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Hive Collective‌

The night will undergo a transformation when the full moon arrives!

Автор: NoraLunan6630обновлён 6 июл. 2026 г.
ПриключенияМеханики игрыМобы

Описание

Overview

Hive Collective introduces a dynamic, configurable nightly threat to your Minecraft world, inspired by mechanics like The Hordes' Horde event. Each night brings tension with key, customizable features:

  • Configurable Chance: Each night has a configurable base chance (default 5%) to become a "Hive Night."
  • Lunar Cycle: The event is guaranteed on a full moon, tying the danger to the game's natural rhythm.
  • Mod Compatibility: Spawns are not limited to vanilla mobs; hostile entities from other mods can join the fray, greatly increasing variety and challenge.
  • Complete Control: Every aspect - from trigger chance and spawn lists to special mechanics - is fully customizable via the config file.

UI Changes

Real-time Threat Assessment: An in-game overlay provides crucial survival intel:

  • Mobs: Total living entities within a 128-block radius.
  • M (Monster): Count of hostile mobs nearby. (Note: That not all hostile entities are counted, for example, Slimes, Magma Cubes, Ghasts and similar entities are excluded)
  • I (Item): Number of item entities on the ground, helping you assess recent activity.

Administrator Commands

All commands require administrator permissions (permission level 4).

Table
CommandParametersDescription
/hivecollective forcedtriggersNoneSchedules a Hive Night for the upcoming night.
/hivecollective endeventNoneImmediately terminate the currently active Hive Night.
/hivecollective spawn <x y z>x, z: Integer coordinatesManually spawns a wave of monsters at the given X and Z coordinates. The Y coordinate is automatically set to the topmost solid block at that location.
/hivecollective gaze <player>player: One PlayerForce monsters within a certain range of the specified player to lock their attack target on that player.
/hivecollective occurredtotal queryNoneQuery the total number of times the Hive Night event has occurred in the current save.
/hivecollective occurredtotal add <value>value: Positive integerAdd the specified value to the current total occurrence count.
/hivecollective occurredtotal set <value>value: Non-negative integerSet the total occurrence count of Hive Night to the specified value directly.
List
/hivecollective forcedtriggers
  • Parameters: None
  • Description: Schedules a Hive Night for the upcoming night

/hivecollective endevent
  • Parameters: None
  • Description: Immediately terminate the currently active Hive Night

/hivecollective spawn 
  • Parameters: Integer coordinates
  • Description: Manually spawns a wave of monsters at the given X and Z coordinates. The Y coordinate is automatically set to the topmost solid block at that location
  • Note: Ensure the target coordinates meet the configured light level requirement (default is 0)

/hivecollective gaze 
  • Parameters: One player
  • Description: Force monsters within a certain range of the specified player to lock their attack target on that player

/hivecollective occurredtotal query
  • Parameters: None
  • Description: Query the total number of times the Hive Night event has occurred in the current save

/hivecollective occurredtotal add 
  • Parameters: Positive integer
  • Description: Add the specified value to the current total occurrence count

/hivecollective occurredtotal set 
  • Parameters: Non-negative integer
  • Description: Set the total occurrence count of Hive Night to the specified value directly

Последние версии

Все версии →
beta

Hive_Collective‌-1.3.1

1.3.1
6 июл. 2026 г.293Minecraft: 1.20.1forge
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Что нового
**Hive Collective - v1.3.1 Changelog‌** This release delivers full native support for the Nether dimension, alongside targeted gameplay refinements, critical bug fixes, and stability optimizations to extend the mod’s core mechanics across all playable dimensions. --- ### Core Feature: Full Nether Dimension Compatibility - Hive Collective events now trigger natively within the Nether dimension, extending the mod’s signature night-time threat system beyond the Overworld and the End. - Implemented dimension-aware spawning logic tailored to the Nether’s unique terrain generation. The system automatically searches for valid, navigable spawn positions within the Nether’s standard vertical range (Y=33 to Y=96), ensuring mobs generate on solid, traversable blocks rather than in lava, void spaces or unpathable terrain. - Light-level spawning restrictions are automatically relaxed for the Nether, eliminating unnecessary spawn failures caused by the dimension’s inherent ambient fire and block lighting. This adjustment preserves consistent event intensity while respecting the Nether’s environmental properties. --- ### Gameplay and Spawning System Refinements - Removed all dimension-specific spawn restrictions. Hive Collective events can now initiate and operate normally in any non-peaceful Minecraft dimension, creating a uniform survival challenge across all player exploration spaces. - Optimized the global spawn position validation algorithm. The updated system reduces failed spawn attempts in complex terrain, ensuring each scheduled mob wave executes reliably and maintains the event’s intended pressure curve. - Revised the default mob spawn pool with progressive difficulty scaling. The default configuration now introduces tougher mobs at predefined event milestones, delivering a natural difficulty progression without requiring manual user configuration edits. --- ### Configuration and Stability Improvements - Restructured configuration key naming conventions for improved readability and consistency. All legacy configuration files from v1.3.0 remain fully compatible, with automatic migration support built into the new release. - Removed redundant world-join validation routines, reducing mod initialization overhead and improving server/client world load performance. --- ### Critical Bug Fixes - Fixed residual event state persistence issues that could leave partial event effects active after the Hive Collective night concluded. - Corrected edge-case spawn failures that occurred in high-elevation and cave-heavy terrain across all dimensions.
beta

Hive_Collective‌-1.3.0

1.3.0
25 июн. 2026 г.37Minecraft: 1.20.1forge
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Hive Collective - v1.3.0 Changelog‌ A comprehensive refactor and feature expansion for the night-time survival challenge mod. This update focuses on command centralization, code optimization, stability improvements, and new gameplay controls for server administrators. --- ### Core System & Commands Rework‌ Unified Command Hub‌: All administrative commands have been consolidated under the `/hivecollective` root command for better organization and ease of use. - `/hivecollective forcedtrigger` - Forces the next night to be a Hive Collective night. - `/hivecollective endevent` - ‌NEW‌: Immediately ends the currently active Hive Collective night, progressing the event count. - `/hivecollective spawn <x y z>` - ‌NEW‌: Manually triggers a monster spawn wave at the specified X, Z coordinates (Y is auto-calculated), following your config rules. Perfect for testing or custom events. - `/hivecollective gaze <player>` - Forces the "gaze" effect on the specified player. (Moved from standalone `/gaze`). - `/hivecollective occurredtotal` - ‌Subcommands expanded‌: - `query` - ‌NEW‌: Queries the total count of Hive Collective nights that have occurred. - `add <count>` - ‌NEW‌: Adds the specified number to the total event count. - `set <count>` - Sets the total event count (previously `/occurredTotal`). Multi-Language Command Feedback‌: All command success/error messages now use the in-game language system, fully supporting localization files. --- ### New Features & Gameplay Changes‌ - Expanded Dimension Support‌: Hive Collective events can now occur in ‌The End‌ dimension, in addition to the Overworld. The eternal night of the End just got more interesting. - Optimized Gaze Mechanics‌: The core "gaze" logic has been refined into a standalone procedure. Monsters affected by the gaze will now ‌forcefully override‌ their current target to the player, increasing the threat level. - Event Detection Optimization‌: The daily check for triggering a Hive Collective night has been moved from a per-player tick event to a more efficient per-world tick event, improving performance on servers. --- ### Configuration & Stability Improvements‌ Enhanced Configuration File `hive_collective-common.toml`: - New Options‌: Added `eventstartMessages` and `eventendMessages` to allow complete customization of the global broadcast messages. - Renamed & Clarified‌: Many configuration keys have been renamed for clarity (e.g., `hiveCollectiveNightlyTriggerChance` -> `nightlyTriggerChance`). Clear value range comments (e.g., `[Range: 0.0 ~ 1.0]`) have been added for all numerical options. - Version & Warning‌: The config file now includes a version tag (#Version: 1.3.0) and a prominent warning against entering invalid values to prevent save file corruption. - Robust Configuration Validation‌: A new join-world procedure now validates all critical configuration values on server/world load. If an invalid value is detected (e.g., a chance outside 0.0-1.0), an error is logged and ‌all players are disconnected‌ with a specific error message, protecting your world from a broken state. Improved Localization: Added full localization support for Russian and French, alongside the existing English and Simplified Chinese files. --- ### General Bug Fixes & Code Refactoring‌ - Internal Code Refactor‌: Significant backend restructuring to improve maintainability and reduce redundancy. - The monster spawning algorithm has been modularized into a shared Procedure. - Input Validation‌: The add and set subcommands for `/hivecollective occurredtotal` now properly validate that the input is a whole number. --- ### Summary for Server Admins & Players‌ This update makes the Hive Collective mod more powerful for server administrators with its unified command set and safety features, while expanding the challenge for players into the End dimension. The core survival loop remains, but with better performance, stability, and tools for customization.
release

Hive_Collective‌-1.2.4

1.2.4
14 июн. 2026 г.146Minecraft: 1.20.1forge
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Что нового
### Optimization of the Gaze Mechanic‌ > Targeted Player Selection‌: The gaze mechanic now ‌only affects players in Survival or Adventure mode‌. Players in Creative or Spectator mode are ‌immune‌ to its effect. ### New Administrator Command /gaze <player>‌ > This command allows server administrators or players with permission level 4 to ‌instantly and forcibly apply the “gaze” effect on a specified target player‌, regardless of whether a “Hive Collective” event is active or not. ### Parameter Optimization for the /occurredTotal Command > The numeric parameter for this command now has its ‌minimum value adjusted to 0‌, making the setting logic more complete and intuitive. ### Monster Spawn Location Algorithm Optimized‌ > The algorithm for calculating monster spawn locations during a “Hive Collective” event has been completely rewritten. > Bug Fix‌:Resolves an issue from previous versions where monsters could spawn inside blocks or floating in the air. ### New Configurable Options for the Gaze Mechanic‌ > Four new configuration options have been added for the gaze mechanic, allowing server administrators or players to deeply customize its behavior: > - gazeAttemptInterval (Gaze Attempt Interval)‌:Controls the frequency at which the gaze mechanic attempts to trigger (unit: game ticks, 20 ticks = 1 second). > - gazeSuccessChance (Gaze Success Chance)‌:Controls the actual success probability of each gaze attempt (range: 0.0 to 1.0). > - gazeRange (Gaze Range)‌:Sets the maximum distance (in blocks, effective range: 0 - 128) between a monster and a player for the gaze effect to influence the monster. > - sendGazeMessage (Send Gaze Message)‌:A toggle option determining whether the targeted player receives the chat prompt "You feel like you're being watched..." when affected by the gaze.
release

Hive_Collective‌-1.2.3

1.2.3
28 мая 2026 г.52Minecraft: 1.20.1forge
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Fixed the bug where events were calculated independently per dimension instead of globally.
release

Hive_Collective‌-1.2.2

1.2.2
23 мая 2026 г.28Minecraft: 1.20.1forge
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Что нового
- The info overlay now supports changing its display position. - Added a new client-side configuration for configurable info overlay settings. - Added the new "Gaze" mechanic: during events, mobs have a chance to force-attack players. This feature is disabled by default. - Adjusted several default configurations.
release

Hive_Collective‌-1.2.0

1.2.0
22 мая 2026 г.26Minecraft: 1.20.1forge
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Что нового
- Added a light level restriction, now mobs can only spawn in areas with a light level of 0. - To fix the bug where zombie corpses may not despawn, the method for disabling sleeping has been changed to directly destroying the bed. - Reworked the active mob spawning mechanism - Added a new configuration option allowing adjustment of the maximum light level limit - Reworked the mob spawn configuration options, now there is greater flexibility in configuring mob spawning. - Adjusted some default configurations
release

Hive_Collective‌-1.1.0

1.1.0
17 мая 2026 г.26Minecraft: 1.20.1forge
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During the current event, mobs will only spawn in the Overworld.
release

Hive_Collective‌-1.0.0

1.0.0
14 мая 2026 г.45Minecraft: 1.20.1forge
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