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HBM's Nuclear Tech Unofficial NeoForge Edition

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HBM's Nuclear Tech Unofficial NeoForge Edition 0.0.6-B

0.0.6-B
26 окт. 2026 г.137Minecraft: 1.21.1neoforge
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HBM’s Nuclear Tech Mod: NeoForge — Materials & Industry Update New Content Added the Industrial Combustion Engine. Added its original 3D model, texture, interface, and operating sound. Runs on combustible fluids. Requires a piston set to operate. Efficiency depends on the selected fuel and installed piston set. Adjustable fuel consumption and power output. Internal capacity: 24,000 mB of fuel 2,500,000 HE Supports charging batteries through its interface. Supports fuel pipe and electrical cable connections. Includes positional engine audio with distance attenuation. The interface displays: fuel type and amount; fuel consumption; efficiency; stored energy; power generation in HE/t and HE/s. Added the original Assembly Machine recipe. Added a placement preview: green outline when the area is clear; red outline when placement is obstructed. Materials and Resources Added an expanded HBM CE material system. Added missing forms for materials used by recipes: ingots; nuggets; billets; plates; cast plates; welded plates; wires; dense wires; pipes; bolts; shells; powders; tiny powder piles; fragments; storage blocks. Added material forms for: Uranium-233; Uranium-235; Uranium-238; Plutonium-239; Plutonium-240; Plutonium-241; Thorium-232. Added forms for niobium, neodymium, beryllium, plutonium, cobalt, lanthanum, cerium, and other supported materials. Materials use names, colors, and textures based on the original HBM CE. Radioactive items and blocks now use material-specific radiation values. Radiation levels are displayed in item tooltips. Production Chains Added conversions between compatible material forms. Added recipes for: ingots and nuggets; ingots and billets; ingots and storage blocks; powders and tiny powder piles; wires back into ingots. Added machine processing routes for supported fragments. Expanded Shredder recipes. Expanded Machine Press recipes. Expanded Arc Welder recipes. Expanded Foundry and Crucible Casting recipes. Added more production methods for plates, wires, pipes, shells, and other components. New crafting and machine-processing routes are displayed in JEI. Material Blocks Added functional storage blocks for supported metals and isotopes. Supported blocks can be converted back into ingots. Radioactive blocks emit radiation based on their material. Added separate storage blocks for Pu-239, Pu-240, and Pu-241. Localization Added English and Russian names for the new materials, forms, and engine. Added localized Industrial Combustion Engine interface tooltips. Added localized fuel consumption, efficiency, and power generation information.
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HBM's Nuclear Tech Unofficial NeoForge Edition 0.0.5-B

0.0.5-B
26 окт. 2026 г.8Minecraft: 1.21.1neoforge
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0.0.5-B New Machines Added Oil Derrick. Extracts Crude Oil and Natural Gas from underground oil deposits. Uses drilling pipes while drilling downward. Supports machine upgrades. Includes its original-style multiblock structure, GUI, model, textures and crafting recipe. Added Industrial Mixer. Added processing recipes. Added fluid processing. Added GUI and JEI integration. Added original-style model and textures. Added Arc Welder. Added Arc Welder processing recipes. Added Graphite Electrodes. Added welded metal plates. Added GUI and JEI integration. Added original-style model and textures. Added Air Intake. Added operating animation and sound. Added required crafting components and recipe. Added 10k–20Hz Transformer. Oil System Added underground Oil Deposits. Added Depleted Oil Deposits. Added Bedrock Oil Deposits. Added oil world generation. Added Oil Derrick drill pipes. Oil deposits can be depleted through extraction. Added Crude Oil extraction. Added Natural Gas extraction. Added original-style hazardous drilling interactions with certain underground materials. Oil Reservoir Detector Added Oil Reservoir Detector. Added its original crafting recipe. Added original detector sound. Added original-style detector chat messages. Detects: Oil directly below. Bedrock oil directly below. Nearby oil. Nearby bedrock oil. No nearby oil. New Items & Materials Added Titanium Drill. Added Graphite Electrode. Added Steel Tank. Added Dense Copper Wire. Added Dense Gold Wire. Added Dense Mingrade Wire. Added Welded Iron Plate. Added Welded Steel Plate. Added Welded Copper Plate. Added Welded Titanium Plate. Added Welded Aluminium Plate. Added Welded Tungsten Plate. Added additional machine components required by newly ported machines. New Blocks Added Steel Beam. Added Steel Grate. Added oil-related underground blocks. Added drilling-related blocks used by the Oil Derrick. Fluid Containers Reworked portable fluid-container handling. Empty containers now display: 0 / MAX mB Removed broken %s placeholders from fluid-container names. Portable containers now use full-container transfers. A container is only filled when enough fluid is available to fill it completely. A filled container is only emptied when the destination can accept its complete contents. Improved automatic stacking of empty containers. Improved automatic stacking of filled containers containing the same fluid. Improved automatic handling of fluid containers by machines. Improved handling of buckets and cells in machine input/output slots. Improved fluid-network compatibility with storage blocks. Chemical Plant Improved recipe ingredient validation. Item slots now accept appropriate ingredients instead of unrelated items. Fluid inputs now better respect the selected/available recipe. Improved automatic fluid-container handling. Storage Crates Storage Crates now preserve their inventory when broken. Placing the crate restores its stored inventory. Empty crates can stack. Crates containing items remain non-stackable. Added comparator output based on crate contents. Prevented filled crates from being nested inside other crates. Soldering Station Improved Soldering Station recipe visualization. Improved displayed crafting-result positioning. Improved soldering visual effects. Improved JEI presentation. Improved upgrade handling consistency with the original behavior. Assembly Machine Improved GUI layout. Improved result-slot positioning. Improved progress-arrow rendering. Shredder Corrected electricity/progress visualization direction. Improved JEI presentation. Crucible Improved animated progress visualization. Foundry Improved Foundry rendering. Improved casting presentation. Improved Foundry JEI integration. Improved fluid visualization in Foundry-related interfaces. Battery Socket Improved inventory model positioning. Improved JEI presentation. Wood Burning Generator Improved inventory model scale and centering. Machine Press Added original-style machine operating sound. Multiblock Placement Preview Added placement visualization for supported multiblock machines. Future occupied blocks are displayed before placement. Green outline indicates valid placement. Red outline indicates blocked/invalid placement. Placement preview follows the actual multiblock structure of each supported machine. Added preview support to applicable multiblock machines and large fluid-storage structures. Machine Rendering Improved custom machine-model rendering. Improved visibility of large machine models when viewed: From above. From below. From sharp side angles. From unusual camera positions. Improved rendering bounds for custom BlockEntity-rendered machines. Disabled inappropriate OBJ face/model culling where necessary. Block Selection Rendering Improved selection outlines for custom-model blocks. Blocks with complex visual models now use cleaner block-selection outlines instead of tracing unwanted internal model geometry. JEI Added JEI integration for newly ported machines. Improved several existing JEI interfaces. Improved fluid rendering. Improved recipe-result alignment. Improved animated progress indicators. Improved machine-recipe presentation. Doors Improved Sliding Seal Door timing. Improved Sliding Gate Door timing. Adjusted movement sounds according to door type. Blocks & Collision Improved HBM anvil collision/selection shape. Improved Steel Scaffold orientation and collision. Leaf-layer blocks now support multiple stacked layers. Leaf-layer height changes depending on the number of layers. Radiation & Waste Adjusted RadAway behavior. Adjusted RadAway duration and radiation-removal rate. Radioactive barrels now react more appropriately to explosions. Improved waste-earth behavior. Improved waste-leaf behavior. Removed unintended Radiation Absorber processing behavior. Syringes Improved Awesome Syringe behavior. Added syringe use sound. Awesome Syringe can be used on another living entity. Improved empty-syringe handling after use. Nuclear Effects Fixed nuclear-cloud particles lasting indefinitely. Nuclear cloud particles now have finite lifetimes. Reduced excessive Torex cloudlet counts to improve performance. Creative Tabs Reorganized items and blocks to better match their categories in the original HBM/CE mod. Steel Beam and Steel Grate are now in NTM Ores and Blocks. Satellite Scanner is in NTM Missiles and Satellites. Machine Template Folder is in the templates category. Restored Speed, Power and Overdrive upgrades to their appropriate category. Added newly ported machines, materials and components to appropriate creative tabs. Recipes Added crafting recipes for newly ported machines. Added recipes for newly required machine components. Added missing recipes required to make the newly ported content obtainable in survival. Added Arc Welder recipes. Added Industrial Mixer recipes. Added Oil Derrick-related recipes. Sounds Added sounds required by newly ported machines and tools. Added Oil Reservoir Detector sound. Added machine-operation sounds where applicable. Improved several existing machine sound behaviors. Localization Added localization for newly ported blocks, items, machines and materials. Updated English localization. Updated Russian localization. Updated Ukrainian localization. Improved several existing names and tooltips. Beta Release Messaging Changed the development-status message to Beta. Updated the startup warning to better explain the current state of the port. Added clickable links for: GitHub CurseForge Discord Updated the Discord invite. Removed outdated community/contact information. General Added missing textures and models required by the newly ported content. Added missing blockstates and loot tables. Improved consistency with the original HBM's Nuclear Tech Mod CE. Fixed numerous visual, GUI, JEI, fluid-handling and multiblock inconsistencies. General cleanup and stability improvements.
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HBM's Nuclear Tech Unofficial NeoForge Edition 0.0.4-A

0.0.4-A
26 окт. 2026 г.7Minecraft: 1.21.1neoforge
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HBM NTM: Unofficial NeoForge Edition 0.0.4-A Added Added the Foundry system. Added Crucible with molten metal processing and casting. Added Foundry Molds, Channels, Outlets, Slag Taps, Basins and Tanks. Added multiple casting molds and castable parts. Added Firebox and Heating Oven. Added Soldering Station. Added Iron Crate and Steel Crate. Added QE Containment Door. Added configurable door access modes using the Screwdriver. Added Gas Mask, M65-Z Gas Mask, Leather Gas Mask and Half Mask. Added Gas Mask Filters and filter installation/removal. Added gas mask overlays. Added Hemp with world generation and growth. Added Fat Man assembly and activation. Added nuclear explosion visual effects based on the original Torex system. Added the NTM Missiles and Satellites creative tab. Added Satellite ID Chip. Added Depth-Resource Scanning Satellite as WIP content. Added Soyuz-FG as WIP content. Added new machine recipes, crafting recipes and JEI integration for the newly added content. Changed Expanded industrial machine content and progression. Improved creative tab organization. Added more original HBM models, textures, sounds and GUIs. Expanded heat, casting and machine interaction systems. Added radiation shielding behavior to the QE Containment Door. Added redstone support and access modes to supported doors. Improved compatibility between machines, electricity, heat and fluid systems. WIP Fat Man currently has visual explosion effects only. Terrain destruction and full nuclear weapon behavior are not implemented yet. Satellite and Soyuz-FG content is currently WIP.
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HBM's Nuclear Tech Unofficial NeoForge Edition 0.0.3-A

0.0.3-A
26 окт. 2026 г.10Minecraft: 1.21.1neoforge
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HBM NTM: Unofficial NeoForge Edition 0.0.3-A Added Added the Chemical Plant with original HBM/CE-style GUI, models, textures and recipe selection. Added Chemical Plant JEI integration. Added fluid ingredient and fluid output visualization for Chemical Plant recipes. Added system-only fluid icons for JEI and recipe displays. Added original-style Wood-Burning Generator. Added Wood-Burning Generator multiblock structure. Added Wood-Burning Generator GUI and fuel handling. Added HE power generation from burnable fuel. Added Red Cable power output support for the Wood-Burning Generator. Added direct machine power transfer through the HE cable network. Added battery charging support from the Wood-Burning Generator. Added battery charge durability-style bars. Added Magnetic Antimatter Container. Added Small QE Containment Door. Added Limestone and Concrete-related blocks/content. Added radiation protection tooltips. Added additional English, Russian and Ukrainian translations. Added additional Creative Tab entries for machines and fluid storage items. Added original HBM/CE machine sounds for supported machines. Chemical Plant Added a fully functional Chemical Plant implementation. Restored original Chemical Plant model and textures. Restored original Chemical Plant GUI. Added support for multiple item and fluid inputs. Added support for multiple item and fluid outputs. Added three dedicated fluid input tanks. Added three dedicated fluid output tanks. Added separate fluid container insertion and extraction slots. Added recipe-specific fluid container routing. Added recipe-specific shift-click item routing. Added automatic routing of filled fluid containers to matching recipe tanks. Added automatic routing of empty fluid containers to matching output tanks. Added inventory migration for older Chemical Plant inventories. Existing stored items are preserved when loading older saves. Reworked Chemical Plant recipe selection screen closer to the original CE layout. Added up to 40 visible recipes in the recipe selector. Added recipe selector paging. Added recipe search. Added recipe search clear button. Added recipe selection clearing. Added recipe requirement/output tooltips. Added main GUI recipe hover information. Selecting a recipe no longer immediately closes the recipe selection screen. Fixed Chemical Plant crashes caused by inventory slot count mismatches. Fixed Chemical Plant fluid slot handling. Fixed Chemical Plant recipe ingredient routing. JEI Added a dedicated Chemical Plant JEI category. Chemical Plant JEI recipes now use the original machine GUI background. Added visible fluid input icons. Added visible fluid output icons. Added fluid amount information to JEI tooltips. Added portable fluid container matching for Chemical Plant recipes. Clicking compatible Tanks, Barrels and Fluid Packs can now locate recipes using the same fluid. Added JEI fluid subtype handling based on fluid type instead of stored amount. Fluid icons with different amounts now correctly match recipes using the same fluid. Added all supported fluid icon variants as JEI ingredients. Added configured portable fluid storage variants to JEI ingredient registration. Fluid System Improved portable fluid container transfer behavior. Portable Tanks, Lead Tanks, Barrels and Fluid Packs can now transfer into compatible fluid nodes. Fixed empty Fluid Storage blocks rejecting the first incoming fluid. Empty storage now adopts the incoming fluid type correctly. Fixed stacked filled containers losing an entire stack during partial transfers. Fixed fluid container stack mutation during transfer. Fluid container output now correctly splits a single item from a stack. Made portable fluid containers stackable like the original CE implementation. Improved compatibility between portable containers and the fluid network. Power System Added functional HE generation to the Wood-Burning Generator. Wood-Burning Generator generates up to 100 HE/t while burning fuel. Added internal generator energy storage. Added direct Red Cable connection support. Red Cable can connect to the generator controller and multiblock parts. Machines can receive HE directly through the connected cable network. Added generator battery charging. Added generator ON/OFF control. Generator state is synchronized and saved. Generator fuel is no longer consumed while generation is disabled. Added ON/OFF hover text for generator controls. Added battery charge bars directly on battery items. Wood-Burning Generator Restored the original CE Wood-Burning Generator OBJ model. Restored original Wood-Burning Generator texture. Restored original Wood-Burning Generator GUI. Restored original crafting recipe: 3 Steel Plates 2 Copper Coils 1 Furnace 2 Iron Ingots Added support for any item recognized by Minecraft/NeoForge as furnace fuel. Added a 2x2x2 multiblock structure. Added controller and dummy block entities. Added multiblock placement validation. Breaking the controller removes the multiblock parts. Breaking a dummy block removes the controller. Right-clicking any multiblock part opens the generator GUI. Middle-clicking any multiblock part now returns the actual Wood-Burning Generator item. Fixed generator placement direction. Generator front now faces the player correctly when placed. Fixed generator model position and alignment. Added generator loot table. Added generator translations. Radiation & Doors Added radiation protection tooltips to shielding blocks. Added [Radiation Protection] information for supported materials. Sliding Seal Door now allows radiation to pass through as intended. Small QE Containment Door blocks radiation while closed. Added Small QE Containment Door using original CE geometry. Restored original Sliding Seal Door geometry for QE door rendering. Added original gate texture. Added animated gate model frames. Reworked QE door animation positioning. Added 3D Small QE Containment Door inventory model. Restored the normal Sliding Seal Door after earlier model regressions. Improved radiation behavior for industrial doors. Machines Added original Chemical Plant machine sound. Added original Soldering Station machine sound behavior. Replaced server-side repeating machine sounds with client-side positional loop sounds. Machine loop sounds now stop when processing stops. Machine loop sounds now stop when the block entity is removed. Converted Chemical Plant and Soldering Station sounds to mono for proper positional audio. Fixed machine sounds remaining audible from very large distances. Improved machine sound attenuation. Magnetic Antimatter Container Added Magnetic Antimatter Container. Restored original CE texture. Restored original CE model. Added proper 3D inventory rendering. Added inventory display transforms. Improved GUI item scale and positioning. Models & Rendering Improved machine OBJ positioning. Fixed Wood-Burning Generator world alignment. Fixed Wood-Burning Generator facing direction. Fixed Tank placement direction. Tank front now faces the player correctly when placed. Improved Fat Man model positioning. Improved Fat Man inventory model scale. Adjusted Fat Man inventory rotation. Fixed Fat Man placement direction. Improved Small QE Containment Door rendering. Improved original CE OBJ material compatibility. Added additional inventory transforms for large 3D machine items. Creative Tabs Reorganized fluid storage items. Moved most fluid storage containers from Templates to Machines. Kept pipes and filters in the Templates tab. Added additional fluid storage variants to Machines. Kept internal fluid icon items hidden from normal Creative Tabs. JEI can still display internal fluid icons where required. Blocks Added pickaxe mining tags for supported machine, metal and stone blocks. Top-tier pickaxes now correctly receive mining speed bonuses on HBM blocks. Added appropriate hardness/resistance values to newly added machines. Improved multiblock middle-click behavior. Middle-clicking supported multiblock dummy blocks now returns the controller item. Improved multiblock breaking behavior. Items Added internal Fluid Icon item for machine recipe visualization. Fluid Icon uses the actual fluid name. Fluid Icon tooltip displays stored amount in mB. Fluid Icon texture is dynamically tinted using fluid color. Added battery charge bars. Improved portable fluid container stack handling. Improved portable fluid container transfer behavior. Localization Added Russian localization for additional supported content. Expanded Ukrainian localization. Added missing English names. Added Wood-Burning Generator translations. Added Chemical Plant-related translations. Added Small QE Containment Door translations. Added multiblock dummy translation aliases. Added missing block and item translation aliases. Recipes Added original Wood-Burning Generator crafting recipe. Added/fixed Chemical Plant recipes. Added fluid-aware Chemical Plant recipe visualization. Improved recipe ingredient matching. Improved portable fluid container recipe lookup through JEI. Fixes Fixed Chemical Plant inventory crashes. Fixed Chemical Plant fluid container routing. Fixed old Chemical Plant saves loading with outdated inventory sizes. Fixed stacked fluid containers losing items. Fixed empty fluid storage rejecting fluids. Fixed fluid amount mismatches in JEI recipe lookup. Fixed machine loop sounds being non-positional. Fixed machine sounds continuing after machines stopped. Fixed Small QE Containment Door model geometry. Fixed Sliding Seal Door model regressions. Fixed generator model alignment. Fixed generator placement direction. Fixed Tank placement direction. Fixed generator inability to connect to Red Cable. Fixed generator inability to directly supply HE to machines. Fixed generator continuing to burn fuel while disabled. Fixed missing generator ON/OFF tooltip text. Fixed multiblock middle-click returning no item. Fixed several missing translations. Fixed mining speed not applying correctly to multiple HBM blocks.
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HBM's Nuclear Tech Unofficial NeoForge Edition 0.0.2-A

0.0.2-A
2 сент. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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# HBM NTM: Unofficial NeoForge Edition 0.0.2-A ## Added - Added the first functional implementation of the NTM fluid system. - Added Multi Fluid Identifier support. - Added configurable fluid types for ducts and fluid storage. - Added Universal Infinite Fluid Barrel behavior. - Added fluid tank multiblock functionality. - Added dynamic fluid coloring for Universal Fluid Ducts. - Added Painted Coated Universal Fluid Duct support. - Added additional HBM decorative blocks. - Added Steel Scaffold. - Added additional Anvil functionality and construction recipes. - Added original-style Blast Furnace. - Added additional HBM furnace fuels. - Added Coal, Lignite and Wood Briquettes. - Added Ukrainian localization for supported blocks and items. - Added radiation shielding support for Reinforced Glass and Reinforced Glass Panes. ## Fluid System - Reworked Universal Fluid Duct rendering using CE pipe geometry. - Added directional duct connection models. - Replaced thousands of fluid-specific models with dynamic fluid tinting. - Greatly reduced startup model loading time. - Removed fluid type from the huge BlockState model matrix. - Fluid types are now stored and synchronized through block entities. - Added fluid-specific duct overlays. - Fixed fluid storage retaining its selected fluid type while empty. - Fixed Infinite Fluid Barrel supplying the fluid requested by the connected network. - Fixed fluid tank duct connection positions. - Restored CE-style 2D duct inventory icons. - Improved Painted Coated Universal Fluid Duct rendering. ## Anvil - Fixed Anvil recipe tier restrictions. - Iron Anvil is Tier 1. - Steel Anvil is Tier 2. - Tier 2 recipes now require Steel Anvil or higher. - Fixed JEI always displaying Iron Anvil regardless of recipe tier. - JEI now displays Steel Anvil for Tier 2 recipes. - Fixed JEI only displaying the first two ingredients of construction recipes. - JEI now displays all `extra_inputs`. - Fixed multi-input construction recipe display. - Fixed Anvil recipe GUI layout. - Fixed overflowing Anvil GUI text. - Added/fixed stamp progression recipes. - Restored the original Assembly Machine Anvil recipe: - 4 Glass - 8 Steel Ingots - 8 Red Copper Ingots - 2 Motors - 4 Vacuum Tube Circuits - Assembly Machine Anvil recipe now requires Tier 2. - Assembly Machine internal recipes remain separate from its construction recipe. ## Machines - Restored the original-style Blast Furnace implementation. - Restored original Blast Furnace GUI. - Added original-style Blast Furnace processing recipes. - Added HBM fuel support through the NeoForge furnace fuel system. - Fixed Press item visualization. - Fixed Red Copper Wire processing. - Fixed several Press recipe/material mappings. - Fixed Soldering Station model placement and rotation. - Soldering Station model now stays aligned with its multiblock footprint when rotated. ## Blocks - Steel Scaffold now rotates depending on placement direction. - Fixed Steel Scaffold model positioning. - Fixed Reinforced Glass transparency. - Fixed Reinforced Glass Pane connections and edge rendering. - Added missing pane `noside` model states. - Added radiation resistance to reinforced glass blocks. - Fixed Sliding Seal Door model placement. - Fixed Sliding Seal Door collision and selection shapes. - Fixed Cage Lamp floor, wall and ceiling orientation. - Restored original Cage Lamp OBJ geometry. - Fixed Cage Lamp emissive appearance. - Added multiple decorative HBM/CE blocks. ## Items & Textures - Fixed Rare Earth Ore Chunk texture. - Restored correct Ring Coil texture. - Restored High-Speed Steel Bolt coloring. - Fixed Overdrive Upgrade Mk2 and Mk3 models/textures. - Fixed battery GUI rendering. - Fixed Hazmat Cloth ingredients. - Fixed several missing or incorrect HBM item textures. ## Rendering & Models - Fixed multiple OBJ material assignments. - Fixed invisible OBJ models caused by missing materials. - Fixed old HBM OBJ coordinate offsets. - Improved Tank, Barrel, Scaffold and machine model alignment. - Fixed transparent model areas rendering black. - Added proper cutout rendering where required. - Reduced generated model count by thousands of files. - Improved model baking and startup performance. ## Recipes - Fixed Assembly Machine Anvil construction recipe. - Fixed Anvil recipe tier handling. - Fixed Red Copper Wire recipe. - Fixed Hazmat Cloth recipe. - Added original Briquette Press recipes. - Added/fixed Blast Furnace recipes. - Added/fixed Anvil construction recipes. - Removed several temporary simplified recipes. ## JEI - Fixed incomplete Anvil construction recipe display. - Added support for Anvil `extra_inputs`. - Fixed wrong Anvil catalyst shown for higher-tier recipes. - Tier 2 recipes now display Steel Anvil. - Assembly Machine recipe now displays all five ingredient groups correctly. ## Fixes - Fixed several missing block and item models. - Fixed black/purple missing-texture models. - Fixed incorrect machine textures. - Fixed fluid duct startup performance regression. - Fixed malformed or missing OBJ materials. - Fixed multiple JSON/model definitions. - Fixed several incorrect Creative Tab placements. - Fixed fluid network connection behavior.
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HBM's Nuclear Tech Unofficial NeoForge Edition 0.0.1-A

0.0.1-A
2 сент. 2026 г.24Minecraft: 1.21.1neoforge
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FIRST VERSION!!!!!! 0.0.1-A change log: -radiation system -assembly machine -solder station -blocks -and more!!!!