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Incredible Graphics

ВЕРСИИ (5)

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Incredible Graphics 1.2.2

1.2.2
5 окт. 2026 г.526Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3iris, optifine
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Что нового
More version compatibility
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Incredible Graphics 1.2.1

1.2.1
2 сент. 2026 г.339Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
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2 Bug Fixes: F5 Nametag Bug When you drop 65,537 items into a waterstream flowing in a circle it makes a bright light, and crashes your game (goes BOOM).
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Incredible Graphics 1.2.0

1.2.0
4 авг. 2026 г.348Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2iris, optifine
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v1.2.0 — All Dimensions Supported The Nether and End no longer render vanilla — each gets its own pipeline. Nether - Biome-tinted atmosphere: ambient light follows the fog — deep red in crimson forests, teal in warped forests, ashen gray in soul sand valleys - Dense volumetric-feel fog with proper lava fog when swimming in it - True emissive blocks: lava, magma, glowstone, shroomlight, fire, lanterns, froglights, campfires, respawn anchors and nether portals glow on their own and feed the bloom pass - No bright patches: the fake "skylight" channel (the source of random bright spots in many packs) is ignored completely — light comes only from real sources - Warped/crimson roots, fungi, sprouts and vines sway in the nether wind - Shadow map disabled here (there's no directional light) — the Nether runs *faster* than the Overworld End - Animated procedural nebula sky — slowly swirling purple-and-teal clouds with twinkling stars, drawn in real time (no textures) - Soft shadows cast by the End's eerie fixed light, in a pale violet palette - Violet light rays streaming from the void - Distance fog melts the outer islands into the nebula - Water placed in the End reflects the void sky Also - 20 emissive block IDs added and validated against the 26.2 block registry
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Incredible Graphics 1.1.0

1.1.0
24 июл. 2026 г.198Minecraft: 26.2iris
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v1.1.0 — Minecraft 26.2 support Now supports 1.21.x and 26.x from a single file. Added: - 🌿 26.2 block coverage — every waving-plant ID re-validated against the 26.2 block registry. Newer flora now sways properly: dry grass (short + tall), bush, firefly bush, wildflowers, pink petals, leaf litter, cactus flower, pitcher plant & crop, torchflower crop, melon/pumpkin stems, all saplings, mangrove propagule, nether roots/fungi/sprouts, and dead bush. - 🍃 Hanging plants now wave correctly — vines, cave vines, weeping vines, hanging roots, pale hanging moss and spore blossoms sway from their free bottom end* instead of their anchor point. Twisting vines correctly sway from the top, since they grow upward. - 🌑 Shadows now match animated geometry — the shadow pass runs the same vertex animation as the main pass, so waving grass and rippling water cast waving shadows instead of static, offset ones. Changed: - Waving logic moved into a shared `lib/waving.glsl` used by the terrain, water and shadow passes, so animation can never drift out of sync between them.
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Initial Release

1.0.0
23 июл. 2026 г.57Minecraft: 26.1.2iris
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v1.0.0 — Initial Release - ☀️ Screen-space godrays (day + faint moon rays at night, dithered, weather-aware) - 🌑 Soft PCF shadows up to 8192px with colored translucent shadows (stained glass, water) - 🌊 Water: vertex waves, animated wave normals, Fresnel sky reflections, sun specular - 🌾 Waving grass, flowers, crops, kelp, and leaves - 🌅 Procedural sky: day/night gradient, sunset bands, sun glow, twinkling stars - 🌧️ Full weather response: desaturation, denser fog, suppressed godrays in rain - 💡 Custom lighting: warm torches, blue moonlight, day-cycle ambient color - 🎬 HDR pipeline: bloom, ACES filmic tonemap, exposure/saturation sliders, vignette - 🕳️ Underwater fog and tint, lava fog - ⚙️ Every feature toggleable/tunable in the shader settings screen - 🗺️ Overworld-only by design (Nether/End render vanilla; support planned)