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ВЕРСИИ (23)
release
Horror: Perfected 1.7.1 Release
1.7.113 июл. 2026 г.434Minecraft: 1.20.1forge
Что нового
### Okay, this one is a doozy, so STRAP IN.
# Removed:
## Heracles Quests!
I was becoming frustrated with the quest mod not allowing certain perameters for quest completion, as well as the bugs with rewards and quest unlock notifications being given multiple times, often breaking both the feel and the gameplay balance of the pack, so **I GOT RID OF IT**
It has been replaced with a fully custom patchouli book. There are pros and cons to this change, but I think that it is going to be massively worth it going forward. Easily the biggest draw back is that I am having to manually create all of the quests both mechanically in the backend of things, AND graphically in the patchouli book. This is MORE than doubling the time needed to make each quest, but it provides a much more intuitive and immersive feel, which is ultimately what I care most about.
Put simply, this means there will likely be far less quests realeased with each new update, and in total with the whole pack. HOWEVER. I have MUCH more control over when, what, and how rewards are granted. Plus, I can do fun graphical things like adding quest trackers to show your progress towards completing certain goals to display right on the player hud. I am looking for feedback about the feel of the new quest book, and would absolutely love to hear any and all ideas about new quests and features to add to the book and modpack in the discord! (link on the info page to the right!)
Since I have so much more control over the game with this book and my custom datapack, don't be afraid to dream big! There is a lot more that I CAN do with this system than I CAN'T, so don't hold back!
## Macaw's lights and lamps
As much as it hurts me to take this one out, since I love all of macaw's stuff and the lamp designs are awesome. I have to, just because the lanterns from this mod ignore the hardcore torches fuel system and that is very bad for game balance. ;-;
# Balance changes!
This is another part I am very excited about! I have found a way to take more control of the zombie hordes which appear periodically. In the past, I could control what types of mobs were allowed to spawn and their frequency, but I couldn't limit different mobs to different difficulties. I have since found a way within the mod to actually do exactly that! Lower difficulties will now feature more reserved zombie waves with no elites or special zombie types whatsoever. As the difficulty increases, you will begin to see more and more, as well as stronger and stronger zombies. I've gone for a more **quality vs quantity** approach this time, instead of trying to force a massive amount of zombies to overwhelm the more... *inspired* base designs. I can instead just add different mob types to counter specific strategies! The very late game should be more challenging but less unfair as there are far less enemies to play around. ALSO. The new quest system now properly rewards XP to the player so that they are granted LevelUP XP, so more points can be put into your attributes and hopefully help with some of that early strength gap between the encroaching hordes and the players' lack of equipment.
# What's next??
The biggest things I am looking to work on going forward are improving overall performance of the pack, quests, and lore. I would like to see less impact on the hardware and focus more on pushing the SOFTWARE to its limits instead of making everyone's PC case fans spin up like a jet engine. Also, at the very least, I want to get all of the quests ported over from Heracles to Patchouli quests. Once I get done with those two things, I think I will pivot a bit to making some lore! My wife has been getting involved in some of the development process and has taken to writing a whole character backstory that I am VERY excited to bring to the pack in new and interesting ways! I can't wait to uncover the STORY of this strange world that I've created and talk about some of the interesting powers at work behind the scenes of Horror: Perfected!
### Thanks so much to everyone who has tested and played the modpack so far, and please enjoy the newest patch!
release
Horror: Perfected 1.7.0
1.7.07 июн. 2026 г.145Minecraft: 1.20.1forge
Что нового
## Added Mods
### String from Plants
You can now use plants like grass, vines, or ferns to craft plant fiber string. Just make shears and collect them to get plenty of string!
### Patchouli
A new guide book has been added for the modpack! It is really simple for now, but I may expand on it later. For now, it lets new players know how to open the quest and level up menus!
### Cosmetic Armor
Armor can now be hidden or over-ridden with the preferred textures!
### Mobtimizations
This should significantly reduce the impact of large amounts of mobs on your CPU and memory. Hopefully it will prevent bad lag with large hordes of zombies.
## Modified configs
### Undead Nights
Made consecutive waves in one horde night more rare. Previously it was possible (although rare) for upwards of 100 zombies to be spawned in 1 night. This should no longer occur.
Reduced the health and damage of horde zombies, as well as removed them from the natural spawn pool. No more base griefing outside of horde nights. Spend your time preparing so you aren't overwhelmed! Demolition zombies should also no longer spawn.
### DISCLAIMER
## Due to the way the config works for the horde zombies health and damage values, any worlds created prior to this update will still have the old values.
To update the config manually and continue playing your old save, simply go to .minecraft/defaultconfigs and copy undeadnights-server.toml. Go to .minecraft/saves/[your save name]/serverconfig and copy the file there. If prompted, click "overwrite" to replace the old file with the new one that you copied.
If you didn't know how to copy world saves before, you now also know where to locate your world files. Your file from "saves" can be copied from one profile to another to move over old world files to new versions.
BE AWARE THAT IF YOU PLAY AN OLD WORLD ON A NEW PATCH I AM NOT RESPONSIBLE IF THINGS GET BROKEN. Mixing and matching mod versions is volatile, so do this at your own risk and make backups. Happy Horror-ing! :)
release
Horror: Perfected 1.6.9
1.6.919 мая 2026 г.104Minecraft: 1.20.1forge
Что нового
## Config Changes
**- Removed "You Have My Axe" quest due to a bug (Finally!)**
**- Fixed an issue with first person melee attacks rendering 2 sword models at once.**
## Added mods
### Copper Spikes
Pretty self explanatory- adds copper spikes which can be crafted with 6 copper ingots. When placed they deal damage to mobs on contact. When placed on walls, they act as a ladder so you can climb out of your own trap pit when you inevitably fall in.
release
Horror: Perfected 1.6.8
1.6.814 мая 2026 г.53Minecraft: 1.20.1forge
Что нового
I think it is safe to say the mod is stable at this point. No weird crashed with long play sessions or anything like that.
## Mod Changes
### Removed Creepers
They were spawning too frequently and it was annoying for everyone who playtested the pack, including myself.
### Removed Herobrine
Too scary!
## Config Changes
### Hardcore Torches
Re-enabled torches in the inventory being extinguished when becoming fully submerged in water. Torches in the inventory will still be protected from the rain, so long as they are not in your hands.
### Scent Awareness
Scent Awareness makes mobs follow the scent of blood and sounds that the player makes.
- Disabled functionality for most vanilla mobs, but added a bunch of flesh mobs to the list. Some flesh mobs will now sense sounds you make and blood splatters on the ground and come to find you.
- Removed detection sound cue.
I believe that this mod was causing various mobs to make zombie sounds when detecting a player. It was annoying the hell out of me and I couldn't figure out why it was happening. Hopefully only zombies will make zombie sounds now.
release
Horror: Perfected 1.6.7-U
1.6.7-U14 мая 2026 г.56Minecraft: 1.20.1forge
Что нового
## Modified configs
### Simple Voice Chat
Turned on a setting that allows you to hear your own echo when in caves and other echoey locations. If you wish to disable this setting, locate the Sound Physics Remastered config (minecraft/config/sound_physics_remastered/soundphysics.properties)
and disable the very last setting called "simple_voice_chat_hear_self=true" by changing "true" to "false"
## Added Mods
### No Chat Reports
No chat reports is a mod that disables minecraft's chat reporting feature which runs in the background and tracks all chat logs in your minecraft servers. This will allow you to speak freely without fear of being kicked automatically for accidentally tripping the censorship filter.
### A secret new horror mod
You might hear some new sounds to hopefully disturb you or your friends, especially at night...
If you want to know what the mod does, below is a breakdown for those who don't mind spoiling the secret.
<details>
<summary>Click Here!</summary>
Added "Door knocker" which will randomly create immersive knocking sounds, especially at night. They are 3D audio rendered and come from the doors themselves. The mod may also randomly open your doors from the outside, creating a sense of someone else messing with your world, and preventing you from having perfect safety simply by placing a door. This events are rare, so it shouldn't cause a ton of trouble, but feel free to disable this mod if you play for extended periods and the novelty of the mod wears off.
</details>
release
Horror: Perfected 1.6.6-U
1.6.6-U12 мая 2026 г.56Minecraft: 1.20.1forge
Что нового
**Removed Fast Move - Crashing Issues**
## Rebalancing configs
### Roots of Fear
The treant will no longer spawn on the first night and the grace period between appearances is longer.
### Hardcore Torches
Some QoL changes that make torches less likely to be accidentally extinguished by rain or water. They now have to be in your main or offhand to go out, and they will smolder in the rain instead of going out completely. This does make their light go out, but they will burn less fuel and can be relit by right clicking them with a flint and steel. Obviously, if it is still raining when you relight them, they will instantly begin to smolder again.
release
Horror: Perfected 1.6.5 UNSTABLE
1.6.5-U27 апр. 2026 г.73Minecraft: 1.20.1forge
Что нового
## EDIT: KNOWN CRASHING ISSUE !!!
Disable/remove mod "fastmove." It is a staple mod that allows parkour, I will intended to repair the crash or replace the mod with an equivalent, but for now this version can be played without it.
This is an UNSTABLE release! That means it has not yet been playtested and may have LOTS of bugs I haven't gotten around to crushing yet. Enjoy at your own risk! (It's pretty worth it)
I recommend that you don't try to open any worlds from the old releases unless you don't care if they break. Some worlds may be perfectly fine, while others could break completely and become unplayable.
## BIG update today!
I was able to successfully update almost every mod in the pack to their newest compatible versions. Playtesting is needed to ensure that there are no major crashes in unexpected conditions, but I've been able to load and play for short times with no crashes, I plan to play a long session and do some limit testing with the new version soon.
## Updated:
### Aquamirae 6.API15 -> 6.4.0
### BetterCombat 1.8.6 -> 1.9.0
### CameraOverhaul 2.0.4 -> 2.0.6
### DarkPaintings 17.0.4 -> 17.0.6
### Gravestone Mod 1.0.32 -> 1.0.35
### Guard Villagers 1.6.11 -> 1.6.17
### Hardcore Revival 12.0.8 -> 12.0.11
### Just Enough Items 15.20.0.112 -> .130
### LevelUP 0.8.0 -> 0.9.2
### Macaw's Stuff - I can't be bothered to list every version, just know they are all as current as they can be now.
### Scarcity 1.1.0 -> 1.1.3
### Sculk Horde 10.5 -> 11.15
### Simple Voice 2.5.36 -> 2.6.16
### Sophisticated Storage 1.3.60.1226 -> 1.4.41.1679
### Sophisticated Backpacks 3.23.25.1307 -> 3.24.35.1675
### Sound Physics Remastered 1.4.15 -> 1.5.1
### Stamina 1.4.1 -> 1.5.0.3
### Tense Ambience 1.7.0 -> 2.0.0
## Removed:
### Dark Waters
Was causing model-related crashes after updating the pack, I think for some reason it doesn't like the newest version of geckolib.
This is a VERY big update for this modpack as a lot of the updated mods have plenty of new features, a couple of mods worthy of mention
## Sculk Horde
Massive reworks to a variety of the horde's features including but not limited to
- New mobs
- Enhanced raid functionality
- Bug fixes (BIG)
- New items
- New Debug Features (for me, yay!)
## LevelUP
Two completely new stats to level up!
### Wisdom -
Increases XP gain
Minecraft XP (more enchanting!)
LevelUP XP (More stats!)
### Intelligence -
Makes you more effective at maintaining your equipment, your tools and armor will break slower (functions sort of like the unbreaking enchantment for all of your stuff)
Increases the duration of beneficial potion effects!
I'm sure there are TONS of other content updates I haven't even seen yet, so hop in and start experimenting with the newest release!
release
Horror: Perfected 1.6.4
1.6.425 апр. 2026 г.74Minecraft: 1.20.1forge
Что нового
## Added mods:
### Grim and Bleak
Adds a limbo dimension. I will not spoil it any further than that.
### Root of Fear
Adds a new random event where a massive monster will spawn, an over mutated denizen of the pale garden has escaped and will rampage through your base extinguishing any light it can find. Keep the fires burning or risk annihilation at the hands of this brutal foe
### HandheldMoon
Adds a couple of new light sources to help combat the choking darkness of Horror: Perfected. The Full Moon is a brilliant orb of light that casts bright, white light up to 16 blocks away with no drop off. The full moon can be stuffed into a tube with a lens and used as a flashlight, illuminating the night in a cone up to 32 blocks away!
### Smooth Third Person Camera
Added another camera mod to make third person feel a bit more immersive. We'll see how it feels, may remove it later, idk.
## Updated:
### Hardcore Torches
This mod has been having big issues with campfires not receiving fuel correctly. I asked the mod author to fix the issue and he did his best. One of the mods in my pack seems to be conflicting with it, I just don't know which one yet. In the mean time, you can toss the items on top of it and sneak-right click the campfire to consume all of the fuel at once. Once the campfire is fueled, simply right click again to ignite it.
## Balance changes:
### Undead Nights
Again rebalanced undead nights. I made the early hordes unable to dig through stone, but they will still tunnel through soft blocks like wood and dirt. There are now 3 tiers of difficulty, scaling over time. The later the day, the stronger and larger the hordes. They will eventually be able to break through stone again, starting around day 20.
**Fixed an issue in the config for TFTH that was causing flesh mobs to have more health than intended.**
release
Horror: Perfected 1.6.3
1.6.322 апр. 2026 г.53Minecraft: 1.20.1forge
Что нового
## UndeadNights horde nights
Fixed a config issue where horde nights were guaranteed to occur every night.
Added a random grace period of 7-10 days to prepare for the first horde and a grace period of 6 days preventing back-to-back horde nights. This will result in the hordes being significantly less threatening than I originally wanted, but should still require preparation and care to handle safely. They can still be very difficult to survive due to their ability to find and reach the player almost anywhere.
## The Flesh That Hates
Redistributed flesh mobs stats to favor health over damage. Most mobs are now tankier, but mobs that would frequently one-shot you will now deal much more reasonable amounts of damage. Additionally made the flesh brute more relevent as it is now a much more capable tank. It will be hard to take down a brute amidst a horde of other enemies, and the brute will continue absorbing damage for nearby flesh mobs for much longer.
Incubators especially are **MUCH** healthier, they will be very challenging to kill off early on due to their natural defensive capabilities. You will still need to take care to curb their spread early on, but it may be favorable to opt to burn the flesh out, rather than address the incubator directly.
release
Horror: Perfected 1.6.2
1.6.228 февр. 2026 г.201Minecraft: 1.20.1forge
Что нового
Horde nights rebalance (default config was horde nights every night)
release
Horror: Perfected 1.6.1
1.6.12 февр. 2026 г.177Minecraft: 1.20.1forge
Что нового
Minor config changes~~
release
Horror: Perfected 1.6
1.62 февр. 2026 г.46Minecraft: 1.20.1forge
Что нового
Added a couple of additional horde spawning mods intended to increase ambient survival difficulty.
release
Horror: Perfected 1.5.1
1.5.118 янв. 2026 г.126Minecraft: 1.20.1forge
Что нового
Fixed some questing bugs.
release
Horror: Perfected 1.5
1.519 авг. 2025 г.536Minecraft: 1.20.1forge
Что нового
Added EVEN MORE QUESTS. Flesh That Hates quests are nearly complete, I have a few more planned and then I will start filling out some of the other quest tabs.
No balance changes :)
Known bugs: When collecting your first oak log the quest notification will occur many times simultaneously, causing a loud noise, possible lag/crashing, and a bunch of notification windows to appear in the top right corner. After the quest has been completed, disconnecting and reconnection will yield no further questing errors (that I know of)
Essential's server hosting is finicky and unpredictable and can sometimes cause crashes, particularly in combination with the aforementioned bug. Multiplayer will have the bug repeated PER PLAYER each time someone collects an oak log for the first time. This can sometimes cause an overflow on the server side of things and crash the host client, though this only happens about 10% of the time in my testing.
release
Horror: Perfected 1.4.1
1.4.115 авг. 2025 г.129Minecraft: 1.20.1forge, neoforge
Что нового
Added a few new quests! I will trickle out updates as I add more quests, but I will try to add a lot of quests in future versions.
release
Horror: Perfected 1.4
1.415 авг. 2025 г.68Minecraft: 1.20.1forge, neoforge
Что нового
TFTH balance changes (again)
Added Questing! A few quests have been added so far and many more are in the works. Eventually, the goal is to have a full roadmap for progression, bosses, and other milestones you can aim for throughout your horrific experience. The goal is to keep things moving by always urging the player towards new objectives to prepare for the eventual incursion of the sculk horde.
release
Horror: Perfected 1.3
1.314 авг. 2025 г.73Minecraft: 1.20.1forge, neoforge
Что нового
Removed Distant Horizons for compatibility issues, and added essential mod to replace e4mc for hosting servers easily to friends. This modpack is best played with some buddies to ease the difficulty and bring some light heartedness to those stressful nights.
release
Horror: Perfected 1.2.3
1.2.313 авг. 2025 г.71Minecraft: 1.20.1forge, neoforge
Что нового
Made incubators more relevant and modified later tiers of flesh mobs. Increased lethality to fit with the new global damage reduction.
release
Horror: Perfected 1.2.2
1.2.213 авг. 2025 г.73Minecraft: 1.20.1forge, neoforge
Что нового
Rebalanced TFTH to allow for early game progression without completely overwhelming the world. Previous versions would evolve too quickly and spawn high-level monsters very early on, creating a mad rush to collect armor and weapons sufficient to destroy it before it could completely envelope the world.
The rebalance involves giving a significant reduction in spread of the flesh monsters, as well as nerfing overall damage of enemies. This should allow for players to easily clear the first incubator if they are quick, and in scenarios where the first incubator is allowed to evolve, hopefully prevent it from being too overbearing beyond the first hour of play.
release
Horror: Perfected 1.2.1
1.2.112 авг. 2025 г.69Minecraft: 1.20.1forge, neoforge
Что нового
Further adjusted values for TFTH to cause incubators to be less of a threat in the early game, making it possible to potentially kill it and gain some time to prepare for the next one to spawn.
release
Horror: Perfected 1.2.0
1.2.012 авг. 2025 г.69Minecraft: 1.20.1forge
Что нового
Tweaked some configs to address balancing issues
Added Global Packs to facilitate transfer of resource/datapacks with modpack.
release
Horror: Perfected 1.1
1.11 апр. 2025 г.366Minecraft: 1.20.1forge
Что нового
Added Sophisticated Storage and Backpacks
Made configs consistent with newest 1.1 release.
Macaw's furniture mods as well as distant horizons and world host are now designated as "optional" mods.
I am not sure how this interfaces with Modrinth's desktop app, but importing the pack to Prism launcher will prompt you to select these optional mods for installation before the import is complete.
release
Horror: Perfected 1.0
1.027 мар. 2025 г.88Minecraft: 1.20.1forge
Что нового
Release 1.0