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ImmersiveStealth

ВЕРСИИ (2)

release

ImmersiveStealth 1.1.1 — Java 17 Compatibility Build

1.1.1
8 дек. 2025 г.149Minecraft: 1.21.1, 1.21.10, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9bukkit, paper, purpur, spigot
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### ImmersiveStealth 1.1.1 — Java 17 Compatibility + Glowing Removal Fix This version refines the core mechanic of ImmersiveStealth and improves full compatibility with modern servers. ✔️ Glowing Effect Completely Removed In previous versions, players and entities could still become visible through walls or structures due to the glowing effect triggered by: - Spectral arrows - Status effects - Commands or plugins applying glowing automatically This update **fully blocks any glowing from appearing**, preventing unrealistic wall-tracking and restoring the intended immersive experience where players cannot be detected through walls, floors, or terrain. Glowing is now force-disabled at all times. ✔️ Java 17 Compatibility Build The plugin has been recompiled using **Java 17**, ensuring compatibility with: - Paper 1.21.1 – 1.21.10 - Purpur - Spigot / Bukkit No ProtocolLib or external dependencies required. ✔️ Version 1.0.1 Removed A previous upload was removed because it referenced behavior requiring ProtocolLib, which is not used by this plugin. This build corrects everything and ensures that ImmersiveStealth runs cleanly and without unsupported features. **This release improves stability, realism, and immersion by ensuring players remain undetectable unless seen naturally — exactly as intended.**
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ImmersiveStealth 1.0.0 — Initial Social Silence Release

1.0.0
6 дек. 2025 г.42Minecraft: 1.21, 1.21.1, 1.21.10, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9bukkit, paper, purpur, spigot
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This initial release focuses on removing all standard social signals that reveal player presence, allowing servers to deliver a silent, immersive and singleplayer-like environment within multiplayer worlds. Core Functionality Implemented scoreboard-based nametag suppression. Every player is automatically added to an internal scoreboard team with NAME_TAG_VISIBILITY set to NEVER. Ensures nametags remain hidden at all times, even after player reconnects or server reloads. Message Filtering Removed all join messages. Removed all quit messages. Removed all kick messages. Optional removal of global death messages via config.yml. Prevents combat logs, death notifications or PvP kill announcements from exposing player locations or activity. Advancement Silence Automatically disables the server-wide announceAdvancements gamerule in all worlds. Ensures no advancement appears in chat, as they can unintentionally reveal player progression or presence nearby. Configuration Added a minimalistic configuration file: hide-nametags: true hide-join-quit-messages: true hide-death-messages: true auto-disable-advancements: true All features enabled by default. No additional setup or dependencies required. Compatibility and Performance Pure Bukkit/Spigot implementation. Compatible with Spigot, Paper, Purpur, and all standard forks. No packet listeners, no player metadata injection, and no reflection used. Extremely lightweight and stable. Purpose This release establishes the foundation of ImmersiveStealth: a server environment where players do not automatically detect each other unless they physically meet in the world or intentionally communicate.