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ВЕРСИИ (5)
release
Incredible Graphics 1.2.2
1.2.25 окт. 2026 г.526Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
Что нового
More version compatibility
release
Incredible Graphics 1.2.1
1.2.12 сент. 2026 г.339Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
Что нового
2 Bug Fixes:
F5 Nametag Bug
When you drop 65,537 items into a waterstream flowing in a circle it makes a bright light, and crashes your game (goes BOOM).
release
Incredible Graphics 1.2.0
1.2.04 авг. 2026 г.348Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
Что нового
v1.2.0 — All Dimensions Supported
The Nether and End no longer render vanilla — each gets its own pipeline.
Nether
- Biome-tinted atmosphere: ambient light follows the fog — deep red in crimson forests, teal in warped forests, ashen gray in soul sand valleys
- Dense volumetric-feel fog with proper lava fog when swimming in it
- True emissive blocks: lava, magma, glowstone, shroomlight, fire, lanterns, froglights, campfires, respawn anchors and nether portals glow on their own and feed the bloom pass
- No bright patches: the fake "skylight" channel (the source of random bright spots in many packs) is ignored completely — light comes only from real sources
- Warped/crimson roots, fungi, sprouts and vines sway in the nether wind
- Shadow map disabled here (there's no directional light) — the Nether runs *faster* than the Overworld
End
- Animated procedural nebula sky — slowly swirling purple-and-teal clouds with twinkling stars, drawn in real time (no textures)
- Soft shadows cast by the End's eerie fixed light, in a pale violet palette
- Violet light rays streaming from the void
- Distance fog melts the outer islands into the nebula
- Water placed in the End reflects the void sky
Also
- 20 emissive block IDs added and validated against the 26.2 block registry
release
Incredible Graphics 1.1.0
1.1.024 июл. 2026 г.198Minecraft: 26.2iris
Что нового
v1.1.0 — Minecraft 26.2 support
Now supports 1.21.x and 26.x from a single file.
Added:
- 🌿 26.2 block coverage — every waving-plant ID re-validated against the 26.2 block registry. Newer flora now sways properly: dry grass (short + tall), bush, firefly bush, wildflowers, pink petals, leaf litter, cactus flower, pitcher plant & crop, torchflower crop, melon/pumpkin stems, all saplings, mangrove propagule, nether roots/fungi/sprouts, and dead bush.
- 🍃 Hanging plants now wave correctly — vines, cave vines, weeping vines, hanging roots, pale hanging moss and spore blossoms sway from their free bottom end* instead of their anchor point. Twisting vines correctly sway from the top, since they grow upward.
- 🌑 Shadows now match animated geometry — the shadow pass runs the same vertex animation as the main pass, so waving grass and rippling water cast waving shadows instead of static, offset ones.
Changed:
- Waving logic moved into a shared `lib/waving.glsl` used by the terrain, water and shadow passes, so animation can never drift out of sync between them.
release
Initial Release
1.0.023 июл. 2026 г.57Minecraft: 26.1.2iris
Что нового
v1.0.0 — Initial Release
- ☀️ Screen-space godrays (day + faint moon rays at night, dithered, weather-aware)
- 🌑 Soft PCF shadows up to 8192px with colored translucent shadows (stained glass, water)
- 🌊 Water: vertex waves, animated wave normals, Fresnel sky reflections, sun specular
- 🌾 Waving grass, flowers, crops, kelp, and leaves
- 🌅 Procedural sky: day/night gradient, sunset bands, sun glow, twinkling stars
- 🌧️ Full weather response: desaturation, denser fog, suppressed godrays in rain
- 💡 Custom lighting: warm torches, blue moonlight, day-cycle ambient color
- 🎬 HDR pipeline: bloom, ACES filmic tonemap, exposure/saturation sliders, vignette
- 🕳️ Underwater fog and tint, lava fog
- ⚙️ Every feature toggleable/tunable in the shader settings screen
- 🗺️ Overworld-only by design (Nether/End render vanilla; support planned)