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Healing Mod: Rebooted

Healing Mod: Rebooted is a complete reimagining of the original Healing Mod v1.3.0, rebuilt from the ground up for Minecraft 1.21

Автор: Nedas8513652обновлён 26 авг. 2025 г.
ПриключенияМеханики игрыМобы

Описание

🌿 Healing Mod Rebooted – NeoForge “Not all heroes hurt.” Healing Mod Rebooted is a complete overhaul and spiritual successor to the original Healing Mod — rebuilt from the ground up with modern Minecraft (1.21.1) in mind. This mod focuses on positive gameplay mechanics, offering a fresh take on progression through healing, restoration, and supportive combat mechanics rather than just brute force.

🧪 What Makes It Different? While most mods and vanilla content focus on dealing damage, this mod introduces a healing-based progression system, a new dimension, custom dungeons, and healer-vs-damage mechanics. Perfect for players who enjoy support roles, RPG-like elements, or just want something refreshing and unique.

🌍 Key Features ✨ Regeneration Items Craftable healing artifacts that can be consumed or held to slowly restore health.

Comes in multiple tiers, with future upgrades planned to unlock enhanced abilities (AOE healing, buffs, etc.).

🌀 Healer Dimension A beautiful and mysterious custom dimension filled with life, healing essence, and unique blocks.

Accessed via a special portal recipe (customizable).

Surface-generated healer dungeons contain loot, healing mobs, and lore-building elements.

🧱 Damage Dungeon Structures Deadly underground structures located in the Nether (or optional placement in custom biomes).

Inhabited by corrupted mobs and traps, led by the fearsome King Damage Man.

👑 King Damage Man (Boss Fight) High-stakes battle that challenges even well-equipped players.

Uses unique AI patterns and area-denial attacks.

Drops powerful damage-related items upon defeat.

🏆 Custom Advancements A new set of healing-based and boss progression advancements.

Example:

"Not All Heroes Hurt" – Craft your first Regeneration item.

"King of Pain, Slain" – Defeat King Damage Man in his lair.

💡 Use Cases Great for RPG-style playthroughs and modpacks focusing on light vs. dark themes.

Can be used in peaceful, pacifist, or support-based roles.

Integrates well with dimension exploration and structure generation mods.

🔧 Technical Info 🔄 Compatible with Minecraft 1.21.1.

🌍 Custom structures use Surface Jigsaw Generation in Healer Dimension.

⚙️ Built to work alongside other mods without interference.

🛠️ In Development This is just the beginning. Upcoming versions will include:

New healing mobs and guardians

Animated blocks and environmental healing effects

🎮 Modpack Permissions ✅ You may use this mod in any public or private modpacks. 📢 Credit is appreciated! 🚫 Please do not rehost without permission.

💬 Feedback Got ideas, bugs, or suggestions? Join the discussion and submit feedback via GitHub Issues or our community Discord (coming soon!).

Последние версии

Все версии →
release

Version 1.1.2

1.1.2
26 авг. 2025 г.210Minecraft: 1.21.1neoforge
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Что нового
* Damage Man Got Nerfed Again * Damage Man's Spawn Weight has been changed from 15 to 3 * Damage Man now spawn less in spawn group * Damage Man now shoot damagers at players more delayed from 20 to 45 ticks * Damage Man Now Attacks on Sight or Nearby. * Heal Man now Gets Corrupted faster based on difficulty
release

Version 1.1.1

1.1.1
21 авг. 2025 г.38Minecraft: 1.21.1neoforge
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Что нового
* Heal Man Now transforms into Damage Man if Stays in Nether for too long * King Damage Man now able getting summoned by tier 4 damage fluid storage * King Heal Man Spawn Egg now Added to the Creative List * Fixed a Mispelled massage from Tier 4 Fluid Storages To "insufficient" instead "insufficent" * now any tiers of Damage fluid storage now functional to increase your strength when powered * Increased Maximal fluid capacity for Tier 4 Damage Fluid Storage from 15000 to 30000 * Fixed a Advancement "Thore of Shars" Not Obtainable from Killing King Damage Man
release

Version 1.1.0 - Village Professions Update

1.1.0
16 авг. 2025 г.32Minecraft: 1.21.1neoforge
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Что нового
![Update Thumbnail](https://cdn.modrinth.com/data/cached_images/30f015692053640113aa1749c81cddf986d9dc68.png) - Added 2 New Professions: Restorationist, and Woundmonger (Replacement of Cleric and Weaponsmith Custom Trades) - Added new armor enchantment "Max Health Boost" - Added Damage Fluid Storage - Heal Fluid Storage now Glows. - Fixed By Perventing King Damage Man from spawning in spawners of the dungeons.
release

Version 1.0.2

1.0.2
9 авг. 2025 г.28Minecraft: 1.21.1neoforge
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Что нового
* Added new Game Rule "Fluid Passive Spawns" in "Mobs" Category * Increased King Damage Man's Experience from 9 to 30 * Damage man Got Nerfed * Changed Healer Ingniter Recipe in the middle to Ender Pearl (Because of Full Heal is unobtainable in overworld on Survival :/) * Tier 1 Heal Block and Tier 1 Damage Block now generates every single Overworld Biomes * Tier 1 Heal Block and Tier 1 Damage Block now generates minimum -60 Y instead of 0 Y
release

Version 1.0.1

1.0.1
9 авг. 2025 г.27Minecraft: 1.21.1neoforge
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Что нового
- Tier 4 Heal Fluid Storage explosion no longer Breaks blocks during summon - Heal and Damage Blocks can now be uncrafted into pieces
release

Version 1.0.0

v1.0.0
9 авг. 2025 г.30Minecraft: 1.21.1neoforge
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Что нового
🎉 Welcome to the first internal release of Healing Mod Rebooted! This version marks the reboot of the original Healing Mod, rebuilt and expanded for 1.21.1 compatibility. Designed to introduce a new dimension of healing and damage mechanics, this internal release lays the foundation for a deeper gameplay experience.