HexchantingСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (11)
beta
Hexchanting 1.3.0-beta1
1.3.0-beta111 окт. 2026 г.784Minecraft: 1.20.1fabric
Что нового
No more items with negative durability. Probably.
- Bump minimum Hex Casting version to 0.11.3
- Fix items ending up on negative durability when trying to draw excessive amounts of media. Items will now break when trying to use more media than they hold.
release
1.2.0
1.2.020 мая 2026 г.5,6 тыс.Minecraft: 1.20.1fabric
Что нового
## Chestplate Timing Control
You can now control whether the chestplate damage trigger fires before or after the damage is applied to the player.
### Before
Before is the old behaviour and remains the default. The hex is triggered and runs before damage is actually applied to the player. This permits tricks like applying a precise amount of absorption.
### After
After is the new behaviour. It must be opted-into so as not to break existing hexes. The damage is applied to the player and only then does the hex fire. This prevents simple immortality hexes. The damage passed to the hex is the damage taken after factors like armour and absorption are applied.
### Configuration
The behaviour is controlled by a configuration flag in the file `hexchanting.properties` in your mod configuration directory. Changing this flag will affect all hexes in new and existing worlds. It is technically safe to update this value without creating a new world, however hexes relying on the old triggering behaviour may no longer work as intended.
## What's Changed
* Redo runtime deps in dev shell by @arconyx in https://github.com/arconyx/hexchanting/pull/18
* Make chestplate timing configurable by @arconyx in https://github.com/arconyx/hexchanting/pull/21
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.1.7...v1.2.0
beta
Hexchanting 1.2.0-beta1
1.2.0-beta19 апр. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
Experimental support for optionally moving the chestplate damage trigger to *after* damage is applied. This prevents simple immortality hexes.
To adjust this setting update the mod, then look for the `hexchanting.properties` config file in your mod config folder.
Bug reports appreciated!
release
1.1.7
1.1.721 янв. 2026 г.4,1 тыс.Minecraft: 1.20.1fabric
Что нового
A bug fix for a mysterious crash. It shouldn't change anything about leggings behaviour, but open an issue if it does.
## What's Changed
* Fix crash in leggings by @arconyx in https://github.com/arconyx/hexchanting/pull/16
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.1.6...v1.1.7
release
1.1.6
1.1.630 дек. 2025 г.904Minecraft: 1.20.1fabric
Что нового
Translation updates, hot off the press.
## What's Changed
* Update zh_cn by @ChuijkYahus in https://github.com/arconyx/hexchanting/pull/13
* Rewrite github workflows by @arconyx in https://github.com/arconyx/hexchanting/pull/14
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.1.5...v1.1.6
release
1.1.5
1.1.529 дек. 2025 г.78Minecraft: 1.20.1fabric
Что нового
End of year cleanup edition. This release tidies up the hex book and bringing some translation changes out of unreleased limbo.
## What's Changed
* Fix zh_cn by @ChuijkYahus in https://github.com/arconyx/hexchanting/pull/9
* en_us hexbook now follows hex book style conventions more closely
* en_us typo fix
I've also done a bit of tidying on the development side of things. Build outputs are (probably) reproducible now by adventurous souls - if you can't reproduce one, please submit a bug.
Note: 1.1.4 was skipped due to a release issue. It is identical to 1.1.5.
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.1.3...v1.1.5
release
1.1.3
1.1.328 мая 2025 г.10,6 тыс.Minecraft: 1.20.1fabric
Что нового
## What's Changed
* Update zh_cn by @ChuijkYahus in https://github.com/arconyx/hexchanting/pull/7
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.1.2...v1.1.3
release
1.1.2
1.1.217 апр. 2025 г.1,8 тыс.Minecraft: 1.20.1fabric
Что нового
### Fixes
- Don't double count media in inventory during cost simulation
- Relax Fabric Language Kotlin dependency, allowing for Quilt compatibility.
- Move chestplate trigger to earlier in damage application, so absorption doesn't bypass it.
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.1.1...v1.1.2
release
Hexchanting 1.1.1
1.1.17 апр. 2025 г.236Minecraft: 1.20.1fabric
Что нового
### Testing In Production Edition
- Store arrow media on arrow instead of casting env
- Arrows can no longer be picked up after being fired
- Hex book unlocks on the hexcasting:root advancement
- Arrows push block pos instead of null when hitting a block.
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.1.0...v1.1.1
release
Hexchanting 1.1.0
1.1.031 мар. 2025 г.812Minecraft: 1.20.1fabric
Что нового
## Breaking Changes
* Armour triggers have been changed. See below.
## What's Changed
* Update zh_cn by ChuijkYahus in https://github.com/arconyx/hexchanting/pull/2
* Lower imbuing cost
* Arrows also cast when hitting a block, pushing null to the stack in place of the entity
* Add mod icon
* Give armour specialised triggers: On aggro (helmets), on death (leggings), on falling (boots). Chestplates continue to use the on damaged trigger
* Remove position from the iotas pushed by the chestplate trigger
* Armour trim support
* Add missing item tags to tools and swords
* Display a hexxy tooltip on imbued items.
**Full Changelog**: https://github.com/arconyx/hexchanting/compare/v1.0.1...v1.1.0
release
Hexchanting 1.0.1
1.0.128 мар. 2025 г.62Minecraft: 1.20.1fabric