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Immersive Backrooms

ВЕРСИИ (8)

alpha

Immersive Backrooms 0.8.1 for Minecraft 1.20.4

0.8.1-1.20.4
26 мая 2026 г.784Minecraft: 1.20.4fabric
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Что нового
- incremented version number - updated to Minecraft 1.20.4 - fixed https://bugs.mojang.com/browse/MC-186626 with hacky mixin - fixed weather change packets being sent to all players - added JSON output files for config options - added void dimension with random weather - Russian translation added by mpustovoi on GitHub - added `FramedWindowBlock` - mostly same functionality as `TrapdoorBlock` - fixed items missing from creative inventory tabs - added `OfficeWindowBlock` and `OfficeWindowBlockEntity` - places portal behind window with view of void dimension to display weather - added feature to Level 4 dimension which places rows of `OfficeWindowBlock` in the wall providing views of void dimension
alpha

[1.20.4] Immersive Backrooms 0.8.0

0.8.0-1.20.4
22 февр. 2024 г.2 тыс.Minecraft: 1.20.4fabric
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Что нового
- incremented version number - updated to Minecraft 1.20.4
alpha

[1.20.1] Immersive Backrooms 0.7.0

0.7.0-1.20.1
20 февр. 2024 г.5 тыс.Minecraft: 1.20.1fabric
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Что нового
- incremented version number - updated to Minecraft 1.20.1 - added pipe block loot table - added iron button - works the same as a stone button - crafted with an iron ingot in a stonecutter - added elevator button - drops iron button when broken - also removes associated portal entities when broken - works similarly to portal placer block, with extra features: - portal facing direction specified manually instead of using block facing property - only works to specify vertical direction - otherwise uses block facing property like portal placer - can specify portal origin offset from button position - portal placed when testing by shift right-clicking instead of just right-clicking - animates portal when button pressed with simple 1D translation animation - basically, this is designed to be used as a 1-way interdimensional elevator - added elevator door block - extends vanilla door block class - custom model and block entity renderer - renders smooth door open/close animation - double door behavior - opening/closing one side of a double door opens/closes both sides - added level 4 dimension and portal - makes use of new NoiseThresholdPlacementModifier to place walls where there are no rooms
alpha

[1.19.4] Immersive Backrooms 0.6.1

0.6.1-1.19.4
7 авг. 2023 г.636Minecraft: 1.19.4fabric
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Что нового
- incremented version number - added decorative pipe block - fixed locked door opening with redstone - improved pipe network feature - updated README.md - new blackout_dimensions tag determines in which dimensions mountable fluorescent lights can cause blackouts - updated level 2 destination structure to match new dimension blocks - added wall lights feature in level 2
alpha

[1.19.4] Immersive Backrooms 0.6.0

0.6.0-1.19.4
1 июл. 2023 г.243Minecraft: 1.19.4fabric
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Что нового
- incremented version number - added missing loot tables for existing blocks - added warehouse concrete block - waterloggable - custom texture and step sounds for waterlogged state - added painted warehouse concrete block - block state to drip water from bottom of block - water drip particles make drip sound in level 1 - multipart blockstate json file enables each block side to be either plain or have rebar - block sides can be "chiseled" with pickaxe right click to expose rebar - added mountable fluorescent light - custom block model and voxel shape - can be placed on floor, wall, ceiling, and oriented in different directions - emits light - breaks when mount surface breaks, like torches - added FlickeringBlockEntity super class - used for both fluorescent light blocks - simplifies shared light flickering functionality - simplified creation of biomes with shared default attributes - fixed biome dark fog color (used for all added biomes so far) - added Level 1 dimension - custom density functions generate columns and random walls - warehouse concrete block used for floor - painted warehouse concrete block used for walls and ceiling - patches of exposed rebar generate as features in ceiling - sometimes accompanied by dripping water and puddle feature in floor - random loot barrels containing almond water generate next to walls - added portal structure to level 2 - contains portal placer block - generates destination portal structure in level 2 - updated mod to Minecraft 1.19.3 - fixed "Normalizing zero-length quaternion" error present after updating to 1.19.3 - added portal placer block - for use in structures and features - places configured portal on first tick - then destroys itself and replaces with specified block state (air by default) - width, height, destination dimension, replace block, etc. can all be configured via nbt data - "active" nbt tag can be set false to disable portal creation while configuring the block - this tag does not save when closing the world, can only be written to - replace block uses same format as BlockStateTag described in Minecraft wiki - https://minecraft.fandom.com/wiki/Tutorials/Command_NBT_tags#Blocks - can be configured to place an additional structure in the destination dimension - additional isMiddlePortal tag specifies whether portal generates in middle of block like vanilla portals or not - fixed ModSounds class related crash - re-did flat_no_caves.json noise settings to fix missing ceiling tiles - added level 1 portal structure - generates in level 0 - contains portal placer block to place the portals - 8 block wide portal - portal placer block places destination portal structure in level 1 - added level 2 dimension - random narrow hallways - currently mostly empty - updated to Minecraft 1.19.4 - possibly some other things that I might be forgetting, I've made a lot of changes since the last release version
alpha

[1.19.2] Immersive Backrooms 0.3.1

0.3.1-1.19.2
18 янв. 2023 г.939Minecraft: 1.19.2fabric
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Что нового
- re-added Immersive Portals dependency in fabric.mod.json for published build - incremented version number
alpha

[1.19.2] Immersive Backrooms 0.3.0

0.3.0-1.19.2
18 янв. 2023 г.197Minecraft: 1.19.2fabric
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Что нового
- reworked portal functionality using Immersive Portals instead of Custom Portal API - Portal entities stored in and managed by MagneticDistortionSystemControlComputerBlockEntity - PortalStorage class extending PersistentState class to track multiple entrance portals for one destination portal - Many other changes related to those listed above which aren't listed explicitly here
alpha

[1.19.2] Immersive Backrooms 0.1.0

0.1.0-1.19.2
26 дек. 2022 г.189Minecraft: 1.19.2fabric
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Что нового
Current Features Ores, materials, and machines extending Tech Reborn's features with the end product of creating Async's KV31 low-proximity magnetic distortion system (aka the Backrooms door). These include but are not limited to: - Bismuthinite ore - Bismuth ingot - Indium ingot - Industrial alloy smelter - Low-temperature solder alloy ingot - Superconducting magnet coil - Superconducting magnet - LN2 coolant cell - Toroidal field model coil (TFMC) magnet - KV31 control computer - KV31 portal multiblock structure Backrooms level 0 dimension: - yellow wallpaper block - gray ceiling tile block - sprawling complex of rooms made from randomly placed and sized wall blocks made from yellow wallpaper - "level_0" biome with lights - "level_0_dark" biome with no lights - block state for ceiling tiles where lights are placed - when placing light feature, test for light block state so that light features aren't placed on top of each other -dedicated fluorescent light block - small chance that when a light block is placed, it flickers (done with a block state, luminance function to return light level, different darker textures for each light level when flickering) - added rare light feature with larger chance of flickering light, found in both normal and dark biomes - added thin straight wall feature - added thin crooked wall feature - added threshold chamber structure designed according to Kane Pixel's backrooms series - added threshold chamber destination portal - KV31 portals built in the overworld link to a threshold chamber portal - portals built in range of the same threshold chamber all link to the same destination portal - new portals built inside Level 0 will not work - any non-activated threshold chamber portals in Level 0 can be re-activated by placing a KV31 control computer next to it Other features: "no-clipping" (teleporting) into Backrooms Level 0 when taking suffocation or void damage; this currently happens 1% of the time (might change in the future)