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Infected Manhunt

One infected hunter starts the chase. Every speedrunner death creates a new hunter. Your only objective: kill the Ender Dragon before everyone is infected.

Автор: muj4b3462обновлён 12 окт. 2026 г.
Механики игрыМини-игрыОбщение

Описание

🧟 Infected Manhunt

Beat the Ender Dragon before the infection takes everyone

Minecraft API Mode Version

One player starts infected. Every runner who dies joins the hunt. Can the survivors defeat the Ender Dragon before the infection spreads to everyone — or will the infected team grow too powerful to stop?


🎬 Inspired by Sapnap's Infected Manhunt Series

Inspired by Sapnap's viral format
🧟 Infected Manhunt

🧟 How It Works

The game starts with a single infected hunter. Everyone else is a runner racing to beat the Ender Dragon. The twist? Every time a runner dies, they switch sides and start hunting too. The longer the game goes, the more the infected team snowballs — making every death feel like a catastrophe for the survivors.

TeamGoalWin Condition
🏃 RunnersDefeat the Ender DragonKill the dragon before everyone is infected
🧟 InfectedInfect every runnerConvert the entire lobby to their team

✨ Features

FeatureDescription
🧟 Infection on DeathRunners who die instantly switch to the infected team and begin hunting
📈 Snowballing GameplayEvery death grows the infected team, making late-game incredibly intense
🧭 Compass TrackingInfected players always have a compass pointing at active runners
🎯 Target Picker GUIInfected can choose exactly which runner to track via an in-game menu
🖥️ Full Admin GUIManage games, teams, settings, and tracking without touching any files
🔁 Live Team ManagementMove players between teams mid-match from the GUI or a single command
🔌 Disconnect-Safe StateLeaving and rejoining never corrupts a player's team assignment
⚙️ Configurable RespawnsChoose between vanilla, world spawn, or a fixed custom location for infected players
🎨 Custom Team ColorsSet your own colors and chat prefixes for each team

🚀 Quick Start

StepActionDetails
1📥 DownloadGet infectedmanhunt-*.jar from releases or build from source
2📁 InstallPlace the jar in your server's plugins/ folder
3🔄 RestartStart or restart the server to generate configs
4⚙️ ConfigureEdit plugins/InfectedManhunt/config.yml if needed
5🎮 Play!Run /infected gui in-game and start your first match

Requirements

  • Minecraft 1.21+
  • Paper, Purpur, Spigot, or Bukkit (Paper or Purpur recommended)

🖥️ Admin GUI

The GUI is the primary control surface — most server owners will never need to memorize a command. Open it any time with /infected gui.

📋 Click to see all GUI menus

🏠 Main Menu

  • Start a match with a random infected player
  • Start a match by selecting the first infected manually
  • Stop and fully reset the current match
  • View live match status
  • Open tracking, respawn, and team settings
  • Reload config without restarting

🧭 Tracking Settings

  • Adjust compass update speed
  • Set the cooldown on last-known location messages
  • Toggle last-known tracking messages on or off

💀 Respawn Settings

  • Set infected respawn mode: vanilla, world_spawn, or fixed
  • Save your current location as the fixed respawn point

🎨 Team Settings

  • Change runner and infected team colors
  • Edit runner and infected chat prefixes
  • Open the live Team Management screen

👥 Team Management (Live)

  • Left-click a player → make them a runner
  • Right-click a player → make them infected
  • Shift-click → toggle their team

Designed for mid-match corrections and moderation — no need to stop and restart the game.


📝 Commands

Admin Commands

CommandDescription
/infected guiOpens the full admin GUI
/infected start <player>Start a game with a specific infected player
/infected start randomStart a game with a randomly selected infected player
/infected stopStop and fully reset the current game
/infected team <player> <runner|infected>Move a player to a specific team during an active match
/infected reloadReload config.yml without restarting

General Commands

CommandDescription
/infected statusDisplay current game state and team counts
/infected trackOpen the target picker if you are infected

🔐 Permissions

PermissionAccess
infectedmanhunt.adminFull control — GUI, start/stop, reload, team management
infectedmanhunt.commandBase command access for general players

🧭 Compass Rules

  • Only infected players carry the tracking compass
  • Right-click → cycle between available runners
  • Sneak + right-click → open the target picker GUI
  • If a runner is in another dimension, the compass falls back to their last-known location
  • Runners cannot pick up, craft, or hold a hunter compass during a match

⚙️ Configuration

All settings live in plugins/InfectedManhunt/config.yml and can be adjusted from the GUI.

📄 Click to see all config options

🚦 Start Settings

KeyDescription
start.teleport_to_spawnTeleport all players to spawn when a match begins
start.announce_titlesShow title messages on game start and when players become infected

💀 Respawn Settings

KeyDescription
respawn.modevanilla, world_spawn, or fixed
respawn.worldWorld name used for fixed respawn mode
respawn.x / respawn.y / respawn.zCoordinates for fixed respawn mode

🧭 Tracking Settings

KeyDescription
tracking.update_ticksHow often the compass updates its target position
tracking.message_cooldown_secondsCooldown between last-known location messages
tracking.notify_last_knownEnable or disable last-known location messages entirely

🎨 Team Settings

KeyDescription
teams.speedrunner_colorScoreboard/chat color for the runner team
teams.infected_colorScoreboard/chat color for the infected team
teams.speedrunner_prefixChat prefix displayed for runners
teams.infected_prefixChat prefix displayed for infected players

🔨 Building From Source

mvn package

Output: target/infectedmanhunt-1.0.2.jar


📋 Notes for Server Owners

  • The plugin is designed around vanilla-feeling gameplay with minimal visual clutter.
  • The GUI is the primary control surface — most server owners will never need to memorize commands.
  • Live team management lets admins correct player state during an active match without resetting anything.
  • Disconnect-safe state means players who crash or leave won't corrupt the ongoing game.

🙌 Credits & Support

Inspired by Sapnap's iconic Infected Manhunt format

Developed by muj4b

Donate


🎉 Experience the Infection Today! 🎉

Snowballing gameplay • Compass tracking • Full GUI control • Endless chaos

Found a bug or have a suggestion? Report it on our Discord!

Последние версии

Все версии →
beta

Infected Manhunt 1.0.3

1.0.3
12 окт. 2026 г.47Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3paper
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Что нового
## InfectedManhunt 1.0.3 - Add checked Paper compatibility through 26.3 using one JAR. - Preserve existing game rules, commands, and configuration. - Add world-key support for fixed respawns. - Fix compass duplication, inventory bypasses, and reconnect cleanup. - Fix stale chat prompts and safely defer GUI actions. - Add regression tests, compatibility CI, and accurate support documentation.
release

Infected Manhunt 1.0.2

1.0.2
5 апр. 2026 г.205Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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Что нового
## Changelog - Added live **GUI team management** so operators can move players between **runner** and **infected** directly during an active match. - Added `/infected team <player> <runner|infected>` for quick manual team fixes from chat/console. - Fixed the bug where a **runner leaving the server** was being incorrectly converted into **infected**. - Fixed the related issue where players affected by that bug could not be moved back to **runner** properly. - Team changes now correctly refresh all connected systems when a player is swapped: - scoreboard/team display - compass handling - tracker targeting - GUI state - Disconnecting and rejoining now **preserves the player’s current team** instead of corrupting match state. - Improved tracker cleanup so infected players do not keep invalid targets after team changes. - Fixed compass tracking updates for infected players using a compass in the **offhand**. - Tightened infected-only tracking access so only infected players can use the target picker. - Updated the GUI/README to reflect the new team-management flow.
release

Infected Manhunt 1.0.1

1.0.1
4 февр. 2026 г.65Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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Что нового
InfectedManhunt v1.0.1 - NOT TESTED YET - Fixed compass tracking issues across dimensions and improved target selection stability. - Fixed infection flow so respawn rules apply correctly on first death. - Prevented compass abuse by properly stripping compasses and removing them on reset. - Live-applies tracking update interval changes from the GUI. - Handles speedrunner disconnects to prevent stalled win conditions. - Improves compass delivery when inventory is full. - Added subtle start-of-game credit message.
beta

Infected Manhunt; first release, woohoo

1.0.0
4 февр. 2026 г.27Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11bukkit, paper, purpur, spigot
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Что нового
Initial Release of the Infected Manhunt Plugin