COWMODSКаталог модов
Hex Casting

ВЕРСИИ (14)

beta

forge-1.20.1-0.11.4

0.11.4
27 авг. 2026 г.10,2 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### Added - Added the `cannot_modify_cost` tag for patterns that should ignore the `media_consumption` attribute when calculating cost ([#987](https://github.com/FallingColors/HexMod/pull/987)) @Robotgiggle - Added config options to scale pattern costs per action and globally ([#1041](https://github.com/FallingColors/HexMod/pull/1041)) @Robotgiggle - Added a config toggle for the pattern wobble animation on active slates to improve performance ([#1017](https://github.com/FallingColors/HexMod/pull/1017)) @aloaloolaola - Added keybinds to flip forward and backwards in a spellbook ([#1028](https://github.com/FallingColors/HexMod/pull/1028)) @pythonmcpi - Added a config toggle to disable scrolling through spellbooks outside of the staff grid ([#1028](https://github.com/FallingColors/HexMod/pull/1028)) @pythonmcpi - Added Harmony Reflection, which pushes the value of the golden ratio ([#900](https://github.com/FallingColors/HexMod/pull/900)) @miyucomics - Added a config toggle (default false) for the effect that makes iota-holding items display their entire NBT data when Advanced Tooltips is enabled ([#1021](https://github.com/FallingColors/HexMod/pull/1021)) @Robotgiggle - Added a pattern display overlay for pattern-holding items (ie scrolls or slates) while holding shift in the inventory ([#879](https://github.com/FallingColors/HexMod/pull/879)) @SamsTheNerd - Added connected textures for Akashic Ligatures when using Continuity or Optifine ([#885](https://github.com/FallingColors/HexMod/pull/885)) @kineticneticat - Added type comparison patterns ([#1114](https://github.com/FallingColors/HexMod/pull/1114)) @IridescentVoid - Similarity Distillation and Dissimilarity Distillation for iota types - Surveyor's Distillation and Inspector's Distillation for blocks - Taxonomer's Distillation for entities - Sorter's Distillation and Stacking Distillation for items - Added Contemplation for escaping without the exponential growth of Consideration ([#1102](https://github.com/FallingColors/HexMod/pull/1102)) @IridescentVoid - Added Interjection, Meditation, and Recollection for advanced pattern-list creation ([#1103](https://github.com/FallingColors/HexMod/pull/1103)) @Robotgiggle - Added Media Reflection for checking media available to the cast ([#1235](https://github.com/FallingColors/HexMod/pull/1235)) @IridescentVoid - Added ko_kr translations ([#1187](https://github.com/FallingColors/HexMod/pull/1187)) @Bananamilk452 - Added a variety of new translations via Weblate ([#1251](https://github.com/FallingColors/HexMod/pull/1251), [#1261](https://github.com/FallingColors/HexMod/pull/1261), [#1265](https://github.com/FallingColors/HexMod/pull/1265), [#1269](https://github.com/FallingColors/HexMod/pull/1269), [#1272](https://github.com/FallingColors/HexMod/pull/1272), [#1274](https://github.com/FallingColors/HexMod/pull/1274)) - de_de by @Olfi01 and @miyucomics - en_pt by @frostedlyre and @penguinencounter - es_es by @Chichi and @ElNico56 - fi_fi by @hauveli - fr_fr by @Spectramaris, @Sixela963, @arsvenutia, @drawnbadden - ja_jp by @ViktoriaNtro - no_no by @ShyRasan123 - pl_pl by @ManicTv and @Welesen - sv_se by @hauveli ### Changed - Changed the `media_consumption` attribute to only apply to player-based casting ([#987](https://github.com/FallingColors/HexMod/pull/987)) @Robotgiggle - Changed Wayfarer's Flight and Anchorite's Flight to both cost 2 dust per unit, and enforced a minimum cost for Anchorite's Flight ([#1040](https://github.com/FallingColors/HexMod/pull/1040)) @Robotgiggle - Changed the Hasty Retrospection mishap to Absent Introspection as it's now used for anything that only works while parenthesized ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle - Updated and reorganized various entries in the guidebook to improve clarity ([#1199](https://github.com/FallingColors/HexMod/pull/1199)) @Robotgiggle - Added a new entry defining what a Hex actually is and how it can be represented on the stack - Changed "A Primer on Vectors" to provide its own information rather than linking to Psi's guide - Reordered "Escaping Patterns" to account for the newly added Contemplation pattern - Removed "Influences" and moved relevant info into "Hex Casting 101" - Updated the Flay Mind recipe display in EMI and JEI to cycle through all valid entities if the input is an entity tag ([#1023](https://github.com/FallingColors/HexMod/pull/1023)) @YukkuriC - All custom recipe displays now work with both EMI and JEI on all platforms, rather than only EMI on Fabric and only JEI on Forge ([#1206](https://github.com/FallingColors/HexMod/pull/1206)) @Robotgiggle - The pattern limit is now checked even when executing non-pattern iotas like jumps ([#1035](https://github.com/FallingColors/HexMod/pull/1035)) @pythonmcpi - Re-implemented the ability to extract stored media from items in trinket/curio slots ([#996](https://github.com/FallingColors/HexMod/pull/996)) @YukkuriC - Patterns involving entity look direction now compensate for the vanilla bug that causes projectiles and phantoms to report the wrong direction ([#1025](https://github.com/FallingColors/HexMod/pull/1025)) @Robotgiggle - Edified Panels are now crafted with 9 planks rather than 8 to avoid conflicting with the vanilla chest recipe ([#1080](https://github.com/FallingColors/HexMod/pull/1080)) @Robotgiggle - Drawing Evanition with nothing left to do will now undo the opening Introspection ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle - Book pages for patterns without input/output iotas will no longer display the type signature line at all ([#1118](https://github.com/FallingColors/HexMod/pull/1118)) @IridescentVoid - Consideration, Introspection, Retrospection, and Evanition now count towards the per-hex pattern limit ([#1172](https://github.com/FallingColors/HexMod/pull/1172)) @Robotgiggle - Updated Inline dependency from 1.0.1 to 1.2.2 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle - Updated Fabric Language Kotlin dependency from 1.9.4 to 1.13.7 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle - Updated Kotlin for Forge dependency from 4.3.0 to 4.12.0 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle - Updated zh_cn translations ([#995](https://github.com/FallingColors/HexMod/pull/995), [#1037](https://github.com/FallingColors/HexMod/pull/1037), [#1045](https://github.com/FallingColors/HexMod/pull/1045)) @ChuijkYahus - Updated various translations via Weblate ([#1251](https://github.com/FallingColors/HexMod/pull/1251), [#1261](https://github.com/FallingColors/HexMod/pull/1261), [#1265](https://github.com/FallingColors/HexMod/pull/1265), [#1269](https://github.com/FallingColors/HexMod/pull/1269), [#1272](https://github.com/FallingColors/HexMod/pull/1272), [#1274](https://github.com/FallingColors/HexMod/pull/1274)) - ru_ru by @DarkThunderer and @KOCTEP - zh_cn by @ChuijkYahus ### Fixed - Fixed a crash loop when trying to generate a creative-mode ancient scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#992](https://github.com/FallingColors/HexMod/pull/992)) @Robotgiggle - Fixed a crash when trying to generate a loot scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#1079](https://github.com/FallingColors/HexMod/pull/1079)) @Robotgiggle - Fixed Create Water and Create Lava causing the "position is forbidden to you" mishap when the position is actually just out of ambit ([#1029](https://github.com/FallingColors/HexMod/pull/1029)) @pythonmcpi - Fixed a broken translation key on the error message from a Shepherd Directrix ([#1013](https://github.com/FallingColors/HexMod/pull/1013)) @Teal-Wolf-25-v2 - Fixed the log spam caused by double pattern registration when joining a world ([#999](https://github.com/FallingColors/HexMod/pull/999)) @Real-Luxof - Fixed various incorrect documentation in the Hex Book ([#1010](https://github.com/FallingColors/HexMod/pull/1010)) @Robotgiggle - Fixed a broken translation key when trying to use Place Block with no placeable items in your hotbar ([#1010](https://github.com/FallingColors/HexMod/pull/1010)) @Robotgiggle - Fixed a potential chunkban when leaving a looping spell circle running for long enough ([#908](https://github.com/FallingColors/HexMod/pull/908)) @Stick404 - Fixed a potential issue on MacOS when calculating soulglimmer color ([#984](https://github.com/FallingColors/HexMod/pull/984)) @vgskye - Fixed the book page for the Inert Mindflay mishap incorrectly claiming it would kill unsuitable flay subjects ([#1081](https://github.com/FallingColors/HexMod/pull/1081)) @Robotgiggle - Fixed Pace Purification returning nonzero velocity on nonmoving items ([#1119](https://github.com/FallingColors/HexMod/pull/1119)) @IridescentVoid - Fixed Accessor's Purification returning false for scrolls in item frames ([#1115](https://github.com/FallingColors/HexMod/pull/1115)) @IridescentVoid - Fixed Break Block being unable to break cobwebs on Fabric ([#1218](https://github.com/FallingColors/HexMod/pull/1218)) @Robotgiggle - Fixed the zero vector not being listed as falsy on the Augur's Purification page ([#1273](https://github.com/FallingColors/HexMod/pull/1273)) @DetermiedMech1 - Fixed the command to list all per-world patterns not working ([#1277](https://github.com/FallingColors/HexMod/pull/1277)) @Olfi01 - Fixed a mixin issue that made gaslighting not work properly on Fabric ([#1281](https://github.com/FallingColors/HexMod/pull/1281)) @Robotgiggle ### Internal - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20, by Robotgiggle in [#1043](https://github.com/FallingColors/HexMod/pull/1043). - Updated Inline dependency from 1.0.1 to 1.2.2, by Robotgiggle in [#1043](https://github.com/FallingColors/HexMod/pull/1043). - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle - Changed the internal implementation of Thoth's Gambit to use a `TreeList` for more efficiency ([#1031](https://github.com/FallingColors/HexMod/pull/1031)) @s5bug - Deprecated the version of `matchPattern` that takes a boolean argument since it always raises an exception ([#1002](https://github.com/FallingColors/HexMod/pull/1002)) @beholderface - `Iota` subclasses can now specify whether the iota should be displayed with or without commas when in a list ([#988](https://github.com/FallingColors/HexMod/pull/988)) @TheRobbie73 - Made the `getUsableStacks` and `getPrimaryStacks` methods in `CastingEnvironment` and its subclasses public ([#907](https://github.com/FallingColors/HexMod/pull/907)) @miyucomics - Improved handling for duplicate pattern signatures in hexdoc ([#1007](https://github.com/FallingColors/HexMod/pull/1007)) @object-Object - `CircleExecutionState` now stores the shape of the spell circle using two corners rather than an entire list of positions ([#908](https://github.com/FallingColors/HexMod/pull/908)) @Stick404 - Added methods in `Action` and `Iota` to define behavior when inside parentheses, and de-hardcoded the iota-escaping patterns ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle - Added visitor methods to `Iota` to enable walking iotas in an extensible way ([#1191](https://github.com/FallingColors/HexMod/pull/1191)) @poolcritter
beta

fabric-1.20.1-0.11.4

0.11.4
27 авг. 2026 г.8 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
### Added - Added the `cannot_modify_cost` tag for patterns that should ignore the `media_consumption` attribute when calculating cost ([#987](https://github.com/FallingColors/HexMod/pull/987)) @Robotgiggle - Added config options to scale pattern costs per action and globally ([#1041](https://github.com/FallingColors/HexMod/pull/1041)) @Robotgiggle - Added a config toggle for the pattern wobble animation on active slates to improve performance ([#1017](https://github.com/FallingColors/HexMod/pull/1017)) @aloaloolaola - Added keybinds to flip forward and backwards in a spellbook ([#1028](https://github.com/FallingColors/HexMod/pull/1028)) @pythonmcpi - Added a config toggle to disable scrolling through spellbooks outside of the staff grid ([#1028](https://github.com/FallingColors/HexMod/pull/1028)) @pythonmcpi - Added Harmony Reflection, which pushes the value of the golden ratio ([#900](https://github.com/FallingColors/HexMod/pull/900)) @miyucomics - Added a config toggle (default false) for the effect that makes iota-holding items display their entire NBT data when Advanced Tooltips is enabled ([#1021](https://github.com/FallingColors/HexMod/pull/1021)) @Robotgiggle - Added a pattern display overlay for pattern-holding items (ie scrolls or slates) while holding shift in the inventory ([#879](https://github.com/FallingColors/HexMod/pull/879)) @SamsTheNerd - Added connected textures for Akashic Ligatures when using Continuity or Optifine ([#885](https://github.com/FallingColors/HexMod/pull/885)) @kineticneticat - Added type comparison patterns ([#1114](https://github.com/FallingColors/HexMod/pull/1114)) @IridescentVoid - Similarity Distillation and Dissimilarity Distillation for iota types - Surveyor's Distillation and Inspector's Distillation for blocks - Taxonomer's Distillation for entities - Sorter's Distillation and Stacking Distillation for items - Added Contemplation for escaping without the exponential growth of Consideration ([#1102](https://github.com/FallingColors/HexMod/pull/1102)) @IridescentVoid - Added Interjection, Meditation, and Recollection for advanced pattern-list creation ([#1103](https://github.com/FallingColors/HexMod/pull/1103)) @Robotgiggle - Added Media Reflection for checking media available to the cast ([#1235](https://github.com/FallingColors/HexMod/pull/1235)) @IridescentVoid - Added ko_kr translations ([#1187](https://github.com/FallingColors/HexMod/pull/1187)) @Bananamilk452 - Added a variety of new translations via Weblate ([#1251](https://github.com/FallingColors/HexMod/pull/1251), [#1261](https://github.com/FallingColors/HexMod/pull/1261), [#1265](https://github.com/FallingColors/HexMod/pull/1265), [#1269](https://github.com/FallingColors/HexMod/pull/1269), [#1272](https://github.com/FallingColors/HexMod/pull/1272), [#1274](https://github.com/FallingColors/HexMod/pull/1274)) - de_de by @Olfi01 and @miyucomics - en_pt by @frostedlyre and @penguinencounter - es_es by @Chichi and @ElNico56 - fi_fi by @hauveli - fr_fr by @Spectramaris, @Sixela963, @arsvenutia, @drawnbadden - ja_jp by @ViktoriaNtro - no_no by @ShyRasan123 - pl_pl by @ManicTv and @Welesen - sv_se by @hauveli ### Changed - Changed the `media_consumption` attribute to only apply to player-based casting ([#987](https://github.com/FallingColors/HexMod/pull/987)) @Robotgiggle - Changed Wayfarer's Flight and Anchorite's Flight to both cost 2 dust per unit, and enforced a minimum cost for Anchorite's Flight ([#1040](https://github.com/FallingColors/HexMod/pull/1040)) @Robotgiggle - Changed the Hasty Retrospection mishap to Absent Introspection as it's now used for anything that only works while parenthesized ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle - Updated and reorganized various entries in the guidebook to improve clarity ([#1199](https://github.com/FallingColors/HexMod/pull/1199)) @Robotgiggle - Added a new entry defining what a Hex actually is and how it can be represented on the stack - Changed "A Primer on Vectors" to provide its own information rather than linking to Psi's guide - Reordered "Escaping Patterns" to account for the newly added Contemplation pattern - Removed "Influences" and moved relevant info into "Hex Casting 101" - Updated the Flay Mind recipe display in EMI and JEI to cycle through all valid entities if the input is an entity tag ([#1023](https://github.com/FallingColors/HexMod/pull/1023)) @YukkuriC - All custom recipe displays now work with both EMI and JEI on all platforms, rather than only EMI on Fabric and only JEI on Forge ([#1206](https://github.com/FallingColors/HexMod/pull/1206)) @Robotgiggle - The pattern limit is now checked even when executing non-pattern iotas like jumps ([#1035](https://github.com/FallingColors/HexMod/pull/1035)) @pythonmcpi - Re-implemented the ability to extract stored media from items in trinket/curio slots ([#996](https://github.com/FallingColors/HexMod/pull/996)) @YukkuriC - Patterns involving entity look direction now compensate for the vanilla bug that causes projectiles and phantoms to report the wrong direction ([#1025](https://github.com/FallingColors/HexMod/pull/1025)) @Robotgiggle - Edified Panels are now crafted with 9 planks rather than 8 to avoid conflicting with the vanilla chest recipe ([#1080](https://github.com/FallingColors/HexMod/pull/1080)) @Robotgiggle - Drawing Evanition with nothing left to do will now undo the opening Introspection ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle - Book pages for patterns without input/output iotas will no longer display the type signature line at all ([#1118](https://github.com/FallingColors/HexMod/pull/1118)) @IridescentVoid - Consideration, Introspection, Retrospection, and Evanition now count towards the per-hex pattern limit ([#1172](https://github.com/FallingColors/HexMod/pull/1172)) @Robotgiggle - Updated Inline dependency from 1.0.1 to 1.2.2 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle - Updated Fabric Language Kotlin dependency from 1.9.4 to 1.13.7 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle - Updated Kotlin for Forge dependency from 4.3.0 to 4.12.0 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle - Updated zh_cn translations ([#995](https://github.com/FallingColors/HexMod/pull/995), [#1037](https://github.com/FallingColors/HexMod/pull/1037), [#1045](https://github.com/FallingColors/HexMod/pull/1045)) @ChuijkYahus - Updated various translations via Weblate ([#1251](https://github.com/FallingColors/HexMod/pull/1251), [#1261](https://github.com/FallingColors/HexMod/pull/1261), [#1265](https://github.com/FallingColors/HexMod/pull/1265), [#1269](https://github.com/FallingColors/HexMod/pull/1269), [#1272](https://github.com/FallingColors/HexMod/pull/1272), [#1274](https://github.com/FallingColors/HexMod/pull/1274)) - ru_ru by @DarkThunderer and @KOCTEP - zh_cn by @ChuijkYahus ### Fixed - Fixed a crash loop when trying to generate a creative-mode ancient scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#992](https://github.com/FallingColors/HexMod/pull/992)) @Robotgiggle - Fixed a crash when trying to generate a loot scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#1079](https://github.com/FallingColors/HexMod/pull/1079)) @Robotgiggle - Fixed Create Water and Create Lava causing the "position is forbidden to you" mishap when the position is actually just out of ambit ([#1029](https://github.com/FallingColors/HexMod/pull/1029)) @pythonmcpi - Fixed a broken translation key on the error message from a Shepherd Directrix ([#1013](https://github.com/FallingColors/HexMod/pull/1013)) @Teal-Wolf-25-v2 - Fixed the log spam caused by double pattern registration when joining a world ([#999](https://github.com/FallingColors/HexMod/pull/999)) @Real-Luxof - Fixed various incorrect documentation in the Hex Book ([#1010](https://github.com/FallingColors/HexMod/pull/1010)) @Robotgiggle - Fixed a broken translation key when trying to use Place Block with no placeable items in your hotbar ([#1010](https://github.com/FallingColors/HexMod/pull/1010)) @Robotgiggle - Fixed a potential chunkban when leaving a looping spell circle running for long enough ([#908](https://github.com/FallingColors/HexMod/pull/908)) @Stick404 - Fixed a potential issue on MacOS when calculating soulglimmer color ([#984](https://github.com/FallingColors/HexMod/pull/984)) @vgskye - Fixed the book page for the Inert Mindflay mishap incorrectly claiming it would kill unsuitable flay subjects ([#1081](https://github.com/FallingColors/HexMod/pull/1081)) @Robotgiggle - Fixed Pace Purification returning nonzero velocity on nonmoving items ([#1119](https://github.com/FallingColors/HexMod/pull/1119)) @IridescentVoid - Fixed Accessor's Purification returning false for scrolls in item frames ([#1115](https://github.com/FallingColors/HexMod/pull/1115)) @IridescentVoid - Fixed Break Block being unable to break cobwebs on Fabric ([#1218](https://github.com/FallingColors/HexMod/pull/1218)) @Robotgiggle - Fixed the zero vector not being listed as falsy on the Augur's Purification page ([#1273](https://github.com/FallingColors/HexMod/pull/1273)) @DetermiedMech1 - Fixed the command to list all per-world patterns not working ([#1277](https://github.com/FallingColors/HexMod/pull/1277)) @Olfi01 - Fixed a mixin issue that made gaslighting not work properly on Fabric ([#1281](https://github.com/FallingColors/HexMod/pull/1281)) @Robotgiggle ### Internal - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20, by Robotgiggle in [#1043](https://github.com/FallingColors/HexMod/pull/1043). - Updated Inline dependency from 1.0.1 to 1.2.2, by Robotgiggle in [#1043](https://github.com/FallingColors/HexMod/pull/1043). - The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle - Changed the internal implementation of Thoth's Gambit to use a `TreeList` for more efficiency ([#1031](https://github.com/FallingColors/HexMod/pull/1031)) @s5bug - Deprecated the version of `matchPattern` that takes a boolean argument since it always raises an exception ([#1002](https://github.com/FallingColors/HexMod/pull/1002)) @beholderface - `Iota` subclasses can now specify whether the iota should be displayed with or without commas when in a list ([#988](https://github.com/FallingColors/HexMod/pull/988)) @TheRobbie73 - Made the `getUsableStacks` and `getPrimaryStacks` methods in `CastingEnvironment` and its subclasses public ([#907](https://github.com/FallingColors/HexMod/pull/907)) @miyucomics - Improved handling for duplicate pattern signatures in hexdoc ([#1007](https://github.com/FallingColors/HexMod/pull/1007)) @object-Object - `CircleExecutionState` now stores the shape of the spell circle using two corners rather than an entire list of positions ([#908](https://github.com/FallingColors/HexMod/pull/908)) @Stick404 - Added methods in `Action` and `Iota` to define behavior when inside parentheses, and de-hardcoded the iota-escaping patterns ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle - Added visitor methods to `Iota` to enable walking iotas in an extensible way ([#1191](https://github.com/FallingColors/HexMod/pull/1191)) @poolcritter
beta

forge-1.20.1-0.11.3

0.11.3
22 нояб. 2025 г.273,8 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
# [Release] 0.11.3 release!
beta

fabric-1.20.1-0.11.3

0.11.3
22 нояб. 2025 г.50 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
# [Release] 0.11.3 release!
beta

0.11.2

0.11.2
25 нояб. 2024 г.76,9 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
There is no 0.11.0 or 0.11.1 due to bad planning. Changelog: - Update to Minecraft 1.20.1! - Patterns render in-world around you to other players! Freak people out with your casting prowess, or disrupt your opponents by reading their spells. Thanks, Amo! - Move flight to pre-Enlightenment; choose between infinite flight in a small radius, or a short-lived flight with infinite range. - Altiora -- a Great Spell that gives you fragile elytra wings. - Quenched Allays -- generate media out of allays. Comes with a decorative staff and blocks, and ONLY ONE TEXTURE APIECE. - Shepherd Directrix -- pop a boolean from the stack and choose which branch of a spell circle to take. - Thought-Knots -- cheap foci you can only write to once. - Lots of new decorative blocks thanks to the indefatigable Falkory. - Actually let you read the lore I implemented last update and forgot to include anywhere. RIP Cardamom Steles. - Performance and evaluator improvements mean that there is no longer a recursion limit, and you can execute many more patterns at once before the server yells at you. - Patterns now render in text as patterns instead of the old HexPattern(...) format. Thank Sam for this wizardry. - A lot of mathematical patterns work better with multiple types; you can add numbers and vectors, for example. This means there can be fewer patterns overall because they each work with more types. - Overcasting works better, especially if your max health is different. - 196 bugs closed and 143 merge requests accepted since the last release! - Explosion now damages entities when used at eye level. - You can't cheese the Flay Mind mishap to insta-kill your victim anymore. - Fixed a lot of cheesy ways to cast spells without needing media. - Fixed the bug where we had no devops - Removed Hexxybrine
beta

0.11.2

0.11.2
25 нояб. 2024 г.47,6 тыс.Minecraft: 1.20.1fabric, quilt
Скачать
Что нового
There is no 0.11.0 or 0.11.1 due to bad planning. Changelog: - Update to Minecraft 1.20.1! - Patterns render in-world around you to other players! Freak people out with your casting prowess, or disrupt your opponents by reading their spells. Thanks, Amo! - Move flight to pre-Enlightenment; choose between infinite flight in a small radius, or a short-lived flight with infinite range. - Altiora -- a Great Spell that gives you fragile elytra wings. - Quenched Allays -- generate media out of allays. Comes with a decorative staff and blocks, and ONLY ONE TEXTURE APIECE. - Shepherd Directrix -- pop a boolean from the stack and choose which branch of a spell circle to take. - Thought-Knots -- cheap foci you can only write to once. - Lots of new decorative blocks thanks to the indefatigable Falkory. - Actually let you read the lore I implemented last update and forgot to include anywhere. RIP Cardamom Steles. - Performance and evaluator improvements mean that there is no longer a recursion limit, and you can execute many more patterns at once before the server yells at you. - Patterns now render in text as patterns instead of the old HexPattern(...) format. Thank Sam for this wizardry. - A lot of mathematical patterns work better with multiple types; you can add numbers and vectors, for example. This means there can be fewer patterns overall because they each work with more types. - Overcasting works better, especially if your max health is different. - 196 bugs closed and 143 merge requests accepted since the last release! - Explosion now damages entities when used at eye level. - You can't cheese the Flay Mind mishap to insta-kill your victim anymore. - Fixed a lot of cheesy ways to cast spells without needing media. - Fixed the bug where we had no devops - Removed Hexxybrine
beta

forge-1.19.2-0.10.3

0.10.3
4 дек. 2022 г.38 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
Stupid bugfix release; Hermes Gambit works now and some other things too
beta

fabric-1.19.2-0.10.3

0.10.3
4 дек. 2022 г.88,4 тыс.Minecraft: 1.19.2fabric, quilt
Скачать
Что нового
Stupid bugfix release; Hermes Gambit works now and some other things too
beta

forge-1.19.2-0.10.2

0.10.2
30 нояб. 2022 г.377Minecraft: 1.19.2forge
Скачать
Что нового
More bugfixes
beta

fabric-1.19.2-0.10.2

0.10.2
30 нояб. 2022 г.1 тыс.Minecraft: 1.19.2fabric, quilt
Скачать
Что нового
More bugfixes
beta

forge-1.19.2-0.10.1

0.10.1
22 нояб. 2022 г.389Minecraft: 1.19.2forge
Скачать
Что нового
- Fix the performance issues with the new pattern rendering - Hermes and Thoth now have special sounds when you cast them - Fix lots of bugs (most notably, great spells actually work now)
beta

fabric-1.19.2-0.10.1

0.10.1
22 нояб. 2022 г.555Minecraft: 1.19.2fabric, quilt
Скачать
Что нового
- Fix the performance issues with the new pattern rendering - Hermes and Thoth now have special sounds when you cast them - Fix lots of bugs (most notably, great spells actually work now)
beta

fabric-1.19.2-0.10.0

0.10.0
20 нояб. 2022 г.542Minecraft: 1.19.2fabric, quilt
Скачать
Что нового
Hexcasting is now out for 1.19.2! Besides that, - Add first-class booleans - Add lots of new stack manipulation operations lifted from Forth - Casting can now alert the Warden/sculk sensors - Chronicler's Gambit! You can now write to focus items - Fancier pattern display; there's now little indents for the lines instead of a moving dot.
beta

forge-1.19.2-0.10.0

0.10.0
20 нояб. 2022 г.468Minecraft: 1.19.2forge
Скачать
Что нового
Hexcasting is now out for 1.19.2! Besides that, - Add first-class booleans - Add lots of new stack manipulation operations lifted from Forth - Casting can now alert the Warden/sculk sensors - Chronicler's Gambit! You can now write to focus items - Fancier pattern display; there's now little indents for the lines instead of a moving dot.