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IDCardM

A lightweight mod that introduces player ID cards with data storage, networking, and GUI support.

Автор: akisakura3,9 тыс.7обновлён 14 мар. 2026 г.
УправлениеОбщениеУтилиты

Описание

IDCardM Guide (Fabric 1.21.1)

Overview

IDCardM is an RP identity/database mod with:

  • Card items: id, license, boss, gym_leader, custom
  • Agency role GUIs: JPJ, POLIS, JPN, Pokemon League
  • Retail helper: 7EleBen tablet (7e_tablet)
  • First-time onboarding profile (birthday, citizenship, height)
  • Dedicated tablets: jpj_tablet, jpn_tablet, polis_tablet, admin_tablet, idm_tablet
  • Private result messages for requester, plus targeted notices (for summons)

Quick Start

  1. Give a player card or tablet:
    • /idcardm give <player> id
    • /idcardm give <player> admin_tablet
    • /idcardm give <player> jpj_tablet
    • /idcardm give <player> jpn_tablet
    • /idcardm give <player> polis_tablet
  2. Set agency/editor roles (OP):
    • /idcardm agency jpn add <player>
    • /idcardm editor add <player>
  3. Open menu:
    • Right-click dedicated tablet for direct UI
    • idm_tablet opens agency menu
    • /idcardm dbgui opens agency menu (requires role/admin)

Core Commands

  • /idcardm commands
  • /idcardm guide <1-6>
  • /idcardm guidebook
  • /idcardm give <player> <id|license|boss|gym_leader|custom|admin_tablet|jpj_tablet|jpn_tablet|polis_tablet|7e_tablet|idm_tablet>
  • /idcardm setfield <player> <type> <field> <value>
  • /idcardm setphoto <player> <type> <url>

Agency Commands (OP)

  • /idcardm agency jpj add/remove <player> | list
  • /idcardm agency polis add/remove <player> | list
  • /idcardm agency jpn add/remove <player> | list
  • /idcardm agency 7e add/remove <player> | list
  • /idcardm agency pokemon add/remove <player> | list

Record Queries

  • /idcardm records <id|license|gym> <player> [page] [filter]

In-Game Behavior

  • Card right-click: display card details to nearby players
  • Shift + right-click: self preview only
  • No blur screen for card display
  • If someone picks your dropped card, they can read the owner info stored in that card item

Access Rules

  • Tablet UI open is available to all players.
  • Backend actions still enforce agency role permissions.
  • /idcardm dbgui still requires agency/editor/admin role.
  • JPJ uses 3 focused menus: KELUAR LESEN, PERBAHARUI, SEMAK/SAMAN
  • 7EleBen topup requires role: /idcardm agency 7e add <player>
  • POLIS can check ID/criminal flags
  • JPN can register citizen ID
  • Pokemon League can manage gym leader card flow

Data Files

  • config/idcardm_cards.json
  • config/idcardm_permissions.json
  • config/idcardm_agency_permissions.json
  • config/idcardm_agency_services.json
  • config/idcardm_audit.log

Release Note

  • Requires Java 21 runtime for the mod/toolchain on 1.21.1.
  • Compatible with ModernFix and FerriteCore (optional optimization mods).
  • Legacy card data is auto-updated on load/login.
  • 7E staff tablet flow is now simplified (click-first, less cluttered, drag-to-pay slot).
  • POLIS kiosk uses updated white body with blue front display.
  • SISPA kiosk visual is cleaner with beacon removed.
  • Current finalized version: 1.0.5.

Галерея

Последние версии

Все версии →
beta

IDCardM 1.0.9-beta

1.0.9-beta
14 мар. 2026 г.658Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Скачать
Что нового
IDCardM Changelog Version: 1.0.8 Target: Fabric 1.21.1 - Release updated to 1.0.8. - Agency and HR expansion: - Split `LHDN` and `SISPA` into full standalone agency roles (no longer piggybacking on `JPN`). - HR can now manage players who are offline, as long as they already exist in server records. - `HR/pekerjaan` role can manage staff across other agencies. - Agency rank/title display in HR tablet now shows real user titles instead of generic placeholders. - Completed more agency title sets, including `Masjid`, `LHDN`, `SISPA`, `RKStar`, and others. - Added `Main Role` selection in duty dashboard for the IC job slot. - Shift and terminal systems: - Daily shift progress can now be accumulated across multiple sessions in the same day. - Added wall-mounted `Punch Card` system for `Check In / Check Out` flow. - Admin can configure punch card role/job through a dedicated UI. - Added custom punch card visual model/texture styled like a wall terminal screen. - Added seasonal `Terminal Pass` cards: - `Madani Terminal Pass 10/20/30` - `RKian Terminal Pass 10/20/30` - Terminal pass uses durability, cannot be repaired, and burns out when fully used. - Tablet and agency workflow upgrades: - Added dedicated `LHDN` and `SIAP/SISPA` tablets. - Reworked `LHDN` wording and flow to feel like a real audit/tunggakan tool instead of self tax checking. - Broadcast flow was consolidated more cleanly into duty/dashboard menus. - Fixed multiple tablet overlap/layout issues across HR, JKRK, REA, BOMBA, MPRK, Bengkel, Penjara, JPJ/JPN, and Admin screens. - Broadcast, admin, and monitoring: - Added `RKStar` broadcast with its own color theme. - `RKStar` broadcast now costs `5 gold coin` per use. - Added admin toggle for broadcast cooldown / anti-spam control. - Added admin runtime toggle to suppress Pokemon spawn near election areas. - Added `Force Stop All Radio` control in admin radio monitor. - MPRK and storage flow: - On-duty MPRK staff can now detect full trash cans through glow/particle highlight. - `Status Inventori Khas` and `Clear Inventori Khas` now report results inside the tablet. - `Storan Khas` now uses its own sub-screen with proper back navigation. - Medic and wallet additions: - Added `Buku Pink` issue flow for child registration through `Medic` workflow. - `IDM Wallet Card` now shows total stored coin item count and value in the wallet UI. - Election system upgrades: - Reworked vote UI layout for many candidates. - Ballot box now keeps the same model silhouette and changes color/status instead of changing shape. - Election billboard now syncs with public election announcement text. - Billboard candidate portrait fallback now uses player face/head only when no custom image is provided. - Billboard supports denser multi-candidate layouts, wrapped text for longer messages, clearer borders, and ongoing facing/render fixes. - Beta channel updated to 1.0.7-beta.3. - Radio system upgrades: - Added `Queue Next` control for portable radio and radio block playlist flow. - Added per-radio radius control in editors (portable + block) with persisted values. - Added smooth 0.5-1s fade transition behavior for play/stop/volume updates (crossfade-style). - Improved stream continuity and listener mute behavior when moving in/out of radius. - Stabilized modern radio UI flow (playlist-first editing path). - Full release channel updated to 1.0.6. - Tablet/UI flow cleanup across agencies: - Removed duplicated dashboard loops and redundant submenu links. - Dashboard duty flow consolidated for better agency vs client separation. - Improved compact popup sizing and overlap handling for wanted/bounty notices. - Added better text wrapping/scroll handling to avoid overflow outside tablet panel. - Bounty system improvements: - Cobblemon bounty and player bounty flow updated for nearest target logic. - Real-time timer and target glow behavior refined. - Reward cap/cooldown balancing updated (3 win cap, cooldown by 3 other wins). - Failure reward rules adjusted (player bounty victim payout only on fail scenario). - Suspicious Activity system: - Added Suspicious Activity Hub for POLIS/ADMIN detail lookup. - Notification flow simplified: open POLIS/ADMIN tablet hub for full details. - Added dependency OP item source/provenance tagging and review path. - POLIS Trainee access restricted from Suspicious Activity Hub. - REA / Perumahan updates: - House lot + signboard auto-detection workflow improved. - REA area sign parsing and nearest/radius-based location resolution added. - House staff location log and card-facing location display separated. - Masjid record workflow: - Dedicated simplified Rekod/Service Masjid flow (no generic agency screen dependency). - Fixed client crash when opening Masjid record screen (NPE on title field). - Duty and payout behavior: - Daily duty tasks treated as optional completion path. - Allowance claim flow aligned to completed optional task count (not full mandatory set). - Tax season support: - Weekly tax season logic enabled with configurable rate from admin tablet. - Tax semakan output surfaced in tablet workflow for easier in-RP checks. - 7E staff tablet UI simplified for production use: - Less cluttered screen layout and smaller guide text. - Click-first flow (no manual form-heavy workflow). - Payment selection simplified to a single primary payment choice. - Added drag-to-payment slot flow (`Drop item -> PAY`) from item grid. - Added clearer step-by-step on-screen guide for staff. - POLIS kiosk visual touch-ups: - White body theme update for cleaner look. - Front screen adjusted to show blue display (not black). - SISPA kiosk visual touch-ups: - Removed top beacon/lamp elements. - Screen tilt adjusted and kiosk shape cleanup to reduce visual noise. - Network stability hardening: - Fixed payload ID clash risk by separating S2C query packet ID: - `idcardm:agency_service_query_s2c` for S2C query response payload. - Finalized release version to 1.0.4. - JPJ workflow remains in 3 focused menus: 1) KELUAR LESEN 2) PERBAHARUI 3) SEMAK/SAMAN - License issue/renew expiry is now auto +1 month (server-enforced). - Card photo rendering finalized: - Uses player face only (TAB-style head), not full skin. - Improved owner matching with UUID for accurate face lookup. - Better fallback behavior in singleplayer. - Added `7e_tablet` (7EleBen helper tablet): - Customer vending flow with icon grid, hover item name, quantity buy, and visible stock. - Staff vending setup flow: set item, set stock (+1/+16/+64), set price item + amount. - Staff can set multiple allowed payment items per shop (iron/gold/diamond/copper/emerald/netherite or held item). - Staff topup now uses dedicated `7e` agency role (not OP-only). - `7e_tablet` is now staff-only (role `7e` / OP). - Public players can use `sevene_counter` to open purchase form UI (no sign required). - Removed calculator from 7E tablet UI (cleaner, lighter UI). - Adjusted stock balance defaults: - Topup small = `+16` - Topup stack = `+64` - Max stock per shop-item = `256` - Package cooldown 1 hour per buyer per shop-item. - Sign `[7E]` flow kept as optional legacy fallback. - Agency menu layout refined: - `7E` moved under separate `Shop` section (not under agency list). - POLIS wanted UX upgraded: - When flag is set to `wanted`, target gets small left-side HUD notice with `X` close button. - Wanted notice sync on player login and clears automatically when status not `wanted`. - New public PDRK reporting flow: - Player command: `/reportpolis <message>` (quick report). - Counter fallback command: `/kaunterpolis <message>` (queue when POLIS offline). - Added physical `polis_counter` that opens a report form UI directly. - Online POLIS receive immediate notification. - POLIS report log is now separated into dedicated UI screen (cleaner workflow). - POLIS can load open/all reports and close report by ID from that screen. - Reporter now receives completion notice when report is closed (instant if online, pending delivery on next login if offline). - Counter report now requires typed report details in form (minimum 5 chars). - Added new placeable counter blocks: - `sevene_counter` for 7EleBen counter flow (opens form UI). - `polis_counter` for public police desk report submission. - Both counters now support direct click to open UI form (button optional). - Counter block model updated to more desk/counter-like visual. - Updated flow: no sign required for counter UI flow. - Fixed `polis_counter` base to avoid transparent/see-through at ground level. - Main flow keeps focus on card agencies (JPJ/POLIS/JPN/Pokemon). - Legacy card auto-migration and profile sync remain active. - Optional compatibility declaration kept for ModernFix, FerriteCore, and Cobblemon. - Added Cobblemon runtime detection at startup (safe optional compatibility mode). - Fixed potential crash when claiming `/idcardm guidebook` by using safe Book & Quill fallback flow. Build status: - Build in this environment is blocked by Java 8 runtime. - Project requires Java 21 runtime.
release

IDCardM 1.0.8

1.0.8
13 мар. 2026 г.401Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Скачать
Что нового
IDCardM Changelog Version: 1.0.8 Target: Fabric 1.21.1 - Release updated to 1.0.8. - Agency and HR expansion: - Split `LHDN` and `SISPA` into full standalone agency roles (no longer piggybacking on `JPN`). - HR can now manage players who are offline, as long as they already exist in server records. - `HR/pekerjaan` role can manage staff across other agencies. - Agency rank/title display in HR tablet now shows real user titles instead of generic placeholders. - Completed more agency title sets, including `Masjid`, `LHDN`, `SISPA`, `RKStar`, and others. - Added `Main Role` selection in duty dashboard for the IC job slot. - Shift and terminal systems: - Daily shift progress can now be accumulated across multiple sessions in the same day. - Added wall-mounted `Punch Card` system for `Check In / Check Out` flow. - Admin can configure punch card role/job through a dedicated UI. - Added custom punch card visual model/texture styled like a wall terminal screen. - Added seasonal `Terminal Pass` cards: - `Madani Terminal Pass 10/20/30` - `RKian Terminal Pass 10/20/30` - Terminal pass uses durability, cannot be repaired, and burns out when fully used. - Tablet and agency workflow upgrades: - Added dedicated `LHDN` and `SIAP/SISPA` tablets. - Reworked `LHDN` wording and flow to feel like a real audit/tunggakan tool instead of self tax checking. - Broadcast flow was consolidated more cleanly into duty/dashboard menus. - Fixed multiple tablet overlap/layout issues across HR, JKRK, REA, BOMBA, MPRK, Bengkel, Penjara, JPJ/JPN, and Admin screens. - Broadcast, admin, and monitoring: - Added `RKStar` broadcast with its own color theme. - `RKStar` broadcast now costs `5 gold coin` per use. - Added admin toggle for broadcast cooldown / anti-spam control. - Added admin runtime toggle to suppress Pokemon spawn near election areas. - Added `Force Stop All Radio` control in admin radio monitor. - MPRK and storage flow: - On-duty MPRK staff can now detect full trash cans through glow/particle highlight. - `Status Inventori Khas` and `Clear Inventori Khas` now report results inside the tablet. - `Storan Khas` now uses its own sub-screen with proper back navigation. - Medic and wallet additions: - Added `Buku Pink` issue flow for child registration through `Medic` workflow. - `IDM Wallet Card` now shows total stored coin item count and value in the wallet UI. - Election system upgrades: - Reworked vote UI layout for many candidates. - Ballot box now keeps the same model silhouette and changes color/status instead of changing shape. - Election billboard now syncs with public election announcement text. - Billboard candidate portrait fallback now uses player face/head only when no custom image is provided. - Billboard supports denser multi-candidate layouts, wrapped text for longer messages, clearer borders, and ongoing facing/render fixes. - Beta channel updated to 1.0.7-beta.3. - Radio system upgrades: - Added `Queue Next` control for portable radio and radio block playlist flow. - Added per-radio radius control in editors (portable + block) with persisted values. - Added smooth 0.5-1s fade transition behavior for play/stop/volume updates (crossfade-style). - Improved stream continuity and listener mute behavior when moving in/out of radius. - Stabilized modern radio UI flow (playlist-first editing path). - Full release channel updated to 1.0.6. - Tablet/UI flow cleanup across agencies: - Removed duplicated dashboard loops and redundant submenu links. - Dashboard duty flow consolidated for better agency vs client separation. - Improved compact popup sizing and overlap handling for wanted/bounty notices. - Added better text wrapping/scroll handling to avoid overflow outside tablet panel. - Bounty system improvements: - Cobblemon bounty and player bounty flow updated for nearest target logic. - Real-time timer and target glow behavior refined. - Reward cap/cooldown balancing updated (3 win cap, cooldown by 3 other wins). - Failure reward rules adjusted (player bounty victim payout only on fail scenario). - Suspicious Activity system: - Added Suspicious Activity Hub for POLIS/ADMIN detail lookup. - Notification flow simplified: open POLIS/ADMIN tablet hub for full details. - Added dependency OP item source/provenance tagging and review path. - POLIS Trainee access restricted from Suspicious Activity Hub. - REA / Perumahan updates: - House lot + signboard auto-detection workflow improved. - REA area sign parsing and nearest/radius-based location resolution added. - House staff location log and card-facing location display separated. - Masjid record workflow: - Dedicated simplified Rekod/Service Masjid flow (no generic agency screen dependency). - Fixed client crash when opening Masjid record screen (NPE on title field). - Duty and payout behavior: - Daily duty tasks treated as optional completion path. - Allowance claim flow aligned to completed optional task count (not full mandatory set). - Tax season support: - Weekly tax season logic enabled with configurable rate from admin tablet. - Tax semakan output surfaced in tablet workflow for easier in-RP checks. - 7E staff tablet UI simplified for production use: - Less cluttered screen layout and smaller guide text. - Click-first flow (no manual form-heavy workflow). - Payment selection simplified to a single primary payment choice. - Added drag-to-payment slot flow (`Drop item -> PAY`) from item grid. - Added clearer step-by-step on-screen guide for staff. - POLIS kiosk visual touch-ups: - White body theme update for cleaner look. - Front screen adjusted to show blue display (not black). - SISPA kiosk visual touch-ups: - Removed top beacon/lamp elements. - Screen tilt adjusted and kiosk shape cleanup to reduce visual noise. - Network stability hardening: - Fixed payload ID clash risk by separating S2C query packet ID: - `idcardm:agency_service_query_s2c` for S2C query response payload. - Finalized release version to 1.0.4. - JPJ workflow remains in 3 focused menus: 1) KELUAR LESEN 2) PERBAHARUI 3) SEMAK/SAMAN - License issue/renew expiry is now auto +1 month (server-enforced). - Card photo rendering finalized: - Uses player face only (TAB-style head), not full skin. - Improved owner matching with UUID for accurate face lookup. - Better fallback behavior in singleplayer. - Added `7e_tablet` (7EleBen helper tablet): - Customer vending flow with icon grid, hover item name, quantity buy, and visible stock. - Staff vending setup flow: set item, set stock (+1/+16/+64), set price item + amount. - Staff can set multiple allowed payment items per shop (iron/gold/diamond/copper/emerald/netherite or held item). - Staff topup now uses dedicated `7e` agency role (not OP-only). - `7e_tablet` is now staff-only (role `7e` / OP). - Public players can use `sevene_counter` to open purchase form UI (no sign required). - Removed calculator from 7E tablet UI (cleaner, lighter UI). - Adjusted stock balance defaults: - Topup small = `+16` - Topup stack = `+64` - Max stock per shop-item = `256` - Package cooldown 1 hour per buyer per shop-item. - Sign `[7E]` flow kept as optional legacy fallback. - Agency menu layout refined: - `7E` moved under separate `Shop` section (not under agency list). - POLIS wanted UX upgraded: - When flag is set to `wanted`, target gets small left-side HUD notice with `X` close button. - Wanted notice sync on player login and clears automatically when status not `wanted`. - New public PDRK reporting flow: - Player command: `/reportpolis <message>` (quick report). - Counter fallback command: `/kaunterpolis <message>` (queue when POLIS offline). - Added physical `polis_counter` that opens a report form UI directly. - Online POLIS receive immediate notification. - POLIS report log is now separated into dedicated UI screen (cleaner workflow). - POLIS can load open/all reports and close report by ID from that screen. - Reporter now receives completion notice when report is closed (instant if online, pending delivery on next login if offline). - Counter report now requires typed report details in form (minimum 5 chars). - Added new placeable counter blocks: - `sevene_counter` for 7EleBen counter flow (opens form UI). - `polis_counter` for public police desk report submission. - Both counters now support direct click to open UI form (button optional). - Counter block model updated to more desk/counter-like visual. - Updated flow: no sign required for counter UI flow. - Fixed `polis_counter` base to avoid transparent/see-through at ground level. - Main flow keeps focus on card agencies (JPJ/POLIS/JPN/Pokemon). - Legacy card auto-migration and profile sync remain active. - Optional compatibility declaration kept for ModernFix, FerriteCore, and Cobblemon. - Added Cobblemon runtime detection at startup (safe optional compatibility mode). - Fixed potential crash when claiming `/idcardm guidebook` by using safe Book & Quill fallback flow. Build status: - Build in this environment is blocked by Java 8 runtime. - Project requires Java 21 runtime.
beta

IDCardM 1.0.7-beta.2

1.0.7-beta.2
9 мар. 2026 г.344Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Скачать
Что нового
IDCardM Changelog Version: 1.0.7-beta.2 Target: Fabric 1.21.1 - Beta channel updated to 1.0.7-beta.2. - Radio system upgrades: - Added `Queue Next` control for portable radio and radio block playlist flow. - Added per-radio radius control in editors (portable + block) with persisted values. - Added smooth 0.5-1s fade transition behavior for play/stop/volume updates (crossfade-style). - Improved stream continuity and listener mute behavior when moving in/out of radius. - Stabilized modern radio UI flow (playlist-first editing path). - Full release channel updated to 1.0.6. - Tablet/UI flow cleanup across agencies: - Removed duplicated dashboard loops and redundant submenu links. - Dashboard duty flow consolidated for better agency vs client separation. - Improved compact popup sizing and overlap handling for wanted/bounty notices. - Added better text wrapping/scroll handling to avoid overflow outside tablet panel. - Bounty system improvements: - Cobblemon bounty and player bounty flow updated for nearest target logic. - Real-time timer and target glow behavior refined. - Reward cap/cooldown balancing updated (3 win cap, cooldown by 3 other wins). - Failure reward rules adjusted (player bounty victim payout only on fail scenario). - Suspicious Activity system: - Added Suspicious Activity Hub for POLIS/ADMIN detail lookup. - Notification flow simplified: open POLIS/ADMIN tablet hub for full details. - Added dependency OP item source/provenance tagging and review path. - POLIS Trainee access restricted from Suspicious Activity Hub. - REA / Perumahan updates: - House lot + signboard auto-detection workflow improved. - REA area sign parsing and nearest/radius-based location resolution added. - House staff location log and card-facing location display separated. - Masjid record workflow: - Dedicated simplified Rekod/Service Masjid flow (no generic agency screen dependency). - Fixed client crash when opening Masjid record screen (NPE on title field). - Duty and payout behavior: - Daily duty tasks treated as optional completion path. - Allowance claim flow aligned to completed optional task count (not full mandatory set). - Tax season support: - Weekly tax season logic enabled with configurable rate from admin tablet. - Tax semakan output surfaced in tablet workflow for easier in-RP checks. - 7E staff tablet UI simplified for production use: - Less cluttered screen layout and smaller guide text. - Click-first flow (no manual form-heavy workflow). - Payment selection simplified to a single primary payment choice. - Added drag-to-payment slot flow (`Drop item -> PAY`) from item grid. - Added clearer step-by-step on-screen guide for staff. - POLIS kiosk visual touch-ups: - White body theme update for cleaner look. - Front screen adjusted to show blue display (not black). - SISPA kiosk visual touch-ups: - Removed top beacon/lamp elements. - Screen tilt adjusted and kiosk shape cleanup to reduce visual noise. - Network stability hardening: - Fixed payload ID clash risk by separating S2C query packet ID: - `idcardm:agency_service_query_s2c` for S2C query response payload. - Finalized release version to 1.0.4. - JPJ workflow remains in 3 focused menus: 1) KELUAR LESEN 2) PERBAHARUI 3) SEMAK/SAMAN - License issue/renew expiry is now auto +1 month (server-enforced). - Card photo rendering finalized: - Uses player face only (TAB-style head), not full skin. - Improved owner matching with UUID for accurate face lookup. - Better fallback behavior in singleplayer. - Added `7e_tablet` (7EleBen helper tablet): - Customer vending flow with icon grid, hover item name, quantity buy, and visible stock. - Staff vending setup flow: set item, set stock (+1/+16/+64), set price item + amount. - Staff can set multiple allowed payment items per shop (iron/gold/diamond/copper/emerald/netherite or held item). - Staff topup now uses dedicated `7e` agency role (not OP-only). - `7e_tablet` is now staff-only (role `7e` / OP). - Public players can use `sevene_counter` to open purchase form UI (no sign required). - Removed calculator from 7E tablet UI (cleaner, lighter UI). - Adjusted stock balance defaults: - Topup small = `+16` - Topup stack = `+64` - Max stock per shop-item = `256` - Package cooldown 1 hour per buyer per shop-item. - Sign `[7E]` flow kept as optional legacy fallback. - Agency menu layout refined: - `7E` moved under separate `Shop` section (not under agency list). - POLIS wanted UX upgraded: - When flag is set to `wanted`, target gets small left-side HUD notice with `X` close button. - Wanted notice sync on player login and clears automatically when status not `wanted`. - New public PDRK reporting flow: - Player command: `/reportpolis <message>` (quick report). - Counter fallback command: `/kaunterpolis <message>` (queue when POLIS offline). - Added physical `polis_counter` that opens a report form UI directly. - Online POLIS receive immediate notification. - POLIS report log is now separated into dedicated UI screen (cleaner workflow). - POLIS can load open/all reports and close report by ID from that screen. - Reporter now receives completion notice when report is closed (instant if online, pending delivery on next login if offline). - Counter report now requires typed report details in form (minimum 5 chars). - Added new placeable counter blocks: - `sevene_counter` for 7EleBen counter flow (opens form UI). - `polis_counter` for public police desk report submission. - Both counters now support direct click to open UI form (button optional). - Counter block model updated to more desk/counter-like visual. - Updated flow: no sign required for counter UI flow. - Fixed `polis_counter` base to avoid transparent/see-through at ground level. - Main flow keeps focus on card agencies (JPJ/POLIS/JPN/Pokemon). - Legacy card auto-migration and profile sync remain active. - Optional compatibility declaration kept for ModernFix, FerriteCore, and Cobblemon. - Added Cobblemon runtime detection at startup (safe optional compatibility mode). - Fixed potential crash when claiming `/idcardm guidebook` by using safe Book & Quill fallback flow.
beta

IDCardM 1.0.7-beta

1.0.7-beta
8 мар. 2026 г.26Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Скачать
Что нового
IDCardM Changelog Version: 1.0.7-beta Target: Fabric 1.21.1 - Beta channel updated to 1.0.7-beta. - Radio system upgrades: - Added `Queue Next` control for portable radio and radio block playlist flow. - Added per-radio radius control in editors (portable + block) with persisted values. - Added smooth 0.5-1s fade transition behavior for play/stop/volume updates (crossfade-style). - Improved stream continuity and listener mute behavior when moving in/out of radius. - Stabilized modern radio UI flow (playlist-first editing path). - Full release channel updated to 1.0.6. - Tablet/UI flow cleanup across agencies: - Removed duplicated dashboard loops and redundant submenu links. - Dashboard duty flow consolidated for better agency vs client separation. - Improved compact popup sizing and overlap handling for wanted/bounty notices. - Added better text wrapping/scroll handling to avoid overflow outside tablet panel. - Bounty system improvements: - Cobblemon bounty and player bounty flow updated for nearest target logic. - Real-time timer and target glow behavior refined. - Reward cap/cooldown balancing updated (3 win cap, cooldown by 3 other wins). - Failure reward rules adjusted (player bounty victim payout only on fail scenario). - Suspicious Activity system: - Added Suspicious Activity Hub for POLIS/ADMIN detail lookup. - Notification flow simplified: open POLIS/ADMIN tablet hub for full details. - Added dependency OP item source/provenance tagging and review path. - POLIS Trainee access restricted from Suspicious Activity Hub. - REA / Perumahan updates: - House lot + signboard auto-detection workflow improved. - REA area sign parsing and nearest/radius-based location resolution added. - House staff location log and card-facing location display separated. - Masjid record workflow: - Dedicated simplified Rekod/Service Masjid flow (no generic agency screen dependency). - Fixed client crash when opening Masjid record screen (NPE on title field). - Duty and payout behavior: - Daily duty tasks treated as optional completion path. - Allowance claim flow aligned to completed optional task count (not full mandatory set). - Tax season support: - Weekly tax season logic enabled with configurable rate from admin tablet. - Tax semakan output surfaced in tablet workflow for easier in-RP checks. - 7E staff tablet UI simplified for production use: - Less cluttered screen layout and smaller guide text. - Click-first flow (no manual form-heavy workflow). - Payment selection simplified to a single primary payment choice. - Added drag-to-payment slot flow (`Drop item -> PAY`) from item grid. - Added clearer step-by-step on-screen guide for staff. - POLIS kiosk visual touch-ups: - White body theme update for cleaner look. - Front screen adjusted to show blue display (not black). - SISPA kiosk visual touch-ups: - Removed top beacon/lamp elements. - Screen tilt adjusted and kiosk shape cleanup to reduce visual noise. - Network stability hardening: - Fixed payload ID clash risk by separating S2C query packet ID: - `idcardm:agency_service_query_s2c` for S2C query response payload. - Finalized release version to 1.0.4. - JPJ workflow remains in 3 focused menus: 1) KELUAR LESEN 2) PERBAHARUI 3) SEMAK/SAMAN - License issue/renew expiry is now auto +1 month (server-enforced). - Card photo rendering finalized: - Uses player face only (TAB-style head), not full skin. - Improved owner matching with UUID for accurate face lookup. - Better fallback behavior in singleplayer. - Added `7e_tablet` (7EleBen helper tablet): - Customer vending flow with icon grid, hover item name, quantity buy, and visible stock. - Staff vending setup flow: set item, set stock (+1/+16/+64), set price item + amount. - Staff can set multiple allowed payment items per shop (iron/gold/diamond/copper/emerald/netherite or held item). - Staff topup now uses dedicated `7e` agency role (not OP-only). - `7e_tablet` is now staff-only (role `7e` / OP). - Public players can use `sevene_counter` to open purchase form UI (no sign required). - Removed calculator from 7E tablet UI (cleaner, lighter UI). - Adjusted stock balance defaults: - Topup small = `+16` - Topup stack = `+64` - Max stock per shop-item = `256` - Package cooldown 1 hour per buyer per shop-item. - Sign `[7E]` flow kept as optional legacy fallback. - Agency menu layout refined: - `7E` moved under separate `Shop` section (not under agency list). - POLIS wanted UX upgraded: - When flag is set to `wanted`, target gets small left-side HUD notice with `X` close button. - Wanted notice sync on player login and clears automatically when status not `wanted`. - New public PDRK reporting flow: - Player command: `/reportpolis <message>` (quick report). - Counter fallback command: `/kaunterpolis <message>` (queue when POLIS offline). - Added physical `polis_counter` that opens a report form UI directly. - Online POLIS receive immediate notification. - POLIS report log is now separated into dedicated UI screen (cleaner workflow). - POLIS can load open/all reports and close report by ID from that screen. - Reporter now receives completion notice when report is closed (instant if online, pending delivery on next login if offline). - Counter report now requires typed report details in form (minimum 5 chars). - Added new placeable counter blocks: - `sevene_counter` for 7EleBen counter flow (opens form UI). - `polis_counter` for public police desk report submission. - Both counters now support direct click to open UI form (button optional). - Counter block model updated to more desk/counter-like visual. - Updated flow: no sign required for counter UI flow. - Fixed `polis_counter` base to avoid transparent/see-through at ground level. - Main flow keeps focus on card agencies (JPJ/POLIS/JPN/Pokemon). - Legacy card auto-migration and profile sync remain active. - Optional compatibility declaration kept for ModernFix, FerriteCore, and Cobblemon. - Added Cobblemon runtime detection at startup (safe optional compatibility mode). - Fixed potential crash when claiming `/idcardm guidebook` by using safe Book & Quill fallback flow.
release

IDCardM 1.0.6

1.0.6
7 мар. 2026 г.323Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
IDCardM Changelog Version: 1.0.6 Target: Fabric 1.21.1 - Full release channel updated to 1.0.6. - Tablet/UI flow cleanup across agencies: - Removed duplicated dashboard loops and redundant submenu links. - Dashboard duty flow consolidated for better agency vs client separation. - Improved compact popup sizing and overlap handling for wanted/bounty notices. - Added better text wrapping/scroll handling to avoid overflow outside tablet panel. - Bounty system improvements: - Cobblemon bounty and player bounty flow updated for nearest target logic. - Real-time timer and target glow behavior refined. - Reward cap/cooldown balancing updated (3 win cap, cooldown by 3 other wins). - Failure reward rules adjusted (player bounty victim payout only on fail scenario). - Suspicious Activity system: - Added Suspicious Activity Hub for POLIS/ADMIN detail lookup. - Notification flow simplified: open POLIS/ADMIN tablet hub for full details. - Added dependency OP item source/provenance tagging and review path. - POLIS Trainee access restricted from Suspicious Activity Hub. - REA / Perumahan updates: - House lot + signboard auto-detection workflow improved. - REA area sign parsing and nearest/radius-based location resolution added. - House staff location log and card-facing location display separated. - Masjid record workflow: - Dedicated simplified Rekod/Service Masjid flow (no generic agency screen dependency). - Fixed client crash when opening Masjid record screen (NPE on title field). - Duty and payout behavior: - Daily duty tasks treated as optional completion path. - Allowance claim flow aligned to completed optional task count (not full mandatory set). - Tax season support: - Weekly tax season logic enabled with configurable rate from admin tablet. - Tax semakan output surfaced in tablet workflow for easier in-RP checks. - 7E staff tablet UI simplified for production use: - Less cluttered screen layout and smaller guide text. - Click-first flow (no manual form-heavy workflow). - Payment selection simplified to a single primary payment choice. - Added drag-to-payment slot flow (`Drop item -> PAY`) from item grid. - Added clearer step-by-step on-screen guide for staff. - POLIS kiosk visual touch-ups: - White body theme update for cleaner look. - Front screen adjusted to show blue display (not black). - SISPA kiosk visual touch-ups: - Removed top beacon/lamp elements. - Screen tilt adjusted and kiosk shape cleanup to reduce visual noise. - Network stability hardening: - Fixed payload ID clash risk by separating S2C query packet ID: - `idcardm:agency_service_query_s2c` for S2C query response payload. - Finalized release version to 1.0.4. - JPJ workflow remains in 3 focused menus: 1) KELUAR LESEN 2) PERBAHARUI 3) SEMAK/SAMAN - License issue/renew expiry is now auto +1 month (server-enforced). - Card photo rendering finalized: - Uses player face only (TAB-style head), not full skin. - Improved owner matching with UUID for accurate face lookup. - Better fallback behavior in singleplayer. - Added `7e_tablet` (7EleBen helper tablet): - Customer vending flow with icon grid, hover item name, quantity buy, and visible stock. - Staff vending setup flow: set item, set stock (+1/+16/+64), set price item + amount. - Staff can set multiple allowed payment items per shop (iron/gold/diamond/copper/emerald/netherite or held item). - Staff topup now uses dedicated `7e` agency role (not OP-only). - `7e_tablet` is now staff-only (role `7e` / OP). - Public players can use `sevene_counter` to open purchase form UI (no sign required). - Removed calculator from 7E tablet UI (cleaner, lighter UI). - Adjusted stock balance defaults: - Topup small = `+16` - Topup stack = `+64` - Max stock per shop-item = `256` - Package cooldown 1 hour per buyer per shop-item. - Sign `[7E]` flow kept as optional legacy fallback. - Agency menu layout refined: - `7E` moved under separate `Shop` section (not under agency list). - POLIS wanted UX upgraded: - When flag is set to `wanted`, target gets small left-side HUD notice with `X` close button. - Wanted notice sync on player login and clears automatically when status not `wanted`. - New public PDRK reporting flow: - Player command: `/reportpolis <message>` (quick report). - Counter fallback command: `/kaunterpolis <message>` (queue when POLIS offline). - Added physical `polis_counter` that opens a report form UI directly. - Online POLIS receive immediate notification. - POLIS report log is now separated into dedicated UI screen (cleaner workflow). - POLIS can load open/all reports and close report by ID from that screen. - Reporter now receives completion notice when report is closed (instant if online, pending delivery on next login if offline). - Counter report now requires typed report details in form (minimum 5 chars). - Added new placeable counter blocks: - `sevene_counter` for 7EleBen counter flow (opens form UI). - `polis_counter` for public police desk report submission. - Both counters now support direct click to open UI form (button optional). - Counter block model updated to more desk/counter-like visual. - Updated flow: no sign required for counter UI flow. - Fixed `polis_counter` base to avoid transparent/see-through at ground level. - Main flow keeps focus on card agencies (JPJ/POLIS/JPN/Pokemon). - Legacy card auto-migration and profile sync remain active. - Optional compatibility declaration kept for ModernFix, FerriteCore, and Cobblemon. - Added Cobblemon runtime detection at startup (safe optional compatibility mode). - Fixed potential crash when claiming `/idcardm guidebook` by using safe Book & Quill fallback flow.
beta

IDCardM 1.0.6-beta

1.0.6-beta
7 мар. 2026 г.24Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
IDCardM Changelog Version: 1.0.6-beta Target: Fabric 1.21.1 - Beta channel updated to 1.0.6-beta. - Finalized release version to 1.0.5. - 7E staff tablet UI simplified for production use: - Less cluttered screen layout and smaller guide text. - Click-first flow (no manual form-heavy workflow). - Payment selection simplified to a single primary payment choice. - Added drag-to-payment slot flow (`Drop item -> PAY`) from item grid. - Added clearer step-by-step on-screen guide for staff. - POLIS kiosk visual touch-ups: - White body theme update for cleaner look. - Front screen adjusted to show blue display (not black). - SISPA kiosk visual touch-ups: - Removed top beacon/lamp elements. - Screen tilt adjusted and kiosk shape cleanup to reduce visual noise. - Network stability hardening: - Fixed payload ID clash risk by separating S2C query packet ID: - `idcardm:agency_service_query_s2c` for S2C query response payload. - Finalized release version to 1.0.4. - JPJ workflow remains in 3 focused menus: 1) KELUAR LESEN 2) PERBAHARUI 3) SEMAK/SAMAN - License issue/renew expiry is now auto +1 month (server-enforced). - Card photo rendering finalized: - Uses player face only (TAB-style head), not full skin. - Improved owner matching with UUID for accurate face lookup. - Better fallback behavior in singleplayer. - Added `7e_tablet` (7EleBen helper tablet): - Customer vending flow with icon grid, hover item name, quantity buy, and visible stock. - Staff vending setup flow: set item, set stock (+1/+16/+64), set price item + amount. - Staff can set multiple allowed payment items per shop (iron/gold/diamond/copper/emerald/netherite or held item). - Staff topup now uses dedicated `7e` agency role (not OP-only). - `7e_tablet` is now staff-only (role `7e` / OP). - Public players can use `sevene_counter` to open purchase form UI (no sign required). - Removed calculator from 7E tablet UI (cleaner, lighter UI). - Adjusted stock balance defaults: - Topup small = `+16` - Topup stack = `+64` - Max stock per shop-item = `256` - Package cooldown 1 hour per buyer per shop-item. - Sign `[7E]` flow kept as optional legacy fallback. - Agency menu layout refined: - `7E` moved under separate `Shop` section (not under agency list). - POLIS wanted UX upgraded: - When flag is set to `wanted`, target gets small left-side HUD notice with `X` close button. - Wanted notice sync on player login and clears automatically when status not `wanted`. - New public PDRK reporting flow: - Player command: `/reportpolis <message>` (quick report). - Counter fallback command: `/kaunterpolis <message>` (queue when POLIS offline). - Added physical `polis_counter` that opens a report form UI directly. - Online POLIS receive immediate notification. - POLIS report log is now separated into dedicated UI screen (cleaner workflow). - POLIS can load open/all reports and close report by ID from that screen. - Reporter now receives completion notice when report is closed (instant if online, pending delivery on next login if offline). - Counter report now requires typed report details in form (minimum 5 chars). - Added new placeable counter blocks: - `sevene_counter` for 7EleBen counter flow (opens form UI). - `polis_counter` for public police desk report submission. - Both counters now support direct click to open UI form (button optional). - Counter block model updated to more desk/counter-like visual. - Updated flow: no sign required for counter UI flow. - Fixed `polis_counter` base to avoid transparent/see-through at ground level. - Main flow keeps focus on card agencies (JPJ/POLIS/JPN/Pokemon). - Legacy card auto-migration and profile sync remain active. - Optional compatibility declaration kept for ModernFix, FerriteCore, and Cobblemon. - Added Cobblemon runtime detection at startup (safe optional compatibility mode). - Fixed potential crash when claiming `/idcardm guidebook` by using safe Book & Quill fallback flow.
release

IDCardM 1.0.5

1.0.5
24 февр. 2026 г.879Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
IDCardM Changelog Version: 1.0.5 Target: Fabric 1.21.1 - Finalized release version to 1.0.5. - 7E staff tablet UI simplified for production use: - Less cluttered screen layout and smaller guide text. - Click-first flow (no manual form-heavy workflow). - Payment selection simplified to a single primary payment choice. - Added drag-to-payment slot flow (`Drop item -> PAY`) from item grid. - Added clearer step-by-step on-screen guide for staff. - POLIS kiosk visual touch-ups: - White body theme update for cleaner look. - Front screen adjusted to show blue display (not black). - SISPA kiosk visual touch-ups: - Removed top beacon/lamp elements. - Screen tilt adjusted and kiosk shape cleanup to reduce visual noise. - Network stability hardening: - Fixed payload ID clash risk by separating S2C query packet ID: - `idcardm:agency_service_query_s2c` for S2C query response payload. - Finalized release version to 1.0.4. - JPJ workflow remains in 3 focused menus: 1) KELUAR LESEN 2) PERBAHARUI 3) SEMAK/SAMAN - License issue/renew expiry is now auto +1 month (server-enforced). - Card photo rendering finalized: - Uses player face only (TAB-style head), not full skin. - Improved owner matching with UUID for accurate face lookup. - Better fallback behavior in singleplayer. - Added `7e_tablet` (7EleBen helper tablet): - Customer vending flow with icon grid, hover item name, quantity buy, and visible stock. - Staff vending setup flow: set item, set stock (+1/+16/+64), set price item + amount. - Staff can set multiple allowed payment items per shop (iron/gold/diamond/copper/emerald/netherite or held item). - Staff topup now uses dedicated `7e` agency role (not OP-only). - `7e_tablet` is now staff-only (role `7e` / OP). - Public players can use `sevene_counter` to open purchase form UI (no sign required). - Removed calculator from 7E tablet UI (cleaner, lighter UI). - Adjusted stock balance defaults: - Topup small = `+16` - Topup stack = `+64` - Max stock per shop-item = `256` - Package cooldown 1 hour per buyer per shop-item. - Sign `[7E]` flow kept as optional legacy fallback. - Agency menu layout refined: - `7E` moved under separate `Shop` section (not under agency list). - POLIS wanted UX upgraded: - When flag is set to `wanted`, target gets small left-side HUD notice with `X` close button. - Wanted notice sync on player login and clears automatically when status not `wanted`. - New public PDRK reporting flow: - Player command: `/reportpolis <message>` (quick report). - Counter fallback command: `/kaunterpolis <message>` (queue when POLIS offline). - Added physical `polis_counter` that opens a report form UI directly. - Online POLIS receive immediate notification. - POLIS report log is now separated into dedicated UI screen (cleaner workflow). - POLIS can load open/all reports and close report by ID from that screen. - Reporter now receives completion notice when report is closed (instant if online, pending delivery on next login if offline). - Counter report now requires typed report details in form (minimum 5 chars). - Added new placeable counter blocks: - `sevene_counter` for 7EleBen counter flow (opens form UI). - `polis_counter` for public police desk report submission. - Both counters now support direct click to open UI form (button optional). - Counter block model updated to more desk/counter-like visual. - Updated flow: no sign required for counter UI flow. - Fixed `polis_counter` base to avoid transparent/see-through at ground level. - Main flow keeps focus on card agencies (JPJ/POLIS/JPN/Pokemon). - Legacy card auto-migration and profile sync remain active. - Optional compatibility declaration kept for ModernFix, FerriteCore, and Cobblemon. - Added Cobblemon runtime detection at startup (safe optional compatibility mode). - Fixed potential crash when claiming `/idcardm guidebook` by using safe Book & Quill fallback flow.
release

IDCardM 1.0.4

1.0.4
20 февр. 2026 г.736Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
IDCardM Changelog Version: 1.0.4 Target: Fabric 1.21.1 - Finalized release version to 1.0.4. - JPJ workflow remains in 3 focused menus: 1) KELUAR LESEN 2) PERBAHARUI 3) SEMAK/SAMAN - License issue/renew expiry is now auto +1 month (server-enforced). - Card photo rendering finalized: - Uses player face only (TAB-style head), not full skin. - Improved owner matching with UUID for accurate face lookup. - Better fallback behavior in singleplayer. - Added `7e_tablet` (7EleBen helper tablet): - Customer vending flow with icon grid, hover item name, quantity buy, and visible stock. - Staff vending setup flow: set item, set stock (+1/+16/+64), set price item + amount. - Staff can set multiple allowed payment items per shop (iron/gold/diamond/copper/emerald/netherite or held item). - Staff topup now uses dedicated `7e` agency role (not OP-only). - `7e_tablet` is now staff-only (role `7e` / OP). - Public players can use `sevene_counter` to open purchase form UI (no sign required). - Removed calculator from 7E tablet UI (cleaner, lighter UI). - Adjusted stock balance defaults: - Topup small = `+16` - Topup stack = `+64` - Max stock per shop-item = `256` - Package cooldown 1 hour per buyer per shop-item. - Sign `[7E]` flow kept as optional legacy fallback. - Agency menu layout refined: - `7E` moved under separate `Shop` section (not under agency list). - POLIS wanted UX upgraded: - When flag is set to `wanted`, target gets small left-side HUD notice with `X` close button. - Wanted notice sync on player login and clears automatically when status not `wanted`. - New public PDRK reporting flow: - Player command: `/reportpolis <message>` (quick report). - Counter fallback command: `/kaunterpolis <message>` (queue when POLIS offline). - Added physical `polis_counter` that opens a report form UI directly. - Online POLIS receive immediate notification. - POLIS report log is now separated into dedicated UI screen (cleaner workflow). - POLIS can load open/all reports and close report by ID from that screen. - Reporter now receives completion notice when report is closed (instant if online, pending delivery on next login if offline). - Counter report now requires typed report details in form (minimum 5 chars). - Added new placeable counter blocks: - `sevene_counter` for 7EleBen counter flow (opens form UI). - `polis_counter` for public police desk report submission. - Both counters now support direct click to open UI form (button optional). - Counter block model updated to more desk/counter-like visual. - Updated flow: no sign required for counter UI flow. - Fixed `polis_counter` base to avoid transparent/see-through at ground level. - Main flow keeps focus on card agencies (JPJ/POLIS/JPN/Pokemon). - Legacy card auto-migration and profile sync remain active. - Optional compatibility declaration kept for ModernFix, FerriteCore, and Cobblemon. - Added Cobblemon runtime detection at startup (safe optional compatibility mode).
beta

IDCardM 1.0.3

1.0.3
18 февр. 2026 г.318Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
IDCardM Changelog Version: 1.0.3 Target: Fabric 1.21.1 - Finalized JPJ workflow into 3 clear menus: 1) KELUAR LESEN 2) PERBAHARUI 3) SEMAK/SAMAN - Removed pass/fail requirement for license creation: - Once created, license card is issued directly (same issuance concept as ID card). - Added summon payment flow: - Pay 1 summon - Pay all summons - Summon details are marked paid in license records. - Removed KPWKM/non-card emphasis from main agency menu flow. - JPJ UI text/status has been cleaned and localized in BM style. - Maintained legacy card auto-migration and profile sync behavior from 1.0.2. - Kept optional compatibility declaration for ModernFix and FerriteCore.
alpha

IDCardM 1.0.1

1.0.1
18 февр. 2026 г.56Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
IDCardM Changelog Version: 1.0.1 Target: Fabric 1.21.1 - Added mod items to Creative tab registration so they appear in Search Items. - Fixed ID card photo/skin detection to use Minecraft username instead of RP display name. - Separated card display name handling from owner username to avoid profile photo mismatch. - Added auto-migration/fallback for older card data missing `mc_username`. - Added JPN GUI button: `Reissue ID Card`. - Added new payload/handler flow for JPN ID reissue while preserving existing ID fields/photo when available. - Updated EN/MS language entries for the new JPN reissue action.