COWMODSКаталог модов
iMode

ВЕРСИИ (10)

release

iMode 0.1.0-beta.6.0

0.1.0-beta.6.0
6 авг. 2026 г.168Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Что нового
This is the last patch for 1.20.1 i'll next work on porting the mod into NeoForge for 1.21.1 the reason is my friends decided to migrate to it since this is the last version for 1.20.1 i'll mark it as "release" what changed: - first audio pass - few bugs corrected - new items added - few textures changed Let's start with what matters: items added: - Occult Ham: obtained by doing Curse ritual on a cooked porkchop. It's basically a ham that regenerates overtime. It's curse is not being able to leave owner's inventory. - Infinite Dirt: Obtained by doing Curse ritual on a dirt block. As name says it is a mere infinite dirt block. It comes with a random curse. - Infinite Hammer: Obtained by doing Curse ritual on an Anvil. It can be used to repair anything (except itself) and it won't break. Just like the opccult ham it will regenerate it's durability over time. Does not have a curse and always consumes 1 level to repair things. Again, it can repair ANYTHING with durability. - Mana Carpet: obtained by doing curse ritual on any carpet. While standing on it, player will regen 2 mana per second. That's it really. I did a pass on audio and textures as i said, but not on 3d models. I tried to make the tree boss less laggy too, even tho it's spawn chance is near zero. To do the curse ritual i recommend using the herb smokes. xoxo - shia
beta

iMode 0.1.0-beta.5.5

0.1.0-beta.5.5
30 июл. 2026 г.39Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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**HI :D** # 5.5 is out, well, kinda - spell system reworked - you can now craft your own spells - mana costs reworked - Codex now shows ritual's mana costs and what items can be replaced by others - i forgot what else i did this patch's biggest addition is the new spell system. Craft a magic lectern and use the fluxogram, it's not hard to understand: [form] |--> [event] |---> [action] when i made this i tried to give players as much freedom as possible. i wanted something simple enough for a kid to understand yet complex enough for adults to have fun. You can fully customize what happens when your spell hits an entity, a block, both, maybe none. I stg i tried to keep it as balanced as possible. if you have no clue wha to do just try this: ![ez dmg spell](https://cdn.modrinth.com/data/cached_images/c80fbedc7842cf5522d41d35d6930b3638003c9c_0.webp) ritual instability also got some little touches. now you can only attempt a ritual if you have 25% of needed mana, iirc it's like 60%+ chance of failure tho. but hey, gamble :D - meteor got buffed for version 6.0 <details> <summary>Spoiler</summary> i'll be finally working on audio. no more annoying villager and skeleton sounds i promise. MAYBE remove/rework/add new rituals. As for spells, it's pretty much done for now. Any suggestions are welcome, the feedback link is somewhere at main page <3 </details> _xoxo_ _shia_
beta

iMode 0.1.0-beta.5.4

0.1.0-beta.5.4
23 июл. 2026 г.45Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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## Removed: - Burnt biome and all burnt blocks - Sculk zone - Agressive mob scaling ## Added configurations for: - rituals — Enables all Rite Anchor rituals. - necromancy — Enables Ancient Remains, constructs, Raise Dead, servants, and Death Knell commands. - zone_progression — Enables distance-based zones, mob scaling, rewards, and zone locks. - level_progression — Enables permanent iMode XP and levels. - herbology — Enables herbs, Drying Rack, Essence Extractor, and Witch Censer. - potioncraft — Enables Witch Cauldron brewing, ingredient conflicts, overdoses, and ruined brews. - contracts — Enables signing, contract effects, debt, and the Contract Collector. - familiars — Enables familiar binding, revival, summoning, leveling, and passive abilities. - spirits — Enables Wandering Spirits, Evil Spirits, Wisps, Witchy Ghosts, and Spirit Jars. - possession — Enables spirits entering hosts and granting possession effects. - exorcism — Enables the Exorcism ritual. - mana — Enables mana storage, regeneration, and mana costs. - dungeons — Enables procedural dungeons, rooms, puzzles, loot, and dungeon spawns. - world_generation — Enables iMode world-generation processors. - custom_mob_spawning — Enables natural and zone-driven iMode mob spawning. ## Other changes: - Book 0 is now "The Codex" and contains information about all the systems. - Mob Scaling now uses flat hp and damage numbers instead of crazy percentages. It caps at zone 50 and you can see the exact numbers on book 0. - New models for gnomes (they will all be renamed in the future) - Finally a new model for Barbarian - New model for Contract Collector and Hollow Angel - Patched the Ice Feet or whatever that spell is called so now you can Walk (literally) on lava. just take care when near fluid lava, might cause some bugs. _i'm pretty sure i'm forgetting some stuff_ _anyway please report if you find bugs, i'm working to release 5.5, after it i'll work on sound engineering finally_ for 5.5 i'll just change some more models, polish ritual instability/mana consumption, do some more balance changes (probably increase spell dmg) _if you have questions / suggestions just send them, might help me a lot_
alpha

iMode 0.1.0-beta.5.3 hotfix 2

0.1.0-beta.5.3
17 июл. 2026 г.25Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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lmaoo imagine doing two hotfixes within 1 hour anyway why nobody told me there were more missing recipes smh **New recipes** **Death Knell** [ Bone ] [ Chain ] [ Bone ] [ Iron Ingot ] [ Bell ] [ Iron Ingot ] [ Dried Moss ] [ Mob Soul ] [ Dried Moss ] **Empty Spirit Jar** [ ] [ Iron Nugget ] [ ] [ Glass Pane ] [ ] [ Glass Pane ] [ Glass Pane ] [ Amethyst ] [ Glass Pane ] **Blank Familiar Charm** [ ] [ String ] [ ] [ Leather ] [ Amethyst ] [ Leather ] [ ] [ Bone ] [ ] **Herb Drying Rack** [ String ] [ ] [ String ] [ Stick ] [ Stick ] [ Stick ] [ Planks ] [ ] [ Planks ] Any wooden planks are accepted. **Essence Extractor** [ Copper ] [ Amethyst ] [ Copper ] [ Glass ] [ Cauldron ] [ Glass ] [ Iron ] [ Iron ] [ Iron ] **Witch Censer** [ ] [ Chain ] [ ] [ Copper ] [ Campfire ] [ Copper ] [ ] [ Amethyst ] [ ]
alpha

iMode 0.1.0-beta.5.0

0.1.0-beta.5.0
14 июл. 2026 г.27Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Fix for beta 4.5 (fossils were not spawning) and necromancy expansion: Now every mob is covered, vanilla and iMode mobs all included (even ender dragon, wither, warden, samurai.. the only exception is the tree). the worst to get is the samurai, 1 in 2000. I might patch this in the future. Thing is, samurai is really op and if you get a Pristine version you'd have a game killer for 6 hours. Instead of being a good dev an balancing him to not one shot everything in the game i incentived the gambling and made it rarer.
alpha

iMode 0.1.0-beta.4.1

0.1.0-beta.4.1
12 июл. 2026 г.26Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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> Hotfix: - familiar charm can now be crafted; - familiars can now level up; - added some features to avoid familiars being one shoted; - minor changes to spirits systems; - Book 0 now should say about dungeon dimension.
alpha

iMode 0.1.0-beta.4

0.1.0-beta.4
10 июл. 2026 г.22Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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familiars added
alpha

Werewolf project start

0.1.0-beta.3
9 июл. 2026 г.21Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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At the moment the werewolves are mostly functional, however still using a placeholder model healer gnome introduced book 0 rework minor zone 5 improvments
alpha

iMode 0.1.0-beta.2

0.1.0-beta.2
5 июл. 2026 г.15Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Herbs introduced
alpha

imode 0.1.0-beta.1

0.1.0-beta.1
25 июн. 2026 г.20Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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