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ВЕРСИИ (17)
release
Hopeful: Enchanting 1.7.2
1.7.225 окт. 2026 г.26Minecraft: 1.21, 1.21.1neoforge
Что нового
* Added level up trigger for advancements
* Added loot effect, which can roll a list of loot tables
* Fixed multiplayer bug
release
Hopeful: Enchanting 1.7.1
1.7.16 сент. 2026 г.103Minecraft: 1.21, 1.21.1neoforge
Что нового
## Version 1.7.1
* Scrolls can now require the tool to already have some enchantments in order to be applied.
* Scroll enchantment's structure has been redone, again. It now is a singular map from enchantment to number (for normal levels) or object for sealed and requirements.
* Scroll's creative tab has been removed, the scrolls are now in ingredients.
* Tools can now have "infinite" tool levels by not defining starting level (see hopeful_unlimited)
* Smithing screen has been cleaned up, only showing player xp and tool level bar when needed.
* Applying scrolls can now trigger advancements!
* Dispensers can now enchant, granted xp requirement is 0
* New enchanting effect: function! This will allow the thing to execute an mcfunction as the player in the location of the enchanter
* Librarians now trade scrolls instead of enchanted books
release
Hopeful: Enchanting 1.7.0
1.7.029 авг. 2026 г.29Minecraft: 1.21, 1.21.1neoforge
Что нового
## Version 1.7.0
* Added back the ability to define scroll enchantments using a list or tag.
* Code cleanup
* Built foundations for wiki
### Advancements
* Enchanting calls a special trigger called `hopeful:enchanting` with many conditions on the setup.
* Some conditions can be seen in the new advancements in the story tab!
### Parchments
* Instead of `scroll_material` tag, materials are now defined in an item datamap called `parchments`.
* Each parchment can have its own enchanting effects, similar to enchanters and catalysts.
* Using `morph_self` effect on parchments will morph the enchanter, but there are plans to be able to morph the item.
Note: I refrain from adding new items and blocks, which is why the only parchments and enchanters available is paper and enchanting table respectively.
release
Hopeful: Enchanting 1.6.2
1.6.29 авг. 2026 г.39Minecraft: 1.21, 1.21.1neoforge
Что нового
Added JEI category for Enchanters
* Known Bug: EMI doesn't work with JEI's cycling itemstacks? idk
release
Hopeful: Enchanting 1.6.1
1.6.18 авг. 2026 г.17Minecraft: 1.21, 1.21.1neoforge
Что нового
* New gamerule: `giveStrippedScrolls` whether stripped scrolls will be given or voided.
# Loot Tables
* Scrolls stripping works automatically in loot tables using `hopeful:strip_to_scrolls` loot table modifier
* Added `random_scroll` loot pool entry type, which can be seen in action in `unknown_scroll` loot table.
release
Hopeful: Enchanting 1.6.0
1.6.07 авг. 2026 г.25Minecraft: 1.21, 1.21.1neoforge
Что нового
# Enchanters
The enchanting table itself is now data-driven! Any block can become an enchanter with its own effects, catalyst limit, and range!
# Scrolls
Scrolls can now add multiple levels of an enchantment! **This means scrolls can no longer use a list or tag, so it does result in breaking changes!**
# Misc.
* Renamed `enchanting_status` to `used_levels` and `innate_enchantments` to `sealed_enchantments`. Previous versions would still migrate automatically.
* Removed unused gamerules
* Moved normalized enchantments into a built-in datapack.
* Enchanting now gives the Enchanter advancement
release
Hopeful: Enchanting 1.5.4
1.5.414 июл. 2026 г.126Minecraft: 1.21, 1.21.1neoforge
Что нового
* Add JEI Compat for catalysts (v1)
release
Hopeful: Enchanting 1.5.3
1.5.313 июл. 2026 г.21Minecraft: 1.21, 1.21.1neoforge
Что нового
* Made vault twice as effective as a catalyst, but only allow one at a time.
* Allowed `entity_nbt` in the `summon_entity` catalyst effect
* Made smithing table's notches darker
* Fixed a bug with stackable enchanted books
* Fixed bugs relating to custom repairs to improve stability with renaming, multiple repair rules, and enchanted books with no scrolls.
* Netherite tools can now be repaired with diamond, repairing half the durability
* Updated description
release
Hopeful: Enchanting 1.5.2
1.5.211 июн. 2026 г.51Minecraft: 1.21, 1.21.1neoforge
Что нового
Added a new `innate_enchantments` data component, which allows tools to have enchantments that don't take up tool levels, and can't be removed.
Since this is a data component, it will require Defaulted for modpack purposes.
release
Hopeful: Enchanting 1.5.1
1.5.110 июн. 2026 г.20Minecraft: 1.21, 1.21.1neoforge
Что нового
* Fixed a bug with enchantments that don't have an appropriate scroll disappearing.
release
Hopeful: Enchanting 1.5.0
1.5.09 июн. 2026 г.22Minecraft: 1.21, 1.21.1neoforge
Что нового
* Added a new data-driven repair system
* Tweaked the "player levels" text in the smithing table to match anvil's
* added `stripAllEnchants` gamerule
* Changed `equipment` to `tool_levels`
release
Hopeful: Enchanting 1.4.2
1.4.25 июн. 2026 г.21Minecraft: 1.21, 1.21.1neoforge
Что нового
Fixed some bugs with tool level ups...
release
Hopeful: Enchanting 2.2.0
2.2.02 июн. 2026 г.39Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
Updated to match v1.4.1
release
Hopeful: Enchanting 1.4.1
1.4.121 мая 2026 г.28Minecraft: 1.21, 1.21.1neoforge
Что нового
* Gave `SummonEntity` proper particle
* Fixed success text not showing up
* Added levelup to bows, crossbows, and chainmail armor.
* Fixed prismarine, vault, and soul catalysts... sorry about that
release
Hopeful: Enchanting 1.4.0
1.4.021 мая 2026 г.19Minecraft: 1.21, 1.21.1neoforge
Что нового
# Additions
## `SummonEntity` Effect!
Now catalysts can spawn mobs on top of the enchanting table, with configurable chance in case of fail and success.
It currently uses `angry_villager` particles...
## `MorphSelf` Expanded!
Now `MorphSelf` can be specified to morph into a blockstate, rather than just a block. Also fixed it not working on successful enchantings.
## Enchantability & Level Ups!
* Enchantability has been reworked into tool levels.
* Each tool has a starting level, and an optional list of levelups! (both specified in `equipment` data_map.
* The list specifize the number of uses the tool needs until leveling up.
* On level up, you might be able to add more scrolls to the tool.
## New Catalysts!
* Magma blocks increase the chance of flame scroll.
* Prismarine blocks increase the chance of fins and gills scrolls.
* Soul blocks & soul fire blocks increase the chance of smite scroll.
* Vault increases the chance of wind scroll, and has a chance of spawning a breeze.
* Fins scroll will free up a tool level.
_Currently, no tool has that behaviour, but I might add it soon..._
# Changes
* In Scrolls, `required_tool_xp` and `required_player_xp` have been renamed to `tool_levels` and `player_level`.
* All catalysts had their weights multiplied by 10 for better precision.
* The default state of the enchanting table now is twice as likely to give out the basic scrolls (impact, luck, protection, precision, and unbreaking)
beta
Hopeful: Enchanting 1.3.3
1.3.318 мая 2026 г.28Minecraft: 1.21, 1.21.1neoforge
Что нового
# Additions
* Added `xpPerLevel` gamerule, which dictates how many points are in a level. This system is prone to bugs, which is why this version is beta.
* Lapis block is a new catalyst that decreases xp level requirement by 3 levels, but has a chance of disappearing.
# Changes
* "Tool XP" is now called "Tool Level"
* increased effect of scroll weight catalysts.
* `#hopeful:all_scrolls` is now named `#hopeful:scrolls`
# Fixes
* `morph_self` works now
release
Hopeful: Enchanting 1.3.2
1.3.212 мая 2026 г.25Minecraft: 1.21, 1.21.1neoforge
Что нового
# Catalyst Changes
## Catalyst Particles
Added particles! Each catalyst type has a particle that can either go to the enchanting table, go from the table, or just around the block based on the effect's "alignment".
These are set on catalyst type definition
## New Effect: `morph_self`
This effect would cause the catalyst to morph on chance to another block.
## Gamerules
Added a gamerule `enchantingTableRange` for range detection of catalysts. `keepXP` has been split into two gamerules:
1. `percentageXPLost` which is the percentage of xp unrecoverable on death.
2. `percentageXPDropped` which is the percentage of xp dropped on death out of all recoverable xp. For the expected `keepXP` experience, you can set `percentageXPLost=0` and `percentageXPDropped=0`.
# Other Stuff
* Creative players were still required xp levels.
* Tool XP in smithing table screen looks better now.