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ВЕРСИИ (14)
release
Immortal Cultivation (修仙) 1.5.3
1.5.326 окт. 2026 г.106Minecraft: 1.20.1forge
release
Immortal Cultivation (修仙) 1.5.3
1.5.321 окт. 2026 г.186Minecraft: 1.21.1neoforge
release
Immortal Cultivation (修仙) 1.5.2
1.5.218 окт. 2026 г.220Minecraft: 1.20.1forge
release
Immortal Cultivation (修仙) 1.5.2
1.5.213 окт. 2026 г.220Minecraft: 1.21.1neoforge
release
Immortal Cultivation (修仙) 1.5.1
1.5.16 окт. 2026 г.141Minecraft: 1.20.1forge
Что нового
Add some config options
Updated tutorial system
release
Immortal Cultivation (修仙) 1.5.1
1.5.15 окт. 2026 г.292Minecraft: 1.21.1neoforge
Что нового
Add some config options
Updated tutorial system
release
Immortal Cultivation (修仙) 1.5.0
1.5.05 окт. 2026 г.22Minecraft: 1.20.1forge
Что нового
Added whip physics
Added new item mechinacs
Added straw doll
Added a luck system
Revised npc battle logic
Revised a lot of vfx
Added a lot of clothes
Added 121 spell icons
Add a lot of new weapons
A lot of new fire
release
Immortal Cultivation (修仙) 1.5.0
1.5.05 окт. 2026 г.38Minecraft: 1.21.1neoforge
Что нового
Added whip physics
Added new item mechinacs
Added straw doll
Added a luck system
Revised npc battle logic
Revised a lot of vfx
Added a lot of clothes
Added 121 spell icons
Add a lot of new weapons
A lot of new fire
release
Immortal Cultivation (修仙) 1.4.0
1.4.028 авг. 2026 г.887Minecraft: 1.21.1neoforge
Что нового
Added:
8 structures
Tutorial System
Qi Sensing Thingy
Remake Spatial Pouch
and like 20 new spells and 4 new method
Remake Spatial Pouch
Replace the whole backpack like spatial pouch system to a pocket like dimension you can place all functionable block and still use it by left clicking it and double click to remove it.
Tutorial System
Full tutorial system that guide you through everything, because so much people said there is a big learning curve, so boom :)
Qi Sensing Thingy
You can sense entities, items and qi
Cosmic Void
New dimension that is like space use for mostly travel and battles
Talismans
Tier 1
清尘符 — Dust-Cleansing: Extinguishes fire and removes blindness and darkness
微光符 — Dim-Light: Creates light ball for 2–3 minutes, hold while aiming at a block to anchor it, you can use water extinguishes it
敛声符 — Sound-Gathering: For 25 seconds, nearby mobs lose you as their target when more than 2.5 blocks away
火球符 — Fireball: Fires 8 fireballs. Each deals 10 damage in a 2.4 block explosion
风刃符 — Wind-Blade: Fires 3 wind blades dealing 11 damage each and pushing targets backward
Tier 2
星火符 — Sparkfire: Fires 5 flames dealing 30 damage each and igniting for 4 seconds
薄金护符 — Thin-Gold Protection: Give shield worth 200 + 1% maximum HP for 15 seconds
缠丝困符 — Spirit-Silk Binding: Fires 6 strands dealing 1 damage each. Strands stack slowness for 5 seconds and 4+ strands nearly immobilize the target
短途神行符 — Short-Journey Divine-Step: Give speed VIII and jump boost III for 30 seconds
传音符 — Voice-Transmission: Sends a written message to another player with in 100 blocks in the same dimension
修复符 — Repair: Repairs the damaged item held in the opposite hand
Tier 3
避邪安魂符 — Evil-Warding Soul-Calming: Evil ward for 5 minutes, clears and prevents darkness/nausea, and restores 1% maximum Thoughts each second for 3 minutes
镇扰符 — Disturbance-Suppressing: Hostile mobs within a certain range get slowness II
爆风符 — Blast-Wind: Produces a blast dealing 50 damage, applying daze, and deflecting projectiles
火狱焚邪符 — Evil-Burning Fire-Prison: Creates a 10-block explosion, deals 50 area damage
五雷小伐符 — Lesser Five-Thunder: Deals 40 damage and give slowness III for 1.75 seconds
标记符 — Marking: Permanently marks a entity up to 300 blocks away for owner,and marked mobs are also prevented from naturally despawning
遁空符 — Void-Escape: Teleports in the direction you are looking, normally up to 20 blocks. Repeated uses within 5 seconds lower the maximum to 17, 14, then 12 blocks
化兵符 — Weapon-Manifestation: Creates an owner only temporary sword lasting 25 seconds
Tier 4
金光护体符 — Golden-Light Body Protection: Adds a shield worth 600 + 1% maximum HP for 25 seconds
封灵符 — Spirit-Sealing: Seals everyone’s qi within 3 blocks of impact, interrupts casting
破障开山符 — Barrier-Breaking Mountain-Opening: Creates a massive 20-block explosion dealing 500 area damage
Tier 5
千里传讯符 — Thousand-Li Message: Long range version of the Voice Transmission Talisman, but it is 1,000 blocks in the same dimension
Tier 6
玄焰焚界符 — World-Scorching Black Flame: Creates a black-flame domain that grows from a 5 block radius and deals 100 damage per second. It destroys terrain, consumes dropped items and projectiles, and grows by consuming matter and victims, potentially reaching 48 blocks
五岳辟厄符 — Five-Mountains Calamity-Warding: Grants luck for 10 minutes and stacks three times: +15, then +7, then +3
Ancient
禁空符 — Forbidden-Air: Places a field 24-block radius lasts 8 seconds. It suppresses jumping and flight, and pulls flying entities downward
release
Immortal Cultivation (修仙) 1.3.0 Hotfix
1.3.09 авг. 2026 г.352Minecraft: 1.21.1neoforge
Что нового
Fix dragon spawn
release
Immortal Cultivation (修仙) 1.3.0
1.3.09 авг. 2026 г.56Minecraft: 1.21.1neoforge
Что нового
New NPC Update
The NPC system has been expanded into a full cultivation-style character system.
NPCs now have random names, gender, identity, cultivation realm, attributes, spiritual roots, methods, spells, personality, inventory, relationship values, and persistent memory-style data.
NPCs can now behave differently depending on personality, identity and relationship with the player.
They can fight, flee, use spells, heal, trade, give quests, spar, and interact through a new dialogue screen. (PS the gui shown in the pic is only temporay)
Major additions include:
Talk, Interact, Trade, Quest, Teach/Learn, Inventory, About, Spar, Invite to Sect, Master/Disciple, and Dao Companion.
Relationship stats: friendship, trust, affection, hatred
Social actions like praise, joke, insult, threaten, and gifting
NPCs can follow, stay, join sects, become master/disciple, or become Dao Companion if requirements are met.
New NPC identities were added, with identity-based starting items and loot:
散修
剑修
刀修
魔修
器修
尸修
世家子弟
皇族
通缉犯
体修
IDENTITY
All Npc will all spawn with a random identity
散修 - Rogue Cultivator
剑修 - Sword Cultivator
刀修 - Saber Cultivator
魔修 - Demonic Cultivator
器修 - Artifact Cultivator
尸修 - Corpse Cultivator
世家子弟 - Noble Clan Disciple
皇族 - Royalty
通缉犯 - Wanted Criminal
体修 - Body Cultivator
This identity feature not only completes the Npc’s personality but for each identity they have there own special items
They also have their own personal dialogue based on their identity.
Jindan
Added a new breakthrough screen for zhuji to jindan, and a new dimension for your own personal jindan (like a new world you can channel 2000 qi in the center and you can build chunks in your own world)
Restriction Enchantment Update
禁制 replaces normal enchantment levels for weapons and artifacts
Every artifact can contain multiple Restriction Layers:
1重禁制
2重禁制
3重禁制
……
36重禁制
72重禁制
Each successfully engraved layer improves the weapon. Higher layers become progressively harder, more expensive, and more dangerous to refine
After reaching 72重禁制, the weapon can evolve into the next level
Rules
Controls
Click a row to select its node
Click to the left or right of the bead, or use the < and > buttons, to move it
Use W/S or the Up/Down Arrow keys to change the selected node
Use A/D or the Left/Right Arrow keys to move the selected bead
Each bead has a Qi value ranging from 0 to 6. The golden diamond shows the target value
When every node matches its target value at the same time, the formation is completed and all selected Restrictions are engraved onto the artifact
Moving one bead may also affect linked nodes
Nodes Types
Normal Node
A standard node that can be moved directly
The node turns gold when its value matches its target
Forward Golden Formation Line
Linked beads move in the same direction
For example, moving one bead to the right also moves the connected bead to the right
Reversed Cyan Formation Line
A cyan formation line marked with a “−” symbol
Linked beads move in opposite directions
For example, moving one bead to the right moves the connected bead to the left
Locked Node
A gray node that cannot be moved directly
The player must move connected nodes to push it into the correct position
Locked nodes begin appearing from a total of 46 Restriction layers
Unstable Node
A pulsating red-jade bead
It moves automatically after its displayed action interval and may also affect linked nodes
Unstable nodes begin appearing from Restriction layer 55
Hidden Node
Its target value is displayed as “?”
The player must determine the correct target by observing the formation’s behavior or by using a hint
Hidden targets and move limits begin appearing from Restriction layer 73
Revamp Update:
More quest for all of the identity
Giving a use for the jindan quality
Added 烬火心燎
Added 碎轨星陨
Added 洞天借灵
Added 时序迟流
Added a soul system
Added 炼神术
Added DunWu Stele (can be used to crave spells into it so for spells like 炼神术 that have no spell item you can learn it like this)
Added 噬魂幡
Added 怨魂瓶
New identity 邪修
功法 improvement (when use qi there is new particle effects)
Etc (gui update and others)
Config
There is a new config button:
Auto inject qi into weapon
Outside qi (when in new battle system when swing your weapon it shoot out qi slash breaking blocks and killing enemies)
New battle system
Jindan creative flight
New Puzzle Update
灵枢算盘 (the minigame to crave 禁制)
it is use to upgrade weapons and eventually evolving it
灵脉六角阵 (the minigame that the player encounters when breaking through jindan)
灵气轨迹 (the minigame when learning spells)
雷劫 (Heavenly Tribulation for jindan)
Strike 1 — A thin white-blue bolt 50 dmg
Strike 2 — Two branching bolts 100 dmg
Strike 3 — Three quick lightning 50 each hit
Strike 4 — A thicker blue-white bolt 100 and take 30 dmg per sec for 5 sec
Strike 5 — Lightning strikes the ground in eight positions around the player 300 dmg
Strike 6 — Several smaller bolts repeatedly strike the player for three seconds 30 each
Strike 7 — A massive branching bolt 400 dmg
Strike 8 — Purple heavenly lightning 50 dmg per sec for 5 sec
Strike 9 — Four bolts strike the north, south, east, and west sides of the player, followed by one direct central strike 400 dmg
Strike 10 — A continuous pillar of lightning 100 per 3 sec
Strike 11 — Golden lightning begins appearing inside the storm, six golden-white bolts rapidly strike around and directly onto the player 80 each
Strike 12 — A giant bolt splits into twelve branches before all branches converge on the player’s position 300 dmg
Strike 13 — Lightning repeatedly strikes the player 50 each
Strike 14 — A ring of lightning forms in the clouds and releases a rain of dozens of smaller lightning bolts 50 per 3 sec
Strike 15 — Nine rapid strikes hit the player in succession 2/4/8/16/32/64/128/256/512
Strike 16 — Every lightning arc inside the clouds gathers into one enormous golden-white tribulation bolt 1000 dmg
Easy Mode
Achievement “You Are Really Bad”
Get this when you die 10 times in 20 mins
Get a hat curio called “Noob Hat”
All puzzle are easier by a level
Battle System
战斗状态/Battle Mode: activates when hitting something, or dmg from players, cultivators, or mobs counts too, normally lasts 15 seconds
Manual mode: press Y to lock combat mode on until pressed again it can be disabled in settings
Normal attacks (left click just normal attack)
Heavy attacks (hold attack for 0.5 seconds, then release, normal heavy attacks deal 120% weapon dmg)
Blocking (hold left and right click together you dont take dmg, but the weapon loses durability and the blocked dmg harms posture)
架势/Posture: maximum posture is 100 + Physical Attack × 100 + Max HP ÷ 2. It regenerates by 1% each second
破势/Zero Posture: at zero posture, the player is stunned for 1.5 seconds, cannot block, takes 25% more dmg, and loses their current spell charge
外放灵气/External qi: qi injected weapons can release long, straight qi slashes, with the dmg, width, and range scaling with injected qi amount
Recent Weapons
精铁枪: A 14 dmg spear normal attacks is like normal, while heavy attacks use a thrust animation and forms a qi cone shaped thingy
铁骨扇: Shift right click switches forms: closed form deals 3 dmg and uses a cone heavy attack and open form deals 5 dmg and uses slash attacks
拂尘: Deals 7 dmg normal attacks is normal too, but its heavy attack spins five times in front of the player, damaging everything within 3 blocks. Right click binds a physically weaker target within 5 blocks for 3 seconds, with a 10 second cooldown
飞刀: Deals 4 dmg and you can stack 5 more all together into one. Right click throws normally and heavy attacks throw a faster knife that can break five blocks before exploding.
飞针 and 袖箭: 飞针 deals 4 dmg, has 1,000 durability, and consumes 10 durability per shot. 袖箭 can be held or equipped in a back accessory slot. Normal attacks fire ordinary needles but heavy attacks fire qi powered explosive needles
Etc
Added more English
Remake some gui
Remake some models
Magic Ritual
Combo system
The Ritual Dagger is your primary tool for creating and managing magic rituals. Right-click with the dagger to open the Magic Circle Selection screen, where you can choose a magic circle type to place at your feet. Shift + Right-click to open the Radius Selection screen, where you can place a Magic Center Block with a chosen radius
Attack Red - Grants Strength I
Defense Blue - Grants Resistance I
Regeneration Green - Grants Regeneration I
There are certain pattern for special effect after putting it in its pattern you can punch the center with the dagger and the new magic center is formed
Combo visuals and glyph behavior
Basic center have one image pattern
Combo center have two image pattern
If glyph mode is turned off, there is an entering animation
Zhenpan
When empty shift right click to store a magic center
When full shift right click to place a magic center back down
When store magic center the radius of the magic center is changed to 5 if higher
When right click summon a temp magic center of the radius 5 that appear for 20 sec
The cost is calculated based on the spirit stones in inventory first then player’s qi
Flags
Now in the magic center there is a new tab with a gui (in the pics) where you can put flags, they modified the effect of your magic circle. But each newly added flag will increase the cost of the magic center by 1.3x, so the cost can reach to 2693457 qi when using a maxed out zhenpan.
Formation Flag Effects
Blank Formation Flag — No active effect, used to forge specialized flags
Duration Flag — Adds 3 seconds to a temporary Magic Center’s lifetime per flag
Amplifier Flag — Adds 1 extra attack whenever an formation triggers
Spirit Gathering Flag — Reduces formation fuel/energy consumption by 25% per flag, it does not add the normal ×1.5 flag cost
Swift Formation Flag — Makes normal formation effects trigger 30% faster per flag and increases fuel consumption by 30%
Qi Return Flag — Restores 10 Qi per flag when a player kills an enemy inside the formation
release
Immortal Cultivation (修仙) 1.2.0
1.2.010 июл. 2026 г.365Minecraft: 1.21.1neoforge
Что нового
Added lightning effect for lingbeng
Remade ZhenshanPalmEntity
Added a passive spell 威压
Change the stats (Hp, Qi, Age, and Progress)
Change spell’s cost and damage
Added command to modified players stats
Removed stat cap
Fixed loot tables
Added 轮回真决
Added 定身咒
Added 引雷诀
Added 五雷正法
Added 御风诀
Added 吞天魔功Added 寒啼冰擒功
See the toggle spells list that you toggled
In spell selection screen you can press the spell to see description
Remake spiritual roots
Remade ui
Add a zhuji level entity (with its own ai)
zhuji1 logic
when qi low and enemy 15 blocks away use qi gathering
when hp low use regeneration
when enemy 10 blocks away use fireball
when enemy 5 or lower blocks away use lingbeng and punch them, if qi and hp are all 75 percent or higher then can choose to use lingbeng more time before punch
when hp low use wind step to run away
when enemy 11 block or higher away and hp high, use wind step to chase the enemy
Add a jindan level entity (with its own ai)
jidan1 logic
same spells as zhuji1 but no lingbeng
add a zhenshanplam spell
inject qi into weapons
keybind v
to inject qi into any weapons including modded ones
cost 1% of max qi
after the injecting the amount of qi injected is add to the tooltip of the weapon
amount of qi / 10 = the dmg dealt when attack with this weapon
after attack use up amount of qi / 10 of the qi in the weapon
base dmg of the weapon x 100 = x(the extra qi / 100 ) x 10 = y
if the amount of qi in a weapon is bigger then x then weapon -y durability every sec until not overflow
Added shield bar at the right of the hotbar
Added shield bar at the right of the hotbar
Added 护体气
Added 迷尘障
Added 四方界
Added 固石盾
Added tomb1 structure
Added ruined_ritual structure
When real death occur spawn a corpse of the player containing all the data of the past player
Added attribute 怨气 to all zombie and corpse
The longer they exist in the world higher the 怨气 attribute (1000 tick is one 怨气)
When right click a zombie with a 镇尸符 stop them from moving
When right click a corpse the corpse will stand up with the arm straight up like a zombie add exact 镇尸符 sprite on the corpse face and the corpse stop moving
Right click them with a empty hand to take the 镇尸符 off
镇魂铃 when right click will heal 5% of the max hp of your zombie a 5 block radius cooldown 2 seconds
引魂锣 when holding will have a red point only visible to the player and when right click on a block your zombie will jump to that block and if punch a entity the zombie will attack the entity
The range of the red particle laser is based on the player's block reach
Added 控尸术
Types of zombie and corpse
怨气 = 100; 白僵
怨气 = 500; 黑僵
怨气 = 2,500; 跳僵
怨气 = 12,500; 飞僵
怨气 = 62,500; 游尸
怨气 = 312,500; 伏尸
怨气 = 1,562,500; 不化骨
怨气 = 7,812,500; 旱魃
When right clicking a zombie with blood they can drink it and give +1 怨气
After getting to 1000 怨气 cant consume anymore
Shift right click to feed all of blood in the hand
Different modes for zombies
attack all hostile (in 5 block radius)
defensive (attack all mob that attack owner)
Added coffin item, shift right click to store a zombie
Added 道服
Added a 血晶, crafted by 9 blood, can feed to all zombie and corpse in all levels, each one is +5
Added Curios slots hair, hair accessory, head accessory, neck accessory, inner clothes, cloak, back accessory, waist accessory
Moved coffin to back accessory support, including Curios rendering
Added blindfold, blindfold2, straw hat, jade pendant, zhenhun bell, and yinhun gong as wearable accessories
Added inventory sprites for accessories and fixed missing textures/positioning
Made waist tools cycle with V while held/equipped
Added jade pendant meditation speed bonus and tooltip
Added 道服 chestplate and worked through texture/model binding fixes
Added 血晶 from 9 blood, with zombie/corpse feeding support
Added custom spawn egg textures where needed
Added/updated English and Chinese translations for missing content
Added Jindan dimension entry from stat menu
Added 金丹 entity in the Jindan world and normal-world player clone
Added Jindan breakthrough screen
Added particle effects during breakthrough
Added shift-right-click 金丹 entity to spend qi and replicate overworld chunks into the Jindan world
Reworked spell selection GUI
Added spell wheel ordering and remembered toggles
Added selected-spell + R cast flow with charging bar
Added/updated several spell scaling effects and combo casting behavior
Added flying sword weapon/entity logic
Added release, recall, control, shoot, ride, and pickup behavior
Added qi cost for controlling/shooting
Added flying sword FX when shooting
Added zombie/corpse grudge progression and ranks
Added higher-rank zombie effects like 尸毒, flying, 阴气 area, drought/dry area
Added 鼎 forging GUI with temperature bar, material slots, 玉简 slot, result slot, progress bar, and start button
Added forging recipes through 玉简, including 飞剑玉简 and 精铁刀玉简
Added mold items: 剑胚, 刀胚, 枪胚, 武器胚
Added weapon materials
Added material purity system and tooltip display
Added forging temperature/quality logic, average temp/purity tracking, and failure still producing a mold
Added tempering by dropping mold into water, with smoke particles
Added 灵火 support from Ignite Flare and normal fire support
Added blockgen fixes and custom geo block rendering fixes
Added forging system: 玉简, materials, temperature GUI, molds, quality/purity/tooltips
Added new crops/items like 糯米 seed/plant, 糯米粥, 墨斗线, 桃木剑, 铜钱剑
release
Immortal Cultivation (修仙) 1.1.0
1.1.020 июн. 2026 г.68Minecraft: 1.21.1neoforge
Что нового
Custom combo system (Where you can make your own custom combo system)
Add a zhuji level entity (with its own ai)
zhuji1 logic
when qi low and enemy 15 blocks away use qi gathering
when hp low use regeneration
when enemy 10 blocks away use fireball
when enemy 5 or lower blocks away use lingbeng and punch them, if qi and hp are all 75 percent or higher then can choose to use lingbeng more time before punch
when hp low use wind step to run away
when enemy 11 block or higher away and hp high, use wind step to chase the enemy
Add a jindan level entity (with its own ai)
jidan1 logic
same spells as zhuji1 but no lingbeng
add a zhenshanplam spell
inject qi into weapons
keybind v
to inject qi into any weapons including modded ones
cost 1% of max qi
after the injecting the amount of qi injected is add to the tooltip of the weapon
amount of qi / 10 = the dmg dealt when attack with this weapon
after attack use up amount of qi / 10 of the qi in the weapon
base dmg of the weapon x 100 = x(the extra qi / 100 ) x 10 = y
if the amount of qi in a weapon is bigger then x then weapon -y durability every sec until not overflow
Added shield bar at the right of the hotbar
Added 护体气
Added 迷尘障
Added 四方界
Added 固石盾
Added tomb1 structure
Added ruined_ritual structure
After use a spell one time +1 proficiency
Spell proficiency
入门:after learning the spell get to this level
小成:100 need to get to this level
大成: 500 need to get to this level
圆满:1000 need to get to this level
登峰造极:10000 need to get to this level
release
Immortal Cultivation Mod (修仙) 1.0.0
1.0.011 июн. 2026 г.46Minecraft: 1.21.1neoforge
Что нового
Very basics