
Hydrofarm
Water-tech and farm automation: clustering tanks, smart pipes, sprinklers, hydroponic crop and tree beds, animal pens, and water power — a focused set of machines, not a whole tech tree. Fabric + NeoForge from one codebase.
Автор: kestalkayden4,3 тыс.16обновлён 22 сент. 2026 г.
Технологии
Описание

Hydrofarm is a compact farming-tech mod: move water, grow crops and trees, keep animals, and turn the results into items, XP, and energy. Every machine earns its slot — no sprawling tech tree, no mandatory progression grind.
Available for Fabric and NeoForge, Minecraft 26.1.x.
💧 Fluids & logistics
- Liquid Tank — stackable storage with a visible, glowing fluid level. Adjacent tanks merge into one shared pool. Holds water, lava, milk, and Liquid XP.
- Liquid Pipe & Item Pipe — auto-connecting networks that grow a port wherever they touch an inventory. Right-click a port to make it a terminal with per-face extract/insert modes and whitelist/blacklist filters.
- Liquid Siphon — slow area extraction from vanilla water; source blocks regenerate, nothing is drained dry.
- Sprinkler — ~2.5× crop growth and auto-hydration across a 9×9, fed by pipes or tanks.
- Cauldrons connect to pipes as fluid sources and sinks, on both loaders.
🌱 Growing
- Hydroponics Bed — four planter quadrants per bed, each growing the crop you configure from the cluster's shared water pool. Harvests collect automatically and trickle Liquid XP.
- Tree Farm Bed — the same idea for saplings: logs and saplings without the chopping.
- Adjacent beds form a cluster — shared water, items, and XP, managed from one GUI with cluster-wide rates.
- Works with Farmer's Delight and Croptopia crops out of the box.
🐄 Animals
- Animal Capture Net — scoop up an animal, item and all, and carry it home.
- Husbandry Bed — housed animals produce wool, eggs, milk, and honeycomb on feed-and-water cycles.
- Butcher Bed — a breeding pair sustains a steady drip of that species' slaughter loot and Liquid XP. The stock itself is never consumed.
⚡ Energy & utility
- Hydroelectric Generator — water in, energy out. Team Reborn Energy on Fabric, FE on NeoForge — plays nice with the usual tech-mod cables and machines.
- Energy Pipe & Energy Cell — simple distribution and a multiblock power bank that merges visually as it grows.
- Autocrafter — energy-powered template crafting from piped-in ingredients, with the recipe displayed on its sides and the result floating above.
- Mending Station — repairs gear with Liquid XP and energy; fully pipe-automatable.
- Monster Repulser — an energy-upkeep field that stops hostile spawns inside it.
- XP Drain — sneak on it to bank your levels as Liquid XP into an attached tank; right-click to take them back. Liquid XP also bottles into XP bottles at any bed or tank.
✨ Decoration
- Glowcubes — 17 dye-colored light blocks with a slow internal swirl.
🔌 Integrations
- Jade — cluster and bed overlays out of the box.
- ModMenu (Fabric) / Mods screen (NeoForge) — in-game config button.
- Defers to the standalone Capture Net mod when it's installed.
⚙️ Configuration
config/hydrofarm.properties (hand-editable, self-healing) or the in-game screen: render distances and toggles for bed crops and pen animals, sprinkler particle tuning, and per-bed-type Liquid XP output toggles.
Requirements
- Minecraft 26.1.x · Java 25
- Fabric: Fabric Loader 0.18.4+ and Fabric API (Team Reborn Energy is bundled)
- NeoForge: 26.1.2+
Required on both client and server.
Галерея
Последние версии
Все версии →release
0.2.10+mc26.1.2
0.2.10+mc26.1.222 сент. 2026 г.101Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## Added
- **Chickens eat wheat** (`gameplay.chickensEatWheat`, on by default). Chicken pens — Husbandry and Butcher — accept plain wheat alongside seeds, so a wheat cluster feeds a chicken pen directly. Hydroponic wheat makes no seeds by design; this closes that loop. Turn it off for the vanilla seeds-only diet.
- **Pen efficiency shown in the GUI.** Once a species' herd is large enough that diminishing returns matter, a colour-coded percentage appears after its headcount; hover it for the rule.
## Changed
- **Gentler herd curve.** Per-species efficiency now halves every 32 head instead of 16: 16 cows produce like ~14 (was ~12), 50 like ~31 (was ~21). A mixed pen still out-produces a mega-herd of one kind.
- **Liquid XP rebalanced** — it was a trickle that could take a day to repair one tool:
- Hydroponics and Tree Farm beds: 5 mB per harvest (was 1).
- Butcher culls: doubled (cow 60, sheep 48, pig 40, chicken 24 mB).
- Mending Station: 10 mB per durability (was 15) — the same rate as vanilla mending.
A mid-size farm (15 crop beds + a cow pen) now sustains an active player's tool wear; a diamond pickaxe goes from ~30 hours to ~1.5 on that setup.
## Notes
- No world changes. Existing pens and beds pick up the new rates immediately; buffered Liquid XP keeps its value.
release
0.2.10+mc26.1.2
0.2.10+mc26.1.222 сент. 2026 г.215Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## Added
- **Chickens eat wheat** (`gameplay.chickensEatWheat`, on by default). Chicken pens — Husbandry and Butcher — accept plain wheat alongside seeds, so a wheat cluster feeds a chicken pen directly. Hydroponic wheat makes no seeds by design; this closes that loop. Turn it off for the vanilla seeds-only diet.
- **Pen efficiency shown in the GUI.** Once a species' herd is large enough that diminishing returns matter, a colour-coded percentage appears after its headcount; hover it for the rule.
## Changed
- **Gentler herd curve.** Per-species efficiency now halves every 32 head instead of 16: 16 cows produce like ~14 (was ~12), 50 like ~31 (was ~21). A mixed pen still out-produces a mega-herd of one kind.
- **Liquid XP rebalanced** — it was a trickle that could take a day to repair one tool:
- Hydroponics and Tree Farm beds: 5 mB per harvest (was 1).
- Butcher culls: doubled (cow 60, sheep 48, pig 40, chicken 24 mB).
- Mending Station: 10 mB per durability (was 15) — the same rate as vanilla mending.
A mid-size farm (15 crop beds + a cow pen) now sustains an active player's tool wear; a diamond pickaxe goes from ~30 hours to ~1.5 on that setup.
## Notes
- No world changes. Existing pens and beds pick up the new rates immediately; buffered Liquid XP keeps its value.
release
0.3.10+mc26.2
0.3.10+mc26.222 сент. 2026 г.62Minecraft: 26.2neoforge
Что нового
## Added
- **Chickens eat wheat** (`gameplay.chickensEatWheat`, on by default). Chicken pens — Husbandry and Butcher — accept plain wheat alongside seeds, so a wheat cluster feeds a chicken pen directly. Hydroponic wheat makes no seeds by design; this closes that loop. Turn it off for the vanilla seeds-only diet.
- **Pen efficiency shown in the GUI.** Once a species' herd is large enough that diminishing returns matter, a colour-coded percentage appears after its headcount; hover it for the rule.
## Changed
- **Gentler herd curve.** Per-species efficiency now halves every 32 head instead of 16: 16 cows produce like ~14 (was ~12), 50 like ~31 (was ~21). A mixed pen still out-produces a mega-herd of one kind.
- **Liquid XP rebalanced** — it was a trickle that could take a day to repair one tool:
- Hydroponics and Tree Farm beds: 5 mB per harvest (was 1).
- Butcher culls: doubled (cow 60, sheep 48, pig 40, chicken 24 mB).
- Mending Station: 10 mB per durability (was 15) — the same rate as vanilla mending.
A mid-size farm (15 crop beds + a cow pen) now sustains an active player's tool wear; a diamond pickaxe goes from ~30 hours to ~1.5 on that setup.
## Notes
- No world changes. Existing pens and beds pick up the new rates immediately; buffered Liquid XP keeps its value.
release
0.3.10+mc26.2
0.3.10+mc26.222 сент. 2026 г.444Minecraft: 26.2fabric
Что нового
## Added
- **Chickens eat wheat** (`gameplay.chickensEatWheat`, on by default). Chicken pens — Husbandry and Butcher — accept plain wheat alongside seeds, so a wheat cluster feeds a chicken pen directly. Hydroponic wheat makes no seeds by design; this closes that loop. Turn it off for the vanilla seeds-only diet.
- **Pen efficiency shown in the GUI.** Once a species' herd is large enough that diminishing returns matter, a colour-coded percentage appears after its headcount; hover it for the rule.
## Changed
- **Gentler herd curve.** Per-species efficiency now halves every 32 head instead of 16: 16 cows produce like ~14 (was ~12), 50 like ~31 (was ~21). A mixed pen still out-produces a mega-herd of one kind.
- **Liquid XP rebalanced** — it was a trickle that could take a day to repair one tool:
- Hydroponics and Tree Farm beds: 5 mB per harvest (was 1).
- Butcher culls: doubled (cow 60, sheep 48, pig 40, chicken 24 mB).
- Mending Station: 10 mB per durability (was 15) — the same rate as vanilla mending.
A mid-size farm (15 crop beds + a cow pen) now sustains an active player's tool wear; a diamond pickaxe goes from ~30 hours to ~1.5 on that setup.
## Notes
- No world changes. Existing pens and beds pick up the new rates immediately; buffered Liquid XP keeps its value.
release
0.4.1+mc26.3
0.4.1+mc26.322 сент. 2026 г.166Minecraft: 26.3neoforge
Что нового
## Added
- **Chickens eat wheat** (`gameplay.chickensEatWheat`, on by default). Chicken pens — Husbandry and Butcher — accept plain wheat alongside seeds, so a wheat cluster feeds a chicken pen directly. Hydroponic wheat makes no seeds by design; this closes that loop. Turn it off for the vanilla seeds-only diet.
- **Pen efficiency shown in the GUI.** Once a species' herd is large enough that diminishing returns matter, a colour-coded percentage appears after its headcount; hover it for the rule.
## Changed
- **Gentler herd curve.** Per-species efficiency now halves every 32 head instead of 16: 16 cows produce like ~14 (was ~12), 50 like ~31 (was ~21). A mixed pen still out-produces a mega-herd of one kind.
- **Liquid XP rebalanced** — it was a trickle that could take a day to repair one tool:
- Hydroponics and Tree Farm beds: 5 mB per harvest (was 1).
- Butcher culls: doubled (cow 60, sheep 48, pig 40, chicken 24 mB).
- Mending Station: 10 mB per durability (was 15) — the same rate as vanilla mending.
A mid-size farm (15 crop beds + a cow pen) now sustains an active player's tool wear; a diamond pickaxe goes from ~30 hours to ~1.5 on that setup.
## Notes
- No world changes. Existing pens and beds pick up the new rates immediately; buffered Liquid XP keeps its value.
release
0.4.1+mc26.3
0.4.1+mc26.322 сент. 2026 г.813Minecraft: 26.3fabric
Что нового
## Added
- **Chickens eat wheat** (`gameplay.chickensEatWheat`, on by default). Chicken pens — Husbandry and Butcher — accept plain wheat alongside seeds, so a wheat cluster feeds a chicken pen directly. Hydroponic wheat makes no seeds by design; this closes that loop. Turn it off for the vanilla seeds-only diet.
- **Pen efficiency shown in the GUI.** Once a species' herd is large enough that diminishing returns matter, a colour-coded percentage appears after its headcount; hover it for the rule.
## Changed
- **Gentler herd curve.** Per-species efficiency now halves every 32 head instead of 16: 16 cows produce like ~14 (was ~12), 50 like ~31 (was ~21). A mixed pen still out-produces a mega-herd of one kind.
- **Liquid XP rebalanced** — it was a trickle that could take a day to repair one tool:
- Hydroponics and Tree Farm beds: 5 mB per harvest (was 1).
- Butcher culls: doubled (cow 60, sheep 48, pig 40, chicken 24 mB).
- Mending Station: 10 mB per durability (was 15) — the same rate as vanilla mending.
A mid-size farm (15 crop beds + a cow pen) now sustains an active player's tool wear; a diamond pickaxe goes from ~30 hours to ~1.5 on that setup.
## Notes
- No world changes. Existing pens and beds pick up the new rates immediately; buffered Liquid XP keeps its value.
release
0.4.0+mc26.3
0.4.0+mc26.321 сент. 2026 г.18Minecraft: 26.3neoforge
Что нового
## Changed
- Updated for **Minecraft 26.3** (Fabric Loader 0.19.5+ / Fabric API 0.161.0+; NeoForge `26.3.0.7-beta`+). Requires Minecraft 26.3. Jade and Mod Menu integrations bumped to their 26.3 builds.
## Fixed
- Ported to the 26.3 APIs: block codecs (removed from the game), the bucket-swap inventory call (tanks, sprinkler, siphon), the item-spin transform in the Autocrafter and Mending Station renderers, and the 26.3 resource/data pack formats. No behaviour changes.
## Notes
- NeoForge for 26.3 is still in **beta**; this build targets `26.3.0.7-beta`.
- No world or config changes. Every block, cluster, tank, pipe network, and bed carries over as saved.
- The 26.2 line continues on the `26.2` branch; 26.1 on `26.1`.
- Capture Net: if the standalone Capture Net mod is installed, use its 0.4.0+ build alongside this one.
release
0.4.0+mc26.3
0.4.0+mc26.321 сент. 2026 г.9Minecraft: 26.3fabric
Что нового
## Changed
- Updated for **Minecraft 26.3** (Fabric Loader 0.19.5+ / Fabric API 0.161.0+; NeoForge `26.3.0.7-beta`+). Requires Minecraft 26.3. Jade and Mod Menu integrations bumped to their 26.3 builds.
## Fixed
- Ported to the 26.3 APIs: block codecs (removed from the game), the bucket-swap inventory call (tanks, sprinkler, siphon), the item-spin transform in the Autocrafter and Mending Station renderers, and the 26.3 resource/data pack formats. No behaviour changes.
## Notes
- NeoForge for 26.3 is still in **beta**; this build targets `26.3.0.7-beta`.
- No world or config changes. Every block, cluster, tank, pipe network, and bed carries over as saved.
- The 26.2 line continues on the `26.2` branch; 26.1 on `26.1`.
- Capture Net: if the standalone Capture Net mod is installed, use its 0.4.0+ build alongside this one.
release
0.3.9+mc26.2
0.3.9+mc26.230 июл. 2026 г.108Minecraft: 26.2neoforge
Что нового
A visual fix for Energy Cell banks.
## Fixed
- **Energy Cell structures no longer show see-through seams along their edges.** The metal frame
didn't quite reach the block edge, leaving a thin strip with no geometry — and because a cell hides
the block behind it, what showed through the strip was empty space. Most visible on the horizontal
edges of a large bank, and around the sides of any hole cut into one.
- **Fixed the seam inside a hollowed-out bank.** Break a single cell out of the middle of a solid
cube and look down: the cell below was left without any of its frame, because the frame only
appears where two faces meet in the open. Its face panel then had an open rim you could see
straight through.
- **Fixed flickering on the frame corners.** Two parts of the frame occupied the same corner, so the
game had to choose between them every frame and the corners shimmered. The frame pieces no longer
overlap at all — each corner now belongs to exactly one piece, checked against every possible
arrangement of neighbouring cells.
## Notes
- Purely visual. No world, config, or behaviour changes; existing cell banks look correct on load.
- A faint hairline can still be found at the corners of a hole in a bank if you look along the
surface at a shallow angle. It sits in a spot no block can draw into, so removing it needs a deeper
change to how cells detect their diagonal neighbours — noted for a future update.
- Same changes as v0.2.9 on the Minecraft 26.1.2 line.
release
0.3.9+mc26.2
0.3.9+mc26.230 июл. 2026 г.482Minecraft: 26.2fabric
Что нового
A visual fix for Energy Cell banks.
## Fixed
- **Energy Cell structures no longer show see-through seams along their edges.** The metal frame
didn't quite reach the block edge, leaving a thin strip with no geometry — and because a cell hides
the block behind it, what showed through the strip was empty space. Most visible on the horizontal
edges of a large bank, and around the sides of any hole cut into one.
- **Fixed the seam inside a hollowed-out bank.** Break a single cell out of the middle of a solid
cube and look down: the cell below was left without any of its frame, because the frame only
appears where two faces meet in the open. Its face panel then had an open rim you could see
straight through.
- **Fixed flickering on the frame corners.** Two parts of the frame occupied the same corner, so the
game had to choose between them every frame and the corners shimmered. The frame pieces no longer
overlap at all — each corner now belongs to exactly one piece, checked against every possible
arrangement of neighbouring cells.
## Notes
- Purely visual. No world, config, or behaviour changes; existing cell banks look correct on load.
- A faint hairline can still be found at the corners of a hole in a bank if you look along the
surface at a shallow angle. It sits in a spot no block can draw into, so removing it needs a deeper
change to how cells detect their diagonal neighbours — noted for a future update.
- Same changes as v0.2.9 on the Minecraft 26.1.2 line.



