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Hollow Steve [HORROR]

Adds Hollow Steve, a horror stalker boss that haunts you, grows stronger after each defeat, and must be killed 10 times to survive.

Автор: Zynwro58,1 тыс.23обновлён 14 окт. 2026 г.
ПриключенияПроклятыеМобы

Описание

HollowSteve

Available for Fabric Available for NeoForge Available for Forge

Available on Modrinth Available on CurseForge

It watches. It learns. It follows.

👁️ Ten Encounters, One Final Victory

Hollow Steve follows a ten-victory campaign across five stages, with two encounters per stage: Stalker, Intruder, Hunter, Predator, and Final. Defeat him ten times to end the campaign. Escaping does not count as a victory, and dying does not reset campaign progress.

Early encounters teach you to recognize his presence. Later encounters bring stronger attacks, faster pursuit, more persistent searches, and flanking approaches. He moves more actively when you look away, investigates your last known position, and can hear sprinting nearby. Breaking line of sight creates a chance to escape, but does not instantly erase his search.

⚔️ Fight or Escape

Walking, chasing, jumping, and swimming follow his actual movement. Attacks use synchronized animation and contact timing. Dodging or genuinely blocking later heavy strikes can open a counterattack opportunity. Solid obstacles prevent melee contact, and one swing cannot repeatedly damage you.

The original model, textures, animations, and sound assets remain. Horror is conveyed through his behavior, nearby sounds, breathing, heartbeat, darkness, animations, and particles, with reduced encounter text and no persistent boss bar.

🎁 Personal Rewards

Participating players earn their own supplies, experience, and equipment milestones. Final victory awards enchanted diamond equipment, a Totem of Undying, a trophy, and useful supplies, followed by harmless fireworks and randomized bonus items near eligible players.

Rewards can wait for contributors to return or make room in their inventory. Watching alone does not qualify, and uninvolved spectators or Creative players do not receive participation rewards.

🌐 Singleplayer and Multiplayer

Campaign progression is shared in multiplayer, while qualifying contributors receive personal rewards. Install the matching mod and dependencies on the server and every client.

Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. The final victory stops further natural encounters. Administrators can start another campaign after pending rewards and the celebration are complete.

🏡 World Safety

Hollow Steve does not destroy the environment or automatically hunt across dimensions. Sleep traps, forced sleep interruption, bed-spawned Creepers, and the previous scaling New Game+ system have been removed in 4.1.0.

⚠️ Content Warning

Hollow Steve contains stalking, sudden appearances, loud sounds, breathing, heartbeat, darkness, and horror particle effects. Consider these effects before playing if you are sensitive to horror, sudden sounds, or visual effects.

📜 License

All Rights Reserved Hollow Steve by Zynwro.

You may:

  • Download and play the mod.
  • Include the original unmodified mod in public or private modpacks.
  • Record, stream, screenshot, or publish gameplay.

You may not:

  • Reupload the mod as a standalone file without permission.
  • Claim ownership or authorship.
  • Sell or sublicense the mod.
  • Modify and redistribute the mod without permission.
  • Reuse its source code, sounds, textures, models, animations, or other assets without permission.

When practical, modpacks should credit Hollow Steve by zynwro and link to an official Modrinth or CurseForge project page.

Галерея

The Hollow Steve in the Frozen WastelandThe Hollow Watching from the Birch ForestThe Hollow at SunsetThe Hollow Behind the Birch Trees

Последние версии

Все версии →
release

4.1.0-26.3 - NeoForge

4.1.0
14 окт. 2026 г.554Minecraft: 26.3neoforge
Скачать
Что нового
# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.
release

4.1.0-26.3 - Forge

4.1.0
14 окт. 2026 г.647Minecraft: 26.3forge
Скачать
Что нового
# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.
release

4.1.0-26.3 - Fabric

4.1.0
14 окт. 2026 г.6,2 тыс.Minecraft: 26.3fabric
Скачать
Что нового
# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.
release

4.1.0-26.2 - NeoForge

4.1.0
14 окт. 2026 г.158Minecraft: 26.2neoforge
Скачать
Что нового
# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.
release

4.1.0-26.2 - Forge

4.1.0
14 окт. 2026 г.135Minecraft: 26.2forge
Скачать
Что нового
# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.
release

4.1.0-26.2 - Fabric

4.1.0
14 окт. 2026 г.1,8 тыс.Minecraft: 26.2fabric
Скачать
Что нового
# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.
release

4.1.0-26.1.2 - NeoForge

4.1.0
14 окт. 2026 г.60Minecraft: 26.1.2neoforge
Скачать
Что нового
# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.
release

4.1.0-26.1.2 - Forge

4.1.0
14 окт. 2026 г.46Minecraft: 26.1.2forge
Скачать
Что нового
# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.
release

4.1.0-26.1.2 - Fabric

4.1.0
14 окт. 2026 г.437Minecraft: 26.1.2fabric
Скачать
Что нового
# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.
release

4.1.0-26.1 - NeoForge

4.1.0
14 окт. 2026 г.18Minecraft: 26.1neoforge
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# Hollow Steve 4.1.0 A major overhaul of the Hollow Steve experience. Face ten encounters across five escalating stages, survive more relentless hunts, and earn your own rewards. The familiar appearance and sounds remain, with more responsive combat, clearer progression, and a quieter screen that lets the horror speak for itself. ## Added - Five distinct stages: Stalker, Intruder, Hunter, Predator, and Final, with two encounters per stage. - Opportunities to counterattack after dodging or blocking a heavy strike. - Equipment milestones that award swords and chestplates as you progress. - A final reward bundle with enchanted diamond equipment, a Totem of Undying, a trophy, and valuable supplies. - A victory celebration after the tenth defeat, with harmless fireworks and randomized bonus items falling near each eligible player. - Personal reward delivery that waits for you to return or make room in your inventory. ## Changed - Reworked the ten-victory campaign into a more deliberate climb from distant stalking to an intense final confrontation. - Hollow Steve becomes tougher, hits harder, and pursues more aggressively as the campaign advances. - He approaches more actively when you look away, searches around your last known location, and uses flanking routes in later stages. - Sprinting can give away your position. Breaking his line of sight creates an opportunity to escape, but he will investigate your trail. - Reworked walking, running, jumping, and swimming to better match his actual movement. - Attacks connect more closely with their animations, with clearer heavy-strike warnings and recovery openings. - Horror cues rely more on nearby sounds, breathing, heartbeat, animations, and particles. - Multiplayer progression is shared, while rewards are earned individually through participation in the encounter. - Rebalanced rewards around useful supplies and equipment instead of enormous piles of valuable blocks. ## Fixed - Hits connecting through solid obstacles and repeated damage from a single swing. - Pursuits getting stuck without a clear search, retry, or escape outcome. - Outdated attacks continuing after a target teleports, disconnects, or becomes unavailable. - Target changes carrying over information from the previous player. - Overlapping horror sounds and lingering encounter audio after Hollow Steve dies or disappears. - Jumping and attack movement conflicting, including attacks while falling from significant heights. - Reward delivery problems when contributors disconnect or have full inventories. - Progression and reward duplication caused by stale encounters or repeated delivery attempts. ## Removed - Frequent encounter messages, large phase announcements, and the persistent boss bar. - Sleep traps, forced sleep interruption, and bed-spawned Creepers. - Environment destruction and automatic hunts across dimensions. - Rewards for uninvolved spectators and Creative players. - The previous scaling New Game+ system. ## Notes - Defeat Hollow Steve ten times to finish the campaign. Escaping does not count as a victory, and dying does not reset your progress. - Hunts take place in the Overworld. Later rounds begin at night, and Peaceful stops active hunts. - The original model, textures, animations, and sound assets are preserved. - Each participating player earns their own rewards; watching a fight alone does not qualify. - The final victory ends the campaign and stops further natural encounters. Administrators can start another campaign after outstanding rewards and the celebration are complete.