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HexLands

Hexagonal world generation, Settlers of Catan style!

Автор: alcatrazEscapee10,5 тыс.156обновлён 28 июн. 2024 г.
Генерация мира

Описание

Hex Lands

This mod is an updated and rewritten version of the original Hex Lands mod by superfluke, et. al. It has been rewritten completely for new Minecraft versions.

Features

  • Adds two world type presets: "HexLands", and "HexLands (Overworld)". The former which enables hexagonal terrain generation in both the overworld and the nether, the latter which only enables it in the overworld.
  • Each hex contains a single biome. Hexes of different types are bordered by walls.
  • Automatic compatibility with mods that add biomes to the overworld or other world generation.
  • Many options for world customization via data packs.

Configuration (Data Packs - 1.19.x - 1.20.x)

Note: Due to Mojang's changes to world generation, configuration will be different depending on which Minecraft version you are using! See the 1.18.x, 1.17.x, or 1.16.x versions of this documentation instead.

Worlds are now specified by World Presets due to a change from Mojang. HexLands can be customized by adding a new world preset. The default HexLands world presets can be found here, for HexLands, and HexLands (Overworld Only). They both make use of the hexlands:hexlands chunk generator.

In order to use a HexLands world for a specific dimension, you must change the generator field. It must be an object with the following properties:

  • type is a string identifying what generator to use. It should be hexlands:hexlands.
  • settings is a Noise Settings used by the dimension.
  • biome_source is the biome source, as in vanilla. It can be a known preset, such as "minecraft:overworld", or "minecraft:nether", or it can be a JSON object following the vanilla biome source format.
  • hex_settings is an object with parameters defining how the hexagonal grid works. It can either be a known preset, which must be one of "hexlands:overworld", "hexlands:nether", or "hexlands:the_end", or it can be an object with the following fields:
    • biome_scale (Default: 8) is the scale at which biomes are sampled to create hexes. Higher values create more random biome layouts.
    • hex_size (Default: 40) is the size of an individual hex.
    • hex_border_threshold (Default: 0.92) is a number between 0 and 1 representing how much of a hex should be covered by the border. Larger values will lead to thinner borders.
    • top_border and bottom_border are both border settings which define how the top and bottom borders of the world are built. The borders between hexes consist of a bottom border, air, and a top border. If not present, this section of the border will consist entirely of air. If present, it must have the following fields:
      • min_height: The minimum height of the border.
      • max_height: The maximum height of the border.
      • state: A block state to generate as the border state. As in vanilla formats, this must be an object with a Name and Properties field. The Properties must be an object containing all possible block state properties in key-value pairs, and the Name field must be the name of the block.

Example

Below is an example object which can be used in the generator field of a world preset.

// Below is an example object which can be used in the `generator` field of a world preset.
{
    "type": "hexlands:hexlands",
    "settings": "minecraft:overworld",
    "biome_source": {
      "type": "minecraft:multi_noise",
      "preset": "minecraft:overworld"
    },
    "hex_settings": "hexlands:overworld"
}

Галерея

Overworld HexlandsNether HexlandsBYG + HexlandsBYG Nether + Hexlands

Последние версии

Все версии →
release

Fabric-1.21-6.0.0

6.0.0
28 июн. 2024 г.2,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
Update to 1.21, Fabric
release

NeoForge-1.21-6.0.0

6.0.0
28 июн. 2024 г.1,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
Update to 1.21, NeoForge
release

Fabric-1.20-5.0.0

5.0.0
9 июн. 2023 г.1,8 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
### Update to 1.20 Nothing changed of note (Thank Mojang for the first time I can update my mod without rewriting it!).
release

Forge-1.20-5.0.0

5.0.0
9 июн. 2023 г.1,9 тыс.Minecraft: 1.20, 1.20.1forge, neoforge
Скачать
Что нового
### Update to 1.20 Nothing changed of note (Thank Mojang for the first time I can update my mod without rewriting it!).
release

Fabric-1.19.3-4.1.0

4.1.0
7 мая 2023 г.175Minecraft: 1.19.3fabric
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Что нового
### Update to 1.19.3 Nothing changed of note.
release

Forge-1.19.3-4.1.0

4.1.0
7 мая 2023 г.154Minecraft: 1.19.3forge
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Что нового
### Update to 1.19.3 Nothing changed of note.
release

Fabric-1.19.2-4.0.0

4.0.0
7 мая 2023 г.1,3 тыс.Minecraft: 1.19.2fabric
Скачать
Что нового
### Update to 1.19.2 As Mojang pulled a fast one on modders, this is unfortunately not compatible with 1.19.3. This will very likely be the only release for 1.19.2 specifically, as I will not be maintaining versions for every minor version of a Minecraft release.
release

Forge-1.19.2-4.0.0

4.0.0
7 мая 2023 г.613Minecraft: 1.19.2forge
Скачать
Что нового
### Update to 1.19.2 As Mojang pulled a fast one on modders, this is unfortunately not compatible with 1.19.3. This will very likely be the only release for 1.19.2 specifically, as I will not be maintaining versions for every minor version of a Minecraft release.
release

Fabric-1.18.2-3.0.0

3.0.0
7 мая 2023 г.208Minecraft: 1.18.2fabric
Скачать
Что нового
### 1.18.2 Update! HexLands is now on both Forge and Fabric, with a unified code base, to allow much more seamless maintenance of both mod loaders. Under the hood there are many changes to how this mod works, due to Mojang rewriting everything... *AGAIN*. - The overworld and nether both use *similar* styles of hexlands generation. Minecraft's "Biomes don't determine the terrain" philosophy does change how this looks, although the style is still similar to previous versions. - Height based borders are completely gone - this sort of mechanic just doesn't exist in 1.18 onwards to know what the "average height" of a biome is, since biomes themselves don't determine height directly. Hex borders are now uniformly distributed around sea level. - *Explicit* compatibility with biome mods that modify the overworld, nether, or end has been removed. However, there still should be fairly good *implicit* compatibility, as HexLands was able to switch to some vanilla call paths that should pick up other mods biome generation overhauls.
release

Forge-1.18.2-3.0.0

3.0.0
7 мая 2023 г.239Minecraft: 1.18.2forge
Скачать
Что нового
### 1.18.2 Update! HexLands is now on both Forge and Fabric, with a unified code base, to allow much more seamless maintenance of both mod loaders. Under the hood there are many changes to how this mod works, due to Mojang rewriting everything... *AGAIN*. - The overworld and nether both use *similar* styles of hexlands generation. Minecraft's "Biomes don't determine the terrain" philosophy does change how this looks, although the style is still similar to previous versions. - Height based borders are completely gone - this sort of mechanic just doesn't exist in 1.18 onwards to know what the "average height" of a biome is, since biomes themselves don't determine height directly. Hex borders are now uniformly distributed around sea level. - *Explicit* compatibility with biome mods that modify the overworld, nether, or end has been removed. However, there still should be fairly good *implicit* compatibility, as HexLands was able to switch to some vanilla call paths that should pick up other mods biome generation overhauls.