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ВЕРСИИ (8)
alpha
Immersive Backrooms 0.8.1 for Minecraft 1.20.4
0.8.1-1.20.426 мая 2026 г.784Minecraft: 1.20.4fabric
Что нового
- incremented version number
- updated to Minecraft 1.20.4
- fixed https://bugs.mojang.com/browse/MC-186626 with hacky mixin
- fixed weather change packets being sent to all players
- added JSON output files for config options
- added void dimension with random weather
- Russian translation added by mpustovoi on GitHub
- added `FramedWindowBlock`
- mostly same functionality as `TrapdoorBlock`
- fixed items missing from creative inventory tabs
- added `OfficeWindowBlock` and `OfficeWindowBlockEntity`
- places portal behind window with view of void dimension to display weather
- added feature to Level 4 dimension which places rows of `OfficeWindowBlock` in the wall providing views of void dimension
alpha
[1.20.4] Immersive Backrooms 0.8.0
0.8.0-1.20.422 февр. 2024 г.2 тыс.Minecraft: 1.20.4fabric
Что нового
- incremented version number
- updated to Minecraft 1.20.4
alpha
[1.20.1] Immersive Backrooms 0.7.0
0.7.0-1.20.120 февр. 2024 г.5 тыс.Minecraft: 1.20.1fabric
Что нового
- incremented version number
- updated to Minecraft 1.20.1
- added pipe block loot table
- added iron button
- works the same as a stone button
- crafted with an iron ingot in a stonecutter
- added elevator button
- drops iron button when broken
- also removes associated portal entities when broken
- works similarly to portal placer block, with extra features:
- portal facing direction specified manually instead of using block facing property
- only works to specify vertical direction
- otherwise uses block facing property like portal placer
- can specify portal origin offset from button position
- portal placed when testing by shift right-clicking instead of just right-clicking
- animates portal when button pressed with simple 1D translation animation
- basically, this is designed to be used as a 1-way interdimensional elevator
- added elevator door block
- extends vanilla door block class
- custom model and block entity renderer
- renders smooth door open/close animation
- double door behavior
- opening/closing one side of a double door opens/closes both sides
- added level 4 dimension and portal
- makes use of new NoiseThresholdPlacementModifier to place walls where there are no rooms
alpha
[1.19.4] Immersive Backrooms 0.6.1
0.6.1-1.19.47 авг. 2023 г.636Minecraft: 1.19.4fabric
Что нового
- incremented version number
- added decorative pipe block
- fixed locked door opening with redstone
- improved pipe network feature
- updated README.md
- new blackout_dimensions tag determines in which dimensions mountable fluorescent lights can cause blackouts
- updated level 2 destination structure to match new dimension blocks
- added wall lights feature in level 2
alpha
[1.19.4] Immersive Backrooms 0.6.0
0.6.0-1.19.41 июл. 2023 г.243Minecraft: 1.19.4fabric
Что нового
- incremented version number
- added missing loot tables for existing blocks
- added warehouse concrete block
- waterloggable
- custom texture and step sounds for waterlogged state
- added painted warehouse concrete block
- block state to drip water from bottom of block
- water drip particles make drip sound in level 1
- multipart blockstate json file enables each block side to be either plain or have rebar
- block sides can be "chiseled" with pickaxe right click to expose rebar
- added mountable fluorescent light
- custom block model and voxel shape
- can be placed on floor, wall, ceiling, and oriented in different directions
- emits light
- breaks when mount surface breaks, like torches
- added FlickeringBlockEntity super class
- used for both fluorescent light blocks
- simplifies shared light flickering functionality
- simplified creation of biomes with shared default attributes
- fixed biome dark fog color (used for all added biomes so far)
- added Level 1 dimension
- custom density functions generate columns and random walls
- warehouse concrete block used for floor
- painted warehouse concrete block used for walls and ceiling
- patches of exposed rebar generate as features in ceiling
- sometimes accompanied by dripping water and puddle feature in floor
- random loot barrels containing almond water generate next to walls
- added portal structure to level 2
- contains portal placer block
- generates destination portal structure in level 2
- updated mod to Minecraft 1.19.3
- fixed "Normalizing zero-length quaternion" error present after updating to 1.19.3
- added portal placer block
- for use in structures and features
- places configured portal on first tick
- then destroys itself and replaces with specified block state (air by default)
- width, height, destination dimension, replace block, etc. can all be configured via nbt data
- "active" nbt tag can be set false to disable portal creation while configuring the block
- this tag does not save when closing the world, can only be written to
- replace block uses same format as BlockStateTag described in Minecraft wiki
- https://minecraft.fandom.com/wiki/Tutorials/Command_NBT_tags#Blocks
- can be configured to place an additional structure in the destination dimension
- additional isMiddlePortal tag specifies whether portal generates in middle of block like vanilla portals or not
- fixed ModSounds class related crash
- re-did flat_no_caves.json noise settings to fix missing ceiling tiles
- added level 1 portal structure
- generates in level 0
- contains portal placer block to place the portals
- 8 block wide portal
- portal placer block places destination portal structure in level 1
- added level 2 dimension
- random narrow hallways
- currently mostly empty
- updated to Minecraft 1.19.4
- possibly some other things that I might be forgetting, I've made a lot of changes since the last release version
alpha
[1.19.2] Immersive Backrooms 0.3.1
0.3.1-1.19.218 янв. 2023 г.939Minecraft: 1.19.2fabric
Что нового
- re-added Immersive Portals dependency in fabric.mod.json for published build
- incremented version number
alpha
[1.19.2] Immersive Backrooms 0.3.0
0.3.0-1.19.218 янв. 2023 г.197Minecraft: 1.19.2fabric
Что нового
- reworked portal functionality using Immersive Portals instead of Custom Portal API
- Portal entities stored in and managed by MagneticDistortionSystemControlComputerBlockEntity
- PortalStorage class extending PersistentState class to track multiple entrance portals for one destination portal
- Many other changes related to those listed above which aren't listed explicitly here
alpha
[1.19.2] Immersive Backrooms 0.1.0
0.1.0-1.19.226 дек. 2022 г.189Minecraft: 1.19.2fabric
Что нового
Current Features
Ores, materials, and machines extending Tech Reborn's features with the end product of creating Async's KV31 low-proximity magnetic distortion system (aka the Backrooms door).
These include but are not limited to:
- Bismuthinite ore
- Bismuth ingot
- Indium ingot
- Industrial alloy smelter
- Low-temperature solder alloy ingot
- Superconducting magnet coil
- Superconducting magnet
- LN2 coolant cell
- Toroidal field model coil (TFMC) magnet
- KV31 control computer
- KV31 portal multiblock structure
Backrooms level 0 dimension:
- yellow wallpaper block
- gray ceiling tile block
- sprawling complex of rooms made from randomly placed and sized wall blocks made from yellow wallpaper
- "level_0" biome with lights
- "level_0_dark" biome with no lights
- block state for ceiling tiles where lights are placed
- when placing light feature, test for light block state so that light features aren't placed on top of each other
-dedicated fluorescent light block
- small chance that when a light block is placed, it flickers (done with a block state, luminance function to return light level, different darker textures for each light level when flickering)
- added rare light feature with larger chance of flickering light, found in both normal and dark biomes
- added thin straight wall feature
- added thin crooked wall feature
- added threshold chamber structure designed according to Kane Pixel's backrooms series
- added threshold chamber destination portal
- KV31 portals built in the overworld link to a threshold chamber portal
- portals built in range of the same threshold chamber all link to the same destination portal
- new portals built inside Level 0 will not work
- any non-activated threshold chamber portals in Level 0 can be re-activated by placing a KV31 control computer next to it
Other features:
"no-clipping" (teleporting) into Backrooms Level 0 when taking suffocation or void damage; this currently happens 1% of the time (might change in the future)