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Immersive Furniture

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[Forge 1.20.1] Immersive Furniture - 0.3.4

0.3.4+1.20.1
23 окт. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.3.4 * Fixed crashes on a corrupted cache * Fixed failed library downloads not retrying * Fixed concurrent random access errors * Fixed a crash with Dynamic Trees * Added configurable entity and scratch atlas sizes * Fixed atlas size limits to respect configuration and graphics hardware * Fixed autosaves losing baked textures # 0.3.3 * Fixed particle emitter not respecting block rotation # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.3.4

0.3.4+1.20.1
23 окт. 2026 г.814Minecraft: 1.20.1fabric
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Что нового
# 0.3.4 * Fixed crashes on a corrupted cache * Fixed failed library downloads not retrying * Fixed concurrent random access errors * Fixed a crash with Dynamic Trees * Added configurable entity and scratch atlas sizes * Fixed atlas size limits to respect configuration and graphics hardware * Fixed autosaves losing baked textures # 0.3.3 * Fixed particle emitter not respecting block rotation # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.3.4

0.3.4+1.21.1
23 окт. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 0.3.4 * Fixed crashes on a corrupted cache * Fixed failed library downloads not retrying * Fixed concurrent random access errors * Fixed a crash with Dynamic Trees * Fixed sleeping in furniture beds on Sable sublevels * Added configurable entity and scratch atlas sizes * Fixed atlas size limits to respect configuration and graphics hardware * Fixed autosaves losing baked textures # 0.3.3 * Fixed particle emitter not respecting block rotation # 0.3.2 * Fixed crashing crashes caused by crashing Sable support # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed furniture being a bit dark in the GUI on 1.21.1 * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.3.4

0.3.4+1.21.1
23 окт. 2026 г.1,2 тыс.Minecraft: 1.21.1fabric
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Что нового
# 0.3.4 * Fixed crashes on a corrupted cache * Fixed failed library downloads not retrying * Fixed concurrent random access errors * Fixed a crash with Dynamic Trees * Fixed sleeping in furniture beds on Sable sublevels * Added configurable entity and scratch atlas sizes * Fixed atlas size limits to respect configuration and graphics hardware * Fixed autosaves losing baked textures # 0.3.3 * Fixed particle emitter not respecting block rotation # 0.3.2 * Fixed crashing crashes caused by crashing Sable support # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed furniture being a bit dark in the GUI on 1.21.1 * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.3.3

0.3.3+1.20.1
2 авг. 2026 г.21,1 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.3.3 * Fixed particle emitter not respecting block rotation # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.3.3

0.3.3+1.20.1
2 авг. 2026 г.33,3 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.3.3 * Fixed particle emitter not respecting block rotation # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.3.3

0.3.3+1.21.1
2 авг. 2026 г.36,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 0.3.3 * Fixed particle emitter not respecting block rotation # 0.3.2 * Fixed crashing crashes caused by crashing Sable support # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed furniture being a bit dark in the GUI on 1.21.1 * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.3.3

0.3.3+1.21.1
2 авг. 2026 г.17,9 тыс.Minecraft: 1.21.1fabric
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Что нового
# 0.3.3 * Fixed particle emitter not respecting block rotation # 0.3.2 * Fixed crashing crashes caused by crashing Sable support # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed furniture being a bit dark in the GUI on 1.21.1 * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.3.2

0.3.2+1.21.1
28 июл. 2026 г.3,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 0.3.2 * Fixed crashing crashes caused by crashing Sable support # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed furniture being a bit dark in the GUI on 1.21.1 * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.3.2

0.3.2+1.21.1
28 июл. 2026 г.1,6 тыс.Minecraft: 1.21.1fabric
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Что нового
# 0.3.2 * Fixed crashing crashes caused by crashing Sable support # 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed furniture being a bit dark in the GUI on 1.21.1 * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.3.1

0.3.1+1.21.1
28 июл. 2026 г.164Minecraft: 1.21.1neoforge
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Что нового
# 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed furniture being a bit dark in the GUI on 1.21.1 * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.3.1

0.3.1+1.21.1
28 июл. 2026 г.69Minecraft: 1.21.1fabric
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Что нового
# 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed furniture being a bit dark in the GUI on 1.21.1 * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.3.1

0.3.1+1.20.1
28 июл. 2026 г.1,7 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.3.1

0.3.1+1.20.1
28 июл. 2026 г.925Minecraft: 1.20.1fabric
Скачать
Что нового
# 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.3.1

0.3.1+1.21.1
28 июл. 2026 г.63Minecraft: 1.21.1fabric
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Что нового
# 0.3.1 * Overall performance improvements for furniture items, editor, and furniture entities * Added `bakedAtlasSize` config * Added atlas refresh notification for long game sessions * Fixed gigalags when having too many furniture around * Fixed items in inventory being quite slow * Fixed furniture being a bit dark in the GUI on 1.21.1 * Fixed artisans table not having any durability # 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.3.0

0.3.0+1.21.1
18 июл. 2026 г.4,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.3.0

0.3.0+1.21.1
18 июл. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
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Что нового
# 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.3.0

0.3.0+1.20.1
18 июл. 2026 г.16 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.3.0

0.3.0+1.20.1
18 июл. 2026 г.1,4 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.3.0 * GUI is now larger by default * Fixed a crash on some rotated animated textures * Sounds now stop when playing the next preview or destroying the block # 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.2.2

0.2.2+1.21.1
6 июн. 2026 г.18,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.2.2

0.2.2+1.21.1
6 июн. 2026 г.8,9 тыс.Minecraft: 1.21.1fabric
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Что нового
# 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.2.2

0.2.2+1.20.1
6 июн. 2026 г.20,3 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.2.2

0.2.2+1.20.1
6 июн. 2026 г.5,9 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# 0.2.2 * Disabled culling # 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.2.1

0.2.1+1.20.1
3 июн. 2026 г.4,8 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.2.1

0.2.1+1.20.1
3 июн. 2026 г.460Minecraft: 1.20.1fabric
Скачать
Что нового
# 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.2.1

0.2.1+1.21.1
3 июн. 2026 г.2,4 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla's ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.2.1

0.2.1+1.21.1
3 июн. 2026 г.735Minecraft: 1.21.1fabric
Скачать
Что нового
# 0.2.1 * Fixed login not working # 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla's ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.2.0

0.2.0+1.20.1
3 июн. 2026 г.66Minecraft: 1.20.1forge
Скачать
Что нового
# 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.2.0

0.2.0+1.20.1
3 июн. 2026 г.40Minecraft: 1.20.1fabric
Скачать
Что нового
# 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla’s ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.2.0

0.2.0+1.21.1
3 июн. 2026 г.57Minecraft: 1.21.1neoforge
Скачать
Что нового
# 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla's ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.2.0

0.2.0+1.21.1
3 июн. 2026 г.811Minecraft: 1.21.1fabric
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Что нового
# 0.2.0 > Backup world, there is a small chance that some placed furniture is removed * Reduced memory usage when FerriteCore is not installed * Added pixel-perfect placement mode (Thanks GlobalHive!) * Added recipe to duplicate furniture with material * Fixed recycling recipe accepting any item * Added `requiredCraftingPermissionLevel` to config * Replaced vanilla's ultra-slow outline renderer with a fast one * Particle/Sound Emitter now triggers hand animations * Added open URL popup instead of opening links directly * Furniture now has a powered flag, fixing some weird redstone interactions between them * Fixed local library blocked by network delays * Added compat with Sodium Extras * Fixed bed alignment on Forge * Fixed some rare crashes and incompatibilities # 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.1.3

0.1.3+1.21.1
5 февр. 2026 г.28,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.1.3

0.1.3+1.21.1
5 февр. 2026 г.25 тыс.Minecraft: 1.21.1fabric
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Что нового
# 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.1.3

0.1.3+1.20.1
5 февр. 2026 г.64,4 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.1.3

0.1.3+1.20.1
5 февр. 2026 г.275,9 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.1.3 * Fixed worker thread preventing server shutdown * Added furniture recycling (shapeless crafting recipe) * Fixed hand animations when interacting with furniture * Fixed items on shelves only rendering when no empty slots inbetween # 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.1.2

0.1.2+1.21.1
12 окт. 2025 г.73,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.1.2

0.1.2+1.21.1
12 окт. 2025 г.32,2 тыс.Minecraft: 1.21.1fabric
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Что нового
# 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.1.2

0.1.2+1.20.1
12 окт. 2025 г.71,8 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.1.2

0.1.2+1.20.1
12 окт. 2025 г.10,8 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.1.2 * Dragging multiple elements now moves in sync * Fixed deadlocks * Fixed a few lags-pikes when loading chunks * Fixed vanilla blocks being tagged as modded * Axes now destroy furniture faster * Improved search # 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.1.1

0.1.1+1.21.1
18 сент. 2025 г.1,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.1.1

0.1.1+1.21.1
18 сент. 2025 г.1,5 тыс.Minecraft: 1.21.1fabric
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Что нового
# 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.1.1

0.1.1+1.20.1
18 сент. 2025 г.20,3 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.1.1

0.1.1+1.20.1
18 сент. 2025 г.1,9 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# 0.1.1 * Fixed interactions blocked * Fixed sync issues on forge * Fixed texture issues when changing graphics settings mid-game * Fixed stretched textures when maxMipLevel > 0 # 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[NeoForge 1.21.1] Immersive Furniture - 0.1.0

0.1.0+1.21.1
7 сент. 2025 г.415Minecraft: 1.21.1neoforge
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Что нового
# 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.21.1] Immersive Furniture - 0.1.0

0.1.0+1.21.1
7 сент. 2025 г.741Minecraft: 1.21.1fabric
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Что нового
# 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.1.0

0.1.0+1.20.1
7 сент. 2025 г.1,7 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.1.0

0.1.0+1.20.1
7 сент. 2025 г.519Minecraft: 1.20.1fabric
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Что нового
# 0.1.0 * Added furniture states * Elements can now be enabled/disabled based on furniture active state * This allows, for example, doors, traps, yapping animations, etc. * Added "Item Sprites" to display an item in the inventory rather than a sprite * Some special sounds are no longer played globally * Fixed out-of-sync model previews in the editor # 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.0.9

0.0.9+1.20.1
15 авг. 2025 г.5,8 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly * Better dismounting * Give elements a mask based on the active state * This automatically allows for doors and stuff * This requires two sets of collisions and models * Needs a preview button ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.0.9

0.0.9+1.20.1
15 авг. 2025 г.1,6 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.0.9 * Fixed a crash # 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold ctrl to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly * Better dismounting * Give elements a mask based on the active state * This automatically allows for doors and stuff * This requires two sets of collisions and models * Needs a preview button ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.0.8

0.0.8+1.20.1
14 авг. 2025 г.156Minecraft: 1.20.1forge
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Что нового
# 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold space to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly * Better dismounting * Give elements a mask based on the active state * This automatically allows for doors and stuff * This requires two sets of collisions and models * Needs a preview button ## Backend * Non latin search not searching * Filter likes button and config
release

[Fabric 1.20.1] Immersive Furniture - 0.0.8

0.0.8+1.20.1
14 авг. 2025 г.99Minecraft: 1.20.1fabric
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Что нового
# 0.0.8 * Furniture now has an active state * Reacts to redstone signals * Can be toggled with right-click (if enabled in the editor) * Can be toggled to also affect light * Comparator now reads inventory fill state * Optimized and threaded shape generation to avoid spikes at super complex models * Only the selected block of multi-block furniture is now outlined when hovered * Beds now allow respawning * Fixed position when sleeping * Dismount position on sitting furniture is now way more reasonable * New worlds can now be copied without data loss * Destroying furniture now kicks off passengers * You can now hold space to keep the screen open when crafting furniture * Crafting sounds * Added better furniture sorting to balance popular and new furniture # 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # TODO * Blockbench/JSON block and item model import * Datapack support * On flat elements (sprites mostly) the direction is picked oddly * Better dismounting * Give elements a mask based on the active state * This automatically allows for doors and stuff * This requires two sets of collisions and models * Needs a preview button ## Backend * Non latin search not searching * Filter likes button and config
release

[Forge 1.20.1] Immersive Furniture - 0.0.7

0.0.7+1.20.1
5 июл. 2025 г.5,8 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # TODO * Blockbench/JSON block and item model import * Datapack support * Only play the closest sound + particles and those stacked?
release

[Fabric 1.20.1] Immersive Furniture - 0.0.7

0.0.7+1.20.1
5 июл. 2025 г.4,4 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.0.7 * Fixed interact not interacting on Forge * Fixed issues with mipmapping # 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in the tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # TODO * Blockbench/JSON block and item model import * Datapack support * Only play the closest sound + particles and those stacked?
release

[Forge 1.20.1] Immersive Furniture - 0.0.6

0.0.6+1.20.1
3 июл. 2025 г.158Minecraft: 1.20.1forge
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Что нового
# 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # TODO * Blockbench/JSON block and item model import * Datapack support * Only play the closest sound + particles and those stacked?
release

[Fabric 1.20.1] Immersive Furniture - 0.0.6

0.0.6+1.20.1
3 июл. 2025 г.103Minecraft: 1.20.1fabric
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Что нового
# 0.0.6 * Added multi-selection * Fixed poses not being rotatable and the front is marked * Added ctrl-A (select all) and ctrl-D (duplicate) shortcut * Fixed sounds playing twice * Fix cache degradation # 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # TODO * Blockbench/JSON block and item model import * Datapack support * Only play the closest sound + particles and those stacked?
release

[Forge 1.20.1] Immersive Furniture - 0.0.5

0.0.5+1.20.1
30 июн. 2025 г.116Minecraft: 1.20.1forge
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Что нового
# 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support * Multi-selection
release

[Fabric 1.20.1] Immersive Furniture - 0.0.5

0.0.5+1.20.1
30 июн. 2025 г.108Minecraft: 1.20.1fabric
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Что нового
# 0.0.5 * Fixed crashes and bugs * Fixed tiled rotated sprites * Users can now upload modified furniture * Missing sprites are no longer rendered (instead of ugly missing textures) * Fixed used resources and mods not tracked in tooltip # 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support * Multi-selection
release

[Forge 1.20.1] Immersive Furniture - 0.0.4

0.0.4+1.20.1
28 июн. 2025 г.53Minecraft: 1.20.1forge
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Что нового
# 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support * Multi-selection
release

[Fabric 1.20.1] Immersive Furniture - 0.0.4

0.0.4+1.20.1
28 июн. 2025 г.47Minecraft: 1.20.1fabric
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Что нового
# 0.0.4 * Fixes and improvements * Interact sounds and particles are now shared in multiplayer # 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support * Multi-selection
release

[Forge 1.20.1] Immersive Furniture - 0.0.3

0.0.3+1.20.1
26 июн. 2025 г.53Minecraft: 1.20.1forge
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Что нового
# 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support
release

[Fabric 1.20.1] Immersive Furniture - 0.0.3

0.0.3+1.20.1
26 июн. 2025 г.48Minecraft: 1.20.1fabric
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Что нового
# 0.0.3 * Added autosave * Added emission to materials and sprites * Improved transparent rendering * Improved ambient occlusion on transparent elements * Transparent elements no longer cull other elements * Fixed Artisans table is not dropping itself * Added some anti-z-fighting (Does not replace proper modeling!) * Sprites now support tile mode (mostly interesting for liquids and co) * Fixed Sodium incompatibility pausing animations # 0.0.2 * Fixed a crash # 0.0.1 Initial release # Bugs * On flat elements (sprites mostly) the direction is picked oddly # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support
release

[Forge 1.20.1] Immersive Furniture - 0.0.2

0.0.2+1.20.1
23 июн. 2025 г.89Minecraft: 1.20.1forge
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Что нового
# 0.0.2 * Fixed a crash # 0.0.1 Initial release # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support
release

[Fabric 1.20.1] Immersive Furniture - 0.0.2

0.0.2+1.20.1
23 июн. 2025 г.89Minecraft: 1.20.1fabric
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Что нового
# 0.0.2 * Fixed a crash # 0.0.1 Initial release # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support
release

[Forge 1.20.1] Immersive Furniture - 0.0.1

0.0.1+1.20.1
23 июн. 2025 г.47Minecraft: 1.20.1forge
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Что нового
# 0.0.1 Initial release # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support
release

[Fabric 1.20.1] Immersive Furniture - 0.0.1

0.0.1+1.20.1
23 июн. 2025 г.60Minecraft: 1.20.1fabric
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Что нового
# 0.0.1 Initial release # Roadmap 1.0.0 * Blockbench/JSON block and item model import * Datapack support