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Immersive Weapons

Immersive Weapons is more than just a weapons mod aiming to spice up your combat skills.

Автор: AnonymousHacker127925,9 тыс.21обновлён 15 окт. 2026 г.
ПриключенияСнаряжениеМобы

Описание

Immersive Weapons Logo 

CodeFactor Discord

Immersive Weapons is a weapons mod more than just a weapons mod aiming to spice up your combat skills.

Traverse the world, scavenging in destroyed factories or climbing to the pits of hell to collect new and powerful resources. Build stronger and more versatile weapons of war. Fortify your base and sound alarms at the first sign of intrusion by invaders. 

 

A few things that will be the highlight of your experience:

  • New and Powerful Swords
  • Mauls and Gauntlets
  • Flintlock Pistol, Blunderbuss, Musket, and more firearms
  • Medical Equipment
  • Environmental Traps
  • Accessories
  • A new dimension and biomes to explore

A few other notes:

  • I only intend to work on the latest versions of Minecraft. Please don't ask about porting to old versions.
  • This is for the NeoForge modloading platform. I have no plans to port to other modloaders.
  • Yes, you can include it in modpacks, provided it is open source and doesn't have an installer.
  • This is open source. If you want to port to old versions or to another loader, that's fine, but I cannot help with that.
  • This is NOT to be reposted to any mod reposting websites. The only places you should download this mod are the CurseForge page, the Modrinth page, or this GitHub repository. #StopModReposts

Interested in the development of this project, or just want to hang out? Join the official Immersive Weapons Discord server.

If you have questions, I highly recommend joining the Discord server. I respond much more quickly there.

  Active development will be focused on the latest Minecraft version. You should upgrade to newer versions of Immersive Weapons for bug fixes and new features. You can find more version support here.

Additionally, contribution and bug/feature report information can be found on my GitHub repository.

I recommend installing the Immersive Weapons Compatibility Bridge alongside IW for support with popular mods like JEI, WTHIT, and Curios.

Галерея

Build Your BaseFirearmsUnique Armor TiersSmoke Grenades

Последние версии

Все версии →
release

Immersive Weapons - v1.41.0

v1.41.0
15 окт. 2026 г.295Minecraft: 26.3neoforge
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Что нового
This major update reworks firearms and ammunition: new firearm controls and animations, a Gunsmith villager, and the Ammunition Forge. **GeckoLib and Player Animation Library are now required dependencies.** ### Feature Changes / Additions - Firearms have been reworked, and now work like a crossbow - Left click to fire, or to reload when empty. Reloading must be held for the full reload time, and ammunition and gunpowder are only consumed when it completes - Right click to aim down the sights or scope. Aiming reduces inaccuracy by 65%, slows movement, and zooms the view - Firearms store their loaded ammunition, which is shown in the tooltip - Reload and fire animations for all firearms, for players (first and third person) and for mobs - Firing and aiming are rebindable keybinds, and a gun in the offhand is only used when the main hand is empty - Gunpowder smoke now uses a shader, and misfires show a flash in the pan - Added a client config option to always aim when crouching instead of interacting with blocks and entities - Added the Gunsmith villager profession, which sells firearms, scopes, molds, and ammunition - Gunsmith houses now generate in villages - Added the Ammunition Forge as the Gunsmith's workstation - Added the Ammunition Forge, which smelts ingots into musket balls using a mold - Basic molds forge Gold, Copper, Iron, and Cobalt balls, Advanced molds forge Netherite and Molten balls, and Master molds forge Tesla, Astral, and Starstorm balls - Astral and Starstorm balls are now made in the Star Forge, and Wooden, Stone, Diamond, Ventus, and Void balls are bought from the Gunsmith - Added a JEI category (via the Compatibility Bridge) - Smoke grenades and flashbangs are now sold by Weaponsmith villagers - Smoke grenades now use shaders when Fancy Smoke Grenades is enabled, flood-fill the area, and adapt to the environment - Smoke grenades and flashbangs have improved throwing physics and a configurable fuse time - Flares now cast dynamic light using shaders (can be disabled in the client config) - Dying Soldiers and Minutemen now carry a supply of ammunition and powder, reload their firearms, pick up ammunition from the ground, and flee when out of ammunition - Ammunition regenerates over time - Bleed effect cooldown reduction per level has been reduced ### Bugfixes - Fixed bullets not removing invulnerability frames on impact, and the same for the Bleed and Hellfire effects ### Removals - Removed the Small Parts Table and Ammunition Table - Existing tables, and any density-modified musket balls, will disappear from old worlds - The density system has been removed entirely - Removed all Small Parts-related items - Scopes are now bought from the Gunsmith, and Pliers are a Toolsmith trade - Smoke grenades and flashbangs can no longer be crafted
release

Immersive Weapons - v1.40.0

v1.40.0
4 окт. 2026 г.170Minecraft: 26.3neoforge
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Что нового
This major update ports to MC 26.3, and fixes a large number of bugs found during a full codebase review. ### Feature Changes / Additions - Brewing recipes for IW potions are now standard datapack recipes, so they can be changed or removed by datapacks - Gunpowder is now consumed at its listed chance again - This had been inverted since v1.28.0, causing powder to be used up far more slowly than intended - Ore and vegetation generation now follows the vanilla placement order - Ore veins are now spread out as intended, which greatly increases the amount of Cobalt, Molten, Tesla, and Void ore - Trees, flowers, and other features now generate at the correct height - Removed Mud, Dried Mud, and Hardened Mud (and their stairs, slabs, and windows), as vanilla has its own mud blocks - Existing blocks and items will disappear from old worlds. Mud Balls are now crafted from vanilla mud - Landmine Traps now use their own structure seed, so they no longer share placement with Abandoned Factories - Added armor trim palettes for IW materials ### Bugfixes - Fixed Cloud Marble Brick, Blood Sandstone, Burned Oak, and Stardust stairs, slabs, and walls using default block properties - They broke instantly, and did not require a tool - Fixed Cut Blood Sandstone Slab using the wrong side texture - Fixed Stardust Leaves being tagged as requiring stone tools to harvest - Fixed a crash when the Bloody Sacrifice curse rolled a second set of drops - Fixed Scorch Shot igniting for 100 seconds per level instead of 5 - Fixed Void Blessing warping to the wrong location, and not preventing the void damage - Fixed Broken Armor having no effect against attacks without a weapon - Fixed the Velocity enchantment stacking on arrows that were reloaded with their chunk - Fixed Barbed Wire only hurting when moving in one direction - Fixed the Mortar repairing the flint and steel, and landmines exploding twice - Fixed Celestial Lanterns being counted more than once, or never removed, which could prevent Celestial Towers from spawning - Fixed several block bugs: Biodome Life Support Unit reactivating on every redstone update, Flags consuming the item when misplaced, floating Mineral Deposits, and Teleporters not molding bread across dimensions - Fixed several mob bugs: Hans reacting to zero-damage hits, wave-summoning bosses not counting minions or targeting players to the east, mobs staying frozen after escaping a Bear Trap, and the Field Medic ignoring line of sight - Fixed waterlogged blocks not updating flowing water, and several blocks not waterlogging when placed in water - Fixed bleed chance and knockback accessories not applying to mace and spear attacks - Fixed armor toggle keybinds and cooldowns being shared between players in multiplayer - The server now validates Void and Ventus armor abilities, Star Forge selections, and Ammunition Table density - This fixes a crash in the Star Forge caused by invalid selections - Reduced network traffic from projectiles by only syncing arrows with custom gravity - Minor fixes to Potent Sulfur, Punji Sticks, Log Shards, the Ammunition Table, Shelf locking, and accessory syncing - Fixed Morphine not converting to a Used Syringe after use - Fixed the Storm Creeper explosion radius being smaller than expected - Fixed the Starmite loot table not dropping Starstorm Shards ### Removals - The Graveyard structure has been removed
release

Immersive Weapons - v1.39.0

v1.39.0
30 авг. 2026 г.607Minecraft: 26.2neoforge
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Что нового
This major update ports to MC 26.2. ### Feature Changes / Additions - IW sulfur has been consolidated with Vanilla's concept - IW sulfur ores, and potassium nitrate ore, has been removed - Surface springs naturally generate "Mineral Deposit" blocks when geysers activate - When creating a continuous geyser via lava, the generation rate is reduced - "Mineral Deposit" when mined drops sulfur dust and potassium nitrate in small amounts
release

Immersive Weapons - v1.38.0

v1.38.0
31 июл. 2026 г.384Minecraft: 26.1.2neoforge
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Что нового
This update adds some new content and fixes some bugs. ### Feature Changes / Additions - Tesla has been entirely reworked - New textures - New recipes - New acquisition process - Abandoned Factory structure has been redesigned - Now also contains lorebooks explaining how to obtain Tesla - Added a Supercharged potion - Thorns-like effect when brewing Tesla Nuggets with Awkward potions ### Bugfixes - Fixed crashes when using a Neoforge version greater than 26.1.2.69-beta - Fixed a bug where the Dragon's Breath Bow GLM pointed to the wrong item - Added missing baby armor textures
release

Immersive Weapons - v1.37.0

v1.37.0
13 мая 2026 г.789Minecraft: 26.1.2neoforge
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Что нового
This major update ports to MC 26.1.2. ### Feature Changes / Additions - Armor now supports Neo's dynamic trim system - This means it should automatically support trim materials from other mods - Moonglow flowers now use an emissive layer for improved visuals ### Bugfixes - Lava Revenants no longer appear fullbright
release

Immersive Weapons - v1.36.0

v1.36.0
31 мар. 2026 г.1,1 тыс.Minecraft: 1.21.11neoforge
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Что нового
This updates adds some new content as well as fixing bugs. It will be the last major release for MC 1.21.11. ### Feature Changes / Additions - Redesigned Cloud Island structure - The structure has been completely rebuilt and is larger than before - Structure generation rates have been slightly reduced - Ventus Shard drop rates have been reduced to account for more ore present in the island - Ventus Smithing Templates drop from a vault - Ventus Staff changes - New textures for the staff and the staff core - Updated recipe for the staff - Staff Core now drops from a vault on the Cloud Island - Added Mauls - A new weapon type - Slow-swinging but high-damaging - Each tier bypasses a certain amount of armor - The Chinese translation has been updated ### Bugfixes - Fix Molten/Tesla/Ventus/Astral spears using the wrong handle texture - Fix the Iron Gauntlet's alternate model occasionally failing to load due to a race condition
release

Immersive Weapons - v1.35.0

v1.35.0
25 янв. 2026 г.496Minecraft: 1.21.11neoforge
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Что нового
This major update ports to MC 1.21.11. ### Feature Changes / Additions - Pikes have been removed since the vanilla spear is too similar - New spear tiers have been added as a replacement - Added ambience loops/additions/mood sounds to Tiltros biomes - Bear trap and landmine camouflage models have been updated - Super Hans now has self-preservation skills when the player is moving at sufficient speeds and is holding a spear - Ventus and Tesla recipes now require a smithing template, and are upgraded from Netherite gear - Replaced Void armor equip sounds
release

Immersive Weapons - v1.34.0

v1.34.0
9 дек. 2025 г.392Minecraft: 1.21.10neoforge
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Что нового
This major update ports to MC 1.21.10. ### Feature Changes / Additions - IW copper items have been removed as vanilla now includes them - Tiltros noise generation is now fully customized via datagenerators - This allows for a new floating island style generation that is much more vertical than before - Tiltros biomes have been reworked to better fit the new generation style - Added a deepslate variant of the Rock Spider when spawning at or below Y=0 - Added a Mooglow entity that spawns in the Starlight Plains - Similar to the Mooshroom - Redesigned Evil Eye flight goals to be more natural and less jittery - Ventus armor now has a 15% fall damage reduction per armor piece, on top of the existing 10 blocks of safe fall distance - Slightly increased part sizes on the Lava Revenant to make it easier to hit - Added Wisp entities to the Tiltros Wastes - Nerfed pike damage and attack speed ### Bugfixes - Fix advancement window background being a missing texture - Fix pike and gauntlet attributes not being set as expected - Fix pixel color order in bullet impact particles - Fix bulletproof stained glass items not being translucent
release

Immersive Weapons - v1.33.0

v1.33.0
8 авг. 2025 г.553Minecraft: 1.21.8neoforge
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Что нового
This major update ports to MC 1.21.8. ### Feature Changes / Additions - Increased the vanilla armor cap from 30 to 100. - AttributeFix was previously used for this, but due to lack of updates it has been natively implemented. - Bumped Starstorm tool damage by 1 point. - Replaced the Debug Overlay - The debug overlay has been removed and replaced with separate features - Added damage indicator particles (disabled by default, configurable) - Added a player stats tooltip (accessible by holding shift while hovering over the player inventory model) ### Bugfixes - Fix Tesla Shovel damage being lower than expected.
release

Immersive Weapons - v1.32.1

v1.32.1
3 июн. 2025 г.335Minecraft: 1.21.5neoforge
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Что нового
This minor update fixes a handful of bugs discovered since the initial port to MC 1.21.5. It also adds support for the stable release of NeoForge. The minimum required version is now `21.5.74`. ### Feature Changes / Additions - Improved Molten Armor lava swimming mechanic. - Removed knockback from several categories of custom damage sources. ### Bugfixes - Fix camp chairs in some structures facing the wrong direction. - Fix the Copper Axe dealing less damage than intended. - Add missing recipes for bulletproof glass panes. - Add missing blast furnace recipe for raw cobalt. - Fix Starstorm Crystals being unable to be broken into shards. - Fix the Mortar and Pestle being consumed during crafting. - Fix Astral Crystals breaking when any item is dropped on them, rather than the correct catalyst. - Fix some entities being named incorrectly in the Champion Tower. - Fix Big Slime in the Champion Tower not shrinking when splitting and eventually becoming a massive headache for performance. - Fix custom bows not being enchantable with durability type enchantments. - Fix barbed wire / wooden spikes not hurting players. - Fix the Skeleton Merchant playing villager sounds when trading.