Eye". Mob is fully immune to projectiles.
- Removed totem as an offhand item.
### Item Changes
- Ender Sword: 10 -> 20 block range.
- Curse Remover: Updated texture to be similar to enchantlet, except it is red and has different symbols and style.
> Curse Remover may be dropped from mobs with Ender Eye in offhand
### Enchantment Changes
- All cloaks now have UUID support. Meaning if you are on the same team, your teammates won't take damage if you have friendly fire disabled (except for Ice Cloak, going to rework this element in a later update).
- Heavily optimized cloaks.
- Reduced particles to bare minimum due to feedback.
- Fixed Fire Cloak not working properly
### Worldgen Changes
- Added chance for Redstone blocks to generate inside Molten Caves.
- Added chance for Raw Gold Blocks to generate inside Limestone Caves.
- Added chance for Emerald Blocks to generate inside Sulfide Caves.
- Added chance for Raw Iron Blocks to generate inside Deeprock Caverns.
- Added chance for Raw Copper Blocks to generate inside Deep Dark.
- Added chance for Lapis blocks to generate inside Frozen Caves.
### MOD VERSION ONLY
- Removed hard-coded lava at y -54 without workaround. Mod version is now recommended for better performance. No lithostitched needed.
### Bugfixes
- Rocklops texture not working (NeoForge only)
- Added Enchantment tags to everything that's enchanting-related.
### QoL fixes
- All enchantments now supports the Enchantment Descriptions mod.
- Added biomes to lang file, adding support for mods such as Journey Maps etc.
beta
[DP] Infinity Cave 0.7
0.74 дек. 2024 г.598Minecraft: 1.21.2, 1.21.3datapack
Что нового
# Infinity Cave 0.7
> **Developer Note:** Mob Spawn system has been completely changed back-end-wise. Severely increasing readability and performance, way less logic is now run when mob spawning occurs. General namespace changes here. Much better compatibility with worldgen mods. Further updates will have a bigger focus on compatibility, new weapons, texture redesign, performance, and much more!
### Mob Changes
- Rocklops now has a hurt animation.
- Reduced Iron Golem health.
- Reduced Ravager health.
- Mobs now take less damage from Maces.
- Removed the enraged mechanic when shooting mobs.
- Mobs are immune to projectiles if they are not aggravated to a player.
- Zombies may call upon natural zombies for help, scales with tier
- Skeletons may call upon natural skeletons for help, scales with tier
- All mobs now have a chance to destroy cobwebs around them, scales with tier.
- All mobs now have Depth Strider again.
- Mainhand items are no longer randomized.
- Added new offhand item "Wind Charge" scales with tier (has a chance to throw a wind charge towards the user). Mobs with this offhand items have a chance of dropping wind charges.
- Added new offhand item "Ender Eye". Mob is fully immune to projectiles.
- Removed totem as an offhand item.
### Item Changes
- Ender Sword: 10 -> 20 block range.
- Curse Remover: Updated texture to be similar to enchantlet, except it is red and has different symbols and style.
> Curse Remover may be dropped from mobs with Ender Eye in offhand
### Enchantment Changes
- All cloaks now have UUID support. Meaning if you are on the same team, your teammates won't take damage if you have friendly fire disabled (except for Ice Cloak, going to rework this element in a later update).
- Heavily optimized cloaks.
- Reduced particles to bare minimum due to feedback.
- Fixed Fire Cloak not working properly
### Worldgen Changes
- Added chance for Redstone blocks to generate inside Molten Caves.
- Added chance for Raw Gold Blocks to generate inside Limestone Caves.
- Added chance for Emerald Blocks to generate inside Sulfide Caves.
- Added chance for Raw Iron Blocks to generate inside Deeprock Caverns.
- Added chance for Raw Copper Blocks to generate inside Deep Dark.
- Added chance for Lapis blocks to generate inside Frozen Caves.
### MOD VERSION ONLY
- Removed hard-coded lava at y -54 without workaround. Mod version is now recommended for better performance. No lithostitched needed.
### Bugfixes
- Rocklops texture not working (NeoForge only)
- Added Enchantment tags to everything that's enchanting-related.
### QoL fixes
- All enchantments now supports the Enchantment Descriptions mod.
- Added biomes to lang file, adding support for mods such as Journey Maps etc.
beta
[MOD] Infinity Cave 0.7
0.73 дек. 2024 г.21,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# Infinity Cave 0.7
> **Developer Note:** Mob Spawn system has been completely changed back-end-wise. Severely increasing readability and performance, way less logic is now run when mob spawning occurs. General namespace changes here. Much better compatibility with worldgen mods. Further updates will have a bigger focus on compatibility, new weapons, texture redesign, performance, and much more!
### Mob Changes
- Rocklops now has a hurt animation.
- Reduced Iron Golem health.
- Reduced Ravager health.
- Mobs now take less damage from Maces.
- Removed the enraged mechanic when shooting mobs.
- Mobs are immune to projectiles if they are not aggravated to a player.
- Zombies may call upon natural zombies for help, scales with tier
- Skeletons may call upon natural skeletons for help, scales with tier
- All mobs now have a chance to destroy cobwebs around them, scales with tier.
- All mobs now have Depth Strider again.
- Mainhand items are no longer randomized.
- Added new offhand item "Wind Charge" scales with tier (has a chance to throw a wind charge towards the user). Mobs with this offhand items have a chance of dropping wind charges.
- Added new offhand item "Ender Eye". Mob is fully immune to projectiles.
- Removed totem as an offhand item.
### Item Changes
- Ender Sword: 10 -> 20 block range.
- Curse Remover: Updated texture to be similar to enchantlet, except it is red and has different symbols and style.
> Curse Remover may be dropped from mobs with Ender Eye in offhand
### Enchantment Changes
- All cloaks now have UUID support. Meaning if you are on the same team, your teammates won't take damage if you have friendly fire disabled (except for Ice Cloak, going to rework this element in a later update).
- Heavily optimized cloaks.
- Reduced particles to bare minimum due to feedback.
- Fixed Fire Cloak not working properly
### Worldgen Changes
- Added chance for Redstone blocks to generate inside Molten Caves.
- Added chance for Raw Gold Blocks to generate inside Limestone Caves.
- Added chance for Emerald Blocks to generate inside Sulfide Caves.
- Added chance for Raw Iron Blocks to generate inside Deeprock Caverns.
- Added chance for Raw Copper Blocks to generate inside Deep Dark.
- Added chance for Lapis blocks to generate inside Frozen Caves.
### MOD VERSION ONLY
- Removed hard-coded lava at y -54 without workaround. Mod version is now recommended for better performance. No lithostitched needed.
### Bugfixes
- Rocklops texture not working (NeoForge only)
- Added Enchantment tags to everything that's enchanting-related.
### QoL fixes
- All enchantments now supports the Enchantment Descriptions mod.
- Added biomes to lang file, adding support for mods such as Journey Maps etc.
beta
[MOD] Infinity Cave 0.7
0.73 дек. 2024 г.20,1 тыс.Minecraft: 1.21.1fabric
Что нового
# Infinity Cave 0.7
> **Developer Note:** Mob Spawn system has been completely changed back-end-wise. Severely increasing readability and performance, way less logic is now run when mob spawning occurs. General namespace changes here. Much better compatibility with worldgen mods. Further updates will have a bigger focus on compatibility, new weapons, texture redesign, performance, and much more!
### Mob Changes
- Rocklops now has a hurt animation.
- Reduced Iron Golem health.
- Reduced Ravager health.
- Mobs now take less damage from Maces.
- Removed the enraged mechanic when shooting mobs.
- Mobs are immune to projectiles if they are not aggravated to a player.
- Zombies may call upon natural zombies for help, scales with tier
- Skeletons may call upon natural skeletons for help, scales with tier
- All mobs now have a chance to destroy cobwebs around them, scales with tier.
- All mobs now have Depth Strider again.
- Mainhand items are no longer randomized.
- Added new offhand item "Wind Charge" scales with tier (has a chance to throw a wind charge towards the user). Mobs with this offhand items have a chance of dropping wind charges.
- Added new offhand item "Ender Eye". Mob is fully immune to projectiles.
- Removed totem as an offhand item.
### Item Changes
- Ender Sword: 10 -> 20 block range.
- Curse Remover: Updated texture to be similar to enchantlet, except it is red and has different symbols and style.
> Curse Remover may be dropped from mobs with Ender Eye in offhand
### Enchantment Changes
- All cloaks now have UUID support. Meaning if you are on the same team, your teammates won't take damage if you have friendly fire disabled (except for Ice Cloak, going to rework this element in a later update).
- Heavily optimized cloaks.
- Reduced particles to bare minimum due to feedback.
- Fixed Fire Cloak not working properly
### Worldgen Changes
- Added chance for Redstone blocks to generate inside Molten Caves.
- Added chance for Raw Gold Blocks to generate inside Limestone Caves.
- Added chance for Emerald Blocks to generate inside Sulfide Caves.
- Added chance for Raw Iron Blocks to generate inside Deeprock Caverns.
- Added chance for Raw Copper Blocks to generate inside Deep Dark.
- Added chance for Lapis blocks to generate inside Frozen Caves.
### MOD VERSION ONLY
- Removed hard-coded lava at y -54 without workaround. Mod version is now recommended for better performance. No lithostitched needed.
### Bugfixes
- Rocklops texture not working (NeoForge only)
- Added Enchantment tags to everything that's enchanting-related.
### QoL fixes
- All enchantments now supports the Enchantment Descriptions mod.
- Added biomes to lang file, adding support for mods such as Journey Maps etc.
beta
[DP] Infinity Cave 0.7
0.73 дек. 2024 г.3,4 тыс.Minecraft: 1.21.1datapack
Что нового
# Infinity Cave 0.7
> **Developer Note:** Mob Spawn system has been completely changed back-end-wise. Severely increasing readability and performance, way less logic is now run when mob spawning occurs. General namespace changes here. Much better compatibility with worldgen mods. Further updates will have a bigger focus on compatibility, new weapons, texture redesign, performance, and much more!
### Mob Changes
- Rocklops now has a hurt animation.
- Reduced Iron Golem health.
- Reduced Ravager health.
- Mobs now take less damage from Maces.
- Removed the enraged mechanic when shooting mobs.
- Mobs are immune to projectiles if they are not aggravated to a player.
- Zombies may call upon natural zombies for help, scales with tier
- Skeletons may call upon natural skeletons for help, scales with tier
- All mobs now have a chance to destroy cobwebs around them, scales with tier.
- All mobs now have Depth Strider again.
- Mainhand items are no longer randomized.
- Added new offhand item "Wind Charge" scales with tier (has a chance to throw a wind charge towards the user). Mobs with this offhand items have a chance of dropping wind charges.
- Added new offhand item "Ender Eye". Mob is fully immune to projectiles.
- Removed totem as an offhand item.
### Item Changes
- Ender Sword: 10 -> 20 block range.
- Curse Remover: Updated texture to be similar to enchantlet, except it is red and has different symbols and style.
> Curse Remover may be dropped from mobs with Ender Eye in offhand
### Enchantment Changes
- All cloaks now have UUID support. Meaning if you are on the same team, your teammates won't take damage if you have friendly fire disabled (except for Ice Cloak, going to rework this element in a later update).
- Heavily optimized cloaks.
- Reduced particles to bare minimum due to feedback.
- Fixed Fire Cloak not working properly
### Worldgen Changes
- Added chance for Redstone blocks to generate inside Molten Caves.
- Added chance for Raw Gold Blocks to generate inside Limestone Caves.
- Added chance for Emerald Blocks to generate inside Sulfide Caves.
- Added chance for Raw Iron Blocks to generate inside Deeprock Caverns.
- Added chance for Raw Copper Blocks to generate inside Deep Dark.
- Added chance for Lapis blocks to generate inside Frozen Caves.
### MOD VERSION ONLY
- Removed hard-coded lava at y -54 without workaround. Mod version is now recommended for better performance. No lithostitched needed.
### Bugfixes
- Rocklops texture not working (NeoForge only)
- Added Enchantment tags to everything that's enchanting-related.
### QoL fixes
- All enchantments now supports the Enchantment Descriptions mod.
- Added biomes to lang file, adding support for mods such as Journey Maps etc.
beta
[MOD] Infinity Cave 0.61
0.618 нояб. 2024 г.4,7 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## Fixed issue with lava walls generating inside modded biomes. To solve this, make sure to have Lithostitched installed.
beta
[MOD] Infinity Cave 0.61
0.618 нояб. 2024 г.445Minecraft: 1.21, 1.21.1neoforge
Что нового
## Fixed issue with lava walls generating inside modded biomes. To solve this, make sure to have Lithostitched installed.
beta
[MOD] Infinity Cave 0.6
0.612 сент. 2024 г.659Minecraft: 1.21, 1.21.1neoforge
Что нового
# NeoForge version of 0.6
beta
[MOD] Infinity Cave 0.6
0.612 сент. 2024 г.3 тыс.Minecraft: 1.21, 1.21.1forge
Что нового
# Forge version of 0.6
beta
[MOD] Infinity Cave 0.6
0.610 авг. 2024 г.7,6 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# Infinity Cave 0.6
> **Developer Note:** This update introduces a very experimental mob called **Rocklops**. It is a fully custom mob. I am interested in hearing your feedback and whether I should add complex custom mobs in the future.
## Rocklops [NEW MOB]
- **Health:** High
- **Speed:** Slow
- **Attack:** Has a strong AoE attack, making it harder to cheese.
- **Weakness:** Vulnerable to ranged attacks.
- **Spawn:** Can spawn as any tier.
## Notable Additions/Changes
### Katana
- A rare weapon that may drop from any mob. It functions similarly to a mace but with horizontal speed. Includes a right-click ability that lunges the user forward.
### Ender Sword
- A sword that may drop from any mob. Features a right-click ability that teleports the user.
### Bonding Sword
- A sword that may drop from any mob. Includes a right-click ability that heals the user.
### Heavy Sword
- Less attack speed, high attack damage.
### Fiery Sword
- Burn Immunity.
### Aqua Axe
- Fast movement in water.
### Mob Drops
- **Armor:** All armor dropped from mobs is now much more powerful, including leather armor from common mobs.
- **Weapons:** All weapons dropped from mobs are now much more powerful, including wooden ones.
### Custom Armor
- **Update:** All custom armor pieces should be functional again.
- **Changes:** Updated the Deeprock Chestplate ability.
### Chestplate Enchantment: Replenish
- **Effect:** Has a chance to replenish health when the wearer is hit.
## Progression
- **Legendary Spawns:** Increased spawn rates for Legendary items once progress reaches 5000 and higher.
## Bugfixes
- **Frozen Robot:** No longer drops old enchantlet items.
- **Generic Fixes:** Tons of unnecessary checks and lines have been removed.
## And many other minor changes
beta
[DP] Infinity Cave 0.6
0.610 авг. 2024 г.5,8 тыс.Minecraft: 1.21, 1.21.1datapack
Что нового
# Infinity Cave 0.6
> **Developer Note:** This update introduces a very experimental mob called **Rocklops**. It is a fully custom mob. I am interested in hearing your feedback and whether I should add complex custom mobs in the future.
## Rocklops [NEW MOB]
- **Health:** High
- **Speed:** Slow
- **Attack:** Has a strong AoE attack, making it harder to cheese.
- **Weakness:** Vulnerable to ranged attacks.
- **Spawn:** Can spawn as any tier.
## Notable Additions/Changes
### Katana
- A rare weapon that may drop from any mob. It functions similarly to a mace but with horizontal speed. Includes a right-click ability that lunges the user forward.
### Ender Sword
- A sword that may drop from any mob. Features a right-click ability that teleports the user.
### Bonding Sword
- A sword that may drop from any mob. Includes a right-click ability that heals the user.
### Heavy Sword
- Less attack speed, high attack damage.
### Fiery Sword
- Burn Immunity.
### Aqua Axe
- Fast movement in water.
### Mob Drops
- **Armor:** All armor dropped from mobs is now much more powerful, including leather armor from common mobs.
- **Weapons:** All weapons dropped from mobs are now much more powerful, including wooden ones.
### Custom Armor
- **Update:** All custom armor pieces should be functional again.
- **Changes:** Updated the Deeprock Chestplate ability.
### Chestplate Enchantment: Replenish
- **Effect:** Has a chance to replenish health when the wearer is hit.
## Progression
- **Legendary Spawns:** Increased spawn rates for Legendary items once progress reaches 5000 and higher.
## Bugfixes
- **Frozen Robot:** No longer drops old enchantlet items.
- **Generic Fixes:** Tons of unnecessary checks and lines have been removed.
## And many other minor changes
beta
[MOD] Infinity Cave 0.52.5
0.52.518 июл. 2024 г.4 тыс.Minecraft: 1.21fabric
Что нового
## Emergency bugfix
- Now compatible with Terralith again
beta
[MOD] Infinity Cave 0.52
0.5217 июл. 2024 г.238Minecraft: 1.21fabric
Что нового
# Infinity Cave 0.52
## Changes
- Added a new music disc, a piano cover I played a while ago. Can be found in any structure.
- Added a new advancement.
- Nerfed Armor Piercer from 10% per level to 5%.
- Made the Advancement tree a little bit more structured.
## Bugfixes
- Curse of Gigantism and Diminution are now exclusive to each other.
- Fixed Fire Cloak, Toxic Cloak, Water Cloak and Ice Cloak not working when having other enchantments.
- Moved resources from minecraft namespace to infinity_cave namespace.
- Nerfed certain Uncommon Pillager from one shotting you in full diamond (oops).
beta
[DP] Infinity Cave 0.52
0.5217 июл. 2024 г.2 тыс.Minecraft: 1.21datapack
Что нового
# Infinity Cave 0.52
## Changes
- Added a new music disc, a piano cover I played a while ago. Can be found in any structure.
- Added a new advancement.
- Nerfed Armor Piercer from 10% per level to 5%.
- Made the Advancement tree a little bit more structured.
## Bugfixes
- Curse of Gigantism and Diminution are now exclusive to each other.
- Fixed Fire Cloak, Toxic Cloak, Water Cloak and Ice Cloak not working when having other enchantments.
- Moved resources from minecraft namespace to infinity_cave namespace.
- Nerfed certain Uncommon Pillager from one shotting you in full diamond (oops).
beta
[DP] Infinity Cave 0.51
0.518 июл. 2024 г.319Minecraft: 1.21datapack
Что нового
# Infinity Cave 0.51
## Debug Menu
- Added all Enchantlet and GIlded Pickaxe to drop.
## Bugfixes
- Some minor bugfixes and fixed typos.
beta
[MOD] Infinity Cave 0.51
0.518 июл. 2024 г.934Minecraft: 1.21fabric
Что нового
# Infinity Cave 0.51
## Debug Menu
- Added all Enchantlet and GIlded Pickaxe to drop.
## Bugfixes
- Some minor bugfixes and fixed typos.
beta
[DP] Infinity Cave 0.5
0.58 июл. 2024 г.188Minecraft: 1.21datapack
Что нового
# Infinity Cave 0.5
## Updated to 1.21
> **Developer Note:** This is a massive update for Infinity Cave, adding compatibility with Terralith (and Tectonic + Terralith somewhat, you need to go into the data pack section to enable this by putting Infinity Cave above Terratonic). Many optimizations have been made during this update.
## Custom Enchantments
- Added 35 new custom enchantments.
- Most of them listed in the guidebook.
- Enchantments have been added to the Enchantlet enchant pool.
- Added an enchantment for every respective legendary element.
## Mobs
- Added some custom weapons to the mobs just for visual purposes.
- Added randomized sizes to all mobs, legendaries being generally bigger.
- Added step height to all mobs.
- Added randomized enchantments on all equipment and weapons.
- Bomber is immune to explosion damage.
- Water element attack now does knockback.
## Items
- Added Curse Remover which can remove curses from items.
- Added a custom pickaxe called **Gilded Pickaxe**.
- Removed a bunch of niche items and replaced them with more useful items.
- Thunder Harpoon now has 2500 durability, buffed ability damage by 50%, added 0.5 entity reach.
- Molten Hammer now has 2500 durability, change ability to attack less frequently, though increased damage.
- Supersonic Bow now has 2500 durability.
- Bastion Piercer, added 1 entity reach, severely buffing the item.
- Acid Shield now has 2500 durability.
## Worldgen
- Added Calcite Smooth Basalt paths in Amethyst Caves.
- Added Netherrack to Molten Caves, decreased delta amount.
- Added more Blue Ice to Frozen Caves.
- Added Mossy Cobblestone to Sulfide Caves, decreased delta amount.
- Decreased the amount of piles.
- Structures now use `beard_box` encapsulation again.
- Reduced spawning frequency in general due to increased mob difficulty.
## Bugfixes
- Bomber now throws TNT again (1.20.4 bug).
- Sulfide Huts loot tables have been fixed for all barrels.
## And tons of other changes... too many to list...
beta
[MOD] Infinity Cave 0.5
0.58 июл. 2024 г.190Minecraft: 1.21fabric
Что нового
# Infinity Cave 0.5
## Updated to 1.21
> **Developer Note:** This is a massive update for Infinity Cave, adding compatibility with Terralith (and Tectonic + Terralith somewhat, you need to go into the data pack section to enable this by putting Infinity Cave above Terratonic). Many optimizations have been made during this update.
## Custom Enchantments
- Added 35 new custom enchantments.
- Most of them listed in the guidebook.
- Enchantments have been added to the Enchantlet enchant pool.
- Added an enchantment for every respective legendary element.
## Mobs
- Added some custom weapons to the mobs just for visual purposes.
- Added randomized sizes to all mobs, legendaries being generally bigger.
- Added step height to all mobs.
- Added randomized enchantments on all equipment and weapons.
- Bomber is immune to explosion damage.
- Water element attack now does knockback.
## Items
- Added Curse Remover which can remove curses from items.
- Added a custom pickaxe called **Gilded Pickaxe**.
- Removed a bunch of niche items and replaced them with more useful items.
- Thunder Harpoon now has 2500 durability, buffed ability damage by 50%, added 0.5 entity reach.
- Molten Hammer now has 2500 durability, change ability to attack less frequently, though increased damage.
- Supersonic Bow now has 2500 durability.
- Bastion Piercer, added 1 entity reach, severely buffing the item.
- Acid Shield now has 2500 durability.
## Worldgen
- Added Calcite Smooth Basalt paths in Amethyst Caves.
- Added Netherrack to Molten Caves, decreased delta amount.
- Added more Blue Ice to Frozen Caves.
- Added Mossy Cobblestone to Sulfide Caves, decreased delta amount.
- Decreased the amount of piles.
- Structures now use `beard_box` encapsulation again.
- Reduced spawning frequency in general due to increased mob difficulty.
## Bugfixes
- Bomber now throws TNT again (1.20.4 bug).
- Sulfide Huts loot tables have been fixed for all barrels.
## And tons of other changes... too many to list...
beta
[MOD] Infinity Cave 0.4
0.415 февр. 2024 г.42,8 тыс.Minecraft: 1.20.1forge
Что нового
## Infinity Cave 0.4
### All the changes listed below are available for 1.20.1 and 1.20.2+
### WORLDGEN
- Increased the height of Infinity Cave generation from -y56 to -y52.
- The gigantic lava lakes/giant holes to be more stretched on the XZ axis. This causes caves to be MUCH more natural-looking and in many instances bigger. These may necessarily not contain giant lava lakes, but huge open spaces.
- Made the Spaghetti caves more likely to connect and fixed an issue where they would flatten when hitting -y56 looking very weird.
- Spaghetti caves are steeper.
- Pillars can now be much bigger to compliment the larger caves that may generate.
### SULFIDE CAVES
- Added many more flower types.
- Added custom trees and bushes.
- Fixed some delta issues (the green water ponds).
### STRUCTURES
- Structure loot containers will no longer be overridden by placement features.
- Some structures such as Amethyst Geode are now buried and fit much better into the terrain.
- Deep Dark Temple is now more hidden (due to having the best loot pool in the game).
### 1.20.1
> This is the last update for Minecraft version 1.20.1, simply due to time constraints and other reasons.
- Normal mobs now spawn in the caves again.
beta
[MOD] Infinity Cave 0.4
0.415 февр. 2024 г.1,4 тыс.Minecraft: 1.20.2, 1.20.3, 1.20.4forge
Что нового
## Infinity Cave 0.4
### All the changes listed below are available for 1.20.1 and 1.20.2+
### WORLDGEN
- Increased the height of Infinity Cave generation from -y56 to -y52.
- The gigantic lava lakes/giant holes to be more stretched on the XZ axis. This causes caves to be MUCH more natural-looking and in many instances bigger. These may necessarily not contain giant lava lakes, but huge open spaces.
- Made the Spaghetti caves more likely to connect and fixed an issue where they would flatten when hitting -y56 looking very weird.
- Spaghetti caves are steeper.
- Pillars can now be much bigger to compliment the larger caves that may generate.
### SULFIDE CAVES
- Added many more flower types.
- Added custom trees and bushes.
- Fixed some delta issues (the green water ponds).
### STRUCTURES
- Structure loot containers will no longer be overridden by placement features.
- Some structures such as Amethyst Geode are now buried and fit much better into the terrain.
- Deep Dark Temple is now more hidden (due to having the best loot pool in the game).
### 1.20.1
> This is the last update for Minecraft version 1.20.1, simply due to time constraints and other reasons.
- Normal mobs now spawn in the caves again.
beta
[DP] Infinity Cave 0.4
0.415 февр. 2024 г.3 тыс.Minecraft: 1.20.2, 1.20.3, 1.20.4datapack
Что нового
## Infinity Cave 0.4
### All the changes listed below are available for 1.20.1 and 1.20.2+
### WORLDGEN
- Increased the height of Infinity Cave generation from -y56 to -y52.
- The gigantic lava lakes/giant holes to be more stretched on the XZ axis. This causes caves to be MUCH more natural-looking and in many instances bigger. These may necessarily not contain giant lava lakes, but huge open spaces.
- Made the Spaghetti caves more likely to connect and fixed an issue where they would flatten when hitting -y56 looking very weird.
- Spaghetti caves are steeper.
- Pillars can now be much bigger to compliment the larger caves that may generate.
### SULFIDE CAVES
- Added many more flower types.
- Added custom trees and bushes.
- Fixed some delta issues (the green water ponds).
### STRUCTURES
- Structure loot containers will no longer be overridden by placement features.
- Some structures such as Amethyst Geode are now buried and fit much better into the terrain.
- Deep Dark Temple is now more hidden (due to having the best loot pool in the game).
### 1.20.1
> This is the last update for Minecraft version 1.20.1, simply due to time constraints and other reasons.
- Normal mobs now spawn in the caves again.
beta
[MOD] Infinity Cave 0.4
0.415 февр. 2024 г.49,3 тыс.Minecraft: 1.20.1fabric
Что нового
## Infinity Cave 0.4
### All the changes listed below are available for 1.20.1 and 1.20.2+
### WORLDGEN
- Increased the height of Infinity Cave generation from -y56 to -y52.
- The gigantic lava lakes/giant holes to be more stretched on the XZ axis. This causes caves to be MUCH more natural-looking and in many instances bigger. These may necessarily not contain giant lava lakes, but huge open spaces.
- Made the Spaghetti caves more likely to connect and fixed an issue where they would flatten when hitting -y56 looking very weird.
- Spaghetti caves are steeper.
- Pillars can now be much bigger to compliment the larger caves that may generate.
### SULFIDE CAVES
- Added many more flower types.
- Added custom trees and bushes.
- Fixed some delta issues (the green water ponds).
### STRUCTURES
- Structure loot containers will no longer be overridden by placement features.
- Some structures such as Amethyst Geode are now buried and fit much better into the terrain.
- Deep Dark Temple is now more hidden (due to having the best loot pool in the game).
### 1.20.1
> This is the last update for Minecraft version 1.20.1, simply due to time constraints and other reasons.
- Normal mobs now spawn in the caves again.
beta
[MOD] Infinity Cave 0.4
0.415 февр. 2024 г.7,2 тыс.Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
Что нового
## Infinity Cave 0.4
### All the changes listed below are available for 1.20.1 and 1.20.2+
### WORLDGEN
- Increased the height of Infinity Cave generation from -y56 to -y52.
- The gigantic lava lakes/giant holes to be more stretched on the XZ axis. This causes caves to be MUCH more natural-looking and in many instances bigger. These may necessarily not contain giant lava lakes, but huge open spaces.
- Made the Spaghetti caves more likely to connect and fixed an issue where they would flatten when hitting -y56 looking very weird.
- Spaghetti caves are steeper.
- Pillars can now be much bigger to compliment the larger caves that may generate.
### SULFIDE CAVES
- Added many more flower types.
- Added custom trees and bushes.
- Fixed some delta issues (the green water ponds).
### STRUCTURES
- Structure loot containers will no longer be overridden by placement features.
- Some structures such as Amethyst Geode are now buried and fit much better into the terrain.
- Deep Dark Temple is now more hidden (due to having the best loot pool in the game).
### 1.20.1
> This is the last update for Minecraft version 1.20.1, simply due to time constraints and other reasons.
- Normal mobs now spawn in the caves again.
beta
[MOD] Infinity Cave 0.3-1.20.1
0.330 янв. 2024 г.638Minecraft: 1.20.1fabric
Что нового
# Infinity Cave 0.3 1.20.2
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed Ravager lacking a bossbar and abilities when it is of legendary tier.
> - Made Light Emblem way more common as it is a fun way to experience chaos.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
# Infinity Cave 0.3 1.20.1
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed a bug where Sulfide ability would activate when not wearing it.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
beta
[DP] Infinity Cave 0.3
0.329 янв. 2024 г.516Minecraft: 1.20.2, 1.20.3, 1.20.4datapack
Что нового
# Infinity Cave 0.3 1.20.2
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed Ravager lacking a bossbar and abilities when it is of legendary tier.
> - Made Light Emblem way more common as it is a fun way to experience chaos.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
# Infinity Cave 0.3 1.20.1
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed a bug where Sulfide ability would activate when not wearing it.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
beta
[MOD] Infinity Cave 0.3-1.20.1
0.329 янв. 2024 г.696Minecraft: 1.20.1forge
Что нового
# Infinity Cave 0.3 1.20.2
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed Ravager lacking a bossbar and abilities when it is of legendary tier.
> - Made Light Emblem way more common as it is a fun way to experience chaos.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
# Infinity Cave 0.3 1.20.1
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed a bug where Sulfide ability would activate when not wearing it.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
beta
[MOD] Infinity Cave 0.3
0.329 янв. 2024 г.130Minecraft: 1.20.2, 1.20.3, 1.20.4forge
Что нового
# Infinity Cave 0.3 1.20.2
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed Ravager lacking a bossbar and abilities when it is of legendary tier.
> - Made Light Emblem way more common as it is a fun way to experience chaos.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
# Infinity Cave 0.3 1.20.1
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed a bug where Sulfide ability would activate when not wearing it.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
beta
[MOD] Infinity Cave 0.3
0.329 янв. 2024 г.394Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
Что нового
# Infinity Cave 0.3 1.20.2
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed Ravager lacking a bossbar and abilities when it is of legendary tier.
> - Made Light Emblem way more common as it is a fun way to experience chaos.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
# Infinity Cave 0.3 1.20.1
## Heavily changed cave generation
> World generation has been heavily altered to bring more varied cave systems with more spice and much, much bigger caves. In this update you can expect to find absolutely giant lava lakes that can go up to 2000 blocks inside of caves.
>
> Caves may also be steeper in some places as well.
## Added ores to every biome
> - Frozen Caves now generates way more lapis ore.
> - Molten Caves now generates way more redstone ore.
> - Deep Dark now generates way more copper ore.
> - Sulfide Caves now generates way more emerald ore.
> - Amethyst Caves now generates a bit more diamonds.
> - Limestone Grotto now generates way more gold.
## Bugfixes
> - Fixed a bug where Sulfide ability would activate when not wearing it.
## Biome changes
> - Striders on may spawn in lava lakes in every biome.
> - Molten Caves now has lava geysers randomly popping out from the ground, dealing a little bit of damage.
> - Cobblestone/Gravel piles now has Cobbled Deepslate among them as well.
beta
[MOD] Infinity Cave 0.2
0.27 янв. 2024 г.134Minecraft: 1.20.2, 1.20.3, 1.20.4forge
Что нового
Added Terralith support for 1.20.2-1.20.4 for Forge
beta
[MOD] Infinity Cave 0.21-1.20.1
0.217 янв. 2024 г.598Minecraft: 1.20.1forge
Что нового
Added Terralith support for 1.20.1
beta
[MOD] Infinity Cave 0.2-1.20.1
0.24 янв. 2024 г.713Minecraft: 1.20.1fabric
Что нового
### An absolutely MASSIVE update is here
## Added compatibility with Terralith
> If you are using the FABRIC .jar version you do not need to install a separate datapack. I've actually coded a Fabric mod just for this, though I cannot guarantee that Terralith will generate perfectly as intended yet as I am yet to incorporate everything yet. Forge version is work in progress due to finding an unexpected crash, so the only way to make it compatible is to download the separate datapack. Oh, and that also means that there will be a separate datapack available for download as a dependency on Modrinth
## Backported some of Infinity Cave to 1.20.1
> It is **VERY** barebones, it does not have the custom mob-spawning system and has a lot of changes to existing weapons due to the new features 1.20.2 brought. However, custom items are now available in the structures as a result of this. Normal mobs and even mobs you normally don't see can spawn in certain cave biomes now. Not that they drop anything special, they're just plain ol' vanilla.
## Added a new biome: **Limestone Grotto**
A cave filled with Dripstone and andesite and makes the ground legendaries scarier, since an earthquake can make stalactites fall.
## Other important changes
- Made caves a little bigger on average
> We are talking around 2.5-ish% bigger in general to make the small gaps be a little more wide, increasing the chance for connecting caves.
- Added a new structure: Limestone Houses
> A pretty generic structure that holds a lot of useful functional blocks.
- Added loot pool to Limestone Grotto for every mob
> Shulker Shells are obtainable here.
- Added a new spawnable mob: Ravager **1.20.2+ only**
> Watch out for the Ravager, it is a beast.
- Added a new offhand item: Firework Rocket
> Possibly the most insane combo with the Slime, VERY deadly.
- Made Sulfide Caves a bit bigger and a little bit more common
> Sulfide Caves is easily the most uncommon biome, now with Limestone Grotto taking some of its place it is only fitting to make it a bit more common to compensate for that.
- Added a new item: Light Emblem **1.20.2+ only**
> A very funny item to use in groups, this item essentially turns wherever you place it in the caves into a randomized mob frenzy which can be extremely deadly.
- Added a new weapon: Bastion Piercer (drops from Legendary Alchemist)
> Has a very nice ability, you'll see if you beat it. It's added to the Debug Menu.
- Added more advancements
- Added more loot to structure loot tables
- Added block-breaking AI (only for big mobs for now) **1.20.2+ only**
> Don't try and dig under them, it is a big mistake.
- Added block-breaking AI toggle off setting **1.20.2+ only**
- Added custom particle effects for each respective enchantlet tier
- Added cobwebs to Deeprock Caverns
- Made it possible to get Efficiency IX with a Tier 5 Enchantlet
> Can instamine deepslate
- Updated Guidebook to be updated with most recent version
- Made Magician's fire hit better at its start tick **1.20.2+ only**
- Made Bomber's TNT work with Water element **1.20.2+ only**
- Fixed an issue with Thunder Harpoon not registering beam at its last tick
- Fixed an issue where the Steel Battleaxe advancement didn't trigger
- Made legendary spawn sound not global **1.20.2+ only**
- Nerfed Frozen boots from 5x5 to 3x3
- Added double health to Iron Golem **1.20.2+ only**
- Made commons killed stat actually track **1.20.2+ only**
- Fixed an issue where uncommon zombies were unable to get a certain offhand item **1.20.2+ only**
- Buffed Ranged mob's power by a little bit **1.20.2+ only**
- Made Ice Spark less common
- Nerfed Ice Spark damage by a decent margin
> During playtesting I realised this item is way too strong for its obtainability
- Added barrier, obsidian and crying obsidian to ``#all_but_unbreakable`` tag which is self-explanatory.
- Tons of other changes, too many to list
beta
[MOD] Infinity Cave 0.2
0.24 янв. 2024 г.2,4 тыс.Minecraft: 1.20.2, 1.20.3, 1.20.4fabric
Что нового
### An absolutely MASSIVE update is here
## Added compatibility with Terralith
> If you are using the FABRIC .jar version you do not need to install a separate datapack. I've actually coded a Fabric mod just for this, though I cannot guarantee that Terralith will generate perfectly as intended yet as I am yet to incorporate everything yet. Forge version is work in progress due to finding an unexpected crash, so the only way to make it compatible is to download the separate datapack. Oh, and that also means that there will be a separate datapack available for download as a dependency on Modrinth
## Backported some of Infinity Cave to 1.20.1
> It is **VERY** barebones, it does not have the custom mob-spawning system and has a lot of changes to existing weapons due to the new features 1.20.2 brought. However, custom items are now available in the structures as a result of this. Normal mobs and even mobs you normally don't see can spawn in certain cave biomes now. Not that they drop anything special, they're just plain ol' vanilla.
## Added a new biome: **Limestone Grotto**
A cave filled with Dripstone and andesite and makes the ground legendaries scarier, since an earthquake can make stalactites fall.
## Other important changes
- Made caves a little bigger on average
> We are talking around 2.5-ish% bigger in general to make the small gaps be a little more wide, increasing the chance for connecting caves.
- Added a new structure: Limestone Houses
> A pretty generic structure that holds a lot of useful functional blocks.
- Added loot pool to Limestone Grotto for every mob
> Shulker Shells are obtainable here.
- Added a new spawnable mob: Ravager **1.20.2+ only**
> Watch out for the Ravager, it is a beast.
- Added a new offhand item: Firework Rocket
> Possibly the most insane combo with the Slime, VERY deadly.
- Made Sulfide Caves a bit bigger and a little bit more common
> Sulfide Caves is easily the most uncommon biome, now with Limestone Grotto taking some of its place it is only fitting to make it a bit more common to compensate for that.
- Added a new item: Light Emblem **1.20.2+ only**
> A very funny item to use in groups, this item essentially turns wherever you place it in the caves into a randomized mob frenzy which can be extremely deadly.
- Added a new weapon: Bastion Piercer (drops from Legendary Alchemist)
> Has a very nice ability, you'll see if you beat it. It's added to the Debug Menu.
- Added more advancements
- Added more loot to structure loot tables
- Added block-breaking AI (only for big mobs for now) **1.20.2+ only**
> Don't try and dig under them, it is a big mistake.
- Added block-breaking AI toggle off setting **1.20.2+ only**
- Added custom particle effects for each respective enchantlet tier
- Added cobwebs to Deeprock Caverns
- Made it possible to get Efficiency IX with a Tier 5 Enchantlet
> Can instamine deepslate
- Updated Guidebook to be updated with most recent version
- Made Magician's fire hit better at its start tick **1.20.2+ only**
- Made Bomber's TNT work with Water element **1.20.2+ only**
- Fixed an issue with Thunder Harpoon not registering beam at its last tick
- Fixed an issue where the Steel Battleaxe advancement didn't trigger
- Made legendary spawn sound not global **1.20.2+ only**
- Nerfed Frozen boots from 5x5 to 3x3
- Added double health to Iron Golem **1.20.2+ only**
- Made commons killed stat actually track **1.20.2+ only**
- Fixed an issue where uncommon zombies were unable to get a certain offhand item **1.20.2+ only**
- Buffed Ranged mob's power by a little bit **1.20.2+ only**
- Made Ice Spark less common
- Nerfed Ice Spark damage by a decent margin
> During playtesting I realised this item is way too strong for its obtainability
- Added barrier, obsidian and crying obsidian to ``#all_but_unbreakable`` tag which is self-explanatory.
- Tons of other changes, too many to list
beta
[DP] Infinity Cave 0.2
0.24 янв. 2024 г.2,2 тыс.Minecraft: 1.20.2, 1.20.3, 1.20.4datapack
Что нового
### An absolutely MASSIVE update is here
## Added compatibility with Terralith
> If you are using the FABRIC .jar version you do not need to install a separate datapack. I've actually coded a Fabric mod just for this, though I cannot guarantee that Terralith will generate perfectly as intended yet as I am yet to incorporate everything yet. Forge version is work in progress due to finding an unexpected crash, so the only way to make it compatible is to download the separate datapack. Oh, and that also means that there will be a separate datapack available for download as a dependency on Modrinth
## Backported some of Infinity Cave to 1.20.1
> It is **VERY** barebones, it does not have the custom mob-spawning system and has a lot of changes to existing weapons due to the new features 1.20.2 brought. However, custom items are now available in the structures as a result of this. Normal mobs and even mobs you normally don't see can spawn in certain cave biomes now. Not that they drop anything special, they're just plain ol' vanilla.
## Added a new biome: **Limestone Grotto**
A cave filled with Dripstone and andesite and makes the ground legendaries scarier, since an earthquake can make stalactites fall.
## Other important changes
- Made caves a little bigger on average
> We are talking around 2.5-ish% bigger in general to make the small gaps be a little more wide, increasing the chance for connecting caves.
- Added a new structure: Limestone Houses
> A pretty generic structure that holds a lot of useful functional blocks.
- Added loot pool to Limestone Grotto for every mob
> Shulker Shells are obtainable here.
- Added a new spawnable mob: Ravager **1.20.2+ only**
> Watch out for the Ravager, it is a beast.
- Added a new offhand item: Firework Rocket
> Possibly the most insane combo with the Slime, VERY deadly.
- Made Sulfide Caves a bit bigger and a little bit more common
> Sulfide Caves is easily the most uncommon biome, now with Limestone Grotto taking some of its place it is only fitting to make it a bit more common to compensate for that.
- Added a new item: Light Emblem **1.20.2+ only**
> A very funny item to use in groups, this item essentially turns wherever you place it in the caves into a randomized mob frenzy which can be extremely deadly.
- Added a new weapon: Bastion Piercer (drops from Legendary Alchemist)
> Has a very nice ability, you'll see if you beat it. It's added to the Debug Menu.
- Added more advancements
- Added more loot to structure loot tables
- Added block-breaking AI (only for big mobs for now) **1.20.2+ only**
> Don't try and dig under them, it is a big mistake.
- Added block-breaking AI toggle off setting **1.20.2+ only**
- Added custom particle effects for each respective enchantlet tier
- Added cobwebs to Deeprock Caverns
- Made it possible to get Efficiency IX with a Tier 5 Enchantlet
> Can instamine deepslate
- Updated Guidebook to be updated with most recent version
- Made Magician's fire hit better at its start tick **1.20.2+ only**
- Made Bomber's TNT work with Water element **1.20.2+ only**
- Fixed an issue with Thunder Harpoon not registering beam at its last tick
- Fixed an issue where the Steel Battleaxe advancement didn't trigger
- Made legendary spawn sound not global **1.20.2+ only**
- Nerfed Frozen boots from 5x5 to 3x3
- Added double health to Iron Golem **1.20.2+ only**
- Made commons killed stat actually track **1.20.2+ only**
- Fixed an issue where uncommon zombies were unable to get a certain offhand item **1.20.2+ only**
- Buffed Ranged mob's power by a little bit **1.20.2+ only**
- Made Ice Spark less common
- Nerfed Ice Spark damage by a decent margin
> During playtesting I realised this item is way too strong for its obtainability
- Added barrier, obsidian and crying obsidian to ``#all_but_unbreakable`` tag which is self-explanatory.
- Tons of other changes, too many to list
beta
[DP] Infinity Cave 0.11
0.1122 дек. 2023 г.360Minecraft: 1.20.2, 1.20.3, 1.20.4datapack
Что нового
## Infinity Cave 0.11
### Added a debug menu to settings menu
- Option to Spawn a Legendary
- Option to Spawn an Epic
- Option to Spawn a Rare
- Option to Spawn an Uncommon
- Option to Spawn a Common
- Option to Spawn all custom weapons
### Bugfixes
- Fixed Thunder Harpoon advancement not triggering when obtained from a Legendary Drowned in Amethyst Caves.
- Fixed Steel Battleaxe advancement not triggering.
beta
[MOD] Infinity Cave 0.11
0.1122 дек. 2023 г.523Minecraft: 1.20.2, 1.20.3, 1.20.4fabric, forge, neoforge, quilt
Что нового
## Infinity Cave 0.11
### Added a debug menu to settings menu
- Option to Spawn a Legendary
- Option to Spawn an Epic
- Option to Spawn a Rare
- Option to Spawn an Uncommon
- Option to Spawn a Common
- Option to Spawn all custom weapons
### Bugfixes
- Fixed Thunder Harpoon advancement not triggering when obtained from a Legendary Drowned in Amethyst Caves.
- Fixed Steel Battleaxe advancement not triggering.
beta
[DP] Infinity Cave 0.1
0.117 дек. 2023 г.517Minecraft: 1.20.2, 1.20.3, 1.20.4datapack
Что нового
Uploaded Infinity Cave
beta
[MOD] Infinity Cave 0.1
0.117 дек. 2023 г.117Minecraft: 1.20.2, 1.20.3, 1.20.4fabric, forge, quilt
Что нового
Uploaded Infinity Cave