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Immersive Aircraft

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[NeoForge 26.2] Immersive Aircraft - 1.7.0

1.7.0+26.2
18 окт. 2026 г.829Minecraft: 26.2neoforge
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Что нового
# 1.7.0 * You can now switch seats with ctrl + 0-9 * Added rotation, camera offset, and posture to passenger placement * Fixed healthbar conflict with other bars # 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper * Fixed laggy interpolation in multiplayer * Fixed banners not rendering correctly * Fixed blur error # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.2] Immersive Aircraft - 1.7.0

1.7.0+26.2
18 окт. 2026 г.4,4 тыс.Minecraft: 26.2fabric
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Что нового
# 1.7.0 * You can now switch seats with ctrl + 0-9 * Added rotation, camera offset, and posture to passenger placement * Fixed healthbar conflict with other bars # 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper * Fixed laggy interpolation in multiplayer * Fixed banners not rendering correctly * Fixed blur error # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 26.1.2] Immersive Aircraft - 1.7.0

1.7.0+26.1.2
18 окт. 2026 г.809Minecraft: 26.1.2neoforge
Скачать
Что нового
# 1.7.0 * You can now switch seats with ctrl + 0-9 * Added rotation, camera offset, and posture to passenger placement * Fixed healthbar conflict with other bars # 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper * Fixed laggy interpolation in multiplayer * Fixed banners not rendering correctly * Fixed blur error # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.1.2] Immersive Aircraft - 1.7.0

1.7.0+26.1.2
18 окт. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
Скачать
Что нового
# 1.7.0 * You can now switch seats with ctrl + 0-9 * Added rotation, camera offset, and posture to passenger placement * Fixed healthbar conflict with other bars # 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper * Fixed laggy interpolation in multiplayer * Fixed banners not rendering correctly * Fixed blur error # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.7.0

1.7.0+1.21.1
17 окт. 2026 г.21 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
# 1.7.0 * You can now switch seats with ctrl + 0-9 * Added rotation, camera offset, and posture to passenger placement * Fixed healthbar conflict with other bars # 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * No changes in 1.21.1 # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.7.0

1.7.0+1.21.1
17 окт. 2026 г.7,4 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.7.0 * You can now switch seats with ctrl + 0-9 * Added rotation, camera offset, and posture to passenger placement * Fixed healthbar conflict with other bars # 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * No changes in 1.21.1 # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.6.0

1.6.0+1.21.1
8 окт. 2026 г.28,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * No changes in 1.21.1 # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.6.0

1.6.0+1.21.1
8 окт. 2026 г.10,4 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * No changes in 1.21.1 # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 26.2] Immersive Aircraft - 1.6.0

1.6.0+26.2
8 окт. 2026 г.1,2 тыс.Minecraft: 26.2neoforge
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Что нового
# 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper * Fixed laggy interpolation in multiplayer * Fixed banners not rendering correctly * Fixed blur error # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.2] Immersive Aircraft - 1.6.0

1.6.0+26.2
8 окт. 2026 г.9 тыс.Minecraft: 26.2fabric
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Что нового
# 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper * Fixed laggy interpolation in multiplayer * Fixed banners not rendering correctly * Fixed blur error # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 26.1.2] Immersive Aircraft - 1.6.0

1.6.0+26.1.2
8 окт. 2026 г.1,3 тыс.Minecraft: 26.1.2neoforge
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Что нового
# 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper * Fixed laggy interpolation in multiplayer * Fixed banners not rendering correctly * Fixed blur error # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.1.2] Immersive Aircraft - 1.6.0

1.6.0+26.1.2
8 окт. 2026 г.2,1 тыс.Minecraft: 26.1.2fabric
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# 1.6.0 * Added analog aircraft controls for Controlify, Controllable, and MidnightControls * Added toggleable mouse steering, hold-to-look controls, and steering indicators * Separated airplane throttle keybinds from vertical flight controls * Added refueling from fluid containers, with configurable fluid IDs and tags * Fixed first-person aircraft rendering with shaders * Improved render performance * Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...) * Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper * Fixed laggy interpolation in multiplayer * Fixed banners not rendering correctly * Fixed blur error # 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 26.2] Immersive Aircraft - 1.5.2

1.5.2+26.2
18 сент. 2026 г.2,4 тыс.Minecraft: 26.2neoforge
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# 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.2] Immersive Aircraft - 1.5.2

1.5.2+26.2
18 сент. 2026 г.12,4 тыс.Minecraft: 26.2fabric
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# 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 26.1.2] Immersive Aircraft - 1.5.2

1.5.2+26.1.2
18 сент. 2026 г.1,2 тыс.Minecraft: 26.1.2neoforge
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# 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.1.2] Immersive Aircraft - 1.5.2

1.5.2+26.1.2
18 сент. 2026 г.2,8 тыс.Minecraft: 26.1.2fabric
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# 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.11] Immersive Aircraft - 1.5.2

1.5.2+1.21.11
18 сент. 2026 г.2,3 тыс.Minecraft: 1.21.11neoforge
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# 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * No changes in 1.21.1 # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.11] Immersive Aircraft - 1.5.2

1.5.2+1.21.11
18 сент. 2026 г.19,9 тыс.Minecraft: 1.21.11fabric
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# 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * No changes in 1.21.1 # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.5.2

1.5.2+1.21.1
18 сент. 2026 г.35,9 тыс.Minecraft: 1.21.1neoforge
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# 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * No changes in 1.21.1 # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.5.2

1.5.2+1.21.1
18 сент. 2026 г.12,9 тыс.Minecraft: 1.21.1fabric
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# 1.5.2 * Relaxed Fabric version * Addon related changes # 1.5.1 * No changes in 1.21.1 # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 26.1.2] Immersive Aircraft - 1.5.1

1.5.1+26.1.2
15 сент. 2026 г.277Minecraft: 26.1.2neoforge
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# 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 26.2] Immersive Aircraft - 1.5.1

1.5.1+26.2
15 сент. 2026 г.530Minecraft: 26.2neoforge
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# 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.1.2] Immersive Aircraft - 1.5.1

1.5.1+26.1.2
15 сент. 2026 г.539Minecraft: 26.1.2fabric
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# 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.2] Immersive Aircraft - 1.5.1

1.5.1+26.2
15 сент. 2026 г.3,2 тыс.Minecraft: 26.2fabric
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# 1.5.1 * Fixed crash regarding missing library # 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 26.2] Immersive Aircraft - 1.5.0

1.5.0+26.2
13 сент. 2026 г.263Minecraft: 26.2neoforge
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# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.2] Immersive Aircraft - 1.5.0

1.5.0+26.2
13 сент. 2026 г.1,8 тыс.Minecraft: 26.2fabric
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# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 26.1.2] Immersive Aircraft - 1.5.0

1.5.0+26.1.2
13 сент. 2026 г.133Minecraft: 26.1.2neoforge
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# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 26.1.2] Immersive Aircraft - 1.5.0

1.5.0+26.1.2
13 сент. 2026 г.426Minecraft: 26.1.2fabric
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Что нового
# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.11] Immersive Aircraft - 1.5.0

1.5.0+1.21.11
12 сент. 2026 г.356Minecraft: 1.21.11neoforge
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Что нового
# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.11] Immersive Aircraft - 1.5.0

1.5.0+1.21.11
12 сент. 2026 г.3,6 тыс.Minecraft: 1.21.11fabric
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Что нового
# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.5.0

1.5.0+1.21.1
12 сент. 2026 г.13,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.5.0

1.5.0+1.21.1
12 сент. 2026 г.3,7 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.5.0

1.5.0+1.20.1
12 сент. 2026 г.241,3 тыс.Minecraft: 1.20.1forge
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# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed overlay on fabric being funky with some mods * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.1 * Fixed stack overflow on explosions (again) # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.5.0

1.5.0+1.20.1
12 сент. 2026 г.27,9 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed overlay on fabric being funky with some mods * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.1 * Fixed stack overflow on explosions (again) # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.5.0

1.5.0+1.21.1
12 сент. 2026 г.385Minecraft: 1.21.1fabric
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Что нового
# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed aircraft camera movement affecting hand * Fixed terrain being culled incorrectly while pitching aircraft * Fixed overlay on fabric being funky with some mods * Fixed advancements * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.5.0

1.5.0+1.20.1
12 сент. 2026 г.428Minecraft: 1.20.1fabric
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# 1.5.0 * Fixed engine turning off in Multiplayer for other players * Fixed gunner controlling wrong gun * Fuel with containers should now be better supported * Improved render performance * Fixed aircraft control animations * Fixed overlay on fabric being funky with some mods * Aircraft now take damage and slow down in lava * Fixed Bamboo Hopper floating on modded water-like fluids * Added an auto enter blacklist * Aircraft now take fire damage # 1.4.1 * Fixed stack overflow on explosions (again) # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.11] Immersive Aircraft - 1.4.7

1.4.7+1.21.11
8 июн. 2026 г.13,3 тыс.Minecraft: 1.21.11neoforge
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# 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.11] Immersive Aircraft - 1.4.7

1.4.7+1.21.11
8 июн. 2026 г.54,6 тыс.Minecraft: 1.21.11fabric
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# 1.4.7 * Fixed airship crafting recipe # 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.4.1

1.4.1+1.20.1
7 июн. 2026 г.791 тыс.Minecraft: 1.20.1forge
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# 1.4.1 * Fixed stack overflow on explosions (again) # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.4.1

1.4.1+1.20.1
7 июн. 2026 г.96,6 тыс.Minecraft: 1.20.1fabric
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# 1.4.1 * Fixed stack overflow on explosions (again) # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.11] Immersive Aircraft - 1.4.6

1.4.6+1.21.11
4 июн. 2026 г.881Minecraft: 1.21.11neoforge
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# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.11] Immersive Aircraft - 1.4.6

1.4.6+1.21.11
4 июн. 2026 г.3,2 тыс.Minecraft: 1.21.11fabric
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# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.4.6

1.4.6+1.21.1
28 мая 2026 г.261,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.4.6

1.4.6+1.21.1
28 мая 2026 г.73,4 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.4.6

1.4.6+1.21.1
28 мая 2026 г.334Minecraft: 1.21.1neoforge
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Что нового
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.4.6

1.4.6+1.21.1
28 мая 2026 г.232Minecraft: 1.21.1fabric
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Что нового
# 1.4.6 * Fixed rounding errors in statistics # 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.4.5

1.4.5+1.21.1
25 мая 2026 г.9,2 тыс.Minecraft: 1.21.1neoforge
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# 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.4.5

1.4.5+1.21.1
25 мая 2026 г.2,1 тыс.Minecraft: 1.21.1fabric
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# 1.4.5 * Fixed NeoForge # 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.4.4

1.4.4+1.21.1
25 мая 2026 г.590Minecraft: 1.21.1neoforge
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Что нового
# 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.4.4

1.4.4+1.21.1
25 мая 2026 г.208Minecraft: 1.21.1fabric
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# 1.4.4 * Fixed ConcurrentModificationException * Fixed GUI not hiding in F1 * Fixed blocks with a speed factor > 1 * Fixed damage multiplier config on servers * Added statistics * Fixed issues when mounting while too far away # 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.4.3

1.4.3+1.21.1
7 мар. 2026 г.218,2 тыс.Minecraft: 1.21.1neoforge
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# 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.4.3

1.4.3+1.21.1
7 мар. 2026 г.87 тыс.Minecraft: 1.21.1fabric
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# 1.4.3 * Added support for Blockbench 5.0 # 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.4.2

1.4.2+1.21.1
5 февр. 2026 г.49,8 тыс.Minecraft: 1.21.1neoforge
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# 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.4.2

1.4.2+1.21.1
5 февр. 2026 г.40,3 тыс.Minecraft: 1.21.1fabric
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# 1.4.2 * Synced translations * Fixed arrow stack size # 1.4.1 * Fixed keybind related issues # 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.4.1

1.4.1+1.21.1
13 сент. 2025 г.324,1 тыс.Minecraft: 1.21.1neoforge
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# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.4.1

1.4.1+1.21.1
13 сент. 2025 г.148,1 тыс.Minecraft: 1.21.1fabric
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# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.4.0

1.4.0+1.21.1
7 сент. 2025 г.10,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.4.0

1.4.0+1.21.1
7 сент. 2025 г.11,1 тыс.Minecraft: 1.21.1fabric
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Что нового
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) * Fixed keybind related issues # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.4.0

1.4.0+1.20.1
7 сент. 2025 г.2,4 млнMinecraft: 1.20.1forge
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# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.4.0

1.4.0+1.20.1
7 сент. 2025 г.1,5 млнMinecraft: 1.20.1fabric
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Что нового
# 1.4.0 * Added mechanical dials and hud (Thanks donmor!) # 1.3.3 * Fixed rudder orientation # 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.3.3

1.3.3+1.21.1
7 июл. 2025 г.92,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.3.3

1.3.3+1.21.1
7 июл. 2025 г.41,6 тыс.Minecraft: 1.21.1fabric
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# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.3.3

1.3.3+1.20.1
7 июл. 2025 г.323,9 тыс.Minecraft: 1.20.1forge
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# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.3.3

1.3.3+1.20.1
7 июл. 2025 г.748 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.3.2

1.3.2+1.20.1
7 июл. 2025 г.1,1 тыс.Minecraft: 1.20.1forge
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# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.3.2

1.3.2+1.20.1
7 июл. 2025 г.437Minecraft: 1.20.1fabric
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# 1.3.2 * Fixed aircraft sinking on Forge # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.3.2

1.3.2+1.21.1
7 июл. 2025 г.365Minecraft: 1.21.1neoforge
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# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.3.2

1.3.2+1.21.1
7 июл. 2025 г.233Minecraft: 1.21.1fabric
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# 1.3.2 * Fixed aircraft sinking on Forge * Fixed warship position offset # 1.3.1 * Fixed recipe # 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.3.0

1.3.0+1.20.1
7 июл. 2025 г.1,5 тыс.Minecraft: 1.20.1forge
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# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.3.0

1.3.0+1.20.1
7 июл. 2025 г.728Minecraft: 1.20.1fabric
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Что нового
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.3.0

1.3.0+1.21.1
7 июл. 2025 г.485Minecraft: 1.21.1neoforge
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Что нового
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.3.0

1.3.0+1.21.1
7 июл. 2025 г.377Minecraft: 1.21.1fabric
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Что нового
# 1.3.0 * Added the Bamboo Hopper * Made trails data driven * Fixed a crash # 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.2 * Updated API-related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.2.4

1.2.4+1.21.1
4 мая 2025 г.77,7 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
# 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.3 * Fixed a crash # 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.2.4

1.2.4+1.21.1
4 мая 2025 г.59,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 1.2.4 * Fixed Fabric networking being a bit funky # 1.2.3 * Fixed a crash # 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.2.2

1.2.2+1.21.1
17 мар. 2025 г.44,4 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.2.2

1.2.2+1.21.1
17 мар. 2025 г.52,3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.2.2

1.2.2+1.20.1
17 мар. 2025 г.523,3 тыс.Minecraft: 1.20.1forge
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# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.2.2

1.2.2+1.20.1
17 мар. 2025 г.225,5 тыс.Minecraft: 1.20.1fabric
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# 1.2.2 * Updated API related stuff # 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.2.1

1.2.1+1.20.1
26 февр. 2025 г.308,9 тыс.Minecraft: 1.20.1forge
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# 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.2.1

1.2.1+1.20.1
26 февр. 2025 г.33,2 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.2.1 * Fixed air bubbles and other bars being offset # 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.2.0

1.2.0+1.20.1
25 февр. 2025 г.5,5 тыс.Minecraft: 1.20.1forge
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Что нового
# 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.2.0

1.2.0+1.20.1
25 февр. 2025 г.2,4 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.2.0 * Fixed some crashes * Fixed health bar position conflicts on Forge (thanks sfiomn!) * Added config flags * `dropAircraft` to make aircraft non-pickup-able * `rotaryCannonDamage` * `heavyCrossBowVelocity` * `bombBayEntity` A mapping from ammo item to spawned entity # 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.11

0.7.11+1.19.2
25 февр. 2025 г.77,3 тыс.Minecraft: 1.19.2forge
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Что нового
# 0.7.11 * Fixed some weapon placements # 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.11

0.7.11+1.19.2
25 февр. 2025 г.12,6 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.7.11 * Fixed some weapon placements # 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.1.8

1.1.8+1.20.1
4 янв. 2025 г.1,2 млнMinecraft: 1.20.1forge
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Что нового
# 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.1.8

1.1.8+1.20.1
4 янв. 2025 г.201,9 тыс.Minecraft: 1.20.1fabric
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# 1.1.8 * Maybe fixed concurrent addon loading issues on Forge * Maybe fixed multiplayer issues with turning of engines # 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.1.6

1.1.6+1.21.1
30 дек. 2024 г.39,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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# 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.1.6

1.1.6+1.21.1
30 дек. 2024 г.161,6 тыс.Minecraft: 1.21, 1.21.1fabric
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# 1.1.6 * Sync with 1.20.1 and relaxed versions to include 1.21 # 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.1.7

1.1.7+1.20.1
30 дек. 2024 г.9,1 тыс.Minecraft: 1.20.1forge
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# 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.1.7

1.1.7+1.20.1
30 дек. 2024 г.10,3 тыс.Minecraft: 1.20.1fabric
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# 1.1.7 * A dummy update to fix a mess-up with file uploads # 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.1.6

1.1.6+1.20.1
29 дек. 2024 г.2,7 тыс.Minecraft: 1.20.1forge
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# 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.1.6

1.1.6+1.20.1
29 дек. 2024 г.1,3 тыс.Minecraft: 1.20.1fabric
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# 1.1.6 * Important changes for addons # 1.1.5 * Fixed issues with inventory syncing # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.10

0.7.10+1.19.2
29 дек. 2024 г.34 тыс.Minecraft: 1.19.2forge
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# 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.10

0.7.10+1.19.2
29 дек. 2024 г.2,2 тыс.Minecraft: 1.19.2fabric
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# 0.7.10 * Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ... # 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.1.5

1.1.5+1.20.1
12 нояб. 2024 г.142,6 тыс.Minecraft: 1.20.1forge
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# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.1.5

1.1.5+1.20.1
12 нояб. 2024 г.1,1 млнMinecraft: 1.20.1fabric
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# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.1.5

1.1.5+1.21.1
12 нояб. 2024 г.4,1 тыс.Minecraft: 1.21.1neoforge
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# 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.1.5

1.1.5+1.21.1
12 нояб. 2024 г.17,6 тыс.Minecraft: 1.21.1fabric
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# 1.1.5 * Fixed crash on NeoForge * Fixed Banners not rendering correctly # 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.1.4

1.1.4+1.21.1
6 нояб. 2024 г.536Minecraft: 1.21.1neoforge
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# 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.1.4

1.1.4+1.21.1
6 нояб. 2024 г.2,2 тыс.Minecraft: 1.21.1fabric
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# 1.1.4 * Fixed recipes in 1.21.1 # 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[NeoForge 1.21.1] Immersive Aircraft - 1.1.3

1.1.3+1.21.1
6 нояб. 2024 г.250Minecraft: 1.21.1neoforge
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# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.21.1] Immersive Aircraft - 1.1.3

1.1.3+1.21.1
6 нояб. 2024 г.341Minecraft: 1.21.1fabric
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# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.1.3

1.1.3+1.20.1
6 нояб. 2024 г.8,6 тыс.Minecraft: 1.20.1forge
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# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.1.3

1.1.3+1.20.1
6 нояб. 2024 г.9,5 тыс.Minecraft: 1.20.1fabric
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# 1.1.3 * Added damage multiplier in config * Ported to 1.21.1 # 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.1.2

1.1.2+1.20.1
13 сент. 2024 г.223,7 тыс.Minecraft: 1.20.1forge
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# 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.1.2

1.1.2+1.20.1
13 сент. 2024 г.148,8 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.1.1, 1.1.2 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.1.1

1.1.1+1.20.1
13 сент. 2024 г.305Minecraft: 1.20.1forge
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Что нового
# 1.1.1 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.1.1

1.1.1+1.20.1
13 сент. 2024 г.286Minecraft: 1.20.1fabric
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Что нового
# 1.1.1 * Forge/Fabric will now complain when an unsupported version of ad astra is used # 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.1.0

1.1.0+1.20.1
11 сент. 2024 г.5,3 тыс.Minecraft: 1.20.1forge
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Что нового
# 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.1.0

1.1.0+1.20.1
11 сент. 2024 г.4,7 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.1.0 * Fixed inventory sometimes desyncing * Fixed fuel levels not being saved * Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication * Anvil names are now treated properly (thanks Cibernet!) * Added colorable aircraft (thanks Cibernet!) * Mostly interesting for addons with models designed for it * Added support for Airship, Cargo Airship, and the Warship * Coloring works like leather (combine with dye in crafting, clear with cauldron) * Placing a vehicle invalidly now prints an error message * Fixed banners sometimes not rendered correctly * Added compat with Destroy * Added Ad Astra Compat (Thanks Erdragh!) * You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`) * This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness" * With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle * Added configurable `repairExhaustion` (small hunger cost for repairing) * You can now destroy aircraft much quicker with your hand, when they are empty # 1.0.2 * Internal changes for addons # 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.0.1

1.0.1+1.20.1
17 мая 2024 г.248,9 тыс.Minecraft: 1.20.1forge
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Что нового
# 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.0.1

1.0.1+1.20.1
17 мая 2024 г.745 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.0.1 * Fixed infinite fuel airship * Fixed wrong keybinds on Forge * Fixed offset weapons * Increased culling box of warship so avoid popping in and out # 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 1.0.0

1.0.0+1.20.1
12 мая 2024 г.47,2 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
# 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 1.0.0

1.0.0+1.20.1
12 мая 2024 г.30,8 тыс.Minecraft: 1.20.1fabric
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Что нового
# 1.0.0 * Added the Warship (thanks Maugwei!) * Changes to core, keep addons up to date! * Made many changes to allow easier addons * Vehicles now implement inventory interface, thus working with hoppers etc * Rockets now boost based on duration * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft * Added config flags to: * Drop the inventory (default true to stay faithful to e.g., boats) * Drop the equipment/customization (default false, as that's just annoying) # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.7.9

0.7.9+1.19.4
7 мая 2024 г.4,8 тыс.Minecraft: 1.19.4fabric
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Что нового
# 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.9

0.7.9+1.19.2
7 мая 2024 г.44,6 тыс.Minecraft: 1.19.2forge
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Что нового
# 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.9

0.7.9+1.19.2
7 мая 2024 г.64,9 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.7.9 * Fixed Forge being drunk # 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.8

0.7.8+1.19.2
7 мая 2024 г.197Minecraft: 1.19.2forge
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Что нового
# 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.8

0.7.8+1.19.2
7 мая 2024 г.119Minecraft: 1.19.2fabric
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Что нового
# 0.7.8 * Fixed Mixins being drunk # 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.7.7

0.7.7+1.19.4
6 мая 2024 г.110Minecraft: 1.19.4fabric
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Что нового
# 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.7

0.7.7+1.19.2
6 мая 2024 г.240Minecraft: 1.19.2forge
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Что нового
# 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.7

0.7.7+1.19.2
6 мая 2024 г.121Minecraft: 1.19.2fabric
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Что нового
# 0.7.7 * You no longer yeet yourself out of the aircraft when sneak-right clicking * No more mining slowdown while in aircraft # 0.7.6 * Fixed fuel consumption bugged to 0 # 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 0.7.5

0.7.5+1.20.1
9 мар. 2024 г.93,3 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 0.7.5

0.7.5+1.20.1
9 мар. 2024 г.131,8 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.7.5

0.7.5+1.19.4
9 мар. 2024 г.595Minecraft: 1.19.4fabric
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Что нового
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.5

0.7.5+1.19.2
8 мар. 2024 г.7,4 тыс.Minecraft: 1.19.2forge
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Что нового
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.5

0.7.5+1.19.2
8 мар. 2024 г.4,4 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.7.5 * Various smaller fixes * Added config flag to allow block damage for bomb bay * Fixed heavy crossbow in creative * Durability upgrades no longer mess with vehicle health bar # 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 0.7.4

0.7.4+1.20.1
4 мар. 2024 г.4,4 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 0.7.4

0.7.4+1.20.1
4 мар. 2024 г.3,1 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.7.4 * Fixed issues with building * Fixed background not being dim in inventory # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.7.4

0.7.4+1.19.4
4 мар. 2024 г.233Minecraft: 1.19.4fabric
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Что нового
# 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.4

0.7.4+1.19.2
4 мар. 2024 г.608Minecraft: 1.19.2forge
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Что нового
# 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.4

0.7.4+1.19.2
4 мар. 2024 г.380Minecraft: 1.19.2fabric
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Что нового
# 0.7.4 * Fixed issues with building # 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.3

0.7.3+1.19.2
3 мар. 2024 г.184Minecraft: 1.19.2forge
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Что нового
# 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.3

0.7.3+1.19.2
3 мар. 2024 г.128Minecraft: 1.19.2fabric
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Что нового
# 0.7.3 * Added camera offset, especially for larger aircraft * Fixed cargo airship's sails * You can now exit every aircraft properly, and don't stand on its top # 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.2

0.7.2+1.19.2
3 мар. 2024 г.145Minecraft: 1.19.2forge
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Что нового
# 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.2

0.7.2+1.19.2
3 мар. 2024 г.97Minecraft: 1.19.2fabric
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Что нового
# 0.7.2 * Fixed negative modifiers not working as intended * Added rotary cannon sound * Creative players no longer require ammo * The gyroscope now also stabilizes the pitch * Updated icons (Thanks 김작업!) * Weapons now also work when daylight cycle is off * Fixed bullets being funky * Added fancy sinking bubbles # 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 0.7.1

0.7.1+1.20.1
6 февр. 2024 г.25,8 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 0.7.1

0.7.1+1.20.1
6 февр. 2024 г.22,3 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope * Fixed client ticking at higher rate than server # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.4] Immersive Aircraft - 0.7.1

0.7.1+1.19.4
6 февр. 2024 г.5 тыс.Minecraft: 1.19.4forge
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Что нового
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.7.1

0.7.1+1.19.4
6 февр. 2024 г.318Minecraft: 1.19.4fabric
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Что нового
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.7.1

0.7.1+1.19.2
6 февр. 2024 г.2,8 тыс.Minecraft: 1.19.2forge
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Что нового
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.7.1

0.7.1+1.19.2
6 февр. 2024 г.1,6 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.7.1 * TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo * Added keybind for using weapons/mounts * Fixed gunpowder typo, can now be used in rotary cannon * Added a cooldown, so you don't bomb your aircraft when entering * Fixed sound of telescope # 0.7.0 * Aircraft now have a health bar, building up visual damage until they explode * Right click fixes it again * Added 4 weapon/utilities * Telescope – Twice the zoom as a spyglass and always available * Heavy Crossbow – Shots arrows with a lot of force * Rotary Cannon – Automatic cannon on a gyroscopic mount * Bomb Bay – Drops tiny TNT packets (no block destruction) * Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing) * Added support for modded fuel (Thanks Brandon!) * Biplanes can now reverse * REI is now also supported * Fixed client tracking range (Vehicles are now 2.4x farther visible) * You now have to confirm R to dismount when in flight * You now get reminded how to exit when trying to shift * Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations * Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc # 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 0.6.2

0.6.2+1.20.1
13 сент. 2023 г.63 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 0.6.2

0.6.2+1.20.1
13 сент. 2023 г.1 млнMinecraft: 1.20.1fabric
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Что нового
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.6.2

0.6.2+1.19.2
13 сент. 2023 г.16,4 тыс.Minecraft: 1.19.2forge
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Что нового
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.6.2

0.6.2+1.19.2
13 сент. 2023 г.49,3 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.4] Immersive Aircraft - 0.6.2

0.6.2+1.19.4
13 сент. 2023 г.5,3 тыс.Minecraft: 1.19.4forge
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Что нового
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.6.2

0.6.2+1.19.4
13 сент. 2023 г.1,2 тыс.Minecraft: 1.19.4fabric
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Что нового
# 0.6.2 * Fixed another server crash on Fabric * Reverted removal of Multi-Keybindings as player got angry # 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 0.6.1

0.6.1+1.20.1
10 сент. 2023 г.640Minecraft: 1.20.1forge
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Что нового
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 0.6.1

0.6.1+1.20.1
10 сент. 2023 г.3,2 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.4] Immersive Aircraft - 0.6.1

0.6.1+1.19.4
10 сент. 2023 г.130Minecraft: 1.19.4forge
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Что нового
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.6.1

0.6.1+1.19.4
10 сент. 2023 г.95Minecraft: 1.19.4fabric
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Что нового
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.6.1

0.6.1+1.19.2
10 сент. 2023 г.261Minecraft: 1.19.2forge
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Что нового
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.6.1

0.6.1+1.19.2
10 сент. 2023 г.1,4 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.6.1 * Fixed server crash on Fabric # 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 0.6.0

0.6.0+1.20.1
9 сент. 2023 г.213Minecraft: 1.20.1forge
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Что нового
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 0.6.0

0.6.0+1.20.1
9 сент. 2023 г.222Minecraft: 1.20.1fabric
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Что нового
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.4] Immersive Aircraft - 0.6.0

0.6.0+1.19.4
9 сент. 2023 г.104Minecraft: 1.19.4forge
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Что нового
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.6.0

0.6.0+1.19.4
9 сент. 2023 г.104Minecraft: 1.19.4fabric
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Что нового
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.6.0

0.6.0+1.19.2
9 сент. 2023 г.127Minecraft: 1.19.2forge
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Что нового
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.6.0

0.6.0+1.19.2
9 сент. 2023 г.121Minecraft: 1.19.2fabric
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Что нового
# 0.6.0 * Added datapack support for custom upgrades * Configurable vehicle explosions * Removed Multi-Keybindings as it no longer works with Forge anyways * Also removed separate keybinds for pull and push * Added config to block aircraft in certain dimensions * Added JEI support for the larger inventories # 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 0.5.2

0.5.2+1.20.1
2 авг. 2023 г.4 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 0.5.2

0.5.2+1.20.1
2 авг. 2023 г.7,7 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20] Immersive Aircraft - 0.5.2

0.5.2+1.20
2 авг. 2023 г.11,1 тыс.Minecraft: 1.20forge
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20] Immersive Aircraft - 0.5.2

0.5.2+1.20
2 авг. 2023 г.8,5 тыс.Minecraft: 1.20fabric
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.4] Immersive Aircraft - 0.5.2

0.5.2+1.19.4
2 авг. 2023 г.8,8 тыс.Minecraft: 1.19.4forge
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.5.2

0.5.2+1.19.4
2 авг. 2023 г.302Minecraft: 1.19.4fabric
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.3] Immersive Aircraft - 0.5.2

0.5.2+1.19.3
2 авг. 2023 г.2,4 тыс.Minecraft: 1.19.3forge
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.5.2

0.5.2+1.19.3
2 авг. 2023 г.1,6 тыс.Minecraft: 1.19.3fabric
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.3] Immersive Aircraft - 0.5.3

0.5.3+1.19.3
2 авг. 2023 г.107Minecraft: 1.19.3forge
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.5.3

0.5.3+1.19.3
2 авг. 2023 г.87Minecraft: 1.19.3fabric
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.18.2] Immersive Aircraft - 0.5.2

0.5.2+1.18.2
2 авг. 2023 г.159,2 тыс.Minecraft: 1.18.2forge
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.18.2] Immersive Aircraft - 0.5.2

0.5.2+1.18.2
2 авг. 2023 г.10,3 тыс.Minecraft: 1.18.2fabric
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.5.2

0.5.2+1.19.2
2 авг. 2023 г.1,9 тыс.Minecraft: 1.19.2forge
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.5.2

0.5.2+1.19.2
2 авг. 2023 г.3,2 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.16.5] Immersive Aircraft - 0.5.2

0.5.2+1.16.5
2 авг. 2023 г.82,6 тыс.Minecraft: 1.16.5forge
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.16.5] Immersive Aircraft - 0.5.2

0.5.2+1.16.5
2 авг. 2023 г.7,7 тыс.Minecraft: 1.16.5fabric
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Что нового
# 0.5.2 * Switched to PacketByteBuf serializer # 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.18.2] Immersive Aircraft - 0.4.3

0.4.3+1.18.2
26 июл. 2023 г.741Minecraft: 1.18.2forge
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Что нового
# 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.18.2] Immersive Aircraft - 0.4.3

0.4.3+1.18.2
26 июл. 2023 г.272Minecraft: 1.18.2fabric
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Что нового
# 0.4.3 * Synced translations and retired 1.18.2 # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20.1] Immersive Aircraft - 0.5.1

0.5.1+1.20.1
16 июн. 2023 г.8,3 тыс.Minecraft: 1.20.1forge
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20.1] Immersive Aircraft - 0.5.1

0.5.1+1.20.1
16 июн. 2023 г.5,3 тыс.Minecraft: 1.20.1fabric
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.20] Immersive Aircraft - 0.5.1

0.5.1+1.20
16 июн. 2023 г.1,1 тыс.Minecraft: 1.20forge
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.20] Immersive Aircraft - 0.5.1

0.5.1+1.20
16 июн. 2023 г.1,1 тыс.Minecraft: 1.20fabric
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.4] Immersive Aircraft - 0.5.1

0.5.1+1.19.4
16 июн. 2023 г.782Minecraft: 1.19.4forge
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.5.1

0.5.1+1.19.4
16 июн. 2023 г.914Minecraft: 1.19.4fabric
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.3] Immersive Aircraft - 0.5.1

0.5.1+1.19.3
16 июн. 2023 г.242Minecraft: 1.19.3forge
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.5.1

0.5.1+1.19.3
16 июн. 2023 г.678Minecraft: 1.19.3fabric
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.5.1

0.5.1+1.19.2
16 июн. 2023 г.3,1 тыс.Minecraft: 1.19.2forge
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.5.1

0.5.1+1.19.2
16 июн. 2023 г.4,4 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.5.1 * Fixed glitch on sails when pausing * Aircraft no longer break on autostep # 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed * Mirrored banners correctly # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.4] Immersive Aircraft - 0.5.0

0.5.0+1.19.4
6 июн. 2023 г.365Minecraft: 1.19.4forge
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Что нового
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.5.0

0.5.0+1.19.4
6 июн. 2023 г.342Minecraft: 1.19.4fabric
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Что нового
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.3] Immersive Aircraft - 0.5.0

0.5.0+1.19.3
6 июн. 2023 г.192Minecraft: 1.19.3forge
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Что нового
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.5.0

0.5.0+1.19.3
6 июн. 2023 г.193Minecraft: 1.19.3fabric
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Что нового
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.5.0

0.5.0+1.19.2
6 июн. 2023 г.611Minecraft: 1.19.2forge
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Что нового
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.5.0

0.5.0+1.19.2
6 июн. 2023 г.838Minecraft: 1.19.2fabric
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Что нового
# 0.5.0 * Added Cargo Airship * You can now kick out entities using shift-right click * Added fall damage when crashing the aircraft (never lethal by default, configurable) * Fixed inventory staying open after entity got removed # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.16.5] Immersive Aircraft - 0.4.4

0.4.4+1.16.5
7 апр. 2023 г.2,5 тыс.Minecraft: 1.16.5forge
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Что нового
# 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.16.5] Immersive Aircraft - 0.4.4

0.4.4+1.16.5
7 апр. 2023 г.274Minecraft: 1.16.5fabric
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Что нового
# 0.4.4 (only 1.16.5) * Fixed wrong recipes # 0.4.3 (only 1.16.5) * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.16.5] Immersive Aircraft - 0.4.3

0.4.3+1.16.5
6 апр. 2023 г.191Minecraft: 1.16.5forge
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Что нового
# 0.4.3 * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.16.5] Immersive Aircraft - 0.4.3

0.4.3+1.16.5
6 апр. 2023 г.88Minecraft: 1.16.5fabric
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Что нового
# 0.4.3 * Fixed Schrödingers Dismount bug * Fixed Gyrodyne crash # 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.3] Immersive Aircraft - 0.4.2

0.4.2+1.19.3
5 апр. 2023 г.429Minecraft: 1.19.3forge
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.4.2

0.4.2+1.19.3
5 апр. 2023 г.403Minecraft: 1.19.3fabric
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.4] Immersive Aircraft - 0.4.2

0.4.2+1.19.4
5 апр. 2023 г.2,7 тыс.Minecraft: 1.19.4forge
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.4.2

0.4.2+1.19.2
5 апр. 2023 г.1,4 тыс.Minecraft: 1.19.2forge
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.4] Immersive Aircraft - 0.4.2

0.4.2+1.19.4
5 апр. 2023 г.1,4 тыс.Minecraft: 1.19.4fabric
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.4.2

0.4.2+1.19.2
5 апр. 2023 г.64,3 тыс.Minecraft: 1.19.2fabric
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.18.2] Immersive Aircraft - 0.4.2

0.4.2+1.18.2
5 апр. 2023 г.2 тыс.Minecraft: 1.18.2forge
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.18.2] Immersive Aircraft - 0.4.2

0.4.2+1.18.2
5 апр. 2023 г.795Minecraft: 1.18.2fabric
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.16.5] Immersive Aircraft - 0.4.2

0.4.2+1.16.5
5 апр. 2023 г.183Minecraft: 1.16.5forge
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.16.5] Immersive Aircraft - 0.4.2

0.4.2+1.16.5
5 апр. 2023 г.109Minecraft: 1.16.5fabric
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Что нового
# 0.4.2 * Engines now have a fuel buffer and then die slowly when out of fuel * Configurable fuel consumption can now exceed 1 * If fuel consumption is set to 0, no initial item needs to get burned * Don't burn fuel in creative mode (configurable) * The engine no longer burns the whole bucket * Added a configurable fuel map * Cut default wind sensibility in half * Changed back to custom Keybindings, allowing to reuse keys without conflicts * A config flag exists to disable this in case of mod conflicts # 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Forge 1.19.3] Immersive Aircraft - 0.4.1

0.4.1+1.19.3
19 мар. 2023 г.268Minecraft: 1.19.3forge
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Что нового
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Fabric 1.19.3] Immersive Aircraft - 0.4.1

0.4.1+1.19.3
19 мар. 2023 г.300Minecraft: 1.19.3fabric
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Что нового
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Forge 1.19.2] Immersive Aircraft - 0.4.1

0.4.1+1.19.2
19 мар. 2023 г.502Minecraft: 1.19.2forge
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Что нового
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Fabric 1.19.2] Immersive Aircraft - 0.4.1

0.4.1+1.19.2
19 мар. 2023 г.343Minecraft: 1.19.2fabric
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Что нового
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Forge 1.18.2] Immersive Aircraft - 0.4.1

0.4.1+1.18.2
19 мар. 2023 г.421Minecraft: 1.18.2forge
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Что нового
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Fabric 1.18.2] Immersive Aircraft - 0.4.1

0.4.1+1.18.2
19 мар. 2023 г.145Minecraft: 1.18.2fabric
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Что нового
# 0.4.1 * Fixed fuel notification on gyrodyne * Fixed air friction stat color * Fixed server crash # 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Forge 1.19.3] Immersive Aircraft - 0.4.0

0.4.0+1.19.3
18 мар. 2023 г.96Minecraft: 1.19.3forge
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Что нового
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Fabric 1.19.3] Immersive Aircraft - 0.4.0

0.4.0+1.19.3
18 мар. 2023 г.95Minecraft: 1.19.3fabric
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Что нового
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Forge 1.19.2] Immersive Aircraft - 0.4.0

0.4.0+1.19.2
18 мар. 2023 г.105Minecraft: 1.19.2forge
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Что нового
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Fabric 1.19.2] Immersive Aircraft - 0.4.0

0.4.0+1.19.2
18 мар. 2023 г.114Minecraft: 1.19.2fabric
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Что нового
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Forge 1.18.2] Immersive Aircraft - 0.4.0

0.4.0+1.18.2
18 мар. 2023 г.148Minecraft: 1.18.2forge
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Что нового
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
beta

[Fabric 1.18.2] Immersive Aircraft - 0.4.0

0.4.0+1.18.2
18 мар. 2023 г.89Minecraft: 1.18.2fabric
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Что нового
# 0.4.0 * Added inventory * Added fuel * The Gyrodyne burns your body fat instead * Added 9 unique upgrade items * Added banners to enhance the look of the Airplane and Airship * Added dye slots to tint the Airships sails * Added rocket boost * Improved wind mechanics, configurable * Crashing aircraft now destroys them, configurable * By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.16.5] Immersive Aircraft - 0.3.2

0.3.2+1.16.5
27 февр. 2023 г.596Minecraft: 1.16.5forge
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Что нового
# 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.16.5] Immersive Aircraft - 0.3.2

0.3.2+1.16.5
27 февр. 2023 г.185Minecraft: 1.16.5fabric
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Что нового
# 0.3.2 * 1.16.5 now uses the right Java version # 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.3] Immersive Aircraft - 0.3.1

0.3.1+1.19.3
27 февр. 2023 г.566Minecraft: 1.19.3forge
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Что нового
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.3.1

0.3.1+1.19.3
27 февр. 2023 г.367Minecraft: 1.19.3fabric
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Что нового
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.3.1

0.3.1+1.19.2
27 февр. 2023 г.582Minecraft: 1.19.2forge
Скачать
Что нового
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.3.1

0.3.1+1.19.2
27 февр. 2023 г.397Minecraft: 1.19.2fabric
Скачать
Что нового
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.16.5] Immersive Aircraft - 0.3.1

0.3.1+1.16.5
27 февр. 2023 г.357Minecraft: 1.16.5forge
Скачать
Что нового
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.16.5] Immersive Aircraft - 0.3.1

0.3.1+1.16.5
27 февр. 2023 г.165Minecraft: 1.16.5fabric
Скачать
Что нового
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.18.2] Immersive Aircraft - 0.3.1

0.3.1+1.18.2
27 февр. 2023 г.416Minecraft: 1.18.2forge
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Что нового
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.18.2] Immersive Aircraft - 0.3.1

0.3.1+1.18.2
27 февр. 2023 г.142Minecraft: 1.18.2fabric
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Что нового
# 0.3.1 * Used even less aggressive keybinding method * Fixed discriminator byte crashes # 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.3] Immersive Aircraft - 0.3.0

0.3.0+1.19.3
25 янв. 2023 г.830Minecraft: 1.19.3forge
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.3.0

0.3.0+1.19.3
25 янв. 2023 г.515Minecraft: 1.19.3fabric
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.3.0

0.3.0+1.19.2
25 янв. 2023 г.1,1 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.3.0

0.3.0+1.19.2
25 янв. 2023 г.801Minecraft: 1.19.2fabric
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.18.2] Immersive Aircraft - 0.3.0

0.3.0+1.18.2
25 янв. 2023 г.454Minecraft: 1.18.2forge
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.18.2] Immersive Aircraft - 0.3.0

0.3.0+1.18.2
25 янв. 2023 г.220Minecraft: 1.18.2fabric
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.3.0

0.3.0+1.19.2
25 янв. 2023 г.163Minecraft: 1.19.2forge
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.3.0

0.3.0+1.19.2
25 янв. 2023 г.255Minecraft: 1.19.2fabric
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.18.2] Immersive Aircraft - 0.3.0

0.3.0+1.18.2
25 янв. 2023 г.126Minecraft: 1.18.2forge
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.18.2] Immersive Aircraft - 0.3.0

0.3.0+1.18.2
25 янв. 2023 г.113Minecraft: 1.18.2fabric
Скачать
Что нового
# 0.3.0 * Added Quadrocopter * Fixed non-pilot dismounting * Switched to less intrusive multi keybindings injection to restore mod compatibility * Fixed controller animation of airship * Added support for modmenu and cloth config * Added item tooltip description * You can no longer apply knockback to your vehicle * Fixed the Biplane phantom push when leaving * Fixed first person camera offset * Vehicles can have a separate camera perspective, and is third person by default (configurable) * Creative mode destroys airplanes immediately # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.3] Immersive Aircraft - 0.2.1

0.2.1+1.19.3
5 янв. 2023 г.2,2 тыс.Minecraft: 1.19.3forge
Скачать
Что нового
# 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.2.1

0.2.1+1.19.3
5 янв. 2023 г.232Minecraft: 1.19.3fabric
Скачать
Что нового
# 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.2.1

0.2.1+1.19.3
5 янв. 2023 г.134Minecraft: 1.19.3fabric
Скачать
Что нового
# 0.2.1 * Fixed Forge on 1.19.x # 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.3] Immersive Aircraft - 0.2.0

0.2.0+1.19.3
5 янв. 2023 г.98Minecraft: 1.19.3forge
Скачать
Что нового
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.3] Immersive Aircraft - 0.2.0

0.2.0+1.19.3
5 янв. 2023 г.87Minecraft: 1.19.3fabric
Скачать
Что нового
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.2.0

0.2.0+1.19.2
4 янв. 2023 г.847Minecraft: 1.19.2forge
Скачать
Что нового
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.2.0

0.2.0+1.19.2
4 янв. 2023 г.489Minecraft: 1.19.2fabric
Скачать
Что нового
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.18.2] Immersive Aircraft - 0.2.0

0.2.0+1.18.2
4 янв. 2023 г.299Minecraft: 1.18.2forge
Скачать
Что нового
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.18.2] Immersive Aircraft - 0.2.0

0.2.0+1.18.2
4 янв. 2023 г.1,8 тыс.Minecraft: 1.18.2fabric
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Что нового
# 0.2.0 * Added keybindings * Added fancy GUI * Improved and optimized aircraft textures (thanks stohun!) * Fixed and updated translations * Fixed WAILA translations * Enhanced recipes * Fixed non player mount positions * Made all vehicles more durable * You can no longer hit your own aircraft while flying * Random entity will never occupy the last seat # 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.1.1

0.1.1+1.19.2
6 дек. 2022 г.624Minecraft: 1.19.2forge
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Что нового
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.1.1

0.1.1+1.19.2
6 дек. 2022 г.707Minecraft: 1.19.2fabric
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Что нового
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.18.2] Immersive Aircraft - 0.1.1

0.1.1+1.18.2
6 дек. 2022 г.457Minecraft: 1.18.2forge
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Что нового
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.18.2] Immersive Aircraft - 0.1.1

0.1.1+1.18.2
6 дек. 2022 г.162Minecraft: 1.18.2fabric
Скачать
Что нового
# 0.1.1 * Fixed broken sneaking animation outside aircraft # 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.19.2] Immersive Aircraft - 0.1.0

0.1.0+1.19.2
4 дек. 2022 г.1,2 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.19.2] Immersive Aircraft - 0.1.0

0.1.0+1.19.2
4 дек. 2022 г.453Minecraft: 1.19.2fabric
Скачать
Что нового
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Forge 1.18.2] Immersive Aircraft - 0.1.0

0.1.0+1.18.2
3 дек. 2022 г.839Minecraft: 1.18.2forge
Скачать
Что нового
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft
release

[Fabric 1.18.2] Immersive Aircraft - 0.1.0

0.1.0+1.18.2
3 дек. 2022 г.406Minecraft: 1.18.2fabric
Скачать
Что нового
# 0.1.0 * Initial release * Added hull, engine, sail, propeller and boiler item * Added airship, biplane and gyrodyne aircraft