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Hopeful: Enchanting

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Hopeful: Enchanting 1.7.2

1.7.2
25 окт. 2026 г.26Minecraft: 1.21, 1.21.1neoforge
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* Added level up trigger for advancements * Added loot effect, which can roll a list of loot tables * Fixed multiplayer bug
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Hopeful: Enchanting 1.7.1

1.7.1
6 сент. 2026 г.103Minecraft: 1.21, 1.21.1neoforge
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## Version 1.7.1 * Scrolls can now require the tool to already have some enchantments in order to be applied. * Scroll enchantment's structure has been redone, again. It now is a singular map from enchantment to number (for normal levels) or object for sealed and requirements. * Scroll's creative tab has been removed, the scrolls are now in ingredients. * Tools can now have "infinite" tool levels by not defining starting level (see hopeful_unlimited) * Smithing screen has been cleaned up, only showing player xp and tool level bar when needed. * Applying scrolls can now trigger advancements! * Dispensers can now enchant, granted xp requirement is 0 * New enchanting effect: function! This will allow the thing to execute an mcfunction as the player in the location of the enchanter * Librarians now trade scrolls instead of enchanted books
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Hopeful: Enchanting 1.7.0

1.7.0
29 авг. 2026 г.29Minecraft: 1.21, 1.21.1neoforge
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## Version 1.7.0 * Added back the ability to define scroll enchantments using a list or tag. * Code cleanup * Built foundations for wiki ### Advancements * Enchanting calls a special trigger called `hopeful:enchanting` with many conditions on the setup. * Some conditions can be seen in the new advancements in the story tab! ### Parchments * Instead of `scroll_material` tag, materials are now defined in an item datamap called `parchments`. * Each parchment can have its own enchanting effects, similar to enchanters and catalysts. * Using `morph_self` effect on parchments will morph the enchanter, but there are plans to be able to morph the item. Note: I refrain from adding new items and blocks, which is why the only parchments and enchanters available is paper and enchanting table respectively.
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Hopeful: Enchanting 1.6.2

1.6.2
9 авг. 2026 г.39Minecraft: 1.21, 1.21.1neoforge
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Что нового
Added JEI category for Enchanters * Known Bug: EMI doesn't work with JEI's cycling itemstacks? idk
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Hopeful: Enchanting 1.6.1

1.6.1
8 авг. 2026 г.17Minecraft: 1.21, 1.21.1neoforge
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Что нового
* New gamerule: `giveStrippedScrolls` whether stripped scrolls will be given or voided. # Loot Tables * Scrolls stripping works automatically in loot tables using `hopeful:strip_to_scrolls` loot table modifier * Added `random_scroll` loot pool entry type, which can be seen in action in `unknown_scroll` loot table.
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Hopeful: Enchanting 1.6.0

1.6.0
7 авг. 2026 г.25Minecraft: 1.21, 1.21.1neoforge
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Что нового
# Enchanters The enchanting table itself is now data-driven! Any block can become an enchanter with its own effects, catalyst limit, and range! # Scrolls Scrolls can now add multiple levels of an enchantment! **This means scrolls can no longer use a list or tag, so it does result in breaking changes!** # Misc. * Renamed `enchanting_status` to `used_levels` and `innate_enchantments` to `sealed_enchantments`. Previous versions would still migrate automatically. * Removed unused gamerules * Moved normalized enchantments into a built-in datapack. * Enchanting now gives the Enchanter advancement
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Hopeful: Enchanting 1.5.4

1.5.4
14 июл. 2026 г.126Minecraft: 1.21, 1.21.1neoforge
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Что нового
* Add JEI Compat for catalysts (v1)
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Hopeful: Enchanting 1.5.3

1.5.3
13 июл. 2026 г.21Minecraft: 1.21, 1.21.1neoforge
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* Made vault twice as effective as a catalyst, but only allow one at a time. * Allowed `entity_nbt` in the `summon_entity` catalyst effect * Made smithing table's notches darker * Fixed a bug with stackable enchanted books * Fixed bugs relating to custom repairs to improve stability with renaming, multiple repair rules, and enchanted books with no scrolls. * Netherite tools can now be repaired with diamond, repairing half the durability * Updated description
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Hopeful: Enchanting 1.5.2

1.5.2
11 июн. 2026 г.51Minecraft: 1.21, 1.21.1neoforge
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Что нового
Added a new `innate_enchantments` data component, which allows tools to have enchantments that don't take up tool levels, and can't be removed. Since this is a data component, it will require Defaulted for modpack purposes.
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Hopeful: Enchanting 1.5.1

1.5.1
10 июн. 2026 г.20Minecraft: 1.21, 1.21.1neoforge
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Что нового
* Fixed a bug with enchantments that don't have an appropriate scroll disappearing.
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Hopeful: Enchanting 1.5.0

1.5.0
9 июн. 2026 г.22Minecraft: 1.21, 1.21.1neoforge
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Что нового
* Added a new data-driven repair system * Tweaked the "player levels" text in the smithing table to match anvil's * added `stripAllEnchants` gamerule * Changed `equipment` to `tool_levels`
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Hopeful: Enchanting 1.4.2

1.4.2
5 июн. 2026 г.21Minecraft: 1.21, 1.21.1neoforge
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Что нового
Fixed some bugs with tool level ups...
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Hopeful: Enchanting 2.2.0

2.2.0
2 июн. 2026 г.39Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
Updated to match v1.4.1
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Hopeful: Enchanting 1.4.1

1.4.1
21 мая 2026 г.28Minecraft: 1.21, 1.21.1neoforge
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* Gave `SummonEntity` proper particle * Fixed success text not showing up * Added levelup to bows, crossbows, and chainmail armor. * Fixed prismarine, vault, and soul catalysts... sorry about that
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Hopeful: Enchanting 1.4.0

1.4.0
21 мая 2026 г.19Minecraft: 1.21, 1.21.1neoforge
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# Additions ## `SummonEntity` Effect! Now catalysts can spawn mobs on top of the enchanting table, with configurable chance in case of fail and success. It currently uses `angry_villager` particles... ## `MorphSelf` Expanded! Now `MorphSelf` can be specified to morph into a blockstate, rather than just a block. Also fixed it not working on successful enchantings. ## Enchantability & Level Ups! * Enchantability has been reworked into tool levels. * Each tool has a starting level, and an optional list of levelups! (both specified in `equipment` data_map. * The list specifize the number of uses the tool needs until leveling up. * On level up, you might be able to add more scrolls to the tool. ## New Catalysts! * Magma blocks increase the chance of flame scroll. * Prismarine blocks increase the chance of fins and gills scrolls. * Soul blocks & soul fire blocks increase the chance of smite scroll. * Vault increases the chance of wind scroll, and has a chance of spawning a breeze. * Fins scroll will free up a tool level. _Currently, no tool has that behaviour, but I might add it soon..._ # Changes * In Scrolls, `required_tool_xp` and `required_player_xp` have been renamed to `tool_levels` and `player_level`. * All catalysts had their weights multiplied by 10 for better precision. * The default state of the enchanting table now is twice as likely to give out the basic scrolls (impact, luck, protection, precision, and unbreaking)
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Hopeful: Enchanting 1.3.3

1.3.3
18 мая 2026 г.28Minecraft: 1.21, 1.21.1neoforge
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# Additions * Added `xpPerLevel` gamerule, which dictates how many points are in a level. This system is prone to bugs, which is why this version is beta. * Lapis block is a new catalyst that decreases xp level requirement by 3 levels, but has a chance of disappearing. # Changes * "Tool XP" is now called "Tool Level" * increased effect of scroll weight catalysts. * `#hopeful:all_scrolls` is now named `#hopeful:scrolls` # Fixes * `morph_self` works now
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Hopeful: Enchanting 1.3.2

1.3.2
12 мая 2026 г.25Minecraft: 1.21, 1.21.1neoforge
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Что нового
# Catalyst Changes ## Catalyst Particles Added particles! Each catalyst type has a particle that can either go to the enchanting table, go from the table, or just around the block based on the effect's "alignment". These are set on catalyst type definition ## New Effect: `morph_self` This effect would cause the catalyst to morph on chance to another block. ## Gamerules Added a gamerule `enchantingTableRange` for range detection of catalysts. `keepXP` has been split into two gamerules: 1. `percentageXPLost` which is the percentage of xp unrecoverable on death. 2. `percentageXPDropped` which is the percentage of xp dropped on death out of all recoverable xp. For the expected `keepXP` experience, you can set `percentageXPLost=0` and `percentageXPDropped=0`. # Other Stuff * Creative players were still required xp levels. * Tool XP in smithing table screen looks better now.