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Horse Powered

Hand-cranked and animal-powered machinery focusing on early game grinding, chopping, pressing, drying, and crushing. Leash horses, donkeys, or llamas to automate the line or generate Forge Energy. Data-driven recipes with full JEI, EMI, and Jade support.

Автор: Saereth2,6 тыс.22обновлён 22 окт. 2026 г.
Механики игрыТехнологииУтилиты

Описание

Horse Powered

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Pre-industrial farming machinery for Minecraft. Process grain, wood, fluids, and rock the old-fashioned way: by hand for the early game, then with leashed animals walking in circles once you have a herd. Every recipe, time, and tier is data-driven, so modpacks can re-balance the entire mod from a datapack.

Highlights

  • Two tiers for almost every machine: a hand-cranked starter block and an animal-powered upgrade
  • Workers are any leashable mob (vanilla horses/donkeys/mules/llamas, plus anything in the horsepowered:valid_worker tag)
  • Attached workers become a virtual ghost render: the real mob is stored on the block so it can't be killed, despawned, or wander out of range; break the block and the original entity respawns with its full NBT intact
  • Power generation tie-in: the Generator turns worker labor directly into Forge Energy for the rest of your tech setup
  • Viewer support: JEI, EMI, and Jade integrations for every category
  • Optional in-game documentation via GuideMe

Machines

Grindstone

  • Hand Grindstone for manual milling, one turn at a time
  • Horse Grindstone for hands-off, continuous milling

Grain to flour, bone to bonemeal, ore to dust, and any custom recipe you add. Recipes support a secondary output with a chance roll.

Chopper

  • Chopping Block for axe-driven log splitting
  • Horse Chopper for automated bulk processing

Logs into planks, planks into sticks, signs and trapdoors back into sticks. Reclaim your wood from anything craftable into sticks.

Press

  • Horse Press extracts fluids from items

Seeds to seed oil, honeycomb to honey, ice to water, mud to dirt, kelp to dried kelp. The press has separate input and output tanks, so pipes can feed in one fluid and drain another without contamination.

Drying Rack

A passive 2x2 multiblock with eight independent slots. No worker needed: it just dries items over time. Right-click to insert, right-click empty to retrieve. Hoppers can insert from any side (only items with a drying recipe go in) and extract from any side (only finished outputs come out, so partial dries are protected).

Built-in recipes: kelp to dried kelp, wet sponge to sponge, rotten flesh to leather, mud to dirt, clay to terracotta, and saplings to dead bush.

Granite Anvil

Stone-tier crushing station for rock-cycle conversions. Place a granite anvil and right-click a valid input with any stone-or-better pickaxe to crush. Each swing consumes pickaxe durability and player hunger; total swings per recipe scale with the crushingMultiplier config.

Built-in recipes: stone to cobblestone, deepslate to cobbled deepslate, basalt/blackstone/tuff to gravel, cobblestone/cobbled deepslate to gravel, gravel to sand, and sandstone/red sandstone for bonus sand.

Generator

A horse-powered Forge Energy source. Attach a worker, supply a redstone signal (a lever inside the walking ring works fine), and the Generator produces FE while the worker walks. Internal buffer of 100,000 FE pushes to any adjacent FE consumer.

Work Saddle

Right-click any leashable worker to capture it into the saddle, then right-click a block to release it elsewhere. The saddle item shows a small 3D preview of the carried mob on top. Pairs naturally with the horse-powered machines for moving your trained workers around without leashes and fences.

Wooden Hopper

Early-game item transport. Single-slot, runs at half the speed of a vanilla hopper, and crafted from sticks and planks. Same insertion and extraction behavior as a regular hopper, just slower and cheaper.

Creative Battery

Creative-only FE source for testing. Holds up to Integer.MAX_VALUE energy and pushes to adjacent consumers every tick. Unbreakable and only obtainable in creative mode.

Recipe Features

  • Tiers: every grinding and chopping recipe declares which station can run it (hand, horse, both). Modpacks can lock high-yield recipes behind the horse-powered variants.
  • Priority: control which recipe wins when several match the same input. Lower numbers sort first in JEI and EMI.
  • Hunger cost: optional per-recipe hunger drain on top of the global manual-station baseline, so harder grinds can cost the player food.

Getting Started

  1. Craft a Hand Grindstone or Chopping Block to start processing by hand
  2. Build a Horse Grindstone, Horse Chopper, or Horse Press for automation
  3. Clear a 3x3 walking ring around the powered machine with a sturdy floor
  4. Attach a horse, donkey, mule, llama, or any modded leashable mob with a lead
  5. Insert items, pull outputs (or let a Wooden Hopper do it), and scale up

For energy generation, slot a Generator into the same setup and run a lever or comparator into it.

Configuration

All recipe times, multipliers, exhaustion rates, energy rates, and tank sizes are in the config file. Recipes are data-driven, so packs can add, remove, or rebalance any conversion without code. Default behavior is preserved across versions whenever new fields are added.

Credits

Original mod by GoryMoon. Updated, expanded upon and maintained by Saereth.

Последние версии

Все версии →
release

HorsePowered 1.20.1-1.8.4

1.20.1-1.8.4
22 окт. 2026 г.44Minecraft: 1.20.1forge
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Что нового
# Horse Powered 1.8.4 Animal Trap recipes can now be limited to a dimension. ## Changes - Trapping recipes take an optional `dimension` field: one dimension ID or a list of them. The trap only catches when it is in one of those dimensions - JEI and EMI show the dimension on the recipe using its translated name from the `dimension.<namespace>.<path>` lang key, falling back to the ID when no translation exists. Names for the Overworld, the Nether and the End are included. A recipe with several dimensions shows the first one followed by "...", and hovering over that line lists them all - Jade shows "Wrong dimension" in red when the bait's recipe needs a different dimension - When several trapping recipes use the same bait, the trap now picks the one whose biome, dimension and water conditions match where it is, using `priority` to break ties. Before, it always took the first recipe for that bait, so a second recipe for the same bait in another biome could never catch anything
release

horsepowered 2.7.5

2.7.5
22 окт. 2026 г.56Minecraft: 1.21.1neoforge
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Что нового
# Horse Powered 2.7.5 Animal Trap recipes can now be limited to a dimension. ## Changes - Trapping recipes take an optional `dimension` field: one dimension ID or a list of them. The trap only catches when it is in one of those dimensions - JEI and EMI show the dimension on the recipe using its translated name from the `dimension.<namespace>.<path>` lang key, falling back to the ID when no translation exists. Names for the Overworld, the Nether and the End are included. A recipe with several dimensions shows the first one followed by "...", and hovering over that line lists them all - Jade shows "Wrong dimension" in red when the bait's recipe needs a different dimension - When several trapping recipes use the same bait, the trap now picks the one whose biome, dimension and water conditions match where it is, using `priority` to break ties. Before, it always took the first recipe for that bait, so a second recipe for the same bait in another biome could never catch anything
release

horsepowered 26.1.2-3.11.7

26.1.2-3.11.7
22 окт. 2026 г.157Minecraft: 26.1.2neoforge
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Что нового
# Horse Powered 3.11.7 Animal Trap recipes can now be limited to a dimension. ## Changes - Trapping recipes take an optional `dimension` field: one dimension ID or a list of them. The trap only catches when it is in one of those dimensions - JEI shows the dimension on the recipe using its translated name from the `dimension.<namespace>.<path>` lang key, falling back to the ID when no translation exists. Names for the Overworld, the Nether and the End are included. A recipe with several dimensions shows the first one followed by "...", and hovering over that line lists them all - Jade shows "Wrong dimension" in red when the bait's recipe needs a different dimension - When several trapping recipes use the same bait, the trap now picks the one whose biome, dimension and water conditions match where it is, using `priority` to break ties. Before, it always took the first recipe for that bait, so a second recipe for the same bait in another biome could never catch anything
release

horsepowered 26.1.2-3.11.6

26.1.2-3.11.6
20 окт. 2026 г.136Minecraft: 26.1.2neoforge
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Что нового
# Horse Powered 3.11.6 Press fixes: no more lost items from pipes, and component recipes show in JEI. ## Bug Fixes - Pipes and other mods that insert several items at once into an empty Press no longer lose items. The Press used to accept the whole transfer, keep only the recipe's input count and delete the rest (breakinblocks/HorsePowered#31) - Pressing recipes whose ingredient is a `neoforge:components` ingredient (or any other custom ingredient type) worked in the press but were missing from JEI. They now show, with the matching components on the input item (breakinblocks/HorsePowered#30) - Emptying a filled container on the Press no longer errors when the bottling recipe's container is a custom ingredient, and the empty container handed back keeps its components
release

horsepowered 2.7.4

2.7.4
20 окт. 2026 г.34Minecraft: 1.21.1neoforge
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Что нового
# Horse Powered 2.7.4 Item count labels on stations are fixed. ## Bug Fixes - Item counts on stations no longer show through walls, get cut off by the item they label, or have items, mobs and other overlays drawn over their background. Each count now sits above its item and is hidden by anything in front of it (breakinblocks/HorsePowered#23) - The "Must look at block" client option now works. With it on (the default), counts only show while you look at the station, including the top half of the Press and Chopper (breakinblocks/HorsePowered#23) - The Hand Grindstone no longer shows its input count twice - Press counts now show above the press frame, where the tub walls and plunger can't hide them - Topping up a Press that holds fewer items than its recipe needs no longer fills it past the recipe's input count (breakinblocks/HorsePowered#31)
release

HorsePowered 1.20.1-1.8.3

1.20.1-1.8.3
20 окт. 2026 г.28Minecraft: 1.20.1forge
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Что нового
# Horse Powered 1.8.3 Creative Battery and item count label fixes, plus common tags for flour and dough. ## Changes - Flour is now tagged `forge:flour` and `forge:flour/wheat`, and Dough is tagged `forge:dough` and `forge:dough/wheat`, so other mods' recipes and Almost Unified treat them like Create's flour (breakinblocks/HorsePowered#26) ## Bug Fixes - The Creative Battery now supplies unlimited power to adjacent blocks and to anything that pulls energy from it. Before, it started empty and never output anything - Item counts on stations no longer show through walls, get cut off by the item they label, or have items, mobs and other overlays drawn over their background. Each count now sits above its item and is hidden by anything in front of it (breakinblocks/HorsePowered#23) - The "Must look at block" client option now works. With it on (the default), counts only show while you look at the station, including the top half of the Chopper (breakinblocks/HorsePowered#23) - The Hand Grindstone no longer shows its input count twice - Press counts now show above the press frame, where the tub walls and plunger can't hide them - Topping up a Press that holds fewer items than its recipe needs no longer fills it past the recipe's input count (breakinblocks/HorsePowered#31)
release

horsepowered 2.7.3

2.7.3
3 окт. 2026 г.81Minecraft: 1.21.1neoforge
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Что нового
# Horse Powered 2.7.3 Creative Battery fix, plus common tags for flour and dough. ## Changes - Flour is now tagged `c:flours` and `c:flours/wheat`, and Dough is tagged `c:doughs` and `c:doughs/wheat`, so other mods' recipes and Almost Unified treat them like Create's flour (breakinblocks/HorsePowered#26) ## Bug Fixes - The Creative Battery now supplies unlimited power to adjacent blocks and to anything that pulls energy from it. Before, it started empty and never output anything
release

horsepowered 26.1.2-3.11.5

26.1.2-3.11.5
3 окт. 2026 г.304Minecraft: 26.1.2neoforge
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Что нового
# Horse Powered 3.11.5 Creative Battery and worker lead fixes, plus common tags for flour and dough. ## Changes - Flour is now tagged `c:flours` and `c:flours/wheat`, and Dough is tagged `c:doughs` and `c:doughs/wheat`, so other mods' recipes and Almost Unified treat them like Create's flour (breakinblocks/HorsePowered#26) ## Bug Fixes - The Creative Battery now supplies unlimited power to adjacent blocks and to anything that pulls energy from it. Before, it started empty and never output anything - Workers led with a lead through the valid_worker tag can now be tied to fence posts, moved onto an existing lead knot, and taken back from one, the same as normal leashable animals (breakinblocks/HorsePowered#29)
release

HorsePowered 1.20.1-1.8.2

1.20.1-1.8.2
24 сент. 2026 г.72Minecraft: 1.20.1forge
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Что нового
# Horse Powered 1.8.2 ## Bug Fixes - Dirt paths, and any other block listed in the path speed config, now count as valid floor under the working area instead of marking it obstructed (FTBTesting/Testing-Issues#4322)
release

horsepowered 2.7.2

2.7.2
24 сент. 2026 г.27Minecraft: 1.21.1neoforge
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Что нового
# Horse Powered 2.7.2 ## Bug Fixes - Dirt paths, and any other block listed in the path speed config, now count as valid floor under the working area instead of marking it obstructed (FTBTesting/Testing-Issues#4322)