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Highly Explosive

Explosions Everywhere!!! A mod making blast protection more useful! :D

Автор: n1ktwazny5421обновлён 13 мар. 2024 г.
ПроклятыеМеханики игрыМобы

Описание

Do you like TNT?? Well you'll Really like this mod! It's pretty challanging by nature, making explosions a common occurance! And you still can make it harder(or easier i don't judge) if you want!

Highly Explosive is a Pretty simple Server-sided (Neo)Forge mod for 1.20+.

Some features include:

Spoilers for the mod!
  • Monsters can spawn with TNT on heads (with 20% to spawn), They explode on death and have a few buffs.
  • Creepers exploding on death..
  • Creepers in the End and Nether*(Nether Off by default)*!
  • Creeper Jokeys?
  • Enderman bombers holding Creepers!!
  • Zombified Piglins if they are a TNT Head will always chase you like the Bomber

Most numbers in the mod can be customised by gamerules!(all start with heSomethingFun) For example:

  • heTntOnUndeadHeads (True/False)
  • heTntOnUndeadHeadsChance (0-100), going over or under won't do anything it's a % value

Giant thingy

This is just a small passion project and it likely won't be developed much after release, as a Solo Dev I don't have the time for all of that but in any case for any issues, bugs or ideas regarding the mod, message @n1ktwazny on discord ;D

Галерея

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Последние версии

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release

Highly Explosive 1.1

1.1-1.20.4
13 мар. 2024 г.137Minecraft: 1.20.4forge, neoforge
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Что нового
1.20.4 port, Check HE 1.1 version for changelog. Made specifically for NeoForge
release

Highly Explosive 1.1

1.1-1.20.1
13 мар. 2024 г.296Minecraft: 1.20.1forge, neoforge
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## Highly Explosive 1.1 Update adding **1.20.4 support** and fixing a few issues and generally improving the quality of the mod (Took me long enough) ~~I am also trying to port this mod to Fabric.~~ Nah i tried it's just too hard to port, i could recreate it from the ground up but cmon time doesn't grow on trees IMPORTANT: **Chance based Gamerules are changed from 1-10 system to 1-100!** Due to how the random number generator worked, in 1.0 chances worked by multiplying the chance by 10(chance of 1 = 10% chance, 5 = 50%, 10 = 100%) But now you use 1-100 as if it was a percent (chance of 7 = 7% chance) Old worlds made in 1.0 won't have correct spawn chances ### Big Changes - Creepers actually spawn in the End and Nether(Nether Disabled by default) - You can now use Flint and Steal on a TNT Heads to light them - Removed Charged TNT Heads - Normal TNT Heads now have Blast Protection in their TNT's - If a TNT Head drops it's TNT you can right click a mob to make it a TNT Head.(buggy) - Chance Gamerules are now comprehandable - Added a system for updating mod settings when updating the mod to avoid breaking worlds from the next update :< - Reworked and fixed the Enderman Bombers #### Balance Changes - Dead creepers now explode after 30 ticks(from 40) - Dead "Tnt Heads" Explode after 15 ticks(from 5) - Tnt Heads have 8 more hearts instead of resistance and/or protection - Enderman Bombers: - Spawn chances 10% --> 6%, - Always chases player (in creative too), Deals 0 damage but applies slowness and blindness - Has a Creeper riding it #### Default gamerule changes: - Almost all of them Multiplied by 10 and: - Creeper Jokeys spawn chance 10% --> 20% - TNT Head Spawning chance 20% --> 30% - Default Explosion power 3 --> 4 #### Fixes/Small things - Fixed creeper jokeys dismounting spiders and enderman bombers not spawning them at all - Fixed internal spawning logic being inconsistent and sometimes failing. - Added a JSON update file via github - Updated some gamerule descriptions - Changed the random number generator base - Changed internal tagging (nbt names)
beta

Highly Explosive 1.0

1.0
24 янв. 2024 г.109Minecraft: 1.20.1forge
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Inital Release