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Hoyocraft

Bring the exploration of Genshin Impact into your Minecraft world. Hoyocraft introduces plenty of iconic creatures and monsters from the game!

Автор: hwangje1,1 тыс.22обновлён 29 окт. 2026 г.
ПриключенияЕдаМобы

Описание

Hoyocraft (Alpha)

Welcome to Hoyocraft, an unofficial expansion designed to integrate the creatures, mechanics, and environmental elements of Genshin Impact into Minecraft. This project represents a dedicated learning endeavor to translate these distinct behaviors into a block based sandbox environment.


Disclaimer & Community Feedback

⚠️ Important Notice: Hoyocraft is currently in a very early Alpha stage of development. As a solo project developed alongside the learning process, you will likely encounter bugs, unfinished features, and unpolished attributes.

To report issues, share ideas, or join the discussion, please join the official Discord server: Discord Invitation: https://discord.gg/MngrDu4Hrt

Thank you for testing the mod and supporting the project. Your participation is greatly appreciated.


Core Features

Ambient AI & Behaviors

To make the world feel more dynamic, entities feature custom idle AI when out of combat. Hilichurls can be observed resting near campfires or foraging for resources, while ambient wildlife will react to player presence.

Abyssal Invasions

An event system driven by customizable JSON configurations. Naturally, an invasion has a chance to trigger every five in game days, or it can be manually initiated by players with appropriate permissions using the command: /hoyo startinvasion Once active, Abyssal Portals will manifest and spawn progressive waves of enemies, offering a challenging defense event.

portal

abyss

Dynamic Group Spawning

Instead of spawning entirely in isolation, certain "Leader" class entities can spawn and establish small camps. Once a camp is established, reinforcement entities of the same faction will be dynamically attracted to the area, creating more natural enemy encounters.


Current Entity Roster (Alpha 1.0.0)

Monsters

  • Hilichurl Fighter: The standard, club wielding variant of the Hilichurl family. They utilize multiple attack styles and have a chance to spawn as a Leader to establish camps.

hilichurls

  • Ruin Guard: A massive, ancient mechanical defender that features distinct active, waking, and sleeping states depending on how it generates in the world.

ruinguard

  • Hydro Slime: Spawns exclusively in aquatic areas. It is capable of sliding across water surfaces and regenerates health when exposed to rain or standing water.

hydroslime

  • Pyro Slime: Completely immune to fire and resides in lava. It regenerates health while submerged in lava and solidifies adjacent water blocks into cobblestone.

pyroslime

  • Cryo Slime: Found in colder biomes. It naturally freezes adjacent water blocks into ice as it travels across them.

cryoslime

  • Electro Slime: Features distinct "charged" and "discharged" states, becoming significantly more dangerous while glowing. During thunderstorms, it can attract lightning strikes to forcefully restore its health and charged state.

electroslime

  • Dendro Slime: A stealth oriented entity that remains hidden underground, emerging only to ambush targets. If spotted while peeking, it will panic and retreat. Exposure to fire will burn away its foliage, permanently disrupting its ability to hide underground.

dendro

  • Anemo Slime: An exceptionally lightweight entity capable of performing aerial dash attacks and falling at a greatly reduced speed.

anemoslime

  • Geo Slime: A highly resilient, tank like variant equipped with natural armor and significant knockback resistance.

geo

Wildlife

  • Finch: Ambient birds featuring four distinct visual variants. They will take flight and relocate to a new landing spot if approached too closely.

finch

  • Boar: Forest dwelling mammals that will actively flee from players and attackers. When harmed, they will alert nearby wildlife to flee with them. If cornered or startled, they can execute a high speed charging attack before retreating.

Галерея

Последние версии

Все версии →
alpha

Hoyocraft 1.0.0.04

1.0.0.04
29 окт. 2026 г.32Minecraft: 1.21.1neoforge
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Что нового
Ruin Guard Missile - New Attack. The Ruin Guard can now perform its signature Homing Missile when fighting at long range. - Tracking Rocket: Launches a cluster of 6 missiles from its shoulders that fire upward before locking on and homing in on the target. - college has been beating me up my sincerest apologies about the random update intervals
alpha

Hoyocraft 1.0.0.03

1.0.0.03
20 июн. 2026 г.731Minecraft: 1.21.1neoforge
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Что нового
Ruin Guard Overhauls & Scrap Salvaging - New Attack. the Ruin Guard a heavy new Punch and Jump attack - adjusted the Stomp and Clap attack with extra particles and sound - Inactive Ruin Guard Debris. You can now find deactivated Ruin Guard relics lying around the overworld. They generate rarely on the surface. Mine them with an iron pickaxe (or better) to obtrain some iron, copper, and redstone Stamina and Dodge Dashing - Stamina System. Added a vertical HUD bar to track your stamina. Sprinting and sprint jumping now consume stamina, and you won't be able to sprint if your bar is completely empty. - Iframes: You can tap your sprint key while on solid ground to perform a quick, invulnerable dash (same as genshin). Campfire Cooking and Village Recipes - New Foods. Added Cooked Meat and the specialty Chicken Mushroom Skewer. - Raw Meat is now edible, but just like rotten flesh, it carries a chance of giving you the Hunger effect. - You can now find learnable Recipe Scrolls (like the Chicken Mushroom Skewer Recipe) inside village house chests. Master them to cook dishes at your stove - Portable Stove: Craft your own cooking station. The Portable Stove block can be crafted at a workbench with this grid layout: - Top Row: 3x Iron Ingots - Middle Row: 3x Cobblestone - Bottom Row: 3x Cobblestone
alpha

Hoyocraft 1.0.0.02

1.0.0.02
14 июн. 2026 г.54Minecraft: 1.21.1neoforge
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Что нового
Ruin Guard Refinements - Hitbox & Shadow Adjustments. - New Spinning Attack. New entity: Wild Boar - Spawns naturally only in Forest biomes. - Avoids players who get too close. - If a boar is attacked, it will alert all nearby wildlife within a 24- block radius, triggering a coordinated group panic. - If a survival/adventure player approaches too closely, the boar can retaliate with a one time high speed charge.
alpha

Hoyocraft 1.0.0.01

1.0.0.01
9 июн. 2026 г.37Minecraft: 1.21.1neoforge
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Что нового
hi! It has been a really long time about an 8 month break, actually! College and classes got incredibly busy, so I had to put modding on hold for a bit to focus on my studies. School actually just ended for me about a week ago, so I finally have the free time to focus on modding again. I will be sure to keep pumping out more updates and working on completing the Ruin Guard even further over the coming weeks. just wanted to drop an early update because might aswell! Here is what's new in this version: New Entity: The Ruin Guard! It is a massive mechanical defender with custom AI, animations, and unique behaviors depending on how it spawns. Sentry Modes (Spawn Types) When a Ruin Guard spawns in your world, it randomly chooses one of three patrol behaviors: Wander Mode (Patrol Type 0): The Ruin Guard goes on a long-distance search. It locks onto a direction and marches in a steady, structured path across the terrain rather than pacing back and forth. Stationary Sentry Mode (Patrol Type 1): A defensive guard mode. The Ruin Guard anchors itself to its spawn location and paces in a wide, circular perimeter to secure the area. Sleeping Sentry Mode (Patrol Type 2): It starts completely deactivated, sitting silently as an inactive prop. If you get too close or attack it, its core powers up, it runs through a startup sequence, and it defends itself. Once the area is safe again, it waits out a cooldown and goes back to sleep. Ruin Guard Spawn Egg: Sneak rightclicking the egg in the air cycles through Wander (Aqua), Stationary (Gold), and Inactive (Green) modes. The egg's tooltip updates dynamically, and you'll get a colored chat message confirming the mode before you place the entity down.
alpha

Hoyocraft-1.0.0-1.21.1

1.0.0
30 сент. 2025 г.270Minecraft: 1.21.1neoforge
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Что нового
**IMPORTANT:** This is an **ALPHA**. Things will be buggy, unbalanced, and a little rough around the edges. Your feedback is the most important thing right now, so please share your thoughts! What's in this First Release? Core Features: * **Living World AI:** Mobs feel more alive! You'll find them sleeping, digging, or just hanging out. Wildlife will react to your presence. * **Abyssal Invasion System:** A fully data-driven event where Abyssal Portals spawn waves of monsters. Happens automatically every 5 days or can be started with the `/hoyo startinvasion` command. * **Natural Group Spawning:** "Leader" mobs will now spawn and create camps, attracting groups of followers over time for more organic encounters. * **Enemies:** * **Hilichurl Fighter** * **Hydro Slime** * **Pyro Slime** * **Cryo Slime** * **Electro Slime** * **Dendro Slime** * **Anemo Slime** * **Geo Slime** * **Wildlife:** * **Finch** Known Issues & What's Next: * Balance is probably all over the place. Let me know if something is way too strong or too weak! * Some animations might look a little janky. I'm still learning! * The invasion system is basic for now and will be expanded on a lot in the future. My plan is to keep adding more creatures, more AI behaviors, and more complex events. Again, thank you for being one of the first people to try this out. Please report any bugs or ideas on the GitHub/Discord! - Zennnn