Hex CastingСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (14)
beta
forge-1.20.1-0.11.4
0.11.427 авг. 2026 г.10,2 тыс.Minecraft: 1.20.1forge
Что нового
### Added
- Added the `cannot_modify_cost` tag for patterns that should ignore the `media_consumption` attribute when calculating cost ([#987](https://github.com/FallingColors/HexMod/pull/987)) @Robotgiggle
- Added config options to scale pattern costs per action and globally ([#1041](https://github.com/FallingColors/HexMod/pull/1041)) @Robotgiggle
- Added a config toggle for the pattern wobble animation on active slates to improve performance ([#1017](https://github.com/FallingColors/HexMod/pull/1017)) @aloaloolaola
- Added keybinds to flip forward and backwards in a spellbook ([#1028](https://github.com/FallingColors/HexMod/pull/1028)) @pythonmcpi
- Added a config toggle to disable scrolling through spellbooks outside of the staff grid ([#1028](https://github.com/FallingColors/HexMod/pull/1028)) @pythonmcpi
- Added Harmony Reflection, which pushes the value of the golden ratio ([#900](https://github.com/FallingColors/HexMod/pull/900)) @miyucomics
- Added a config toggle (default false) for the effect that makes iota-holding items display their entire NBT data when Advanced Tooltips is enabled ([#1021](https://github.com/FallingColors/HexMod/pull/1021)) @Robotgiggle
- Added a pattern display overlay for pattern-holding items (ie scrolls or slates) while holding shift in the inventory ([#879](https://github.com/FallingColors/HexMod/pull/879)) @SamsTheNerd
- Added connected textures for Akashic Ligatures when using Continuity or Optifine ([#885](https://github.com/FallingColors/HexMod/pull/885)) @kineticneticat
- Added type comparison patterns ([#1114](https://github.com/FallingColors/HexMod/pull/1114)) @IridescentVoid
- Similarity Distillation and Dissimilarity Distillation for iota types
- Surveyor's Distillation and Inspector's Distillation for blocks
- Taxonomer's Distillation for entities
- Sorter's Distillation and Stacking Distillation for items
- Added Contemplation for escaping without the exponential growth of Consideration ([#1102](https://github.com/FallingColors/HexMod/pull/1102)) @IridescentVoid
- Added Interjection, Meditation, and Recollection for advanced pattern-list creation ([#1103](https://github.com/FallingColors/HexMod/pull/1103)) @Robotgiggle
- Added Media Reflection for checking media available to the cast ([#1235](https://github.com/FallingColors/HexMod/pull/1235)) @IridescentVoid
- Added ko_kr translations ([#1187](https://github.com/FallingColors/HexMod/pull/1187)) @Bananamilk452
- Added a variety of new translations via Weblate ([#1251](https://github.com/FallingColors/HexMod/pull/1251), [#1261](https://github.com/FallingColors/HexMod/pull/1261), [#1265](https://github.com/FallingColors/HexMod/pull/1265), [#1269](https://github.com/FallingColors/HexMod/pull/1269), [#1272](https://github.com/FallingColors/HexMod/pull/1272), [#1274](https://github.com/FallingColors/HexMod/pull/1274))
- de_de by @Olfi01 and @miyucomics
- en_pt by @frostedlyre and @penguinencounter
- es_es by @Chichi and @ElNico56
- fi_fi by @hauveli
- fr_fr by @Spectramaris, @Sixela963, @arsvenutia, @drawnbadden
- ja_jp by @ViktoriaNtro
- no_no by @ShyRasan123
- pl_pl by @ManicTv and @Welesen
- sv_se by @hauveli
### Changed
- Changed the `media_consumption` attribute to only apply to player-based casting ([#987](https://github.com/FallingColors/HexMod/pull/987)) @Robotgiggle
- Changed Wayfarer's Flight and Anchorite's Flight to both cost 2 dust per unit, and enforced a minimum cost for Anchorite's Flight ([#1040](https://github.com/FallingColors/HexMod/pull/1040)) @Robotgiggle
- Changed the Hasty Retrospection mishap to Absent Introspection as it's now used for anything that only works while parenthesized ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle
- Updated and reorganized various entries in the guidebook to improve clarity ([#1199](https://github.com/FallingColors/HexMod/pull/1199)) @Robotgiggle
- Added a new entry defining what a Hex actually is and how it can be represented on the stack
- Changed "A Primer on Vectors" to provide its own information rather than linking to Psi's guide
- Reordered "Escaping Patterns" to account for the newly added Contemplation pattern
- Removed "Influences" and moved relevant info into "Hex Casting 101"
- Updated the Flay Mind recipe display in EMI and JEI to cycle through all valid entities if the input is an entity tag ([#1023](https://github.com/FallingColors/HexMod/pull/1023)) @YukkuriC
- All custom recipe displays now work with both EMI and JEI on all platforms, rather than only EMI on Fabric and only JEI on Forge ([#1206](https://github.com/FallingColors/HexMod/pull/1206)) @Robotgiggle
- The pattern limit is now checked even when executing non-pattern iotas like jumps ([#1035](https://github.com/FallingColors/HexMod/pull/1035)) @pythonmcpi
- Re-implemented the ability to extract stored media from items in trinket/curio slots ([#996](https://github.com/FallingColors/HexMod/pull/996)) @YukkuriC
- Patterns involving entity look direction now compensate for the vanilla bug that causes projectiles and phantoms to report the wrong direction ([#1025](https://github.com/FallingColors/HexMod/pull/1025)) @Robotgiggle
- Edified Panels are now crafted with 9 planks rather than 8 to avoid conflicting with the vanilla chest recipe ([#1080](https://github.com/FallingColors/HexMod/pull/1080)) @Robotgiggle
- Drawing Evanition with nothing left to do will now undo the opening Introspection ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle
- Book pages for patterns without input/output iotas will no longer display the type signature line at all ([#1118](https://github.com/FallingColors/HexMod/pull/1118)) @IridescentVoid
- Consideration, Introspection, Retrospection, and Evanition now count towards the per-hex pattern limit ([#1172](https://github.com/FallingColors/HexMod/pull/1172)) @Robotgiggle
- Updated Inline dependency from 1.0.1 to 1.2.2 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle
- Updated Fabric Language Kotlin dependency from 1.9.4 to 1.13.7 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle
- Updated Kotlin for Forge dependency from 4.3.0 to 4.12.0 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle
- Updated zh_cn translations ([#995](https://github.com/FallingColors/HexMod/pull/995), [#1037](https://github.com/FallingColors/HexMod/pull/1037), [#1045](https://github.com/FallingColors/HexMod/pull/1045)) @ChuijkYahus
- Updated various translations via Weblate ([#1251](https://github.com/FallingColors/HexMod/pull/1251), [#1261](https://github.com/FallingColors/HexMod/pull/1261), [#1265](https://github.com/FallingColors/HexMod/pull/1265), [#1269](https://github.com/FallingColors/HexMod/pull/1269), [#1272](https://github.com/FallingColors/HexMod/pull/1272), [#1274](https://github.com/FallingColors/HexMod/pull/1274))
- ru_ru by @DarkThunderer and @KOCTEP
- zh_cn by @ChuijkYahus
### Fixed
- Fixed a crash loop when trying to generate a creative-mode ancient scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#992](https://github.com/FallingColors/HexMod/pull/992)) @Robotgiggle
- Fixed a crash when trying to generate a loot scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#1079](https://github.com/FallingColors/HexMod/pull/1079)) @Robotgiggle
- Fixed Create Water and Create Lava causing the "position is forbidden to you" mishap when the position is actually just out of ambit ([#1029](https://github.com/FallingColors/HexMod/pull/1029)) @pythonmcpi
- Fixed a broken translation key on the error message from a Shepherd Directrix ([#1013](https://github.com/FallingColors/HexMod/pull/1013)) @Teal-Wolf-25-v2
- Fixed the log spam caused by double pattern registration when joining a world ([#999](https://github.com/FallingColors/HexMod/pull/999)) @Real-Luxof
- Fixed various incorrect documentation in the Hex Book ([#1010](https://github.com/FallingColors/HexMod/pull/1010)) @Robotgiggle
- Fixed a broken translation key when trying to use Place Block with no placeable items in your hotbar ([#1010](https://github.com/FallingColors/HexMod/pull/1010)) @Robotgiggle
- Fixed a potential chunkban when leaving a looping spell circle running for long enough ([#908](https://github.com/FallingColors/HexMod/pull/908)) @Stick404
- Fixed a potential issue on MacOS when calculating soulglimmer color ([#984](https://github.com/FallingColors/HexMod/pull/984)) @vgskye
- Fixed the book page for the Inert Mindflay mishap incorrectly claiming it would kill unsuitable flay subjects ([#1081](https://github.com/FallingColors/HexMod/pull/1081)) @Robotgiggle
- Fixed Pace Purification returning nonzero velocity on nonmoving items ([#1119](https://github.com/FallingColors/HexMod/pull/1119)) @IridescentVoid
- Fixed Accessor's Purification returning false for scrolls in item frames ([#1115](https://github.com/FallingColors/HexMod/pull/1115)) @IridescentVoid
- Fixed Break Block being unable to break cobwebs on Fabric ([#1218](https://github.com/FallingColors/HexMod/pull/1218)) @Robotgiggle
- Fixed the zero vector not being listed as falsy on the Augur's Purification page ([#1273](https://github.com/FallingColors/HexMod/pull/1273)) @DetermiedMech1
- Fixed the command to list all per-world patterns not working ([#1277](https://github.com/FallingColors/HexMod/pull/1277)) @Olfi01
- Fixed a mixin issue that made gaslighting not work properly on Fabric ([#1281](https://github.com/FallingColors/HexMod/pull/1281)) @Robotgiggle
### Internal
- The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20, by Robotgiggle in [#1043](https://github.com/FallingColors/HexMod/pull/1043).
- Updated Inline dependency from 1.0.1 to 1.2.2, by Robotgiggle in [#1043](https://github.com/FallingColors/HexMod/pull/1043).
- The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle
- Changed the internal implementation of Thoth's Gambit to use a `TreeList` for more efficiency ([#1031](https://github.com/FallingColors/HexMod/pull/1031)) @s5bug
- Deprecated the version of `matchPattern` that takes a boolean argument since it always raises an exception ([#1002](https://github.com/FallingColors/HexMod/pull/1002)) @beholderface
- `Iota` subclasses can now specify whether the iota should be displayed with or without commas when in a list ([#988](https://github.com/FallingColors/HexMod/pull/988)) @TheRobbie73
- Made the `getUsableStacks` and `getPrimaryStacks` methods in `CastingEnvironment` and its subclasses public ([#907](https://github.com/FallingColors/HexMod/pull/907)) @miyucomics
- Improved handling for duplicate pattern signatures in hexdoc ([#1007](https://github.com/FallingColors/HexMod/pull/1007)) @object-Object
- `CircleExecutionState` now stores the shape of the spell circle using two corners rather than an entire list of positions ([#908](https://github.com/FallingColors/HexMod/pull/908)) @Stick404
- Added methods in `Action` and `Iota` to define behavior when inside parentheses, and de-hardcoded the iota-escaping patterns ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle
- Added visitor methods to `Iota` to enable walking iotas in an extensible way ([#1191](https://github.com/FallingColors/HexMod/pull/1191)) @poolcritter
beta
fabric-1.20.1-0.11.4
0.11.427 авг. 2026 г.8 тыс.Minecraft: 1.20.1fabric
Что нового
### Added
- Added the `cannot_modify_cost` tag for patterns that should ignore the `media_consumption` attribute when calculating cost ([#987](https://github.com/FallingColors/HexMod/pull/987)) @Robotgiggle
- Added config options to scale pattern costs per action and globally ([#1041](https://github.com/FallingColors/HexMod/pull/1041)) @Robotgiggle
- Added a config toggle for the pattern wobble animation on active slates to improve performance ([#1017](https://github.com/FallingColors/HexMod/pull/1017)) @aloaloolaola
- Added keybinds to flip forward and backwards in a spellbook ([#1028](https://github.com/FallingColors/HexMod/pull/1028)) @pythonmcpi
- Added a config toggle to disable scrolling through spellbooks outside of the staff grid ([#1028](https://github.com/FallingColors/HexMod/pull/1028)) @pythonmcpi
- Added Harmony Reflection, which pushes the value of the golden ratio ([#900](https://github.com/FallingColors/HexMod/pull/900)) @miyucomics
- Added a config toggle (default false) for the effect that makes iota-holding items display their entire NBT data when Advanced Tooltips is enabled ([#1021](https://github.com/FallingColors/HexMod/pull/1021)) @Robotgiggle
- Added a pattern display overlay for pattern-holding items (ie scrolls or slates) while holding shift in the inventory ([#879](https://github.com/FallingColors/HexMod/pull/879)) @SamsTheNerd
- Added connected textures for Akashic Ligatures when using Continuity or Optifine ([#885](https://github.com/FallingColors/HexMod/pull/885)) @kineticneticat
- Added type comparison patterns ([#1114](https://github.com/FallingColors/HexMod/pull/1114)) @IridescentVoid
- Similarity Distillation and Dissimilarity Distillation for iota types
- Surveyor's Distillation and Inspector's Distillation for blocks
- Taxonomer's Distillation for entities
- Sorter's Distillation and Stacking Distillation for items
- Added Contemplation for escaping without the exponential growth of Consideration ([#1102](https://github.com/FallingColors/HexMod/pull/1102)) @IridescentVoid
- Added Interjection, Meditation, and Recollection for advanced pattern-list creation ([#1103](https://github.com/FallingColors/HexMod/pull/1103)) @Robotgiggle
- Added Media Reflection for checking media available to the cast ([#1235](https://github.com/FallingColors/HexMod/pull/1235)) @IridescentVoid
- Added ko_kr translations ([#1187](https://github.com/FallingColors/HexMod/pull/1187)) @Bananamilk452
- Added a variety of new translations via Weblate ([#1251](https://github.com/FallingColors/HexMod/pull/1251), [#1261](https://github.com/FallingColors/HexMod/pull/1261), [#1265](https://github.com/FallingColors/HexMod/pull/1265), [#1269](https://github.com/FallingColors/HexMod/pull/1269), [#1272](https://github.com/FallingColors/HexMod/pull/1272), [#1274](https://github.com/FallingColors/HexMod/pull/1274))
- de_de by @Olfi01 and @miyucomics
- en_pt by @frostedlyre and @penguinencounter
- es_es by @Chichi and @ElNico56
- fi_fi by @hauveli
- fr_fr by @Spectramaris, @Sixela963, @arsvenutia, @drawnbadden
- ja_jp by @ViktoriaNtro
- no_no by @ShyRasan123
- pl_pl by @ManicTv and @Welesen
- sv_se by @hauveli
### Changed
- Changed the `media_consumption` attribute to only apply to player-based casting ([#987](https://github.com/FallingColors/HexMod/pull/987)) @Robotgiggle
- Changed Wayfarer's Flight and Anchorite's Flight to both cost 2 dust per unit, and enforced a minimum cost for Anchorite's Flight ([#1040](https://github.com/FallingColors/HexMod/pull/1040)) @Robotgiggle
- Changed the Hasty Retrospection mishap to Absent Introspection as it's now used for anything that only works while parenthesized ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle
- Updated and reorganized various entries in the guidebook to improve clarity ([#1199](https://github.com/FallingColors/HexMod/pull/1199)) @Robotgiggle
- Added a new entry defining what a Hex actually is and how it can be represented on the stack
- Changed "A Primer on Vectors" to provide its own information rather than linking to Psi's guide
- Reordered "Escaping Patterns" to account for the newly added Contemplation pattern
- Removed "Influences" and moved relevant info into "Hex Casting 101"
- Updated the Flay Mind recipe display in EMI and JEI to cycle through all valid entities if the input is an entity tag ([#1023](https://github.com/FallingColors/HexMod/pull/1023)) @YukkuriC
- All custom recipe displays now work with both EMI and JEI on all platforms, rather than only EMI on Fabric and only JEI on Forge ([#1206](https://github.com/FallingColors/HexMod/pull/1206)) @Robotgiggle
- The pattern limit is now checked even when executing non-pattern iotas like jumps ([#1035](https://github.com/FallingColors/HexMod/pull/1035)) @pythonmcpi
- Re-implemented the ability to extract stored media from items in trinket/curio slots ([#996](https://github.com/FallingColors/HexMod/pull/996)) @YukkuriC
- Patterns involving entity look direction now compensate for the vanilla bug that causes projectiles and phantoms to report the wrong direction ([#1025](https://github.com/FallingColors/HexMod/pull/1025)) @Robotgiggle
- Edified Panels are now crafted with 9 planks rather than 8 to avoid conflicting with the vanilla chest recipe ([#1080](https://github.com/FallingColors/HexMod/pull/1080)) @Robotgiggle
- Drawing Evanition with nothing left to do will now undo the opening Introspection ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle
- Book pages for patterns without input/output iotas will no longer display the type signature line at all ([#1118](https://github.com/FallingColors/HexMod/pull/1118)) @IridescentVoid
- Consideration, Introspection, Retrospection, and Evanition now count towards the per-hex pattern limit ([#1172](https://github.com/FallingColors/HexMod/pull/1172)) @Robotgiggle
- Updated Inline dependency from 1.0.1 to 1.2.2 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle
- Updated Fabric Language Kotlin dependency from 1.9.4 to 1.13.7 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle
- Updated Kotlin for Forge dependency from 4.3.0 to 4.12.0 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle
- Updated zh_cn translations ([#995](https://github.com/FallingColors/HexMod/pull/995), [#1037](https://github.com/FallingColors/HexMod/pull/1037), [#1045](https://github.com/FallingColors/HexMod/pull/1045)) @ChuijkYahus
- Updated various translations via Weblate ([#1251](https://github.com/FallingColors/HexMod/pull/1251), [#1261](https://github.com/FallingColors/HexMod/pull/1261), [#1265](https://github.com/FallingColors/HexMod/pull/1265), [#1269](https://github.com/FallingColors/HexMod/pull/1269), [#1272](https://github.com/FallingColors/HexMod/pull/1272), [#1274](https://github.com/FallingColors/HexMod/pull/1274))
- ru_ru by @DarkThunderer and @KOCTEP
- zh_cn by @ChuijkYahus
### Fixed
- Fixed a crash loop when trying to generate a creative-mode ancient scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#992](https://github.com/FallingColors/HexMod/pull/992)) @Robotgiggle
- Fixed a crash when trying to generate a loot scroll for a Great Spell whose per-world pattern hasn't been calculated yet ([#1079](https://github.com/FallingColors/HexMod/pull/1079)) @Robotgiggle
- Fixed Create Water and Create Lava causing the "position is forbidden to you" mishap when the position is actually just out of ambit ([#1029](https://github.com/FallingColors/HexMod/pull/1029)) @pythonmcpi
- Fixed a broken translation key on the error message from a Shepherd Directrix ([#1013](https://github.com/FallingColors/HexMod/pull/1013)) @Teal-Wolf-25-v2
- Fixed the log spam caused by double pattern registration when joining a world ([#999](https://github.com/FallingColors/HexMod/pull/999)) @Real-Luxof
- Fixed various incorrect documentation in the Hex Book ([#1010](https://github.com/FallingColors/HexMod/pull/1010)) @Robotgiggle
- Fixed a broken translation key when trying to use Place Block with no placeable items in your hotbar ([#1010](https://github.com/FallingColors/HexMod/pull/1010)) @Robotgiggle
- Fixed a potential chunkban when leaving a looping spell circle running for long enough ([#908](https://github.com/FallingColors/HexMod/pull/908)) @Stick404
- Fixed a potential issue on MacOS when calculating soulglimmer color ([#984](https://github.com/FallingColors/HexMod/pull/984)) @vgskye
- Fixed the book page for the Inert Mindflay mishap incorrectly claiming it would kill unsuitable flay subjects ([#1081](https://github.com/FallingColors/HexMod/pull/1081)) @Robotgiggle
- Fixed Pace Purification returning nonzero velocity on nonmoving items ([#1119](https://github.com/FallingColors/HexMod/pull/1119)) @IridescentVoid
- Fixed Accessor's Purification returning false for scrolls in item frames ([#1115](https://github.com/FallingColors/HexMod/pull/1115)) @IridescentVoid
- Fixed Break Block being unable to break cobwebs on Fabric ([#1218](https://github.com/FallingColors/HexMod/pull/1218)) @Robotgiggle
- Fixed the zero vector not being listed as falsy on the Augur's Purification page ([#1273](https://github.com/FallingColors/HexMod/pull/1273)) @DetermiedMech1
- Fixed the command to list all per-world patterns not working ([#1277](https://github.com/FallingColors/HexMod/pull/1277)) @Olfi01
- Fixed a mixin issue that made gaslighting not work properly on Fabric ([#1281](https://github.com/FallingColors/HexMod/pull/1281)) @Robotgiggle
### Internal
- The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20, by Robotgiggle in [#1043](https://github.com/FallingColors/HexMod/pull/1043).
- Updated Inline dependency from 1.0.1 to 1.2.2, by Robotgiggle in [#1043](https://github.com/FallingColors/HexMod/pull/1043).
- The mod now uses Fabric Loom 1.9, Gradle 8.11, and Kotlin 2.0.20 ([#1043](https://github.com/FallingColors/HexMod/pull/1043)) @Robotgiggle
- Changed the internal implementation of Thoth's Gambit to use a `TreeList` for more efficiency ([#1031](https://github.com/FallingColors/HexMod/pull/1031)) @s5bug
- Deprecated the version of `matchPattern` that takes a boolean argument since it always raises an exception ([#1002](https://github.com/FallingColors/HexMod/pull/1002)) @beholderface
- `Iota` subclasses can now specify whether the iota should be displayed with or without commas when in a list ([#988](https://github.com/FallingColors/HexMod/pull/988)) @TheRobbie73
- Made the `getUsableStacks` and `getPrimaryStacks` methods in `CastingEnvironment` and its subclasses public ([#907](https://github.com/FallingColors/HexMod/pull/907)) @miyucomics
- Improved handling for duplicate pattern signatures in hexdoc ([#1007](https://github.com/FallingColors/HexMod/pull/1007)) @object-Object
- `CircleExecutionState` now stores the shape of the spell circle using two corners rather than an entire list of positions ([#908](https://github.com/FallingColors/HexMod/pull/908)) @Stick404
- Added methods in `Action` and `Iota` to define behavior when inside parentheses, and de-hardcoded the iota-escaping patterns ([#1047](https://github.com/FallingColors/HexMod/pull/1047)) @Robotgiggle
- Added visitor methods to `Iota` to enable walking iotas in an extensible way ([#1191](https://github.com/FallingColors/HexMod/pull/1191)) @poolcritter
beta
forge-1.20.1-0.11.3
0.11.322 нояб. 2025 г.273,8 тыс.Minecraft: 1.20.1forge
Что нового
# [Release] 0.11.3 release!
beta
fabric-1.20.1-0.11.3
0.11.322 нояб. 2025 г.50 тыс.Minecraft: 1.20.1fabric
Что нового
# [Release] 0.11.3 release!
beta
0.11.2
0.11.225 нояб. 2024 г.76,9 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
There is no 0.11.0 or 0.11.1 due to bad planning.
Changelog:
- Update to Minecraft 1.20.1!
- Patterns render in-world around you to other players! Freak people out with your casting prowess, or disrupt your opponents by reading their spells. Thanks, Amo!
- Move flight to pre-Enlightenment; choose between infinite flight in a small radius, or a short-lived flight with infinite range.
- Altiora -- a Great Spell that gives you fragile elytra wings.
- Quenched Allays -- generate media out of allays. Comes with a decorative staff and blocks, and ONLY ONE TEXTURE APIECE.
- Shepherd Directrix -- pop a boolean from the stack and choose which branch of a spell circle to take.
- Thought-Knots -- cheap foci you can only write to once.
- Lots of new decorative blocks thanks to the indefatigable Falkory.
- Actually let you read the lore I implemented last update and forgot to include anywhere. RIP Cardamom Steles.
- Performance and evaluator improvements mean that there is no longer a recursion limit, and you can execute many more patterns at once before the server yells at you.
- Patterns now render in text as patterns instead of the old HexPattern(...) format. Thank Sam for this wizardry.
- A lot of mathematical patterns work better with multiple types; you can add numbers and vectors, for example. This means there can be fewer patterns overall because they each work with more types.
- Overcasting works better, especially if your max health is different.
- 196 bugs closed and 143 merge requests accepted since the last release!
- Explosion now damages entities when used at eye level.
- You can't cheese the Flay Mind mishap to insta-kill your victim anymore.
- Fixed a lot of cheesy ways to cast spells without needing media.
- Fixed the bug where we had no devops
- Removed Hexxybrine
beta
0.11.2
0.11.225 нояб. 2024 г.47,6 тыс.Minecraft: 1.20.1fabric, quilt
Что нового
There is no 0.11.0 or 0.11.1 due to bad planning.
Changelog:
- Update to Minecraft 1.20.1!
- Patterns render in-world around you to other players! Freak people out with your casting prowess, or disrupt your opponents by reading their spells. Thanks, Amo!
- Move flight to pre-Enlightenment; choose between infinite flight in a small radius, or a short-lived flight with infinite range.
- Altiora -- a Great Spell that gives you fragile elytra wings.
- Quenched Allays -- generate media out of allays. Comes with a decorative staff and blocks, and ONLY ONE TEXTURE APIECE.
- Shepherd Directrix -- pop a boolean from the stack and choose which branch of a spell circle to take.
- Thought-Knots -- cheap foci you can only write to once.
- Lots of new decorative blocks thanks to the indefatigable Falkory.
- Actually let you read the lore I implemented last update and forgot to include anywhere. RIP Cardamom Steles.
- Performance and evaluator improvements mean that there is no longer a recursion limit, and you can execute many more patterns at once before the server yells at you.
- Patterns now render in text as patterns instead of the old HexPattern(...) format. Thank Sam for this wizardry.
- A lot of mathematical patterns work better with multiple types; you can add numbers and vectors, for example. This means there can be fewer patterns overall because they each work with more types.
- Overcasting works better, especially if your max health is different.
- 196 bugs closed and 143 merge requests accepted since the last release!
- Explosion now damages entities when used at eye level.
- You can't cheese the Flay Mind mishap to insta-kill your victim anymore.
- Fixed a lot of cheesy ways to cast spells without needing media.
- Fixed the bug where we had no devops
- Removed Hexxybrine
beta
forge-1.19.2-0.10.3
0.10.34 дек. 2022 г.38 тыс.Minecraft: 1.19.2forge
Что нового
Stupid bugfix release; Hermes Gambit works now and some other things too
beta
fabric-1.19.2-0.10.3
0.10.34 дек. 2022 г.88,4 тыс.Minecraft: 1.19.2fabric, quilt
Что нового
Stupid bugfix release; Hermes Gambit works now and some other things too
beta
forge-1.19.2-0.10.2
0.10.230 нояб. 2022 г.377Minecraft: 1.19.2forge
Что нового
More bugfixes
beta
fabric-1.19.2-0.10.2
0.10.230 нояб. 2022 г.1 тыс.Minecraft: 1.19.2fabric, quilt
Что нового
More bugfixes
beta
forge-1.19.2-0.10.1
0.10.122 нояб. 2022 г.389Minecraft: 1.19.2forge
Что нового
- Fix the performance issues with the new pattern rendering
- Hermes and Thoth now have special sounds when you cast them
- Fix lots of bugs (most notably, great spells actually work now)
beta
fabric-1.19.2-0.10.1
0.10.122 нояб. 2022 г.555Minecraft: 1.19.2fabric, quilt
Что нового
- Fix the performance issues with the new pattern rendering
- Hermes and Thoth now have special sounds when you cast them
- Fix lots of bugs (most notably, great spells actually work now)
beta
fabric-1.19.2-0.10.0
0.10.020 нояб. 2022 г.542Minecraft: 1.19.2fabric, quilt
Что нового
Hexcasting is now out for 1.19.2!
Besides that,
- Add first-class booleans
- Add lots of new stack manipulation operations lifted from Forth
- Casting can now alert the Warden/sculk sensors
- Chronicler's Gambit! You can now write to focus items
- Fancier pattern display; there's now little indents for the lines
instead of a moving dot.
beta
forge-1.19.2-0.10.0
0.10.020 нояб. 2022 г.468Minecraft: 1.19.2forge
Что нового
Hexcasting is now out for 1.19.2!
Besides that,
- Add first-class booleans
- Add lots of new stack manipulation operations lifted from Forth
- Casting can now alert the Warden/sculk sensors
- Chronicler's Gambit! You can now write to focus items
- Fancier pattern display; there's now little indents for the lines
instead of a moving dot.