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ВЕРСИИ (27)
release
HBM-NTM-Reforged-1.0.7.jar
1.0.720 авг. 2026 г.1,5 тыс.Minecraft: 1.12.2forge
Что нового
## Fluid tank fixes
- Added the missing dedicated fluid tank texture and GUI icon for Flue Gas.
- Repaired the Watz Mud fluid icon.
- Added the missing Hot Blast Air GUI icon.
- Fluid tanks now check whether a dedicated tank texture actually exists before trying to render it.
- Fluids without dedicated tank artwork now use a correctly colored generic tank instead of the black and purple missing texture.
- Antimatter and highly corrosive fluids use the hazard tank appearance when no dedicated texture exists.
- The fallback covers Hot Blast Air, antimatter, anti-schrabidium, calcium chloride, calcium solution, chlorocalcite solutions, corium, osmiridium solution, fullerene, pheromones, fusion plasmas, potassium chloride, radioactive water, red mud, schrabidic acid, smoke variants, stellar flux, thorium salt variants, toxic waste, UU-Matter, volcanic lava, and Watz Mud.
## Assembly Machine recipe fixes
- Assembly Machine and Assembly Factory input slots can now hold up to 64 copies of an ingredient even when that item normally does not stack.
- This special stacking works only inside assembly input slots. Item stacking in the player inventory and other containers is unchanged.
- Shift-click and automation can add normally non-stackable items to an existing assembly input stack.
- Recipes no longer disappear merely because they need more copies of a non-stackable component than the machine has physical input slots.
- Fixed the Tau Turret recipe so all three Redcoil Capacitors can be supplied in one recipe input.
- Fixed Backpack Range Upgrade II and III so their required Satellite Chips can be supplied and consumed correctly.
- Restored the Smuggler Backpack recipe to its intended nine Plastic Bags.
- Recipe requirements above 64 items are divided across additional inputs only when necessary.
- Fixed the Sliding Gate recipe. An unavailable welded lead plate ingredient was replaced with an equivalent amount of regular lead plates.
- Fixed the Flare Grenade recipe. The unavailable cesium plate was replaced with a cesium ingot.
- Fixed the Backpack Ammo Feeder recipe. The unavailable tungsten plate form was replaced with cast tungsten plates.
- Invalid recipes are still rejected when their total requirements cannot physically fit even with the assembly input limit.
## Restored material recipes
- Restored the DESH plate material entry used by Backpack Capacity Upgrade III and Backpack Range Upgrade II.
- Restored heavy components required by the FWatz Core, AMS Emitter, UU-Matter Gigafactory, and Heavy Duty Element recipes.
- Restored the missing strontium nugget and ingot inputs for the RBMK Outgasser.
- Restored the missing actinium nugget, ingot, and powder inputs for the RBMK Outgasser.
- Removed two unusable RBMK Outgasser variants that required tiny gold or tiny lead dust items which do not exist in the game.
- Fluid containers are now registered before machine recipes are loaded, preventing valid fluid recipes from being rejected during startup.
## Glyphid hive fix
- Glyphid Scouts can still build and expand their hives as intended.
- A hive now checks its entire placement area before construction.
- Hives can no longer replace or generate through blast-resistant and indestructible blocks.
- This protection applies automatically to blocks from Minecraft, HBM, and other mods. It includes concrete, dense stone, ducrete, reinforced ducrete, obsidian, bedrock, and similarly resistant blocks.
release
HBM-NTM-Reforged-1.0.6.jar
1.0.619 авг. 2026 г.151Minecraft: 1.12.2forge
Что нового
## Compatibility
- Added compatibility for NTM Cursed Addon when the addon is installed separately alongside Reforged. The addon itself is not bundled with Reforged.
- Added compatibility handling for addon registration, fluids, recipes, JEI entries, particles, item models, modular turbine parts, doors, and legacy assets.
- Restored many missing addon textures, item names, block names, fluid bottle appearances, break particles, and inventory transforms.
- Improved Cursed Addon item positioning in inventories and in the player's hands.
## Gameplay and progression
- Restored production of the fused meteorite sword in the Fusion Breeder. Insert an irradiated meteorite sword and expose it to the required neutron flux.
- Restored the size 10 ion thruster assembly recipe.
- Restored RBMK pellet creation and SILEX reprocessing for Berkelium and Curium fuel rods.
- Restored Weidanium smelting and the Weidanium to Australium cyclotron path.
- Added missing ore dictionary entries for Weidanium, Unobtainium, Verticium, and Daffergon materials.
- Station gravity now affects dropped items, snowballs, arrows, ender pearls, and other supported projectiles.
## Fixes
- Fixed the advanced jetpack glider remaining vertical after switching from hover mode to glide mode.
- Fixed RBMK crane consoles gradually shaking while left idle.
- Fixed Deuterium and other native fluids using incorrect GUI colors instead of their original tank textures.
- Fixed the backpack close key activating while the search field is still active. Clicking outside the search field restores the close key normally.
- Fixed a radiation update crash caused by modifying an entity list during iteration.
- Fixed several late-game material processing recipes that were missing from JEI or could not be completed.
- Fixed the Vulkanite name and description showing raw localization keys.
- Improved server responsiveness during very large nuclear explosions.
- Fixed dead mobs sometimes remaining frozen in their red death animation after a large nuclear explosion.
- Fixed dropped items being pushed repeatedly by the same blast wave, which could leave them hanging in the air or make them difficult to pick up.
release
HBM-NTM-Reforged-1.0.5.jar
1.0.57 авг. 2026 г.374Minecraft: 1.12.2forge
Что нового
- Fixed a critical bug where players joining a dedicated server would cause an immediate server crash (`NoSuchFieldError` in backpack synchronization).
- Fixed a crate duplication exploit where opening a stacked crate item allowed cloning the inventory into all items in the stack.
- Fixed missing English and Russian translations for colored concrete blocks and waste leaves.
- Fixed Russian translation for gasoline to read "Бензин" instead of "Газолин" and more.
release
HBM-NTM-Reforged-1.0.4.jar
1.0.44 авг. 2026 г.112Minecraft: 1.12.2forge
Что нового
# HBM NTM Reforged 1.0.4
Version 1.0.4 is one of the largest Reforged updates so far. It adds a complete backpack progression, the modern Chicago Pile, a much larger satellite system, expanded Redstone-over-Radio support, and the modern Pneumatic Storage Network. It also contains many fixes for rockets, recipes, hazards, interfaces, world structures, rendering, and item handling.
## Backpack system
- Added a dedicated backpack equipment slot to the player inventory.
- Press `X` to open the equipped backpack.
- Added a full HBM-themed backpack progression from early metal packs to late-game storage.
- Added capacity, magnet, range, automatic sorting, portable workbench, and ammunition feeder upgrades.
- Added configurable upgrade slot counts for every backpack, from 0 to 10.
- Added configurable storage size for every backpack.
- Added optional built-in automatic pickup and automatic sorting.
- Added configurable energy requirements, energy capacity, and energy cost for built-in pickup.
- Added optional infinite slot and overstack storage modes.
- Added safe migration when storage settings are reduced. Items are returned instead of being silently deleted.
- Added safe handling for extremely large stored quantities without spawning millions of item entities at once.
- Added server-authoritative virtual storage for large and effectively unlimited inventories.
- Added search, one-click sorting, filling indicators, pages, and improved layout scaling.
- Automatic sorting now also applies to successful magnet pickups when enabled.
- The ammunition feeder can supply both classic HBM weapons and Sedna weapon magazines.
- Added radiation shielding, material resistance, environmental protection, and other tier-specific backpack properties.
- Added owner and access management where supported.
- Added recovery behavior for the Black Box backpack.
- Prevented backpacks from being placed inside backpacks, including indirect nesting through containers.
- Fixed creative inventory movement and trash handling for the backpack equipment slot.
- Added several rare backpacks and unusual discovery paths. Their exact locations and mechanics are intentionally left undocumented.
## Modern Chicago Pile
- Replaced the old progression entry with the modern Chicago Pile system from current original NTM.
- Added the connected graphite pile structure and its wooden frame.
- Added drilling and channel construction for fuel, controls, and ventilation.
- Added modern fuel loaders, control rods, and ventilation devices.
- Added the modern pile fuel rod family, including natural uranium, plutonium, neutron sources, breeding and waste-related variants.
- Added neutron propagation, moderation, heat transfer, fuel depletion, breeding, and failure behavior.
- Added controllable rod extraction and redstone operation.
- Added pneumatic cooling through compressed air and ventilation channels.
- Added temperature, operating state, fuel information, and device HUD data.
- Added Chicago Pile support to Redstone-over-Radio.
- Added radiation hazards for the new pile rods.
- Added pile recipes, anvil construction, assembly recipes, and PUREX recycling paths.
- Added connected textures, device models, item textures, manuals, localization, and advancement support.
- Old Chicago Pile blocks and rods are hidden from normal JEI progression to avoid confusing them with the new system.
- Existing legacy content remains available for old worlds instead of being removed from saved data.
## Satellites and orbital control
- Added the modern unified satellite system.
- Added configurable frequency, altitude, inclination, orbital phase, color, blinking, and ownership.
- Added a live orbit preview to satellite settings.
- Added a server-managed satellite registry with persistent orbit and ownership data.
- Added satellite commands for administration and testing.
- Added the Satellite Ground Station and frequency-linked control chips.
- Added the modern satellite payload item format while retaining compatibility with existing satellite content.
- Added spy mapping, scanning, radar, event detection, ray scanning, precision orbital attack, orbital death ray, xenium resonance, asteroid mining, lunar mining, horizons, and relay functions.
- Preserved the working Dyson relay integration used by the Dyson system.
- Added satellite manuals, textures, models, localization, and creative ordering.
- Added satellite event reporting for nuclear detonations, landmines, selected weapons, radar systems, particle systems, and other detectable events.
- Added safe validation for satellite frequencies, occupied frequencies, target bodies, owners, and orbit data.
- Fixed satellites disappearing or becoming unusable after leaving and rejoining a world.
- Fixed satellite chips being accepted as orbital spacecraft when they are only control devices.
- Fixed invalid or non-satellite items being accepted by satellite launch paths.
- Fixed Ground Station visuals, interaction position, linking status, and missing manual localization.
- Fixed satellite map linking and server-side map data access.
- Improved compatibility between satellites, launch vehicles, orbital bodies, ground equipment, and Redstone-over-Radio.
## Pneumatic Storage Network
- Added the modern Pneumatic Storage Network while preserving existing Access, Clutter, and tube IDs.
- Added Bulk Storage with three independently assigned item types and up to 100,000 items per type.
- Added the Pneumatic Importer with nine input slots and automatic network insertion.
- Added the Pneumatic Exporter with nine filters and nine output slots.
- Added exporter modes for as much as possible, full stack, and full request behavior.
- Added one-shot redstone requests and continuous exporting.
- Added Redstone-over-Radio control for exporter filters, availability checks, slot requests, continuous mode, and manual requests.
- Added compressed air pressure requirements from 1 to 5 PU.
- Network range now depends on available pressure and consumes compressed air gradually.
- Improved routing so a full, filtered, unloaded, unavailable, or distant first destination no longer blocks every other valid destination.
- Preserved round-robin and random routing, filters, sided access, and stack transfers.
- Improved network rebuilds after splitting, merging, breaking blocks, and chunk unload or reload.
- Added safe partial transfers to prevent item duplication or loss.
- Added NBT validation and persistence for storage contents, filters, modes, pressure, retry delays, and redstone state.
- Added GUI pressure controls and pressure indicators to Access, Clutter, and Bulk Storage.
- Fixed Access retrieval through connected tubes after rejoining a world.
- Fixed importer transfers into connected storage.
- New Bulk Storage, Importer, and Exporter blocks currently have no survival recipes because the original upstream implementation does not provide them yet. They remain available for creative testing and commands.
## Redstone-over-Radio
- Expanded Redstone-over-Radio support to match the current original NTM command behavior.
- Command names are now case-insensitive.
- Numeric command values now use consistent rounding, limits, separators, and error handling.
- Preserved existing Reforged aliases and local functions.
- Added or expanded remote information and controls for assembly machines and factories.
- Added or expanded controls for chemical plants, chemical factories, and PUREX.
- Added or expanded controls for combustion engines, gas turbines, boilers, Heatex, and oil burners.
- Added or expanded controls for PWR, RBMK systems, Zirnox, Watz, fusion machines, and core systems.
- Added or expanded controls for particle accelerator sources, magnets, RFC systems, and detectors.
- Added or expanded controls for batteries, capacitors, fluid equipment, pneumatic exporting, and turrets.
- Satellite commands remain connected to the new satellite registry instead of restoring the obsolete satellite storage format.
## Rockets, stations, and space
- Fixed a crash when launching from one orbital station toward an invalid or missing destination.
- Invalid station drives now reject the launch safely instead of crashing the server.
- Fixed manually placed rockets sitting lower than automatically docked rockets.
- Fixed automatic orbital docking height.
- Fixed station port initialization and station save data handling.
- Improved rocket payload serialization so item metadata and NBT survive assembly, launch, docking, and disassembly.
- Fixed satellite subtype and orbit settings being lost through rocket payload handling.
- Restored Rocket Transporter Pad operation with normal hydrogen.
- Fixed several station, launcher, Soyuz, custom rocket, and celestial transfer edge cases.
- Improved space JEI and rocket slot validation.
- Fixed several celestial sky and body snapshot inconsistencies.
## Recipes and progression
- Restored the missing meteorite block recipes from meteorite fragments.
- Added the Meteorite Anvil and its JEI catalyst support.
- Restored an Advanced Alloy production route and affected progression recipes.
- Restored missing Reiium processing and recipes used by Reiium-dependent equipment.
- Restored several missing weapon, tool, motor, component, and material recipes.
- Updated Chicago Pile construction and recycling recipes for the modern rod family.
- Updated satellite recipes to produce the modern unified satellite payloads.
- Fixed several recipes that still referenced removed or obsolete materials.
- Fixed Advanced Alloy and other affected recipes not appearing correctly in JEI.
- Improved chemical plant recipe ordering so related production chains are easier to follow.
- Replaced misleading chemical plant canister icons with the correct fluid icons for ethanol, biofuel, reclaimed oil, and gasoline.
- Fixed the gasoline entry appearing as if it had no usable chemical plant process.
- Updated radiation absorber progression where old legacy recipe paths were disabled.
- Updated loot pools that still produced obsolete components or old Chicago Pile rods.
## Power and wiring
- Restored the large long-range connector behavior.
- Increased its useful connection range to match the intended original behavior.
- Simplified wire linking: select the first endpoint, then select the second endpoint.
- Fixed connection state and range handling for long-distance links.
## Hazards and survival
- Rebalanced coal dust exposure and black lung progression.
- Small amounts of coal no longer produce severe symptoms almost immediately.
- Exposure now scales more gradually with amount and time.
- Added clearer staged coal dust warnings.
- Improved early protection behavior before advanced respiratory equipment is available.
- Added meaningful physical resistance to steel and titanium armor sets.
- Equipped backpacks now participate correctly in radiation and neutron activation handling.
- Backpack radiation shielding now reduces activation according to the backpack material.
- Decontamination equipment can correctly clean the selected hotbar item and equipped backpack.
- Improved resistance handling for high-tier dropped backpacks against fire, explosions, acid, and black holes where appropriate.
## World generation and loot
- Improved generated structure reward handling.
- Added new rare discoveries to several existing structures and events without replacing their normal loot.
- Added one-time saved rolls so structure rewards do not reroll after chunk reloads.
- Fixed the meteor structure sometimes generating without its required book room.
- Updated several structure templates and loot containers.
- Updated obsolete component and material rewards in legacy loot pools.
## Interface, rendering, and quality of life
- Restored background dimming in the Dark Fusion Core and Blast Furnace interfaces.
- Restored the Pneumatic Riveter inventory model and first-person appearance.
- Added or repaired missing item models and textures used by new content.
- Added English and Russian localization for the new systems.
- Updated creative tab ordering for the expanded item and block set.
- Added manuals for the Chicago Pile, satellites, and new machines.
## Other fixes
- Fixed feeding peas to Kracyk not returning the intended duck spawn items.
- Fixed the restored duck spawn item not creating the correct entity.
- Fixed taint crab loot still using an obsolete Advanced Alloy component.
- Fixed several item resistance and destruction edge cases.
- Added contract tests for backpack storage, virtual counts, upgrade compatibility, Chicago Pile behavior, satellites, rocket payloads, Pneumatic Storage, Redstone-over-Radio, and coal hazards.
## Compatibility notes
- Existing 1.0.3 worlds remain the migration target for this update.
- Existing Pneumatic Storage registry IDs were preserved.
- Existing legacy Chicago Pile content was not deleted from saved worlds.
- Rocket payloads can still read older saved formats while writing the safer complete format.
- Large backpack storage and ownership data are saved server-side and restored after world reloads.
release
HBM-NTM-Reforged-1.0.3.jar
1.0.323 июл. 2026 г.282Minecraft: 1.12.2forge
Что нового
## Added
- Added Meteorite Ingot production in the Blast Furnace. Combine a Meteorite Block with a Cobalt Ingot or Cobalt Dust.
- Restored the missing Napalm Canister recipe in the Blast Furnace.
- Restored the Cobalt Dust option for alloying the Meteorite Sword.
## Changed
- Updated meteorite block, meteorite ore, and concrete brick textures with the Extended Edition look.
release
HBM-NTM-Reforged-1.0.2.jar
1.0.223 июл. 2026 г.26Minecraft: 1.12.2forge
Что нового
## Added
- Restored the Geothermal Generator. It can be crafted again and produces power from nearby heat sources.
- Added VintageFix weapon rendering compatibility for the Occult Shotgun and Gluon Gun. Both weapons now keep their correct inventory position and full 3D first-person appearance with or without VintageFix.
- Added the realistic Geiger counter sounds from Extended Edition.
## Changed
- Wire recipes now consistently use the craftable wire item. Existing worlds that contain the older wire item remain supported.
- Higher-tier anvils now show every recipe they can process.
## Fixed
- Fixed wire recipes in the recipe viewer. Press and anvil recipes now show the correct wire material.
- Removed duplicate wire entries from the recipe viewer.
- Fixed the Electronium Cladding advancement so it unlocks correctly.
- Fixed missing textures on several tanks and other rendered objects.
- Restored the intended animated and glowing effects for toxic fluid, Schrabidium blocks, Hadron coils, and reinforced lights.
- Stopped incorrect missing-texture warnings for textures that are present and used by 3D models.
- Fixed a crash involving custom capes while using the ReplayMod camera.
release
HBM-NTM-Reforged-1.0.1.jar
1.0.119 июл. 2026 г.152Minecraft: 1.12.2forge
Что нового
## Performance and stability
- Improved performance when fancy clouds are visible on celestial worlds. Cloud geometry is now submitted in larger batches, greatly reducing rendering overhead.
- Reduced unnecessary background data synchronization from active orbital stations while preserving station saves and regular client updates.
- Reduced world generation log activity during normal play. Detailed structure messages are still available when world generation debugging is enabled.
## World generation
- Restored the correct furnace block inside desert atomic facilities.
- Existing worlds remain supported. The structure correction applies when new facilities generate in unexplored chunks.
release
HBM-NTM-Reforged-1.0.0.jar
1.0.018 июл. 2026 г.81Minecraft: 1.12.2forge
Что нового
## Performance and stability
- Exploring new terrain is noticeably smoother, especially in areas that generate oil deposits or old missile silos.
- Large underground oil deposits no longer waste time checking huge areas where oil could never appear.
- Surface oil patches stay within a safe area and no longer force distant chunks to generate unexpectedly.
- Legacy missile silos now appear in smaller steps while nearby chunks load, reducing long world generation freezes.
- Reduced unnecessary work and data updates during orbital travel.
- Fixed a client timing problem that could cause delayed space data, visual jumps, or rare crashes.
- Dedicated servers can load the space content without touching client-only rendering code.
## Space travel
- Reworked travel between Earth, orbit, the Moon, and other celestial bodies to make transfers reliable.
- Rockets no longer remain stuck just above the ground, circle in orbit forever, or jump back toward the planet they already left.
- A rocket is transferred only once and keeps the same identity, preventing duplicate or abandoned rocket entities.
- The pilot remains inside the rocket during dimension changes and arrives at the same position as the rocket.
- Orbital travel no longer rewinds when an older update reaches the client late.
- Stage separation and capsule travel now follow the intended route without sudden backwards transitions.
- Rockets remain visible in third-person view throughout launch, orbital travel, separation, and landing.
- Rocket lighting now reacts to the surrounding day, night, and planetary light while keeping proper shape and shadows in flight.
- Fixed abrupt lighting changes during launch, stage separation, and touchdown.
- Rocket exits, capsule pickup, and landing behavior remain reliable after space travel.
## World generation
- Oil fields keep their original appearance and rarity while generating with safer limits.
- Oil sand deposits keep their original size, shape, and chance while generating much more efficiently.
- The original legacy missile silo is preserved with its rooms, launch pad, doors, redstone, containers, loot, and random concrete details.
- The `/hbm gen silo` and `/hbm gen silo_shaft` commands continue to generate the legacy silo for testing or creative building.
## Notes
- No radiation, weapon, JEI, or rocket flight physics were changed as part of these optimizations.
- Existing worlds remain supported. New world generation improvements apply when previously unexplored chunks are created.
release
HBM-NTM-Reforged-0.9.9
0.9.916 июл. 2026 г.60Minecraft: 1.12.2forge
Что нового
## Multiblock blast furnace
- Added the full multiblock Blast Furnace machine with its own GUI, recipes, JEI page, and crafting chain.
- Blast furnace recipes now use the dedicated NT recipe set (including stainless steel and corrected meteorite steel input).
- The old single-block Di-Furnace remains as a legacy block but no longer drives the main blast furnace recipe list.
- Legacy Di-Furnace blocks are hidden in JEI so they do not clutter search while you browse blast furnace recipes.
- Fixed broken blast furnace model textures and OBJ geometry from the port.
- Russian and English names, creative tab entry, and manual entry updated so the new furnace is easier to find.
## Rideable rockets and capsules
- Rideable rockets launch and fly more reliably. They no longer get stuck on launch towers, gantries, or thin blocks during ascent.
- Rockets waiting on the launch pad are lit correctly in daylight again, not pitch black before liftoff.
- F5 third-person view during launch and landing is smooth again. The rocket and capsule model no longer jitters up and down in flight.
- Flight lighting on Earth and the Moon matches daytime conditions. Rockets no longer look pitch black while ascending or descending in daylight.
- Booster stage separation no longer causes sudden lighting pops or flat shadowless brightness during ascent.
- Capsules land flush on the surface again instead of hovering a couple of blocks above the ground.
- The rocket model stays visible when you look around from the pilot seat and in F5 third-person view during flight, with correct world lighting and shadows.
- Press Shift after landing to leave the capsule. Exit works on the Moon and other planets after touchdown.
- Fixed a crash when pressing Shift to exit the capsule.
- Fixed getting stuck in the sitting pose after leaving the capsule or breaking it. Destroying a capsule while you are inside now ejects you instead of leaving you frozen in mid-air.
- Leaving the capsule now places you on the capsule seat spot above the hatch, without being thrown sideways or launched upward.
- Landed, tipped, and water-flooded capsules can be picked up or broken with a pickaxe again.
- During flight or docking, the capsule stays sealed. Hold Shift briefly if you need to force an emergency exit.
release
HBM-NTM-Reforged-0.9.8
0.9.810 июл. 2026 г.220Minecraft: 1.12.2forge
Что нового
## Performance
- Less network traffic in normal Overworld play. Oxygen, gravity, and space trait data now sync only when values actually change, with a light keepalive in space contexts.
- Planet trait sync is less frequent when nothing changed, which should help TPS on busy space saves.
- Rocket flame particles use fewer render passes by default (configurable). Less GPU load near launching rockets.
- Radiation and item contamination still update every tick, but inventory tooltips and slots refresh only when an item's contamination data really changed. Should feel the same, with less background sync.
## Inventory and radiation
- Improved inventory stability near radiation sources.
- Reduced neutron item contamination inventory sync spam.
- Fixed quick slot desync caused by neutron NBT updates.
## Weapons
- Fixed Zebra Rifle crash when firing or reloading.
- Gluon Gun damage tuned for war dimension use against tough radioactive enemies.
## Vault dungeon door
- New vault dungeons spawn the surface vault door with the number plate facing outward, like Extended Edition.
- The door uses the default "101" skin on generation.
- Improved vault dungeon command generation and room placement.
## JEI
- Fixed ore dictionary recipe display for several machine recipes.
- JEI recipe transfer now checks machine slot rules before moving items, with clearer errors when a slot cannot accept an item.
## Models and textures
- Added or fixed missing item and block models where safe, including several guns, machines, and space blocks.
- Sedna gun inventory icons now point at the correct weapon textures instead of missing placeholder paths.
## Tekto oil
- Surface oil deposits on Tekto now use the correct depletion chance instead of Earth's rate. Pumping behavior on Duna, Laythe, and Earth is unchanged. Bedrock oil and fracking towers are unchanged.
## Storage crates
- HBM storage crates can no longer be placed inside other HBM storage crates. Existing nested crates in old worlds can still be removed normally.
release
HBM-NTM-Reforged-0.9.7
0.9.78 июл. 2026 г.94Minecraft: 1.12.2forge
Что нового
## Oil deposits in forests
- Surface oil spots (`stone_cracked`) no longer replace tree logs and leaves. Spots skip forest columns instead of carving through trunks.
- Underground oil bubbles stop spreading when they hit wood or leaf blocks, so pockets no longer appear inside tree canopies.
## Desert power plant worldgen
- Legacy desert atom structure (`03.03_atomSpawn`) uses footprint terrain checks across the full pad instead of a single center point.
- Spawns only on relatively flat ground.
- Desert hills biomes are excluded via height variation filter, so the plant should not float on steep slopes.
release
HBM-NTM-Reforged-0.9.6
0.9.67 июл. 2026 г.63Minecraft: 1.12.2forge
Что нового
## Vault-Tec bunker dungeon
- New procedural Vault-Tec bunker dungeon generates underground in the overworld. Config: `03.26.1_vaultDungeonSpawn`.
- Rooms include farm, medical, armory, power, canteen, sleeping quarters, control, and more.
- Loot chests spawn in the correct places. Floor loot bug fixed where overlapping rooms left items on the ground.
- Vault loot tables improved. Better chance for schrabidium, euphemium apple, fusion cores, stealth boys, and other high tier finds.
- Glowing One spawner block added for vault encounters.
- `/hbm gen vault_dungeon` spawns the dungeon at your position for testing.
## Silo fix
- Common legacy missile silo (`03.09_siloSpawn`) now places a full launch pad multiblock again instead of a single block.
## Corrupted broadcaster
- Placed corrupted broadcaster uses the green Extended Edition model again.
## HBM Space performance
- Safer server side ore cave and 3D ore layer generation on celestial bodies. Fixes a position bug in cave strata and reduces per chunk work.
- Rocket capsule dismount check runs only on players during world tick start, not on every loaded entity.
release
HBM-NTM-Reforged-0.9.5
0.9.56 июл. 2026 г.62Minecraft: 1.12.2forge
Что нового
## Space
- Celestial bodies with atmosphere can have their own weather. Rain and thunder follow per-body traits.
- Cloud rendering scales with atmospheric pressure on each body.
- Worldgen updates for Moon, Moho, Minmus, Dres, Ike, Laythe, and Tekto.
- Space fluid buckets work with HBM fluid registration.
- Rocket assembly and atmosphere handler stability fixes.
## Structures and worldgen
- Expanded legacy block remap for structure NBT (addon structures, colored concrete stairs, block caps, CIWS alias).
- Structure placement handles legacy beds correctly.
- Optional compatibility with the ntmdopolnenie (NTMstructure) worldgen addon. Legacy block IDs remap when the addon is installed. Toggle with `enableNtmdopolnenieCompat` in config.
- Brick factory structures spawn regular vanilla coal ore on the coal tray instead of oily coal ore.
- Legacy underground missile silo shaft (`03.09_siloSpawn`) is wired again. Cross-shaped surface pad with a launch shaft below, separate from the large surface silo complex.
## Commands
- `/hbm gen silo_shaft` (alias `silo`) spawns the legacy silo shaft.
- `/hbm gen silo_component` spawns the large silo complex.
- `/hbm gen factory` spawns the factory NBT structure.
- `/hbm gen vertibird` and `/hbm gen vertibird_crashed` spawn the jigsaw vertibird structures.
- `/hbm gen relay` removed. Use `/hbm gen antenna` for the phased antenna tower.
## Turrets
- Ported defensive turret suite from Extended Edition: CIWS, Cheapo, Light, Heavy, Rocket, Flamer, Tau, Spitfire, and Brandon.
- Working tile entities, 3D models, targeting AI, and client sync packets.
- Turret ammo items reload the correct turret type with proper magazine sizes.
- Assembly machine recipes for all ported turrets.
## Rubber boat
- Craftable rubber boat (rubber ingot recipe).
- Fixed multipass rendering so the boat no longer leaves ghost duplicates.
## Radiation
- Radiation pocket rebuilds spread across ticks to reduce micro-freezes near radioactive areas.
- Immunity checks cleaned up. Config-driven list still applies.
## Machines
- Machine intake accepts fluids more reliably.
- Rad water fluid block registration aligned with fluid setup.
## Client
- Radiation immunity refactored. Mobs in config rad-immune lists still ignore radiation.
## Fixes
- Fixed crash when stepping on AP landmines in flat and normal worlds.
release
HBM-NTM-Reforged-0.9.4
0.9.45 июл. 2026 г.81Minecraft: 1.12.2forge
Что нового
## compatibility with addon [HBM/NTM structure](https://www.curseforge.com/minecraft/mc-mods/hbm-ntm-structure-1-12-2)
- Optional compatibility with the ntmdopolnenie (NTMstructure) worldgen addon. Reforged structures and addon structures remap legacy block IDs when the addon JAR is installed.
- ntmdopolnenie is no longer blocked at startup. You can run both mods together. Toggle compat in config with `enableNtmdopolnenieCompat` if needed.
- Structure foundations no longer place filler blocks outside structure bounds.
- Legacy structure barrels and machines from addon saves resize their inventories correctly instead of crashing on load.
## Worldgen fix
- Brick factory structures now spawn regular vanilla coal ore on the coal tray instead of oily coal ore. Applies to newly generated factories.
## Radiation
- Advanced radiation pocket rebuilds are spread across ticks so walking near radioactive areas causes fewer freezes.
- Radiation spread speed and reach are unchanged from 0.9.3. Same decay and neighbor transfer rules, still about one update per second.
release
HBM-NTM-Reforged-0.9.3
0.9.35 июл. 2026 г.61Minecraft: 1.12.2forge
Что нового
## Weapons
- The Crucible now deals its full charged damage again (5001), matching original HBM 1.7.10.
- Gun Brimstone (legendary tier) got a full 3D model and textures from Extended Edition. It no longer shows as a broken or missing icon.
- Gun Brimstone inventory and JEI icon is centered in the slot and sized correctly.
- Gun Brimstone in-hand pose matches.
## Machines and crafting
- Added the UU-Matter Gigafactory multiblock from Extended Edition. It produces IC2-compatible UU-Matter fluid from RF.
- The gigafactory now renders a proper 3D model in the world and in inventory. Before this it could appear invisible.
- Assembly Machine recipe for the gigafactory is included.
- Restored hadron analysis crafting recipes needed for the gigafactory build chain.
- UU mixer can run the scream upgrade mode from EE (special UU mixing animation and texture).
- Arc Welder recipe for the heavy duty element now uses 2000 mB UU-Matter and EE-style inputs instead of the old stellar flux recipe.
- Fixed a world-load crash when UU-Matter fluid IDs shifted on existing saves.
## Fluids and pipes
- Fluid-filled duct items (ff_fluid_duct) now show a flat 2D pipe icon in inventory and JEI, not a stretched 3D pipe model.
- The liquid inside the pipe window is tinted to the stored fluid color.
- Flowing fluids animate inside the duct icon.
- Placing a filled fluid duct from your hand now places the normal gray fluid duct block, not the darker silver variant.
- Drainage Pipe (machine_drain) inventory icon is centered in the slot and faces the correct direction, like in 1.7.10.
## Hazards and digamma radiation
- Digamma radiation now works on EE items that were missing it:
- paleogenite powder (tiny and normal)
- impure osmiridium powder
- digamma ash
- digamma matter
- digamma particles
- osmiridium anvil
- osmiridium solution fluid (liquid_osmiridium)
- RBMK DRX digamma output now scales with fuel depletion like in EE, not a flat value.
## Armor
- Asbestos FSB: fireproof, damage threshold, and full-set stats wired in.
- Liquidator helmet: blast protection, fireproof, hazard yield, and full-set bonus work again.
- PAA armor: damage cap, modifier, blast protection, fireproof, and yield restored.
- T45 power armor: cap, modifier, blast protection, fireproof, fall damage nullification, and yield restored.
- BJ armor: full hazard protection package (particles, gas, bacteria, nerve agent, monoxide, light, sand) plus radiation resistance.
- NCRPA and robes armor pieces now copy stats from the correct helmet piece.
- Powered armor charge tooltip shows colored charge readout like EE.
- Armor tooltips no longer list the same bonus twice.
## JEI, space, and creative tab
- Space dimension ore blocks show correct item icons in JEI again.
- RBMK fuel rod sorting in JEI is fixed (HEP alias removed).
- Weapons tab order fixed: weapon mod blocks, then Crucible, then other legendaries; railgun plasma sits between Fritz and Brandon turrets.
beta
HBM-NTM-Reforged-0.9.2-beta
0.9.23 июл. 2026 г.74Minecraft: 1.12.2forge
Что нового
# HBM NTM Reforged 0.9.2-beta
- **Many guns** got correct inventory icons and first-person models ported from EE (revolvers, rifles, SMGs, launchers, sedna specials).
- **Aiming** on legacy guns with sights: hold **right mouse** (was Shift). Extra fire mode on **middle mouse** when the gun had something on RMB before.
- **gun_egon** and **gun_xvl1456** were not changed, only their place in the tab.
- **Plasma heater** and **configurable multi bomb** sit centered in inventory correctly.
- **RBMK fluid burner** has real textures and sits with other RBMK parts in creative.
- **Mining tools** with toggleable enchantments: the closing bracket when an ability is off is white again, not orange.
- **New MK108 fire** sound and several missing weapon recipes/assets added.
beta
HBM-NTM-Reforged-0.9.1-beta
0.9.11 июл. 2026 г.125Minecraft: 1.12.2forge
Что нового
# HBM NTM Reforged 0.9.1-beta
## Text and languages
- **Russian, Ukrainian, English, and Space addon text display correctly again.** Broken symbols in names and tooltips were caused by wrong file encoding. Lang files were re saved as UTF-8.
- Many garbled Cyrillic strings in tooltips, item names, and drillbit text were corrected.
## Finding items more easily
- **Creative inventory tabs are sorted in a sensible order.** Related items stay together instead of appearing randomly.
- **Search inside creative tabs** also keeps that order when you filter.
- **JEI shows HBM and Space items in the right order.** Fuel rods and other addon items no longer appear in the wrong place between unrelated entries.
- **Internal RTG decay placeholder items are hidden from JEI.** The craftable depleted RTG pellets (bismuth, lead, mercury, neptunium, zirconium) stay visible and keep their recipes.
## Crafting and recipes
- **Many missing recipes are back** from Extended Edition parity work: weapons, ammo bench crafts, machine parts, blocks, armor, tools, batteries, nukes, rods, anvil, assembly, arc welder, crystallizer, cyclotron, hadron, shredder, and more.
- **Space addon recipes and item mappings** were restored.
- You can craft the **AMS Muzzle** part.
- Recipe tweakers for custom machine recipes now initialize correctly on world load.
## World, blocks, and hazards
- **Blast resistant blocks were buffed** (reinforced stone, concrete, ducrete, CMB bricks, slabs, stairs).
- **Bedrock ore rare drops** work again (cadmium from lead ore, bismuth from gold, radium from uranium, technetium from thorium, and similar).
- **Radiation hazards fixed** on legacy fuel rods, uranium/thorium ores, trixite, and frozen blocks.
- **Waste leaves** blocks and item icons were added/fixed, including correct leaf type icons in inventory.
- **Contaminated red sand / red sandstone** waste block variants were ported with textures and models.
- **ITER fusion reactor** can be built and broken correctly again.
- **Plasma heater** supports more plasma types (XM and PUT). Breaking it returns parts correctly.
- **Old sliding blast door saves** migrate on load to prevent invisible blocks and crashes.
- **Forge fluid textures** for plasma and addon fluids render correctly for other mods.
## Plants and bone meal
- **Mustard willow and other tall plants grow correctly with bone meal again.** Using bone meal on the upper half of a two block tall plant no longer fails silently. Growth now finds the lower block and advances the plant stage properly.
## AMS Emitter (endgame, work in progress)
- **AMS Emitter machine is in the game**, but the full AMS setup is still incomplete in this port.
- In Extended Edition the AMS is an endgame **antimatter containment system** made of three parts: **AMS Base**, **AMS Emitter**, and **AMS Stabilizer**. Right now only the **Emitter** is ported.
- The Emitter is a large multiblock that needs **power**, **coolant** (cryogel works best), and an **AMS Muzzle** part installed. It manages heat and efficiency. If it overheats it can lock up or explode.
- **Honest summary:** you can build and run the Emitter, but without AMS Base and Stabilizer the full AMS gameplay loop from EE is **not finished yet**. This is a partial port for parity and future work, not a complete new endgame system.
## Blast doors
- **Large sliding blast doors with keypads** no longer leave invisible ghost keypad blocks when broken.
- Breaking these doors should no longer cause huge lag spikes.
## Weapons
- **Shotgun meathook** releases properly when you switch items, die, or disconnect. No more stuck grappling.
- **Hold right mouse to aim** works again on supported Sedna guns.
- **Guns auto start reload when the magazine is empty** (manual and auto fire modes where reload is supported).
- **Grenades and several guns** appear in a more logical order in creative tabs and JEI.
- Sedna weapon behavior tweaks (catapult, calibers, rocket/accelerator paths).
- Small visual fixes on some gun models (Fat Man, SPAS-12).
## RTG pellets
- **RTG pellet decay** registration was fixed so depleted pellets are separate items with correct radiation values.
## Machines and GUI
- **AMS Emitter GUI** tank display and cryogel behavior fixed.
- Generator GUI and research reactor tile work from earlier parity commits are included.
- SILEX and ITER fusion recipes show correctly in JEI.
## Everything bundled from 0.9.0-alpha
Stronger blast blocks, ITER/plasma content, fluids, hazards, ore fixes, sliding door migration, and broad recipe/multiblock improvements from the alpha release are all still included in this beta jar.
---
**Report issues** on our GitHub or Discord. Have fun, and mind the radiation.
alpha
HBM-NTM-Reforged-0.9.0-alpha
0.9.012 июн. 2026 г.621Minecraft: 1.12.2forge
Что нового
# HBM NTM Reforged - 0.9.0-alpha
This update focuses on restoring crucial endgame multiblock logic, improving compatibility, rebalancing blast resistances, and fixing many hidden bugs in the recipe and hazard systems.
---
## Machines & Multiblocks
- **ITER Fusion Reactor fixed:** The multiblock structure can now be successfully built again. Placing the conductors, center, motor, and glass in the correct shape now properly forms the ITER core. Breaking the core also returns the correct components.
- **Plasma Heater expanded:** Added support for **XM Plasma** (Xenon + Mercury) and **PUT Plasma** (PuF6 + Tritium). Fixed an issue where breaking the plasma heater wouldn't return its components.
- **Sliding Blast Doors migrated:** Old or corrupted legacy blast door tile entities now automatically migrate to the new, stable system upon world load, preventing invisible blocks and crashes.
## Blocks & World
- **Massive Blast Resistance Rebalance:** Significantly buffed the hardness and blast resistance of almost all reinforced building blocks. Reinforced Stone, Concrete, Ducrete, CMB Bricks, and their slab/stair variants can now properly withstand explosions as intended.
- **Ores & Minerals:** Rare drops from Bedrock Ores have been restored! (e.g. Lead drops Cadmium, Gold drops Bismuth, Uranium drops Radium-226, Thorium drops Technetium).
- **Hazard System fixes:**
- Legacy fuel rods and fuel variants now correctly emit radiation.
- Uranium and Thorium ores are no longer blacklisted and will emit radiation in the world.
- Trixite crystals and frozen blocks now correctly emit COLD hazards.
## Fluids & Compatibility
- **New Fluid:** Added **PUT Plasma** (PuF6 + Tritium).
- **ForgeFluid Rendering fixed:** Addressed a major bug where Forge-compatible fluids appeared as missing textures. Custom fluid textures now correctly resolve, and Plasma/Gas fluids now have the correct gaseous properties for other mods.
## Addons & Recipes (Space / Tweaks)
- **Recipe Tweakers Active:** Fixed a critical issue where custom recipe tweakers were not being initialized. All recipe modifications (including custom Anvil, Assembly, and SILEX tweaks) now apply correctly on game start.
- **SILEX Wavelength fix:** Updated SILEX laser recipes to use the proper X-RAY wavelength enum, fixing compatibility issues.
- **Centrifuge fix:** Centrifuging MINSOL now correctly yields cleaned crystals alongside iron powder.
- **Entity Drops fixed:** Nuclear Creepers and Tier 0 Missiles now drop the correct, updated items instead of legacy ammo.
alpha
HBM-NTM-Reforged-0.8.9-alpha
0.8.99 июн. 2026 г.135Minecraft: 1.12.2forge
Что нового
# HBM NTM Reforged - 0.8.9-alpha
**Minecraft:** 1.12.2 · **Forge:** 14.23.5.2859+
**File:** `HBM-NTM-Reforged-0.8.9-alpha.jar`
A major stability and gameplay patch. Below is everything that was broken, unfinished, or missing - and what works now.
---
## Oil & Extraction
- **Oil derrick and pumpjack pump oil again** - machines detect oil deposits (`ore_oil`), no longer blindly replace them with pipe, and actually transfer fluid into the tank.
- **Fixed black-and-purple blocks** when draining a deposit - empty oil and depleted pockets no longer turn into missing textures or vanish after rejoining the world.
- **Restored empty oil deposits** - correct textures in hand, JEI, and creative (`ore_oil_empty`).
- **Bedrock oil is back** - world generation and extraction with the hydraulic fracking tower.
- **Oil detector** - finds deposits that are actively being pumped, including bedrock oil; works correctly on test deposits placed from creative.
- **Correct oil type on Earth** - overworld deposits yield regular crude oil, not desulfurized crude.
---
## Weapons & Tools
### Gluon Gun
- Centered inventory icon and a proper first-person 3D model.
- Beam travels **from the barrel to the crosshair**, not from your head into the sky; one stable beam without flickering strips when turning the camera.
### Meteorite Swords
- Fixed textures for Demonic, Warped, and other variants - shimmer animation, correct look in inventory, JEI, and in hand.
- Swords are grouped together in creative/JEI instead of scattered through the list.
### Other Swords & Guns
- **HF Sword / HS Sword** - 3D inventory icons again (no flat unfolded texture).
- **Firearms** - can no longer melee-hit mobs; fixed the bug where after a punch the gun kept breaking blocks while LMB was held.
- **Tau Cannon** - automatic fire in short bursts while holding the button.
- **Assembly Machine grenades** - restored missing recipes.
- **Dynamite** - correct thrown projectile texture (not the fishing dynamite variant).
### Pickaxes & Abilities
- Steel and advanced pickaxes gained missing passive traits: **vein miner**, **silk touch**, **autosmelt**, and other modes.
- Removed glitchy mode icons near the crosshair; the active mode is shown in the **tooltip** (yellow arrow when enabled), as intended.
---
## Items, Recipes & Machines
- **Self-charging batteries** - added missing recipes (americium, uranium, schrabidium, etc.); removed useless non-craftable duplicates.
- **Schrabidium Transmutator** - block is back in-game with recipe and JEI entry.
- **Coal dust** - applies the coal dust hazard on items/blocks again.
- **Lead and schrabidium apples** - removed broken duplicates; working versions can be eaten and grant effects.
- **Crucible** - three modes: smelting, alloying, casting; fixed templates, textures, JEI, and alloying recipes (stainless steel, etc.).
- **CMB ingot** - crafted via crucible instead of the broken “alloy furnace”.
- **Metal scraps** - proper textures in JEI and GUI, not a “liquid square”.
- **Decorative metal blocks** - 1 block = 1 ingot; rusty steel decor: 2 blocks = 1 steel ingot.
---
## Radiation - Full Overhaul
This is the biggest change in the patch.
### Blocks & Environment
- Dozens of radioactive blocks now have **correct emission strength** (sellafield, waste grass, dead grass, glowing mushroom, ancient scrap, corium, tiered sellafield, and more).
- Blocks **contaminate the world around them again** - not tooltip-only; real chunk radiation spread.
- **Chunk spread tuned** - contamination from an ancient scrap cube reaches ~4 chunks from center (previously stretched to 5-6).
- **Block transformation from radiation:**
- grass → waste grass / dead grass;
- sand → contaminated sand (not trinitite ore);
- mushrooms → glowing mushroom under heavy exposure;
- dirt and leaves contaminate after explosions.
### Explosions & Fallout
- **Nuclear grenades and bombs** - after detonation, **tiered sellafield blocks** appear (weak tiers up to core at hundreds of RAD/s), not only weak slaked sellafield.
- **Underground fallout** - stone under the crater is contaminated by distance from ground zero.
- **Fallout rain** - radioactive rain/dust after large blasts (Fat Man and similar); visible thin surface layer.
- **Trees** after a nuclear blast are **fully charred**, not half-burned.
- Added **baleonitite** block (for balefire explosions).
### Fluids
- **Sellafine** - dedicated fluid with correct texture, radiation (~700 RAD/s in a pool), spawns in the crater **and underground** after a Nuka grenade; spreads without instantly spawning sellafield around it.
- **WATZ mud** - green WATZ reactor fluid: correct color in bucket, canisters, drums, and fluid identifier; hot (~1500°C), pyrophoric.
- **Volcanic lava, corium, radwater** - updated textures, tooltips (temperature in red), pour behavior.
- **Hazardous Material Tank** - container canisters **do not** apply radiation, fire, or other debuffs while carried (they hold hazardous material; they are not the hazard itself).
- Fixed **crash when stacking 64 large canisters** of dangerous fluid.
- Negative fluid effects **do not apply in creative** while testing.
### Inventory Item Contamination
- Clean items (stack size = 1) **build up neutron activation** in strong fields: nuclear blast epicenter, radioactive pools, standing near hot blocks.
- Inventory slots, **armor**, and offhand are affected; the selected hotbar slot is skipped.
- Rate depends on dose and **armor resistance** (star metal slows it down).
- In **creative**, items can still be contaminated (easier to test); player HP remains protected from radiation in creative.
- Option **`7.01_itemContamination`** is **enabled by default** on fresh install; old configs with `false` migrate automatically on first launch.
### Debug
- **`/radvis`** - visualizes radiation “pockets” per chunk (for testing and reading zones).
- **`/hbm rad set`** - manually set radiation in a chunk.
---
## Hazards
- Asbestos, fire, toxicity, hot/cold blocks - verified and working on blocks and items.
- Sellafield blocks emit radiation on **contact** (walking, standing inside the block).
- Mobs on contaminated sand receive the contamination effect (green particles).
alpha
HBM-NTM-Reforged-0.8.8-alpha-1.12.2
0.8.84 июн. 2026 г.245Minecraft: 1.12.2forge
Что нового
# HBM-NTM-Reforged 0.8.8 Alpha
__New update released.__
## Armor
- Fixed multiple armor mechanics that previously behaved incorrectly.
- Reworked armor functionality to better.
- Improved Hazmat, HEV, DNT, Schrabidium, Euphemium, and other advanced armor sets.
- Fixed various protection, resistance, and environmental interaction issues.
## Ores
- Fixed several broken ore textures.
alpha
HBM-NTM-Reforged-0.8.7-alpha-1.12.2
0.8.729 мая 2026 г.201Minecraft: 1.12.2forge
Что нового
Alpha 0.8.7 update for HBM NTM Reforged.
This update focuses on batteries and energy cells.
## Improved
- Batteries and energy cells now have better functional behavior.
- Several previously unfinished battery items are now usable.
- Improved charge values, transfer rates, tooltips, and charging behavior.
## Changed
- Improved basic, red, advanced, lithium, schrabidium, trixite, spark, SU, and steam battery/cell content.
- Trixite, spark, SU, and steam batteries are no longer decorative placeholder items.
## Notes
This is still an alpha build. Bugs, crashes, missing content, unfinished mechanics, and balance issues are expected.
alpha
HBM-NTM-Reforged-0.8.6-alpha-1.12.2
0.8.629 мая 2026 г.19Minecraft: 1.12.2forge
Что нового
Alpha 0.8.6 update for HBM NTM Reforged.
This update improves armor upgrade modules and makes them actually work closer to their intended behavior.
## Changed
- Improved armor upgrade modules.
- Armor upgrade modules now have functional behavior instead of being simple unfinished items.
- Improved Extended Edition parity for armor upgrade content.
## Notes
This is still an alpha build. Bugs, crashes, missing content, unfinished mechanics, and balance issues are expected.
alpha
HBM-NTM-Reforged-0.8.5-alpha-1.12.2
0.8.529 мая 2026 г.27Minecraft: 1.12.2forge
Что нового
Alpha 0.8.5 update for HBM NTM Reforged.
This release includes a set of small fixes and cleanup changes after the previous weapons updates.
alpha
HBM-NTM-Reforged-0.8.4-alpha-1.12.2
0.8.429 мая 2026 г.32Minecraft: 1.12.2forge
Что нового
Alpha 0.8.4 update for HBM NTM Reforged.
This release adds a new 12-gauge/Uboinik weapons layer and converts several placeholder weapons into working gun items.
## Added
- Added 12-gauge ammo configuration support.
- Added Uboinik ammo configuration support.
- Added Needle GPS bullet configuration support.
- Added functional behavior for several shotgun-style weapons.
- Added new weapon support classes for Jack, Dampfmaschine, Darter, and dart-based guns.
## Changed
The following weapons were converted from placeholder items into functional weapons:
- Uboinik
- Jack
- Dampfmaschine
- Darter
These weapons now include proper gun behavior where applicable:
- Ammo support
- Firing behavior
- Sounds
- Tooltips
- Projectile spawning
- Bullet configuration syncing
## Notes
Folly was not replaced in this update because the current port already uses the newer Sedna/XFactoryFolly version with 3D rendering. Replacing it with the older class would be a downgrade.
This is still an alpha build. Bugs, crashes, missing content, unfinished mechanics, and balance issues are expected.
alpha
HBM-NTM-Reforged-0.8.3-alpha-1.12.2
0.8.328 мая 2026 г.24Minecraft: 1.12.2forge
Что нового
Alpha 0.8.3 update for HBM NTM Reforged.
This release adds a new 20-gauge weapons layer and makes several shotgun/rifle weapons functional instead of placeholder items.
## Added
- Added 20-gauge bullet configuration support.
- Added functional behavior for multiple 20-gauge weapon variants.
- Added special behavior support for the Saturnite bolt-action rifle.
- Added special behavior support for the Sonata lever-action rifle.
- Added fire immunity support for the Saturnite bullet.
## Changed
The following weapons were converted from placeholder items into working gun items:
- Bolt Action
- Green Bolt Action
- Lever Action
- Dark Lever Action
- Saturnite Bolt Action
- Sonata Lever Action
These weapons now include proper gun behavior where applicable:
- Weapon configuration
- Ammo support
- Firing behavior
- Weapon registration
- Bullet/projectile behavior
## Notes
This is still an alpha build. Bugs, crashes, missing content, unfinished mechanics, and balance issues are expected.
alpha
HBM-NTM-Reforged-0.8.2-alpha-1.12.2
0.8.228 мая 2026 г.20Minecraft: 1.12.2forge
Что нового
Alpha 0.8.2 update for HBM NTM Reforged.
This release adds a new functional weapons layer, replacing several placeholder items with working weapon behavior.
## Added
The following weapons now have proper functional classes instead of basic placeholder items:
- Cryolator
- Defabricator
- Euthanasia
- HP Gun
- Immolator
- Spark Gun
## Changes
These weapons now include gameplay behavior where applicable:
- Weapon tab registration
- Firing behavior
- Ammo consumption
- Sounds
- Tooltips
- Projectile spawning
## Notes
This is still an alpha build. Bugs, crashes, missing content, unfinished mechanics, and balance issues are expected.
alpha
HBM-NTM-Reforged-0.8.1-alpha-1.12.2
0.8.128 мая 2026 г.57Minecraft: 1.12.2forge
Что нового
Alpha 0.8.1 update for HBM NTM Reforged.
This release mainly updates the project and JAR naming to the new HBM NTM Reforged format.
No major gameplay changes were added compared to the previous alpha build. The EMP/ZOMG alpha layer from the previous release is still included.
This is still an alpha build. Bugs, crashes, missing content and unfinished mechanics are expected.