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I See Your Chunks

ВЕРСИИ (8)

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I See Your Chunks 1.0.4+1.20.1

1.0.4+1.20.1
5 окт. 2026 г.169Minecraft: 1.20.1fabric
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**New:** Fabric build for Minecraft 1.20.1. - Voxy has no official 1.20.1 release. Use the [m3t4f1v3/voxy](https://github.com/m3t4f1v3/voxy) fork (0.2.15-beta) with **Sodium 0.5.13**. - Needs **Java 21**, because the Voxy fork is built for it. Minecraft 1.20.1 runs fine on Java 21. - Same features as the other versions. Block edits in chunks just past your render distance show up in Voxy straight away.
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I See Your Chunks 1.0.4+26.1.2

1.0.4+26.1.2
4 окт. 2026 г.82Minecraft: 26.1.2fabric
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## I See Your Chunks 1.0.4: Minecraft 26.1.2 **New:** Fabric build for Minecraft 26.1.2. - Clients need **Voxy 0.2.18**. Dedicated servers don't need Voxy. - Same features as the 26.2 build: distant players and mobs at any range, their surrounding terrain streamed into Voxy, live block updates, and fog that matches Voxy's.
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I See Your Chunks 1.0.4+1.21.1

1.0.4+1.21.1
27 сент. 2026 г.253Minecraft: 1.21.1fabric
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Add Minecraft 1.21.1 support and fix far-player depth, fog, light and mobs
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I See Your Chunks 1.0.4+26.2

1.0.4+26.2
27 сент. 2026 г.729Minecraft: 26.2fabric
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Add Minecraft 1.21.1 support and fix far-player depth, fog, light and mobs
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I See Your Chunks 1.0.3+26.2

1.0.3+26.2
24 июл. 2026 г.1 тыс.Minecraft: 26.2fabric
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Extend far render to a slider-tied bound past Voxy's 48k projection plane Terrain and distant players were both clipped at fixed limits — Voxy's hardcoded 48,000-block projection far plane cut off injected far columns, and the managed-entity far plane was capped at 16,384, so a viewed player would vanish while the ground under them kept drawing (or vice versa). Lift both to a single shared, live-computed bound: - Raise Voxy's far plane: an @ModifyConstant mixin on VoxyRenderSystem.computeProjectionMat swaps its 48,000 constant for the shared bound. Voxy is an optional client dependency and its classes are absent on a vanilla client / dedicated server, so the mixin lives in its own config (iseeyourchunks.voxy.mixins.json) gated by an IMixinConfigPlugin that only applies it when Voxy is loaded — matching the reflective-only pattern used everywhere else Voxy is touched. Nearly free on depth precision because computeProjectionMat is reverse-Z. - Tie the bound to the slider: ClientEntityVisibility.farRenderPlaneBlocks() returns the visibility-distance slider clamped to a 48,000 floor (never below Voxy's own render sphere) and a 1,024,000 ceiling. Both the Voxy far plane and the managed-entity far plane read it, and both projections rebuild every frame, so moving the slider extends terrain and players together, immediately, with no reconnect. The entity ceiling is no longer a separate 16,384 constant. The 1,024,000 ceiling is a deliberate "more than enough" cap, not a technical limit — reverse-Z means it could go further at no real cost. - Stop calling the slider max "Infinite": rendering reaches at most 1,024,000 blocks, so the top stop now reads "Maximum (1,024,000 blocks)" and the README reflects the real limit.
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I See Your Chunks 1.0.2+26.2

1.0.2+26.2
24 июл. 2026 г.16Minecraft: 26.2fabric
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Render distant players' terrain live on real Voxy geometry, far past its render sphere Stream and draw the terrain around a viewed player thousands of blocks away, updating live, well past Voxy's own render sphere — with real lighting. Four pieces make this work: - Far-node injection (VoxyFarNodeInjector): Voxy only draws a camera- centred LOD sphere, so streamed columns beyond it never render. Instead of enlarging the sphere (cost grows with its area), inject just our streamed columns as extra top-level render roots via AsyncNodeManager, and lift the traversal shader's distance cull for them by forcing its sectionRenderDistance uniform past any streamable range. Occlusion and LOD are unchanged — same traverser and screen-space detail, more roots. Terrain then reaches Voxy's projection far plane (~48k blocks). - Real-light ingest (VoxyIngestBridge): Voxy's tryAutoIngestChunk reads the client light engine, which never lights a chunk past render distance, so it silently wrote nothing and terrain showed only VSS's stale cache. Run Voxy's own convert -> mip -> insertUpdate pipeline directly, feeding the chunk packet's real block+sky light (captured by ClientPacketListenerMixin/FarChunkLightCapture), so torches, lava, and shadows are correct. Falls back to a heightmap sky approximation if a chunk ever arrives without light data. - Deferred re-mesh (VoxyFarNodeInjector.tick): Voxy won't re-mesh a far node live on its own, so after the async node add settles, force it with WorldEngine.markDirty on a client tick. - Dirty-tracked re-send (FarChunkStreamer, ChunkHolderMixin): the streamer sent each far chunk once. Mark a streamed chunk dirty on broadcast (scoped to chunks we actually stream — never vanilla's) and re-send the whole chunk on the update interval, so the client re-ingests and Voxy re-meshes it. Full re-send because a client can't apply incremental deltas to an out-of-range chunk it never cached.
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I See Your Chunks 1.0.1+26.2

1.0.1+26.2
23 июл. 2026 г.10Minecraft: 26.2fabric
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Render distant players and mobs at unlimited range via a custom entity pass Beyond the client chunk-storage radius (~816 blocks) vanilla culls entities whose chunk has left the client cache, so a streamed distant player vanished even though Voxy still drew its terrain. Add FarEntityRenderMixin: at the tail of LevelRenderer.submitEntities, extract and submit managed entities past render distance with camera-relative coordinates, bypassing that cull. Extend the camera far clip plane (CameraMixin) so they aren't clipped. Tested to 17000 blocks.
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I See Your Chunks 1.0.0+26.2

1.0.0+26.2
22 июл. 2026 г.14Minecraft: 26.2fabric
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# I See Your Chunks for Fabric 26.2 A Fabric mod that renders distant players standing on real terrain, far past render distance, instead of floating in the void. The server streams the already-resident chunks around each viewed player; the client accepts them and hands them to Voxy, which draws them through its own far renderer. Server: - FarChunkStreamer: send-only streaming of already-loaded chunks around revealed players, chosen nearest-first up to a configurable count and capped at the server's render distance, plus a one-chunk neighbour halo so Voxy's neighbour-dependent mesher can build the visible edge. - Entity tracking mixins lift vanilla's distance/chunk caps per viewer: always for players and their (nested) mount chains, and for loose mobs only while they stand on a chunk that actually renders for that viewer. - ChunkHolder.broadcast forwarding keeps streamed far chunks live. - VisibilityFilter: spectator/invisible/vanish (melius-vanish) exclusions. Client: - Widens the ClientChunkCache storage radius to accept far chunks, and re-applies it on config change so slider edits take effect without a reload. - Hands each arriving far chunk straight to Voxy's VoxelIngestService, since Voxy otherwise only ingests chunks on unload and streamed chunks never unload. - Entity render overrides that respect the frustum; mounts of a shown player render with it regardless of the distant-mob toggle or terrain. Networking: opt-in ClientHelloPayload handshake with a ServerAckPayload reply carrying the server's render distance, so the client's terrain slider and chunk storage track what the server can actually deliver. Config + Mod Menu screen; en_us/fr_fr. Voxy required on clients (recommended, enforced with a runtime warning); dedicated servers neither need nor load it. Versioned single-source-set layout (26.2/src + 26.2/fabric). AGPL-3.0.