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ВЕРСИИ (257)
release
[NeoForge 26.2] Immersive Aircraft - 1.7.0
1.7.0+26.218 окт. 2026 г.829Minecraft: 26.2neoforge
Что нового
# 1.7.0
* You can now switch seats with ctrl + 0-9
* Added rotation, camera offset, and posture to passenger placement
* Fixed healthbar conflict with other bars
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
* Fixed laggy interpolation in multiplayer
* Fixed banners not rendering correctly
* Fixed blur error
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.2] Immersive Aircraft - 1.7.0
1.7.0+26.218 окт. 2026 г.4,4 тыс.Minecraft: 26.2fabric
Что нового
# 1.7.0
* You can now switch seats with ctrl + 0-9
* Added rotation, camera offset, and posture to passenger placement
* Fixed healthbar conflict with other bars
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
* Fixed laggy interpolation in multiplayer
* Fixed banners not rendering correctly
* Fixed blur error
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 26.1.2] Immersive Aircraft - 1.7.0
1.7.0+26.1.218 окт. 2026 г.809Minecraft: 26.1.2neoforge
Что нового
# 1.7.0
* You can now switch seats with ctrl + 0-9
* Added rotation, camera offset, and posture to passenger placement
* Fixed healthbar conflict with other bars
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
* Fixed laggy interpolation in multiplayer
* Fixed banners not rendering correctly
* Fixed blur error
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.1.2] Immersive Aircraft - 1.7.0
1.7.0+26.1.218 окт. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric
Что нового
# 1.7.0
* You can now switch seats with ctrl + 0-9
* Added rotation, camera offset, and posture to passenger placement
* Fixed healthbar conflict with other bars
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
* Fixed laggy interpolation in multiplayer
* Fixed banners not rendering correctly
* Fixed blur error
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.7.0
1.7.0+1.21.117 окт. 2026 г.21 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.7.0
* You can now switch seats with ctrl + 0-9
* Added rotation, camera offset, and posture to passenger placement
* Fixed healthbar conflict with other bars
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* No changes in 1.21.1
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.7.0
1.7.0+1.21.117 окт. 2026 г.7,4 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.7.0
* You can now switch seats with ctrl + 0-9
* Added rotation, camera offset, and posture to passenger placement
* Fixed healthbar conflict with other bars
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* No changes in 1.21.1
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.6.0
1.6.0+1.21.18 окт. 2026 г.28,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* No changes in 1.21.1
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.6.0
1.6.0+1.21.18 окт. 2026 г.10,4 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* No changes in 1.21.1
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 26.2] Immersive Aircraft - 1.6.0
1.6.0+26.28 окт. 2026 г.1,2 тыс.Minecraft: 26.2neoforge
Что нового
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
* Fixed laggy interpolation in multiplayer
* Fixed banners not rendering correctly
* Fixed blur error
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.2] Immersive Aircraft - 1.6.0
1.6.0+26.28 окт. 2026 г.9 тыс.Minecraft: 26.2fabric
Что нового
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
* Fixed laggy interpolation in multiplayer
* Fixed banners not rendering correctly
* Fixed blur error
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 26.1.2] Immersive Aircraft - 1.6.0
1.6.0+26.1.28 окт. 2026 г.1,3 тыс.Minecraft: 26.1.2neoforge
Что нового
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
* Fixed laggy interpolation in multiplayer
* Fixed banners not rendering correctly
* Fixed blur error
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.1.2] Immersive Aircraft - 1.6.0
1.6.0+26.1.28 окт. 2026 г.2,1 тыс.Minecraft: 26.1.2fabric
Что нового
# 1.6.0
* Added analog aircraft controls for Controlify, Controllable, and MidnightControls
* Added toggleable mouse steering, hold-to-look controls, and steering indicators
* Separated airplane throttle keybinds from vertical flight controls
* Added refueling from fluid containers, with configurable fluid IDs and tags
* Fixed first-person aircraft rendering with shaders
* Improved render performance
* Airplanes have a better lift mechanic (need a bit more runway, don't fall like a feather, ...)
* Tuned airplane thrust and speed upgrades, with a slower Bamboo Hopper
* Fixed laggy interpolation in multiplayer
* Fixed banners not rendering correctly
* Fixed blur error
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 26.2] Immersive Aircraft - 1.5.2
1.5.2+26.218 сент. 2026 г.2,4 тыс.Minecraft: 26.2neoforge
Что нового
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.2] Immersive Aircraft - 1.5.2
1.5.2+26.218 сент. 2026 г.12,4 тыс.Minecraft: 26.2fabric
Что нового
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 26.1.2] Immersive Aircraft - 1.5.2
1.5.2+26.1.218 сент. 2026 г.1,2 тыс.Minecraft: 26.1.2neoforge
Что нового
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.1.2] Immersive Aircraft - 1.5.2
1.5.2+26.1.218 сент. 2026 г.2,8 тыс.Minecraft: 26.1.2fabric
Что нового
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.11] Immersive Aircraft - 1.5.2
1.5.2+1.21.1118 сент. 2026 г.2,3 тыс.Minecraft: 1.21.11neoforge
Что нового
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* No changes in 1.21.1
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.11] Immersive Aircraft - 1.5.2
1.5.2+1.21.1118 сент. 2026 г.19,9 тыс.Minecraft: 1.21.11fabric
Что нового
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* No changes in 1.21.1
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.5.2
1.5.2+1.21.118 сент. 2026 г.35,9 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* No changes in 1.21.1
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.5.2
1.5.2+1.21.118 сент. 2026 г.12,9 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.5.2
* Relaxed Fabric version
* Addon related changes
# 1.5.1
* No changes in 1.21.1
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 26.1.2] Immersive Aircraft - 1.5.1
1.5.1+26.1.215 сент. 2026 г.277Minecraft: 26.1.2neoforge
Что нового
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 26.2] Immersive Aircraft - 1.5.1
1.5.1+26.215 сент. 2026 г.530Minecraft: 26.2neoforge
Что нового
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.1.2] Immersive Aircraft - 1.5.1
1.5.1+26.1.215 сент. 2026 г.539Minecraft: 26.1.2fabric
Что нового
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.2] Immersive Aircraft - 1.5.1
1.5.1+26.215 сент. 2026 г.3,2 тыс.Minecraft: 26.2fabric
Что нового
# 1.5.1
* Fixed crash regarding missing library
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 26.2] Immersive Aircraft - 1.5.0
1.5.0+26.213 сент. 2026 г.263Minecraft: 26.2neoforge
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.2] Immersive Aircraft - 1.5.0
1.5.0+26.213 сент. 2026 г.1,8 тыс.Minecraft: 26.2fabric
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 26.1.2] Immersive Aircraft - 1.5.0
1.5.0+26.1.213 сент. 2026 г.133Minecraft: 26.1.2neoforge
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 26.1.2] Immersive Aircraft - 1.5.0
1.5.0+26.1.213 сент. 2026 г.426Minecraft: 26.1.2fabric
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.11] Immersive Aircraft - 1.5.0
1.5.0+1.21.1112 сент. 2026 г.356Minecraft: 1.21.11neoforge
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.11] Immersive Aircraft - 1.5.0
1.5.0+1.21.1112 сент. 2026 г.3,6 тыс.Minecraft: 1.21.11fabric
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.5.0
1.5.0+1.21.112 сент. 2026 г.13,9 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.5.0
1.5.0+1.21.112 сент. 2026 г.3,7 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.5.0
1.5.0+1.20.112 сент. 2026 г.241,3 тыс.Minecraft: 1.20.1forge
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed overlay on fabric being funky with some mods
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.1
* Fixed stack overflow on explosions (again)
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.5.0
1.5.0+1.20.112 сент. 2026 г.27,9 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed overlay on fabric being funky with some mods
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.1
* Fixed stack overflow on explosions (again)
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.5.0
1.5.0+1.21.112 сент. 2026 г.385Minecraft: 1.21.1fabric
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed aircraft camera movement affecting hand
* Fixed terrain being culled incorrectly while pitching aircraft
* Fixed overlay on fabric being funky with some mods
* Fixed advancements
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.5.0
1.5.0+1.20.112 сент. 2026 г.428Minecraft: 1.20.1fabric
Что нового
# 1.5.0
* Fixed engine turning off in Multiplayer for other players
* Fixed gunner controlling wrong gun
* Fuel with containers should now be better supported
* Improved render performance
* Fixed aircraft control animations
* Fixed overlay on fabric being funky with some mods
* Aircraft now take damage and slow down in lava
* Fixed Bamboo Hopper floating on modded water-like fluids
* Added an auto enter blacklist
* Aircraft now take fire damage
# 1.4.1
* Fixed stack overflow on explosions (again)
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.11] Immersive Aircraft - 1.4.7
1.4.7+1.21.118 июн. 2026 г.13,3 тыс.Minecraft: 1.21.11neoforge
Что нового
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.11] Immersive Aircraft - 1.4.7
1.4.7+1.21.118 июн. 2026 г.54,6 тыс.Minecraft: 1.21.11fabric
Что нового
# 1.4.7
* Fixed airship crafting recipe
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.4.1
1.4.1+1.20.17 июн. 2026 г.791 тыс.Minecraft: 1.20.1forge
Что нового
# 1.4.1
* Fixed stack overflow on explosions (again)
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.4.1
1.4.1+1.20.17 июн. 2026 г.96,6 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.4.1
* Fixed stack overflow on explosions (again)
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.11] Immersive Aircraft - 1.4.6
1.4.6+1.21.114 июн. 2026 г.881Minecraft: 1.21.11neoforge
Что нового
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.11] Immersive Aircraft - 1.4.6
1.4.6+1.21.114 июн. 2026 г.3,2 тыс.Minecraft: 1.21.11fabric
Что нового
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.4.6
1.4.6+1.21.128 мая 2026 г.261,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.4.6
1.4.6+1.21.128 мая 2026 г.73,4 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.4.6
1.4.6+1.21.128 мая 2026 г.334Minecraft: 1.21.1neoforge
Что нового
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.4.6
1.4.6+1.21.128 мая 2026 г.232Minecraft: 1.21.1fabric
Что нового
# 1.4.6
* Fixed rounding errors in statistics
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.4.5
1.4.5+1.21.125 мая 2026 г.9,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.4.5
1.4.5+1.21.125 мая 2026 г.2,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.4.5
* Fixed NeoForge
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.4.4
1.4.4+1.21.125 мая 2026 г.590Minecraft: 1.21.1neoforge
Что нового
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.4.4
1.4.4+1.21.125 мая 2026 г.208Minecraft: 1.21.1fabric
Что нового
# 1.4.4
* Fixed ConcurrentModificationException
* Fixed GUI not hiding in F1
* Fixed blocks with a speed factor > 1
* Fixed damage multiplier config on servers
* Added statistics
* Fixed issues when mounting while too far away
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.4.3
1.4.3+1.21.17 мар. 2026 г.218,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.4.3
1.4.3+1.21.17 мар. 2026 г.87 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.4.3
* Added support for Blockbench 5.0
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.4.2
1.4.2+1.21.15 февр. 2026 г.49,8 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.4.2
1.4.2+1.21.15 февр. 2026 г.40,3 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.4.2
* Synced translations
* Fixed arrow stack size
# 1.4.1
* Fixed keybind related issues
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.4.1
1.4.1+1.21.113 сент. 2025 г.324,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.4.1
1.4.1+1.21.113 сент. 2025 г.148,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.4.0
1.4.0+1.21.17 сент. 2025 г.10,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.4.0
1.4.0+1.21.17 сент. 2025 г.11,1 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
* Fixed keybind related issues
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.4.0
1.4.0+1.20.17 сент. 2025 г.2,4 млнMinecraft: 1.20.1forge
Что нового
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.4.0
1.4.0+1.20.17 сент. 2025 г.1,5 млнMinecraft: 1.20.1fabric
Что нового
# 1.4.0
* Added mechanical dials and hud (Thanks donmor!)
# 1.3.3
* Fixed rudder orientation
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.3.3
1.3.3+1.21.17 июл. 2025 г.92,7 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.3.3
1.3.3+1.21.17 июл. 2025 г.41,6 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.3.3
1.3.3+1.20.17 июл. 2025 г.323,9 тыс.Minecraft: 1.20.1forge
Что нового
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.3.3
1.3.3+1.20.17 июл. 2025 г.748 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.3.2
1.3.2+1.20.17 июл. 2025 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.3.2
1.3.2+1.20.17 июл. 2025 г.437Minecraft: 1.20.1fabric
Что нового
# 1.3.2
* Fixed aircraft sinking on Forge
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.3.2
1.3.2+1.21.17 июл. 2025 г.365Minecraft: 1.21.1neoforge
Что нового
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.3.2
1.3.2+1.21.17 июл. 2025 г.233Minecraft: 1.21.1fabric
Что нового
# 1.3.2
* Fixed aircraft sinking on Forge
* Fixed warship position offset
# 1.3.1
* Fixed recipe
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.3.0
1.3.0+1.20.17 июл. 2025 г.1,5 тыс.Minecraft: 1.20.1forge
Что нового
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.3.0
1.3.0+1.20.17 июл. 2025 г.728Minecraft: 1.20.1fabric
Что нового
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.3.0
1.3.0+1.21.17 июл. 2025 г.485Minecraft: 1.21.1neoforge
Что нового
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.3.0
1.3.0+1.21.17 июл. 2025 г.377Minecraft: 1.21.1fabric
Что нового
# 1.3.0
* Added the Bamboo Hopper
* Made trails data driven
* Fixed a crash
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.2
* Updated API-related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.2.4
1.2.4+1.21.14 мая 2025 г.77,7 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.3
* Fixed a crash
# 1.2.2
* Updated API related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.2.4
1.2.4+1.21.14 мая 2025 г.59,1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 1.2.4
* Fixed Fabric networking being a bit funky
# 1.2.3
* Fixed a crash
# 1.2.2
* Updated API related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.2.2
1.2.2+1.21.117 мар. 2025 г.44,4 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 1.2.2
* Updated API related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.2.2
1.2.2+1.21.117 мар. 2025 г.52,3 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 1.2.2
* Updated API related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.2.2
1.2.2+1.20.117 мар. 2025 г.523,3 тыс.Minecraft: 1.20.1forge
Что нового
# 1.2.2
* Updated API related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.2.2
1.2.2+1.20.117 мар. 2025 г.225,5 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.2.2
* Updated API related stuff
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.2.1
1.2.1+1.20.126 февр. 2025 г.308,9 тыс.Minecraft: 1.20.1forge
Что нового
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.2.1
1.2.1+1.20.126 февр. 2025 г.33,2 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.2.1
* Fixed air bubbles and other bars being offset
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.2.0
1.2.0+1.20.125 февр. 2025 г.5,5 тыс.Minecraft: 1.20.1forge
Что нового
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.2.0
1.2.0+1.20.125 февр. 2025 г.2,4 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.2.0
* Fixed some crashes
* Fixed health bar position conflicts on Forge (thanks sfiomn!)
* Added config flags
* `dropAircraft` to make aircraft non-pickup-able
* `rotaryCannonDamage`
* `heavyCrossBowVelocity`
* `bombBayEntity` A mapping from ammo item to spawned entity
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.11
0.7.11+1.19.225 февр. 2025 г.77,3 тыс.Minecraft: 1.19.2forge
Что нового
# 0.7.11
* Fixed some weapon placements
# 0.7.10
* Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ...
# 0.7.9
* Fixed Forge being drunk
# 0.7.8
* Fixed Mixins being drunk
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.11
0.7.11+1.19.225 февр. 2025 г.12,6 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.7.11
* Fixed some weapon placements
# 0.7.10
* Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ...
# 0.7.9
* Fixed Forge being drunk
# 0.7.8
* Fixed Mixins being drunk
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.1.8
1.1.8+1.20.14 янв. 2025 г.1,2 млнMinecraft: 1.20.1forge
Что нового
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.1.8
1.1.8+1.20.14 янв. 2025 г.201,9 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.8
* Maybe fixed concurrent addon loading issues on Forge
* Maybe fixed multiplayer issues with turning of engines
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.1.6
1.1.6+1.21.130 дек. 2024 г.39,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.1.6
1.1.6+1.21.130 дек. 2024 г.161,6 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# 1.1.6
* Sync with 1.20.1 and relaxed versions to include 1.21
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.1.7
1.1.7+1.20.130 дек. 2024 г.9,1 тыс.Minecraft: 1.20.1forge
Что нового
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.1.7
1.1.7+1.20.130 дек. 2024 г.10,3 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.7
* A dummy update to fix a mess-up with file uploads
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.1.6
1.1.6+1.20.129 дек. 2024 г.2,7 тыс.Minecraft: 1.20.1forge
Что нового
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.1.6
1.1.6+1.20.129 дек. 2024 г.1,3 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.6
* Important changes for addons
# 1.1.5
* Fixed issues with inventory syncing
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.10
0.7.10+1.19.229 дек. 2024 г.34 тыс.Minecraft: 1.19.2forge
Что нового
# 0.7.10
* Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ...
# 0.7.9
* Fixed Forge being drunk
# 0.7.8
* Fixed Mixins being drunk
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.10
0.7.10+1.19.229 дек. 2024 г.2,2 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.7.10
* Backported various smaller fixes related to models, fueling, damage mechanics, sounds, ...
# 0.7.9
* Fixed Forge being drunk
# 0.7.8
* Fixed Mixins being drunk
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.1.5
1.1.5+1.20.112 нояб. 2024 г.142,6 тыс.Minecraft: 1.20.1forge
Что нового
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.1.5
1.1.5+1.20.112 нояб. 2024 г.1,1 млнMinecraft: 1.20.1fabric
Что нового
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.1.5
1.1.5+1.21.112 нояб. 2024 г.4,1 тыс.Minecraft: 1.21.1neoforge
Что нового
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.1.5
1.1.5+1.21.112 нояб. 2024 г.17,6 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.1.5
* Fixed crash on NeoForge
* Fixed Banners not rendering correctly
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.1.4
1.1.4+1.21.16 нояб. 2024 г.536Minecraft: 1.21.1neoforge
Что нового
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.1.4
1.1.4+1.21.16 нояб. 2024 г.2,2 тыс.Minecraft: 1.21.1fabric
Что нового
# 1.1.4
* Fixed recipes in 1.21.1
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[NeoForge 1.21.1] Immersive Aircraft - 1.1.3
1.1.3+1.21.16 нояб. 2024 г.250Minecraft: 1.21.1neoforge
Что нового
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.21.1] Immersive Aircraft - 1.1.3
1.1.3+1.21.16 нояб. 2024 г.341Minecraft: 1.21.1fabric
Что нового
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.1.3
1.1.3+1.20.16 нояб. 2024 г.8,6 тыс.Minecraft: 1.20.1forge
Что нового
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.1.3
1.1.3+1.20.16 нояб. 2024 г.9,5 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.3
* Added damage multiplier in config
* Ported to 1.21.1
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.1.2
1.1.2+1.20.113 сент. 2024 г.223,7 тыс.Minecraft: 1.20.1forge
Что нового
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.1.2
1.1.2+1.20.113 сент. 2024 г.148,8 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.1, 1.1.2
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.1.1
1.1.1+1.20.113 сент. 2024 г.305Minecraft: 1.20.1forge
Что нового
# 1.1.1
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.1.1
1.1.1+1.20.113 сент. 2024 г.286Minecraft: 1.20.1fabric
Что нового
# 1.1.1
* Forge/Fabric will now complain when an unsupported version of ad astra is used
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.1.0
1.1.0+1.20.111 сент. 2024 г.5,3 тыс.Minecraft: 1.20.1forge
Что нового
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.1.0
1.1.0+1.20.111 сент. 2024 г.4,7 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.1.0
* Fixed inventory sometimes desyncing
* Fixed fuel levels not being saved
* Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
* Anvil names are now treated properly (thanks Cibernet!)
* Added colorable aircraft (thanks Cibernet!)
* Mostly interesting for addons with models designed for it
* Added support for Airship, Cargo Airship, and the Warship
* Coloring works like leather (combine with dye in crafting, clear with cauldron)
* Placing a vehicle invalidly now prints an error message
* Fixed banners sometimes not rendered correctly
* Added compat with Destroy
* Added Ad Astra Compat (Thanks Erdragh!)
* You can now turn on vehicle health generation in the config (`regenerateHealthEveryNTicks`)
* This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
* With the second new flag `requireShiftForRepair` you can also require shift to repair the vehicle
* Added configurable `repairExhaustion` (small hunger cost for repairing)
* You can now destroy aircraft much quicker with your hand, when they are empty
# 1.0.2
* Internal changes for addons
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.0.1
1.0.1+1.20.117 мая 2024 г.248,9 тыс.Minecraft: 1.20.1forge
Что нового
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.0.1
1.0.1+1.20.117 мая 2024 г.745 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.0.1
* Fixed infinite fuel airship
* Fixed wrong keybinds on Forge
* Fixed offset weapons
* Increased culling box of warship so avoid popping in and out
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 1.0.0
1.0.0+1.20.112 мая 2024 г.47,2 тыс.Minecraft: 1.20.1forge
Что нового
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 1.0.0
1.0.0+1.20.112 мая 2024 г.30,8 тыс.Minecraft: 1.20.1fabric
Что нового
# 1.0.0
* Added the Warship (thanks Maugwei!)
* Changes to core, keep addons up to date!
* Made many changes to allow easier addons
* Vehicles now implement inventory interface, thus working with hoppers etc
* Rockets now boost based on duration
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
* Added config flags to:
* Drop the inventory (default true to stay faithful to e.g., boats)
* Drop the equipment/customization (default false, as that's just annoying)
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.7.9
0.7.9+1.19.47 мая 2024 г.4,8 тыс.Minecraft: 1.19.4fabric
Что нового
# 0.7.9
* Fixed Forge being drunk
# 0.7.8
* Fixed Mixins being drunk
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.9
0.7.9+1.19.27 мая 2024 г.44,6 тыс.Minecraft: 1.19.2forge
Что нового
# 0.7.9
* Fixed Forge being drunk
# 0.7.8
* Fixed Mixins being drunk
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.9
0.7.9+1.19.27 мая 2024 г.64,9 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.7.9
* Fixed Forge being drunk
# 0.7.8
* Fixed Mixins being drunk
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.8
0.7.8+1.19.27 мая 2024 г.197Minecraft: 1.19.2forge
Что нового
# 0.7.8
* Fixed Mixins being drunk
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.8
0.7.8+1.19.27 мая 2024 г.119Minecraft: 1.19.2fabric
Что нового
# 0.7.8
* Fixed Mixins being drunk
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.7.7
0.7.7+1.19.46 мая 2024 г.110Minecraft: 1.19.4fabric
Что нового
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.7
0.7.7+1.19.26 мая 2024 г.240Minecraft: 1.19.2forge
Что нового
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.7
0.7.7+1.19.26 мая 2024 г.121Minecraft: 1.19.2fabric
Что нового
# 0.7.7
* You no longer yeet yourself out of the aircraft when sneak-right clicking
* No more mining slowdown while in aircraft
# 0.7.6
* Fixed fuel consumption bugged to 0
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 0.7.5
0.7.5+1.20.19 мар. 2024 г.93,3 тыс.Minecraft: 1.20.1forge
Что нового
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 0.7.5
0.7.5+1.20.19 мар. 2024 г.131,8 тыс.Minecraft: 1.20.1fabric
Что нового
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.7.5
0.7.5+1.19.49 мар. 2024 г.595Minecraft: 1.19.4fabric
Что нового
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.5
0.7.5+1.19.28 мар. 2024 г.7,4 тыс.Minecraft: 1.19.2forge
Что нового
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.5
0.7.5+1.19.28 мар. 2024 г.4,4 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.7.5
* Various smaller fixes
* Added config flag to allow block damage for bomb bay
* Fixed heavy crossbow in creative
* Durability upgrades no longer mess with vehicle health bar
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 0.7.4
0.7.4+1.20.14 мар. 2024 г.4,4 тыс.Minecraft: 1.20.1forge
Что нового
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 0.7.4
0.7.4+1.20.14 мар. 2024 г.3,1 тыс.Minecraft: 1.20.1fabric
Что нового
# 0.7.4
* Fixed issues with building
* Fixed background not being dim in inventory
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.7.4
0.7.4+1.19.44 мар. 2024 г.233Minecraft: 1.19.4fabric
Что нового
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.4
0.7.4+1.19.24 мар. 2024 г.608Minecraft: 1.19.2forge
Что нового
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.4
0.7.4+1.19.24 мар. 2024 г.380Minecraft: 1.19.2fabric
Что нового
# 0.7.4
* Fixed issues with building
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.3
0.7.3+1.19.23 мар. 2024 г.184Minecraft: 1.19.2forge
Что нового
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.3
0.7.3+1.19.23 мар. 2024 г.128Minecraft: 1.19.2fabric
Что нового
# 0.7.3
* Added camera offset, especially for larger aircraft
* Fixed cargo airship's sails
* You can now exit every aircraft properly, and don't stand on its top
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.2
0.7.2+1.19.23 мар. 2024 г.145Minecraft: 1.19.2forge
Что нового
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.2
0.7.2+1.19.23 мар. 2024 г.97Minecraft: 1.19.2fabric
Что нового
# 0.7.2
* Fixed negative modifiers not working as intended
* Added rotary cannon sound
* Creative players no longer require ammo
* The gyroscope now also stabilizes the pitch
* Updated icons (Thanks 김작업!)
* Weapons now also work when daylight cycle is off
* Fixed bullets being funky
* Added fancy sinking bubbles
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 0.7.1
0.7.1+1.20.16 февр. 2024 г.25,8 тыс.Minecraft: 1.20.1forge
Что нового
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 0.7.1
0.7.1+1.20.16 февр. 2024 г.22,3 тыс.Minecraft: 1.20.1fabric
Что нового
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
* Fixed client ticking at higher rate than server
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.4] Immersive Aircraft - 0.7.1
0.7.1+1.19.46 февр. 2024 г.5 тыс.Minecraft: 1.19.4forge
Что нового
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.7.1
0.7.1+1.19.46 февр. 2024 г.318Minecraft: 1.19.4fabric
Что нового
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.7.1
0.7.1+1.19.26 февр. 2024 г.2,8 тыс.Minecraft: 1.19.2forge
Что нового
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.7.1
0.7.1+1.19.26 февр. 2024 г.1,6 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.7.1
* TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
* Added keybind for using weapons/mounts
* Fixed gunpowder typo, can now be used in rotary cannon
* Added a cooldown, so you don't bomb your aircraft when entering
* Fixed sound of telescope
# 0.7.0
* Aircraft now have a health bar, building up visual damage until they explode
* Right click fixes it again
* Added 4 weapon/utilities
* Telescope – Twice the zoom as a spyglass and always available
* Heavy Crossbow – Shots arrows with a lot of force
* Rotary Cannon – Automatic cannon on a gyroscopic mount
* Bomb Bay – Drops tiny TNT packets (no block destruction)
* Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
* Added support for modded fuel (Thanks Brandon!)
* Biplanes can now reverse
* REI is now also supported
* Fixed client tracking range (Vehicles are now 2.4x farther visible)
* You now have to confirm R to dismount when in flight
* You now get reminded how to exit when trying to shift
* Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and
first person operations
* Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 0.6.2
0.6.2+1.20.113 сент. 2023 г.63 тыс.Minecraft: 1.20.1forge
Что нового
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 0.6.2
0.6.2+1.20.113 сент. 2023 г.1 млнMinecraft: 1.20.1fabric
Что нового
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.6.2
0.6.2+1.19.213 сент. 2023 г.16,4 тыс.Minecraft: 1.19.2forge
Что нового
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.6.2
0.6.2+1.19.213 сент. 2023 г.49,3 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.4] Immersive Aircraft - 0.6.2
0.6.2+1.19.413 сент. 2023 г.5,3 тыс.Minecraft: 1.19.4forge
Что нового
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.6.2
0.6.2+1.19.413 сент. 2023 г.1,2 тыс.Minecraft: 1.19.4fabric
Что нового
# 0.6.2
* Fixed another server crash on Fabric
* Reverted removal of Multi-Keybindings as player got angry
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 0.6.1
0.6.1+1.20.110 сент. 2023 г.640Minecraft: 1.20.1forge
Что нового
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 0.6.1
0.6.1+1.20.110 сент. 2023 г.3,2 тыс.Minecraft: 1.20.1fabric
Что нового
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.4] Immersive Aircraft - 0.6.1
0.6.1+1.19.410 сент. 2023 г.130Minecraft: 1.19.4forge
Что нового
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.6.1
0.6.1+1.19.410 сент. 2023 г.95Minecraft: 1.19.4fabric
Что нового
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.6.1
0.6.1+1.19.210 сент. 2023 г.261Minecraft: 1.19.2forge
Что нового
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.6.1
0.6.1+1.19.210 сент. 2023 г.1,4 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.6.1
* Fixed server crash on Fabric
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 0.6.0
0.6.0+1.20.19 сент. 2023 г.213Minecraft: 1.20.1forge
Что нового
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 0.6.0
0.6.0+1.20.19 сент. 2023 г.222Minecraft: 1.20.1fabric
Что нового
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.4] Immersive Aircraft - 0.6.0
0.6.0+1.19.49 сент. 2023 г.104Minecraft: 1.19.4forge
Что нового
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.6.0
0.6.0+1.19.49 сент. 2023 г.104Minecraft: 1.19.4fabric
Что нового
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.6.0
0.6.0+1.19.29 сент. 2023 г.127Minecraft: 1.19.2forge
Что нового
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.6.0
0.6.0+1.19.29 сент. 2023 г.121Minecraft: 1.19.2fabric
Что нового
# 0.6.0
* Added datapack support for custom upgrades
* Configurable vehicle explosions
* Removed Multi-Keybindings as it no longer works with Forge anyways
* Also removed separate keybinds for pull and push
* Added config to block aircraft in certain dimensions
* Added JEI support for the larger inventories
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 0.5.2
0.5.2+1.20.12 авг. 2023 г.4 тыс.Minecraft: 1.20.1forge
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 0.5.2
0.5.2+1.20.12 авг. 2023 г.7,7 тыс.Minecraft: 1.20.1fabric
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20] Immersive Aircraft - 0.5.2
0.5.2+1.202 авг. 2023 г.11,1 тыс.Minecraft: 1.20forge
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20] Immersive Aircraft - 0.5.2
0.5.2+1.202 авг. 2023 г.8,5 тыс.Minecraft: 1.20fabric
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.4] Immersive Aircraft - 0.5.2
0.5.2+1.19.42 авг. 2023 г.8,8 тыс.Minecraft: 1.19.4forge
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.5.2
0.5.2+1.19.42 авг. 2023 г.302Minecraft: 1.19.4fabric
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.3] Immersive Aircraft - 0.5.2
0.5.2+1.19.32 авг. 2023 г.2,4 тыс.Minecraft: 1.19.3forge
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.5.2
0.5.2+1.19.32 авг. 2023 г.1,6 тыс.Minecraft: 1.19.3fabric
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.3] Immersive Aircraft - 0.5.3
0.5.3+1.19.32 авг. 2023 г.107Minecraft: 1.19.3forge
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.5.3
0.5.3+1.19.32 авг. 2023 г.87Minecraft: 1.19.3fabric
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.18.2] Immersive Aircraft - 0.5.2
0.5.2+1.18.22 авг. 2023 г.159,2 тыс.Minecraft: 1.18.2forge
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.3
* Synced translations and retired 1.18.2
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.18.2] Immersive Aircraft - 0.5.2
0.5.2+1.18.22 авг. 2023 г.10,3 тыс.Minecraft: 1.18.2fabric
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.3
* Synced translations and retired 1.18.2
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.5.2
0.5.2+1.19.22 авг. 2023 г.1,9 тыс.Minecraft: 1.19.2forge
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.5.2
0.5.2+1.19.22 авг. 2023 г.3,2 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.16.5] Immersive Aircraft - 0.5.2
0.5.2+1.16.52 авг. 2023 г.82,6 тыс.Minecraft: 1.16.5forge
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.4 (only 1.16.5)
* Fixed wrong recipes
# 0.4.3 (only 1.16.5)
* Fixed Schrödingers Dismount bug
* Fixed Gyrodyne crash
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.16.5] Immersive Aircraft - 0.5.2
0.5.2+1.16.52 авг. 2023 г.7,7 тыс.Minecraft: 1.16.5fabric
Что нового
# 0.5.2
* Switched to PacketByteBuf serializer
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.4 (only 1.16.5)
* Fixed wrong recipes
# 0.4.3 (only 1.16.5)
* Fixed Schrödingers Dismount bug
* Fixed Gyrodyne crash
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.18.2] Immersive Aircraft - 0.4.3
0.4.3+1.18.226 июл. 2023 г.741Minecraft: 1.18.2forge
Что нового
# 0.4.3
* Synced translations and retired 1.18.2
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.18.2] Immersive Aircraft - 0.4.3
0.4.3+1.18.226 июл. 2023 г.272Minecraft: 1.18.2fabric
Что нового
# 0.4.3
* Synced translations and retired 1.18.2
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20.1] Immersive Aircraft - 0.5.1
0.5.1+1.20.116 июн. 2023 г.8,3 тыс.Minecraft: 1.20.1forge
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20.1] Immersive Aircraft - 0.5.1
0.5.1+1.20.116 июн. 2023 г.5,3 тыс.Minecraft: 1.20.1fabric
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.20] Immersive Aircraft - 0.5.1
0.5.1+1.2016 июн. 2023 г.1,1 тыс.Minecraft: 1.20forge
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.20] Immersive Aircraft - 0.5.1
0.5.1+1.2016 июн. 2023 г.1,1 тыс.Minecraft: 1.20fabric
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.4] Immersive Aircraft - 0.5.1
0.5.1+1.19.416 июн. 2023 г.782Minecraft: 1.19.4forge
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.5.1
0.5.1+1.19.416 июн. 2023 г.914Minecraft: 1.19.4fabric
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.3] Immersive Aircraft - 0.5.1
0.5.1+1.19.316 июн. 2023 г.242Minecraft: 1.19.3forge
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.5.1
0.5.1+1.19.316 июн. 2023 г.678Minecraft: 1.19.3fabric
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.5.1
0.5.1+1.19.216 июн. 2023 г.3,1 тыс.Minecraft: 1.19.2forge
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.5.1
0.5.1+1.19.216 июн. 2023 г.4,4 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.5.1
* Fixed glitch on sails when pausing
* Aircraft no longer break on autostep
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
* Mirrored banners correctly
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.4] Immersive Aircraft - 0.5.0
0.5.0+1.19.46 июн. 2023 г.365Minecraft: 1.19.4forge
Что нового
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.5.0
0.5.0+1.19.46 июн. 2023 г.342Minecraft: 1.19.4fabric
Что нового
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.3] Immersive Aircraft - 0.5.0
0.5.0+1.19.36 июн. 2023 г.192Minecraft: 1.19.3forge
Что нового
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.5.0
0.5.0+1.19.36 июн. 2023 г.193Minecraft: 1.19.3fabric
Что нового
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.5.0
0.5.0+1.19.26 июн. 2023 г.611Minecraft: 1.19.2forge
Что нового
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.5.0
0.5.0+1.19.26 июн. 2023 г.838Minecraft: 1.19.2fabric
Что нового
# 0.5.0
* Added Cargo Airship
* You can now kick out entities using shift-right click
* Added fall damage when crashing the aircraft (never lethal by default, configurable)
* Fixed inventory staying open after entity got removed
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.16.5] Immersive Aircraft - 0.4.4
0.4.4+1.16.57 апр. 2023 г.2,5 тыс.Minecraft: 1.16.5forge
Что нового
# 0.4.4 (only 1.16.5)
* Fixed wrong recipes
# 0.4.3 (only 1.16.5)
* Fixed Schrödingers Dismount bug
* Fixed Gyrodyne crash
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.16.5] Immersive Aircraft - 0.4.4
0.4.4+1.16.57 апр. 2023 г.274Minecraft: 1.16.5fabric
Что нового
# 0.4.4 (only 1.16.5)
* Fixed wrong recipes
# 0.4.3 (only 1.16.5)
* Fixed Schrödingers Dismount bug
* Fixed Gyrodyne crash
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.16.5] Immersive Aircraft - 0.4.3
0.4.3+1.16.56 апр. 2023 г.191Minecraft: 1.16.5forge
Что нового
# 0.4.3
* Fixed Schrödingers Dismount bug
* Fixed Gyrodyne crash
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.16.5] Immersive Aircraft - 0.4.3
0.4.3+1.16.56 апр. 2023 г.88Minecraft: 1.16.5fabric
Что нового
# 0.4.3
* Fixed Schrödingers Dismount bug
* Fixed Gyrodyne crash
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.3] Immersive Aircraft - 0.4.2
0.4.2+1.19.35 апр. 2023 г.429Minecraft: 1.19.3forge
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.4.2
0.4.2+1.19.35 апр. 2023 г.403Minecraft: 1.19.3fabric
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.4] Immersive Aircraft - 0.4.2
0.4.2+1.19.45 апр. 2023 г.2,7 тыс.Minecraft: 1.19.4forge
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.4.2
0.4.2+1.19.25 апр. 2023 г.1,4 тыс.Minecraft: 1.19.2forge
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.4] Immersive Aircraft - 0.4.2
0.4.2+1.19.45 апр. 2023 г.1,4 тыс.Minecraft: 1.19.4fabric
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.4.2
0.4.2+1.19.25 апр. 2023 г.64,3 тыс.Minecraft: 1.19.2fabric
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.18.2] Immersive Aircraft - 0.4.2
0.4.2+1.18.25 апр. 2023 г.2 тыс.Minecraft: 1.18.2forge
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.18.2] Immersive Aircraft - 0.4.2
0.4.2+1.18.25 апр. 2023 г.795Minecraft: 1.18.2fabric
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.16.5] Immersive Aircraft - 0.4.2
0.4.2+1.16.55 апр. 2023 г.183Minecraft: 1.16.5forge
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.16.5] Immersive Aircraft - 0.4.2
0.4.2+1.16.55 апр. 2023 г.109Minecraft: 1.16.5fabric
Что нового
# 0.4.2
* Engines now have a fuel buffer and then die slowly when out of fuel
* Configurable fuel consumption can now exceed 1
* If fuel consumption is set to 0, no initial item needs to get burned
* Don't burn fuel in creative mode (configurable)
* The engine no longer burns the whole bucket
* Added a configurable fuel map
* Cut default wind sensibility in half
* Changed back to custom Keybindings, allowing to reuse keys without conflicts
* A config flag exists to disable this in case of mod conflicts
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Forge 1.19.3] Immersive Aircraft - 0.4.1
0.4.1+1.19.319 мар. 2023 г.268Minecraft: 1.19.3forge
Что нового
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Fabric 1.19.3] Immersive Aircraft - 0.4.1
0.4.1+1.19.319 мар. 2023 г.300Minecraft: 1.19.3fabric
Что нового
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Forge 1.19.2] Immersive Aircraft - 0.4.1
0.4.1+1.19.219 мар. 2023 г.502Minecraft: 1.19.2forge
Что нового
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Fabric 1.19.2] Immersive Aircraft - 0.4.1
0.4.1+1.19.219 мар. 2023 г.343Minecraft: 1.19.2fabric
Что нового
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Forge 1.18.2] Immersive Aircraft - 0.4.1
0.4.1+1.18.219 мар. 2023 г.421Minecraft: 1.18.2forge
Что нового
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Fabric 1.18.2] Immersive Aircraft - 0.4.1
0.4.1+1.18.219 мар. 2023 г.145Minecraft: 1.18.2fabric
Что нового
# 0.4.1
* Fixed fuel notification on gyrodyne
* Fixed air friction stat color
* Fixed server crash
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Forge 1.19.3] Immersive Aircraft - 0.4.0
0.4.0+1.19.318 мар. 2023 г.96Minecraft: 1.19.3forge
Что нового
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Fabric 1.19.3] Immersive Aircraft - 0.4.0
0.4.0+1.19.318 мар. 2023 г.95Minecraft: 1.19.3fabric
Что нового
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Forge 1.19.2] Immersive Aircraft - 0.4.0
0.4.0+1.19.218 мар. 2023 г.105Minecraft: 1.19.2forge
Что нового
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Fabric 1.19.2] Immersive Aircraft - 0.4.0
0.4.0+1.19.218 мар. 2023 г.114Minecraft: 1.19.2fabric
Что нового
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Forge 1.18.2] Immersive Aircraft - 0.4.0
0.4.0+1.18.218 мар. 2023 г.148Minecraft: 1.18.2forge
Что нового
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
beta
[Fabric 1.18.2] Immersive Aircraft - 0.4.0
0.4.0+1.18.218 мар. 2023 г.89Minecraft: 1.18.2fabric
Что нового
# 0.4.0
* Added inventory
* Added fuel
* The Gyrodyne burns your body fat instead
* Added 9 unique upgrade items
* Added banners to enhance the look of the Airplane and Airship
* Added dye slots to tint the Airships sails
* Added rocket boost
* Improved wind mechanics, configurable
* Crashing aircraft now destroys them, configurable
* By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.16.5] Immersive Aircraft - 0.3.2
0.3.2+1.16.527 февр. 2023 г.596Minecraft: 1.16.5forge
Что нового
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.16.5] Immersive Aircraft - 0.3.2
0.3.2+1.16.527 февр. 2023 г.185Minecraft: 1.16.5fabric
Что нового
# 0.3.2
* 1.16.5 now uses the right Java version
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.3] Immersive Aircraft - 0.3.1
0.3.1+1.19.327 февр. 2023 г.566Minecraft: 1.19.3forge
Что нового
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.3.1
0.3.1+1.19.327 февр. 2023 г.367Minecraft: 1.19.3fabric
Что нового
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.3.1
0.3.1+1.19.227 февр. 2023 г.582Minecraft: 1.19.2forge
Что нового
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.3.1
0.3.1+1.19.227 февр. 2023 г.397Minecraft: 1.19.2fabric
Что нового
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.16.5] Immersive Aircraft - 0.3.1
0.3.1+1.16.527 февр. 2023 г.357Minecraft: 1.16.5forge
Что нового
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.16.5] Immersive Aircraft - 0.3.1
0.3.1+1.16.527 февр. 2023 г.165Minecraft: 1.16.5fabric
Что нового
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.18.2] Immersive Aircraft - 0.3.1
0.3.1+1.18.227 февр. 2023 г.416Minecraft: 1.18.2forge
Что нового
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.18.2] Immersive Aircraft - 0.3.1
0.3.1+1.18.227 февр. 2023 г.142Minecraft: 1.18.2fabric
Что нового
# 0.3.1
* Used even less aggressive keybinding method
* Fixed discriminator byte crashes
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.3] Immersive Aircraft - 0.3.0
0.3.0+1.19.325 янв. 2023 г.830Minecraft: 1.19.3forge
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.3.0
0.3.0+1.19.325 янв. 2023 г.515Minecraft: 1.19.3fabric
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.3.0
0.3.0+1.19.225 янв. 2023 г.1,1 тыс.Minecraft: 1.19.2forge
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.3.0
0.3.0+1.19.225 янв. 2023 г.801Minecraft: 1.19.2fabric
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.18.2] Immersive Aircraft - 0.3.0
0.3.0+1.18.225 янв. 2023 г.454Minecraft: 1.18.2forge
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.18.2] Immersive Aircraft - 0.3.0
0.3.0+1.18.225 янв. 2023 г.220Minecraft: 1.18.2fabric
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.3.0
0.3.0+1.19.225 янв. 2023 г.163Minecraft: 1.19.2forge
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.3.0
0.3.0+1.19.225 янв. 2023 г.255Minecraft: 1.19.2fabric
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.18.2] Immersive Aircraft - 0.3.0
0.3.0+1.18.225 янв. 2023 г.126Minecraft: 1.18.2forge
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.18.2] Immersive Aircraft - 0.3.0
0.3.0+1.18.225 янв. 2023 г.113Minecraft: 1.18.2fabric
Что нового
# 0.3.0
* Added Quadrocopter
* Fixed non-pilot dismounting
* Switched to less intrusive multi keybindings injection to restore mod compatibility
* Fixed controller animation of airship
* Added support for modmenu and cloth config
* Added item tooltip description
* You can no longer apply knockback to your vehicle
* Fixed the Biplane phantom push when leaving
* Fixed first person camera offset
* Vehicles can have a separate camera perspective, and is third person by default (configurable)
* Creative mode destroys airplanes immediately
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.3] Immersive Aircraft - 0.2.1
0.2.1+1.19.35 янв. 2023 г.2,2 тыс.Minecraft: 1.19.3forge
Что нового
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.2.1
0.2.1+1.19.35 янв. 2023 г.232Minecraft: 1.19.3fabric
Что нового
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.2.1
0.2.1+1.19.35 янв. 2023 г.134Minecraft: 1.19.3fabric
Что нового
# 0.2.1
* Fixed Forge on 1.19.x
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.3] Immersive Aircraft - 0.2.0
0.2.0+1.19.35 янв. 2023 г.98Minecraft: 1.19.3forge
Что нового
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.3] Immersive Aircraft - 0.2.0
0.2.0+1.19.35 янв. 2023 г.87Minecraft: 1.19.3fabric
Что нового
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.2.0
0.2.0+1.19.24 янв. 2023 г.847Minecraft: 1.19.2forge
Что нового
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.2.0
0.2.0+1.19.24 янв. 2023 г.489Minecraft: 1.19.2fabric
Что нового
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.18.2] Immersive Aircraft - 0.2.0
0.2.0+1.18.24 янв. 2023 г.299Minecraft: 1.18.2forge
Что нового
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.18.2] Immersive Aircraft - 0.2.0
0.2.0+1.18.24 янв. 2023 г.1,8 тыс.Minecraft: 1.18.2fabric
Что нового
# 0.2.0
* Added keybindings
* Added fancy GUI
* Improved and optimized aircraft textures (thanks stohun!)
* Fixed and updated translations
* Fixed WAILA translations
* Enhanced recipes
* Fixed non player mount positions
* Made all vehicles more durable
* You can no longer hit your own aircraft while flying
* Random entity will never occupy the last seat
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.1.1
0.1.1+1.19.26 дек. 2022 г.624Minecraft: 1.19.2forge
Что нового
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.1.1
0.1.1+1.19.26 дек. 2022 г.707Minecraft: 1.19.2fabric
Что нового
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.18.2] Immersive Aircraft - 0.1.1
0.1.1+1.18.26 дек. 2022 г.457Minecraft: 1.18.2forge
Что нового
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.18.2] Immersive Aircraft - 0.1.1
0.1.1+1.18.26 дек. 2022 г.162Minecraft: 1.18.2fabric
Что нового
# 0.1.1
* Fixed broken sneaking animation outside aircraft
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.19.2] Immersive Aircraft - 0.1.0
0.1.0+1.19.24 дек. 2022 г.1,2 тыс.Minecraft: 1.19.2forge
Что нового
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.19.2] Immersive Aircraft - 0.1.0
0.1.0+1.19.24 дек. 2022 г.453Minecraft: 1.19.2fabric
Что нового
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Forge 1.18.2] Immersive Aircraft - 0.1.0
0.1.0+1.18.23 дек. 2022 г.839Minecraft: 1.18.2forge
Что нового
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft
release
[Fabric 1.18.2] Immersive Aircraft - 0.1.0
0.1.0+1.18.23 дек. 2022 г.406Minecraft: 1.18.2fabric
Что нового
# 0.1.0
* Initial release
* Added hull, engine, sail, propeller and boiler item
* Added airship, biplane and gyrodyne aircraft