
Highly Explosive
Explosions Everywhere!!! A mod making blast protection more useful! :D
Автор: n1ktwazny5421обновлён 13 мар. 2024 г.
ПроклятыеМеханики игрыМобы
Описание
Do you like TNT?? Well you'll Really like this mod! It's pretty challanging by nature, making explosions a common occurance! And you still can make it harder(or easier i don't judge) if you want!
Highly Explosive is a Pretty simple Server-sided (Neo)Forge mod for 1.20+.
Some features include:
Spoilers for the mod!
- Monsters can spawn with TNT on heads (with 20% to spawn), They explode on death and have a few buffs.
- Creepers exploding on death..
- Creepers in the End and Nether*(Nether Off by default)*!
- Creeper Jokeys?
- Enderman bombers holding Creepers!!
- Zombified Piglins if they are a TNT Head will always chase you like the Bomber
Most numbers in the mod can be customised by gamerules!(all start with heSomethingFun) For example:
- heTntOnUndeadHeads (True/False)
- heTntOnUndeadHeadsChance (0-100), going over or under won't do anything it's a % value

This is just a small passion project and it likely won't be developed much after release, as a Solo Dev I don't have the time for all of that but in any case for any issues, bugs or ideas regarding the mod, message @n1ktwazny on discord ;D
Галерея
Последние версии
Все версии →release
Highly Explosive 1.1
1.1-1.20.413 мар. 2024 г.137Minecraft: 1.20.4forge, neoforge
Что нового
1.20.4 port, Check HE 1.1 version for changelog.
Made specifically for NeoForge
release
Highly Explosive 1.1
1.1-1.20.113 мар. 2024 г.296Minecraft: 1.20.1forge, neoforge
Что нового
## Highly Explosive 1.1
Update adding **1.20.4 support** and fixing a few issues and generally improving the quality of the mod
(Took me long enough)
~~I am also trying to port this mod to Fabric.~~ Nah i tried it's just too hard to port, i could recreate it from the ground up but cmon time doesn't grow on trees
IMPORTANT: **Chance based Gamerules are changed from 1-10 system to 1-100!**
Due to how the random number generator worked, in 1.0 chances worked by multiplying the chance by 10(chance of 1 = 10% chance, 5 = 50%, 10 = 100%)
But now you use 1-100 as if it was a percent (chance of 7 = 7% chance) Old worlds made in 1.0 won't have correct spawn chances
### Big Changes
- Creepers actually spawn in the End and Nether(Nether Disabled by default)
- You can now use Flint and Steal on a TNT Heads to light them
- Removed Charged TNT Heads
- Normal TNT Heads now have Blast Protection in their TNT's
- If a TNT Head drops it's TNT you can right click a mob to make it a TNT Head.(buggy)
- Chance Gamerules are now comprehandable
- Added a system for updating mod settings when updating the mod to avoid breaking worlds from the next update :<
- Reworked and fixed the Enderman Bombers
#### Balance Changes
- Dead creepers now explode after 30 ticks(from 40)
- Dead "Tnt Heads" Explode after 15 ticks(from 5)
- Tnt Heads have 8 more hearts instead of resistance and/or protection
- Enderman Bombers:
- Spawn chances 10% --> 6%,
- Always chases player (in creative too), Deals 0 damage but applies slowness and blindness
- Has a Creeper riding it
#### Default gamerule changes:
- Almost all of them Multiplied by 10 and:
- Creeper Jokeys spawn chance 10% --> 20%
- TNT Head Spawning chance 20% --> 30%
- Default Explosion power 3 --> 4
#### Fixes/Small things
- Fixed creeper jokeys dismounting spiders and enderman bombers not spawning them at all
- Fixed internal spawning logic being inconsistent and sometimes failing.
- Added a JSON update file via github
- Updated some gamerule descriptions
- Changed the random number generator base
- Changed internal tagging (nbt names)
beta
Highly Explosive 1.0
1.024 янв. 2024 г.109Minecraft: 1.20.1forge
Что нового
Inital Release

