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ВЕРСИИ (8)
release
I See Your Chunks 1.0.4+1.20.1
1.0.4+1.20.15 окт. 2026 г.169Minecraft: 1.20.1fabric
Что нового
**New:** Fabric build for Minecraft 1.20.1.
- Voxy has no official 1.20.1 release. Use the [m3t4f1v3/voxy](https://github.com/m3t4f1v3/voxy) fork (0.2.15-beta) with **Sodium 0.5.13**.
- Needs **Java 21**, because the Voxy fork is built for it. Minecraft 1.20.1 runs fine on Java 21.
- Same features as the other versions. Block edits in chunks just past your render distance show up in Voxy straight away.
release
I See Your Chunks 1.0.4+26.1.2
1.0.4+26.1.24 окт. 2026 г.82Minecraft: 26.1.2fabric
Что нового
## I See Your Chunks 1.0.4: Minecraft 26.1.2
**New:** Fabric build for Minecraft 26.1.2.
- Clients need **Voxy 0.2.18**. Dedicated servers don't need Voxy.
- Same features as the 26.2 build: distant players and mobs at any range, their surrounding terrain streamed into Voxy, live block updates, and fog that matches Voxy's.
release
I See Your Chunks 1.0.4+1.21.1
1.0.4+1.21.127 сент. 2026 г.253Minecraft: 1.21.1fabric
Что нового
Add Minecraft 1.21.1 support and fix far-player depth, fog, light and mobs
release
I See Your Chunks 1.0.4+26.2
1.0.4+26.227 сент. 2026 г.729Minecraft: 26.2fabric
Что нового
Add Minecraft 1.21.1 support and fix far-player depth, fog, light and mobs
release
I See Your Chunks 1.0.3+26.2
1.0.3+26.224 июл. 2026 г.1 тыс.Minecraft: 26.2fabric
Что нового
Extend far render to a slider-tied bound past Voxy's 48k projection plane
Terrain and distant players were both clipped at fixed limits — Voxy's
hardcoded 48,000-block projection far plane cut off injected far columns,
and the managed-entity far plane was capped at 16,384, so a viewed player
would vanish while the ground under them kept drawing (or vice versa).
Lift both to a single shared, live-computed bound:
- Raise Voxy's far plane: an @ModifyConstant mixin on
VoxyRenderSystem.computeProjectionMat swaps its 48,000 constant for the
shared bound. Voxy is an optional client dependency and its classes are
absent on a vanilla client / dedicated server, so the mixin lives in its
own config (iseeyourchunks.voxy.mixins.json) gated by an
IMixinConfigPlugin that only applies it when Voxy is loaded — matching
the reflective-only pattern used everywhere else Voxy is touched. Nearly
free on depth precision because computeProjectionMat is reverse-Z.
- Tie the bound to the slider: ClientEntityVisibility.farRenderPlaneBlocks()
returns the visibility-distance slider clamped to a 48,000 floor (never
below Voxy's own render sphere) and a 1,024,000 ceiling. Both the Voxy
far plane and the managed-entity far plane read it, and both projections
rebuild every frame, so moving the slider extends terrain and players
together, immediately, with no reconnect. The entity ceiling is no longer
a separate 16,384 constant. The 1,024,000 ceiling is a deliberate "more
than enough" cap, not a technical limit — reverse-Z means it could go
further at no real cost.
- Stop calling the slider max "Infinite": rendering reaches at most
1,024,000 blocks, so the top stop now reads "Maximum (1,024,000 blocks)"
and the README reflects the real limit.
release
I See Your Chunks 1.0.2+26.2
1.0.2+26.224 июл. 2026 г.16Minecraft: 26.2fabric
Что нового
Render distant players' terrain live on real Voxy geometry, far past its render sphere
Stream and draw the terrain around a viewed player thousands of blocks
away, updating live, well past Voxy's own render sphere — with real
lighting.
Four pieces make this work:
- Far-node injection (VoxyFarNodeInjector): Voxy only draws a camera-
centred LOD sphere, so streamed columns beyond it never render. Instead
of enlarging the sphere (cost grows with its area), inject just our
streamed columns as extra top-level render roots via AsyncNodeManager,
and lift the traversal shader's distance cull for them by forcing its
sectionRenderDistance uniform past any streamable range. Occlusion and
LOD are unchanged — same traverser and screen-space detail, more roots.
Terrain then reaches Voxy's projection far plane (~48k blocks).
- Real-light ingest (VoxyIngestBridge): Voxy's tryAutoIngestChunk reads
the client light engine, which never lights a chunk past render distance,
so it silently wrote nothing and terrain showed only VSS's stale cache.
Run Voxy's own convert -> mip -> insertUpdate pipeline directly, feeding
the chunk packet's real block+sky light (captured by
ClientPacketListenerMixin/FarChunkLightCapture), so torches, lava, and
shadows are correct. Falls back to a heightmap sky approximation if a
chunk ever arrives without light data.
- Deferred re-mesh (VoxyFarNodeInjector.tick): Voxy won't re-mesh a far
node live on its own, so after the async node add settles, force it with
WorldEngine.markDirty on a client tick.
- Dirty-tracked re-send (FarChunkStreamer, ChunkHolderMixin): the streamer
sent each far chunk once. Mark a streamed chunk dirty on broadcast
(scoped to chunks we actually stream — never vanilla's) and re-send the
whole chunk on the update interval, so the client re-ingests and Voxy
re-meshes it. Full re-send because a client can't apply incremental
deltas to an out-of-range chunk it never cached.
release
I See Your Chunks 1.0.1+26.2
1.0.1+26.223 июл. 2026 г.10Minecraft: 26.2fabric
Что нового
Render distant players and mobs at unlimited range via a custom entity pass
Beyond the client chunk-storage radius (~816 blocks) vanilla culls entities
whose chunk has left the client cache, so a streamed distant player vanished
even though Voxy still drew its terrain. Add FarEntityRenderMixin: at the tail
of LevelRenderer.submitEntities, extract and submit managed entities past
render distance with camera-relative coordinates, bypassing that cull. Extend
the camera far clip plane (CameraMixin) so they aren't clipped. Tested to
17000 blocks.
release
I See Your Chunks 1.0.0+26.2
1.0.0+26.222 июл. 2026 г.14Minecraft: 26.2fabric
Что нового
# I See Your Chunks for Fabric 26.2
A Fabric mod that renders distant players standing on real terrain, far
past render distance, instead of floating in the void. The server streams
the already-resident chunks around each viewed player; the client accepts
them and hands them to Voxy, which draws them through its own far renderer.
Server:
- FarChunkStreamer: send-only streaming of already-loaded chunks around
revealed players, chosen nearest-first up to a configurable count and
capped at the server's render distance, plus a one-chunk neighbour halo
so Voxy's neighbour-dependent mesher can build the visible edge.
- Entity tracking mixins lift vanilla's distance/chunk caps per viewer:
always for players and their (nested) mount chains, and for loose mobs
only while they stand on a chunk that actually renders for that viewer.
- ChunkHolder.broadcast forwarding keeps streamed far chunks live.
- VisibilityFilter: spectator/invisible/vanish (melius-vanish) exclusions.
Client:
- Widens the ClientChunkCache storage radius to accept far chunks, and
re-applies it on config change so slider edits take effect without a
reload.
- Hands each arriving far chunk straight to Voxy's VoxelIngestService,
since Voxy otherwise only ingests chunks on unload and streamed chunks
never unload.
- Entity render overrides that respect the frustum; mounts of a shown
player render with it regardless of the distant-mob toggle or terrain.
Networking: opt-in ClientHelloPayload handshake with a ServerAckPayload
reply carrying the server's render distance, so the client's terrain
slider and chunk storage track what the server can actually deliver.
Config + Mod Menu screen; en_us/fr_fr. Voxy required on clients (recommended,
enforced with a runtime warning); dedicated servers neither need nor load it.
Versioned single-source-set layout (26.2/src + 26.2/fabric). AGPL-3.0.