COWMODSКаталог модов
He's Watching

ВЕРСИИ (4)

release

He's Watching 1.0.1 — NeoForge 1.21.1

1.0.1
5 сент. 2026 г.5,9 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
Added Forge 1.19.2 and Forge 1.20.1 support alongside NeoForge 1.21.1. Improved cross-version reliability for configurable timing ranges, restricted the server-side debug trigger to operators, and modernized NeoForge event registration.
release

He's Watching 1.0.1 — Forge 1.20.1

1.0.1
5 сент. 2026 г.771Minecraft: 1.20.1forge
Скачать
Что нового
Added Forge 1.19.2 and Forge 1.20.1 support alongside NeoForge 1.21.1. Improved cross-version reliability for configurable timing ranges, restricted the server-side debug trigger to operators, and modernized NeoForge event registration.
release

He's Watching 1.0.1 — Forge 1.19.2

1.0.1
5 сент. 2026 г.243Minecraft: 1.19.2forge
Скачать
Что нового
Added Forge 1.19.2 and Forge 1.20.1 support alongside NeoForge 1.21.1. Improved cross-version reliability for configurable timing ranges, restricted the server-side debug trigger to operators, and modernized NeoForge event registration.
release

He's Watching 1.0.0

1.0.0
15 июл. 2026 г.4,8 тыс.Minecraft: 1.21.1neoforge
Скачать
Что нового
## He's Watching 1.0.0 Initial release. **Features** - A silent, motionless figure occasionally appears at the edge of your vision — never dead-center — and vanishes the instant you look at it directly - Uses your own custom skin texture, rendered in a fixed, static pose - Only spawns on solid ground with a clear line of sight and enough light to actually be seen — never in trees, never in water - Leaves immediately if your line of sight to it gets blocked before you've looked at it - Never spawns in the same spot twice, and favors darker, less-watched areas - Rarely reappears nearby a few minutes after leaving unseen - Appears more often and closer when you're alone - Head tracks you while active; eyes have a faint glow **Config** - Spawn chance and cooldown - Minimum/maximum spawn distance - Peripheral vision angle range - Disappear angle (how directly you need to look at it) - Look-away timeout - Minimum light level - Rare second-appearance chance and delay - Alone-state multipliers (frequency, cooldown, distance)